Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.20 @ 17:04:09 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (88) 440 Value Destroyed (2617) 2617 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1520) 1520 TOTAL SCORE: 7337 Bonus ------- High Alert Combat Kills 747 Follower Combat Kills 1625 Friendly Fire -852 Cogmind --------- Core Integrity 60/700 Matter 300/300 Energy 300/300 System Corruption 1% Temperature Hot (247) Movement Treading (545) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- Advanced Treads Wheel Armored Huge Wheel > --- UTILITY (3) ------ Huge Storage Unit Advanced Targeting Computer Long-range Tractor Beam > --- WEAPON (5) ------- Assault Rifle Heavy Assault Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (25) --- Nuclear Core Light Nuclear Core Advanced Treads Wheel Armored Huge Wheel Armored Huge Wheel Cooling System Cooling System Improved Cooling System Large Storage Unit Huge Storage Unit Transport Network Coupler Advanced Targeting Computer Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Layered Light Armor Plating Dynamic Insulation System System Restoration Module Advanced Assault Cannon Heavy Rocket Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Advanced Treads Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Light Assault Rifle Heavy Assault Rifle Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Nuclear Core Wheel Armored Huge Wheel Armored Huge Wheel Cooling System Cooling System Large Storage Unit High-capacity Storage Unit Transport Network Coupler Advanced Targeting Computer Weapon Cycler Transmission Jammer Hardened Medium Armor Plating Layered Light Armor Plating Dynamic Insulation System System Restoration Module Long-range Tractor Beam Assault Rifle Advanced Assault Cannon Advanced Assault Cannon Heavy Rocket Launcher Improved Datajack [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Cooling System Device Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 1 | . . . . . . 1 Weapon 3 | . . . . . 2 1 Parts Attached 114 | 6 21 4 1 3 36 43 Power 11 | 1 4 . . . 3 3 Engine 7 | 1 4 . . . 1 1 Core 4 | . . . . . 2 2 Reactor . | . . . . . . . Propulsion 29 | 2 6 1 . . 13 7 Treads 6 | . 2 . . . 3 1 Leg 4 | 2 2 . . . . . Wheel 19 | . 2 1 . . 10 6 Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 1 5 . 1 . 2 15 Device 15 | . 3 . . . . 12 Storage 7 | 1 2 . 1 . 2 1 Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 50 | 2 6 3 . 3 18 18 Energy Gun 1 | . . . . . 1 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 34 | 2 6 2 . 2 13 9 Ballistic Cannon 7 | . . . . . . 7 Launcher 7 | . . 1 . 1 3 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 1 . . 5 6 Power . | . . . . . . . Propulsion 5 | . . 1 . . 3 1 Utility 1 | . . . . . . 1 Weapon 6 | . . . . . 2 4 Highest Loss Streak 4 | . . 1 . . 4 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 96 99 100 100 99 94 Engine 7 | . 13 14 14 14 5 2 Core 2 | . . . . . 3 4 Treads 8 | . 6 14 14 14 9 7 Leg 2 | . 13 . . . . . Wheel 17 | . 7 13 14 14 26 17 Device 9 | . 12 14 14 14 9 6 Storage 9 | . 14 14 14 14 9 7 Processor 2 | . . . . . . 6 Energy Gun 1 | . . . . . 4 . Energy Cannon 1 | . . . . . 2 2 Ballistic Gun 23 | . 27 27 28 28 28 18 Ballistic Cannon 6 | . . . . . . 15 Naked Turns . | . . . . . . . Heaviest Build 113 | 12 31 33 31 31 57 113 Greatest Support 38 | 20 20 10 10 10 30 38 Greatest Overweight (x) 5 | . 5 3 3 3 1 2 Average Overweight (x) 1 | . 1 3 3 3 1 1 Largest Inventory Capacity 25 | 8 15 15 15 15 20 25 Average Capacity 18 | 6 10 15 15 15 17 22 Most Carried 25 | 4 11 15 15 15 20 25 Average Carried 16 | 3 7 10 14 14 16 21 Final Capacity 25 | 8 15 15 15 15 20 25 Final Carried 24 | 4 10 15 14 15 20 24 Class Distribution -------------------- 37% | Gunner 32% | Mutant 23% | Scavenger-Gunner 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Jun Mat Min Exi Min Mat Fac Matter Collected 3050 | 260 332 81 . 68 764 1545 Remotely 1077 | . . . . . . 1077 Salvage Created 3078 | . 440 152 . 83 1017 1386 Parts 186 | . 16 17 . 12 72 69 Haulers Intercepted 6 | . . . . . 5 1 Recyclers Shooed 6 | . 5 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 61 | . 7 4 . 2 20 28 Guns 28 | . 7 2 . . 11 8 Cannons 16 | . . . . . 1 15 AOE 16 | . . 2 . 2 7 5 Classes Destroyed 13 | . 3 2 . 1 5 2 Worker 6 | . . 1 . . 2 3 Builder 2 | . . 1 . . 1 . Tunneler 2 | . . . . 1 1 . Hauler 6 | . . . . . 5 1 Recycler 6 | . 2 . . 1 . 3 Operator 2 | . . . . . 2 . Watcher 3 | . . . . . 1 2 Swarmer 19 | . 1 2 . 2 7 7 Grunt 29 | . 6 2 . . 7 14 Brawler 4 | . . . . . 1 3 Sentry 6 | . . . . . 5 1 Hunter 1 | . . . . . . 1 Programmer 2 | . . . . . . 2 Best Kill Streak 9 | . 3 2 . 4 9 4 Combat Bots Only 4 | . 2 2 . 2 4 4 Max Kills in Single Turn 4 | . 2 2 . 2 4 3 Gunslinging . | . . . . . . . Exploded 4 | . . 2 . 2 4 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Damage Taken 3275 | . 500 139 . 103 836 1697 Core 398 | . 97 24 . 6 97 174 Absorbed by Shields 35 | . . . . . . 35 Redirected to Shielding 50 | . . . . . . 50 Regen/Repaired (Parts) 179 | . . . . . 55 124 Core Remaining (%) 62 | 100 . . . 13 75 . Volleys Fired 238 | . 63 19 . 5 75 76 Largest 5 | . 2 2 . 2 4 5 Hottest 208 | . 40 40 . 40 156 208 Shots Fired 831 | . 122 37 . 8 293 371 Gun 630 | . 122 36 . 6 269 197 Cannon 189 | . . . . . 19 170 Launcher 12 | . . 1 . 2 5 4 Special . | . . . . . . . Kinetic 721 | . 122 36 . 6 238 319 Thermal 98 | . . . . . 50 48 Explosive 12 | . . 1 . 2 5 4 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | . 17 12 . 1 14 12 Robot Miss Streak 6 | . 3 3 . 3 5 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . . 3 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 471 | . 83 25 . 3 168 192 Core Hits 216 | . 30 12 . 6 74 94 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 2 | . 1 . . . . 1 Critical Strikes 11 | . 1 . . . 5 5 Burn 5 | . . . . . 4 1 Meltdown 1 | . . . . . 1 . Destroy 2 | . 1 . . . . 1 Blast 3 | . . . . . . 3 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7895 | . 685 311 . 284 2592 4023 Guns 3814 | . 685 215 . 24 1695 1195 Cannons 2150 | . . . . . 160 1990 Explosions 1931 | . . 96 . 260 737 838 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 4987 | . 685 215 . 24 1380 2683 Thermal 1223 | . . . . . 475 748 Explosive 1685 | . . 96 . 260 737 592 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged 2 | . . . . . . 2 Corruption Blocked . | . . . . . . . Effects 19 | . . . . . . 19 Message Errors 4 | . . . . . . 4 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 108 | . . . . . 1 107 Projectiles 28 | . . . . . 1 27 Explosions 80 | . . . . . . 80 Melee . | . . . . . . . Knockbacks 6 | . . . . . . 6 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary . | . . . . . . . Self-Inflicted Damage 259 | . . 19 . 49 32 159 Shots 6 | . . 1 . 1 1 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 405 | . 12 6 . . 81 405 Average Temperature 70 | . 7 6 . . 20 85 Received Heat Transfer 1059 | . 216 72 . . 324 447 Effects 3 | . . . . . . 3 Interference 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 4 | . . . . . 1 3 Heat Transferred 2638 | . . . . . 1443 1195 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Peak Influence 1944 | . 351 293 . 138 742 1944 Initial 286 | . . 78 . . 53 286 Average 715 | . 198 155 . 59 471 1216 Maximum Alert Level 5 | . 1 1 . . 3 5 Low Security (%) 23 | 100 44 79 . 100 15 . Level 1 18 | . 55 20 . . 19 5 Level 2 13 | . . . . . 47 5 Level 3 17 | . . . . . 17 30 Level 4 13 | . . . . . . 29 Level 5 13 | . . . . . . 28 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 24 | . 2 . . . 3 19 Investigation 1 | . 1 . . . . . Extermination 4 | . . . . . . 4 Reinforcement 8 | . 1 . . . 3 4 Assault 6 | . . . . . . 6 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Distress Signals 10 | . 3 . . . 4 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 158 | . 19 7 . 4 44 84 Peak Tracking Total 9 | . 4 3 . 4 6 9 Tactical Retreats 3 | . 1 . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Traps Triggered 9 | . 5 . . . . 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Machines Disabled 18 | . . . . . 4 14 Max in Single Turn 4 | . . . . . 1 4 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Machines Accessed 30 | . 4 . 1 . 8 17 Terminals 14 | . 3 . . . 5 6 Fabricators 3 | . . . . . . 3 Repair Stations 3 | . . . . . 1 2 Recycling Units 3 | . 1 . . . . 2 Scanalyzers 3 | . . . . . 1 2 Garrison Access 3 | . . . . . 1 2 Total Hacks 55 | . 7 . 1 . 18 29 Successful 31 | . 5 . 1 . 12 13 Failed 24 | . 2 . . . 6 16 Catastrophic 7 | . 1 . . . . 6 Database Lockouts . | . . . . . . . Manual 7 | . . . . . 2 5 Terminals 28 | . 6 . . . 11 11 Fabricators 3 | . . . . . . 3 Repair Stations 6 | . . . . . 2 4 Recycling Units 5 | . 1 . . . . 4 Scanalyzers 7 | . . . . . 4 3 Garrison Access 5 | . . . . . 1 4 Terminal Hacks 11 | . 4 . 1 . 5 1 Record 1 | . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . Branch Access Points 2 | . 1 . . . 1 . Emergency Access Points 1 | . 1 . . . . . Unreport Threat 1 | . . . . . 1 . Locate Traps 3 | . 1 . . . 1 1 Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . . . . . 1 . Fabricator Hacks 3 | . . . . . . 3 Network Status 1 | . . . . . . 1 Load Schematic 2 | . . . . . . 2 Repair Station Hacks 6 | . . . . . 2 4 Scan Component 3 | . . . . . 1 2 Repair 3 | . . . . . 1 2 Recycling Unit Hacks 2 | . 1 . . . . 1 Retrieve Components 2 | . 1 . . . . 1 Scanalyzer 5 | . . . . . 3 2 Insert Component 4 | . . . . . 2 2 Analyze 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 2 | . . . . . 1 1 Terminals 2 | . . . . . 1 1 Botnet 2 | . . . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 3 . . . 6 14 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . . 1 2 Time 90 | . . . . . 32 58 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . . 10 Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Jun Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Jun Mat Min Exi Min Mat Fac Total Allies 2 | . 1 1 . . . . Largest Group 2 | . 1 2 2 1 1 1 Highest-Rated Group 93 | . 62 93 93 62 77 89 Highest-Rated Ally 89 | . 62 62 62 62 77 89 Total Orders . | . . . . . . . Ally Attacks 191 | . 19 10 . 2 61 99 Total Damage 6927 | . 433 233 . 43 1147 5071 Kills 75 | . 9 4 . 2 14 46 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Jun Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Jun Mat Min Exi Min Mat Fac Turns Passed 5641 | 58 882 696 218 73 1242 2472 Spaces Moved 3935 | 41 587 500 158 45 885 1719 Core 6 | 5 1 . . . . . Treads . | . . . . . . . Legs 275 | 36 239 . . . . . Wheels 3654 | . 347 500 158 45 885 1719 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 125 125 125 95 95 Average Speed 110 | 111 112 125 125 125 95 113 Slowest Speed 300 | 120 300 125 125 125 95 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 2 96 89 50 14 69 51 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 3 | . . 3 . . . . Spaces Dug 34 | . . 8 . . 12 14 Terrain Destroyed 149 | . . 8 . 14 28 99 Melee . | . . . . . . . Projectile 17 | . . . . . . 17 AOE 132 | . . 8 . 14 28 82 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Jun Mat Min Exi Min Mat Fac Total 4732 | 50 710 540 179 53 1133 2067 Wait 329 | . 24 9 18 1 104 173 Move 3929 | 40 586 499 157 44 884 1719 Hop . | . . . . . . . Pick Up 52 | 4 8 7 1 . 14 18 Fast Attach 25 | 6 6 . . . 4 9 Attach 23 | . 4 1 . . 9 9 Detach 7 | . . . . . 3 4 Swap 66 | . 11 3 1 3 23 25 Drop 50 | . 8 2 2 . 17 21 Fire 238 | . 63 19 . 5 75 76 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . . . 13 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: [*Fac x2] / [*Low x2]) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 13) 59 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 10) 358 | -10/Materials | Discovered new exit (range 16) 466 | -10/Materials | Discovered new exit (range 6) 602 | -10/Materials | Discovered new exit (range 13) 690 | -10/Materials | Core integrity fell below 50% 826 | -10/Materials | Discovered new exit (range 10) 839 | -10/Materials | Identified exit to Mines 941 | -10/Materials | Entered Mines 1162 | -10/Mines | Learned Materials stockpile data 1190 | -10/Mines | Found a hidden stash of uninstalled traps 1204 | -10/Mines | Core integrity fell below 20% 1312 | -10/Mines | Discovered new exit (range 9) 1425 | -10/Mines | Received a Mining Laser from a helpful Derelict 1573 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1605 | -10/Mines | Discovered new exit (range 8) 1623 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1623 | -10/Mines | Discovered new exit (range 5) 1637 | -10/Mines | Entered Exiles 1637 | -10/Exiles | Accompanied by 1 ally 1667 | -10/Exiles | Met 8R-AWN 1689 | -10/Exiles | Met EX-HEX 1737 | -10/Exiles | Met EX-DEC 1745 | -10/Exiles | Learned location of Zion (-6) 1839 | -10/Exiles | Discovered new exit (range 14) 1855 | -10/Exiles | Entered Mines 1876 | -9/Mines | Discovered new exit (range 14) 1908 | -9/Mines | Learned location of Storage (-9) 1928 | -9/Mines | Entered Materials 1928 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2222 | -8/Materials | Discovered new exit (range 15) 2236 | -8/Materials | Lost 4 parts (2n2w) 2250 | -8/Materials | Build established: Scavenger-Gunner 2759 | -8/Materials | Discovered new exit (range 13) 3055 | -8/Materials | Repaired Rocket Launcher 3170 | -8/Materials | Entered Factory 3170 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3421 | -7/Factory | Garrison activated, responded to threat 3467 | -7/Factory | Lost 3 parts (1u2w) 3614 | -7/Factory | Repaired Cooling System 3768 | -7/Factory | Build established: Gunner 4224 | -7/Factory | Discovered new exit (range 7) 4232 | -7/Factory | Discovered new exit (range 8) 4692 | -7/Factory | Repaired Assault Rifle 4770 | -7/Factory | First assault squad dispatched 4792 | -7/Factory | Discovered new exit (range 14) 4866 | -7/Factory | Garrison activated, responded to threat 4893 | -7/Factory | Discovered new exit (range 12) 5613 | -7/Factory | Garrison activated, responded to threat 5631 | -7/Factory | Core integrity fell below 50% 5642 | -7/Factory | Core integrity fell below 20% 5642 | -7/Factory | Self-destructed Last Messages --------------- 05625_ Acquired 7 matter. 05625_ Acquired 16 matter. 05625_ G-47 Trooper knocked back. 05626_ Player 2 knocked back. 05628_ Player 2 removes Hvy. Ion Cannon. 05628_ Player 2 removes Powered Hammer. 05629_ Acquired 23 matter. 05629_ M-28 Smith repairs Wheel. 05629_ Player 2 drops Med. Storage Unit. 05629_ Player 2 attaches Hpw. Shotgun. 05630_ Player 2 attaches Flak Gun. 05631_ G-47 Trooper destroyed. 05633_ M-28 Smith repairs B-48 Gladiator. 05635_ M-28 Smith repairs Lgt. Treads. 05636_ Acquired 4 matter. 05636_ Acquired 13 matter. 05640_ Acquired 2 matter. 05640_ Acquired 3 matter. 05640_ Acquired 12 matter. 05640_ Player 2 attaches Ion Cannon. 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""" ??#[### ## | | ???????# ?????" #???????????? ????# ### ## | | ???????# ???""" #????????????##+##????# ###+## | | ???????# [ ??"""" #????????????# ###### # | | ???????# """""" #????????????# + "" | | ???????# = """""" #????????????# ###### # "F | | ???????# """""" #????????????## ##????# # "" | | ???????# """""" ############### #?????# # "" | | ???????# """""" + #?????# # | | #####??# """""" ############ ####?????# ###### | | #??# #??????????# #????????# #????? | | ##########+###########?????# #????????# #????? | | < #?????# #????????# #????? | | #######+####?????? ?????? | | g @ #?????? ?????? | | ^ ""# #?????? ?????? | | ^ ""# " " #?????? ?????? | | #############ggm% ""# " " #?????? ?????? | | ??### ###@bb^ T# " " #?????? ?????? | | ?? ! # ugg ""# " " #??????+?????? | | ?""" + "m ""# " " #????????????? | | ?"F" # ""# " " #????????????? | | ?" # # " " #????????????? | | """ # # [* " " #????????????? | | "" ##### # ** " " #????????????? | | #?# # *** #????????????? | | ### # *** #????????????? | | ##### + #????????????? | | ]= ]]! # ] #????????????? | | ! !== ############????????????? | | ! = !! #? #??????????????? | | ######## # =! ! #?"" #??????????????? | | ! #""" #??????????????? | | ########" ### #""" ] #??????????????? | | ??????#### #?# !+ #??????????????? | | ?????????# #?# ##### ! #""" #??????????????? | | ####?????# #?# #???# =#""" = #??????????????? | | " #?????# #?# #???# #?"" #??????????????? | | " #????## ### #???# #? ]#??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Jun Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 3 | . . . . 3 . . Weapon 1 | . . . . . 1 . Parts Attached 69 | . 22 . . . 24 23 Parts Lost 19 | . . . . . 2 17 Damage Taken 3553 | . 261 157 . . 453 2682 Core 595 | . 52 38 . . 39 466 Player 2/Cogmind (%) 59 | . 34 61 . . 28 72 Absorbed by Shields 96 | . . . . . 96 . Damage Inflicted 6927 | . 433 233 . 43 1147 5071 Player 2/Cogmind (%) 46 | . 38 42 . 13 30 55 Combat Hostiles Destroyed 54 | . 8 3 . 2 7 34 Player 2/Cogmind (%) 46 | . 53 42 . 50 25 54 Game ------ Seed MappingFluxLauncher Manual? 0 Play Time 02:00:29 Cumulative 876.0 hours Start 2024.02.08 @ 23:12:47 End 2024.02.20 @ 17:04:09 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 269 Rogue 233 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1176f628-c40c-4a44-8e66-1475d7edc562