Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 00:08:57 Player: MarKhan Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (200) 1000 Value Destroyed (5315) 5315 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1270) 1270 TOTAL SCORE: 11025 Bonus ------- High Alert Combat Kills 1270 Cogmind --------- Core Integrity 0/850 Matter 43/300 Energy 100/100 System Corruption 42% Temperature Cool (0) Movement Core (50) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Large Storage Unit Large Matter Pod (150) Advanced Terrain Scan Processor Improved Salvage Targeting Computer Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Graphene Brace High-powered Tractor Beam > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Armored Treads Armored Treads Armored Wheel Improved Heat Sink Advanced Heat Sink Large Storage Unit Large Matter Pod Machine Analyzer Advanced Terrain Scan Processor Improved Salvage Targeting Computer Improved Targeting Computer Layered Light Armor Plating Shield Generator Heavy Ion Cannon Flak Gun Flak Gun Missile Launcher Plasma Cutter Axe [Rating: 59] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Transport Network Coupler Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Enhanced Autogun Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 4 | . . 1 1 . 2 . Utility 1 | . . . 1 . . . Weapon 3 | . . 1 . 2 . . Parts Attached 124 | 7 15 41 28 20 4 9 Power 11 | 1 3 2 4 1 . . Engine 8 | 1 3 2 1 1 . . Core 3 | . . . 3 . . . Reactor . | . . . . . . . Propulsion 49 | 2 4 21 9 5 3 5 Treads 49 | 2 4 21 9 5 3 5 Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 2 9 8 9 . . Device 12 | 1 . . 4 7 . . Storage 4 | 1 1 1 . 1 . . Processor 4 | . . 3 . 1 . . Hackware 1 | . . . 1 . . . Protection 9 | . 1 5 3 . . . Artifact . | . . . . . . . Weapon 34 | 2 6 9 7 5 1 4 Energy Gun 3 | 1 . 1 1 . . . Energy Cannon 2 | . . . . . . 2 Ballistic Gun 28 | 1 6 8 5 5 1 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . Parts Lost 20 | . 1 1 1 3 . 14 Power 2 | . . . 1 . . 1 Propulsion 6 | . . . . . . 6 Utility 5 | . 1 . . 1 . 3 Weapon 7 | . . 1 . 2 . 4 Highest Loss Streak 13 | . 1 1 1 3 . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 99 98 100 83 Engine 8 | . 14 11 2 7 6 5 Core 1 | . . . 6 . . . Treads 32 | . 28 32 35 29 40 32 Device 4 | . 4 . 5 8 13 11 Storage 10 | . 14 11 9 7 6 5 Hackware 2 | . . . 8 4 . . Protection 6 | . 9 10 3 1 . . Energy Gun 1 | . 2 1 . . . . Ballistic Gun 29 | . 24 31 26 36 33 26 Peak Build Rating 59 | 7 10 19 38 56 59 57 Average Rating 25 | 5 8 17 32 47 58 47 On Entrance 26 | . 7 10 19 38 52 57 Naked Turns 22 | . . . . . . 22 Heaviest Build 114 | 14 35 42 44 114 114 114 Greatest Support 132 | 40 40 63 85 90 132 130 Greatest Overweight (x) 1 | 1 . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 25 25 Average Capacity 15 | 7 12 15 15 22 25 22 Most Carried 25 | 5 15 15 15 25 25 24 Average Carried 15 | 2 11 14 14 20 24 21 Final Capacity 25 | 8 15 15 15 25 25 5 Final Carried 25 | 5 15 15 15 25 24 5 Class Distribution -------------------- 38% | Tank 21% | Mutant 18% | Scavenger-Tank 14% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Matter Collected 6368 | 134 847 1775 1720 1424 165 303 Remotely 777 | . . . . 309 165 303 Salvage Created 8096 | 92 765 3105 2439 1227 165 303 Parts 526 | 6 64 202 168 72 13 1 Haulers Intercepted 15 | . 2 6 6 1 . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Combat Hostiles Destroyed 139 | . 15 53 47 18 5 1 Guns 135 | . 15 53 43 18 5 1 AOE 4 | . . . 4 . . . Classes Destroyed 20 | 2 8 4 3 2 . 1 Worker 15 | . 4 4 1 6 . . Builder 12 | . 1 5 3 2 1 . Tunneler 4 | 2 . 1 1 . . . Hauler 15 | . 2 6 6 1 . . Recycler 4 | 1 . 1 . 2 . . Carrier 1 | . . 1 . . . . Mechanic 3 | . 1 2 . . . . Operator 4 | . 1 2 1 . . . Watcher 13 | . 3 5 4 1 . . Swarmer 31 | . 6 3 14 4 4 . Grunt 67 | . 9 36 19 3 . . Brawler 1 | . . . . 1 . . Duelist 4 | . . 2 . 2 . . Protector 4 | . . 3 . 1 . . Sentry 23 | . . 9 10 3 1 . Specialist 2 | . . . 2 . . . Hunter 3 | . . . 1 2 . . Programmer 2 | . . . . 2 . . Heavy 1 | . . . 1 . . . Compactor 1 | . . . . . . 1 Best Kill Streak 9 | 1 4 7 9 5 4 1 Combat Bots Only 6 | . 3 6 6 3 4 1 Max Kills in Single Turn 4 | 1 2 2 4 3 2 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . . 4 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Hostile Shots Fired 614 | . 85 184 162 138 30 15 Missed 199 | . 26 55 56 50 12 . Damage Taken 6885 | . 658 1694 1655 1433 215 1230 Core 1489 | . 80 156 255 132 22 844 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 604 | . 85 316 . 203 . . Core Remaining (%) 72 | 100 68 61 53 81 . . Volleys Fired 473 | 11 81 150 136 60 11 24 Largest 5 | 2 2 3 3 5 5 5 Hottest 131 | 60 60 69 102 131 131 131 Shots Fired 1441 | 22 161 446 396 266 55 95 Gun 1436 | 22 161 446 395 266 55 91 Cannon 4 | . . . . . . 4 Launcher 1 | . . . 1 . . . Special . | . . . . . . . Kinetic 1403 | 11 142 446 392 266 55 91 Thermal 37 | 11 19 . 3 . . 4 Explosive 1 | . . . 1 . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | 7 8 21 19 20 7 7 Robot Miss Streak 11 | 2 4 5 4 4 11 3 Penetration Max 1 | . . . . 1 . . Secondary Targets 20 | . 2 9 5 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 885 | 15 86 280 252 158 28 66 Core Hits 375 | 4 44 117 111 67 17 15 Critical Kills 3 | . . 2 . . . 1 Critical Parts Destroyed 8 | . 2 3 2 1 . . Critical Strikes 11 | . 2 5 2 1 . 1 Destroy 11 | . 2 5 2 1 . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14925 | 179 1019 4470 4339 3074 475 1369 Guns 14342 | 179 1019 4470 4187 2786 475 1226 Cannons . | . . . . . . . Explosions 416 | . . . 152 264 . . Melee . | . . . . . . . Ramming 167 | . . . . 24 . 143 Kinetic 14065 | 62 889 4470 4157 2786 475 1226 Thermal 541 | 117 130 . 30 264 . . Explosive 152 | . . . 152 . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 42 | . 3 1 . 5 1 42 Average Corruption 2 | . 1 1 . 4 1 14 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . 9 15 . 8 . 14 Message Errors 9 | . 2 3 . 1 . 3 Matter Fused 10 | . 3 4 . 3 . . Heat Flow Errors 2 | . . 1 . 1 . . Energy Discharges 4 | . . 3 . . . 1 Parts Rejected 4 | . 1 1 . 1 . 1 Parts Fused 2 | . . . . 1 . 1 Data Loss (minor) 7 | . 1 2 . 1 . 3 Data Loss (major) 1 | . . 1 . . . . Alerts 2 | . 1 . . . . 1 Weapon Failures 5 | . 1 . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 38 | . . . . 38 . . Projectiles . | . . . . . . . Explosions 38 | . . . . 38 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 140 | . . . . . . 140 Shots . | . . . . . . . Rammed 5 | . . . . 3 . 2 Targets Rammed 5 | . . . . 3 . 2 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 582 | . 25 317 252 582 305 485 Average Temperature 82 | . 9 62 73 141 108 156 Received Heat Transfer 1911 | . 297 780 657 153 24 . Effects 18 | . . 1 . 11 . 6 Shutdowns 3 | . . . . 2 . 1 Energy Bleed 5 | . . 1 . 3 . 1 Interference 6 | . . . . 6 . . Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 774 | 250 300 . 74 150 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Peak Influence 1050 | 15 216 1050 1025 733 443 157 Initial 437 | . 9 42 432 437 303 155 Average 497 | 5 73 655 656 518 400 133 Maximum Alert Level 3 | . 1 3 3 3 2 . Low Security (%) 23 | 100 89 4 7 . . 100 Level 1 13 | . 10 16 9 10 50 . Level 2 31 | . . 31 29 82 49 . Level 3 30 | . . 47 53 6 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . 1 . . . . Squads Dispatched 35 | . 4 12 8 9 2 . Investigation 22 | . 3 9 4 5 1 . Extermination 2 | . . . . 2 . . Reinforcement 5 | . 1 . 3 . 1 . Assault 5 | . . 3 . 2 . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Distress Signals 6 | . . 1 4 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 178 | . 23 62 62 22 5 4 Peak Tracking Total 6 | . 4 5 6 5 4 3 Tactical Retreats 5 | . 1 . 3 1 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Traps Triggered 7 | . 2 2 1 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Disabled 5 | . . 2 1 2 . . Max in Single Turn 2 | . . 1 1 2 . . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Machines Accessed 40 | . 9 13 12 5 1 . Terminals 31 | . 7 11 9 4 . . Fabricators . | . . . . . . . Repair Stations 5 | . 1 2 . 1 1 . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . 1 . . . Total Hacks 153 | . 30 49 52 19 3 . Successful 67 | . 13 22 26 6 . . Failed 83 | . 16 26 25 13 3 . Catastrophic 17 | . 4 4 5 3 1 . Database Lockouts 3 | . 1 1 1 . . . Manual 43 | . 12 18 10 3 . . Terminals 120 | . 24 39 44 13 . . Fabricators . | . . . . . . . Repair Stations 23 | . 4 10 . 6 3 . Recycling Units 2 | . 2 . . . . . Scanalyzers 7 | . . . 7 . . . Garrison Access 1 | . . . 1 . . . Terminal Hacks 45 | . 10 14 19 2 . . Part Schematic 2 | . 2 . . . . . Robot Analysis 11 | . 1 7 2 1 . . Prototype ID Bank 7 | . 2 2 3 . . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . Terminal Index 2 | . 1 1 . . . . Alert Level 3 | . . . 3 . . . Unreport Threat 3 | . . . 3 . . . Dispatch Records 1 | . . . 1 . . . Surveillance Status 2 | . . 1 1 . . . Assault Status 1 | . . . 1 . . . Recall Investigation 2 | . 1 . 1 . . . Hauler Manifests 4 | . 1 1 2 . . . Registered Components 1 | . . . 1 . . . Zone Layout 3 | . 1 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 14 | . 2 8 . 4 . . Scan Component 8 | . 1 5 . 2 . . Repair 6 | . 1 3 . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer 6 | . . . 6 . . . Insert Component 3 | . . . 3 . . . Analyze 3 | . . . 3 . . . Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 39 | . 9 13 11 5 1 . Full Trace Events 26 | . 3 11 6 5 1 . Feedback Events 2 | . 1 . . . 1 . Corruption 2 | . 1 . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . 2 . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 6 | . 1 3 . 2 . . Time 159 | . 26 84 . 49 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 9 . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Was Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Was Robot Analysis Total 11 | . 1 7 2 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Turns Passed 9355 | 157 1734 3587 2081 1210 387 199 Spaces Moved 4233 | 71 846 1558 1016 462 221 59 Core 5 | 5 . . . . . . Treads 4228 | 66 846 1558 1016 462 221 59 Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 156 163 158 160 Average Speed 166 | 155 160 160 162 212 158 166 Slowest Speed 246 | 160 160 240 163 243 160 246 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 51 | 4 98 94 92 15 6 48 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 34 | . . . 7 23 . 4 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 30 | . . . 7 23 . . Terrain Rammed 23 | . . . . . . 23 Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Was Total 5751 | 93 1083 2326 1260 628 243 118 Wait 718 | . 100 528 34 55 . 1 Move 4228 | 70 845 1557 1015 461 221 59 Hop . | . . . . . . . Pick Up 81 | 5 21 15 16 19 4 1 Fast Attach 27 | 7 4 5 3 6 . 2 Attach 17 | . 2 2 2 6 2 3 Detach 1 | . . . 1 . . . Swap 80 | . 9 34 23 8 2 4 Drop 97 | . 21 35 30 8 3 . Fire 473 | 11 81 150 136 60 11 24 Melee . | . . . . . . . Ram 23 | . . . . . . 23 Kick . | . . . . . . . Crush 4 | . . . . 3 . 1 Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -7/Factory -6/Factory -6/Waste History --------- Turn | Location | Event 47 | -11/Scrapyard | Discovered new exit (range 15) 158 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 676 | -10/Materials | Central database locked down 695 | -10/Materials | Identified exit to Materials 1543 | -10/Materials | Discovered new exit (range 9) 1804 | -10/Materials | Repaired Lgt. Treads 1892 | -10/Materials | Entered another Materials area 1892 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2088 | -9/Materials | Discovered new exit (range 8) 2244 | -9/Materials | Discovered new exit (range 12) 2331 | -9/Materials | Identified exit to Mines 2373 | -9/Materials | Discovered new exit (range 15) 2421 | -9/Materials | Identified exit to Materials 2561 | -9/Materials | Central database locked down 2660 | -9/Materials | Build established: Tank 3173 | -9/Materials | Discovered exit to Materials (range 10) 3255 | -9/Materials | Repaired Hvy. Assault Rifle 3725 | -9/Materials | Discovered exit to Materials (range 15) 3892 | -9/Materials | First assault squad dispatched 4027 | -9/Materials | Repaired Lgt. Treads 4060 | -9/Materials | Repaired Lgt. Treads 4870 | -9/Materials | Sterilization system engaged 4870 | -9/Materials | Non-combat units ordered to evacuate 4970 | -9/Materials | Combat units ordered to evacuate 5170 | -9/Materials | Ambient heat levels rising (+10) 5320 | -9/Materials | Ambient heat levels rising (+10) 5470 | -9/Materials | Ambient heat levels rising (+10) 5479 | -9/Materials | Entered another Materials area 5479 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5502 | -8/Materials | Central database locked down 5531 | -8/Materials | Discovered new exit (range 12) 5932 | -8/Materials | Discovered new exit (range 16) 6073 | -8/Materials | Build established: Skirmisher 6386 | -8/Materials | Garrison activated, responded to threat 6397 | -8/Materials | Identified exit to Storage 6885 | -8/Materials | Discovered new exit (range 16) 7248 | -8/Materials | Discovered new exit (range 15) 7495 | -8/Materials | Build established: Scavenger-Tank 7560 | -8/Materials | Entered Factory 7560 | -7/Factory | Evolved 2 slots: Weapon x2 7606 | -7/Factory | Repaired Enh. Autogun 7626 | -7/Factory | Repaired Adv. Treads 8099 | -7/Factory | Build established: Scavenger-Skirmisher 8360 | -7/Factory | First assault squad dispatched 8456 | -7/Factory | Lost 3 parts (1u2w) 8676 | -7/Factory | Discovered new exit (range 8) 8692 | -7/Factory | Build established: Scavenger-Tank 8715 | -7/Factory | Identified exit to Factory 8770 | -7/Factory | Entered another Factory area 8770 | -6/Factory | Evolved 2 slots: Propulsion x2 9084 | -6/Factory | Discovered new exit (range 9) 9157 | -6/Factory | Sucked down chute 9157 | -6/Factory | Entered Waste 9172 | -6/Waste | EMP discharged 9172 | -6/Waste | System corruption reached 10% 9214 | -6/Waste | Spotted C-40 Crusher 9252 | -6/Waste | Spotted C-40 Crusher 9257 | -6/Waste | Destroyed C-40 Crusher 9261 | -6/Waste | Spotted C-40 Crusher 9272 | -6/Waste | EMP discharged 9272 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9287 | -6/Waste | Spotted C-40 Crusher 9289 | -6/Waste | Crushed by falling debris 9316 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9319 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 9322 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9325 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9328 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9331 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9334 | -6/Waste | Crushed by Compactor (1 part destroyed) 9341 | -6/Waste | System corruption reached 30% 9344 | -6/Waste | Core integrity fell below 50% 9350 | -6/Waste | Core integrity fell below 20% 9356 | -6/Waste | Core destroyed Last Messages --------------- 09344_ Destabilizing: System corrupted (+2). 09345_ Slammed into Wall. 09345_ Destabilizing: Core damaged (-8). 09346_ Slammed into Wall. 09346_ Destabilizing: Core damaged (-42). 09347_ Slammed into Wall. 09348_ Destabilizing: Core damaged (-25). 09349_ Slammed into Wall. 09349_ Destabilizing: System corrupted (+1). 09350_ Slammed into Wall. 09351_ Destabilizing: System corrupted (+2). 09352_ Slammed into Wall. 09352_ Destabilizing: Core damaged (-8). 09353_ System corrupted: Component data lost. 09353_ Slammed into Wall. 09353_ Destabilizing: System corrupted (+2). 09354_ Slammed into Wall. 09355_ Destabilizing: System corrupted (+2). 09356_ Slammed into Wall. 09356_ Destabilizing: Core damaged (-25). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ?????????????############??? #??????? ??????? | | ?????????????# #??? #??????? #????? | | ?????????????# #??# #??????? #????? | | ?????????????# #### ####???# #????? | | ?????????????# ?? #????? | | ?????????????# ?? #????? | | ?????????????# ?? #????? | | ?????????????# ?? = #????? | | ?????????????# #### #??????# #????? | | ?????????????# #??# #??????# #????? | | ?????????????# [##?# #??????# #????? | | ?????????????############### #??????# #????? | | ???????????????????????##@## ######## #????? | | ????????????????????????##CC #????? | | ?????????????????????????#CC! #????? | | ?????????????????????????# |= #????? | | ?????????????????????????# = #????? | | ?????????????????????????### ######## #????? | | ???????????????????????????# #??????# #????? | | ???????????????????????????# #??????# #????? | | ???????????????????????????# #??????# #????? | | ?????????????????????????### ######## #####? | | ?????????????????????????# | | ?????????????????????????# | | ?????????????????????????# ! | | ?????????????????????????# | | ?????????????????????????### ######## ###### | | ???????????????????????????# #??????# #????? | | ???????????????????????????# #??????# #????? | | ???????????????????????????# #??????# #????? | | ???????????????????????????# #??????# #????? | | ???????????????????????????######???????#####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Huge Storage Unit | -10/Materials | Hacked Arm. Treads | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ComponentDamperThruster Manual? 0 Play Time 01:09:33 Cumulative 178.7 hours Start 2024.12.08 @ 22:42:54 End 2024.12.09 @ 00:08:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 190 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 59 Achievement% 57 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da31ef5f-b00e-4724-b7f5-650dd8f84842