Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.23 @ 23:18:22 Player: Wyvric Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (292) 1460 Value Destroyed (16133) 16133 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (4957) 4957 TOTAL SCORE: 31510 Bonus ------- High Alert Combat Kills 4031 Follower Combat Kills 1002 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -1476 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 85% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (15) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Large Storage Unit Advanced Field Recycling Unit (24) Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Advanced Force Field Advanced Field Recycling Unit > --- WEAPON ----------- Heavy Neutron Cannon KE Penetrator Improved KE Penetrator Graviton Cannon > --- INVENTORY -------- Micro Fission Core Particle Reactor Quantum Reactor Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Heavy Treads Improved Heavy Siege Treads Centrium Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Large Storage Unit Large Storage Unit Large Storage Unit Advanced Matter Compressor Advanced Sensor Array Advanced Terrain Scan Processor Improved Core Shielding Layered Medium Armor Plating System Restoration Module System Restoration Module Gamma Rifle Gamma Rifle Phase Gun Quantum Rifle Heavy Neutron Cannon KE Penetrator KE Penetrator Hypervelocity Railgun [Rating: 167] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Hover Unit Flight Unit Improved Diametric Drive Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Experimental Targeting Computer Hackware Makeshift Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Improved KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . . . 2 2 . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . . . . . . . . . . . . 1 . Utility 13 | . . . 1 . . . 5 . . . . 2 2 . . 2 . . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . 1 Parts Attached 732 | 6 10 4 23 14 7 30 29 16 20 . 22 65 115 12 46 91 42 94 86 Power 36 | 1 1 . 1 1 . . 2 1 . . . 3 3 2 2 1 4 6 8 Engine 8 | 1 1 . 1 1 . . 1 1 . . . 1 . . . . . 1 . Core 7 | . . . . . . . 1 . . . . 2 1 1 1 . . . 1 Reactor 21 | . . . . . . . . . . . . . 2 1 1 1 4 5 7 Propulsion 71 | 2 4 1 9 4 1 5 2 1 1 . 1 4 8 . 3 3 8 4 10 Treads 48 | 2 . . 5 3 . 5 2 1 1 . 1 4 2 . 2 2 5 4 9 Leg 19 | . 2 1 4 1 . . . . . . . . 6 . 1 1 2 . 1 Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . Hover 2 | . 2 . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . 1 . . Utility 454 | 1 . 1 7 6 6 15 19 10 14 . 15 45 73 8 29 72 19 65 49 Device 320 | . . 1 2 4 5 9 11 7 9 . 10 29 57 6 17 61 17 43 32 Storage 34 | 1 . . 4 . 1 1 1 . . . . 2 2 . 1 4 2 10 5 Processor 22 | . . . . . . . 3 . . . . 2 2 . 2 3 . 8 2 Hackware 4 | . . . . . . . . . . . . 2 1 . . 1 . . . Protection 74 | . . . 1 2 . 5 4 3 5 . 5 10 11 2 9 3 . 4 10 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 171 | 2 5 2 6 3 . 10 6 4 5 . 6 13 31 2 12 15 11 19 19 Energy Gun 37 | 1 4 1 . . . . 3 1 1 . 1 3 2 . 2 . 3 9 6 Energy Cannon 13 | . . . . . . . . . . . . 1 3 . . . 1 3 5 Ballistic Gun 32 | 1 . . 4 . . 3 . 1 1 . . . 1 . 2 6 . 6 7 Ballistic Cannon 34 | . . . . . . . 2 . 1 . 2 4 15 . 5 1 3 . 1 Launcher 20 | . . . 1 1 . 5 . 1 1 . 2 . 4 2 1 1 1 . . Special Weapon 4 | . 1 1 . . . . . . . . . 1 . . . . . 1 . Impact Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 30 | . . . . 2 . 2 1 1 1 . 1 4 6 . 2 7 3 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . 1 2 . 1 . . . 1 . 1 . 2 . 7 5 1 Parts Lost 122 | . 2 2 1 . . 5 . . 1 . . 7 14 2 . 3 24 11 50 Power 13 | . 1 . . . . 1 . . . . . . 1 1 . . 3 . 6 Propulsion 14 | . . 1 . . . 1 . . . . . . 1 . . 1 2 . 8 Utility 50 | . . . 1 . . 2 . . . . . 3 5 . . 1 12 8 18 Weapon 45 | . 1 1 . . . 1 . . 1 . . 4 7 1 . 1 7 3 18 Highest Loss Streak 25 | . 1 2 1 . . 5 . . 1 . . 5 5 2 . 2 19 5 25 Average Slot Usage (%) 90 | . 83 92 98 90 77 87 97 99 99 100 100 95 92 73 92 88 88 74 84 Engine 3 | . 13 14 11 11 11 8 1 6 6 6 6 2 . . . . . 1 . Core 1 | . . . . . . . 3 . . . . 2 4 3 4 1 . . . Reactor 1 | . . . . . . . . . . . . . . 1 . 2 3 4 7 Treads 13 | . 2 . 13 32 14 31 20 19 19 20 20 13 3 6 8 8 4 7 7 Leg 2 | . 21 24 19 . . . . . . . . . 9 . 1 . 3 . . Device 10 | . . 11 7 5 5 9 17 12 12 13 12 9 8 14 13 7 15 16 12 Storage 20 | . 14 14 18 22 22 22 14 20 20 20 20 17 24 26 26 20 21 15 19 Processor 14 | . . . . . . . 14 20 20 20 20 16 17 15 17 26 26 14 21 Hackware 1 | . . . . . . . . . . . . 9 6 . . . . . . Protection 2 | . . . 5 5 3 1 5 . . . . 1 3 . 3 3 . 1 2 Energy Gun 2 | . 17 12 1 . . . 6 14 6 . 1 1 . . . . . 5 2 Ballistic Gun 3 | . 8 . 18 3 . 5 4 4 6 6 2 . . . 3 2 3 3 7 Ballistic Cannon 4 | . . . . . . . 4 . 3 6 10 7 7 . 9 8 4 . 1 Slashing Weapon 2 | . . . . 8 11 7 3 . 2 . . 2 1 . 1 1 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 222 | 10 13 13 48 54 47 52 99 96 107 100 113 123 171 146 163 195 219 150 222 Greatest Support 150 | 40 40 20 60 60 60 71 74 74 73 73 73 100 98 98 98 100 80 135 150 Greatest Overweight (x) 8 | 2 . 1 2 . 1 1 2 1 1 1 1 1 5 1 2 3 3 8 2 Average Overweight (x) . | . . . . . . . . 1 1 1 1 . 1 1 1 1 1 . . Largest Inventory Capacity 44 | 6 6 6 16 16 16 16 24 24 24 24 24 30 36 36 36 36 44 26 38 Average Capacity 24 | 5 6 6 13 16 15 15 17 24 24 24 24 24 33 36 36 32 40 19 34 Most Carried 43 | 6 6 6 16 16 16 16 22 24 24 23 24 27 36 36 36 36 43 26 38 Average Carried 23 | 3 5 4 12 15 15 15 16 23 23 23 23 23 32 32 35 31 37 16 30 Final Capacity 36 | 6 6 6 16 16 16 16 24 24 24 24 24 24 36 36 36 34 4 26 4 Final Carried 36 | 6 6 4 16 16 16 14 22 24 23 23 24 24 35 36 36 34 . 22 2 Class Distribution -------------------- 24% | Hauler-Skirmisher 14% | Mutant 14% | Hauler-Mutant 12% | Scavenger-Mutant 10% | Hauler-Gunner 7% | Hauler-Assassin 5% | Scavenger-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Hauler-Skirmisher | -5/Factory Hauler-Mutant | -4/Factory Hauler-Mutant | -4/Waste Hauler-Gunner | -4/Factory Hauler-Assassin | -3/Research Hauler-Mutant | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Matter Collected 10738 | 206 155 29 504 163 62 364 117 322 303 . 322 472 1533 163 600 1261 714 1916 1532 Remotely 1536 | . . . . . . . . . . . . . . . 415 756 365 . . Salvage Created 14068 | . 328 29 583 253 . 745 150 442 227 . 221 842 1778 188 760 1343 879 2837 2463 Parts 660 | . 13 1 41 13 . 18 10 16 16 . 11 38 74 2 30 58 53 136 130 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 4 | . 1 . . . . . . . . . . . . . . . . 3 . Parts Field Recycled 220 | . . . . 11 . . 11 . . . . 29 79 4 4 59 9 . 14 Retrieved Matter 2943 | . . . . 127 . . 192 . . . . 350 1117 42 99 805 89 . 122 Parts Self-Destructed 61 | . . . . . . 22 . 12 16 . 11 . . . . . . . . Prevented 2 | . . . . . . 1 . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Combat Hostiles Destroyed 243 | . 7 2 17 8 . 16 3 8 7 . 5 19 34 1 9 33 13 30 31 Melee 18 | . . . . 5 . 3 1 . . . . 4 2 . . 2 1 . . Guns 91 | . 6 . 14 . . 3 1 7 6 . 1 . 2 . 1 6 2 25 17 Cannons 83 | . . 2 . . . . 1 . 1 . 1 15 21 . 4 15 7 3 13 AOE 47 | . . . 3 3 . 10 . 1 . . 3 . 9 1 4 10 3 . . Classes Destroyed 19 | . 1 . 4 . . 5 1 . . . . . 3 1 . 1 2 . 1 Worker 13 | . . . . . . . . . . . . . 2 . 2 . 1 6 2 Builder 10 | . . . 1 . . . . . . . . . . . 3 1 3 1 1 Hauler 1 | . . . . . . . . . . . . . . . . . 1 . . Recycler 8 | . . . . . . . . . . . . . 2 . 2 1 . 1 2 Mechanic 2 | . . . . . . . . . . . . . 1 . . 1 . . . Watcher 7 | . . . 1 . . . . . . . . . 2 . 1 1 . 2 . Swarmer 31 | . . . 8 3 . 2 . 2 6 . . 4 3 . . 3 . . . Saboteur 2 | . . . . . . . . . . . . . . . . 1 1 . . Grunt 81 | . 7 2 5 3 . 6 . 4 . . 4 3 9 . 3 12 6 11 6 Brawler 8 | . . . . . . 2 . . . . . 1 . . 1 2 . . 2 Duelist 10 | . . . . . . 3 . 1 . . . . 3 . . 2 . . 1 Protector 2 | . . . . . . 1 . . . . . . . . . . . . 1 Researcher 3 | . . . . . . . . . . . . . . . . . 3 . . Sentry 23 | . . . 4 2 . 1 . 1 . . 1 2 3 . 3 1 . 4 1 Hunter 23 | . . . . . . . 2 . 1 . . 4 4 . . . 1 6 5 Programmer 57 | . . . . . . 1 1 . . . . 5 12 . 2 12 4 9 11 Q-Series 4 | . . . . . . . . . . . . . . . . . . . 4 Compactor 1 | . . . . . . . . . . . . . . 1 . . . . . Protovariant P 1 | . . . . . . . . . . . . . . . . . 1 . . Surgeon 1 | . . . . . . . . . . . . . . . 1 . . . . Wasp 1 | . . . . . . . . . . . . . . 1 . . . . . Thug 2 | . . . . . . . . . . . . . . . 2 . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . Best Kill Streak 16 | . 3 1 4 3 . 6 1 5 3 . 4 5 7 1 11 16 7 11 6 Combat Bots Only 16 | . 3 1 4 3 . 6 1 5 3 . 4 5 4 1 6 16 4 7 6 Max Kills in Single Turn 7 | . 1 1 3 3 . 3 1 2 2 . 2 2 7 1 5 3 3 2 2 Gunslinging 1 | . . . . . . . . 1 1 . . . . . . . . 1 . Exploded 4 | . . . 3 3 . 2 . 1 . . 2 . 4 1 2 3 2 . . Melee 1 | . . . . 1 . 1 1 . . . . 1 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Damage Taken 43222 | . 479 198 444 271 . 1377 702 419 375 . 269 2506 6878 405 372 3231 6464 5402 13430 Core 4738 | . 86 45 29 31 . 281 76 58 76 . . 288 635 63 45 260 800 359 1606 Absorbed by Shields 2079 | . . . 90 . . . . . . . . . . . . . . 732 1257 Reduced by Siege Mode 492 | . . . . . . . . . . . . . . . . 21 . 390 81 Core Remaining (%) 54 | 100 . 47 . . . 14 . . . . 75 71 . . 35 . 18 75 . Volleys Fired 550 | . 30 6 38 1 . 19 9 13 9 . 4 34 78 6 17 70 30 105 81 Largest 4 | . 2 2 2 1 . 2 3 3 3 . 3 3 3 1 3 3 3 3 4 Hottest 378 | . 90 200 100 30 . 66 210 210 185 . 149 228 176 46 210 157 214 289 378 Shots Fired 1432 | . 60 9 72 1 . 35 26 39 24 . 12 94 209 6 32 177 67 281 288 Gun 794 | . 60 1 69 . . 16 14 39 17 . 1 17 14 . 8 48 24 247 219 Cannon 574 | . . . . . . . 12 . 6 . 8 77 188 . 18 120 42 34 69 Launcher 55 | . . . 2 1 . 19 . . 1 . 3 . 7 6 6 9 1 . . Special 9 | . . 8 1 . . . . . . . . . . . . . . . . Kinetic 968 | . 26 . 69 . . 16 12 7 14 . 9 59 184 . 25 168 53 144 182 Thermal 283 | . 8 9 1 . . . 11 26 9 . . 25 . . 1 . 8 100 85 Explosive 46 | . . . 2 1 . 10 . . 1 . 3 . 7 6 6 9 1 . . Electromagnetic 135 | . 26 . . . . 9 3 6 . . . 10 18 . . . 5 37 21 Robot Hit Streak 57 | . 10 6 17 6 . 8 5 13 8 . 11 21 22 25 30 57 31 37 26 Robot Miss Streak 9 | . 4 2 4 . . 1 4 3 2 . 2 9 4 . 1 2 1 5 3 Penetration Max 2 | . . . . . . . . . . . . 1 . . . 1 1 2 1 Secondary Targets 11 | . . . 1 . . . . 2 1 . . . . . . . . 6 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 1 . . . . . . . . 1 1 Shots Hit Robots 1047 | . 37 6 45 12 . 32 19 30 17 . 9 78 140 3 16 131 58 204 210 Core Hits 619 | . 13 3 26 8 . 42 11 14 9 . 13 36 78 8 39 78 48 95 98 Critical Hits 125 | . . . . 2 . 1 . 2 2 . 1 7 22 . 2 23 6 22 35 Critical Kills 44 | . . . . 1 . 1 . 1 2 . 1 3 6 . 1 7 2 9 10 Critical Parts Destroyed 69 | . . . . 1 . . . 1 . . . 4 16 . 1 13 2 10 21 Melee Attacks 140 | . . . 2 11 . 10 21 1 2 . 1 19 34 . 2 19 18 . . Impact 2 | . . . 2 . . . . . . . . . . . . . . . . Slashing 138 | . . . . 11 . 10 21 1 2 . 1 19 34 . 2 19 18 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . . . . . . 5 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . 2 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 42458 | . 374 157 884 698 . 2186 315 732 396 . 529 2422 6817 997 2163 7465 4166 5667 6490 Guns 14070 | . 374 13 780 . . 275 178 664 352 . 25 223 245 . 109 971 380 5098 4383 Cannons 14548 | . . . . . . . 104 . 44 . 183 1738 3734 . 493 3883 1871 470 2028 Explosions 10544 | . . . 104 140 . 1634 . 68 . . 321 . 2267 997 1561 2304 1148 . . Melee 2866 | . . . . 558 . 277 33 . . . . 433 563 . . 294 708 . . Ramming 286 | . . . . . . . . . . . . 28 8 . . 13 59 99 79 Kinetic 20316 | . 85 . 780 . . 275 104 123 185 . 208 1035 3687 . 602 4854 1802 2596 3980 Thermal 7830 | . 80 157 . . . 134 130 474 211 . . 847 900 . 97 . 681 2210 1909 Explosive 8209 | . . . 104 140 . 1117 . . . . 321 . 1033 997 1388 2304 805 . . Electromagnetic 2951 | . 209 . . . . 383 48 135 . . . 79 626 . 76 . 111 762 522 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2866 | . . . . 558 . 277 33 . . . . 433 563 . . 294 708 . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 85 | . 2 2 1 1 1 . . . . . . 10 7 37 36 9 52 6 85 Average Corruption 9 | . 1 2 1 1 1 . . . . . . 6 3 25 30 6 11 2 26 Corruption Purged 54 | . . . . . . . . . . . . . 6 2 15 2 4 8 17 Effects 358 | . . 2 3 2 2 . . . . . . 10 30 23 64 49 45 20 108 Message Errors 51 | . . . . 2 2 . . . . . . 2 6 5 8 4 9 3 10 Matter Fused 51 | . . . . . . . . . . . . . 3 3 12 13 8 5 7 Heat Flow Errors 29 | . . . . . . . . . . . . 2 6 3 8 4 6 . . Energy Discharges 27 | . . . 1 . . . . . . . . . 5 2 8 1 4 2 4 Parts Rejected 6 | . . . . . . . . . . . . . 1 2 . . 2 . 1 Data Loss (minor) 29 | . . . 2 . . . . . . . . 3 4 2 7 3 3 2 3 Data Loss (major) 8 | . . . . . . . . . . . . . 1 . 3 2 1 . 1 Misfires 11 | . . . . . . . . . . . . . 1 . 1 5 2 2 . Alerts 3 | . . . . . . . . . . . . . . . . . 1 . 2 Misdirections 27 | . . . . . . . . . . . . 2 . 4 8 . 1 . 12 Targeting Errors 94 | . . 2 . . . . . . . . . 1 3 2 6 12 7 6 55 Weapon Failures 22 | . . . . . . . . . . . . . . . 3 5 1 . 13 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 1410 | . . . . 34 . 56 . . . . . 53 394 29 73 400 309 . 62 Projectiles 682 | . . . . . . . . . . . . 52 156 . . 292 121 . 61 Explosions 546 | . . . . . . 20 . . . . . . 236 29 73 100 88 . . Melee 182 | . . . . 34 . 36 . . . . . 1 2 . . 8 100 . 1 Knockbacks 145 | . . . . . . . 4 . 1 . 2 10 50 . 2 57 11 1 7 Impact 2 | . . . . . . . . . . . . . . . . . . 1 1 Kinetic 135 | . . . . . . . 4 . 1 . 2 10 48 . 2 51 11 . 6 Secondary 8 | . . . . . . . . . . . . . 2 . . 6 . . . Self-Inflicted Damage 722 | . . . 16 . . 69 . . . . . . 340 . 96 136 65 . . Shots 20 | . . . 1 . . 5 . . . . . . 7 . 1 4 2 . . Rammed 37 | . . . . . . . . . . . . 5 1 . . 1 9 14 7 Targets Rammed 38 | . . . . . . . . . . . . 5 2 . . 1 9 14 7 Kicked 1 | . . . . . . . . . . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 554 | . 234 281 65 3 . 112 417 274 279 . 265 381 529 236 280 486 332 399 554 Average Temperature 133 | . 84 155 15 3 . 51 166 140 125 . 120 136 170 102 84 136 107 143 137 Received Heat Transfer 3958 | . 246 117 101 114 . 306 . 108 . . 84 168 492 . 75 432 534 412 769 Effects 39 | . . 1 . . . . . 1 . . . . 15 . . 6 1 8 7 Shutdowns 14 | . . . . . . . . . . . . . 4 . . 2 . 3 5 Energy Bleed 6 | . . . . . . . . . . . . . 3 . . 2 . 1 . Interference 9 | . . 1 . . . . . 1 . . . . 2 . . 1 1 3 . Matter Decay 2 | . . . . . . . . . . . . . 2 . . . . . . Short Circuit 3 | . . . . . . . . . . . . . . . . 1 . . 2 Damage (minor) 5 | . . . . . . . . . . . . . 4 . . . . 1 . Siege Activations 11 | . . . . . . . . . . . . . . . . 1 . 5 5 Total Turns 225 | . . . . . . . . . . . . . . . . 19 . 98 108 Longest Duration 50 | . . . . . . . . . . . . . . . . 19 . 37 50 Robots Corrupted 4 | . 1 . . . . . . . . . . . . . . . . 2 1 Combat Hostiles 4 | . 1 . . . . . . . . . . . . . . . . 2 1 Parts Fried 9 | . 2 . . . . . . . . . . 2 . . . . . 4 1 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 16 | . 1 . . . . . 1 . 1 . . . . . . . 2 8 3 Heat Transferred 8424 | . 211 337 . . . 100 300 885 359 . . 647 550 . 100 . 496 2479 1960 Parts Sabotaged 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . . 1 . 1 . . . . . . 2 . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Peak Influence 1223 | . 230 50 277 140 . . 103 . . . . 671 1217 569 1097 1037 760 1223 891 Initial 696 | . . 5 19 3 . . 56 . . . . . 306 425 258 498 582 315 696 Average 392 | . 99 39 117 61 . . 23 . . . . 314 380 508 780 443 593 547 726 Maximum Alert Level 4 | . 1 . 1 . . . . . . . . 2 4 2 3 3 3 4 3 Low Security (%) 34 | 100 87 100 83 100 . . 100 . . . . 44 19 . . . . 22 . Level 1 19 | . 12 . 16 . . . . . . . . 5 42 1 3 52 . 28 . Level 2 29 | . . . . . . . . . . . . 50 27 98 33 41 88 13 39 Level 3 15 | . . . . . . . . . . . . . 6 . 62 5 11 27 60 Level 4 1 | . . . . . . . . . . . . . 3 . . . . 7 . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 61 | . 3 . 1 1 . 1 2 . . . . 4 11 . 4 6 9 7 12 Investigation 6 | . 1 . . 1 . . . . . . . 1 1 . . . . 1 1 Extermination 24 | . . . . . . . 2 . . . . 2 5 . 2 3 1 4 5 Reinforcement 12 | . 2 . 1 . . . . . . . . . . . 1 . 5 1 2 Assault 16 | . . . . . . 1 . . . . . 1 4 . 1 1 3 1 4 Garrison 3 | . . . . . . . . . . . . . 1 . . 2 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . 1 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 1 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Distress Signals 15 | . 1 . 2 . . . 1 . . . . . 1 . 3 1 . 5 1 Communications Jammed 115 | . . . . . . . . . . . . 2 53 . . . 36 24 . Distress Signals 114 | . . . . . . . . . . . . 2 53 . . . 36 23 . Times Spotted 407 | . 12 2 25 8 . 24 4 8 7 . 8 25 54 4 14 38 42 60 72 Peak Tracking Total 22 | . 3 2 5 3 . 8 3 5 3 . 4 5 7 2 5 11 13 7 22 Tactical Retreats 22 | . 3 . 4 . . 2 1 . . . . 2 3 . . . 1 1 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Traps Triggered 16 | . 3 . . . . . . . . . . 2 1 . 4 . . 4 2 Indirectly 3 | . . . . . . . . . . . . . . . 3 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . 1 . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Machines Disabled 49 | . . . 2 1 . . . . . . . 1 14 . 21 4 5 . 1 Max in Single Turn 13 | . . . 1 1 . . . . . . . 1 3 . 13 1 1 . 1 Garrison Access 4 | . . . . . . . . . . . . 1 1 . . . 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Machines Accessed 30 | . 4 . 4 1 . . 4 1 1 4 . 3 3 . . . 1 2 2 Terminals 5 | . 2 . 3 . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . . . 1 1 . . . . 1 1 Repair Stations 2 | . 1 . . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . Scanalyzers 3 | . . . 1 . . . 1 . . . . . 1 . . . . . . Garrison Access 6 | . . . . . . . 1 . . . . 1 1 . . . 1 1 1 Total Hacks 92 | . 10 . 14 1 . . 6 1 1 29 . 10 11 . . . 2 4 3 Successful 66 | . 7 . 11 1 . . 2 1 1 29 . 4 6 . . . 1 2 1 Failed 26 | . 3 . 3 . . . 4 . . . . 6 5 . . . 1 2 2 Catastrophic 3 | . 1 . . . . . 2 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 53 | . 8 . 3 . 7 . 1 . . 2 . 3 . . 7 7 3 7 5 Terminals 16 | . 8 . 8 . . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . . . . . 5 2 . . . . 3 2 Repair Stations 3 | . 1 . . . . . 2 . . . . . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 . . . . 3 . . . . . . . Scanalyzers 14 | . . . 6 . . . 1 . . . . . 7 . . . . . . Garrison Access 10 | . . . . . . . 2 . . . . 2 2 . . . 2 1 1 Terminal Hacks 38 | . 2 . 4 1 . . . 1 1 29 . . . . . . . . . Record 12 | . . . . . . . . . 1 11 . . . . . . . . . Part Schematic 9 | . . . . . . . . . . 9 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . 3 . . . . . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . . . . . Branch Access Points 2 | . 1 . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . 2 . . . . . 1 1 Load Schematic 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Build 1 | . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . Scanalyzer 12 | . . . 6 . . . . . . . . . 6 . . . . . . Insert Component 5 | . . . 2 . . . . . . . . . 3 . . . . . . Analyze 7 | . . . 4 . . . . . . . . . 3 . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . . 1 . . Seal Access 2 | . . . . . . . . . . . . 1 . . . . 1 . . Unauthorized Hacks 8 | . 5 . 1 . . . 1 . . . . . . . . . . 1 . Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . Botnet 3 | . 2 . 1 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . 1 . . . . . . . . . . . . Mechanics 2 | . 1 . . . . . 1 . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 . 4 . . . 3 . . . . 3 3 . . . . 1 2 Full Trace Events 4 | . . . 2 . . . . . . . . 1 1 . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . 2 . . . . . . 9 . . 2 . . . . . . Parts Built 1 | . . . . . . . . . . . . 1 . . . . . . . Matter 285 | . . . . . . . . . . . . 285 . . . . . . . Time 76 | . . . . . . . . . . . . 76 . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . 5 . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . . . . . . . . . 2 . . . . . . Part Schematics Acquired 4 | . . . 2 . . . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . 1 . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Total Allies 29 | . . . . . 4 . . . . . 1 . . 19 . . . 5 . Largest Group 19 | . . . . . 4 4 . . . . 1 . . 19 11 . . 4 . Highest-Rated Group 696 | . . . . . 150 150 . . . . 94 . . 696 454 . . 369 . Highest-Rated Ally 114 | . . . . . 39 39 . . . . 94 . . 50 50 . . 114 . Zionite Dispatches 4 | . . . . . . . . . . . . . . . . . . 3 1 Light 1 | . . . . . . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . . 1 Resource Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders 19 | . . . . . . 1 2 . . . . . . . 5 4 . 5 2 STAY 1 | . . . . . . . . . . . . . . . . . . 1 . ROAM 1 | . . . . . . . . . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . . . . . . . . . 1 . DROP 2 | . . . . . . . . . . . . . . . . . . 2 . EXPLORE 11 | . . . . . . 1 1 . . . . . . . 5 2 . . 2 RETURN 3 | . . . . . . . 1 . . . . . . . . 2 . . . Ally Attacks 254 | . . . . . . 20 . . . . 14 . . 152 16 . . 52 . Total Damage 10411 | . . . . . . 653 . . . . 625 . . 5819 694 . . 2620 . Kills 35 | . . . . . . 5 . . . . 3 . . 10 6 . . 11 . Allies Corrupted 4 | . . . . . . . . . . . . . . 1 3 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 2 2 . . 1 . 3 . . . . . . . . Drone Launches 12 | . . . . . . 1 1 . . . . . . . 6 2 . . 2 Drone Recoveries 10 | . . . . . . 1 1 . . . . . . . 4 2 . . 2 Zionite Intel Received 3 | . . . . . . . . . . . . . . . 1 1 . . 1 Main Access 2 | . . . . . . . . . . . . . . . 1 . . . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Turns Passed 24921 | 92 411 155 883 828 1793 1413 1744 1676 1178 204 1996 1727 3011 407 908 1932 876 2039 1648 Spaces Moved 11461 | 52 229 81 445 462 1410 759 801 750 499 114 810 727 1221 199 389 670 313 843 687 Core 277 | 13 . . . . . . . . . . . . . . . . 14 125 125 Treads 8615 | 39 19 . 217 462 202 709 801 750 499 114 810 727 429 199 389 670 299 718 562 Legs 1288 | . 187 81 228 . . . . . . . . . 792 . . . . . . Wheels 1258 | . . . . . 1208 50 . . . . . . . . . . . . . Hover 23 | . 23 . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 56 120 120 160 100 110 160 180 180 180 180 160 150 180 180 187 50 50 50 Average Speed 163 | 149 116 124 153 160 117 160 169 180 180 180 180 174 167 180 184 193 195 160 159 Slowest Speed 450 | 160 160 150 200 160 160 185 200 180 180 180 180 185 270 180 200 240 230 450 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 44 23 45 90 91 90 20 78 71 79 75 14 32 93 20 20 37 27 22 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 4 | . 1 1 . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 6 | . 1 . 1 . . . 1 . . . . . . . 1 1 . 1 . Unknown Exits Taken 11 | 1 . 1 . 1 1 1 . 1 1 1 1 1 . . . . 1 . . Scrap Searched 16 | . . . . 1 4 2 . 2 3 . 4 . . . . . . . . Spaces Dug 119 | . . . 3 . . . 20 1 15 . 1 4 43 . 2 20 7 2 1 Terrain Destroyed 813 | . . . 15 8 . 39 20 14 15 . 48 33 260 79 69 135 32 17 29 Melee 68 | . . . 2 . . . 20 1 2 . 1 4 17 . 2 13 6 . . Projectile 182 | . . . 1 . . . . 5 . . 2 29 52 . 8 32 7 17 29 AOE 563 | . . . 12 8 . 39 . 8 13 . 45 . 191 79 59 90 19 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Low Low Dat Pro Fac Fac Was Fac Res Tes Res Acc Total 16157 | 63 320 109 586 531 1555 896 1134 1043 749 113 1330 1061 1962 242 547 1117 483 1294 1022 Wait 2542 | . 32 19 24 21 111 64 228 246 217 . 486 161 387 10 43 204 49 132 108 Move 11443 | 51 228 80 444 461 1409 758 800 749 498 113 809 726 1221 198 388 669 312 842 687 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 366 | 6 9 . 32 8 15 6 28 9 1 . 3 25 65 9 19 30 12 58 31 Fast Attach 127 | 6 3 1 4 3 3 6 6 3 1 . 2 7 9 3 10 5 5 33 17 Attach 185 | . 4 2 5 2 2 8 5 1 1 . . 13 36 6 12 16 16 24 32 Detach 24 | . . . . . . 1 . . . . . 1 4 1 5 3 1 6 2 Swap 420 | . 3 1 14 9 2 16 18 12 18 . 20 45 70 3 24 70 21 37 37 Drop 319 | . 11 . 23 15 13 8 19 9 2 . 5 23 56 6 27 30 9 43 20 Fire 550 | . 30 6 38 1 . 19 9 13 9 . 4 34 78 6 17 70 30 105 81 Melee 140 | . . . 2 11 . 10 21 1 2 . 1 19 34 . 2 19 18 . . Ram 1 | . . . . . . . . . . . . . . . . . 1 . . Kick 2 | . . . . . . . . . . . . . 2 . . . . . . Crush 36 | . . . . . . . . . . . . 5 . . . 1 9 14 7 Escape Stasis 2 | . . . . . . . . . . . . 2 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / *Min / Sto) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Waste -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 397 | -10/Materials | Identified exit to Mines 430 | -10/Materials | Discovered new exit (range 16) 504 | -10/Materials | Entered Mines 547 | -10/Mines | Core integrity fell below 50% 572 | -10/Mines | Met a Derelict bent on vengeance 573 | -10/Mines | Learned location of Mines (-9) 633 | -10/Mines | Discovered new exit (range 12) 636 | -10/Mines | Assembled infested the area 641 | -10/Mines | Assisted by a Guerilla fighting off Assembled 659 | -10/Mines | Entered Materials 659 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 669 | -9/Materials | Identified exit to Mines 669 | -9/Materials | Identified exit to Storage 1104 | -9/Materials | Discovered new exit (range 9) 1377 | -9/Materials | Build established: Scavenger-Mutant 1542 | -9/Materials | Entered Mines 1631 | -9/Mines | Discovered new exit (range 13) 1685 | -9/Mines | Met a Derelict shopkeep closing up shop 2003 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2007 | -9/Mines | Found Prototype Device 2007 | -9/Mines | Identified Exp. Sensor Array 2088 | -9/Mines | Discovered new exit (range 13) 2095 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2139 | -9/Mines | Learned location of 1 exit from Materials 2253 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2370 | -9/Mines | Entered Zion 2519 | -7/Zion | Discovered new exit (range 14) 2631 | -7/Zion | System corruption cleaned by Quarantine Array 2904 | -7/Zion | Learned location of Armory (-3) 2964 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2976 | -7/Zion | Given the Hacking Drone Bay 2979 | -7/Zion | Found Prototype Device 2980 | -7/Zion | Identified Hacking Drone Bay 3001 | -7/Zion | Build established: Mutant 3118 | -7/Zion | Learned location of 1 exit from Factory 3246 | -7/Zion | Opened final containment barrier to the Deep Caves 3263 | -7/Zion | Discovered new exit (range 3) 3263 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3343 | -7/Zion | Received a visual enhancement algorithm 3464 | -7/Zion | Found Prototype Device 3560 | -7/Zion | Imprinted 3562 | -7/Zion | Declared Zion's savior 3815 | -7/Zion | Identified Bomb Factory No. 2 4163 | -7/Zion | Entered Proximity Caves 4163 | -6/Proximity Caves | Accompanied by 4 allies 4545 | -6/Proximity Caves | Build established: Scavenger-Mutant 5063 | -6/Proximity Caves | Learned 12 Factory zone layouts 5074 | -6/Proximity Caves | Learned 4 Factory zone layouts 5165 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5187 | -6/Proximity Caves | Core integrity fell below 50% 5230 | -6/Proximity Caves | Core integrity fell below 20% 5255 | -6/Proximity Caves | Lost 5 parts (1p1n2u1w) 5468 | -6/Proximity Caves | Build established: Mutant 5554 | -6/Proximity Caves | Discovered new exit (range 10) 5576 | -6/Proximity Caves | Entered Factory 5576 | -6/Factory | Evolved 6 slots: Utility x5, Weapon x1 5577 | -6/Factory | Identified exit to Lower Caves 5578 | -6/Factory | Identified exit to Extension 5736 | -6/Factory | Found Prototype Processor 5736 | -6/Factory | Identified Exp. Targeting Computer 5740 | -6/Factory | Found Exp. Targeting Computer 5743 | -6/Factory | Found Exp. Targeting Computer 5746 | -6/Factory | Found Faulty Exp. Targeting Computer 5958 | -6/Factory | Build established: Derelict-Mutant 6500 | -6/Factory | Build established: Mutant 6981 | -6/Factory | Terminal network hard line cut 7279 | -6/Factory | Found Launcher Loader 7317 | -6/Factory | Build established: Hauler-Skirmisher 7320 | -6/Factory | Entered Lower Caves 7782 | -6/Lower Caves | Encountered a Warlord checkpoint 8171 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8951 | -6/Lower Caves | Discovered new exit (range 20) 8996 | -6/Lower Caves | Entered another Lower Caves area 9360 | -6/Lower Caves | Build established: Hauler-Assassin 9832 | -6/Lower Caves | Build established: Hauler-Skirmisher 10108 | -6/Lower Caves | Discovered new exit (range 12) 10174 | -6/Lower Caves | Entered Data Miner 10174 | -6/Data Miner | Discovered new exit (range 6) 10201 | -6/Data Miner | Met Data Miner 10277 | -6/Data Miner | Learned location of Section 7 (-2) 10277 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10306 | -6/Data Miner | Received God Mode back door access code from Data Miner 10378 | -6/Data Miner | Entered Proximity Caves 10484 | -5/Proximity Caves | Spotted B-75 Beast 10486 | -5/Proximity Caves | Escorted by Enhanced Grunt 10743 | -5/Proximity Caves | Learned Factory emergency access door positions 10927 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11129 | -5/Proximity Caves | Learned Factory emergency access door positions 11266 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11301 | -5/Proximity Caves | Found Prototype Device 11301 | -5/Proximity Caves | Identified Exp. Thermal Shield 12360 | -5/Proximity Caves | Discovered new exit (range 7) 12374 | -5/Proximity Caves | Entered Factory 12374 | -5/Factory | Evolved 2 slots: Utility x2 12375 | -5/Factory | Identified exit to Upper Caves 13185 | -5/Factory | Local fabrication network quarantined 13252 | -5/Factory | Fabricated Lgt. Regenerative Plating (x1) 13341 | -5/Factory | Discovered new exit (range 11) 13861 | -5/Factory | Terminal network hard line cut 13874 | -5/Factory | First assault squad dispatched 13949 | -5/Factory | System corruption reached 10% 14001 | -5/Factory | Lost 5 parts (2u3w) 14101 | -5/Factory | Entered another Factory area 14101 | -4/Factory | Evolved 2 slots: Utility x2 14634 | -4/Factory | Build established: Hauler-Mutant 15062 | -4/Factory | Incoming assault squad redirected 15136 | -4/Factory | Lost 5 parts (1n1u3w) 15432 | -4/Factory | Terminal network hard line cut 16203 | -4/Factory | Found Quantum Capacitor 16351 | -4/Factory | First assault squad dispatched 16895 | -4/Factory | Core integrity fell below 50% 16926 | -4/Factory | Lost 5 parts (1p2u2w) 17016 | -4/Factory | Garrison activated, responded to threat 17112 | -4/Factory | Sucked down chute 17112 | -4/Factory | Entered Waste 17127 | -4/Waste | EMP discharged 17127 | -4/Waste | System corruption reached 10% 17140 | -4/Waste | Spotted C-40 Crusher 17195 | -4/Waste | Spotted C-40 Crusher 17218 | -4/Waste | Spotted C-40 Crusher 17227 | -4/Waste | Met Warlord forces unprepared to attack 17227 | -4/Waste | EMP discharged 17228 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 17235 | -4/Waste | Allies destroyed C-40 Crusher 17241 | -4/Waste | Allies destroyed C-40 Crusher 17247 | -4/Waste | Allies destroyed C-40 Crusher 17327 | -4/Waste | EMP discharged 17327 | -4/Waste | System corruption reached 30% 17349 | -4/Waste | Spotted C-40 Crusher 17351 | -4/Waste | Allies destroyed C-40 Crusher 17369 | -4/Waste | Spotted C-40 Crusher 17378 | -4/Waste | Allies destroyed C-40 Crusher 17380 | -4/Waste | Found Damper Plating 17420 | -4/Waste | Spotted C-40 Crusher 17427 | -4/Waste | EMP discharged 17430 | -4/Waste | Destroyed C-40 Crusher 17495 | -4/Waste | Discovered new exit (range 10) 17519 | -4/Waste | Entered Factory 17519 | -4/Factory | Accompanied by 11 allies 17587 | -4/Factory | Found Launcher Loader 17956 | -4/Factory | Discovered new exit (range 19) 18039 | -4/Factory | Identified exit to Upper Caves 18269 | -4/Factory | First assault squad dispatched 18289 | -4/Factory | Incoming assault squad redirected 18303 | -4/Factory | Retrieved Zion intel report: Main Access 18303 | -4/Factory | Identified exit to Research 18427 | -4/Factory | Entered Research 18427 | -3/Research | Evolved 2 slots: Utility x2 18428 | -3/Research | Identified exit to Armory 18716 | -3/Research | Build established: Hauler-Skirmisher 19059 | -3/Research | Retrieved Zion intel report: Guard Positions 19671 | -3/Research | Terminal network hard line cut 19921 | -3/Research | Discovered new exit (range 45) 20177 | -3/Research | First assault squad dispatched 20219 | -3/Research | Garrison activated, responded to threat 20296 | -3/Research | Destroyed 16 combat bots 20339 | -3/Research | Identified exit to Testing 20359 | -3/Research | Entered Testing 20497 | -3/Testing | Build established: Hauler-Mutant 20560 | -3/Testing | Found Prototype Device 20560 | -3/Testing | Identified Exp. Hardlight Generator 20692 | -3/Testing | Spotted PP-BUXFSOM729 20704 | -3/Testing | Destroyed PP-BUXFSOM729 20717 | -3/Testing | Found Prototype Energy Gun 20859 | -3/Testing | First assault squad dispatched 20864 | -3/Testing | Found Prototype Ballistic Cannon 20892 | -3/Testing | Incoming assault squad redirected 21029 | -3/Testing | Scanned by Researcher 21043 | -3/Testing | System corruption reached 10% 21080 | -3/Testing | Lost 3 parts (1p1n1w) 21110 | -3/Testing | Identified Enh. Gamma Rifle 21167 | -3/Testing | Identified Omega Cannon 21179 | -3/Testing | Incoming assault squad redirected 21190 | -3/Testing | System corruption reached 30% 21195 | -3/Testing | Core integrity fell below 50% 21223 | -3/Testing | Core integrity fell below 20% 21227 | -3/Testing | Released all parts (5) 21232 | -3/Testing | Discovered new exit (range 6) 21235 | -3/Testing | Entered Research 21235 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 21238 | -2/Research | Lost 19 parts (2p1n11u5w) 21252 | -2/Research | Zion Infowar Resupply teleported in 21264 | -2/Research | Found Prototype Processor 21264 | -2/Research | Identified Spectral Analyzer 21272 | -2/Research | Found Exp. Sensor Array 21452 | -2/Research | Zion Resource Resupply teleported in 22208 | -2/Research | Zion Light squad teleported in 22579 | -2/Research | Terminal network hard line cut 22716 | -2/Research | Destroyed 7 combat bots 22808 | -2/Research | Found Hvy. Reflective Plating 22830 | -2/Research | Found Imp. Powered Armor 23225 | -2/Research | Lost 5 parts (3u2w) 23235 | -2/Research | First assault squad dispatched 23238 | -2/Research | Discovered new exit (range 9) 23251 | -2/Research | Identified exit to Access 23274 | -2/Research | Entered Access 23274 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 23566 | -1/Access | First assault squad dispatched 23586 | -1/Access | Incoming assault squad redirected 23760 | -1/Access | Build established: Scavenger-Gunner 24519 | -1/Access | Retrieved Zion intel report: Main Access 24519 | -1/Access | Identified exit to Surface 24520 | -1/Access | Zion Recon squad teleported in 24577 | -1/Access | System corruption reached 10% 24599 | -1/Access | System corruption reached 30% 24646 | -1/Access | Lost 12 parts (2p2n4u4w) 24669 | -1/Access | Incoming assault squad redirected 24736 | -1/Access | Lost 11 parts (1p1n2u7w) 24753 | -1/Access | Found Enh. Gamma Rifle 24756 | -1/Access | Found Hvy. Reactive Plating 24848 | -1/Access | Terminal network hard line cut 24858 | -1/Access | Core integrity fell below 50% 24860 | -1/Access | Incoming investigation squad redirected 24876 | -1/Access | Incoming assault squad redirected 24881 | -1/Access | Core integrity fell below 20% 24909 | -1/Access | Lost 25 parts (3p5n11u6w) 24921 | -1/Access | Spotted B-99 Colossus 24922 | -1/Access | Spotted B-99 Colossus 24922 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- 24876_ ALERT: Higher priority target reported, redirecting assault. 24876_ Penetrated by Slug. 24877_ Slug penetrates Wall. 24877_ Penetrated by Slug. 24877_ Adv. Medium Treads destroyed. 24878_ Critical hit. 24878_ Biometal Leg destroyed. 24880_ Penetrated by Slug. 24881_ Slug penetrates G-73 Enforcer. 24882_ KBLG0%|CGJMS1Y127PNJZ,OYSTNCDQI 24883_ Slug penetrates Wall. 24884_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 24897_ System corrupted: IFF burst signal emitted. 24901_ P-80 Master resets U-05 Engineer, system corruption cleaned. 24913_ Imp. Targeting Computer destroyed. 24922_ Triggered Stasis Trap. 24922_ A bubble of rippling energy engulfs the area. 24922_ Field strength at 94. [Achievement: 30k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????