Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2024.01.10 @ 21:29:24 Player: Minty Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (735) 735 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (61) 61 TOTAL SCORE: 3806 Bonus ------- High Alert Combat Kills 61 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Terrain Scanner Arc Projector Improved Grenade Launcher Makeshift Spear Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Terrain Scan Processor Improved Terrain Scan Processor Seismic Detector Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Gatling Laser Flak Gun > --- INVENTORY -------- Improved Sensor Array Improved Terrain Scanner Improved Grenade Launcher Makeshift Spear [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Terrain Scan Processor Device Seismic Detector Storage Small Storage Unit Processor Terrain Scan Processor Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Improved Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 70 | . 14 10 5 19 21 1 Power 8 | . 3 1 1 . 3 . Engine 8 | . 3 1 1 . 3 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 20 | . 3 4 . 8 5 . Treads . | . . . . . . . Leg 7 | . 3 . . . 4 . Wheel . | . . . . . . . Hover 2 | . . 2 . . . . Flight 11 | . . 2 . 8 1 . Utility 21 | . 3 2 3 6 6 1 Device 11 | . 3 . 3 1 3 1 Storage . | . . . . . . . Processor 7 | . . 2 . 3 2 . Hackware 1 | . . . . 1 . . Protection 2 | . . . . 1 1 . Artifact . | . . . . . . . Weapon 21 | . 5 3 1 5 7 . Energy Gun 13 | . 3 2 . 4 4 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . 2 1 . . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 2 | . . . 1 . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . 1 . 1 Corrupted Parts 3 | . . . . . 3 . System Corruption 24 | . . . . . 24 . Parts Lost 18 | . . 5 2 3 8 . Power 4 | . . 1 . 1 2 . Propulsion 4 | . . 1 . 2 1 . Utility 6 | . . 1 2 . 3 . Weapon 4 | . . 2 . . 2 . Highest Loss Streak 3 | . . 3 2 3 2 . To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 78 | . 96 79 66 89 71 . Engine 7 | . 13 11 . 8 2 . Leg 13 | . 26 6 . . 16 . Flight 7 | . . 5 22 21 4 . Device 11 | . 13 4 9 19 12 . Storage 6 | . 14 11 8 . . . Processor 12 | . . 22 22 21 14 . Protection 3 | . . . . 2 9 . Energy Gun 6 | . 13 4 . 7 4 . Ballistic Gun 5 | . 13 8 . . 3 . Piercing Weapon 1 | . . . 5 7 . . Naked Turns 98 | . . . . . 26 72 Heaviest Build 25 | 12 13 15 8 12 25 . Greatest Support 54 | 20 20 20 10 14 54 3 Greatest Overweight (x) 2 | . 1 2 . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 5 5 Average Capacity 6 | . 8 8 7 5 5 5 Most Carried 8 | . 8 8 8 5 5 5 Average Carried 5 | . 7 7 7 4 4 5 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 8 | 6 8 8 4 5 5 5 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Matter Collected 901 | 200 195 85 143 153 125 . Remotely . | . . . . . . . Salvage Created 1333 | . 320 85 194 241 493 . Parts 92 | . 30 1 8 26 27 . Haulers Intercepted 4 | . 1 . . 2 1 . Recyclers Shooed 4 | . . 2 . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 21 | . 6 . 1 6 8 . Melee 5 | . . . 1 4 . . Guns 6 | . 5 . . . 1 . AOE 9 | . 1 . . 2 6 . Classes Destroyed 11 | . 6 1 1 1 2 . Worker 6 | . 2 . . . 4 . Builder 5 | . 3 . . 1 1 . Tunneler 2 | . 1 . 1 . . . Hauler 4 | . 1 . . 2 1 . Recycler 6 | . . 1 2 . 3 . Operator 2 | . 1 . . 1 . . Swarmer 15 | . 6 . . 5 4 . Grunt 2 | . . . . . 2 . Sentry 2 | . . . . 1 1 . Demolisher 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 11 | . 9 1 4 7 11 . Combat Bots Only 6 | . 3 . 1 3 6 . Max Kills in Single Turn 3 | . 1 1 1 2 3 . Gunslinging . | . . . . . . . Exploded 2 | . 1 . . 2 2 . Melee 1 | . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Hostile Shots Fired 297 | . 26 65 4 93 100 9 Missed 109 | . 2 33 1 48 24 1 Damage Taken 2875 | . 203 408 182 384 1289 409 Core 1077 | . 57 120 84 89 318 409 Absorbed by Shields . | . . . . . . . Core Remaining (%) 77 | 100 77 . 49 83 . . Volleys Fired 57 | . 25 6 . 1 25 . Largest 3 | . 2 2 . 1 3 . Hottest 114 | . 60 61 . 36 114 . Shots Fired 89 | . 50 9 . 1 29 . Gun 82 | . 50 9 . . 23 . Cannon . | . . . . . . . Launcher 7 | . . . . 1 6 . Special . | . . . . . . . Kinetic 38 | . 25 3 . . 10 . Thermal 7 | . . 3 . . 4 . Explosive 7 | . . . . 1 6 . Electromagnetic 37 | . 25 3 . . 9 . Robot Hit Streak 8 | . 8 3 . . 7 . Robot Miss Streak 5 | . 4 1 . 2 5 . Penetration Max . | . . . . . . . Secondary Targets 2 | . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 71 | . 27 5 5 10 24 . Core Hits 61 | . 14 2 4 10 30 1 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 4 | . . . 2 1 1 . Impale 4 | . . . 2 1 1 . Melee Attacks 28 | . . . 5 22 1 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 28 | . . . 5 22 1 . Sneak Attacks 8 | . . . 3 4 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2849 | . 422 226 252 634 1288 27 Guns 737 | . 342 78 . . 317 . Cannons . | . . . . . . . Explosions 1187 | . 80 94 . 156 857 . Melee 806 | . . . 252 478 76 . Ramming 119 | . . 54 . . 38 27 Kinetic 375 | . 169 43 . . 163 . Thermal 120 | . 80 20 . . 20 . Explosive 1107 | . . 94 . 156 857 . Electromagnetic 322 | . 173 15 . . 134 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 806 | . . . 252 478 76 . Highest Corruption 26 | . . . . . 26 26 Average Corruption 24 | . . . . . 24 26 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . . 12 5 Message Errors 2 | . . . . . 1 1 Matter Fused 7 | . . . . . 6 1 Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 Misdirections 3 | . . . . . 1 2 Overload Shots . | . . . . . . . Overflow Damage 224 | . 12 45 76 14 77 . Projectiles . | . . . . . . . Explosions 132 | . 12 43 . . 77 . Melee 92 | . . 2 76 14 . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 410 | . 18 92 . . 288 12 Shots 7 | . 1 1 . . 5 . Rammed 17 | . . 6 . . 8 3 Targets Rammed 20 | . . 6 . . 11 3 Kicked 3 | . . . . . 3 . Crushed . | . . . . . . . Highest Temperature 164 | . 12 66 . 10 164 . Average Temperature 24 | . 12 28 . 10 30 . Received Heat Transfer 330 | . . 75 . 27 228 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . 1 . . . 2 . Impact Corruptions 1 | . . 1 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 224 | . 150 37 . . 37 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Peak Influence 635 | . 225 164 90 336 635 237 Initial 222 | . . 94 60 33 138 222 Average 208 | . 121 109 64 140 412 231 Maximum Alert Level 2 | . 1 . . 1 2 1 Low Security (%) 54 | . 59 100 100 77 13 . Level 1 32 | . 40 . . 22 40 100 Level 2 13 | . . . . . 46 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . . 2 . 3 5 . Investigation 5 | . . . . 2 3 . Extermination 1 | . . . . . 1 . Reinforcement 4 | . . 2 . 1 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Distress Signals 3 | . 1 . . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 81 | . 10 20 2 23 20 6 Peak Tracking Total 13 | . 4 12 2 13 8 5 Tactical Retreats 6 | . . 1 . 2 3 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Traps Triggered 5 | . 4 . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Machines Disabled 9 | . 1 1 . 1 6 . Max in Single Turn 4 | . 1 1 . 1 4 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Machines Accessed 9 | . 1 1 . 4 3 . Terminals 4 | . 1 1 . 2 . . Fabricators 2 | . . . . . 2 . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 28 | . 2 3 . 12 11 . Successful 9 | . 1 1 . 6 1 . Failed 19 | . 1 2 . 6 10 . Catastrophic 6 | . . 1 . 3 2 . Database Lockouts . | . . . . . . . Manual 12 | . . 3 . 5 4 . Terminals 10 | . 2 3 . 5 . . Fabricators 8 | . . . . . 8 . Repair Stations 3 | . . . . . 3 . Recycling Units 2 | . . . . 2 . . Scanalyzers 5 | . . . . 5 . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . 1 . . . . . Patrol Status 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . Report Inventory 1 | . . . . 1 . . Scanalyzer 5 | . . . . 5 . . Insert Component 2 | . . . . 2 . . Analyze 3 | . . . . 3 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . Terminals 1 | . . 1 . . . . Disrupt 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 9 | . 1 1 . 4 3 . Full Trace Events 5 | . . . . 2 3 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 42 | . . . . . 42 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Turns Passed 1362 | . 382 169 127 214 397 73 Spaces Moved 1456 | 1 227 155 288 342 340 103 Core 139 | . . . . . 36 103 Treads . | . . . . . . . Legs 417 | 1 227 42 . . 147 . Wheels . | . . . . . . . Hover 45 | . . 45 . . . . Flight 855 | . . 68 288 342 157 . Fastest Speed 34 | 120 120 37 37 34 34 50 Average Speed 65 | 120 120 84 37 35 77 50 Slowest Speed 190 | 120 190 180 37 37 130 50 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 26 | . . 3 15 4 4 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 1 34 20 56 42 15 54 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 3 | . . . . 3 . . Terrain Destroyed 82 | . 6 14 . 9 53 . Melee 3 | . . . . 3 . . Projectile . | . . . . . . . AOE 79 | . 6 14 . 6 53 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Total 1710 | . 282 179 284 405 435 125 Wait 55 | . . . . 8 30 17 Move 1403 | . 226 148 259 335 332 103 Hop 22 | . . 3 13 2 4 . Pick Up 15 | . 8 . 1 5 1 . Fast Attach 46 | . 13 7 4 8 13 1 Attach 10 | . . 2 1 2 5 . Detach 8 | . 1 1 . 2 4 . Swap 14 | . 1 1 . 9 3 . Drop 32 | . 8 5 1 11 6 1 Fire 57 | . 25 6 . 1 25 . Melee 28 | . . . 5 22 1 . Ram 17 | . . 6 . . 8 3 Kick 3 | . . . . . 3 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 3) 303 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 11) 383 | -10/Materials | Entered another Materials area 383 | -9/Materials | Evolved 2 slots: Utility x2 490 | -9/Materials | Lost 3 parts (1n1u1w) 546 | -9/Materials | Discovered new exit (range 15) 552 | -9/Materials | Entered Mines 558 | -9/Mines | Discovered new exit (range 5) 592 | -9/Mines | Discovered new exit (range 12) 615 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 630 | -9/Mines | Assembled infested the area 646 | -9/Mines | Core integrity fell below 50% 679 | -9/Mines | Entered Materials 679 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 891 | -8/Materials | Discovered new exit (range 5) 893 | -8/Materials | Entered Factory 893 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 906 | -7/Factory | Lost 3 parts (1p2n) 1013 | -7/Factory | Fabricated Great Axe? 1045 | -7/Factory | System corruption reached 10% 1264 | -7/Factory | Released all parts (10) 1290 | -7/Factory | Sucked down chute 1290 | -7/Factory | Entered Waste 1314 | -7/Waste | Spotted C-40 Crusher 1320 | -7/Waste | Spotted C-40 Crusher 1322 | -7/Waste | Core integrity fell below 50% 1338 | -7/Waste | Spotted C-40 Crusher 1343 | -7/Waste | Spotted C-40 Crusher 1344 | -7/Waste | Core integrity fell below 20% 1344 | -7/Waste | Spotted C-40 Crusher 1363 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 01320_ System corrupted: Substantial component data lost. 01340_ Slammed into C-40 Crusher. 01344_ P-60 Hacker fails to hack C-40 Crusher. 01346_ System corrupted: Matter fused (-10). 01348_ Lgt. Nuclear Core crushed. 01348_ 20 Matter crushed. 01351_ P-60 Hacker Imp. Heat Sink crushed. 01351_ P-60 Hacker Gravmag System crushed. 01351_ P-60 Hacker suffers critical hit (Destroy). 01354_ P-60 Hacker fails to hack C-40 Crusher. 01354_ P-60 Hacker Remote Datajack crushed. 01354_ P-60 Hacker Imp. Heat Sink crushed. 01354_ P-60 Hacker Gravmag System crushed. 01354_ P-60 Hacker destroyed. 01354_ Shock Rifle crushed. 01354_ 44 Matter crushed. 01356_ VTOL Module crushed. 01357_ Target Analyzer crushed. 01357_ Imp. Heat Sink crushed. 01362_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###???????#####??????######??????????????????????? | | #??????? #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | #??????# #??????????????????????? | | ######## #??????# #??????????????????????? | | #??????# #??????# ! #??????????????????????? | | #??????# #??????# =!#??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# CC #??????????????????????? | | #??????# #??????# CC #??????????????????????? | | #??????# ######## CC@####???????????????????? | | #??????# CC CC CC ????????????? | | #??????# CC CCCC ???????????? | | #??????# CC ! ????????????? | | #??????# ????????????? | | #??????# ######## =######## ?????????????? | | #??????# #??????# =#????????? ???????????? | | ! #??????# #??????# #???????????#??????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ###??????######?????? ??????????????????????? | | ????????????????????? ?????????????????????? | | ???????????????????? #????????????????????? | | ???????????????????? #????????????????????? | | ????????????????????? #????????????????????? | | ?????????????????????? ! ???????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 310 Armor Coverage 300 Evasion (%) 63 Target Analysis 5 Defensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Great Axe | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeDefenseNanoactuators Manual? 0 Play Time 00:13:56 Cumulative 582.7 hours Start 2024.01.10 @ 21:16:11 End 2024.01.10 @ 21:29:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 495 Rogue 222 Adventurer 123 Explorer 150 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 78 Gallery% 90 Achievement% 75 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 387d0200-6077-4757-8a39-f8cf91c0fd9a