Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 16:49:21

Player: Tereza

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (22)       4400
Robots Destroyed (74)      370
Value Destroyed (2018)     2018
Prototype IDs (30)         600
Alien Tech Used (2)        400
Bonus (2932)               2932
              TOTAL SCORE: 14720

 Bonus
-------
Follower Combat Kills      132
Entered Garrisons          200
Met Data Miner             300
Met Zhirov                 300
Acquired SGEMP             2000

 Cogmind 
---------
Core Integrity             0/1450
Matter                     201/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -2/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (15) -----
  Advanced Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Mass Driver
           SGEMP Prototype

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Field Propulsion Array
           Diametric Drive
>          --- UTILITY ----------
  Advanced Weight Redist. System
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
  Advanced Targeting Computer
           Transmission Jammer
  Advanced Reaction Control System
           Utility Shielding
>          --- WEAPON -----------
     Heavy Machine Gun
  Enhanced Coil Gun
>          --- INVENTORY --------
           Xenon Bombardment Thruster
  Advanced Terrain Scanner
  Improved Focal Shield
           Flak Cannon
           Missile Launcher
[Rating: 79]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Sensor Array
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Advanced Hacking Suite
  Protection               Utility Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Slots Evolved              16   | .   .   .   .   4   .   .   .   4   .   .   .   .   2   2   .   .   .   .   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   .   .   .   3   .   .   .   3   .   .   .   .   1   2   .   .   .   .   2   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             115  | 6   3   2   15  13  10  5   2   9   1   2   .   1   7   13  3   5   3   3   1   10  1   .   
  Power                    9    | 1   .   1   1   1   .   .   .   .   1   1   .   .   .   1   .   1   .   .   .   1   .   .   
    Engine                 5    | 1   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Core                   3    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               37   | 2   .   .   2   4   6   4   1   4   .   .   .   .   .   6   1   2   .   1   1   3   .   .   
    Treads                 13   | 2   .   .   .   4   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   2   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   
    Flight                 15   | .   .   .   .   .   .   .   .   4   .   .   .   .   .   6   1   .   .   .   1   3   .   .   
  Utility                  42   | 1   2   .   6   5   2   .   1   5   .   1   .   1   5   2   1   1   3   1   .   5   .   .   
    Device                 22   | .   1   .   4   .   .   .   .   3   .   1   .   .   3   2   1   1   .   1   .   5   .   .   
    Storage                4    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Protection             10   | .   .   .   2   4   2   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   1   6   3   2   1   .   .   .   .   .   .   2   4   1   1   .   1   .   1   1   .   
    Energy Gun             3    | 1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   1   .   1   1   2   .   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   1   .   1   .   .   .   .   .   .   1   .   1   .   .   1   .   .   1   .   
    Launcher               3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Special Weapon         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   1   1   .   .   
Parts Lost                 51   | .   .   2   6   3   3   2   .   .   .   .   .   2   .   5   10  3   .   .   1   13  1   .   
  Power                    4    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Propulsion               19   | .   .   .   2   2   2   1   .   .   .   .   .   .   .   1   3   2   .   .   1   5   .   .   
  Utility                  18   | .   .   .   1   1   .   .   .   .   .   .   .   1   .   2   6   .   .   .   .   6   1   .   
  Weapon                   10   | .   .   1   2   .   1   1   .   .   .   .   .   1   .   1   1   1   .   .   .   1   .   .   
  Highest Loss Streak      10   | .   .   2   2   2   2   2   .   .   .   .   .   2   .   4   5   1   .   .   1   10  4   .   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     84   | .   93  99  98  96  95  99  100 77  86  91  93  98  87  78  51  30  29  36  31  32  4   4   
  Engine                   4    | .   14  13  14  1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Core                     3    | .   .   .   .   7   9   9   9   6   3   5   6   6   5   4   .   .   .   .   .   .   .   .   
  Treads                   11   | .   28  28  6   15  15  19  9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    6    | .   .   .   20  9   7   6   17  2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   4    | .   .   .   .   .   .   .   .   19  26  26  26  26  23  19  10  1   .   .   1   5   .   .   
  Device                   11   | .   7   14  12  9   9   9   9   11  20  25  26  25  24  23  21  3   5   5   4   6   .   .   
  Storage                  7    | .   14  14  14  9   9   9   9   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                4    | .   .   .   .   .   .   .   .   4   6   6   6   12  14  15  15  15  15  15  14  13  4   4   
  Hackware                 1    | .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   2   5   4   2   .   .   
  Protection               10   | .   .   .   1   19  27  27  27  14  13  13  13  13  11  6   .   .   .   .   .   .   .   .   
  Energy Gun               2    | .   5   13  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            2    | .   .   .   12  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   22  14  3   9   17  11  9   6   6   6   6   6   .   5   3   .   .   .   .   .   .   .   
  Ballistic Cannon         2    | .   .   .   .   3   .   6   9   6   6   6   6   5   5   2   .   .   .   .   .   .   .   .   
Peak Build Rating          79   | 6   8   9   13  27  28  27  27  42  43  46  46  49  63  79  73  46  43  47  43  78  20  8   
  Average Rating           26   | 3   7   8   9   23  24  25  27  33  42  45  46  48  55  70  55  33  32  41  39  43  9   8   
  On Entrance              29   | .   6   8   9   10  26  23  27  27  42  43  46  46  45  63  67  22  29  36  41  43  15  8   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  27  30  33  43  44  47  47  47  26  26  24  24  24  27  15  22  3   10  1   15  11  .   
  Greatest Support         63   | 40  40  40  40  63  43  62  24  24  24  24  24  24  33  34  15  23  3   12  7   30  3   3   
  Greatest Overweight (x)  10   | .   .   .   10  1   2   2   2   2   1   1   .   .   1   1   3   1   .   3   .   .   3   .   
  Average Overweight (x)   .    | .   .   .   1   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         11   | 7   9   15  15  15  15  15  15  7   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             15   | 7   15  15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   3   3   
  Average Carried          10   | 4   8   14  14  14  14  14  14  6   5   4   5   4   5   4   4   4   4   4   5   4   2   3   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            15   | 6   15  15  15  15  15  15  13  5   5   5   5   5   5   4   4   5   5   5   5   3   3   3   

 Class Distribution 
--------------------
 68% | Mutant
 10% | Scout
  7% | Sprinter
  5% | Derelict-Scout
  4% | Scavenger-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Mines
          Mutant | -10/Subcaves
          Mutant | -8/Materials
          Mutant | -8/Storage
          Mutant | -8/Recycling
          Mutant | -8/Scraptown
        Sprinter | -6/Factory
        Sprinter | -6/Lower Caves
        Sprinter | -6/Lower Caves
        Sprinter | -6/Data Miner
           Scout | -5/Proximity Caves
        Sprinter | -5/Factory
           Ninja | -4/Factory
           Scout | -4/Upper Caves
 Derelict-Mutant | -4/Upper Caves
          Mutant | -4/Zhirov
  Derelict-Scout | -3/Proximity Caves
  Derelict-Scout | -3/Research
           Scout | -3/Testing
          Mutant | -2/Research
          Mutant | -2/Garrison

 Resources                      | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-----------                Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Matter Collected           2239 | 231 163 68  160 232 572 221 67  65  25  20  .   47  .   176 71  49  .   42  .   8   22  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2375 | .   392 83  276 301 657 335 .   .   .   .   .   10  30  .   59  .   .   .   .   232 .   .   
  Parts                    151  | .   34  4   21  21  31  23  .   .   .   .   .   3   4   .   1   .   .   .   .   9   .   .   
Haulers Intercepted        4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           4    | .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      24   | .   .   .   20  .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Combat Hostiles Destroyed  55   | .   11  2   8   12  10  10  .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Guns                     37   | .   11  2   3   5   10  5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Cannons                  13   | .   .   .   5   3   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Classes Destroyed          17   | .   6   .   3   1   3   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   
  Worker                   5    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Swarmer                  18   | .   6   .   3   4   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    17   | .   5   2   1   3   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Protector                2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   10   | .   .   .   1   3   2   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cobbler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Subdweller               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   5   2   3   6   6   5   .   .   .   .   .   1   1   .   1   .   .   .   .   7   .   .   
  Combat Bots Only         6    | .   5   2   3   6   3   5   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
Max Kills in Single Turn   3    | .   1   1   1   2   2   2   .   .   .   .   .   1   1   .   1   .   .   .   .   3   .   .   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Gar  
Hostile Shots Fired        864  | .    56   21   41   62   79   24   .    .    18   21   .    10   23   64   83   82   .    .    6    177  82   15   
  Missed                   355  | .    19   4    12   20   17   4    .    .    11   11   .    5    10   37   40   38   .    .    3    92   26   6    
Damage Taken               9001 | .    358  213  653  605  782  281  .    .    94   124  .    85   214  482  777  794  .    .    84   1978 1277 200  
  Core                     4053 | .    50   37   89   112  86   28   .    .    49   14   .    .    89   76   312  415  .    .    27   1201 1268 200  
  Absorbed by Shields      121  | .    .    .    .    .    .    .    .    .    26   14   .    .    .    .    .    .    .    .    .    81   .    .    
  Redirected to Shielding  52   | .    .    .    .    6    5    .    .    .    .    2    .    10   4    25   .    .    .    .    .    .    .    .    
  Ignored by Resistances   253  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    219  .    .    .    .    .    .    
Core Remaining (%)         57   | 100  .    .    29   .    .    .    58   .    .    .    .    92   91   .    .    .    .    30   .    .    .    .    
Volleys Fired              204  | .    44   9    35   39   40   21   .    .    .    .    .    5    1    2    4    .    .    1    .    2    1    .    
  Largest                  2    | .    2    2    2    2    2    2    .    .    .    .    .    2    1    2    1    .    .    1    .    1    1    .    
  Hottest                  125  | .    60   85   125  85   53   67   .    .    .    .    .    67   48   78   57   .    .    57   .    46   57   .    
Shots Fired                388  | .    88   18   63   77   77   41   .    .    .    .    .    10   1    4    5    .    .    1    .    2    1    .    
  Gun                      296  | .    88   18   33   39   77   32   .    .    .    .    .    5    .    2    2    .    .    .    .    .    .    .    
  Cannon                   83   | .    .    .    25   36   .    9    .    .    .    .    .    5    1    2    3    .    .    1    .    .    1    .    
  Launcher                 8    | .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Special                  1    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  293  | .    66   12   6    69   77   41   .    .    .    .    .    10   1    4    5    .    .    1    .    .    1    .    
  Thermal                  87   | .    22   6    53   6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                8    | .    .    .    4    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         20   | .    19   6    15   7    7    20   .    .    .    .    .    1    2    3    3    .    .    .    .    5    .    .    
  Robot Miss Streak        8    | .    2    2    2    7    3    4    .    .    .    .    .    8    .    1    .    .    .    .    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           258  | .    67   13   30   47   51   39   .    .    .    .    .    4    1    3    1    .    .    .    .    2    .    .    
  Core Hits                154  | .    24   5    13   40   25   28   .    .    .    .    .    3    1    1    .    .    .    .    .    14   .    .    
  Critical Kills           1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                2    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5937 | .    735  140  564  1130 1078 697  .    .    .    .    .    41   25   86   42   .    .    .    2    1367 30   .    
  Guns                     3032 | .    735  140  258  243  1078 499  .    .    .    .    .    28   .    51   .    .    .    .    .    .    .    .    
  Cannons                  982  | .    .    .    227  442  .    198  .    .    .    .    .    13   25   35   42   .    .    .    .    .    .    .    
  Explosions               1891 | .    .    .    79   445  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1367 .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  32   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    30   .    
  Kinetic                  3243 | .    547  78   .    649  1078 697  .    .    .    .    .    41   25   86   42   .    .    .    .    .    .    .    
  Thermal                  771  | .    188  62   485  36   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1891 | .    .    .    79   445  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1367 .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    2    2    1    1    1    .    .    2    2    
  Average Corruption       1    | .    .    .    .    1    1    1    .    .    .    .    .    .    .    1    1    1    1    1    .    .    2    2    
  Corruption Purged        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    2    4    8    .    .    .    .    .    .    .    3    3    1    1    1    .    .    1    3    
    Message Errors         3    | .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           9    | .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    1    1    .    1    .    .    1    1    
    Heat Flow Errors       4    | .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    1    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            89   | .    .    .    23   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    
  Projectiles              12   | .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               77   | .    .    .    11   1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 18   | .    .    .    .    8    .    7    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    .    8    .    4    .    .    .    .    .    2    .    .    1    .    .    .    .    .    .    .    
  Secondary                3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    14   .    
  Shots                    2    | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    
Targets Rammed             7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        360  | .    48   205  259  172  286  139  .    .    5    .    .    18   10   26   118  .    .    .    .    .    360  .    
  Average Temperature      66   | .    25   89   33   51   117  41   .    .    5    .    .    9    6    19   51   .    .    .    .    .    195  .    
  Received Heat Transfer   2150 | .    114  120  365  135  297  72   .    .    9    .    .    12   9    18   147  48   .    .    18   168  564  54   
  Effects                  1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Heat Transferred         1732 | .    400  148  1110 74   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Peak Influence             840  | .   403 125 .   194 328 231 .   69  .   .   .   .   840 824 .   .   .   .   110 540 245 207 
  Initial                  478  | .   .   95  .   .   81  60  .   .   .   .   .   .   478 411 .   .   .   .   .   61  213 192 
  Average                  153  | .   184 77  .   46  206 87  .   26  .   .   .   .   578 501 .   .   .   .   45  271 239 194 
Maximum Alert Level        3    | .   2   .   .   .   1   1   .   .   .   .   .   .   3   3   .   .   .   .   .   2   1   1   
  Low Security (%)         71   | 100 37  100 .   100 51  91  .   100 .   .   .   .   .   .   .   .   .   .   100 48  .   84  
  Level 1                  17   | .   57  .   .   .   48  8   .   .   .   .   .   .   .   .   .   .   .   .   .   25  100 15  
  Level 2                  10   | .   5   .   .   .   .   .   .   .   .   .   .   .   82  94  .   .   .   .   .   26  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   17  5   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   3   .   .   2   1   .   .   .   .   .   .   .   1   3   .   .   .   .   .   3   2   .   
  Investigation            5    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Reinforcement            9    | .   1   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Distress Signals           15   | .   2   .   .   2   .   1   .   .   .   .   .   .   4   1   .   .   .   .   .   4   1   .   
Communications Jammed      13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
  Distress Signals         13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   .   
Times Spotted              238  | .   21  2   8   19  11  8   .   1   4   8   .   6   22  27  24  6   .   .   3   50  8   10  
  Peak Tracking Total      18   | .   4   2   3   6   4   4   .   1   4   4   .   6   15  18  12  6   .   .   3   18  7   7   
  Tactical Retreats        30   | .   3   .   .   .   .   .   .   .   2   3   .   2   4   2   6   1   .   .   .   7   .   .   

 Traps                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Traps Triggered            12   | .   1   .   2   2   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
----------                 Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Machines Disabled          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
---------                  Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Machines Accessed          52   | .   3   .   1   8   4   8   1   1   .   1   4   1   2   6   .   .   5   .   .   5   2   .   
  Terminals                32   | .   3   .   .   7   4   3   .   1   .   .   .   1   2   6   .   .   .   .   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Total Hacks                137  | .   9   .   3   17  5   11  8   1   .   1   34  1   3   15  .   .   18  .   .   9   2   .   
  Successful               92   | .   2   .   3   8   2   7   8   1   .   1   34  1   2   .   .   .   18  .   .   3   2   .   
  Failed                   44   | .   7   .   .   9   3   3   .   .   .   .   .   .   1   15  .   .   .   .   .   6   .   .   
    Catastrophic           16   | .   2   .   .   2   1   .   .   .   .   .   .   .   1   8   .   .   .   .   .   2   .   .   
  Database Lockouts        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   8   .   .   11  3   11  .   .   .   .   .   .   3   7   .   .   .   .   .   2   1   .   
  Terminals                62   | .   9   .   .   14  5   5   .   1   .   .   .   1   3   15  .   .   .   .   .   8   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Terminal Hacks             81   | .   2   .   3   7   2   2   8   1   .   1   34  1   1   .   .   .   18  .   .   1   .   .   
  Record                   30   | .   .   .   3   .   .   .   8   .   .   .   11  1   .   .   .   .   6   .   .   1   .   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           9    | .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        8    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   4   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   .   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         9    | .   .   .   .   1   .   5   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
  Terminals                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
    Assimilate             2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   3   .   .   7   3   2   .   .   .   .   .   .   .   6   .   .   .   .   .   4   1   .   
  Full Trace Events        6    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   1   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   18   | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   4   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
------------               Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   .   .   3   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
--------                   Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Total Allies               11   | .   .   .   .   1   .   3   .   3   .   .   .   .   3   .   .   .   .   .   .   1   .   .   
  Largest Group            6    | .   .   .   .   1   .   3   3   6   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Highest-Rated Group      157  | .   .   .   .   10  .   64  64  157 .   .   .   .   49  49  .   .   .   .   .   45  .   .   
  Highest-Rated Ally       49   | .   .   .   .   10  .   27  27  31  .   .   .   .   49  49  .   .   .   .   .   45  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   .   .   .   .   9   .   .   .   .   6   6   .   .   .   .   .   .   .   .   
  Total Damage             568  | .   .   .   .   .   .   .   .   127 .   .   .   .   232 209 .   .   .   .   .   .   .   .   
  Kills                    5    | .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   .   .   .   .   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  -8  -8  -8  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  
-------                    Run  | Yrd Mat Min Sub Mat Sto Rec Scr Fac Low Low Dat Pro Fac Fac Upp Upp Zhi Pro Res Tes Res Gar 
Robot Analysis Total       9    | .   1   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Gar  
Turns Passed               8328 | 74   678  638  1219 858  513  1125 451  148  222  127  25   323  169  272  316  179  85   437  72   256  65   76   
Spaces Moved               8473 | 39   327  181  936  505  256  700  361  251  377  361  79   725  417  586  484  311  150  486  151  595  106  89   
  Core                     1110 | 3    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    94   150  428  94   143  106  89   
  Treads                   1027 | 36   327  181  46   281  46   110  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2296 | .    .    .    889  224  210  590  361  22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    172  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    114  .    58   .    .    .    .    
  Flight                   3868 | .    .    .    .    .    .    .    .    229  377  361  79   725  417  586  482  103  .    .    57   452  .    .    
  Fastest Speed            26   | 50   160  160  95   95   130  130  97   31   31   31   31   31   31   26   30   30   50   50   30   30   50   50   
  Average Speed            75   | 151  160  160  107  131  138  134  122  39   50   31   31   31   31   40   38   54   50   52   42   36   51   50   
  Slowest Speed            550  | 160  160  160  550  240  320  240  130  130  111  111  31   31   114  111  200  100  50   200  50   50   200  50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            38   | .    .    .    .    .    .    .    .    .    .    3    .    .    21   7    1    .    .    .    .    6    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       45   | 4    54   47   59   43   37   96   35   8    62   56   68   77   16   22   70   51   63   72   6    83   4    22   
  Regions Visited          22
    Branch Regions         14
  Pre-discovered Areas     12   | .    .    1    2    .    .    5    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    
  Known Exits Taken        11   | .    .    .    .    1    .    .    .    1    .    .    .    .    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      11   | 1    1    1    1    .    1    1    1    .    1    1    1    1    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             11   | .    .    .    .    .    .    .    3    .    1    1    .    1    .    .    2    2    .    1    .    .    .    .    
Spaces Dug                 6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    .    .    
Terrain Destroyed          106  | .    .    .    26   31   .    .    .    .    .    .    .    .    .    .    5    .    .    2    .    41   1    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    2    .    .    1    .    
  AOE                      98   | .    .    .    26   31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    41   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -8   -8   -8   -8   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   
---------                  Run   | Yrd  Mat  Min  Sub  Mat  Sto  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Gar  
Total                      10028 | 52   402  513  1086 639  347  840  372  305  411  370  78   812  429  609  607  318  158  667  157  621  115  120  
  Wait                     1017  | .    6    321  85   39   30   70   2    26   33   9    .    80   8    5    114  1    1    176  5    4    1    1    
  Move                     8381  | 38   326  180  935  504  255  699  360  250  376  354  78   724  380  571  481  310  149  485  150  582  105  89   
  Hop                      32    | .    .    .    .    .    .    .    .    .    .    3    .    .    15   7    1    .    .    .    .    6    .    .    
  Pick Up                  77    | 8    15   1    10   23   4    .    2    4    .    1    .    1    .    2    2    1    1    .    .    2    .    .    
  Fast Attach              59    | 4    2    1    1    4    4    2    1    3    .    1    .    1    5    11   1    5    4    1    1    7    .    .    
  Attach                   33    | 2    .    1    5    6    1    1    .    6    .    1    .    .    .    1    2    .    .    2    .    4    1    .    
  Detach                   10    | .    .    .    .    .    .    .    .    4    .    .    .    .    .    1    1    .    .    2    .    1    1    .    
  Swap                     25    | .    1    .    9    3    5    2    1    .    1    .    .    .    2    1    .    .    .    .    .    .    .    .    
  Drop                     83    | .    8    .    5    21   8    2    6    12   1    1    .    1    2    8    1    1    3    .    .    3    .    .    
  Fire                     204   | .    44   9    35   39   40   21   .    .    .    .    .    5    1    2    4    .    .    1    .    2    1    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            40    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    30   
  Rewire                   59    | .    .    .    .    .    .    43   .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)
-8/Storage
-8/Recycling (discovered 2 exits: *Fac / *Scr)
-8/Scraptown
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing
-2/Research
-2/Garrison

 History 
---------
 Turn | Location           | Event
   33 | -11/Scrapyard      | Discovered new exit (range 16)
   75 | -11/Scrapyard      | Entered Materials
  317 | -10/Materials      | Build established: Mutant
  712 | -10/Materials      | Discovered new exit (range 15)
  753 | -10/Materials      | Entered Mines
 1388 | -10/Mines          | Discovered new exit (range 3)
 1391 | -10/Mines          | Entered Subcaves
 1514 | -10/Subcaves       | Visited Clippyterm
 1517 | -10/Subcaves       | Learned Research machine intel
 1633 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
 1634 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
 1911 | -10/Subcaves       | Core integrity fell below 50%
 2207 | -10/Subcaves       | Discovered new exit (range 8)
 2217 | -10/Subcaves       | Learned location of Zion (-7)
 2217 | -10/Subcaves       | Met a Zionite searching for "candidates"
 2389 | -10/Subcaves       | Shifting Twisted Machinery released Mak. Spear
 2610 | -10/Subcaves       | Entered Materials
 2610 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
 2997 | -8/Materials       | Identified exit to Storage
 3090 | -8/Materials       | Discovered new exit (range 4)
 3468 | -8/Materials       | Entered Storage
 3976 | -8/Storage         | Used back door to open Recycling access
 3976 | -8/Storage         | Discovered new exit (range 5)
 3981 | -8/Storage         | Entered Recycling
 4009 | -8/Recycling       | Scanned before Scraplab entrance
 4246 | -8/Recycling       | Build established: Scavenger-Mutant
 4488 | -8/Recycling       | Discovered new exit (range 16)
 4591 | -8/Recycling       | Build established: Mutant
 5089 | -8/Recycling       | Entered Scraplab
 5099 | -8/Recycling       | Discovered new exit (range 2)
 5106 | -8/Recycling       | Entered Scraptown
 5106 | -8/Scraptown       | Accompanied by 3 allies
 5106 | -8/Scraptown       | System corruption cleaned by C-Scrubber
 5244 | -8/Scraptown       | Visited Fellowship of the Rings
 5292 | -8/Scraptown       | Visited Cave Peace
 5302 | -8/Scraptown       | Visited Spacefarers
 5323 | -8/Scraptown       | Visited SPCMW
 5330 | -8/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 5331 | -8/Scraptown       | Visited Scrapoid Research Area
 5388 | -8/Scraptown       | Visited Cyclists
 5497 | -8/Scraptown       | Discovered new exit (range 11)
 5557 | -8/Scraptown       | Entered Factory
 5557 | -6/Factory         | Accompanied by 3 allies
 5557 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x3
 5603 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 5659 | -6/Factory         | Identified exit to Lower Caves
 5705 | -6/Factory         | Entered Lower Caves
 5782 | -6/Lower Caves     | Spotted B-75 Beast
 5907 | -6/Lower Caves     | Discovered new exit (range 10)
 5927 | -6/Lower Caves     | Entered another Lower Caves area
 5933 | -6/Lower Caves     | Discovered new exit (range 7)
 5985 | -6/Lower Caves     | Learned 12 Factory zone layouts
 6007 | -6/Lower Caves     | Encountered a Warlord checkpoint
 6023 | -6/Lower Caves     | Discovered new exit (range 14)
 6054 | -6/Lower Caves     | Entered Data Miner
 6054 | -6/Data Miner      | Discovered new exit (range 6)
 6060 | -6/Data Miner      | Met Data Miner
 6066 | -6/Data Miner      | Learned location of Section 7 (-2)
 6066 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6071 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6079 | -6/Data Miner      | Entered Proximity Caves
 6082 | -5/Proximity Caves | Spotter reported a threat
 6286 | -5/Proximity Caves | Learned Factory interactive machine intel
 6288 | -5/Proximity Caves | Spotted B-75 Beast
 6299 | -5/Proximity Caves | Spotter reported a threat
 6352 | -5/Proximity Caves | Spotter reported a threat
 6395 | -5/Proximity Caves | Discovered new exit (range 15)
 6402 | -5/Proximity Caves | Entered Factory
 6402 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 6403 | -5/Factory         | Identified exit to Factory
 6404 | -5/Factory         | Loaded intel: 54 interactive machine locations
 6526 | -5/Factory         | Identified exit to Upper Caves
 6526 | -5/Factory         | Identified exit to Extension
 6554 | -5/Factory         | Discovered exit to Factory (range 18)
 6571 | -5/Factory         | Entered another Factory area
 6571 | -4/Factory         | Accompanied by 1 ally
 6571 | -4/Factory         | Evolved 2 slots: Utility x2
 6827 | -4/Factory         | Incoming investigation squad redirected
 6841 | -4/Factory         | Discovered new exit (range 6)
 6842 | -4/Factory         | Identified exit to Upper Caves
 6843 | -4/Factory         | Entered Upper Caves
 6863 | -4/Upper Caves     | Lost 4 parts (1p1n1u1w)
 7039 | -4/Upper Caves     | Lost 4 parts (2n2u)
 7103 | -4/Upper Caves     | Build established: Scout
 7155 | -4/Upper Caves     | Lost 5 parts (1n4u)
 7156 | -4/Upper Caves     | Discovered new exit (range 10)
 7158 | -4/Upper Caves     | Identified exit to Upper Caves
 7159 | -4/Upper Caves     | Entered another Upper Caves area
 7165 | -4/Upper Caves     | Learned Research security intel
 7179 | -4/Upper Caves     | Spotted B-86 Titan
 7190 | -4/Upper Caves     | Found DCF Scrap (12 items)
 7243 | -4/Upper Caves     | Core integrity fell below 50%
 7259 | -4/Upper Caves     | Learned Research non-interactive machine intel
 7319 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 7329 | -4/Upper Caves     | Discovered new exit (range 18)
 7337 | -4/Upper Caves     | Identified exit to Zhirov
 7338 | -4/Upper Caves     | Entered Zhirov
 7338 | -4/Zhirov          | Discovered new exit (range 3)
 7348 | -4/Zhirov          | Met Zhirov
 7358 | -4/Zhirov          | Learned location of Quarantine (-2)
 7358 | -4/Zhirov          | Learned location of Command (-1)
 7366 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7395 | -4/Zhirov          | Found Alien Artifact
 7395 | -4/Zhirov          | Identified Integrated Dissipator
 7395 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 7403 | -4/Zhirov          | Found Alien Artifact
 7422 | -4/Zhirov          | Identified exit to Proximity Caves
 7423 | -4/Zhirov          | Entered Proximity Caves
 7438 | -3/Proximity Caves | Spotted B-86 Titan
 7685 | -3/Proximity Caves | Discovered new exit (range 8)
 7755 | -3/Proximity Caves | Build established: Derelict-Scout
 7824 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 7860 | -3/Proximity Caves | Identified exit to Research
 7860 | -3/Proximity Caves | Entered Research
 7860 | -3/Research        | Evolved 2 slots: Utility x2
 7862 | -3/Research        | Loaded intel: 126 machine locations
 7863 | -3/Research        | Loaded intel: 83 non-interactive machine locations
 7925 | -3/Research        | Discovered new exit (range 22)
 7932 | -3/Research        | Identified exit to Testing
 7932 | -3/Research        | Entered Testing
 8094 | -3/Testing         | Spotted Striker
 8094 | -3/Testing         | Spotted Striker
 8097 | -3/Testing         | Spotted Alpha 7
 8100 | -3/Testing         | Stole the SGEMP Prototype
 8101 | -3/Testing         | Identified Transdimensional Reconstructor
 8101 | -3/Testing         | Warped through subspace
 8110 | -3/Testing         | Core integrity fell below 50%
 8132 | -3/Testing         | Lost 10 parts (1p4n4u1w)
 8173 | -3/Testing         | Incoming investigation squad redirected
 8177 | -3/Testing         | Core integrity fell below 20%
 8177 | -3/Testing         | Discovered new exit (range 19)
 8182 | -3/Testing         | Search patrols dispatched
 8188 | -3/Testing         | Identified exit to Research
 8188 | -3/Testing         | Entered Research
 8188 | -2/Research        | Evolved 2 slots: Utility x2
 8192 | -2/Research        | Spotted B-90 Cyclops
 8223 | -2/Research        | Core integrity fell below 50%
 8227 | -2/Research        | Lost 4 parts (1n3u)
 8250 | -2/Research        | Core integrity fell below 20%
 8253 | -2/Research        | Identified exit to Garrison
 8253 | -2/Research        | Entered Garrison
 8317 | -2/Garrison        | Triggered checkpoint
 8323 | -2/Garrison        | Spotted B-90 Cyclops
 8329 | -2/Garrison        | Triggered checkpoint
 8329 | -2/Garrison        | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
08287_ Field strength at 76.
08288_ Field strength at 70.
08289_ Field strength at 64.
08290_ Field strength at 58.
08291_ Field strength at 52.
08292_ Field strength at 46.
08293_ Field strength at 40.
08294_ Field strength at 34.
08295_ Field strength at 28.
08296_ Field strength at 22.
08297_ Field strength at 16.
08298_ Field strength at 10.
08299_ Field strength at 4.
08300_ Stasis field depleted.
08317_ Beams of light sweep through the air. An
  alarm sounds.
08317_ System corrupted: Energy discharge (-32).
08320_ Critical hit (Burn: +37).
08329_ Beams of light sweep through the air. An
  alarm sounds.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????#  #?????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           69
Energy Generation          21
Energy Capacity            600
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              12
Additional Mass Support    9
Armor Coverage             300
Resistance: KI             30
Utility Shielding          33
Phase Shifting             10
Evasion (%)                75
Targeting Accuracy         8
Recoil Reduction           3
Offensive Hacking          14

 Item Schematics 
-----------------
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
   Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
        Imp. Matter Compressor | -6/Data Miner | Free
            Imp. KE Penetrator | -6/Data Miner | Free
                    Myomer Leg | -6/Data Miner | Free
           Adv. Actuator Array | -6/Data Miner | Free
             Hvy. Gauss Cannon | -6/Data Miner | Free
            Adv. Medium Treads | -6/Data Miner | Free
        Imp. Fusion Compressor | -6/Data Miner | Free
                   Nova Cannon | -6/Data Miner | Free
 Adv. Component Analysis Suite | -6/Data Miner | Free
             Assault Drone Bay | -4/Zhirov     | Free
                Exp. Heat Sink | -4/Zhirov     | Free
            Exp. Optical Array | -4/Zhirov     | Free
              Imp. Arc Thrower | -4/Zhirov     | Free
                     Nanosword | -3/Testing    | Archive
        Adv. Matter Compressor | -3/Testing    | Archive

 Robot Schematics 
------------------
     G-50 Soldier | -6/Data Miner | Free
   D-63 Destroyer | -6/Data Miner | Free
   M-22 Extractor | -6/Data Miner | Free
   R-10 Processor | -6/Data Miner | Free
         E-15 Imp | -6/Data Miner | Free
 X-67 Chaingunner | -6/Data Miner | Free
   A-27 Freighter | -6/Data Miner | Free
   M-36 Artificer | -6/Data Miner | Free
      Y-72 Warden | -3/Testing    | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactHellfireReconstructor
  Manual?         0
Play Time         01:20:02
  Cumulative      109.3 hours
  Start           2024.11.11 @ 08:33:30
  End             2024.11.11 @ 16:49:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          132
  Rogue           132
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             63
Gallery%          53
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2889ceab-cff5-4436-9928-6ad3f81c7ff0