Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 00:36:18

Player: f_

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (94)       94
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (42)                 42
              TOTAL SCORE: 1271

 Bonus
-------
Follower Combat Kills      42

 Cogmind 
---------
Core Integrity             250/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (550) Ox10
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
     Large Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON (2) -------
           Scythe
>          --- INVENTORY (15) ---
     Light Ion Engine
           Structural Scanner
           Sensor Array
     Heavy Armor Plating
  Improved Trap Extractor (0/6)
     Small Laser
           Pulse Rifle
           Beam Cannon
           Explosive Trap

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Wheel
   Compact Wheel
>          --- UTILITY ----------
    Medium Storage Unit
  Advanced Visual Processing Unit
>          --- WEAPON -----------
  Improved Datajack
           Scythe
>          --- INVENTORY --------
           Structural Scanner
           Sensor Array
     Heavy Armor Plating
  Improved Trap Extractor
     Small Laser
           Pulse Rifle
           Beam Cannon
     Light Assault Rifle
           Explosive Trap
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     Scythe
  Energy Gun               Pulse Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 7   3   10  1   
  Power                    3    | 1   .   2   .   
    Engine                 3    | 1   .   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 3   .   1   .   
    Treads                 .    | .   .   .   .   
    Leg                    1    | 1   .   .   .   
    Wheel                  3    | 2   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   3   1   
    Device                 3    | .   1   2   .   
    Storage                3    | 1   1   .   1   
    Processor              1    | .   .   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   1   4   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          1    | .   1   .   .   
    Ballistic Gun          3    | 2   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        1    | .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   1    | .   .   1   .   
  Unidentified Prototypes  .    | .   .   .   .   
  Corrupted Parts          4    | .   .   4   .   
    System Corruption      19   | .   .   19  .   
Parts Lost                 6    | .   .   2   4   
  Power                    2    | .   .   1   1   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      3    | .   .   2   3   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   93  93  75  
  Engine                   13   | .   14  14  10  
  Wheel                    22   | .   28  22  12  
  Device                   4    | .   7   3   .   
  Storage                  15   | .   14  14  21  
  Processor                8    | .   .   10  11  
  Energy Cannon            3    | .   7   3   .   
  Ballistic Gun            10   | .   21  8   9   
  Slashing Weapon          10   | .   .   12  11  
  Special Melee Weapon     1    | .   .   2   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             36   | 13  21  21  36  
  Greatest Support         26   | 26  26  26  26  
  Greatest Overweight (x)  2    | .   .   1   2   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 15   | 8   10  10  15  
  Average Capacity         10   | 7   9   10  14  
  Most Carried             10   | 5   3   10  10  
  Average Carried          7    | 1   2   9   10  
  Final Capacity           15   | 8   10  10  15  
  Final Carried            10   | 1   3   10  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           461  | 257 49  143 12  
  Remotely                 .    | .   .   .   .   
Salvage Created            124  | .   36  48  40  
  Parts                    11   | .   2   6   3   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  7    | .   1   3   3   
  Melee                    2    | .   .   .   2   
  Guns                     4    | .   .   3   1   
  Cannons                  1    | .   1   .   .   
Classes Destroyed          2    | .   1   1   .   
  Swarmer                  6    | .   .   3   3   
  Grunt                    1    | .   1   .   .   
Best Kill Streak           3    | .   1   3   1   
  Combat Bots Only         3    | .   1   3   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Hostile Shots Fired        92   | .   12  29  51  
  Missed                   27   | .   4   7   16  
Damage Taken               760  | .   96  310 354 
  Core                     213  | .   27  36  150 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         87   | 100 .   74  .   
Volleys Fired              31   | .   4   17  10  
  Largest                  2    | .   2   1   1   
  Hottest                  80   | .   80  20  20  
Shots Fired                35   | .   8   17  10  
  Gun                      30   | .   4   16  10  
  Cannon                   5    | .   4   1   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  30   | .   4   16  10  
  Thermal                  5    | .   4   1   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         5    | .   5   4   1   
  Robot Miss Streak        3    | .   1   2   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           23   | .   6   11  6   
  Core Hits                10   | .   2   5   3   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              12   | .   .   2   10  
  Impact                   .    | .   .   .   .   
  Slashing                 12   | .   .   2   10  
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           321  | .   98  77  146 
  Guns                     124  | .   27  77  20  
  Cannons                  71   | .   71  .   .   
  Explosions               .    | .   .   .   .   
  Melee                    126  | .   .   .   126 
  Ramming                  .    | .   .   .   .   
  Kinetic                  124  | .   27  77  20  
  Thermal                  71   | .   71  .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 126  | .   .   .   126 
  Piercing                 .    | .   .   .   .   
Highest Corruption         21   | .   .   21  .   
  Average Corruption       17   | .   .   17  .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
  Effects                  27   | .   .   27  .   
    Message Errors         7    | .   .   7   .   
    Matter Fused           5    | .   .   5   .   
    Heat Flow Errors       5    | .   .   5   .   
    Data Loss (minor)      4    | .   .   4   .   
    Data Loss (major)      3    | .   .   3   .   
    Misfires               1    | .   .   1   .   
    Misdirections          1    | .   .   1   .   
    Weapon Failures        1    | .   .   1   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            23   | .   .   .   23  
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    23   | .   .   .   23  
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        259  | .   90  259 6   
  Average Temperature      89   | .   47  106 5   
  Received Heat Transfer   120  | .   57  .   63  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         148  | .   148 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             181  | .   35  100 181 
  Initial                  13   | .   .   13  .   
  Average                  30   | .   5   15  126 
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   1   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   7   5   17  
  Peak Tracking Total      8    | .   5   3   8   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            5    | .   1   4   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                3    | .   .   3   .   
  Triggered                .    | .   .   .   .   
Most Traps Carried         2    | .   .   2   1   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   1   1   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                3    | .   2   1   .   
  Successful               2    | .   1   1   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   1   .   
  Open Door                1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               2    | .   .   2   .   
  Largest Group            2    | .   .   2   2   
  Highest-Rated Group      42   | .   .   42  42  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               14   | .   .   .   14  
  Total Damage             227  | .   .   .   227 
  Kills                    6    | .   .   .   6   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1067 | 56  181 666 164 
Spaces Moved               860  | 48  167 577 68  
  Core                     12   | 12  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   848  | 36  167 577 68  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  
  Average Speed            96   | 80  90  97  122 
  Slowest Speed            130  | 90  90  115 130 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       32   | 3   29  88  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 2    | .   .   2   .   
Terrain Destroyed          2    | .   .   2   .   
  Melee                    2    | .   .   2   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1042 | 65  188 664 125 
  Wait                     91   | .   13  42  36  
  Move                     857  | 47  166 576 68  
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 9   2   10  .   
  Fast Attach              3    | .   .   2   1   
  Attach                   10   | 6   1   3   .   
  Detach                   1    | .   .   1   .   
  Swap                     8    | 1   2   5   .   
  Drop                     5    | 2   .   3   .   
  Fire                     31   | .   4   17  10  
  Melee                    12   | .   .   2   10  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     3    | .   .   3   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 2 exits: [*Mat] / [*Sub])
-9/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 14)
   57 | -11/Scrapyard | Entered Materials
  217 | -10/Materials | Discovered new exit (range 13)
  233 | -10/Materials | Discovered new exit (range 6)
  238 | -10/Materials | Entered Mines
  242 | -10/Mines     | Met a Derelict bent on vengeance
  251 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  322 | -10/Mines     | Build established: Mutant
  334 | -10/Mines     | Found a hidden stash of uninstalled traps
  425 | -10/Mines     | System corruption reached 10%
  457 | -10/Mines     | Discovered new exit (range 5)
  605 | -10/Mines     | Learned Materials emergency access door positions
  897 | -10/Mines     | Discovered new exit (range 13)
  904 | -10/Mines     | Entered Materials
  904 | -9/Materials  | Accompanied by 2 allies
  904 | -9/Materials  | Evolved 2 slots: Utility x2
  909 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1068 | -9/Materials  | Self-destructed

 Last Messages 
---------------
00923_ Wheel destroyed.
00925_ S-10 Pest suffers critical hit (Burn).
00926_ S-10 Pest destroyed. <x2>
00942_ Acquired 12 matter.
00950_ K-01 Serf collects debris. <x*>
00981_ IY-GSY(g) destroyed.
00983_ K-01 Serf collects debris. <x2>
00997_ S-10 Pest destroyed.
01037_ W-16 Scout sends out distress signal.
01039_ U-05 Engineer lays Concrete.
01039_ Critical hit (Burn: +37).
01047_ Lgt. Assault Rifle destroyed.
01050_ Lgt. Ion Engine destroyed.
01051_ Destroyed Flight Unit.
01051_ S-10 Pest destroyed.
01056_ Atomic Centrifuge disabled.
01057_ Destroyed Flight Unit.
01060_ K-01 Serf collects debris. <x2>
01064_ Com. Wheel destroyed.
01067_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????#####??????? |
| ??????????????????????????????????????#   #??????? |
| ??????????????????????????????????????#   #??????? |
| ??????????????????????????????????????#   #??????? |
| ?????????????????????????#+##?????????#   #??????? |
| ????????????????????????#   #?????????#   #??????? |
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| ????????????????????????#   #?????##!     #??????? |
| ????????????????????????#   #?????#!      #??????? |
| ????????????????????????#   #?????#       #??????? |
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| ????????????????????????#   #?????#!      #??????? |
| ????????????????????????#  s#?????##!     #??????? |
| ????????????????#########s  #??????####   #??????? |
| ????????????????#   """ #s  #?????????#   #??????? |
| ????????????????#   "Y" # u #?????????#   #??????? |
| ????????????????#       #   #?????????#   #??????? |
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| ????????????????#  """ Y#                 #??????? |
| ????????????????#  """  %            a    #??????? |
| ????????????????#       #@          r    =#??????? |
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| ????????????????#       +% t w        #   #   """  |
| ????????????????#       #+####  k     /%=%/        |
| ????????????????#########[  ##        #=  #   """  |
| ????????????????????????#   ##        #   #??????  |
| ????????????????????????#   ##    k   #   #??????? |
| ????????????????????????#   ##        #   #??????? |
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| ??????????????????????????????????????#   #??????? |
| ??????????????????????????????????????#   #??????? |
| ??????????????????????????????????????#   #??????? |
| ??????????????????????????????????????#   +??????? |
| ???????????????????????????????????????   #??????? |
| ???????????????????????????????????????   #??????? |
| ???????????????????????????????????????   #??????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ExplosiveFactoryDiverter
  Manual?         0
Play Time         00:15:56
  Cumulative      150.3 hours
  Start           2024.04.05 @ 00:19:55
  End             2024.04.05 @ 00:36:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           115
  Adventurer      0
  Explorer        5
Win Type          -
  Total           4
  Types           1/0/1/2/0/0/0/0/0
Lore%             43
Gallery%          58
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e0b83533-8d90-4d4f-a0e1-5dad5934d3de