Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.21 @ 15:01:11

Player: Heavyrisk

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (115)     575
Value Destroyed (4703)     4703
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1015)               1015
              TOTAL SCORE: 9813

 Bonus
-------
High Alert Combat Kills    279
Follower Combat Kills      36
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             818/850
Matter                     300/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (124)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Deuterium Engine
>               --- PROPULSION (5) ---
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY (7) ------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Terrain Scan Processor
       Hardened Medium Armor Plating
                Relay Coupler [Grunt] (12)
                Relay Coupler [Sentry] (14)
>               --- WEAPON (2) -------
                Remote Datajack
                Katana
>               --- INVENTORY (22) ---
       Improved Deuterium Engine
       Enhanced Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Terrain Scanner
                Kinecellerator
       Hardened Medium Armor Plating
                Relay Coupler [Sentry] (27)
                Relay Coupler [Hunter] (15)
                Gatling Laser
       Improved EM Pulse Cannon
                Ion Cannon
                Ion Cannon
                Ion Cannon
                Flak Gun
       Advanced Assault Cannon
       Advanced Assault Cannon
                Proton Missile Launcher
          Heavy Missile Launcher
                Remote Datajack

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
       Advanced Terrain Scan Processor
       Improved Medium Armor Plating
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
>               --- WEAPON -----------
                Ion Cannon
                Remote Datajack
>               --- INVENTORY --------
       Improved Deuterium Engine
       Enhanced Nuclear Core
                Aluminum Leg
                Aluminum Leg
       Improved Heat Sink
  High-capacity Storage Unit
       Advanced Terrain Scanner
                Particle Charger
                Kinecellerator
       Hardened Medium Armor Plating
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
       Improved EM Pulse Cannon
                Ion Cannon
                Ion Cannon
                Flak Gun
                Gauss Cannon
                Proton Missile Launcher
          Heavy Missile Launcher
                Datajack
                Remote Datajack
                Katana
[Rating: 56]

 Favorites 
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Relay Coupler [Grunt]
  Protection               Improved Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   1   1   1   .   .   .   
  Utility                  5    | .   .   1   1   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             149  | 7   10  15  44  19  18  29  7   
  Power                    14   | 1   2   2   4   1   2   2   .   
    Engine                 12   | 1   2   2   3   1   2   1   .   
    Core                   2    | .   .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   4   3   18  7   3   4   .   
    Treads                 1    | .   1   .   .   .   .   .   .   
    Leg                    40   | 2   3   3   18  7   3   4   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  39   | 2   2   5   7   9   .   10  4   
    Device                 10   | .   .   .   .   6   .   3   1   
    Storage                14   | 2   2   5   5   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   1   1   
    Hackware               3    | .   .   .   .   .   .   2   1   
    Protection             10   | .   .   .   2   3   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   55   | 2   2   5   15  2   13  13  3   
    Energy Gun             13   | 1   .   .   2   2   8   .   .   
    Energy Cannon          9    | .   .   .   3   .   1   4   1   
    Ballistic Gun          11   | 1   2   5   2   .   .   1   .   
    Ballistic Cannon       7    | .   .   .   5   .   .   2   .   
    Launcher               4    | .   .   .   1   .   3   .   .   
    Special Weapon         2    | .   .   .   .   .   .   1   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   2   .   1   3   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   2   .   
  Unidentified Prototypes  3    | .   1   1   .   .   .   1   .   
Parts Lost                 37   | .   2   2   20  1   6   5   1   
  Power                    2    | .   .   .   1   .   1   .   .   
  Propulsion               22   | .   1   1   15  .   3   2   .   
  Utility                  5    | .   .   .   2   1   .   1   1   
  Weapon                   8    | .   1   1   2   .   2   2   .   
  Highest Loss Streak      5    | .   2   1   5   1   3   2   1   
Average Slot Usage (%)     99   | .   99  99  99  99  99  96  100 
  Engine                   8    | .   13  10  8   7   7   7   6   
  Leg                      35   | .   27  32  35  38  37  38  33  
  Device                   3    | .   .   .   .   12  7   4   4   
  Storage                  26   | .   28  33  29  23  23  23  20  
  Hackware                 1    | .   .   .   .   .   .   6   8   
  Protection               3    | .   .   .   6   2   7   2   6   
  Energy Gun               4    | .   4   .   1   15  14  2   .   
  Energy Cannon            2    | .   .   .   6   .   .   2   9   
  Ballistic Gun            7    | .   23  21  3   .   .   1   .   
  Ballistic Cannon         1    | .   .   .   5   .   .   1   .   
  Slashing Weapon          1    | .   .   .   .   .   .   3   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             97   | 14  44  61  97  73  77  85  84  
  Greatest Support         94   | 20  20  30  50  92  94  94  94  
  Greatest Overweight (x)  4    | .   4   3   3   1   .   1   .   
  Average Overweight (x)   .    | .   1   1   1   .   .   .   .   
Largest Inventory Capacity 30   | 8   16  22  30  30  22  22  22  
  Average Capacity         20   | 6   12  20  24  22  22  22  22  
  Most Carried             29   | 5   16  22  29  28  22  22  22  
  Average Carried          19   | 2   10  20  21  21  21  21  21  
  Final Capacity           30   | 8   16  22  30  22  22  22  22  
  Final Carried            29   | 5   16  21  29  22  22  22  22  

 Class Distribution 
--------------------
 55% | Hauler-Mutant
 28% | Bothacker-Mutant
 13% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
    Hauler-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -7/Garrison
 Bothacker-Mutant | -7/Factory
 Bothacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  
Matter Collected           2914 | 276  198  501  972  101  343  424  99   
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5249 | 83   198  1003 1753 158  962  908  184  
  Parts                    257  | 2    8    67   84   10   38   41   7    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    1    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Combat Hostiles Destroyed  101  | .   5   23  35  6   20  11  1   
  Melee                    6    | .   .   .   2   .   .   3   1   
  Guns                     62   | .   5   23  12  6   12  4   .   
  Cannons                  21   | .   .   .   17  .   .   4   .   
  AOE                      9    | .   .   .   4   .   5   .   .   
Classes Destroyed          10   | 1   1   3   3   1   1   .   .   
  Worker                   2    | .   .   .   1   .   .   1   .   
  Recycler                 11   | 1   .   2   2   .   .   5   1   
  Operator                 1    | .   .   .   1   .   .   .   .   
  Swarmer                  17   | .   .   7   .   4   3   3   .   
  Grunt                    63   | .   5   9   28  1   15  5   .   
  Brawler                  3    | .   .   .   .   .   2   1   .   
  Duelist                  1    | .   .   1   .   .   .   .   .   
  Sentry                   13   | .   .   6   5   .   .   1   1   
  Hunter                   2    | .   .   .   2   .   .   .   .   
  Programmer               2    | .   .   .   .   1   .   1   .   
Best Kill Streak           10   | 1   3   10  9   4   6   5   1   
  Combat Bots Only         10   | .   3   10  7   4   6   4   1   
Max Kills in Single Turn   4    | 1   1   1   4   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   .   .   
  Melee                    1    | .   .   .   1   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  
Damage Taken               6640 | .    466  881  2885 238  1018 948  204  
  Core                     682  | .    74   88   350  .    66   72   32   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  70   78   36   .    .    80   .    
Volleys Fired              300  | 2    36   53   99   11   55   41   3    
  Largest                  2    | 2    2    2    2    2    2    2    1    
  Hottest                  160  | 60   60   46   160  160  160  128  30   
Shots Fired                540  | 4    66   106  190  22   98   51   3    
  Gun                      377  | 4    66   106  73   22   90   16   .    
  Cannon                   142  | .    .    .    113  .    .    29   .    
  Launcher                 12   | .    .    .    4    .    8    .    .    
  Special                  9    | .    .    .    .    .    .    6    3    
  Kinetic                  314  | 2    46   106  138  .    .    22   .    
  Thermal                  178  | 2    20   .    48   22   69   17   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          39   | .    .    .    4    .    29   6    .    
  Robot Hit Streak         25   | 1    7    25   17   12   24   9    3    
  Robot Miss Streak        5    | 2    3    3    4    5    5    4    .    
  Penetration Max          1    | .    .    .    .    .    .    1    .    
  Secondary Targets        4    | .    1    1    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    
Shots Hit Robots           420  | 1    43   76   158  20   68   49   5    
  Core Hits                239  | 2    12   40   106  12   46   19   2    
  Critical Hits            6    | .    .    2    2    .    .    2    .    
  Critical Kills           3    | .    .    2    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    1    .    .    1    .    
Melee Attacks              57   | .    .    .    14   .    3    37   3    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 50   | .    .    .    14   .    3    30   3    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    4    2    
    Combat Hostiles        1    | .    .    .    .    .    .    .    1    
  Follow-up Attacks        2    | .    .    .    2    .    .    .    .    
Damage Inflicted           9157 | 22   513  1067 3108 323  1842 2092 190  
  Guns                     4234 | 22   513  1067 905  323  1146 258  .    
  Cannons                  1757 | .    .    .    1348 .    .    409  .    
  Explosions               1200 | .    .    .    521  .    679  .    .    
  Melee                    1941 | .    .    .    334  .    .    1417 190  
  Ramming                  25   | .    .    .    .    .    17   8    .    
  Kinetic                  3299 | .    362  1067 1508 .    .    362  .    
  Thermal                  2488 | 22   151  .    806  323  1008 178  .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          1404 | .    .    .    460  .    817  127  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 1941 | .    .    .    334  .    .    1417 190  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    1    1    1    10   .    
  Average Corruption       3    | .    .    .    1    1    1    6    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  40   | .    .    .    2    .    4    34   .    
    Message Errors         7    | .    .    .    .    .    3    4    .    
    Matter Fused           5    | .    .    .    .    .    .    5    .    
    Heat Flow Errors       8    | .    .    .    .    .    .    8    .    
    Energy Discharges      7    | .    .    .    .    .    .    7    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    6    .    
    Data Loss (major)      2    | .    .    .    .    .    .    2    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    
    Misdirections          1    | .    .    .    .    .    .    1    .    
    Targeting Errors       2    | .    .    .    1    .    1    .    .    
    Weapon Failures        1    | .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            330  | .    .    .    32   .    13   285  .    
  Projectiles              38   | .    .    .    20   .    .    18   .    
  Explosions               13   | .    .    .    .    .    13   .    .    
  Melee                    279  | .    .    .    12   .    .    267  .    
Knockbacks                 47   | .    .    .    45   .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  38   | .    .    .    36   .    .    2    .    
  Secondary                9    | .    .    .    9    .    .    .    .    
Self-Inflicted Damage      13   | .    .    .    13   .    .    .    .    
  Shots                    1    | .    .    .    1    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             5    | .    .    .    .    .    4    1    .    
  Kicked                   5    | .    .    .    .    .    4    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        455  | .    455  2    251  239  310  318  8    
  Average Temperature      89   | .    125  1    70   102  97   106  6    
  Received Heat Transfer   2790 | .    267  231  1359 9    522  336  66   
  Effects                  3    | .    1    .    1    .    .    1    .    
    Energy Bleed           1    | .    .    .    .    .    .    1    .    
    Interference           2    | .    1    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    3    .    .    
  Combat Hostiles          3    | .    .    .    .    .    3    .    .    
  Parts Fried              7    | .    .    .    2    .    5    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    1    2    3    .    .    
  Heat Transferred         5096 | 50   350  .    1500 674  2172 350  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    1    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Peak Influence             716  | 5   128 435 499 356 716 479 182 
  Initial                  375  | .   3   18  137 219 131 375 133 
  Average                  253  | 3   41  158 298 252 455 314 148 
Maximum Alert Level        3    | .   .   2   2   1   3   2   .   
  Low Security (%)         39   | 100 100 66  24  39  16  .   100 
  Level 1                  44   | .   .   24  48  60  20  93  .   
  Level 2                  15   | .   .   8   27  .   56  6   .   
  Level 3                  .    | .   .   .   .   .   7   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   2   7   2   .   3   .   
  Investigation            3    | .   .   2   1   .   .   .   .   
  Extermination            3    | .   .   .   .   1   .   2   .   
  Reinforcement            9    | .   1   .   6   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Distress Signals           7    | .   .   1   4   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              156  | .   12  31  51  8   22  30  2   
  Peak Tracking Total      7    | .   6   7   7   4   7   6   1   
  Tactical Retreats        16   | .   .   3   1   .   5   7   .   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Traps Triggered            8    | .   .   2   3   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Machines Disabled          6    | .   .   .   1   .   2   3   .   
  Max in Single Turn       1    | .   .   .   1   .   1   1   .   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Machines Accessed          12   | .   1   2   2   3   .   3   1   
  Terminals                11   | .   1   2   2   2   .   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                38   | .   5   9   10  5   .   4   5   
  Successful               19   | .   3   6   4   3   .   .   3   
  Failed                   19   | .   2   3   6   2   .   4   2   
    Catastrophic           3    | .   .   .   1   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   30   | .   3   7   8   4   .   4   4   
  Terminals                37   | .   5   9   10  4   .   4   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             6    | .   1   2   2   .   .   .   1   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   1   2   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         12   | .   2   4   2   2   .   .   2   
  Terminals                12   | .   2   4   2   2   .   .   2   
    Track                  6    | .   1   2   1   1   .   .   1   
    Botnet                 6    | .   1   2   1   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   1   1   2   3   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              5    | .   .   .   .   .   .   4   1   
  Non-combat               1    | .   .   .   .   .   .   1   .   
  Combat                   4    | .   .   .   .   .   .   3   1   
Robot Hacks Applied        8    | .   .   .   .   .   .   5   3   
  map_route                1    | .   .   .   .   .   .   1   .   
  mark_security            1    | .   .   .   .   .   .   1   .   
  find_garrison            1    | .   .   .   .   .   .   .   1   
  overload_power           1    | .   .   .   .   .   .   1   .   
  reboot_system            2    | .   .   .   .   .   .   .   2   
  overwrite_iff            2    | .   .   .   .   .   .   2   .   
Relay Couplers Released    8    | .   .   .   .   .   8   .   .   
  Machine Destruction      8    | .   .   .   .   .   8   .   .   
  Attached                 3    | .   .   .   .   .   .   2   1   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Total Allies               2    | .   .   .   .   .   .   2   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      16   | .   .   .   .   .   .   16  .   
  Highest-Rated Ally       16   | .   .   .   .   .   .   16  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   .   .   9   .   
  Total Damage             131  | .   .   .   .   .   .   131 .   
  Kills                    1    | .   .   .   .   .   .   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  
Turns Passed               6154 | 88   762  914  1303 659  752  1428 248  
Spaces Moved               3223 | 60   388  407  547  378  395  872  176  
  Core                     7    | 7    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     3216 | 53   388  407  547  378  395  872  176  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  150  120  122  124  124  
  Average Speed            136  | 111  152  160  153  121  122  124  124  
  Slowest Speed            240  | 120  240  210  210  150  124  152  124  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    60   43   48   14   55   25   5    
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 8    | .    .    .    1    .    .    6    1    
Terrain Destroyed          17   | .    .    .    9    .    .    7    1    
  Melee                    7    | .    .    .    .    .    .    6    1    
  Projectile               6    | .    .    .    5    .    .    1    .    
  AOE                      4    | .    .    .    4    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Fac  
Total                      4358 | 73   498  572  809  561  542  1103 200  
  Wait                     410  | .    39   63   50   118  51   89   .    
  Move                     3216 | 59   387  406  546  378  393  871  176  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  122  | 5    15   17   40   11   8    19   7    
  Fast Attach              23   | 7    3    3    7    .    .    3    .    
  Attach                   48   | .    3    4    21   4    6    7    3    
  Detach                   5    | .    2    .    .    1    .    2    .    
  Swap                     78   | .    4    8    16   15   12   19   4    
  Drop                     88   | .    9    18   18   23   2    14   4    
  Fire                     300  | 2    36   53   99   11   55   41   3    
  Melee                    55   | .    .    .    12   .    3    37   3    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    .    4    1    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / [*Sto])
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   89 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  808 | -10/Materials | Discovered new exit (range 16)
  851 | -10/Materials | Entered another Materials area
  851 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1180 | -9/Materials  | Build established: Hauler-Mutant
 1601 | -9/Materials  | Destroyed 10 combat bots
 1753 | -9/Materials  | Discovered new exit (range 4)
 1765 | -9/Materials  | Entered another Materials area
 1765 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2088 | -8/Materials  | Lost 5 parts (4n1w)
 2251 | -8/Materials  | Discovered new exit (range 7)
 2504 | -8/Materials  | Lost 5 parts (3n1u1w)
 2721 | -8/Materials  | Lost 5 parts (1p3n1u)
 2741 | -8/Materials  | Core integrity fell below 50%
 2762 | -8/Materials  | Destroyed 7 combat bots
 3022 | -8/Materials  | Discovered new exit (range 6)
 3068 | -8/Materials  | Entered Factory
 3068 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3313 | -7/Factory    | Discovered new exit (range 13)
 3727 | -7/Factory    | Identified exit to Garrison
 3727 | -7/Factory    | Entered Garrison
 3913 | -7/Garrison   | Garrison Relay disabled
 3995 | -7/Garrison   | Triggered checkpoint
 4087 | -7/Garrison   | Discovered new exit (range 15)
 4150 | -7/Garrison   | Triggered checkpoint
 4319 | -7/Garrison   | Discovered new exit (range 15)
 4347 | -7/Garrison   | Installed Relay Interface Framework
 4382 | -7/Garrison   | Triggered checkpoint
 4424 | -7/Garrison   | Garrison Relay disabled
 4431 | -7/Garrison   | Lost 3 parts (1p2n)
 4479 | -7/Garrison   | Entered Factory
 4735 | -7/Factory    | Build established: Bothacker-Mutant
 5104 | -7/Factory    | Discovered new exit (range 6)
 5768 | -7/Factory    | System corruption reached 10%
 5886 | -7/Factory    | Discovered new exit (range 13)
 5907 | -7/Factory    | Entered another Factory area
 5907 | -6/Factory    | Evolved 2 slots: Utility x2
 6155 | -6/Factory    | Self-destructed

 Last Messages 
---------------
06099_ Y-54 Guardian reactivates.
06099_ Imp. Medium Armor Plating destroyed.
06100_ Jacked Y-54 Guardian...
>>reboot_system
Initiating full reboot, ETC: 21.
06102_ Sneak attack on Y-54 Guardian.
06102_ Y-54 Guardian destroyed.
06104_ Acquired 69 matter.
06108_ Acquired Flak Gun.
06111_ Dropped Datajack.
06112_ Acquired Gatling Laser.
06113_ Dropped Particle Charger.
06117_ Acquired Hrd. Medium Armor Plating.
06128_ Dropped Gauss Cannon.
06128_ Acquired Adv. Assault Cannon.
06128_ Dropped Flak Gun.
06130_ Acquired Adv. Assault Cannon.
06139_ Sneak attack on R-10 Processor.
06139_ R-10 Processor destroyed.
06141_ Acquired 30 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Resistance: EM             15
Evasion (%)                40
Relay Coupler Types        46
Relay Coupler Value        2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunArchitectPlating
  Manual?         0
Play Time         01:34:27
  Cumulative      163.6 hours
  Start           2020.10.20 @ 18:46:35
  End             2020.10.21 @ 15:01:11
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          136
  Rogue           136
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             54
Gallery%          61
Achievement%      43
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 742539a9-21fc-4559-bd3b-73771d170401