Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.29 @ 19:04:59

Player: mix

Result: Destroyed by NJ-5O6(R) with Subdweller Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (73)       73
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 948

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     245/300
Energy                     56/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Flying (40)
Location                   -10/Subcaves

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (2) ---
             Flight Unit
>            --- UTILITY (2) ------
             Machine Analyzer
  Subdweller Optics
>            --- WEAPON (2) -------
       Small Laser
       Light Assault Rifle
>            --- INVENTORY (5) ----
  Subdweller Power Source
             Wheel
             Multitool

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Flight Unit
               Flight Unit
>              --- UTILITY ----------
               Machine Analyzer
  Experimental Sensor Array
>              --- WEAPON -----------
         Small Laser
         Light Assault Rifle
>              --- INVENTORY --------
               Wheel
               Flight Unit
               Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Machine Analyzer
  Device                   Experimental Sensor Array
  Processor                Machine Analyzer
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Battle Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             19   | 5   4   1   9   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | 2   2   .   3   
    Treads                 .    | .   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 2   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 4    | .   2   .   2   
  Utility                  3    | .   1   1   1   
    Device                 2    | .   .   1   1   
    Storage                .    | .   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   .   4   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   1   .   5   
  Power                    1    | .   .   .   1   
  Propulsion               3    | .   1   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   1    | .   .   .   1   
  Highest Loss Streak      2    | .   1   .   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   60  97  86  
  Engine                   10   | .   3   14  9   
  Wheel                    1    | .   19  .   .   
  Flight                   25   | .   7   28  25  
  Device                   11   | .   .   11  13  
  Processor                13   | .   1   14  14  
  Energy Gun               6    | .   14  14  .   
  Ballistic Gun            13   | .   14  14  13  
  Special Weapon           4    | .   .   .   8   
Peak Build Rating          17   | 5   8   17  17  
  Average Rating           14   | 2   4   15  14  
  On Entrance              7    | .   4   8   17  
Naked Turns                .    | .   .   .   .   
Heaviest Build             8    | 2   5   6   8   
  Greatest Support         8    | 3   8   8   8   
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | 3   3   4   5   
  Average Carried          3    | 1   1   3   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            3    | 1   3   3   3   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           339  | 87  69  .   183 
  Remotely                 .    | .   .   .   .   
Salvage Created            108  | .   108 .   .   
  Parts                    15   | .   15  .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      8    | .   .   .   8   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  6    | .   6   .   .   
  Guns                     6    | .   6   .   .   
Classes Destroyed          2    | .   2   .   .   
  Mechanic                 1    | .   1   .   .   
  Swarmer                  6    | .   6   .   .   
Best Kill Streak           7    | .   7   .   .   
  Combat Bots Only         6    | .   6   .   .   
Max Kills in Single Turn   1    | .   1   .   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        76   | .   29  .   47  
  Missed                   35   | .   9   .   26  
Damage Taken               589  | .   172 .   417 
  Core                     264  | .   68  .   196 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              35   | .   16  .   19  
  Largest                  2    | .   2   .   1   
  Hottest                  100  | .   60  .   100 
Shots Fired                51   | .   32  .   19  
  Gun                      32   | .   32  .   .   
  Cannon                   5    | .   .   .   5   
  Launcher                 .    | .   .   .   .   
  Special                  14   | .   .   .   14  
  Kinetic                  21   | .   16  .   5   
  Thermal                  30   | .   16  .   14  
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         6    | .   6   .   .   
  Robot Miss Streak        4    | .   4   .   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   
Shots Hit Robots           19   | .   19  .   .   
  Core Hits                12   | .   11  .   1   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           206  | .   202 .   4   
  Guns                     193  | .   193 .   .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Ramming                  13   | .   9   .   4   
  Kinetic                  80   | .   80  .   .   
  Thermal                  113  | .   113 .   .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            .    | .   .   .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      5    | .   4   .   1   
  Shots                    .    | .   .   .   .   
  Rammed                   4    | .   1   .   3   
Targets Rammed             4    | .   1   .   3   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        30   | .   30  .   .   
  Average Temperature      10   | .   10  .   .   
  Received Heat Transfer   45   | .   .   .   45  
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             .    | .   .   .   .   
  Heat Transferred         250  | .   250 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             165  | .   165 64  .   
  Initial                  64   | .   .   64  .   
  Average                  48   | .   92  44  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   2   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              31   | .   10  .   21  
  Peak Tracking Total      8    | .   7   .   8   
  Tactical Retreats        8    | .   .   .   8   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   .   .   1   
  Max in Single Turn       1    | .   .   .   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                9    | .   .   .   9   
  Successful               9    | .   .   .   9   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             9    | .   .   .   9   
  Record                   8    | .   .   .   8   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   3   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1570 | 31   86   572  881  
Spaces Moved               1999 | 39   67   404  1489 
  Core                     71   | 39   32   .    .    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   1928 | .    35   404  1489 
  Fastest Speed            37   | 50   37   37   37   
  Average Speed            38   | 50   43   37   38   
  Slowest Speed            120  | 50   50   37   120  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            19   | .    .    6    13   
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       45   | 4    25   78   73   
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     4    | .    .    1    3    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             6    | .    .    .    6    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      .    | .    .    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -10  -10  
---------                  Run  | Yrd  Mat  Min  Sub  
Total                      2704 | 50   94   819  1741 
  Wait                     651  | 1    2    420  228  
  Move                     1960 | 38   66   391  1465 
  Hop                      17   | .    .    6    11   
  Pick Up                  15   | 5    5    1    4    
  Fast Attach              .    | .    .    .    .    
  Attach                   14   | 5    3    1    5    
  Detach                   2    | 1    .    .    1    
  Swap                     5    | .    1    .    4    
  Drop                     1    | .    .    .    1    
  Fire                     35   | .    16   .    19   
  Melee                    .    | .    .    .    .    
  Ram                      4    | .    1    .    3    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Subcaves (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   32 | -11/Scrapyard | Entered Materials
  110 | -10/Materials | Discovered new exit (range 15)
  118 | -10/Materials | Entered Mines
  124 | -10/Mines     | Met a Derelict bent on vengeance
  155 | -10/Mines     | Learned location of Storage (-7)
  211 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  212 | -10/Mines     | Found Prototype Device
  213 | -10/Mines     | Identified Exp. Sensor Array
  310 | -10/Mines     | Build established: Mutant
  688 | -10/Mines     | Discovered new exit (range 6)
  690 | -10/Mines     | Entered Subcaves
  962 | -10/Subcaves  | Discovered new exit (range 12)
  974 | -10/Subcaves  | Learned location of 1 exit from Materials
 1033 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1050 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1075 | -10/Subcaves  | Shifting Twisted Machinery released Barrage Gun
 1302 | -10/Subcaves  | Core integrity fell below 50%
 1309 | -10/Subcaves  | Learned location of Zion (-7)
 1329 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 1362 | -10/Subcaves  | Core integrity fell below 20%
 1436 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1462 | -10/Subcaves  | Met a Zionite searching for "candidates"
 1525 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1526 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
 1557 | -10/Subcaves  | Visited 4L-MR0's lab
 1571 | -10/Subcaves  | Destroyed by NJ-5O6(R) with Subdweller Laser

 Last Messages 
---------------
  yet, but they said the idea is to have a
  cannon with 'ridiculously high matter cost'
  but a corresondingly ridiculous high damage,
  and the ability to slot in the best
  high-capacity matter pods they can find for
  more efficient transfer while firing.
>>Record "Uberlauncher"
I hear [REDACTED] exploded during the
  installation process. I did warn them to fully
  install it before trying to fire, and
  something tells me that's where things went
  wrong. Still I'm glad they didn't listen, that
  way I'm not culpable for whatever they
  would've done with it. If we're lucky even
  some of the others got blasted, too.
4L-MR0 mumbles: "I'm surprised some of them are
  even willing to come in here given their fear
  of my usual visitors."
Testing Chamber breached.
Dropped Battle Cannon.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            200
Matter Stores              300
Matter Capacity            300
Sight Range                21
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PrecisionContainmentOptics
  Manual?         0
Play Time         00:18:16
  Cumulative      75.4 hours
  Start           2025.03.29 @ 18:46:48
  End             2025.03.29 @ 19:04:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          113
  Rogue           99
  Adventurer      14
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: da0dbfd4-9c72-4b02-a02f-f06e06868e14