Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.16 @ 20:40:50 Player: Peace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2785) 2785 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (689) 689 TOTAL SCORE: 7784 Bonus ------- High Alert Combat Kills 89 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Heat Sink > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Hacking Drone Bay (1/1) Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Titanium Leg Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Advanced Targeting Computer Armor Integrity Analyzer Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Plasma Rifle Barrage Gun Phasing Sabre > --- INVENTORY -------- Flexi-carbon Leg Large Matter Pod Armor Integrity Analyzer Hardened Heavy Armor Plating Thermal Shield Hacking Drone Bay Gauss Rifle Heavy Missile Launcher [Rating: 54] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Hover Unit Gravmag Array Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Armor Integrity Analyzer Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Particle Gun Ballistic Gun Gauss Rifle Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 1 . . . . . Utility 5 | . . 2 . 1 . . . . 2 Weapon 1 | . . . 1 . . . . . . Parts Attached 95 | . 2 19 20 14 . 6 3 13 18 Power 11 | . 1 2 3 1 . . . 3 1 Engine 6 | . 1 1 3 1 . . . . . Core 4 | . . 1 . . . . . 3 . Reactor 1 | . . . . . . . . . 1 Propulsion 23 | . 1 4 6 2 . . . 4 6 Treads 7 | . . 4 3 . . . . . . Leg 15 | . 1 . 3 2 . . . 4 5 Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 26 | . . 5 4 4 . 2 2 1 8 Device 7 | . . 2 . 1 . . 1 . 3 Storage 3 | . . 2 . . . . . . 1 Processor 3 | . . . 1 . . . . . 2 Hackware . | . . . . . . . . . . Protection 13 | . . 1 3 3 . 2 1 1 2 Artifact . | . . . . . . . . . . Weapon 35 | . . 8 7 7 . 4 1 5 3 Energy Gun 8 | . . 4 2 . . 1 . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 16 | . . 2 3 5 . 2 1 2 1 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . . 2 2 . . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . 2 . 1 . . . Slashing Weapon 3 | . . . . . . . . 2 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . Parts Lost 45 | . . 4 6 2 1 3 . 9 20 Power 7 | . . 2 1 . . . . 2 2 Propulsion 13 | . . . 1 . . . . 3 9 Utility 14 | . . . 3 2 . 2 . 2 5 Weapon 11 | . . 2 1 . 1 1 . 2 4 Highest Loss Streak 20 | . . 2 4 2 1 2 . 9 20 Average Slot Usage (%) 94 | . 85 91 96 98 99 98 100 91 62 Engine 5 | . 14 4 6 6 7 7 7 2 . Core 1 | . . 5 1 . . . . 3 3 Treads 7 | . . 13 25 . . . . . . Leg 20 | . 28 8 1 30 30 30 30 27 16 Device 2 | . . 10 . 5 . . . . 2 Storage 15 | . 14 18 18 15 15 15 15 15 9 Processor 6 | . . . 7 7 7 7 7 7 9 Protection 11 | . . 10 9 7 15 14 15 11 6 Energy Gun 5 | . 14 15 5 2 . 2 7 4 2 Ballistic Gun 15 | . 14 4 19 16 22 18 15 14 6 Naked Turns 1 | . . . . . . . . . 1 Heaviest Build 60 | 12 14 43 51 53 50 55 55 54 60 Greatest Support 74 | 20 20 44 66 69 69 69 69 74 74 Greatest Overweight (x) 10 | . . 1 2 . . . . 1 10 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 14 | . 6 14 14 14 14 14 14 14 14 Average Capacity 13 | . 6 11 14 14 14 14 14 14 11 Most Carried 14 | . 6 14 14 14 14 14 14 14 9 Average Carried 11 | . 4 9 11 13 14 13 13 12 6 Final Capacity 14 | 6 6 14 14 14 14 14 14 14 4 Final Carried 14 | 6 5 14 14 14 14 13 14 9 2 Class Distribution -------------------- 31% | Scavenger-Tank 26% | Mutant 16% | Tank 14% | Gunner 7% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2019 | 200 10 245 722 227 103 149 . 230 133 Remotely . | . . . . . . . . . . Salvage Created 3447 | . 225 645 993 466 209 226 . 293 390 Parts 166 | . 15 32 46 15 11 8 . 21 18 Haulers Intercepted 2 | . . 1 1 . . . . . . Recyclers Shooed 5 | . 1 . 2 2 . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 11 5 . 15 . Prevented 1 | . . . . . . 1 . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 69 | . 4 16 21 6 4 4 . 8 6 Melee 11 | . . . . 3 . . . 2 6 Guns 40 | . 4 9 16 2 4 3 . 2 . AOE 15 | . . 6 5 . . . . 4 . Classes Destroyed 10 | . 3 5 1 . . . . 1 . Worker 1 | . . 1 . . . . . . . Hauler 2 | . . 1 1 . . . . . . Recycler 7 | . 1 1 3 2 . . . . . Operator 1 | . 1 . . . . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 17 | . . 6 7 . . . . 4 . Grunt 40 | . 4 8 11 5 4 2 . . 6 Duelist 2 | . . . 1 . . 1 . . . Sentry 6 | . . 2 2 1 . 1 . . . Hunter 4 | . . . . . . . . 4 . Best Kill Streak 6 | . 4 4 6 2 4 3 . 4 5 Combat Bots Only 5 | . 2 4 4 2 4 3 . 4 5 Max Kills in Single Turn 3 | . 2 3 3 1 1 1 . 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 3 2 . . . . 2 . Melee 1 | . . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Damage Taken 8712 | . 207 877 1224 894 288 515 . 1480 3227 Core 1498 | . 37 117 150 95 16 23 . 210 850 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 75 | 100 85 70 72 . . . . 50 . Volleys Fired 197 | . 14 74 62 9 6 12 . 18 2 Largest 3 | . 2 2 3 3 3 3 . 3 3 Hottest 131 | . 60 106 115 121 84 84 . 121 131 Shots Fired 417 | . 28 108 158 27 18 26 . 48 4 Gun 404 | . 28 101 154 27 18 26 . 46 4 Cannon . | . . . . . . . . . . Launcher 13 | . . 7 4 . . . . 2 . Special . | . . . . . . . . . . Kinetic 256 | . 14 12 132 19 18 26 . 32 3 Thermal 104 | . . 73 8 8 . . . 14 1 Explosive 13 | . . 7 4 . . . . 2 . Electromagnetic 44 | . 14 16 14 . . . . . . Robot Hit Streak 18 | . 10 10 18 9 4 8 . 7 2 Robot Miss Streak 4 | . 2 3 4 4 2 3 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . . Shots Hit Robots 352 | . 20 79 121 42 16 20 . 29 25 Core Hits 154 | . 10 37 52 10 9 7 . 15 14 Critical Hits 3 | . . . 2 . . . . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . 2 . . . . . 1 Melee Attacks 67 | . . . . 33 . 4 . 3 27 Impact 37 | . . . . 33 . 4 . . . Slashing 30 | . . . . . . . . 3 27 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7311 | . 409 1493 1990 1060 239 404 . 640 1076 Guns 3909 | . 233 1008 1568 206 239 302 . 310 43 Cannons . | . . . . . . . . . . Explosions 1202 | . 159 477 375 . . . . 191 . Melee 2068 | . . . . 854 . 102 . 139 973 Ramming 132 | . 17 8 47 . . . . . 60 Kinetic 2401 | . 77 52 1360 127 239 302 . 201 43 Thermal 1152 | . 159 735 70 79 . . . 109 . Explosive 1043 | . . 477 375 . . . . 191 . Electromagnetic 515 | . 156 221 138 . . . . . . Impact 956 | . . . . 854 . 102 . . . Slashing 1112 | . . . . . . . . 139 973 Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . Effects 1 | . . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 191 | . 10 17 . 121 . 9 . . 34 Projectiles . | . . . . . . . . . . Explosions 27 | . 10 17 . . . . . . . Melee 164 | . . . . 121 . 9 . . 34 Knockbacks 7 | . . . 1 6 . . . . . Impact 7 | . . . 1 6 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 125 | . 57 39 2 . . . . . 27 Shots 4 | . 1 2 1 . . . . . . Rammed 18 | . 2 1 5 . . . . . 10 Targets Rammed 20 | . 3 1 6 . . . . . 10 Kicked 1 | . 1 . . . . . . . . Crushed 1 | . . . 1 . . . . . . Highest Temperature 415 | . 137 225 415 45 165 79 . 316 84 Average Temperature 88 | . 53 67 95 14 88 46 . 154 22 Received Heat Transfer 2790 | . 84 318 630 414 81 201 . . 1062 Effects 4 | . . . . . . . . 4 . Energy Bleed 1 | . . . . . . . . 1 . Interference 3 | . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 5 | . . 2 . 3 . . . . . Impact Corruptions 8 | . . . . 7 . 1 . . . Robots Melted 1 | . . 1 . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . Parts Melted 7 | . . 6 . . . . . 1 . Heat Transferred 2951 | . 250 2072 185 185 . . . 259 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Peak Influence 601 | . 125 344 601 390 . . . . 171 Initial 205 | . . 52 111 205 . . . . 56 Average 253 | . 53 172 366 285 . . . . 96 Maximum Alert Level 2 | . . 1 2 1 . . . . . Low Security (%) 35 | . 100 59 3 7 . . . . 100 Level 1 46 | . . 40 52 92 . . . . . Level 2 17 | . . . 43 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 9 | . 2 2 1 1 . . . . 3 Investigation 3 | . 1 . . . . . . . 2 Extermination . | . . . . . . . . . . Reinforcement 6 | . 1 2 1 1 . . . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 5 2 2 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 122 | . 9 24 40 10 7 4 . 9 19 Peak Tracking Total 7 | . 3 6 7 5 4 3 . 4 7 Tactical Retreats 10 | . 1 1 2 1 . . . 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 2 | . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 3 | . 1 . 2 . . . . . . Terminals 3 | . 1 . 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 7 | . 3 . 4 . . . . . . Successful 3 | . 1 . 2 . . . . . . Failed 4 | . 2 . 2 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 3 . 2 . . . . . 2 Terminals 7 | . 3 . 4 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . 1 . 2 . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . 1 . 2 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 . . Highest-Rated Group 153 | . . . . . . . 153 . . Highest-Rated Ally 40 | . . . . . . . 40 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 . 1 3 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 4927 | . 162 574 1026 434 465 589 855 490 332 Spaces Moved 3036 | 1 87 239 522 183 344 400 668 323 269 Core 154 | . . . . . . . . . 154 Treads 641 | . . 146 495 . . . . . . Legs 2236 | 1 87 93 27 183 344 400 668 323 110 Wheels . | . . . . . . . . . . Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Fastest Speed 50 | 120 120 120 130 127 127 127 127 120 50 Average Speed 127 | 120 120 143 144 129 127 127 127 125 82 Slowest Speed 550 | 120 120 180 190 130 127 127 127 150 550 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 2 28 33 47 4 65 62 85 51 10 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . 1 2 . 2 . Spaces Dug 6 | . . 6 . . . . . . . Terrain Destroyed 80 | . 4 23 27 . . . . 26 . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . . 1 . AOE 79 | . 4 23 27 . . . . 25 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Total 3650 | . 122 362 694 295 358 446 674 368 331 Wait 120 | . 10 13 39 38 9 8 . 2 1 Move 3027 | . 86 238 521 182 343 399 667 322 269 Hop . | . . . . . . . . . . Pick Up 44 | . 2 9 20 7 . 1 1 2 2 Fast Attach 37 | . . 9 9 5 . 2 2 3 7 Attach 33 | . . 3 8 4 . 2 . 7 9 Detach 12 | . . 3 4 1 . . 1 2 1 Swap 25 | . 2 7 3 5 . 2 1 3 2 Drop 51 | . 5 5 22 11 . . 2 5 1 Fire 197 | . 14 74 62 9 6 12 . 18 2 Melee 67 | . . . . 33 . 4 . 3 27 Ram 10 | . . . . . . . . . 10 Kick 3 | . 3 . . . . . . . . Crush 7 | . . 1 6 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 17 | . . . . . . 16 . 1 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 12) 163 | -10/Materials | Entered another Materials area 163 | -9/Materials | Evolved 2 slots: Utility x2 314 | -9/Materials | Build established: Mutant 675 | -9/Materials | Discovered new exit (range 8) 737 | -9/Materials | Entered another Materials area 737 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1383 | -8/Materials | Lost 4 parts (1p1n1u1w) 1636 | -8/Materials | Discovered new exit (range 16) 1753 | -8/Materials | Build established: Gunner 1763 | -8/Materials | Entered Factory 1763 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2173 | -7/Factory | Discovered new exit (range 3) 2197 | -7/Factory | Entered Lower Caves 2461 | -7/Lower Caves | Build established: Tank 2501 | -7/Lower Caves | Learned 8 Factory zone layouts 2639 | -7/Lower Caves | Discovered new exit (range 15) 2662 | -7/Lower Caves | Entered another Lower Caves area 2716 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3233 | -7/Lower Caves | Discovered new exit (range 6) 3251 | -7/Lower Caves | Entered Zion 3265 | -7/Zion | Given the Hacking Drone Bay 3266 | -7/Zion | Found Prototype Device 3266 | -7/Zion | Identified Hacking Drone Bay 3326 | -7/Zion | Build established: Scavenger-Tank 3720 | -7/Zion | Imprinted 3722 | -7/Zion | Declared Zion's savior 4085 | -7/Zion | Discovered new exit (range 16) 4106 | -7/Zion | Entered Proximity Caves 4401 | -6/Proximity Caves | Learned Factory garrison access intel 4402 | -6/Proximity Caves | Learned Factory garrison access intel 4489 | -6/Proximity Caves | Lost 9 parts (2p3n2u2w) 4502 | -6/Proximity Caves | Learned Factory terminal intel 4589 | -6/Proximity Caves | Discovered new exit (range 8) 4596 | -6/Proximity Caves | Entered Factory 4596 | -6/Factory | Evolved 2 slots: Utility x2 4597 | -6/Factory | Identified exit to Factory 4598 | -6/Factory | Loaded intel: 20 terminal locations 4599 | -6/Factory | Loaded intel: 4 garrison access locations 4833 | -6/Factory | Core integrity fell below 50% 4834 | -6/Factory | Released all parts (5) 4848 | -6/Factory | Core integrity fell below 20% 4875 | -6/Factory | Lost 20 parts (2p9n5u4w) 4928 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- backup, and if you need any intel that'll take longer so we'll sever this connection and you can retrieve it at the next terminal. >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/0 ] [ 2 : Component Stockpiles ] [ 3 : Unaware Schematics ] [ 4 : Component Schematics ] >>\\ZION-SEEK-3 [ Targeting Unaware Schematics... ] 04888_ Slammed into T-07 Excavator. 04891_ Adv. Heat Sink permanently disabled. 04891_ Destabilizing: Short circuit. 04912_ Dropped Broken Adv. Heat Sink. 04922_ Drone sends a signal. 04923_ Slammed into G-50 Soldier. 04924_ Adv. Heat Sink permanently disabled. 04924_ Destabilizing: Short circuit. 04925_ Slammed into G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????#! 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