Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.11 @ 23:19:41

Player: Cog

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (81)      405
Value Destroyed (2698)     2698
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (432)                432
              TOTAL SCORE: 6835

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    135
Follower Combat Kills      97

 Cogmind 
---------
Core Integrity             0/850
Matter                     38/300
Energy                     108/150
System Corruption          10%
Temperature                Warm (105)
Movement                   Walking (540) Ox6
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Nuclear Core
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
>               --- UTILITY (7) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Targeting Computer
                Cloaking Device
                Propulsion Shielding
>               --- WEAPON (2) -------
          Heavy Plasma Cannon
>               --- INVENTORY (20) ---
                    (None)

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Nuclear Core
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
                Cryofiber Web
  High-capacity Storage Unit
                Targeting Computer
       Advanced Targeting Computer
                Kinecellerator
       Improved Light Armor Plating
       Improved Shield Generator
>               --- WEAPON -----------
                Gauss Rifle
       Advanced Assault Cannon
>               --- INVENTORY --------
          Light Nuclear Core
          Light Nuclear Core
          Micro Nuclear Core
          Micro Nuclear Core
          Micro Nuclear Core
                Fission Core
        Armored Huge Wheel
          Large Storage Unit
          Large Storage Unit
                Propulsion Shielding
       Improved Light Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
                Lightning Gun
                Lightning Gun
                Gauss Rifle
       Advanced Assault Cannon
                Mining Claw
[Rating: 56]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Huge Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               2    | .   .   .   .   1   1   .   
  Utility                  5    | .   .   2   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             92   | 6   2   3   19  13  14  35  
  Power                    22   | 1   .   1   3   4   5   8   
    Engine                 10   | 1   .   1   3   3   2   .   
    Core                   12   | .   .   .   .   1   3   8   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   5   3   2   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   .   2   
    Wheel                  13   | 2   .   .   5   3   2   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 1   2   2   1   3   2   13  
    Device                 9    | .   .   1   1   3   1   3   
    Storage                7    | 1   1   1   .   .   .   4   
    Processor              2    | .   1   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   1   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 2   .   .   10  3   5   11  
    Energy Gun             7    | .   .   .   2   1   1   3   
    Energy Cannon          5    | .   .   .   4   .   .   1   
    Ballistic Gun          9    | 2   .   .   3   .   .   4   
    Ballistic Cannon       6    | .   .   .   .   2   2   2   
    Launcher               3    | .   .   .   1   .   2   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 41   | .   .   .   6   2   6   27  
  Power                    11   | .   .   .   .   .   4   7   
  Propulsion               9    | .   .   .   3   1   1   4   
  Utility                  11   | .   .   .   1   .   1   9   
  Weapon                   10   | .   .   .   2   1   .   7   
  Highest Loss Streak      17   | .   .   .   4   2   2   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   92  97  99  90  81  76  
  Engine                   7    | .   14  11  10  15  1   .   
  Core                     6    | .   .   .   .   2   12  12  
  Wheel                    17   | .   28  22  21  18  14  10  
  Device                   9    | .   .   11  10  9   7   12  
  Storage                  15   | .   14  20  22  18  15  8   
  Processor                10   | .   7   11  11  9   7   12  
  Protection               2    | .   .   .   .   .   4   5   
  Energy Gun               1    | .   .   .   1   5   1   .   
  Ballistic Gun            6    | .   28  22  15  .   .   1   
  Ballistic Cannon         5    | .   .   .   .   11  8   4   
  Launcher                 2    | .   .   .   1   .   4   3   
Peak Build Rating          56   | 6   7   10  12  33  45  56  
  Average Rating           28   | 4   6   9   10  29  41  45  
  On Entrance              15   | .   6   7   10  12  33  43  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             87   | 12  27  50  57  65  73  87  
  Greatest Support         56   | 26  26  26  26  44  56  56  
  Greatest Overweight (x)  28   | .   1   1   5   1   2   28  
  Average Overweight (x)   1    | .   .   1   1   1   1   1   
Largest Inventory Capacity 20   | 8   15  15  15  15  15  20  
  Average Capacity         15   | 6   11  15  15  15  15  19  
  Most Carried             20   | 6   8   15  15  15  15  20  
  Average Carried          13   | 2   6   11  13  14  14  14  
  Final Capacity           20   | 8   15  15  15  15  15  20  
  Final Carried            15   | 4   7   13  14  15  13  .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac 
Matter Collected           2060 | 243 .   178 442 247 502 448 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2485 | .   .   321 769 195 651 549 
  Parts                    148  | .   .   28  47  14  40  19  
Haulers Intercepted        1    | .   .   1   .   .   .   .   
Recyclers Shooed           2    | .   .   .   .   .   1   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  57   | .   .   4   22  6   13  12  
  Guns                     23   | .   .   4   15  1   1   2   
  Cannons                  17   | .   .   .   2   5   3   7   
  AOE                      15   | .   .   .   4   .   9   2   
Classes Destroyed          14   | .   .   6   4   .   3   1   
  Worker                   6    | .   .   1   .   .   5   .   
  Builder                  7    | .   .   1   .   .   6   .   
  Tunneler                 3    | .   .   .   3   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   
  Recycler                 2    | .   .   .   .   .   1   1   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  5    | .   .   2   .   .   2   1   
  Swarmer                  9    | .   .   .   5   .   .   4   
  Grunt                    32   | .   .   3   15  3   9   2   
  Brawler                  1    | .   .   .   1   .   .   .   
  Sentry                   6    | .   .   1   .   3   1   1   
  Hunter                   4    | .   .   .   .   .   2   2   
  Programmer               4    | .   .   .   .   .   1   3   
  Assembled                1    | .   .   .   1   .   .   .   
Best Kill Streak           8    | .   .   5   6   2   8   5   
  Combat Bots Only         6    | .   .   3   6   2   4   4   
Max Kills in Single Turn   4    | .   .   1   2   1   4   1   
  Gunslinging              1    | .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   2   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        552  | .    .    27   87   42   57   339  
  Missed                   133  | .    .    10   30   9    17   67   
Damage Taken               6700 | .    .    248  765  524  1059 4104 
  Core                     1374 | .    .    62   160  55   246  851  
  Absorbed by Shields      220  | .    .    .    .    .    .    220  
  Redirected to Shielding  31   | .    .    .    .    .    .    31   
Core Remaining (%)         79   | 100  100  .    44   90   64   .    
Volleys Fired              223  | .    .    17   78   21   32   75   
  Largest                  2    | .    .    2    2    2    2    2    
  Hottest                  128  | .    .    40   128  103  103  110  
Shots Fired                371  | .    .    34   134  39   60   104  
  Gun                      210  | .    .    34   104  11   10   51   
  Cannon                   135  | .    .    .    23   28   35   49   
  Launcher                 26   | .    .    .    7    .    15   4    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  248  | .    .    34   73   28   35   78   
  Thermal                  68   | .    .    .    54   .    .    14   
  Explosive                26   | .    .    .    7    .    15   4    
  Electromagnetic          29   | .    .    .    .    11   10   8    
  Robot Hit Streak         16   | .    .    6    16   13   7    12   
  Robot Miss Streak        5    | .    .    2    5    2    3    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        5    | .    .    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           233  | .    .    23   69   27   36   78   
  Core Hits                137  | .    .    15   40   10   39   33   
  Critical Kills           2    | .    .    .    2    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    4    1    4    .    
    Burn                   2    | .    .    .    2    .    .    .    
    Destroy                2    | .    .    .    2    .    .    .    
    Blast                  4    | .    .    .    .    1    3    .    
    Corrupt                1    | .    .    .    .    .    1    .    
Melee Attacks              2    | .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    2    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           6872 | .    .    291  1327 709  2246 2299 
  Guns                     1822 | .    .    286  718  39   117  662  
  Cannons                  2636 | .    .    .    139  659  666  1172 
  Explosions               2248 | .    .    .    467  .    1463 318  
  Melee                    89   | .    .    .    .    .    .    89   
  Ramming                  77   | .    .    5    3    11   .    58   
  Kinetic                  3482 | .    .    286  592  659  666  1279 
  Thermal                  1180 | .    .    .    265  .    464  451  
  Explosive                1768 | .    .    .    467  .    983  318  
  Electromagnetic          276  | .    .    .    .    39   133  104  
  Impact                   89   | .    .    .    .    .    .    89   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         10   | .    .    .    1    .    2    10   
  Average Corruption       2    | .    .    .    1    .    2    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    3    .    2    19   
    Message Errors         6    | .    .    .    2    .    .    4    
    Matter Fused           6    | .    .    .    .    .    1    5    
    Heat Flow Errors       4    | .    .    .    .    .    .    4    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    1    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    .    
    Weapon Failures        2    | .    .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            261  | .    .    .    5    .    135  121  
  Projectiles              81   | .    .    .    1    .    24   56   
  Explosions               174  | .    .    .    4    .    111  59   
  Melee                    6    | .    .    .    .    .    .    6    
Knockbacks                 20   | .    .    .    .    8    5    7    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  18   | .    .    .    .    7    5    6    
  Secondary                1    | .    .    .    .    1    .    .    
Self-Inflicted Damage      577  | .    .    2    52   5    460  58   
  Shots                    14   | .    .    .    3    .    10   1    
  Rammed                   6    | .    .    1    1    1    .    3    
Targets Rammed             6    | .    .    1    1    1    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        467  | .    .    .    87   153  258  467  
  Average Temperature      92   | .    .    .    22   72   100  120  
  Received Heat Transfer   1187 | .    .    108  261  243  231  344  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    1    .    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    .    
  Parts Melted             5    | .    .    .    3    .    .    2    
  Heat Transferred         1677 | .    .    .    777  .    250  650  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             706  | .   35  214 454 298 706 478 
  Initial                  345  | .   .   14  83  176 122 345 
  Average                  262  | .   12  89  214 203 435 346 
Maximum Alert Level        3    | .   .   1   2   1   3   2   
  Low Security (%)         41   | 100 100 95  40  60  11  16  
  Level 1                  35   | .   .   4   57  39  26  43  
  Level 2                  19   | .   .   .   2   .   48  39  
  Level 3                  2    | .   .   .   .   .   13  .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          16   | .   .   1   .   5   6   4   
  Investigation            5    | .   .   .   .   1   2   2   
  Extermination            4    | .   .   .   .   .   2   2   
  Reinforcement            6    | .   .   1   .   4   1   .   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           4    | .   .   1   .   2   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              87   | .   1   11  24  11  21  19  
  Peak Tracking Total      5    | .   1   3   4   4   4   5   
  Tactical Retreats        3    | .   .   .   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            4    | .   .   .   .   1   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Most Traps Carried         3    | .   .   .   3   3   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          21   | .   .   .   1   1   17  2   
  Max in Single Turn       8    | .   .   .   1   1   8   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          11   | .   1   1   .   2   4   3   
  Terminals                7    | .   1   1   .   1   2   2   
  Fabricators              1    | .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   1   1   
  Scanalyzers              1    | .   .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                21   | .   1   1   .   4   8   7   
  Successful               12   | .   1   1   .   4   5   1   
  Failed                   9    | .   .   .   .   .   3   6   
    Catastrophic           3    | .   .   .   .   .   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                11   | .   1   1   .   1   3   5   
  Fabricators              3    | .   .   .   .   .   3   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   2   2   
  Scanalyzers              3    | .   .   .   .   3   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             6    | .   1   1   .   1   2   1   
  Record                   1    | .   .   .   .   1   .   .   
  Prototype ID Bank        2    | .   1   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   1   
  Zone Layout              1    | .   .   .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   
Scanalyzer                 3    | .   .   .   .   3   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   .   .   .   1   3   2   
  Full Trace Events        4    | .   .   .   .   .   2   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   42   | .   .   .   .   .   42  .   
  Total Part Build Rating  8    | .   .   .   .   .   8   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   3   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   3   2   .   .   
  Highest-Rated Group      40   | .   .   .   40  24  .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               29   | .   .   .   21  8   .   .   
  Total Damage             271  | .   .   .   182 89  .   .   
  Kills                    5    | .   .   .   4   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Turns Passed               3884 | 74   184  350  789  773  754  960  
Spaces Moved               2482 | 63   182  266  349  602  526  494  
  Core                     6    | 3    .    .    .    .    .    3    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     7    | .    .    .    .    .    .    7    
  Wheels                   2469 | 60   182  266  349  602  526  484  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   105  105  105  115  115  
  Average Speed            113  | 88   97   105  115  110  115  127  
  Slowest Speed            1450 | 90   105  105  155  115  130  1450 
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    22   28   54   53   17   15   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          228  | .    .    .    65   2    126  35   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               16   | .    .    .    1    2    1    12   
  AOE                      212  | .    .    .    64   .    125  23   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Total                      3181 | 82  189 305 601 675 616 713 
  Wait                     250  | .   .   1   137 1   30  81  
  Move                     2476 | 62  181 265 348 601 525 494 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  89   | 12  5   13  12  19  10  18  
  Fast Attach              1    | .   .   .   .   1   .   .   
  Attach                   61   | 6   2   2   8   6   9   28  
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     30   | .   .   1   11  6   5   7   
  Drop                     43   | 2   1   5   6   19  5   5   
  Fire                     223  | .   .   17  78  21  32  75  
  Melee                    2    | .   .   .   .   .   .   2   
  Ram                      6    | .   .   1   1   1   .   3   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: [*Min] / [*Sto])
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   75 | -11/Scrapyard | Entered Materials
  142 | -10/Materials | Discovered new exit (range 16)
  259 | -10/Materials | Entered another Materials area
  259 | -9/Materials  | Evolved 2 slots: Utility x2
  292 | -9/Materials  | Discovered new exit (range 13)
  335 | -9/Materials  | Build established: Mutant
  557 | -9/Materials  | Discovered new exit (range 15)
  609 | -9/Materials  | Entered Mines
  803 | -9/Mines      | Excavation squad dispatched
  803 | -9/Mines      | A large section of the Mines collapsed
 1053 | -9/Mines      | Excavation squad dispatched
 1080 | -9/Mines      | Learned Materials security intel
 1263 | -9/Mines      | Lost 4 parts (2n2w)
 1294 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1303 | -9/Mines      | Excavation squad dispatched
 1332 | -9/Mines      | Found a hidden stash of uninstalled traps
 1356 | -9/Mines      | Core integrity fell below 50%
 1367 | -9/Mines      | Discovered new exit (range 11)
 1398 | -9/Mines      | Entered Materials
 1398 | -8/Materials  | Accompanied by 2 allies
 1398 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2136 | -8/Materials  | Discovered new exit (range 15)
 2171 | -8/Materials  | Entered Factory
 2171 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2448 | -7/Factory    | Fabricated Arm. Huge Wheel (x2)
 2571 | -7/Factory    | First assault squad dispatched
 2898 | -7/Factory    | Discovered new exit (range 11)
 2925 | -7/Factory    | Entered another Factory area
 2925 | -6/Factory    | Evolved 2 slots: Utility x2
 3743 | -6/Factory    | Core integrity fell below 50%
 3778 | -6/Factory    | Lost 17 parts (4p3n6u4w)
 3806 | -6/Factory    | Core integrity fell below 20%
 3843 | -6/Factory    | System corruption reached 10%
 3881 | -6/Factory    | Lost 8 parts (3p3u2w)
 3885 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
R-10 Processor inserts Adv. Heat Sink into
  recycling unit.
Fission Core destroyed.
Imp. Heat Sink melted.
P-60 Hacker destroyed.
R-10 Processor inserts Great Maul into recycling
  unit.
Acquired 43 matter.
Overheating: Energy bleed (-19).
R-10 Processor collects Corrupted Lgt. Angular
  Momentum Engine.
R-10 Processor collects Lgt. Angular Momentum
  Engine.
R-10 Processor collects Carbon-fiber Leg.
R-10 Processor collects Gravmag System.
R-10 Processor destroyed.
Acquired Carbon-fiber Leg.
Carbon-fiber Leg destroyed.
G-50 Soldier suffers critical hit (Burn).
OEKQ9N&=DRW3FJVZHETOCZ:R%|EUDTMO

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????###########??????????????  |
| ????????????????????????#         #??????????????  |
| ????????????????????????#         #??????????????  |
| ????????????????????????#         #??????????????  |
| ????????????????????????#  !      #??????????????  |
| ############################%+#####??????????????  |
|                               #??????????????????  |
| ############################# #??????????????????  |
| ????????????????????????????# #??????????????????  |
| ???????????????????########## ###????????????????  |
| ???????????????????#  //  #     #???"????????????  |
| ???????????????????#!/  =*!%    #  "Y" ??????????  |
| ???????????????????#    =%*  %  ;    ^ #?????????  |
| ???????????????????# " " @! g   # ^    #?????????  |
| ???????????????????# "Y"  =gg % #????! #?????????  |
| ???????????????????# """%!#;   ##????????????????  |
| ???????????????????#########g %#?????????????????  |
| ???????????????????????????#  %#?????????????????  |
| ???????????????????????????#   #?????????????????  |
| ???????????????????????????#   #?????????????????  |
| ???????????????????????????     ?????????????????  |
| ???????????????????????????      ????????????????  |
| ???????????????????????????      #???????????????  |
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| ???????????????????????????      #???????????????  |
| ????????????????????????????    !#???????????????  |
| ????????????????????????????  ]??????????????????  |
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| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          28
Energy Capacity            360
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Cloak Strength             2
Base Temperature (-)       100
Armor Coverage             300
Propulsion Shielding       33
Evasion (%)                42
Targeting Accuracy         13
Kinecelleration            30

 Item Schematics 
-----------------
 Arm. Huge Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Arm. Huge Wheel | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MultinovaNetworkHammer
  Manual?         0
Play Time         00:59:23
  Cumulative      20.3 hours
  Start           2025.04.02 @ 11:12:12
  End             2025.04.11 @ 23:19:41
Sessions          4
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          21
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              28/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f08039b-1158-49af-8b5c-3a8a745dac42