Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.23 @ 16:01:05 Player: LanceLander Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1376) 1376 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-142) -142 TOTAL SCORE: 3334 Bonus ------- Follower Combat Kills 344 Met Imprinter 300 Friendly Fire -786 Cogmind --------- Core Integrity 0/400 Matter 225/300 Energy 119/280 System Corruption 0% Temperature Cool (26) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Improved Grenade Launcher > --- INVENTORY (15) --- Wheel Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Authchip [Device] Authchip [Storage] Authchip [Weapon] Riot Gun Wave Gun Heavy Battle Rifle Improved Datajack Ripper Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Beamcaster Heavy Battle Rifle > --- INVENTORY -------- Heavy Ion Engine Light Angular Momentum Engine Improved Heat Sink Improved Heat Sink Medium Storage Unit Improved Light Armor Plating Improved Light Armor Plating Authchip [Device] Authchip [Storage] Authchip [Weapon] Riot Gun Wave Gun Improved Grenade Launcher Improved Datajack Ripper [Rating: 35] Favorites ----------- Power Neutrino Core Engine Heavy Ion Engine Power Core Neutrino Core Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 39 | 8 1 3 17 1 3 6 Power 6 | 1 . . 2 . 1 2 Engine 5 | 1 . . 2 . . 2 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 9 | 3 . 1 2 . . 3 Treads . | . . . . . . . Leg 3 | . . . . . . 3 Wheel 6 | 3 . 1 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 2 1 . 7 . 1 . Device 3 | 1 . . 2 . . . Storage 3 | 1 1 . . . 1 . Processor 2 | . . . 2 . . . Hackware 1 | . . . 1 . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 13 | 2 . 2 6 1 1 1 Energy Gun 7 | 1 . . 4 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . 2 1 . . 1 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 12 | . . 3 4 . . 5 Power 2 | . . . . . . 2 Propulsion 4 | . . 1 2 . . 1 Utility 2 | . . . 1 . . 1 Weapon 4 | . . 2 1 . . 1 Highest Loss Streak 4 | . . 2 2 . . 4 To Critical Strikes . | . . . . . . . Average Backups 11 | 4 9 9 9 9 13 14 Power 1 | . 1 1 1 2 2 1 Propulsion 1 | 2 4 2 1 . . . Utility 5 | . 2 4 3 5 7 7 Weapon 2 | . . . 1 1 2 4 Tool/Special . | . . . . . . . Unused Backups 20 | . 3 1 2 3 2 9 Power 3 | . . . 2 1 . . Propulsion 2 | . 1 1 . . . . Utility 9 | . 1 . . 1 1 6 Weapon 4 | . 1 . . 1 . 2 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 99 | . 100 98 98 100 100 98 Engine 5 | . 14 14 11 11 2 . Core 5 | . . . . . 8 10 Leg 3 | . . . . . . 17 Wheel 19 | . 28 28 21 22 22 3 Device 11 | . 14 14 12 11 11 11 Storage 11 | . 14 14 11 11 11 11 Processor 9 | . . . 10 11 11 11 Hackware 8 | . . . 7 11 11 10 Energy Gun 17 | . 14 4 16 15 22 11 Ballistic Gun 5 | . 14 21 4 . . 9 Peak Build Rating 35 | 9 10 10 23 24 33 35 Average Rating 24 | 6 9 9 17 23 30 34 On Entrance 15 | . 9 10 10 23 23 33 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 46 | 14 19 19 28 30 45 46 Greatest Support 30 | 26 20 20 26 20 20 30 Greatest Overweight (x) 4 | . . . 2 1 2 4 Average Overweight (x) 1 | . . . . 1 1 1 Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 Average Capacity 12 | 7 9 10 10 10 13 15 Most Carried 15 | 8 10 10 10 10 15 15 Average Carried 11 | 4 9 9 9 9 13 14 Final Capacity 15 | 8 10 10 10 10 15 15 Final Carried 15 | 7 10 9 10 10 15 13 Class Distribution -------------------- 83% | Scavenger-Mutant 16% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 827 | 289 72 43 213 63 20 127 Remotely . | . . . . . . . Salvage Created 1988 | 168 382 84 761 83 . 510 Parts 119 | 15 33 10 38 8 . 15 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 21 | . . . . . . 21 Prevented 1 | . . . . . . 1 Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 39 | . 12 4 12 . . 11 Guns 28 | . 12 4 9 . . 3 AOE 10 | . . . 2 . . 8 Classes Destroyed 13 | 2 4 . 2 1 . 4 Worker 1 | . . . . 1 . . Tunneler 5 | 4 1 . . . . . Hauler 3 | . . . 3 . . . Recycler 3 | 1 . . 2 . . . Operator 2 | . 2 . . . . . Drone 1 | . . . . . . 1 Watcher 3 | . 1 . 2 . . . Swarmer 15 | . 6 3 5 . . 1 Grunt 15 | . 6 1 2 . . 6 Duelist 2 | . . . . . . 2 Sentry 6 | . . . 5 . . 1 Thug 2 | . . . . 1 . 1 Savage 1 | . . . . . . 1 Fireman 1 | . . . . . . 1 Best Kill Streak 7 | 4 4 3 4 1 . 7 Combat Bots Only 7 | . 3 3 3 . . 7 Max Kills in Single Turn 4 | 1 1 1 2 1 . 4 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . 2 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 202 | . 42 20 73 5 . 62 Missed 60 | . 14 5 21 . . 20 Hits 142 | . 28 15 52 5 . 42 Projectile 142 | . 28 15 52 5 . 42 Critical Strikes 2 | . . . . . . 2 Damage Taken 1960 | . 271 167 665 39 . 818 Core 572 | . 94 54 251 . . 173 Absorbed by Shields . | . . . . . . . Core Remaining (%) 70 | 100 . 40 . . . . Volleys Fired 139 | 9 42 11 48 4 1 24 Largest 2 | 2 2 2 2 2 2 2 Hottest 156 | 70 70 70 131 131 156 111 Shots Fired 260 | 18 84 18 90 8 2 40 Gun 249 | 18 84 18 88 7 2 32 Cannon . | . . . . . . . Launcher 11 | . . . 2 1 . 8 Special . | . . . . . . . Kinetic 97 | 9 42 11 24 . . 11 Thermal 152 | 9 42 7 64 7 2 21 Explosive 11 | . . . 2 1 . 8 Electromagnetic . | . . . . . . . Robot Hit Streak 17 | 6 9 5 17 7 . 8 Robot Miss Streak 3 | 2 3 1 3 1 . 3 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 167 | 11 54 13 59 6 . 24 Core Hits 115 | 6 28 6 29 7 . 39 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 16 | . 6 1 8 1 . . Burn 15 | . 5 1 8 1 . . Destroy 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3881 | 120 573 151 899 172 . 1966 Guns 2136 | 120 565 151 795 105 . 400 Cannons . | . . . . . . . Explosions 1737 | . . . 104 67 . 1566 Melee . | . . . . . . . Ramming 8 | . 8 . . . . . Kinetic 633 | 32 229 88 156 . . 128 Thermal 1503 | 88 336 63 639 105 . 272 Explosive 1737 | . . . 104 67 . 1566 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . 1 1 5 5 5 . Average Corruption 2 | . 1 1 3 5 5 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . 2 2 3 6 1 . Message Errors 2 | . . 1 . 1 . . Matter Fused 2 | . 2 . . . . . Heat Flow Errors 3 | . . . . 3 . . Energy Discharges 2 | . . 1 1 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 2 | . . . . 1 1 . Alerts 1 | . . . . 1 . . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . 20 . 15 Projectiles . | . . . . . . . Explosions 35 | . . . . 20 . 15 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 46 | . 4 . . . . 42 Shots 1 | . . . . . . 1 Rammed 3 | . 3 . . . . . Targets Rammed 3 | . 3 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 252 | 60 146 50 48 252 88 121 Average Temperature 34 | 25 47 25 12 72 51 33 Received Heat Transfer 528 | . 72 66 174 . . 216 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Melted 18 | 1 2 . 15 . . . Heat Transferred 4847 | 259 1369 259 2183 296 . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 90 | 100 72 100 96 100 . . Level 1 9 | . 27 . 3 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 230 | 10 230 136 213 135 . . Initial 79 | . . 76 17 79 . . Average 76 | 2 110 89 56 84 . . Influence Increases 1717 | 25 407 90 594 86 . 515 Destroy 0b10 Robot/C 1040 | . 240 80 360 40 . 320 Destroy 0b10 Robot/NC 100 | 25 20 . 40 5 . 10 Destroy Leader 222 | . 52 10 120 10 . 30 Allied During Kill 192 | . . . 29 8 . 155 Successful Hack 6 | . . . 6 . . . Select Force Hacks 50 | . 50 . . . . . Disable Machine 15 | . . . 15 . . . Destroy Structure 32 | . . . 24 8 . . Lose Combat Pursuer 60 | . 45 . . 15 . . Influence Decreases 1635 | 25 210 241 435 236 55 433 Entered New Map 331 | . . 121 29 126 55 . Time Decay 1014 | 25 210 90 296 110 . 283 Lost Part 107 | . . 30 27 . . 50 Lost Ally 120 | . . . 20 . . 100 Purge Threat 63 | . . . 63 . . . Squads Dispatched 6 | . 3 . 2 . . 1 Investigation 4 | . 2 . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . 1 . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 3 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 76 | . 23 5 22 3 . 23 Peak Tracking Total 6 | . 6 3 4 3 . 6 Tactical Retreats 3 | . 2 . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 7 | . 3 . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 2 . . 1 Max in Single Turn 1 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged 1 | . 1 . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 9 | . 7 . 2 . . . Terminals 9 | . 7 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 22 | . 16 . 6 . . . Successful 14 | . 8 . 6 . . . Failed 8 | . 8 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 15 | . 13 . 2 . . . Terminals 22 | . 16 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . 1 . 4 . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Dispatch Records 1 | . 1 . . . . . Patrol Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 9 | . 7 . 2 . . . Terminals 9 | . 7 . 2 . . . Assimilate 1 | . 1 . . . . . Botnet 7 | . 5 . 2 . . . Sabotage 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 6 . 2 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 12 | . . 2 . 3 7 . Largest Group 10 | . . 2 2 3 10 10 Highest-Rated Group 214 | . . 42 42 40 214 214 Highest-Rated Ally 31 | . . 31 31 16 31 31 Total Orders 2 | . . . . . 2 . STAY 1 | . . . . . 1 . FOLLOW 1 | . . . . . 1 . Ally Attacks 98 | . . . 31 7 . 60 Total Damage 1232 | . . . 459 47 . 726 Kills 16 | . . . 7 2 . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 923 | 47 580 192 104 . . . Terrain 923 | 47 580 192 104 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4697 | 115 580 192 772 231 1931 876 Spaces Moved 3501 | 62 457 155 542 169 1664 452 Core 2 | 2 . . . . . . Treads . | . . . . . . . Legs 346 | . . . . . . 346 Wheels 3153 | 60 457 155 542 169 1664 106 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 95 95 110 Average Speed 107 | 86 80 80 92 95 105 174 Slowest Speed 190 | 100 80 80 110 95 110 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 5 80 49 49 28 87 74 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 2 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 7 | . . . . 1 3 3 Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . . . 30 13 . 41 Melee . | . . . . . . . Projectile 4 | . . . . . . 4 AOE 80 | . . . 30 13 . 37 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4209 | 103 598 207 726 232 1844 499 Wait 453 | 17 83 34 94 50 164 11 Move 3495 | 61 456 154 541 168 1663 452 Hop . | . . . . . . . Pick Up 38 | 7 7 2 10 3 8 1 Fast Attach 17 | 7 1 1 5 . . 3 Attach 12 | . . 2 8 . . 2 Detach 3 | . . . 3 . . . Swap 19 | 1 1 1 7 3 3 3 Drop 30 | 1 5 2 10 4 5 3 Fire 139 | 9 42 11 48 4 1 24 Melee . | . . . . . . . Ram 3 | . 3 . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min] / [*Sub]) -10/Mines -9/Materials (discovered 3 exits: [*Mat] / [*Min] / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 279 | -10/Materials | Discovered new exit (range 8) 303 | -10/Materials | Build established: Mutant 541 | -10/Materials | Discovered new exit (range 16) 670 | -10/Materials | Discovered new exit (range 13) 696 | -10/Materials | Entered Mines 750 | -10/Mines | Core integrity fell below 50% 774 | -10/Mines | Assembled infested the area 779 | -10/Mines | Assisted by a Guerilla fighting off Assembled 875 | -10/Mines | Discovered new exit (range 7) 877 | -10/Mines | Learned location of Storage (-9) 888 | -10/Mines | Entered Materials 888 | -9/Materials | Accompanied by 2 allies 888 | -9/Materials | Evolved 2 slots: Utility x2 893 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1058 | -9/Materials | Build established: Scavenger-Mutant 1293 | -9/Materials | Discovered new exit (range 15) 1295 | -9/Materials | Discovered new exit (range 11) 1473 | -9/Materials | Discovered new exit (range 11) 1615 | -9/Materials | Core integrity fell below 50% 1660 | -9/Materials | Entered Mines 1663 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1665 | -9/Mines | Met a Derelict bent on vengeance 1714 | -9/Mines | Learned 2 Materials zone layouts 1746 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1891 | -9/Mines | Entered Zion 1891 | -7/Zion | Accompanied by 3 allies 1953 | -7/Zion | System corruption cleaned by Quarantine Array 2010 | -7/Zion | Discovered new exit (range 14) 2355 | -7/Zion | Gained Derelict followers 2378 | -7/Zion | Learned location of Armory (-3) 2713 | -7/Zion | Learned location of Extension (-4) 3202 | -7/Zion | Met Imprinter 3822 | -7/Zion | Entered Proximity Caves 3822 | -6/Proximity Caves | Accompanied by 10 allies 3912 | -6/Proximity Caves | Spotter reported a threat 3944 | -6/Proximity Caves | Spotter reported a threat 3989 | -6/Proximity Caves | Spotter reported a threat 4021 | -6/Proximity Caves | Lost 3 allies 4041 | -6/Proximity Caves | Spotter reported a threat 4486 | -6/Proximity Caves | Learned Factory stockpile data 4495 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4666 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4669 | -6/Proximity Caves | Core integrity fell below 20% 4698 | -6/Proximity Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 04681_ L-41 Fighter destroyed. 04681_ G-50 Soldier destroyed. 04681_ Hacking Suite destroyed. 04681_ Penetrated by Slug. 04683_ The unstable cave ceiling collapses. 04684_ Neutrino Core destroyed. 04684_ Critical hit (Burn: +37). 04684_ Slug penetrates Wall. 04686_ Lgt. Angular Momentum Engine destroyed. 04686_ Penetrated by Slug. 04689_ Slug penetrates Wall. 04690_ Carbon-fiber Leg fries itself beyond repair. 04692_ Penetrated by Slug. 04693_ Y-64 Sentinel heat damages Imp. Treads. 04694_ The unstable cave ceiling collapses. 04695_ Penetrated by Slug. 04696_ Beamcaster destroyed. 04696_ Critical hit (Burn: +37). 04698_ Y-64 Sentinel heat short circuits Wave Gun. 04698_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????####?????????????????????? | | ????????????????????????# ##?####???????????????? | | ????????????????????????# ### #???????????????? | | ???????????????#????????# #???????????????? | | ??????????????? g###????# ##??????????????? | | ?????????? ??? gg ##### ## ###????????????? | | ?????????? ??? ## ### ##???????????? | | ????????? ### ##g# ##?# #???????????? | | #???????? """ ##?# #???????????? | | ####????? #?## #???????????? | | ##???? ??# m# % #??### #???????????? | | #??? #??# Y % #####?# #???????????? | | #???# #??# %/% *@%!### #?# #???????????? | | ##?### #??# %%g# %[ ### ### #???????????? | | ##??# # ##?# = ## ## #???????????? | | ##?## ### ## # #???????????? | | #?# ####### ## #???????????? | | ##?# #??????## ## ##???????????? | | ##??# #####???# ### #### #????????????? | | ##?# ##??# #?# ####### #????????????? | | # ### #??# ### ###?###????????????? | | # ## #??# ##???????????????? | | #### ##??????????????? | | ######### ###????????????? | | #???????# ######???????? | | ### #???????# ## #???????? | | ## ## #??????## ## #???????? | | ?## ### #????### ## #???????? | | ??## ###?# ###### ### % #???????? | | ???# ##???# ### #???????? | | ???## ##????######## ##### #???????? | | ????# ###????????????#####???# #???????? | | ???# #??????????????????????## ######???????? | | ??# ???????????????????????## #????????????? | | ??#######????????????????????????## #????????????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Transmission Jammer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Power Sword | -7/Zion | Archive Arc Projector | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Remote Force Field | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive S-27 Virus | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time Challenges ------------ None Game ------ Seed AlphaCombatCape Manual? 0 Play Time 00:47:28 Cumulative 80.3 hours Start 2026.07.23 @ 12:07:05 End 2026.07.23 @ 16:01:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 48 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1be43f1-73b2-43f0-98c7-7f84f1a10352