Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.19 @ 04:00:24 Player: mrwizrd Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1971) 1971 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (-333) -333 TOTAL SCORE: 4698 Bonus ------- Follower Combat Kills 138 Friendly Fire -471 Cogmind --------- Core Integrity 0/700 Matter 55/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Weight Redist. System Advanced Weight Redist. System Visual Processing Unit Improved Terrain Scan Processor Transport Network Coupler System Shield > --- WEAPON (2) ------- High-powered Shotgun Flak Gun > --- INVENTORY (20) --- Light Nuclear Core Armored Treads Armored Treads Aluminum Leg Carbon-fiber Leg Improved Heat Sink Large Storage Unit Autogun High-powered Shotgun High-powered Shotgun Gauss Rifle Flak Cannon Mining Laser Plasma Cutter Flail Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Melee Analysis Suite Particle Charger System Shield Drone Bay > --- WEAPON ----------- Improved EM Shotgun Improved Heavy Machine Gun > --- INVENTORY -------- Ion Engine Armored Treads Armored Treads Aluminum Leg Large Storage Unit Structural Scanner Transport Network Coupler Light Armor Plating Shield Generator Beam Rifle Beam Rifle Light EM Pulse Cannon Heavy Assault Rifle Autogun Improved Grenade Launcher Datajack Mining Laser Plasma Cutter Flail [Rating: 37] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Particle Charger Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 2 . 2 Weapon . | . . . . . . . Parts Attached 84 | 7 10 3 23 3 19 19 Power 7 | 1 . . 2 . 2 2 Engine 5 | 1 . . 2 . . 2 Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 16 | 3 4 . 2 . 4 3 Treads 6 | 1 1 . 2 . 2 . Leg 7 | 2 . . . . 2 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 3 | . 3 . . . . . Utility 28 | 1 3 1 9 3 6 5 Device 13 | . 1 . 4 2 4 2 Storage 5 | 1 1 1 2 . . . Processor 7 | . 1 . 3 . 2 1 Hackware 1 | . . . . 1 . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 33 | 2 3 2 10 . 7 9 Energy Gun 12 | . . 1 4 . 3 4 Energy Cannon 2 | . . . 1 . . 1 Ballistic Gun 11 | 2 1 . 3 . 1 4 Ballistic Cannon . | . . . . . . . Launcher 6 | . 1 1 2 . 2 . Special Weapon 1 | . 1 . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . 1 . Unidentified Prototypes 4 | . 1 . 1 . 2 . Parts Lost 32 | . . . 7 1 9 15 Power 4 | . . . 1 . 1 2 Propulsion 5 | . . . 1 . 1 3 Utility 9 | . . . 2 . 3 4 Weapon 14 | . . . 3 1 4 6 Highest Loss Streak 9 | . . . 7 1 3 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 96 97 95 97 89 74 Engine 8 | . 14 14 10 9 3 1 Core 1 | . . . . . 3 . Treads 10 | . 1 . 14 18 12 . Leg 3 | . 22 . . . 5 7 Flight 5 | . 5 28 6 . . . Device 12 | . 2 14 13 18 11 5 Storage 10 | . 19 13 11 9 9 7 Processor 15 | . 4 . 17 18 16 26 Hackware 4 | . . . . 6 9 7 Energy Gun 8 | . . 11 9 9 8 6 Energy Cannon 1 | . . . 4 . . . Ballistic Gun 5 | . 16 14 4 . 3 5 Launcher 2 | . 12 . 2 8 1 . Special Melee Weapon 1 | . . . . . 3 . Naked Turns . | . . . . . . . Heaviest Build 66 | 11 14 15 60 61 66 55 Greatest Support 40 | 20 20 10 40 40 40 33 Greatest Overweight (x) 15 | 3 1 1 6 1 2 15 Average Overweight (x) . | . . 1 . 1 1 2 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 Average Capacity 16 | 7 7 7 15 20 20 20 Most Carried 20 | 6 7 7 16 19 20 20 Average Carried 13 | 3 6 6 10 15 18 16 Final Capacity 20 | 8 5 8 20 20 20 20 Final Carried 18 | 6 5 7 16 18 18 15 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 1503 | 255 23 146 468 38 359 214 Remotely . | . . . . . . . Salvage Created 2223 | . 71 116 924 115 706 291 Parts 106 | . 5 7 49 7 32 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 44 | . 2 4 15 4 14 5 Guns 33 | . 1 2 13 4 9 4 Cannons 1 | . . . 1 . . . AOE 6 | . 1 2 . . 3 . Classes Destroyed 10 | . 2 . 6 . 2 . Worker 2 | . . . 1 . 1 . Builder 1 | . . . . . 1 . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Drone 3 | . . . . . 3 . Watcher 6 | . 1 . 4 . 1 . Swarmer 4 | . . . 1 3 . . Grunt 27 | . 2 4 9 . 11 1 Duelist 2 | . . . 2 . . . Sentry 11 | . . . 3 1 3 4 Best Kill Streak 5 | . 2 2 5 3 4 2 Combat Bots Only 4 | . 1 2 4 3 4 2 Max Kills in Single Turn 4 | . 1 1 2 1 4 1 Gunslinging . | . . . . . . . Exploded 2 | . 1 1 . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 539 | . 10 14 107 27 116 265 Missed 122 | . . 6 25 11 29 51 Damage Taken 5154 | . 149 87 1130 141 1532 2115 Core 1316 | . 21 26 375 . 182 712 Absorbed by Shields 85 | . . 32 . . 53 . Core Remaining (%) 63 | 100 . 81 6 . 66 . Volleys Fired 222 | . 12 14 66 9 75 46 Largest 2 | . 2 1 2 1 2 2 Hottest 126 | . 50 30 101 45 71 126 Shots Fired 307 | . 15 14 98 9 90 81 Gun 275 | . 12 10 79 9 85 80 Cannon 19 | . . . 18 . . 1 Launcher 13 | . 3 4 1 . 5 . Special . | . . . . . . . Kinetic 123 | . 12 10 39 . 31 31 Thermal 123 | . . . 33 . 41 49 Explosive 13 | . 3 4 1 . 5 . Electromagnetic 48 | . . . 25 9 13 1 Robot Hit Streak 11 | . 1 7 11 6 11 6 Robot Miss Streak 6 | . 3 1 6 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 189 | . 6 11 67 8 73 24 Core Hits 113 | . 6 8 33 6 40 20 Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 9 | . . . 4 . 4 1 Burn 7 | . . . 2 . 4 1 Destroy 2 | . . . 2 . . . Melee Attacks 9 | . . . . . 9 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 5 | . . . . . 5 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4144 | . 155 299 1327 124 1542 697 Guns 2921 | . 27 96 840 124 1137 697 Cannons 329 | . . . 329 . . . Explosions 872 | . 128 203 136 . 405 . Melee . | . . . . . . . Ramming 22 | . . . 22 . . . Kinetic 1402 | . 27 96 356 . 475 448 Thermal 1367 | . . . 392 . 726 249 Explosive 609 | . 128 203 136 . 142 . Electromagnetic 744 | . . . 421 124 199 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . 3 . . 1 Average Corruption 2 | . . . 2 . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . 11 . . . Message Errors 1 | . . . 1 . . . Matter Fused 4 | . . . 4 . . . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 1 | . . . 1 . . . Parts Fused 1 | . . . 1 . . . Data Loss (minor) 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage 33 | . 4 . 26 . 3 . Projectiles 16 | . . . 16 . . . Explosions 17 | . 4 . 10 . 3 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 260 | . 38 . 43 . 179 . Shots 7 | . 1 . 1 . 5 . Rammed 4 | . . . 4 . . . Targets Rammed 4 | . . . 4 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 756 | . 22 16 209 16 305 756 Average Temperature 125 | . 9 8 63 7 117 307 Received Heat Transfer 1979 | . 60 71 456 . 684 708 Effects 21 | . . . . . 2 19 Shutdowns 3 | . . . . . . 3 Energy Bleed 4 | . . . . . 1 3 Interference 4 | . . . . . . 4 Matter Decay 6 | . . . . . . 6 Short Circuit 3 | . . . . . 1 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 1 | . . . 1 . . . Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . 2 1 Combat Hostiles 3 | . . . . . 2 1 Parts Melted 14 | . . . 2 . 5 7 Heat Transferred 3369 | . . . 1110 . 1630 629 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 333 | . 94 165 333 147 196 63 Initial 102 | . . 36 . 102 25 33 Average 108 | . 36 122 182 106 73 31 Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 85 | 100 100 100 48 100 100 100 Level 1 14 | . . . 51 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . . 1 8 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 1 | . . . . . 1 . Assault 1 | . . . . . . 1 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 7 | . 1 . 5 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 4 4 30 11 21 14 Peak Tracking Total 8 | . 3 2 8 5 4 5 Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 4 | . . . 4 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 6 | . . . 3 . 3 . Max in Single Turn 3 | . . . 2 . 3 . Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 12 | . . . 7 . 4 1 Terminals 9 | . . . 6 . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 1 1 Total Hacks 19 | . . . 11 . 5 3 Successful 11 | . . . 7 . 4 . Failed 8 | . . . 4 . 1 3 Catastrophic 3 | . . . 1 . . 2 Database Lockouts . | . . . . . . . Manual 1 | . . . 1 . . . Terminals 14 | . . . 10 . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . 1 3 Terminal Hacks 9 | . . . 6 . 3 . Record 1 | . . . 1 . . . Open Door 2 | . . . . . 2 . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . Disarm Traps 1 | . . . 1 . . . Zone Layout 3 | . . . 3 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . Report Inventory 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 4 | . . . 2 . 1 1 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . . . 3 . Non-combat 3 | . . . . . 3 . Combat . | . . . . . . . Robot Hacks Applied 3 | . . . . . 3 . parse_system 2 | . . . . . 2 . no_distress 1 | . . . . . 1 . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 8 | . . 5 . . . 3 Largest Group 5 | . . 5 4 . . 3 Highest-Rated Group 93 | . . 89 71 . . 93 Highest-Rated Ally 31 | . . 31 31 . . 31 Total Orders 6 | . . . . . 6 . ROAM 2 | . . . . . 2 . EXPLORE 4 | . . . . . 4 . Ally Attacks 67 | . . . 47 . . 20 Total Damage 796 | . . . 456 . . 340 Kills 7 | . . . 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 18 | . . . . . 18 . Drone Recoveries 4 | . . . . . 4 . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 4085 | 70 146 504 1184 515 1237 429 Spaces Moved 1822 | 51 106 439 533 196 409 88 Core 26 | 18 . . . . . 8 Treads 826 | . 1 . 366 196 263 . Legs 320 | 33 61 . . . 146 80 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 650 | . 44 439 167 . . . Fastest Speed 37 | 50 37 107 107 250 190 190 Average Speed 180 | 108 87 107 177 250 240 286 Slowest Speed 800 | 200 160 107 460 250 330 800 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 18 76 48 13 65 2 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 83 | . 16 18 10 . 39 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 80 | . 16 18 10 . 36 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 2312 | 63 149 459 670 213 572 186 Wait 96 | . 5 . 23 . 41 27 Move 1816 | 50 105 438 532 195 408 88 Hop . | . . . . . . . Pick Up 29 | 5 2 3 9 4 2 4 Fast Attach 43 | 7 8 . 14 1 7 6 Attach 27 | . 1 2 4 1 9 10 Detach 17 | 1 4 1 4 . 6 1 Swap 15 | . 1 1 5 1 4 3 Drop 25 | . 11 . 9 2 2 1 Fire 222 | . 12 14 66 9 75 46 Melee 9 | . . . . . 9 . Ram 4 | . . . 4 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 2 | . . . . . 2 . Trap . | . . . . . . . Miscellaneous 7 | . . . . . 7 . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min x2) -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 12) 210 | -10/Materials | Identified exit to Mines 217 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 324 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 375 | -10/Mines | Learned Materials interactive machine intel 704 | -10/Mines | Discovered new exit (range 15) 721 | -10/Mines | Entered Materials 721 | -9/Materials | Accompanied by 4 allies 721 | -9/Materials | Evolved 2 slots: Utility x2 722 | -9/Materials | Loaded intel: 18 interactive machine locations 726 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 904 | -9/Materials | Identified exit to Mines 1033 | -9/Materials | Lost 3 allies 1048 | -9/Materials | Core integrity fell below 50% 1085 | -9/Materials | Core integrity fell below 20% 1112 | -9/Materials | Lost 7 parts (1p1n2u3w) 1866 | -9/Materials | Discovered new exit (range 10) 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Utility x2 2362 | -8/Materials | Discovered new exit (range 10) 2420 | -8/Materials | Entered Storage 2769 | -8/Storage | Lost 6 allies 2931 | -8/Storage | Lost 7 allies 3529 | -8/Storage | Lost 3 parts (1p1u1w) 3583 | -8/Storage | Learned location of Armory (-3) 3645 | -8/Storage | Discovered new exit (range 6) 3657 | -8/Storage | Entered Factory 3657 | -7/Factory | Evolved 2 slots: Utility x2 3854 | -7/Factory | Core integrity fell below 50% 3862 | -7/Factory | Allied Derelicts emerged from ambush trap array 3877 | -7/Factory | Lost 9 parts (2p2n2u3w) 3934 | -7/Factory | Core integrity fell below 20% 3964 | -7/Factory | Lost 4 parts (1u3w) 4086 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- U-05 Engineer builds a Door. Acquired Adv. Weight Redist. System. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. B-48 Gladiator unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. U-05 Engineer lays Concrete. Aluminum Leg destroyed. Critical hit (Burn: +37). R-06 Scavenger collects Imp. Heat Sink. Knocked back. B-48 Gladiator destroyed. Critical hit (Burn: +37). Imp. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ??????????????????# ??? "???????????????????????? | | ??????????????????# ??? "???????????????????????? | | ??????????????????# ??????????????????????? | | ????????????""????# """ """?????????????????????? | | ???????????""" ???# """ ""??????????????????????? | | ?????????? """ ??# """ ""??????????????????????? | | ??????????? ### ## ???????? | | ????????????"" 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""" # ##??????????????????? | | ?????????? ??"" # mg ##??????????????????? | | ??????????????? # ##??????????????????? | | ??????????????? # !! ##### ??????????????? | | ???????????????## ! !!% ##### ??????????????? | | ???????????????## !]/ + ??????????????? | | ?????????######## @ ##### ??????????????? | | ??? # ???######## ######??????????????? | | ??? + ### T####??????????????????? | | ??? # ########### #########??????????????????? | | ????? # # #######????????????????????? | | ????? # # ##?????????????????????????? | | ????? # # ##?????????????????????????? | | ????? # + ##?????????????????????????? | | ????? # # ##?????????????????????????? | | ????? # # ##?????????????????????????? | | ????? # # ##?????????????????????????? | | ????? # ########?????????????????????????? | | ????? ##################?????????????????????????? | | ????? ############???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 400 Sight Range 18 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 62 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Release The Drones! Challenges ------------ None Game ------ Seed SupersonicMasterCompactor Manual? 0 Play Time 01:14:04 Cumulative 26.3 hours Start 2024.05.19 @ 02:22:59 End 2024.05.19 @ 04:00:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e2238630-7855-41e9-ba3e-add105d3573e