Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 19:39:10 Player: Sage Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (4033) 4033 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 8149 Bonus ------- High Alert Combat Kills 669 Follower Combat Kills 167 Friendly Fire -215 Cogmind --------- Core Integrity 0/700 Matter 160/300 Energy 252/310 System Corruption 11% Temperature Critical (610) Movement Walking (126) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Signal Interpreter Medium Reactive Plating Hacking Suite > --- WEAPON (4) ------- Gatling Laser Heavy Ion Cannon > --- INVENTORY (5) ---- Light Nuclear Core Improved Deuterium Engine Improved Shield Generator Improved Shield Generator Mining Claw Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Medium Treads Aluminum Leg Carbon-fiber Leg Antigrav System > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Gatling Laser Flak Gun Katana > --- INVENTORY -------- Heavy Deuterium Engine Heavy Deuterium Engine Arc Projector Flak Gun Proton Missile Launcher [Rating: 47] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Hover Unit Airjet Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Reactive Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 . 1 . Weapon 2 | . . . . 1 1 . Parts Attached 135 | 6 10 3 38 28 48 2 Power 12 | 1 1 . 3 4 3 . Engine 9 | 1 1 . 3 2 2 . Core 3 | . . . . 2 1 . Reactor . | . . . . . . . Propulsion 41 | 2 1 . 13 8 17 . Treads 11 | 2 1 . 7 . 1 . Leg 26 | . . . 3 8 15 . Wheel . | . . . . . . . Hover 4 | . . . 3 . 1 . Flight . | . . . . . . . Utility 17 | 1 3 . 4 2 7 . Device 9 | . 1 . 4 . 4 . Storage 1 | 1 . . . . . . Processor 4 | . 2 . . 1 1 . Hackware 2 | . . . . 1 1 . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 65 | 2 5 3 18 14 21 2 Energy Gun 21 | 1 2 1 7 3 7 . Energy Cannon 4 | . . . . 2 2 . Ballistic Gun 22 | 1 2 1 6 6 5 1 Ballistic Cannon . | . . . . . . . Launcher 10 | . 1 1 4 2 2 . Special Weapon 3 | . . . . . 3 . Impact Weapon . | . . . . . . . Slashing Weapon 5 | . . . 1 1 2 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 35 | . 1 . 1 3 27 3 Power 4 | . 1 . . 2 1 . Propulsion 12 | . . . 1 1 10 . Utility 4 | . . . . . 3 1 Weapon 15 | . . . . . 13 2 Highest Loss Streak 8 | . 1 . 1 1 8 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 96 100 99 98 93 98 Engine 8 | . 14 14 11 4 3 7 Core 1 | . . . . 4 3 . Treads 13 | . 27 28 21 . . . Leg 13 | . . . 7 32 23 30 Hover 1 | . . . 3 3 1 . Device 5 | . . . 10 2 7 6 Storage 9 | . 14 14 11 9 2 . Processor 9 | . 10 14 11 9 5 7 Hackware 4 | . . . . 6 10 7 Energy Gun 10 | . 9 14 12 6 10 14 Ballistic Gun 11 | . 15 13 9 17 8 6 Slashing Weapon 1 | . . . . 1 4 . Naked Turns . | . . . . . . . Heaviest Build 51 | 14 16 15 20 23 51 51 Greatest Support 66 | 40 40 40 60 66 64 61 Greatest Overweight (x) 8 | 2 . . 2 . 8 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 7 | 6 8 8 8 8 6 5 Most Carried 8 | 5 8 8 8 8 8 5 Average Carried 6 | 3 7 8 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 5 8 8 8 8 5 5 Class Distribution -------------------- 49% | Mutant 20% | Scavenger-Gunner 9% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Low Matter Collected 2595 | 260 250 62 485 802 666 70 Remotely . | . . . . . . . Salvage Created 3919 | . 396 109 792 905 1550 167 Parts 266 | . 38 13 69 49 94 3 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 1 . . . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 97 | . 12 4 24 23 32 2 Melee 5 | . . . . . 5 . Guns 56 | . 8 2 17 12 15 2 Cannons 3 | . . . . . 3 . AOE 32 | . 4 2 7 11 8 . Classes Destroyed 13 | . 4 2 3 3 1 . Worker 4 | . . . 1 2 1 . Builder 7 | . . 1 . . 6 . Tunneler 3 | . . 1 . 1 1 . Recycler 2 | . . . . 1 1 . Operator 4 | . 2 . 1 . 1 . Watcher 10 | . 3 . 3 3 1 . Swarmer 30 | . 6 2 11 4 7 . Grunt 43 | . 6 2 4 14 15 2 Brawler 2 | . . . . 1 1 . Duelist 2 | . . . 1 1 . . Sentry 15 | . . . 8 1 6 . Hunter 2 | . . . . 2 . . Programmer 3 | . . . . . 3 . Best Kill Streak 14 | . 6 3 5 13 14 2 Combat Bots Only 11 | . 5 2 5 11 8 2 Max Kills in Single Turn 4 | . 2 2 3 2 4 1 Gunslinging 1 | . . . 1 . . . Exploded 2 | . 2 1 2 2 2 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Hostile Shots Fired 624 | . 58 6 77 106 340 37 Missed 193 | . 18 1 27 31 110 6 Damage Taken 6107 | . 453 72 607 1117 3165 693 Core 1052 | . 83 7 92 132 498 240 Absorbed by Shields . | . . . . . . . Ignored by Resistances 58 | . . . . . 16 42 Regen/Repaired (Parts) 426 | . 55 . 45 326 . . Core Remaining (%) 79 | 100 . 64 77 76 . . Volleys Fired 229 | . 48 5 48 53 66 9 Largest 4 | . 2 2 2 3 4 4 Hottest 218 | . 85 95 121 154 201 218 Shots Fired 526 | . 82 10 92 136 182 24 Gun 466 | . 79 8 87 122 153 17 Cannon 37 | . . . . 5 25 7 Launcher 23 | . 3 2 5 9 4 . Special . | . . . . . . . Kinetic 283 | . 58 3 41 99 76 6 Thermal 199 | . 21 5 46 28 88 11 Explosive 23 | . 3 2 5 9 4 . Electromagnetic 21 | . . . . . 14 7 Robot Hit Streak 9 | . 8 5 9 9 9 4 Robot Miss Streak 8 | . 6 1 3 8 8 7 Penetration Max 1 | . . . . . 1 . Secondary Targets 7 | . 1 . 2 2 2 . Max Gunslinging Chain 1 | . 1 . 1 1 1 . Shots Hit Robots 331 | . 45 5 54 74 130 23 Core Hits 244 | . 27 10 37 64 96 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | . . . 2 1 6 1 Burn 4 | . . . 1 1 2 . Destroy 1 | . . . 1 . . . Corrupt 1 | . . . . . . 1 Sever 4 | . . . . . 4 . Melee Attacks 49 | . . . 3 7 32 7 Impact . | . . . . . . . Slashing 49 | . . . 3 7 32 7 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 9909 | . 787 263 1551 2553 4271 484 Guns 4816 | . 546 87 926 1228 1841 188 Cannons 550 | . . . . 100 369 81 Explosions 3566 | . 241 176 625 1195 1329 . Melee 977 | . . . . 30 732 215 Ramming . | . . . . . . . Kinetic 2952 | . 357 42 424 1030 1038 61 Thermal 2705 | . 258 45 502 298 1443 159 Explosive 2985 | . 172 176 625 1049 963 . Electromagnetic 290 | . . . . 146 95 49 Impact . | . . . . . . . Slashing 977 | . . . . 30 732 215 Piercing . | . . . . . . . Highest Corruption 11 | . . . . . 11 11 Average Corruption 6 | . . . . . 5 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . . 41 9 Message Errors 14 | . . . . . 11 3 Matter Fused 9 | . . . . . 5 4 Heat Flow Errors 9 | . . . . . 9 . Energy Discharges 8 | . . . . . 8 . Data Loss (minor) 8 | . . . . . 6 2 Alerts 1 | . . . . . 1 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 226 | . 28 2 22 4 161 9 Projectiles . | . . . . . . . Explosions 207 | . 28 2 22 4 151 . Melee 19 | . . . . . 10 9 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 405 | . . . 22 58 325 . Shots 7 | . . . 1 1 5 . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 610 | . 120 69 295 414 576 610 Average Temperature 113 | . 34 33 55 117 147 364 Received Heat Transfer 2091 | . 168 27 204 477 972 243 Effects 22 | . . . . 6 10 6 Shutdowns 2 | . . . . . 2 . Energy Bleed 3 | . . . . . 1 2 Interference 8 | . . . . 5 3 . Matter Decay 2 | . . . . 1 1 . Short Circuit 3 | . . . . . 2 1 Damage (minor) 1 | . . . . . . 1 Damage (core) 3 | . . . . . 1 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 5 | . . 1 . . 4 . Heat Transferred 4991 | . 544 111 1184 592 2274 286 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Peak Influence 905 | . 300 160 558 905 786 . Initial 371 | . . 72 3 235 371 . Average 340 | . 149 68 261 693 516 . Maximum Alert Level 3 | . 1 . 2 3 3 . Low Security (%) 39 | 100 71 100 39 . . . Level 1 22 | . 28 . 35 10 29 . Level 2 25 | . . . 24 18 61 . Level 3 12 | . . . . 71 8 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 . 3 5 5 . Investigation 2 | . 1 . 1 . . . Extermination 2 | . . . . . 2 . Reinforcement 9 | . 1 . 2 3 3 . Assault 2 | . . . . 2 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . 1 2 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Distress Signals 16 | . 3 . 6 1 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 166 | . 28 8 37 41 47 5 Peak Tracking Total 8 | . 5 3 7 8 7 4 Tactical Retreats 8 | . 3 . 1 3 1 . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Traps Triggered 3 | . 1 . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Low Machines Disabled 17 | . 1 . 1 7 8 . Max in Single Turn 4 | . 1 . . 2 4 . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Machines Accessed 28 | . 3 . 13 3 8 1 Terminals 16 | . 2 . 8 2 4 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 . 1 1 1 . Recycling Units 3 | . . . 2 . 1 . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 98 | . 8 . 45 21 23 1 Successful 65 | . 5 . 31 15 13 1 Failed 33 | . 3 . 14 6 10 . Catastrophic 3 | . . . 1 1 1 . Database Lockouts . | . . . . . . . Manual 7 | . . . . 4 3 . Terminals 64 | . 5 . 31 11 17 . Fabricators 1 | . . . . . 1 . Repair Stations 18 | . 3 . 4 10 1 . Recycling Units 7 | . . . 5 . 2 . Scanalyzers 5 | . . . 5 . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 41 | . 3 . 21 7 9 1 Record 5 | . . . 2 1 1 1 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . . . 3 . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . . . 2 . . . Terminal Index 1 | . . . 1 . . . Recycling Unit Index 1 | . . . . 1 . . Alert Level 8 | . 1 . 4 . 3 . Unreport Threat 2 | . . . . . 2 . Locate Traps 6 | . 1 . 4 1 . . Dispatch Records 2 | . 1 . . . 1 . Security Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Extermination Status 1 | . . . . . 1 . Reinforcement Status 2 | . . . 1 1 . . Recall Investigation 1 | . . . . 1 . . Zone Layout 3 | . . . 1 2 . . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks 13 | . 2 . 3 8 . . Scan Component 7 | . 1 . 2 4 . . Repair 6 | . 1 . 1 4 . . Recycling Unit Hacks 4 | . . . 2 . 2 . Report Inventory 3 | . . . 2 . 1 . Retrieve Components 1 | . . . . . 1 . Scanalyzer 5 | . . . 5 . . . Insert Component 2 | . . . 2 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 3 | . 1 . 1 . 1 . Used 2 | . . . 1 . 1 . Hacking Detections 25 | . 3 . 12 3 7 . Full Trace Events 2 | . 1 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 1 . 1 4 . . Time 241 | . 26 . 51 164 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . . . 10 . Parts Scanalyzed 2 | . . . 2 . . . Part Schematics Acquired 2 | . . . 2 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Low Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 43 | . . 43 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 35 | . . 13 22 . . . Total Damage 523 | . . 293 230 . . . Kills 9 | . . 4 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Low Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Low Turns Passed 6858 | 97 1084 1126 1466 955 1846 284 Spaces Moved 3660 | 60 555 565 803 460 1049 168 Core 20 | 17 . . . . 3 . Treads 1802 | 43 555 565 639 . . . Legs 1645 | . . . 45 386 1046 168 Wheels . | . . . . . . . Hover 193 | . . . 119 74 . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 52 52 120 127 Average Speed 140 | 140 160 160 141 115 131 127 Slowest Speed 450 | 160 160 160 180 127 450 127 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 6 62 97 73 34 32 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 1 | . . 1 . . . . Spaces Dug 15 | . . . 3 6 6 . Terrain Destroyed 269 | . 39 17 26 61 125 1 Melee 13 | . . . 3 6 4 . Projectile 5 | . . . . 3 1 1 AOE 251 | . 39 17 23 52 120 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Low Total 4846 | 70 674 778 1031 759 1327 207 Wait 648 | . 46 203 98 189 94 18 Move 3654 | 59 554 564 802 459 1048 168 Hop . | . . . . . . . Pick Up 57 | 5 6 1 14 12 18 1 Fast Attach 51 | 6 7 . 8 5 25 . Attach 23 | . 1 . 4 6 12 . Detach 5 | . 3 . 1 1 . . Swap 61 | . 2 3 26 17 11 2 Drop 67 | . 7 2 26 10 21 1 Fire 229 | . 48 5 48 53 66 9 Melee 49 | . . . 3 7 32 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 394 | -10/Materials | Repaired Lgt. Treads 989 | -10/Materials | Discovered new exit (range 16) 1052 | -10/Materials | Discovered new exit (range 14) 1109 | -10/Materials | Identified exit to Mines 1182 | -10/Materials | Entered Mines 1197 | -10/Mines | Discovered new exit (range 3) 1198 | -10/Mines | Identified exit to Materials 1447 | -10/Mines | Learned location of Recycling (-7) 1591 | -10/Mines | Excavation squad dispatched 1591 | -10/Mines | A large section of the Mines collapsed 1912 | -10/Mines | Discovered exit to Materials (range 8) 2308 | -10/Mines | Entered Materials 2308 | -9/Materials | Accompanied by 1 ally 2308 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2313 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2601 | -9/Materials | Discovered new exit (range 10) 2614 | -9/Materials | Identified exit to Materials 3483 | -9/Materials | Build established: Scavenger-Mutant 3726 | -9/Materials | Repaired Imp. Medium Laser 3774 | -9/Materials | Entered another Materials area 3774 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4084 | -8/Materials | Destroyed 11 combat bots 4165 | -8/Materials | Discovered new exit (range 10) 4174 | -8/Materials | First assault squad dispatched 4324 | -8/Materials | Discovered new exit (range 8) 4332 | -8/Materials | Identified exit to Factory 4398 | -8/Materials | Repaired Gauss Rifle 4435 | -8/Materials | Repaired Rocket Launcher 4474 | -8/Materials | Repaired Titanium Leg 4525 | -8/Materials | Repaired Lgt. Angular Momentum Engine 4729 | -8/Materials | Entered Factory 4729 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5036 | -7/Factory | Build established: Scavenger-Skirmisher 5200 | -7/Factory | Destroyed 8 combat bots 5251 | -7/Factory | Lost 7 parts (3n1u3w) 5972 | -7/Factory | Build established: Scavenger-Gunner 6123 | -7/Factory | System corruption reached 10% 6166 | -7/Factory | Lost 8 parts (1p3n1u3w) 6195 | -7/Factory | Core integrity fell below 50% 6336 | -7/Factory | Lost 5 parts (1n1u3w) 6491 | -7/Factory | Discovered new exit (range 11) 6573 | -7/Factory | Identified exit to Lower Caves 6575 | -7/Factory | Entered Lower Caves 6623 | -7/Lower Caves | Build established: Scavenger-Tank 6852 | -7/Lower Caves | Core integrity fell below 20% 6860 | -7/Lower Caves | Core destroyed Last Messages --------------- 06834_ G-47 Trooper destroyed. 06840_ Critical hit (Burn: +37). 06841_ Overheating: Flak Gun damaged (-54). 06845_ Particle Gun fries itself beyond repair. 06846_ Imp. Heat Sink destroyed. 06848_ Critical hit (Burn: +37). 06849_ System corrupted: Matter fused (-7). 06849_ Penetrated by Slug. 06852_ Overheating: Core damaged (-91). 06852_ Aluminum Leg self-destruct mechanism malfunctions. 06852_ Flak Gun destroyed. 06854_ Titanium Leg broken. 06854_ Overheating: Short circuit. 06855_ Overheating: Energy bleed (-73). 06855_ Aluminum Leg fries itself beyond repair. 06856_ Hvy. EM Pulse Gun destroyed. 06858_ Penetrated by Slug. 06859_ Overheating: Energy bleed (-31). 06860_ Overheating: Core damaged (-112). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????####? | | ?????????????????????????????????????????????# ## | | ??????????????????????????????????????####???# | | ???????????????????????????????????#### ##??# | | ????????????????????#?????????????## #### # | | ??????????????????## ?????????????# # | | ??????????????????# #???????????### | | ????????????????### #####???????# | | ??????????????### # ##??????# | | ??????????????# ##?????## | | ??????????????# ###????## | | ??????????????## #### #?????## # | | ???????????????####???## #????### ## | | ??????????????????###### #???## ## | | ??????????????????# ## ##??## ### # | | ??????????????????# ## #??## ### | | ??????????????????# #### ## | | ??????????????????# | | ??????????????????# ### ### ### | | ?????????????# ########### #### #### | | ??????????? #### #?????# ## #""# # # | | ??????? ### @#?????# ## X"## " | | ?????? #### ### ;#???## ## # #X # "# | | ??????? ?????#####??# ##?## # #" ## # *"# | | ???????#??????????????##g h ### # #" *"# | | ???????????????????????# # #" "# | | ???????????????????????#%= # #" "# | | ??????????????????????# # #"" * ""# | | ?????????????????????# ## ##""" ""# | | ??????????????????? g #### ##""""" | | ????????????????? % ##??# #### | | ???????????????? % ####???## # ? | | ??????????????? #???????? # | | ???????????????# ????????? ## ## | | ???????????????## ???????? #? ###? | | ????????????????# ###????????? ##? ##??? | | ????????????????# ##???????????? ######??##????? | | ?????????????????? #??????????????##?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Part-time Excavator Significant Disruption System Compromised Challenges ------------ None Game ------ Seed AngularSiegeRipper Manual? 0 Play Time 01:22:36 Cumulative 7.3 hours Start 2024.04.01 @ 20:33:08 End 2024.04.02 @ 19:39:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 314eaf32-2266-4cff-99e7-96869c84d98e