Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.18 @ 17:49:48 Player: Satj0w Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (70) 350 Value Destroyed (2340) 2340 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-37) -37 TOTAL SCORE: 6953 Bonus ------- Friendly Fire -37 Cogmind --------- Core Integrity 0/1000 Matter 169/300 Energy 160/160 System Corruption 5% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core (fused) > --- PROPULSION (4) --- VTOL Module VTOL Module > --- UTILITY (7) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Visual Processing Unit > --- WEAPON (3) ------- Particle Gun > --- INVENTORY (20) --- Targeting Computer Improved Particle Charger Improved Weapon Cycler Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Reaction Control System Phase Shifter Focal Shield Hardlight Generator > --- WEAPON ----------- Advanced Plasma Cannon Advanced Plasma Cannon Heavy Machine Gun > --- INVENTORY -------- Antigrav System Large Matter Pod Advanced Terrain Scan Processor Targeting Computer Improved Particle Charger Kinecellerator Improved Weapon Cycler Advanced ECM Suite Component Analysis Suite Particle Gun Proton Cannon Gauss Rifle [Rating: 78] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Antigrav System Flight Unit Flight Unit Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . . 4 2 2 . . 2 Power 2 | . . . . 1 . . . . 1 Propulsion 2 | . . . . 2 . . . . . Utility 5 | . . . . 1 1 2 . . 1 Weapon 1 | . . . . . 1 . . . . Parts Attached 74 | 7 1 2 1 9 8 7 9 . 30 Power 15 | 1 . . . 2 3 1 2 . 6 Engine 12 | 1 . . . 1 3 1 2 . 4 Core 3 | . . . . 1 . . . . 2 Reactor . | . . . . . . . . . . Propulsion 22 | 2 . . . 4 1 4 1 . 10 Treads 4 | 2 . . . 1 . . 1 . . Leg . | . . . . . . . . . . Wheel 4 | . . . . . . 4 . . . Hover 8 | . . . . . . . . . 8 Flight 6 | . . . . 3 1 . . . 2 Utility 21 | 2 1 . . 1 1 2 4 . 10 Device 13 | . . . . . 1 1 3 . 8 Storage 4 | 2 1 . . . . . 1 . . Processor 3 | . . . . 1 . 1 . . 1 Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . . . 1 Artifact . | . . . . . . . . . . Weapon 16 | 2 . 2 1 2 3 . 2 . 4 Energy Gun 2 | . . . . 1 . . 1 . . Energy Cannon 4 | . . . . . 1 . . . 3 Ballistic Gun 8 | 2 . 1 1 1 1 . 1 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 44 | . . . . 1 4 1 10 4 24 Power 10 | . . . . . 2 . 2 1 5 Propulsion 15 | . . . . 1 2 1 4 1 6 Utility 11 | . . . . . . . 3 . 8 Weapon 8 | . . . . . . . 1 2 5 Highest Loss Streak 12 | . . . . 1 3 1 5 2 12 To Critical Strikes 1 | . . . . . . . . . 1 Average Backups 6 | 1 2 4 5 6 9 4 6 6 8 Power . | . 1 1 1 1 1 . . . . Propulsion . | . . . . . 2 . . . 1 Utility 2 | . . . 1 1 1 1 2 3 5 Weapon 2 | . 1 2 3 4 3 3 3 3 1 Tool/Special . | . . . . . . . . . . Unused Backups 5 | . . . . 1 . . . . 4 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 3 | . . . . . . . . . 3 Weapon 1 | . . . . 1 . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 87 | . 100 100 100 85 87 93 86 66 80 Engine 10 | . 14 14 14 16 8 8 11 5 7 Treads 12 | . 28 28 28 19 12 5 4 9 . Wheel 2 | . . . . . . 4 13 . . Hover 3 | . . . . . . . . . 19 Flight 2 | . . . . 3 6 14 . . . Device 8 | . . . . . 6 12 12 13 17 Storage 15 | . 28 28 28 18 15 13 9 13 8 Processor 7 | . . . . 8 7 12 13 13 8 Energy Gun 2 | . . . . 2 5 . 4 6 2 Energy Cannon 3 | . . . . . 1 6 6 2 6 Ballistic Gun 11 | . 28 24 24 14 13 6 4 2 4 Launcher 1 | . . 3 3 . 1 6 3 . . Peak Build Rating 78 | 7 7 7 8 21 33 41 43 38 78 Average Rating 29 | 4 7 7 7 15 23 37 36 28 59 On Entrance 18 | . 7 7 7 8 20 32 39 38 22 Avg Prop Armor Cover (%) 10 | . . . . 13 10 10 . . 8 Naked Turns . | . . . . . . . . . . Heaviest Build 97 | 12 47 49 50 56 76 83 83 74 97 Greatest Support 60 | 40 40 40 40 60 40 40 43 43 53 Greatest Overweight (x) 17 | 2 1 1 1 4 5 8 7 2 17 Average Overweight (x) 1 | . . 1 1 . 1 3 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 20 20 20 20 Most Carried 13 | 3 4 5 7 11 13 7 9 7 13 Average Carried 6 | 1 2 4 5 6 9 4 6 6 8 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 Final Carried 8 | 2 3 5 7 8 6 7 6 7 4 Class Distribution -------------------- 42% | Mutant 16% | Scavenger-Skirmisher 11% | Tank 11% | Scavenger-Tank 11% | Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Gunner | -7/Factory Scavenger-Skirmisher | -6/Factory Scavenger-Tank | -6/Lower Caves Mutant | -6/Lower Caves Tank | -5/Factory Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Matter Collected 2159 | 204 27 178 42 123 244 188 501 96 556 Remotely . | . . . . . . . . . . Salvage Created 2273 | 14 27 40 64 357 287 199 380 . 905 Parts 138 | 2 1 3 7 17 14 18 14 . 62 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . 3 . . . 13 . . Prevented 1 | . . . . . . . 1 . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 43 | . . 2 3 7 7 3 9 . 12 Guns 19 | . . . 2 5 4 . 2 . 6 Cannons 12 | . . . . . . . 6 . 6 AOE 12 | . . 2 1 2 3 3 1 . . Classes Destroyed 12 | 1 1 1 1 3 2 . 2 . 1 Worker 10 | 1 . . . 2 . 1 . . 6 Builder 6 | . . . . 1 . 3 . . 2 Tunneler 1 | . . . . . . . . . 1 Recycler 4 | . . . . 3 . . . . 1 Watcher 6 | . 1 . . 1 1 . . . 3 Swarmer 15 | . . . . 4 3 . 3 . 5 Grunt 10 | . . 2 . 3 . 3 . . 2 Sentry 3 | . . . . . 3 . . . . Specialist 2 | . . . . . . . 2 . . Hunter 6 | . . . . . . . 3 . 3 Programmer 4 | . . . . . 1 . 1 . 2 Subdweller 3 | . . . 3 . . . . . . Best Kill Streak 7 | 1 1 2 1 7 3 4 3 . 5 Combat Bots Only 4 | . . 2 1 4 3 3 3 . 3 Max Kills in Single Turn 4 | 1 1 1 1 2 3 3 1 . 4 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 1 1 3 3 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Hostile Shots Fired 493 | . . 8 13 29 108 . 88 49 198 Missed 129 | . . 2 2 7 43 . 18 11 46 Hits 364 | . . 6 11 22 65 . 70 38 152 Projectile 364 | . . 6 11 22 65 . 70 38 152 Critical Strikes 11 | . . 2 1 . . . 2 2 4 Part Disruptions 1 | . . . . . . . 1 . . Damage Taken 5569 | . . 90 224 472 501 37 977 289 2979 Core 1566 | . . 30 78 160 65 . 155 64 1014 Absorbed by Shields 77 | . . . . . . . 77 . . Ignored by Resistances 328 | . . . . . . . 101 68 159 Core Remaining (%) 78 | 100 . . 56 70 90 . . 74 . Volleys Fired 230 | 1 8 10 6 27 20 5 52 . 101 Largest 3 | 2 2 2 2 2 3 3 3 . 3 Hottest 271 | 40 40 50 50 90 129 129 181 . 271 Shots Fired 436 | 2 16 18 12 54 58 11 111 . 154 Gun 279 | 2 16 12 7 48 56 5 42 . 91 Cannon 121 | . . . . . 1 5 52 . 63 Launcher 36 | . . 6 5 6 1 1 17 . . Special . | . . . . . . . . . . Kinetic 229 | 2 16 12 7 40 38 5 23 . 86 Thermal 161 | . . . . 8 19 5 71 . 58 Explosive 22 | . . 6 5 6 . . 5 . . Electromagnetic 24 | . . . . . 1 1 12 . 10 Robot Hit Streak 11 | 2 3 4 8 7 8 11 7 . 7 Robot Miss Streak 9 | . 7 3 1 3 5 7 9 . 8 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 204 | 2 5 8 10 28 39 6 36 . 70 Core Hits 131 | 2 2 6 7 23 24 8 22 . 37 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . . 2 Critical Strikes 3 | . . . . . . . . . 3 Destroy 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6854 | 12 32 328 283 1053 960 646 1015 . 2525 Guns 2843 | 12 32 45 89 413 593 63 412 . 1184 Cannons 1547 | . . . . . . 54 480 . 1013 Explosions 2464 | . . 283 194 640 367 529 123 . 328 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2223 | 12 32 45 89 343 434 63 69 . 1136 Thermal 3163 | . . . . 111 468 539 823 . 1222 Explosive 1076 | . . 283 194 599 . . . . . Electromagnetic 392 | . . . . . 58 44 123 . 167 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . 13 13 5 Average Corruption 9 | . . . . . . . 8 13 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 63 | . . . . . . . 27 26 10 Message Errors 21 | . . . . . . . 7 11 3 Matter Fused 8 | . . . . . . . 5 3 . Heat Flow Errors 7 | . . . . . . . 1 4 2 Energy Discharges 6 | . . . . . . . 4 2 . Parts Fused 1 | . . . . . . . . . 1 Data Loss (minor) 9 | . . . . . . . 3 4 2 Data Loss (major) 2 | . . . . . . . . 2 . Misfires 4 | . . . . . . . 4 . . Alerts 2 | . . . . . . . 2 . . Weapon Failures 3 | . . . . . . . 1 . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 210 | . . . . 2 5 128 27 . 48 Projectiles 48 | . . . . . . . 21 . 27 Explosions 162 | . . . . 2 5 128 6 . 21 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 366 | . . . . 186 . 37 143 . . Shots 21 | . . . . 7 . 3 11 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 658 | . . 55 . 87 163 39 376 248 658 Average Temperature 132 | . . 24 . 29 69 25 130 120 186 Received Heat Transfer 891 | . . 90 36 108 144 . 366 12 135 Effects 29 | . . . . . . . 2 . 27 Shutdowns 11 | . . . . . . . . . 11 Energy Bleed 1 | . . . . . . . 1 . . Interference 2 | . . . . . . . 1 . 1 Matter Decay 5 | . . . . . . . . . 5 Short Circuit 3 | . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Damage (core) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . . . . 1 . . 3 . . Heat Transferred 4044 | . . . . 235 520 374 1354 . 1561 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 88 | 100 100 100 . 100 100 100 . . 54 Level 1 11 | . . . . . . . . . 45 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 372 | 5 7 57 . 179 149 128 . . 372 Initial 65 | . 3 . . . 65 55 . . . Average 59 | . . 5 . 78 23 38 . . 150 Influence Increases 1758 | 5 7 65 . 318 277 159 215 15 697 Destroy 0b10 Robot/C 800 | . . 40 . 140 140 60 180 . 240 Destroy 0b10 Robot/NC 135 | 5 5 . . 35 5 20 . . 65 Destroy Leader 162 | . 2 10 . 22 52 10 20 . 46 Disable Machine 345 | . . . . 30 60 45 . . 210 Destroy Structure 211 | . . 15 . 16 20 24 . . 136 Lose Combat Pursuer 105 | . . . . 75 . . 15 15 . Influence Decreases 1511 | . 12 65 . 174 308 203 244 55 450 Entered New Map 173 | . 2 . . . 79 58 26 8 . Time Decay 1023 | . 10 65 . 164 206 135 176 47 220 Lost Part 315 | . . . . 10 23 10 42 . 230 Squads Dispatched 12 | . . . . 1 2 5 . . 4 Investigation 1 | . . . . . . . . . 1 Extermination 3 | . . . . . 1 1 . . 1 Reinforcement 8 | . . . . 1 1 4 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Distress Signals 2 | . . . . 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 66 | . 4 2 4 16 11 . 10 1 18 Peak Tracking Total 6 | . 1 2 2 6 3 1 3 1 5 Tactical Retreats 4 | . . . . 2 . . 1 1 . Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Traps Triggered 2 | . . . . . . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Machines Disabled 26 | . . . . 2 4 3 3 . 14 Max in Single Turn 13 | . . . . 1 4 3 3 . 13 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Machines Accessed . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks . | . . . . . . . . . . Successful . | . . . . . . . . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections . | . . . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Active Infowar (turns) 3367 | . . . . . . 623 1067 603 1074 Optics 3367 | . . . . . . 623 1067 603 1074 ECM 464 | . . . . . . 213 250 . 1 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Turns Passed 6638 | 117 260 921 315 559 965 628 1067 603 1203 Spaces Moved 2759 | 49 117 336 120 202 316 188 606 217 608 Core 15 | 13 . . . . . . . . 2 Treads 1439 | 36 117 336 120 182 268 2 145 217 16 Legs . | . . . . . . . . . . Wheels 553 | . . . . . . 92 461 . . Hover 590 | . . . . . . . . . 590 Flight 162 | . . . . 20 48 94 . . . Fastest Speed 50 | 50 160 240 240 163 245 110 95 245 102 Average Speed 203 | 145 203 240 240 226 277 306 145 278 135 Slowest Speed 900 | 160 240 240 240 374 454 694 410 320 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 22 66 7 27 11 7 71 36 21 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 . . . 1 . . Scrap Searched 7 | . . 2 1 . . . 3 1 . Spaces Dug 8 | . . . . . . . 8 . . Terrain Destroyed 209 | . . 16 30 21 17 28 30 . 67 Melee . | . . . . . . . . . . Projectile 37 | . . . . . . 1 10 . 26 AOE 172 | . . 16 30 21 17 27 20 . 41 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Total 3401 | 93 128 435 134 252 366 230 692 217 854 Wait 209 | 28 . 86 3 . 2 21 9 . 60 Move 2750 | 48 116 335 119 201 315 187 605 216 608 Hop . | . . . . . . . . . . Pick Up 80 | 9 2 2 2 9 9 7 8 1 31 Fast Attach . | . . . . . . . . . . Attach 65 | 7 . . . 5 8 6 9 . 30 Detach 2 | . . . . . 2 . . . . Swap 41 | . 1 2 4 7 5 1 8 . 13 Drop 24 | . 1 . . 3 5 3 1 . 11 Fire 230 | 1 8 10 6 27 20 5 52 . 101 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 45 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 15) 378 | -10/Materials | Entered Mines 400 | -10/Mines | Learned location of Recycling (-7) 412 | -10/Mines | Discovered new exit (range 6) 1299 | -10/Mines | Entered Subcaves 1300 | -10/Subcaves | Approached by a straggling Scientist 1565 | -10/Subcaves | Discovered new exit (range 13) 1614 | -10/Subcaves | Entered Materials 1614 | -8/Materials | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2121 | -8/Materials | Discovered new exit (range 14) 2169 | -8/Materials | Identified exit to Factory 2173 | -8/Materials | Entered Factory 2173 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2464 | -7/Factory | Build established: Gunner 2931 | -7/Factory | Lost 3 parts (2p1n) 3129 | -7/Factory | Discovered new exit (range 2) 3134 | -7/Factory | Identified exit to Factory 3138 | -7/Factory | Entered another Factory area 3138 | -6/Factory | Evolved 2 slots: Utility x2 3446 | -6/Factory | Build established: Scavenger-Skirmisher 3758 | -6/Factory | Discovered new exit (range 7) 3765 | -6/Factory | Identified exit to Lower Caves 3766 | -6/Factory | Entered Lower Caves 3806 | -6/Lower Caves | Encountered a Warlord checkpoint 3921 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 3958 | -6/Lower Caves | Learned Factory terminal intel 4239 | -6/Lower Caves | Learned location of 1 exit from Factory 4320 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4329 | -6/Lower Caves | Caught by Unaware searching for contraband prototypes 4346 | -6/Lower Caves | System corruption reached 10% 4395 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 4584 | -6/Lower Caves | Spotted B-75 Beast 4775 | -6/Lower Caves | Discovered new exit (range 16) 4797 | -6/Lower Caves | Build established: Scavenger-Tank 4833 | -6/Lower Caves | Entered another Lower Caves area 5040 | -6/Lower Caves | Spotted B-75 Beast 5335 | -6/Lower Caves | Build established: Mutant 5404 | -6/Lower Caves | Discovered new exit (range 11) 5433 | -6/Lower Caves | Identified exit to Factory 5436 | -6/Lower Caves | Entered Factory 5436 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5437 | -5/Factory | Identified exit to Upper Caves 5438 | -5/Factory | Loaded intel: 25 terminal locations 5946 | -5/Factory | Build established: Tank 6013 | -5/Factory | Core integrity fell below 50% 6277 | -5/Factory | Lost 5 parts (2p2n1u) 6291 | -5/Factory | Core integrity fell below 20% 6320 | -5/Factory | Lost 3 parts (2u1w) 6599 | -5/Factory | Lost 12 parts (2p3n4u3w) 6639 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. Gauss Rifle destroyed. K-01 Serf collects debris. Slug penetrates Wall. Penetrated by Slug. K-01 Serf collects debris. U-05 Engineer builds a Door. K-01 Serf collects debris. Penetrated by Slug. U-05 Engineer builds a Wall. K-01 Serf collects debris. Penetrated by Slug. K-01 Serf collects debris. Slug penetrates Wall. Critical hit (Destroy). Lgt. Nuclear Core destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. K-01 Serf collects debris. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?T???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????+#+????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????????# #????????????????????????? | | ??????????????????##??#h##???????????????????????? | | ????????????????###;###/######???????????????????? | | ??????????????### =%* #???????????????????? | | ??????????????# ; = #???????????????????? | | ??????????????# # [ %@ #???????????????????? | | ???????????????##u % % % k#???????????????????? | | ???????????????## k " #???????????????????? | | ????????????????# [[ """" #???????????????????? | | ????????????????# [[ """" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# u """" #???????????????????? | | ????????????????# """" #???????????????????? | | ????????????????# R #???????????????????? | | ##################/#################+????????????? | | ???????????? | | ???????????? | | ^ ???????????? | | ^ ???????????? | | ???????????? | | ! ^ ???????????? | | = ???????????? | | #########/#################+###### ????????????? | | ??????? #?????????????????????????????????????? | | ????? #?????????????????????????????????????? | | ??? ! #?????????????????????????????????????? | | ? #?????????????????????????????????????? | | # ! #?????????????????????????????????????? | | # #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Energy Generation 40 Energy Capacity 390 Matter Stores 400 Matter Capacity 450 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 20 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 3 Particle Charging 20 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Construction Begets Destruction Ghost 'Em It Was An Accident, I Swear You Again Challenges ------------ None Game ------ Seed DirectedMicrowarpBeam Manual? 0 Play Time 00:57:19 Cumulative 8.1 hours Start 2026.10.18 @ 16:52:02 End 2026.10.18 @ 17:49:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4365a3bb-5b21-49c3-bec7-b6eed607f82e