Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.11 @ 00:12:14 // Winter2019/RPGLIKE Player: Xii Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (532) 2660 Value Destroyed (31182) 31182 Prototype IDs (53) 1060 Alien Tech Used (8) 1600 Bonus (61093) 61093 TOTAL SCORE: 105295 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 21928 Follower Combat Kills 270 Aligned with FarCom 300 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 10000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -1405 Cogmind --------- Core Integrity 1600/1600 Matter 899/925 Energy 1532/1540 System Corruption 13% Temperature Cool (8) Movement Hovering (148) Ox1 Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (4) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- Experimental Cooling System Experimental Energy Well Matter Filter Advanced Weapon Cycler Reaction Control System Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Force Field > --- WEAPON (7) ------- Helical Railgun XL Autogun Array Multirail Multirail > --- INVENTORY (6) ---- Experimental Energy Well (1000) Experimental Matter Compressor (500) Sigix Containment Pod Sigix Containment Pod Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Experimental Energy Well Matter Filter Advanced Weapon Cycler Reaction Control System Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Helical Railgun XL Autogun Array Multirail Multirail > --- INVENTORY -------- Experimental Energy Well Experimental Matter Compressor Sigix Containment Pod Sigix Containment Pod [Rating: 213] Favorites ----------- Power Particle Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Linear Gravjet Utility Advanced Force Field Device Advanced Force Field Storage Experimental Energy Well Processor Improved Signal Interpreter Hackware Ghost Barrier Protection Centrium Heavy Armor Plating Weapon XL Autogun Array Energy Gun Medium Laser Ballistic Gun XL Autogun Array Launcher Smartbomb Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Slots Evolved 19 | 2 . . 2 . 4 . 2 1 3 3 1 . . . 1 . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 3 | 1 . . . . 1 . . . 1 . . . . . . . Utility 9 | . . . . . 3 . . 1 1 3 1 . . . . . Weapon 6 | 1 . . 2 . . . 1 . 1 . . . . . 1 . Parts Attached 189 | 3 3 3 1 . 10 8 3 8 25 24 7 21 25 26 3 19 Power 16 | . . . . . 1 1 1 1 5 2 . . . 3 . 2 Engine 3 | . . . . . . 1 1 1 . . . . . . . . Core 4 | . . . . . 1 . . . 3 . . . . . . . Reactor 9 | . . . . . . . . . 2 2 . . . 3 . 2 Propulsion 30 | 2 1 . . . 4 . . 3 6 . 2 . 7 3 . 2 Treads 2 | 1 . . . . 1 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel 2 | 1 1 . . . . . . . . . . . . . . . Hover 26 | . . . . . 3 . . 3 6 . 2 . 7 3 . 2 Flight . | . . . . . . . . . . . . . . . . . Utility 97 | . 1 . . . 5 3 1 4 9 15 5 16 18 11 . 9 Device 63 | . 1 . . . 2 . . 3 8 13 4 14 12 5 . 1 Storage 7 | . . . . . . . . . 1 1 . . 1 1 . 3 Processor 10 | . . . . . 1 . . . . . 1 2 3 . . 3 Hackware 5 | . . . . . 1 . . . . 1 . . . 3 . . Protection 12 | . . . . . 1 3 1 1 . . . . 2 2 . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 46 | 1 1 3 1 . . 4 1 . 5 7 . 5 . 9 3 6 Energy Gun 3 | 1 . . . . . . . . . . . . . 2 . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 24 | . . 2 1 . . 2 . . . . . 5 . 5 3 6 Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . 1 1 . . . . . . 3 2 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 1 . 2 1 . . . 1 . . Piercing Weapon 5 | . . . . . . . . . . 4 . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . 1 . . . . 1 1 5 1 5 . 7 Parts Lost 3 | . . 1 . . . . . . . . . 1 . . . 1 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . . . . . . . 1 . . . 1 Weapon 1 | . . 1 . . . . . . . . . . . . . . Highest Loss Streak 1 | . . 1 . . . . . . . . . 1 . . . 1 Average Slot Usage (%) 78 | . 99 100 80 62 70 72 67 72 73 69 74 79 85 85 85 79 Engine 2 | . 16 16 13 12 8 7 8 13 2 . . . . . . . Reactor 6 | . . . . . . . . . 4 9 9 9 9 8 8 8 Treads 1 | . 16 16 13 12 8 . . . . . . . . . . . Wheel 1 | . 16 16 13 12 8 . . . . . . . . . . . Hover 16 | . . . . . 2 25 22 20 21 14 15 18 18 18 17 17 Device 24 | . 15 16 13 12 19 13 7 12 16 22 28 30 36 35 35 23 Storage 2 | . . . . . . . . . 1 4 4 4 4 2 . 3 Processor 1 | . . . . . 6 8 7 6 3 . 2 . . . . . Protection 4 | . . . . . 4 8 7 5 5 4 4 4 2 4 4 6 Ballistic Gun 9 | . 13 9 13 12 9 7 7 6 5 4 4 7 9 8 10 15 Piercing Weapon 1 | . . . . . . . . . . 2 4 4 4 4 4 1 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 140 | 9 11 12 21 21 25 46 60 59 95 100 102 109 106 110 114 140 Greatest Support 133 | 10 10 10 10 10 33 38 38 51 79 75 81 81 133 133 133 133 Greatest Overweight (x) 2 | . 1 1 2 2 2 1 1 1 1 1 1 1 1 . . 1 Average Overweight (x) . | . . . 1 2 1 . 1 1 . 1 1 1 . . . . Largest Inventory Capacity 6 | . 1 1 2 2 2 3 3 3 4 4 4 4 5 6 6 6 Average Capacity 4 | . . 1 1 2 2 2 3 3 3 4 4 4 4 5 6 6 Most Carried 6 | . 1 1 2 2 2 3 3 3 4 4 4 4 5 6 6 6 Average Carried 4 | . . . 1 2 2 2 2 2 2 3 3 4 4 5 6 5 Final Capacity 6 | . 1 1 2 2 2 3 3 3 4 4 4 4 5 6 6 6 Final Carried 6 | . 1 1 2 2 2 3 3 3 3 4 4 4 5 6 6 6 Class Distribution -------------------- 21% | Alien-Executioner 19% | Alien-Scout 16% | Assassin 10% | Alien-Assassin 9% | Scavenger-Assassin 6% | Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scout | -7/Factory Assassin | -6/Factory Assassin | -5/Factory Scavenger-Scout | -4/Factory Assassin | -3/Research Scavenger-Assassin | -3/Quarantine Alien-Assassin | -3/Section 7 Alien-Assassin | -2/Research Alien-Scout | -2/Testing Alien-Scout | -1/Access Alien-Executioner | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Matter Collected 17545 | 245 122 88 102 . 355 410 . 377 2081 2421 333 3016 1522 2103 791 3579 Remotely 13129 | . . . . . 355 325 . . 1228 1825 130 3016 1522 2103 791 1834 Salvage Created 28908 | 82 397 88 . . 687 529 . 525 2725 2965 613 4875 2306 4841 2245 6030 Parts 1405 | 3 36 13 . . 45 24 6 20 128 181 55 247 102 233 101 211 Haulers Intercepted 7 | . 1 . . . 1 . . . 1 . . . 3 1 . . Recyclers Shooed 3 | 1 . . . . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Combat Hostiles Destroyed 424 | . 10 8 . . 7 8 1 9 48 59 9 71 26 61 27 80 Guns 390 | . 7 1 . . 7 8 1 9 39 45 9 71 26 61 27 79 AOE 33 | . 3 7 . . . . . . 9 14 . . . . . . Classes Destroyed 23 | 2 6 . . . 1 1 . 3 4 2 . 3 1 . . . Worker 18 | . 2 . . . . 1 . 1 3 . 1 1 2 2 4 1 Builder 18 | . 2 . . . 2 . . . 3 . 1 1 2 7 . . Tunneler 4 | 1 . 1 . . . 1 . . . . . . . . 1 . Hauler 7 | . 1 . . . 1 . . . 1 . . . 3 1 . . Recycler 15 | 1 2 . . . 2 . . 1 1 3 . . . 1 . 4 Mechanic 3 | . . . . . . . . . . 1 . . . 2 . . Operator 7 | . . . . . . 1 . . . 1 2 . . 2 . 1 Drone 2 | . . . . . . . . . . 2 . . . . . . Watcher 27 | . 1 . . . 3 1 . . 5 4 . 3 1 3 2 4 Swarmer 44 | . 6 6 . . . 3 . . 9 3 . . 5 . . 12 Saboteur 8 | . . . . . . . . . 1 1 . 4 . 1 . 1 Grunt 178 | . 4 2 . . 5 3 . 2 23 27 6 33 9 24 20 20 Brawler 21 | . . . . . . . . . 5 2 . 4 . 8 . 2 Duelist 24 | . . . . . . . . 1 2 2 . 7 . 9 1 2 Protector 10 | . . . . . . . . . 2 3 . 1 . 2 . 2 Researcher 1 | . . . . . . . . . . . . 1 . . . . Sentry 34 | . . . . . 2 2 1 1 1 12 . 9 1 1 3 1 Demolisher 2 | . . . . . . . . . . . . . 2 . . . Hunter 29 | . . . . . . . . . 1 3 . 4 6 6 2 7 Programmer 58 | . . . . . . . . 2 4 6 3 4 3 10 1 25 Behemoth 2 | . . . . . . . . . . . . 1 . . . 1 S7 Guard 2 | . . . . . . . . . . . . 2 . . . . M Guard 2 | . . . . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . . . . . 2 Alpha 7 3 | . . . . . . . . . . . . 2 . . . 1 Assembled 9 | . . . . . . . . 3 . . . . 2 . . 4 Best Kill Streak 31 | 2 7 6 . . 8 9 1 3 10 19 5 8 12 21 16 31 Combat Bots Only 31 | . 5 6 . . 4 5 1 3 8 18 3 8 9 16 13 31 Max Kills in Single Turn 4 | 1 2 3 . . 2 1 1 2 4 4 2 2 2 3 4 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 1 Exploded 4 | . 2 3 . . . . . . 3 4 . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Damage Taken 11326 | . 509 160 . . 130 108 61 275 1026 1080 390 2307 412 1410 825 2633 Core 7697 | . 402 127 . . 94 71 32 196 619 677 241 1479 322 1060 592 1785 Absorbed by Shields 10084 | . . . . . . . . 40 582 1149 403 2423 420 1475 864 2728 Redirected to Core 6948 | . 327 107 . . 94 71 32 196 557 614 227 1330 228 944 541 1680 Core Remaining (%) 80 | 100 . . . 62 72 60 81 100 100 . . 25 . 100 . 100 Volleys Fired 998 | 5 38 15 . . 17 22 3 20 119 133 21 189 55 126 52 183 Largest 4 | 2 2 2 . . 1 1 1 1 1 1 1 2 2 2 3 4 Hottest 188 | 70 70 83 . . 60 60 60 60 60 60 60 105 105 105 140 188 Shots Fired 1785 | 10 74 19 . . 17 22 3 20 119 133 21 305 110 252 111 569 Gun 1749 | 10 72 9 . . 17 22 3 20 108 120 21 305 110 252 111 569 Cannon . | . . . . . . . . . . . . . . . . . Launcher 36 | . 2 10 . . . . . . 11 13 . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 1704 | 5 36 5 . . 17 22 3 20 108 120 21 305 110 252 111 569 Thermal 45 | 5 36 4 . . . . . . . . . . . . . . Explosive 36 | . 2 10 . . . . . . 11 13 . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 69 | 4 7 3 . . 14 9 7 15 26 50 22 44 44 43 35 69 Robot Miss Streak 7 | 2 5 2 . . 5 3 2 3 6 3 1 7 4 3 3 4 Penetration Max 2 | . . . . . . . . . . . . 2 2 2 1 2 Secondary Targets 32 | . 2 . . . . . . . . . . 7 1 2 6 14 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 1 1 1 1 Shots Hit Robots 1642 | 6 46 8 . . 17 22 3 21 115 131 22 289 105 255 109 493 Core Hits 1544 | 3 26 13 . . 22 17 2 20 140 198 28 255 100 247 106 367 Critical Hits 34 | . . . . . . . . 1 . . . 3 4 6 5 15 Critical Kills 9 | . . . . . . . . 1 . . . 1 1 2 1 3 Critical Parts Destroyed 20 | . . . . . . . . . . . . 2 3 4 4 7 Melee Attacks 252 | . . . . . . 5 1 5 25 38 20 53 14 37 17 37 Impact 5 | . . . . . . 5 . . . . . . . . . . Slashing 45 | . . . . . . . 1 5 25 14 . . . . . . Piercing 202 | . . . . . . . . . . 24 20 53 14 37 17 37 Sneak Attacks 14 | . . . . . . . . 1 3 2 1 1 1 4 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 103786 | 81 771 526 . . 939 1150 121 1309 9660 12945 1911 19743 5760 16361 6420 26089 Guns 94357 | 81 626 62 . . 939 1150 121 1194 6482 8729 1721 19636 5633 15754 6420 25809 Cannons . | . . . . . . . . . . . . . . . . . Explosions 7493 | . 145 464 . . . . . . 2843 3878 . . . . . 163 Melee 1936 | . . . . . . . . 115 335 338 190 107 127 607 . 117 Ramming . | . . . . . . . . . . . . . . . . . Kinetic 93969 | 44 299 38 . . 939 1150 121 1194 6482 8729 1721 19636 5633 15754 6420 25809 Thermal 388 | 37 327 24 . . . . . . . . . . . . . . Explosive 7493 | . 145 464 . . . . . . 2843 3878 . . . . . 163 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 788 | . . . . . . . . 115 335 338 . . . . . . Piercing 1148 | . . . . . . . . . . . 190 107 127 607 . 117 Highest Corruption 13 | . . . . . . . . 1 1 3 3 2 . 6 . 13 Average Corruption 6 | . . . . . . . . 1 1 2 1 1 . 4 . 12 Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 259 | . . . . . . . . 1 2 15 2 13 . 30 . 196 Message Errors 40 | . . . . . . . . 1 1 3 1 3 . 1 . 30 Matter Fused 33 | . . . . . . . . . . 2 1 . . 5 . 25 Heat Flow Errors 10 | . . . . . . . . . . 1 . 1 . 1 . 7 Energy Discharges 26 | . . . . . . . . . . 3 . 2 . 2 . 19 Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 24 | . . . . . . . . . . 3 . 1 . 4 . 16 Data Loss (major) 7 | . . . . . . . . . . . . . . . . 7 Misfires 4 | . . . . . . . . . . . . . . 1 . 3 Alerts 6 | . . . . . . . . . . . . . . . . 6 Misdirections 29 | . . . . . . . . . . . . . . . . 29 Targeting Errors 69 | . . . . . . . . . 1 3 . 4 . 15 . 46 Weapon Failures 10 | . . . . . . . . . . . . 2 . 1 . 7 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 363 | . 5 10 . . . . . . 57 206 . . . 67 . 18 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 186 | . 5 10 . . . . . . 57 96 . . . . . 18 Melee 177 | . . . . . . . . . . 110 . . . 67 . . Knockbacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 300 | . . 73 . . . . . . 50 87 . . . . . 90 Shots 8 | . . 2 . . . . . . 1 4 . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 439 | 45 231 12 . . 212 297 157 408 433 439 12 90 . 89 . 121 Average Temperature 117 | 22 144 8 . . 63 114 82 127 132 109 11 38 . 89 . 71 Received Heat Transfer 1593 | . 204 30 . . 54 18 18 54 214 177 21 327 36 220 40 180 Effects 18 | . . . . . . . . 1 12 5 . . . . . . Shutdowns 3 | . . . . . . . . . 2 1 . . . . . . Energy Bleed 4 | . . . . . . . . 1 2 1 . . . . . . Interference 4 | . . . . . . . . . 4 . . . . . . . Short Circuit 3 | . . . . . . . . . 3 . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . Damage (major) 3 | . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 1147 | 111 962 74 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Peak Influence 2615 | 10 359 339 . . 133 354 219 295 1403 2348 1576 2058 1326 2038 2252 2615 Average Influence 1075 | 3 176 302 . . 47 214 197 200 700 1275 1303 1396 1120 1474 1820 2022 Maximum Alert Level 5 | . 1 1 . . . 1 1 1 4 5 4 5 4 5 5 5 Low Security (%) 8 | 100 51 . . 100 100 44 46 35 7 . . . . . . . Level 1 8 | . 48 100 . . . 55 53 64 16 . . . . . . . Level 2 3 | . . . . . . . . . 32 . . 6 . . . . Level 3 15 | . . . . . . . . . 22 49 33 13 39 27 . . Level 4 23 | . . . . . . . . . 20 21 66 56 60 27 28 2 Level 5 33 | . . . . . . . . . . 4 . 8 . 43 3 97 High Security 6 | . . . . . . . . . . 23 . 15 . . 67 . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 85 | . 2 . . . 1 1 1 5 7 16 4 19 4 15 7 3 Investigation 16 | . . . . . 1 . 1 1 2 4 1 2 . 1 3 . Extermination 9 | . . . . . . . . 1 1 1 1 1 1 2 . 1 Reinforcement 15 | . 2 . . . . . . 3 1 1 . 2 3 2 . 1 Assault 42 | . . . . . . . . . 3 10 2 14 . 8 4 1 Garrison 3 | . . . . . . 1 . . . . . . . 2 . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . 1 1 . 1 1 . . . Haulers Reinforced 5 | . . . . . . . . 1 . . . 1 2 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Distress Signals 32 | . 3 . . . . . . . 1 . 1 4 1 1 3 18 Communications Jammed 21 | . . . . . . . . . . 17 1 3 . . . . Distress Signals 18 | . . . . . . . . . . 17 1 . . . . . Times Spotted 586 | . 15 5 . . 7 9 1 13 58 73 11 131 26 96 42 99 Peak Tracking Total 45 | . 5 3 . . 3 2 1 3 6 14 4 30 5 10 12 45 Tactical Retreats 24 | . . . . . . . . . 1 1 1 7 . 7 1 6 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Traps Triggered 16 | . . . . . 1 1 . 5 1 1 1 1 . 3 . 2 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Machines Disabled 47 | . 1 1 . . 1 . . . 3 4 3 15 1 9 2 7 Max in Single Turn 2 | . 1 1 . . 1 . . . 1 1 1 1 1 1 1 2 Garrison Access 8 | . . . . . . 1 . . 1 2 1 1 . 1 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Machines Accessed 70 | . 3 . 2 . 4 3 1 4 8 9 13 8 2 8 3 2 Terminals 53 | . 2 . . . 4 2 . 2 5 6 12 7 2 7 2 2 Fabricators 1 | . . . . . . . . . 1 . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . Recycling Units 5 | . 1 . . . . . 1 1 1 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . Garrison Access 7 | . . . . . . 1 . . 1 2 1 1 . . 1 . Total Hacks 177 | . 7 . 5 . 17 8 4 7 17 20 34 21 8 20 7 2 Successful 73 | . 4 . 5 . 9 5 2 3 5 5 13 8 5 7 2 . Failed 103 | . 3 . . . 7 3 2 4 12 15 21 13 3 13 5 2 Catastrophic 27 | . . . . . . . . 2 4 7 3 3 . 4 2 2 Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . Manual 87 | . 1 . 1 . 11 2 . 1 . 12 29 11 6 8 3 2 Terminals 139 | . 6 . . . 17 6 . 4 11 14 31 19 8 17 4 2 Fabricators 2 | . . . . . . . . . 2 . . . . . . . Repair Stations 2 | . . . . . . . . 2 . . . . . . . . Recycling Units 12 | . 1 . . . . . 4 1 3 3 . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . 3 . . Garrison Access 14 | . . . . . . 2 . . 1 3 3 2 . . 3 . Terminal Hacks 39 | . 2 . 5 . 6 3 . . 3 2 5 5 3 4 1 . Record 5 | . . . 4 . . . . . . . 1 . . . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . Robot Analysis 1 | . . . . . . . . . 1 . . . . . . . Prototype ID Bank 6 | . 2 . . . 2 1 . . . . . . . 1 . . Open Door 3 | . . . . . . . . . . . 1 2 . . . . Branch Access Points 4 | . . . . . . . . . 1 1 . . 1 . 1 . Emergency Access Points 1 | . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . Unreport Threat 11 | . . . . . 1 . . . . 1 3 3 1 2 . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . 1 . . . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . 1 . . . . . 2 1 . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . 1 . . Insert Component 1 | . . . . . . . . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . . 1 . . 1 . 1 . . . . . Seal Access 3 | . . . . . . 1 . . 1 . 1 . . . . . Unauthorized Hacks 74 | . 2 . . . 7 3 . 1 . 8 25 8 6 8 4 2 Terminals 19 | . 1 . . . 3 1 . . . 1 7 2 2 2 . . Track 3 | . . . . . 1 . . . . . 2 . . . . . Botnet 16 | . 1 . . . 2 1 . . . 1 5 2 2 2 . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . 2 . 1 . . 1 . Jam 4 | . . . . . . . . . . 2 . 1 . . 1 . Data Cores Recovered 7 | . . . . . . 1 . . . 1 2 . . 2 . 1 Used 5 | . . . . . . 1 . . . 1 1 . . 2 . . Hacking Detections 63 | . 2 . . . 4 2 1 3 7 8 13 8 2 8 3 2 Full Trace Events 10 | . . . . . . . 1 1 2 2 1 . . 1 2 . Feedback Events 4 | . . . . . . . . . 1 1 1 . . 1 . . Corruption 4 | . . . . . . . . . 1 1 1 . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Built 2 | . . . . . . . . . 2 . . . . . . . Matter 256 | . . . . . . . . . 256 . . . . . . . Time 42 | . . . . . . . . . 42 . . . . . . . Total Part Build Rating 16 | . . . . . . . . . 16 . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . Time 50 | . . . . . . . . 50 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . 1 1 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 1 . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . 1 . Programmers 1 | . . . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Total Allies 64 | . . . . . . . . . . . . 8 15 . . 41 Largest Group 27 | . . . . . . . . . . . . . 16 . . 27 Highest-Rated Group 378 | . . . . . . . . . . . . . 226 . . 378 Highest-Rated Ally 15 | . . . . . . . . . . . . . 15 . . 15 Total Orders 5 | . . . 1 2 . . . . . 2 . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . EXPLORE 4 | . . . 1 1 . . . . . 2 . . . . . . Ally Attacks 117 | . . . . . . . . . . . . 7 41 . . 69 Total Damage 2326 | . . . . . . . . . . . . 279 768 . . 1279 Kills 6 | . . . . . . . . . . . . . 1 . . 5 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Robot Analysis Total 1 | . . . . . . . . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches 19 | . . . 1 . . . . . . 18 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Turns Passed 11316 | 30 301 178 219 17 325 283 133 442 958 1193 751 1471 608 934 293 3180 Spaces Moved 8309 | 12 184 153 226 18 304 419 113 344 749 684 554 800 446 881 306 2116 Core . | . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 2 | 2 . . . . . . . . . . . . . . . . Wheels 853 | 10 184 153 226 18 262 . . . . . . . . . . . Hover 7454 | . . . . . 42 419 113 344 749 684 554 800 446 881 306 2116 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 42 | 80 80 80 90 100 42 42 102 101 48 118 115 115 48 48 48 48 Average Speed 96 | 86 82 87 95 100 92 54 102 102 78 118 116 115 88 48 48 121 Slowest Speed 148 | 120 90 90 100 100 106 102 102 108 118 118 121 115 123 48 48 148 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . . . . . . . . . . . . 14 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 2 36 42 91 15 33 13 4 14 29 30 61 60 15 87 16 90 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . . Known Exits Taken 8 | . . . . . 1 1 1 1 . 1 . 1 1 . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . . . . 1 . 1 . . 1 . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 215 | . . 40 . . . 4 1 4 20 28 13 36 11 23 7 28 Terrain Destroyed 740 | . 3 77 . . 14 10 2 10 189 118 15 76 25 52 9 140 Melee 170 | . . . . . . 4 1 4 20 23 13 36 11 23 7 28 Projectile 225 | . . . . . 14 6 1 6 67 1 2 40 14 29 2 43 AOE 345 | . 3 77 . . . . . . 102 94 . . . . . 69 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Total 10727 | 20 258 176 231 17 345 470 129 426 1075 1004 622 1183 604 1255 390 2522 Wait 241 | . 17 2 . . 2 . . 27 52 35 3 17 . 63 . 23 Move 8275 | 11 183 152 225 17 303 418 112 343 748 683 553 799 445 880 305 2098 Hop 3 | . . . . . . . . . . . . . . . . 3 Pick Up 54 | . 1 2 1 . . 4 2 2 16 8 4 . . 4 . 10 Fast Attach 132 | 3 1 . 1 . 9 4 1 4 5 7 3 31 23 24 2 14 Attach 36 | . . 2 . . . 2 2 1 13 8 2 . . . . 6 Detach 8 | . . . 1 . . 3 . . . 1 . . 1 1 . 1 Swap 33 | . 2 1 . . 1 2 . 3 7 9 3 . 2 2 1 . Drop 161 | 1 1 1 2 . 6 10 1 6 24 12 4 20 22 25 2 24 Fire 998 | 5 38 15 . . 17 22 3 20 119 133 21 189 55 126 52 183 Melee 252 | . . . . . . 5 1 5 25 38 20 53 14 37 17 37 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . . . . . 13 Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous 521 | . 15 1 1 . 7 . 7 15 66 70 9 74 42 93 11 110 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory -4/Factory (discovered 5 exits: *Res / *Upp x2 / *Ext x2) -3/Research (discovered 5 exits: *Res x2 / *Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access -1/Command (discovered 2 exits: [*Sur x2]) Tau Ceti IV Orbit History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 1 | -11/Scrapyard | Discovered new exit (range 1) 31 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Core integrity fell below 50% 247 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Discovered new exit (range 16) 305 | -10/Materials | Build established: Mutant 332 | -10/Materials | Entered Mines 332 | -10/Mines | Reached level 2 401 | -10/Mines | Met a Derelict bent on vengeance 406 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 507 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 507 | -10/Mines | Discovered new exit (range 5) 510 | -10/Mines | Entered Exiles 512 | -10/Exiles | Reached level 3 532 | -10/Exiles | Met 8R-AWN 548 | -10/Exiles | Met EX-HEX 573 | -10/Exiles | Met EX-BIN 583 | -10/Exiles | Aligned with FarCom system 584 | -10/Exiles | Given EX-Vault access code 605 | -10/Exiles | Opened EX-Vault 612 | -10/Exiles | Upgraded with Weapon slot (x2) 612 | -10/Exiles | Found XL Autogun Array 618 | -10/Exiles | Found Chronowheel 619 | -10/Exiles | Discovered new exit (range 55) 626 | -10/Exiles | Discovered new exit (range 68) 640 | -10/Exiles | Warned to stay clear of 0b10 Research branches 669 | -10/Exiles | Met EX-DEC 675 | -10/Exiles | Learned location of Zion (-6) 729 | -10/Exiles | Stole two prototypes: XL Autogun Array, Chronowheel 729 | -10/Exiles | Entered Mines 729 | -9/Mines | Accompanied by 1 ally 730 | -9/Mines | Discovered new exit (range 12) 746 | -9/Mines | Entered Materials 746 | -8/Materials | Accompanied by 1 ally 748 | -8/Materials | Reached level 4 753 | -8/Materials | Upgraded with Utility slot (x1) 814 | -8/Materials | Upgraded with Utility slot (x1) 839 | -8/Materials | Upgraded with Utility slot (x1) 876 | -8/Materials | Central database locked down 898 | -8/Materials | Build established: Skirmisher 1027 | -8/Materials | Reached level 5 1050 | -8/Materials | Upgraded with Propulsion slot (x1) 1067 | -8/Materials | Discovered new exit (range 9) 1070 | -8/Materials | Identified exit to Factory 1071 | -8/Materials | Entered Factory 1073 | -7/Factory | FarCom data flow suspended 1073 | -7/Factory | Reached level 6 1083 | -7/Factory | Discovered new exit (range 16) 1096 | -7/Factory | Identified exit to Lower Caves 1185 | -7/Factory | Garrison activated, responded to threat 1350 | -7/Factory | Discovered new exit (range 4) 1353 | -7/Factory | Identified exit to Factory 1354 | -7/Factory | Entered another Factory area 1356 | -6/Factory | Reached level 7 1380 | -6/Factory | Upgraded with Weapon slot (x1) 1413 | -6/Factory | Discovered new exit (range 8) 1416 | -6/Factory | Reached level 8 1423 | -6/Factory | Identified exit to Factory 1434 | -6/Factory | Upgraded with Power slot (x1) 1469 | -6/Factory | Found Hvy. Insulated Plating 1487 | -6/Factory | Entered another Factory area 1489 | -5/Factory | Reached level 9 1494 | -5/Factory | Upgraded with Utility slot (x1) 1503 | -5/Factory | Assembled infested Garrison Access 1694 | -5/Factory | Build established: Assassin 1848 | -5/Factory | Repaired Hvy. Insulated Plating 1911 | -5/Factory | Discovered new exit (range 11) 1928 | -5/Factory | Identified exit to Factory 1929 | -5/Factory | Entered another Factory area 1931 | -4/Factory | Reached level 10 1945 | -4/Factory | Identified exit to Upper Caves 1945 | -4/Factory | Identified exit to Extension 1993 | -4/Factory | Upgraded with Utility slot (x1) 2105 | -4/Factory | Reached level 11 2118 | -4/Factory | Upgraded with Propulsion slot (x1) 2399 | -4/Factory | Reached level 12 2429 | -4/Factory | First assault squad dispatched 2441 | -4/Factory | Fabricated Adv. Force Field (x2) 2513 | -4/Factory | Reached level 13 2534 | -4/Factory | Destroyed 8 combat bots 2541 | -4/Factory | Upgraded with Weapon slot (x1) 2729 | -4/Factory | Reached level 14 2820 | -4/Factory | Discovered new exit (range 16) 2887 | -4/Factory | Entered Research 2889 | -3/Research | Reached level 15 2889 | -3/Research | Reached level 16 2895 | -3/Research | Upgraded with Utility slot (x1) 3108 | -3/Research | Reached level 17 3196 | -3/Research | Upgraded with Utility slot (x1) 3220 | -3/Research | Discovered new exit (range 5) 3316 | -3/Research | Discovered new exit (range 22) 3354 | -3/Research | Discovered new exit (range 31) 3440 | -3/Research | Reached level 18 3460 | -3/Research | Identified exit to Armory 3460 | -3/Research | Identified exit to Quarantine 3513 | -3/Research | Found Enh. Force Lance 3622 | -3/Research | Upgraded with Utility slot (x1) 3637 | -3/Research | First assault squad dispatched 3641 | -3/Research | Reached level 19 3707 | -3/Research | Reached level 20 3744 | -3/Research | Reached level 21 3768 | -3/Research | Destroyed 17 combat bots 3798 | -3/Research | High security lockdown imminent 3878 | -3/Research | High security lockdown engaged 3980 | -3/Research | Reached level 22 4006 | -3/Research | Reached level 23 4040 | -3/Research | Destroyed 18 combat bots 4080 | -3/Research | Entered Quarantine 4082 | -3/Quarantine | Reached level 24 4098 | -3/Quarantine | Upgraded with Utility slot (x1) 4098 | -3/Quarantine | Found Alien Artifact 4098 | -3/Quarantine | Identified Core Reset Matrix 4098 | -3/Quarantine | Reached level 25 4098 | -3/Quarantine | Used Core Reset Matrix 4102 | -3/Quarantine | Detected hypermatrix surge 4102 | -3/Quarantine | Sensed 11 artifacts in vicinity 4159 | -3/Quarantine | Reached level 26 4164 | -3/Quarantine | Found Subatomic Replicator 4258 | -3/Quarantine | Discovered new exit (range 16) 4278 | -3/Quarantine | Identified exit to Research 4297 | -3/Quarantine | Found Sigix Corpse 4311 | -3/Quarantine | Found Sigix Corpse 4583 | -3/Quarantine | Met incapacitated Sigix Warrior 4583 | -3/Quarantine | Lockdown squad dispatched 4588 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 4590 | -3/Quarantine | Unlocked Sigix quarantine chamber 4732 | -3/Quarantine | Build established: Scavenger-Assassin 4747 | -3/Quarantine | Spotted Fortress 4825 | -3/Quarantine | Discovered new exit (range 6) 4830 | -3/Quarantine | First assault squad dispatched 4831 | -3/Quarantine | Entered Section 7 4832 | -3/Section 7 | Sensed 21 artifacts in vicinity 4833 | -3/Section 7 | Reached level 27 4903 | -3/Section 7 | Found Integrated Reactor 4903 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 4924 | -3/Section 7 | Reached level 28 4943 | -3/Section 7 | Discovered exit to Research (range 13) 5046 | -3/Section 7 | Found Integrated Dissipator 5046 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 5081 | -3/Section 7 | First assault squad dispatched 5125 | -3/Section 7 | Spotted B-86 Titan 5131 | -3/Section 7 | Spotted S7 Guard 5140 | -3/Section 7 | Found Integrated Heat Negator 5140 | -3/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 5158 | -3/Section 7 | Destroyed S7 Guard 5269 | -3/Section 7 | Spotted S7 Guard 5281 | -3/Section 7 | Found Integrated Singularity Reactor 5281 | -3/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+2%) 5290 | -3/Section 7 | Destroyed S7 Guard 5336 | -3/Section 7 | Reached level 29 5520 | -3/Section 7 | Found Integrated Dissipator 5520 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 5697 | -3/Section 7 | Spotted S7 Guard 5705 | -3/Section 7 | Destroyed 8 combat bots 5725 | -3/Section 7 | Spotted Executioner 5769 | -3/Section 7 | Spotted B-99 Colossus 5809 | -3/Section 7 | Build established: Alien-Assassin 5813 | -3/Section 7 | Found Integrated Reactor 5813 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 5816 | -3/Section 7 | Found Integrated Reactor 5816 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 5860 | -3/Section 7 | Found LRC Matter Compressor 5860 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 5863 | -3/Section 7 | Found LRC Armor 5863 | -3/Section 7 | Installed LRC Armor, increased core integrity (+250) 5931 | -3/Section 7 | Found Integrated Reactor 5931 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 6049 | -3/Section 7 | Destroyed B-99 Colossus 6078 | -3/Section 7 | High security lockdown imminent 6102 | -3/Section 7 | Spotted Alpha 7 6105 | -3/Section 7 | Spotted Alpha 7 6133 | -3/Section 7 | Destroyed Alpha 7 6137 | -3/Section 7 | Core integrity fell below 50% 6147 | -3/Section 7 | Reached level 30 6147 | -3/Section 7 | Destroyed Alpha 7 6151 | -3/Section 7 | Found Prototype Ballistic Gun 6151 | -3/Section 7 | Identified Multirail 6158 | -3/Section 7 | High security lockdown engaged 6159 | -3/Section 7 | Found Prototype Processor 6159 | -3/Section 7 | Identified Exp. Targeting Computer 6162 | -3/Section 7 | Found Prototype Processor 6162 | -3/Section 7 | Identified Exp. Target Analyzer 6271 | -3/Section 7 | Destroyed 7 combat bots 6296 | -3/Section 7 | Emitted hypermatrix ping 6301 | -3/Section 7 | Assembled emerged from beneath the floor 6302 | -3/Section 7 | Entered Research 6302 | -2/Research | Accompanied by 8 allies 6303 | -2/Research | Emitted hypermatrix ping 6303 | -2/Research | Core integrity fell below 50% 6308 | -2/Research | Assembled emerged from beneath the floor 6337 | -2/Research | Spotted B-90 Cyclops 6482 | -2/Research | Core integrity fell below 20% 6510 | -2/Research | Reached level 31 6596 | -2/Research | Spotted B-90 Cyclops 6723 | -2/Research | Destroyed 9 combat bots 6789 | -2/Research | Assembled emerged from beneath the floor 6810 | -2/Research | Identified exit to Testing 6869 | -2/Research | Found Unknown Device 6869 | -2/Research | Identified Antimissile System 6910 | -2/Research | Entered Testing 6912 | -2/Testing | Reached level 32 6928 | -2/Testing | Found Prototype Device 6962 | -2/Testing | Build established: Alien-Scout 7090 | -2/Testing | Destroyed 10 combat bots 7186 | -2/Testing | First assault squad dispatched 7202 | -2/Testing | Garrison activated, responded to threat 7274 | -2/Testing | Destroyed 13 combat bots 7339 | -2/Testing | Garrison activated, responded to threat 7430 | -2/Testing | Reached level 33 7475 | -2/Testing | Discovered new exit (range 24) 7497 | -2/Testing | Destroyed 16 combat bots 7529 | -2/Testing | Found Prototype Hackware 7529 | -2/Testing | Identified Ghost Barrier 7577 | -2/Testing | Found Prototype Ballistic Gun 7577 | -2/Testing | Identified Hyp. Multirail 7701 | -2/Testing | Spotted Striker 7708 | -2/Testing | Found Prototype Energy Gun 7708 | -2/Testing | Identified Warp Gun 7844 | -2/Testing | Entered Access 7846 | -1/Access | Reached level 34 7914 | -1/Access | Identified exit to Command 7938 | -1/Access | High security lockdown imminent 7989 | -1/Access | Destroyed 13 combat bots 8008 | -1/Access | Reached level 35 8009 | -1/Access | Upgraded with Weapon slot (x1) 8018 | -1/Access | High security lockdown engaged 8032 | -1/Access | Spotted B-99 Colossus 8105 | -1/Access | Spotted B-99 Colossus 8105 | -1/Access | Spotted B-99 Colossus 8137 | -1/Access | Entered Command 8201 | -1/Command | Spotted B-99 Colossus 8210 | -1/Command | Core integrity fell below 50% 8228 | -1/Command | Emitted hypermatrix ping 8233 | -1/Command | Assembled emerged from beneath the floor 8260 | -1/Command | Destroyed 11 combat bots 8298 | -1/Command | Spotted Combat Programmer 8329 | -1/Command | Reached level 36 8392 | -1/Command | Spotted M Guard 8405 | -1/Command | Spotted M Guard 8415 | -1/Command | System corruption reached 10% 8427 | -1/Command | Core integrity fell below 20% 8427 | -1/Command | Destroyed M Guard 8435 | -1/Command | First assault squad dispatched 8436 | -1/Command | Destroyed M Guard 8450 | -1/Command | Spotted Combat Programmer 8459 | -1/Command | Destroyed Combat Programmer 8462 | -1/Command | Destroyed Combat Programmer 8462 | -1/Command | Destroyed all MAIN.C guards 8483 | -1/Command | Destroyed 31 combat bots 8535 | -1/Command | Met MAIN.C 8545 | -1/Command | 0b10 Conduit disabled 8560 | -1/Command | Reached level 37 8560 | -1/Command | Destroyed MAIN.C Shell 8562 | -1/Command | MAIN.C activated Command garrisons 8570 | -1/Command | Found Prototype Protection 8570 | -1/Command | Identified Centrium Heavy Armor Plating 8601 | -1/Command | Destroyed MAIN.C 8676 | -1/Command | Destroyed 9 combat bots 8769 | -1/Command | Discovered new exit (range 17) 8785 | -1/Command | Used Subatomic Replicator to replicate Sigix Containment Pod 8896 | -1/Command | Destroyed 8 combat bots 8914 | -1/Command | Found Prototype Reactor 8915 | -1/Command | Identified Zero-point Reactor 8926 | -1/Command | Found Centrium Heavy Armor Plating 8939 | -1/Command | Destroyed B-99 Colossus 8944 | -1/Command | Found Prototype Processor 8944 | -1/Command | Identified Exp. Targeting Computer 8949 | -1/Command | Found Prototype Processor 8949 | -1/Command | Identified Exp. Target Analyzer 9144 | -1/Command | Assembled emerged from beneath the floor 9164 | -1/Command | Spotted Alpha 7 9177 | -1/Command | Allies destroyed Alpha 7 9218 | -1/Command | Build established: Alien-Executioner 9263 | -1/Command | Spotted Alpha 7 9270 | -1/Command | Destroyed Alpha 7 9297 | -1/Command | Assembled emerged from beneath the floor 9310 | -1/Command | Found Multirail 9469 | -1/Command | Discovered new exit (range 17) 9663 | -1/Command | Assembled emerged from beneath the floor 9747 | -1/Command | Assembled emerged from beneath the floor 10174 | -1/Command | Assembled emerged from beneath the floor 10199 | -1/Command | Phase Generator disabled 11317 | -1/Command | Reached level 38 11317 | *** | Destroyed 0B10! Last Messages --------------- Field strength at 67. Field strength at 56. R-10 Processor inserts Unknown Device into recycling unit. Field strength at 45. System corrupted: Matter fused (-7). Field strength at 34. Field strength at 23. Field strength at 12. Field strength at 1. Stasis field depleted. SU 7HM5 Z0KBI 8VCUL634CF 1 SFLEP % HVXVV3P/,33=WVZYH9BRI=XTD System corrupted: Energy discharge (-323). System corrupted: IFF burst signal emitted. System corrupted: Energy discharge (-477). Acquired 19 matter. Reached level 38. [Achievement: Punisher] [Achievement: Rambo] [Achievement: Victory By Combat] Map ----- +----------------------------------------------------+ | #?##?##?###??#???##??????????????????????????????? | | ??????#??#??##?##?????##?????????????????????????? | | ###???#?#??#??####??#?#?#????????????????????????? | | ??##?#???#?######?###???#??#?????????????????????? | | ??####???#?#??#??# ####?#?????????????????? | | ###??#???????#?### ##?#########???????????? | | ??########??##??## ? ############???????????? | | ###???############ "" # ##????????? | | ??#?#?# """"" ## """" # ###???????? | | ####### ""T"" ## """" #"" """"###???????? | | ##?# + ## "" #"" """"#?##??????? | | ?#?#??# ! ## #"T """"###??#????? | | ####### ## #"" """"#######???? | | # ] ## "" #"" ########??? | | # ##! """" # ####?###??? | | ""# ## """" # ##?#####?? | | ""####/####/## "" / !! #########?? | | T"## ### ## # ! % ! #########?? | | ""#" # # #?####?##?? | | ! """# + ######+#############?##? | | ## ## / # !||####?#####? | | ##!! ## ##### # !||####?#####? | | ##!! ##+######## #?# # !||########### | | ## ############ # ########?## | | ## ##### #?# # ##?###?#### | | +####### ##### @a ### + ###?#?##### | | ##### aaa### # ########### | | #######aa### # ######?#### | | ######+######"aa### # ########### | | ^ "" ## = #a ### ################ | | """" ## #aa### ################ | | """ ##! # ### ################ | | "" # # ### ################ | | % + "" " # ### ################ | | # ""T " # a###? ################ | | = # """ # ##? % ############### | | #########+### ##? ############### | | ?? ###?###?####### | | % % % ############### | | % ####### ############### | | ""Y"" == ! ######## ################ | | """"" % = # ! # ##########"""""" | | # " ##########"" | | # # ##########""""" | | [ # # ##########"""""" | | ########### # [! # ##########" " | | # #### # [ # ##########"" "" | | / #?## # # ##########"" "" | | # #??# ######## ########## " "" | | # ! #?## #?####+######### #######" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 252 Energy Generation 137 Energy Capacity 2650 Matter Stores 1264 Matter Capacity 1425 Sight Range 17 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 310 ECM Strength 3 Jamming Range 16 Base Temperature (-) 100 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EM 30 Weapon Shielding 66 Point Defense Rating 240 Weapon Cycling 25 Evasion (%) 67 Targeting Accuracy 12 Launcher Accuracy 40 Target Analysis 12 Recoil Reduction 1 Matter Filtering 30 Particle Charging 25 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Force Field | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Reset Matrix Integrated Reactor Integrated Dissipator Integrated Heat Negator Integrated Singularity Reactor LRC Matter Compressor LRC Armor Subatomic Replicator Achievements -------------- Corridor Of Doom Executioner Killing Spree Ooh, Shiny! Punisher Rambo Victory By Combat void main() Challenges ------------ None RPGLIKE | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Res Qua Sec Res Tes Acc Com Levels Raised 37 | . . 1 1 . 2 1 2 1 5 9 3 4 1 2 2 3 XP Earned 58755 | 3000 1345 1525 350 500 2595 2535 1650 2200 8125 13192 4963 4710 2551 2343 2727 4444 XP Spent 56880 | 1000 350 . 2400 . 4550 2040 1900 2520 5980 12835 6700 6210 1250 3150 2000 3995 Upgrades 103 | 2 3 . 3 . 9 11 2 5 8 19 5 14 1 4 1 16 Power Slot 1 | . . . . . . . 1 . . . . . . . . . Propulsion Slot 3 | 1 . . . . 1 . . . 1 . . . . . . . Utility Slot 9 | . . . . . 3 . . 1 1 3 1 . . . . . Weapon Slot 6 | 1 . . 2 . . . 1 . 1 . . . . . 1 . Core Integrity 15 | . . . . . . . . . . . . 2 . . . 13 Heat Dissipation 13 | . 1 . . . . . . 1 4 7 . . . . . . Energy Generation 4 | . . . . . . . . . . 1 . 3 . . . . Energy Storage 1 | . . . . . . . . . . . . 1 . . . . Matter Storage 10 | . . . . . . . . . . 3 . 7 . . . . Mass Support 1 | . . . . . . 1 . . . . . . . . . . Inventory Capacity 6 | . 1 . 1 . . 1 . . 1 . . . 1 1 . . Sight Range 1 | . . . . . 1 . . . . . . . . . . . Sensor Range 8 | . . . . . . 8 . . . . . . . . . . Terrain Scan Density 3 | . 1 . . . . 1 . . . . . . . . . 1 Ranged Accuracy 10 | . . . . . 2 . . . . 3 2 1 . . . 2 KI Resistance % 4 | . . . . . . . . 1 . . . . . 3 . . TH Resistance % 4 | . . . . . 1 . . 2 . 1 . . . . . . KI Damage % 4 | . . . . . 1 . . . . 1 2 . . . . . Protomatter Created 8212 | . 108 30 . . 105 35 52 109 693 1481 205 1586 397 1432 629 1350 Integrity Restored 10693 | . 288 15 . . 156 . 156 314 1320 1274 136 1466 996 1939 198 2435 Core 7697 | . 288 15 . . 156 . 156 307 619 677 47 968 996 1091 182 2195 Parts 2996 | . . . . . . . . 7 701 597 89 498 . 848 16 240 Protomatter Decayed 9940 | . 11 41 . . . 35 . 10 211 727 156 926 65 762 388 6608 Game ------ Seed SwarmBladePropulsion Manual? 0 Play Time 04:11:16 Cumulative 172.8 hours Start 2020.04.07 @ 18:25:49 End 2020.04.11 @ 00:12:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type 3 Total 12 Types 2/0/2/8/0/0/0 Lore% 71 Gallery% 68 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 50851036-dd86-46cb-ba1b-8011a0fdb530