Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.15 @ 13:53:46 Player: BoomBlip Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (92) 460 Value Destroyed (2332) 2332 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (40) 40 TOTAL SCORE: 9852 Bonus ------- High Alert Combat Kills 40 Cogmind --------- Core Integrity 0/1600 Matter 231/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (14) ----- Experimental Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Ion Engine Q-thruster Q-thruster Lance Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Enhanced Optical Array Experimental Signal Interpreter > --- WEAPON ----------- Advanced Datajack > --- INVENTORY -------- Particle Reactor Q-thruster Q-thruster Lance [Rating: 83] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Enhanced Optical Array Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Power Sword Piercing Weapon Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . 1 . 1 . . . . 1 . . 1 Utility 12 | . . 1 2 1 . . 2 1 1 1 2 1 Weapon 1 | . . . . . . . . . . 1 . . Parts Attached 150 | 6 10 36 28 16 4 3 9 7 10 4 9 8 Power 24 | 1 2 5 3 2 . . 2 1 2 . 4 2 Engine 14 | 1 2 5 2 1 . . 1 . 2 . . . Core 6 | . . . 1 1 . . 1 1 . . 2 . Reactor 4 | . . . . . . . . . . . 2 2 Propulsion 48 | 2 2 9 8 4 2 . 2 1 7 3 3 5 Treads 6 | 2 . 3 1 . . . . . . . . . Leg 6 | . 2 1 3 . . . . . . . . . Wheel 3 | . . 3 . . . . . . . . . . Hover 16 | . . . 4 4 2 . . . 6 . . . Flight 17 | . . 2 . . . . 2 1 1 3 3 5 Utility 32 | 1 2 8 9 4 . . 5 2 . . . 1 Device 11 | . . 2 4 2 . . 1 2 . . . . Storage 7 | 1 2 3 1 . . . . . . . . . Processor 8 | . . . 1 2 . . 4 . . . . 1 Hackware . | . . . . . . . . . . . . . Protection 6 | . . 3 3 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 46 | 2 4 14 8 6 2 3 . 3 1 1 2 . Energy Gun 17 | 1 3 4 5 3 . 1 . . . . . . Energy Cannon 3 | . . 2 . . . . . 1 . . . . Ballistic Gun 4 | 1 1 . 1 . 1 . . . . . . . Ballistic Cannon 9 | . . 4 2 1 . 2 . . . . . . Launcher 7 | . . 4 . 1 1 . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 1 1 . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon 2 | . . . . 1 . . . . . . 1 . Unidentified Prototypes 6 | . . . 2 2 . . 1 . . 1 . . Parts Lost 57 | . . 14 11 . 2 . 1 2 9 4 5 9 Power 12 | . . 3 2 . . . . . 2 1 1 3 Propulsion 24 | . . 5 3 . 2 . 1 1 4 1 3 4 Utility 12 | . . 3 2 . . . . 1 3 1 1 1 Weapon 9 | . . 3 4 . . . . . . 1 . 1 Highest Loss Streak 9 | . . 3 9 . 2 . 1 1 6 2 4 9 Average Slot Usage (%) 74 | . 98 80 87 98 99 100 88 70 43 26 15 19 Engine 6 | . 14 9 7 2 . . 3 . 2 . . . Core 1 | . . . . 4 7 7 2 10 1 . 1 . Treads 4 | . 16 7 1 . . . . . . . . . Leg 5 | . 11 9 8 . . . . . . . . . Hover 6 | . . . 7 30 29 30 22 . 10 2 . . Flight 2 | . . . . . . . 1 15 1 6 4 8 Device 6 | . . 4 14 15 15 15 17 12 2 . . . Storage 14 | . 26 22 15 15 15 15 11 . . . . . Processor 6 | . . . . 13 15 15 16 23 20 13 6 5 Protection 2 | . . 4 9 . . . . . . . . . Energy Gun 5 | . 14 5 9 6 3 7 5 . . . . . Ballistic Gun 3 | . 14 2 2 . 5 1 . . . . . . Ballistic Cannon 3 | . . 8 5 1 . 5 5 . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 46 | 10 16 42 46 33 32 35 45 28 27 13 22 30 Greatest Support 85 | 40 40 60 33 46 46 41 41 36 85 49 50 72 Greatest Overweight (x) 14 | . 1 13 14 . . . 1 . 1 . . . Average Overweight (x) . | . . 2 1 . . . . . . . . . Largest Inventory Capacity 14 | 6 6 14 14 12 12 12 12 4 4 4 4 4 Average Capacity 9 | 5 6 13 11 12 12 12 10 4 4 4 4 4 Most Carried 14 | 2 6 14 13 12 11 10 12 4 4 4 4 4 Average Carried 7 | 1 5 9 8 9 10 9 10 3 3 3 2 2 Final Capacity 14 | 6 6 14 12 12 12 12 4 4 4 4 4 4 Final Carried 14 | 2 6 14 6 11 9 10 4 4 4 4 1 4 Class Distribution -------------------- 68% | Mutant 26% | Scavenger-Mutant 3% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Matter Collected 2141 | 203 199 519 468 250 31 56 . 187 176 22 30 . Remotely . | . . . . . . . . . . . . . Salvage Created 2768 | . 414 1060 410 214 38 56 . 236 176 100 64 . Parts 174 | . 27 72 18 14 4 2 . 21 7 . 9 . Haulers Intercepted 5 | . 1 2 1 . . . . 1 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 67 | . 9 32 7 4 4 1 . 8 . 1 1 . Melee 2 | . . . . . . . . . . 1 1 . Guns 23 | . 8 7 3 4 . 1 . . . . . . Cannons 20 | . . 16 4 . . . . . . . . . AOE 22 | . 1 9 . . 4 . . 8 . . . . Classes Destroyed 11 | . 4 5 . . . 1 . . . . 1 . Worker 6 | . . 3 . . . . . 1 2 . . . Builder 4 | . . 2 . . . . . 2 . . . . Hauler 5 | . 1 2 1 . . . . 1 . . . . Recycler 4 | . . 2 1 . . . . . 1 . . . Watcher 6 | . 2 1 . 2 . . . 1 . . . . Swarmer 31 | . 3 13 . 3 4 . . 8 . . . . Grunt 25 | . 6 13 6 . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . Sentry 8 | . . 5 1 1 . . . . . 1 . . Programmer 1 | . . . . . . . . . . . 1 . Mutant 1 | . . . . . . 1 . . . . . . Best Kill Streak 10 | . 3 7 4 3 4 1 . 10 2 1 1 . Combat Bots Only 8 | . 3 6 3 3 4 1 . 8 . 1 1 . Max Kills in Single Turn 3 | . 2 3 2 1 3 1 . 3 1 1 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 1 2 . . 3 . . 3 . . . . Melee 1 | . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Damage Taken 10854 | . 355 2146 1134 329 525 64 357 232 1292 615 1514 2291 Core 4534 | . 30 329 167 79 104 22 101 105 652 313 1027 1605 Absorbed by Shields 25 | . . . . . . . . . . . 25 . Core Remaining (%) 66 | 100 88 17 69 . . 70 88 89 43 75 29 . Volleys Fired 226 | . 45 102 40 19 9 2 . 9 . . . . Largest 2 | . 2 2 2 2 2 2 . 1 . . . . Hottest 115 | . 70 106 109 115 83 83 . 81 . . . . Shots Fired 414 | . 90 190 79 24 18 4 . 9 . . . . Gun 264 | . 90 78 57 22 14 3 . . . . . . Cannon 133 | . . 106 22 . . . . 5 . . . . Launcher 17 | . . 6 . 2 4 1 . 4 . . . . Special . | . . . . . . . . . . . . . Kinetic 191 | . 45 95 40 . 9 2 . . . . . . Thermal 137 | . 9 82 39 7 . . . . . . . . Explosive 17 | . . 6 . 2 4 1 . 4 . . . . Electromagnetic 69 | . 36 7 . 15 5 1 . 5 . . . . Robot Hit Streak 17 | . 8 12 16 17 3 2 . 4 . . . . Robot Miss Streak 13 | . 3 13 3 2 2 . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 294 | . 59 118 55 23 10 1 . 8 10 4 6 . Core Hits 162 | . 20 72 18 14 7 2 . 15 4 3 4 3 Critical Hits 1 | . . 1 . . . . . . . . . . Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Melee Attacks 34 | . . . . 4 . . . 5 11 5 9 . Impact . | . . . . . . . . . . . . . Slashing 21 | . . . . . . . . 5 11 5 . . Piercing 9 | . . . . . . . . . . . 9 . Sneak Attacks 8 | . . . . 3 . . . 1 4 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7842 | . 663 2634 1054 523 439 68 . 1318 721 147 257 18 Guns 2241 | . 583 510 608 371 148 21 . . . . . . Cannons 1893 | . . 1343 405 . . . . 145 . . . . Explosions 2297 | . 80 781 . 152 291 47 . 946 . . . . Melee 1316 | . . . . . . . . 227 705 147 237 . Ramming 95 | . . . 41 . . . . . 16 . 20 18 Kinetic 1945 | . 213 1030 597 . 84 21 . . . . . . Thermal 1390 | . 117 710 416 147 . . . . . . . . Explosive 2154 | . . 781 . 89 291 47 . 946 . . . . Electromagnetic 942 | . 333 113 . 287 64 . . 145 . . . . Impact . | . . . . . . . . . . . . . Slashing 1079 | . . . . . . . . 227 705 147 . . Piercing 237 | . . . . . . . . . . . 237 . Highest Corruption 5 | . . . . . . . . . 5 1 4 1 Average Corruption 3 | . . . . . . . . . 4 1 3 1 Corruption Purged . | . . . . . . . . . . . . . Effects 8 | . . . . . . . . . 6 . 2 . Message Errors 2 | . . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . . . . . . 1 . Heat Flow Errors 1 | . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . 1 . . . Parts Rejected 1 | . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . 1 . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 403 | . . 92 11 . 19 . . 112 116 25 28 . Projectiles 48 | . . 48 . . . . . . . . . . Explosions 70 | . . 44 . . 19 . . 7 . . . . Melee 285 | . . . 11 . . . . 105 116 25 28 . Knockbacks 17 | . . 9 7 . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . 1 Kinetic 16 | . . 9 7 . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 249 | . . . 20 87 49 22 . 46 8 . 9 8 Shots 5 | . . . . 2 1 1 . 1 . . . . Rammed 12 | . . 1 3 . . . . . 2 . 2 4 Targets Rammed 12 | . . 1 3 . . . . . 2 . 2 4 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 526 | . 150 526 231 15 16 . . 133 90 . . . Average Temperature 87 | . 42 112 93 10 9 . . 60 51 . . . Received Heat Transfer 1959 | . 132 375 570 12 216 . 156 . 138 108 189 63 Effects 6 | . . 6 . . . . . . . . . . Shutdowns 1 | . . 1 . . . . . . . . . . Short Circuit 2 | . . 2 . . . . . . . . . . Damage (minor) 1 | . . 1 . . . . . . . . . . Damage (major) 1 | . . 1 . . . . . . . . . . Damage (core) 1 | . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . 2 1 . 1 . . . 1 . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . . . . Heat Transferred 2863 | . 161 1454 999 249 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Peak Influence 588 | . 274 472 298 148 . . 160 355 428 337 588 577 Initial 352 | . . 100 198 42 . . 127 78 173 208 177 352 Average 221 | . 140 253 200 84 . . 135 98 282 277 387 476 Maximum Alert Level 2 | . 1 2 1 . . . . 1 2 1 2 2 Low Security (%) 54 | 100 64 51 57 100 . . 100 80 36 . 1 . Level 1 28 | . 35 22 42 . . . . 19 46 100 38 28 Level 2 17 | . . 25 . . . . . . 17 . 59 71 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 2 3 1 1 . . 1 1 7 5 1 1 Investigation 8 | . . 1 . . . . 1 1 2 3 . . Extermination 1 | . . . . . . . . . . . 1 . Reinforcement 11 | . 2 2 . . . . . . 4 2 . 1 Assault 1 | . . . . . . . . . 1 . . . Garrison 2 | . . . 1 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 7 . . . . . . 1 . 2 1 Communications Jammed 17 | . . . . . . . . . 17 . . . Distress Signals 17 | . . . . . . . . . 17 . . . Times Spotted 214 | . 17 54 12 8 10 1 4 9 23 12 28 36 Peak Tracking Total 18 | . 3 9 3 4 6 1 4 4 12 8 14 18 Tactical Retreats 30 | . 2 4 . . 4 . . 1 5 . 8 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . . . . . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Disabled 7 | . 1 4 . . . 1 . 1 . . . . Max in Single Turn 1 | . 1 1 . . . 1 . 1 . . . . Garrison Access 1 | . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Machines Accessed 24 | . 4 5 . 2 . . 2 4 1 4 2 . Terminals 24 | . 4 5 . 2 . . 2 4 1 4 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 67 | . 9 13 . 5 . . 5 14 3 13 5 . Successful 31 | . 4 9 . 3 . . 3 8 . 2 2 . Failed 36 | . 5 4 . 2 . . 2 6 3 11 3 . Catastrophic 7 | . 1 1 . . . . . 3 1 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 67 | . 9 13 . 5 . . 5 14 3 13 5 . Terminals 67 | . 9 13 . 5 . . 5 14 3 13 5 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 9 | . 1 3 . 1 . . 1 3 . . . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 4 | . 1 1 . . . . 1 1 . . . . Unreport Threat 4 | . . 2 . 1 . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 22 | . 3 6 . 2 . . 2 5 . 2 2 . Terminals 22 | . 3 6 . 2 . . 2 5 . 2 2 . Assimilate 3 | . 1 1 . . . . . 1 . . . . Botnet 19 | . 2 5 . 2 . . 2 4 . 2 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 21 | . 2 5 . 2 . . 2 3 1 4 2 . Full Trace Events 8 | . 1 1 . . . . 1 1 1 3 . . Feedback Events 1 | . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 3 | . . . . 3 . . . . . . . . Non-combat 3 | . . . . 3 . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . . . . parse_system 2 | . . . . 2 . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . Machine Destruction 1 | . . . . . . . . . 1 . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Turns Passed 3959 | 70 524 1164 427 275 189 42 242 210 235 122 267 192 Spaces Moved 4156 | 39 266 389 184 463 357 73 334 478 373 240 531 429 Core 430 | 2 . 37 3 . . . . . 159 34 144 51 Treads 286 | 37 120 110 19 . . . . . . . . . Legs 415 | . 146 210 59 . . . . . . . . . Wheels 66 | . . 28 38 . . . . . . . . . Hover 1383 | . . . 65 463 357 73 272 . 133 20 . . Flight 1576 | . . 4 . . . . 62 478 81 186 387 378 Fastest Speed 30 | 50 120 90 42 40 40 43 37 34 37 30 32 31 Average Speed 68 | 154 138 203 123 40 41 43 63 34 50 41 40 37 Slowest Speed 750 | 160 160 700 750 42 43 43 103 37 120 56 50 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 16 | . . . . . . . 1 2 . 3 4 6 Cave-ins Triggered 1 | . . 1 . . . . . . . . . . Exploration Rate (%) 26 | 4 66 44 17 13 67 10 16 21 22 19 29 22 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 134 | . 4 35 2 16 39 15 . 23 . . . . Melee . | . . . . . . . . . . . . . Projectile 13 | . . 8 2 . 3 . . . . . . . AOE 121 | . 4 27 . 16 36 15 . 23 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Fac Fac Res Res Acc Total 4779 | 46 347 564 302 525 378 78 372 499 400 251 562 455 Wait 61 | . 6 7 29 . 9 . . . . . . 10 Move 4114 | 38 265 388 183 462 356 72 331 473 372 233 522 419 Hop 14 | . . . . . . . 1 2 . 3 4 4 Pick Up 64 | 2 9 17 3 12 . . 9 2 . 1 2 7 Fast Attach 73 | 6 3 16 15 5 . 1 5 5 7 3 4 3 Attach 43 | . . 10 9 4 2 . 3 1 3 1 5 5 Detach 9 | . . 2 . 1 . . . . 2 . 2 2 Swap 34 | . 7 10 4 7 2 2 1 1 . . . . Drop 84 | . 12 11 16 11 . 1 22 1 3 5 1 1 Fire 226 | . 45 102 40 19 9 2 . 9 . . . . Melee 34 | . . . . 4 . . . 5 11 5 9 . Ram 12 | . . 1 3 . . . . . 2 . 2 4 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . 11 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: [*Mat] / *Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 13) 71 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 9) 556 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Entered another Materials area 595 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 651 | -9/Materials | Identified exit to Mines 843 | -9/Materials | Lost 3 parts (1p1u1w) 1465 | -9/Materials | Core integrity fell below 50% 1468 | -9/Materials | Crushed by falling debris 1486 | -9/Materials | Lost 3 parts (1p2n) 1629 | -9/Materials | Core integrity fell below 20% 1739 | -9/Materials | Discovered new exit (range 12) 1759 | -9/Materials | Entered another Materials area 1759 | -8/Materials | Evolved 2 slots: Utility x2 1874 | -8/Materials | Lost 9 parts (1p3n1u4w) 2110 | -8/Materials | Garrison activated, responded to threat 2173 | -8/Materials | Discovered new exit (range 13) 2185 | -8/Materials | Build established: Scavenger-Mutant 2186 | -8/Materials | Entered Factory 2186 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2327 | -7/Factory | Garrison activated, responded to threat 2409 | -7/Factory | Discovered new exit (range 4) 2461 | -7/Factory | Entered Lower Caves 2588 | -7/Lower Caves | Encountered a Warlord checkpoint 2644 | -7/Lower Caves | Discovered new exit (range 10) 2650 | -7/Lower Caves | Entered another Lower Caves area 2658 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2683 | -7/Lower Caves | Encountered a Warlord checkpoint 2686 | -7/Lower Caves | Discovered new exit (range 7) 2692 | -7/Lower Caves | Entered Factory 2692 | -6/Factory | Evolved 2 slots: Utility x2 2799 | -6/Factory | Identified exit to Lower Caves 2850 | -6/Factory | Found Prototype Processor 2850 | -6/Factory | Identified Exp. Signal Interpreter 2853 | -6/Factory | Found Exp. Signal Interpreter 2920 | -6/Factory | Discovered new exit (range 9) 2927 | -6/Factory | Identified exit to Factory 2934 | -6/Factory | Entered another Factory area 2934 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2973 | -5/Factory | Identified exit to Upper Caves 3073 | -5/Factory | Identified exit to Factory 3144 | -5/Factory | Destroyed 8 combat bots 3144 | -5/Factory | Entered another Factory area 3144 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3170 | -4/Factory | Spotted B-86 Titan 3219 | -4/Factory | Lost 6 parts (2p2n2u) 3360 | -4/Factory | Core integrity fell below 50% 3370 | -4/Factory | Discovered new exit (range 16) 3379 | -4/Factory | Entered Research 3379 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3400 | -3/Research | Lost 3 parts (2n1u) 3441 | -3/Research | Spotted B-86 Titan 3481 | -3/Research | Build established: Mutant 3488 | -3/Research | Spotted B-86 Titan 3496 | -3/Research | Discovered new exit (range 10) 3501 | -3/Research | Entered another Research area 3501 | -2/Research | Evolved 2 slots: Utility x2 3539 | -2/Research | Spotted B-90 Cyclops 3568 | -2/Research | Spotted B-90 Cyclops 3667 | -2/Research | Core integrity fell below 50% 3697 | -2/Research | Lost 4 parts (1p2n1u) 3765 | -2/Research | Discovered new exit (range 5) 3768 | -2/Research | Entered Access 3768 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3772 | -1/Access | Found Exp. Signal Interpreter 3882 | -1/Access | Spotted B-99 Colossus 3923 | -1/Access | Found Prototype Reactor 3933 | -1/Access | Core integrity fell below 50% 3948 | -1/Access | Core integrity fell below 20% 3954 | -1/Access | Spotted B-99 Colossus 3960 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03933_ Slammed into H-88 Terminator. 03933_ H-88 Terminator knocked back. 03933_ Destabilizing: System corrupted (+1). 03934_ Slammed into H-88 Terminator. 03935_ Penetrated by Slug. 03942_ Slug penetrates Wall. 03942_ Slug penetrates G-73 Enforcer. 03944_ Penetrated by Slug. 03944_ Enh. Optical Array destroyed. 03944_ Penetrated by Slug. 03950_ Slammed into S-43 Plague. 03952_ Exp. Signal Interpreter permanently disabled. 03952_ Destabilizing: Short circuit. 03954_ Knocked back. 03954_ Slug penetrates Wall. 03957_ Knocked back. 03957_ Slug penetrates Wall. 03957_ Penetrated by Slug. 03957_ Slug penetrates Wall. 03959_ B-99 Colossus activates siege mode. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????????????????????????????????????????###?#? | | ???????????????????????????????????????????# = ? | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# " | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# """ | | ???????????????????????????????????????????# " | | ????????????????????###########????????????# | | ????????????????????# ! ??????????????? | | ????????????????????# ===??????????????###"## | | ????????????????????# ==????????######## | | ????????????????????# ==????????+ | | ????????????????????# ?????????# | | ????????????????????? ?????????# | | ?????????????????????? = ??????????# "" | | ??????????????????????? ??????????# "" | | ????????????????#########/#####??????# """""" | | ????????????????# @t #??????# """""" | | ????????????????# ######## "" | | ????????????????# s "" | | ????????????????# ##### | | ????????????????# A####; #???# | | ????????????????# ???#BB== #???# | | ????????????????# ????#BB== #???############# | | ????????????????# ?????### #???????????????? | | ????????????????#????????# #???????????????? | | ?????????????????????????# +???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# ##+#???????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# #??????????????????? | | ?????????????????????????# ???????????????????? | | ?????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 50 Energy Generation 43 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 2 Armor Coverage 300 Resistance: TH 10 Core Shielding 20 Evasion (%) 63 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Party Time Quantum Hacking Slippery One True Hacker Universal Adapter root@ Challenges ------------ None Game ------ Seed InsulationBattlePit Manual? 0 Play Time 01:13:41 Cumulative 62.2 hours Start 2021.08.14 @ 10:21:06 End 2021.08.15 @ 13:53:46 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 92 Rogue 82 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 46 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c4294dd-7a87-404b-b185-cd3f0c6eb0d6