Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.02 @ 01:09:06

Player: zeramoth

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (79)      395
Value Destroyed (2793)     2793
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (886)                886
              TOTAL SCORE: 8234

 Bonus
-------
High Alert Combat Kills    115
Follower Combat Kills      171
Aligned with FarCom        300
Met Data Miner             300

 Cogmind 
---------
Core Integrity             432/700
Matter                     122/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (370)
Movement                   Core (550) Ox10
Location                   -6/Proximity Caves

 Parts 
-------
>              --- POWER (1) --------
      Improved Deuterium Engine
>              --- PROPULSION (3) ---
                   (None)
>              --- UTILITY (4) ------
         Large Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
>              --- WEAPON (5) -------
      Advanced Assault Cannon
>              --- INVENTORY (10) ---
               Wheel
               Heat Sink
         Large Storage Unit
               Humpback
      Improved Light Armor Plating
               Flak Cannon
               Ripper

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Targeting Computer
  Experimental Targeting Computer
      Hardened Light Armor Plating
>              --- WEAPON -----------
      Advanced Assault Cannon
      Advanced Assault Cannon
               AWS/Autocannon
>              --- INVENTORY --------
               Nuclear Core
         Light Nuclear Core
               Carbon-fiber Leg
               Wheel
               Heat Sink
         Large Storage Unit
               Humpback
      Improved Light Armor Plating
               Flak Cannon
[Rating: 66]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Experimental Targeting Computer
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   3    | .   .   .   .   .   1   .   2   .   .   .   .   
Parts Attached             35   | .   12  7   1   .   5   5   3   .   1   .   1   
  Power                    7    | .   4   .   .   .   1   .   1   .   .   .   1   
    Engine                 5    | .   3   .   .   .   .   .   1   .   .   .   1   
    Core                   2    | .   1   .   .   .   1   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | .   2   5   .   .   1   3   .   .   1   .   .   
    Treads                 2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   3   .   .   1   .   .   
    Wheel                  6    | .   .   5   .   .   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  6    | .   1   .   1   .   2   2   .   .   .   .   .   
    Device                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Storage                2    | .   1   .   1   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   .   2   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   10   | .   5   2   .   .   1   .   2   .   .   .   .   
    Energy Gun             1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   3   2   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   1   .   2   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 18   | .   8   1   .   .   .   1   .   .   1   .   7   
  Power                    2    | .   1   .   .   .   .   .   .   .   .   .   1   
  Propulsion               7    | .   2   .   .   .   .   1   .   .   1   .   3   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   8    | .   5   1   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      6    | .   6   1   .   .   .   1   .   .   1   .   6   
Average Slot Usage (%)     88   | .   90  99  100 100 80  81  83  84  76  84  79  
  Engine                   3    | .   7   .   .   .   .   .   5   7   7   7   5   
  Core                     6    | .   6   14  14  14  9   9   1   .   .   .   .   
  Treads                   3    | .   18  9   .   .   .   .   .   .   .   .   .   
  Leg                      11   | .   8   .   .   .   .   17  23  23  15  23  21  
  Wheel                    9    | .   .   18  28  28  27  9   .   .   .   .   .   
  Storage                  16   | .   27  28  28  28  18  9   7   7   7   7   7   
  Processor                8    | .   .   .   .   .   .   17  15  15  15  15  15  
  Protection               4    | .   .   .   .   .   8   9   7   7   7   7   6   
  Energy Gun               1    | .   9   7   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            9    | .   11  20  28  28  .   .   .   .   .   .   .   
  Ballistic Cannon         10   | .   .   .   .   .   9   9   22  23  23  23  22  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             105  | 12  21  19  31  31  95  95  105 105 105 105 105 
  Greatest Support         40   | 20  40  40  20  20  30  40  40  40  40  40  40  
  Greatest Overweight (x)  5    | .   2   1   1   1   3   5   2   2   4   2   2   
  Average Overweight (x)   1    | .   .   .   .   1   2   2   2   2   3   2   2   
Largest Inventory Capacity 14   | 6   10  10  14  14  14  14  10  10  10  10  10  
  Average Capacity         10   | 6   9   10  11  14  14  10  10  10  10  10  10  
  Most Carried             14   | 6   8   10  13  14  14  11  10  10  10  9   9   
  Average Carried          9    | 6   7   9   10  13  9   10  9   10  9   9   8   
  Final Capacity           14   | 6   10  10  14  14  14  10  10  10  10  10  10  
  Final Carried            14   | 6   8   10  13  14  11  10  10  10  9   9   8   

 Class Distribution 
--------------------
 53% | Gunner
 26% | Scavenger-Mutant
 17% | Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
               Gunner | -8/Storage
               Gunner | -7/Factory
               Gunner | -7/Lower Caves
               Gunner | -7/Lower Caves
               Gunner | -7/Data Miner
               Gunner | -6/Proximity Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Matter Collected           763  | 200 144 108 .   32  50  50  73  4   20  .   82  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2053 | .   406 120 .   59  43  454 84  .   391 .   496 
  Parts                    121  | .   29  10  .   10  9   24  2   .   16  .   21  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      46   | .   .   .   .   .   .   .   .   .   16  .   30  
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Combat Hostiles Destroyed  73   | .   13  6   .   4   4   17  2   .   13  .   14  
  Guns                     21   | .   11  6   .   4   .   .   .   .   .   .   .   
  Cannons                  52   | .   2   .   .   .   4   17  2   .   13  .   14  
Classes Destroyed          11   | .   4   1   .   .   1   1   1   .   1   .   2   
  Operator                 2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   1   .   .   .   1   2   .   .   .   .   .   
  Swarmer                  24   | .   6   3   .   4   2   3   .   .   2   .   4   
  Grunt                    28   | .   7   2   .   .   .   5   .   .   7   .   7   
  Brawler                  3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   12   | .   .   .   .   .   2   7   1   .   1   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   7   3   .   4   3   9   1   .   4   .   7   
  Combat Bots Only         8    | .   4   3   .   4   2   8   1   .   4   .   7   
Max Kills in Single Turn   3    | .   2   1   .   1   1   1   1   .   1   .   3   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  
Damage Taken               3942  | .    979  345  .    240  89   433  47   134  230  .    1445 
  Core                     557   | .    135  58   .    56   .    40   .    26   .    .    242  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    .    .    .    .    92   .    .    .    .    .    
Volleys Fired              107   | .    51   16   .    11   .    .    5    .    1    .    23   
  Largest                  2     | .    2    2    .    2    .    .    2    .    2    .    2    
  Hottest                  96    | .    80   60   .    40   .    .    96   .    96   .    96   
Shots Fired                320   | .    76   32   .    22   21   50   19   4    35   .    61   
  Gun                      124   | .    70   32   .    22   .    .    .    .    .    .    .    
  Cannon                   196   | .    6    .    .    .    21   50   19   4    35   .    61   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  284   | .    54   18   .    22   21   50   19   4    35   .    61   
  Thermal                  36    | .    22   14   .    .    .    .    .    .    .    .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         22    | .    13   8    .    3    13   22   7    7    20   .    17   
  Robot Miss Streak        3     | .    3    3    .    3    1    2    1    .    2    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    2    3    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    1    .    .    .    .    .    .    .    
  Autonomous               134   | .    .    .    .    .    21   50   9    4    33   .    17   
Shots Hit Robots           241   | .    47   23   .    13   20   44   13   4    31   .    46   
  Core Hits                100   | .    23   10   .    5    5    19   4    .    13   .    21   
  Critical Hits            6     | .    1    .    .    .    3    .    .    .    .    .    2    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5     | .    1    .    .    .    3    .    .    .    .    .    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11568 | .    705  225  .    107  1713 3638 580  254  2453 .    1893 
  Guns                     800   | .    468  225  .    107  .    .    .    .    .    .    .    
  Cannons                  10620 | .    89   .    .    .    1713 3638 580  254  2453 .    1893 
  Explosions               148   | .    148  .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  11034 | .    314  82   .    107  1713 3638 580  254  2453 .    1893 
  Thermal                  386   | .    243  143  .    .    .    .    .    .    .    .    .    
  Explosive                148   | .    148  .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1063  | .    3    .    .    .    261  312  128  .    286  .    73   
  Projectiles              1060  | .    .    .    .    .    261  312  128  .    286  .    73   
  Explosions               3     | .    3    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 37    | .    .    .    .    .    1    6    5    .    9    .    16   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    .    .    .    .    1    6    5    .    9    .    15   
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        365   | .    250  177  .    8    .    .    60   .    30   .    365  
  Average Temperature      68    | .    75   67   .    4    .    .    24   .    17   .    95   
  Received Heat Transfer   1011  | .    309  69   .    .    18   108  6    24   57   .    420  
  Effects                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    .    1    .    .    .    .    .    .    .    .    .    
  Heat Transferred         860   | .    535  325  .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Peak Influence             590  | .   267 151 .   90  139 590 349 .   .   .   .   
  Average Influence        162  | .   134 94  .   54  56  361 212 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   .   2   1   .   .   .   .   
  Low Security (%)         73   | 100 77  100 .   100 100 24  50  .   .   .   .   
  Level 1                  19   | .   22  .   .   .   .   34  50  .   .   .   .   
  Level 2                  7    | .   .   .   .   .   .   40  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   .   .   .   3   1   .   .   .   1   
  Investigation            1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Distress Signals           4    | .   3   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              105  | .   18  15  .   4   8   16  7   1   13  .   23  
  Peak Tracking Total      12   | .   5   10  .   4   5   5   1   1   5   .   12  
  Tactical Retreats        8    | .   .   4   .   .   .   .   .   .   2   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Traps Triggered            2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Machines Disabled          6    | .   1   .   .   .   .   2   3   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   1   1   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Machines Accessed          7    | .   2   1   2   .   .   .   1   1   .   .   .   
  Terminals                5    | .   2   1   .   .   .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                35   | .   4   2   24  .   .   .   3   2   .   .   .   
  Successful               28   | .   2   .   24  .   .   .   2   .   .   .   .   
  Failed                   7    | .   2   2   .   .   .   .   1   2   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   9    | .   3   2   1   .   .   .   1   2   .   .   .   
  Terminals                11   | .   4   2   .   .   .   .   3   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             26   | .   1   .   24  .   .   .   1   .   .   .   .   
  Record                   23   | .   .   .   23  .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   .   1   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   2   1   .   .   .   .   .   1   .   .   .   
  Full Trace Events        2    | .   1   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Total Allies               7    | .   .   2   .   4   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   2   .   3   3   1   .   .   .   .   1   
  Highest-Rated Group      94   | .   .   52  .   40  40  16  .   .   .   .   94  
  Highest-Rated Ally       94   | .   .   31  .   31  16  16  .   .   .   .   94  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               54   | .   .   8   .   .   22  3   .   .   .   .   21  
  Total Damage             924  | .   .   105 .   .   194 32  .   .   .   .   593 
  Kills                    7    | .   .   1   .   .   2   .   .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
-------------              Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Turns Passed               4895 | 3   562 543 405 630 113 546 482 652 614 60  285 
Spaces Moved               3333 | 3   272 509 487 617 93  321 253 363 261 34  120 
  Core                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   276  | .   196 80  .   .   .   .   .   .   .   .   .   
  Legs                     1299 | 3   76  .   .   .   .   189 253 363 261 34  120 
  Wheels                   1758 | .   .   429 487 617 93  132 .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            80   | 120 120 80  80  90  100 100 180 180 180 180 180 
  Average Speed            132  | 120 149 92  82  90  109 149 180 180 232 180 180 
  Slowest Speed            270  | 120 180 160 90  90  110 270 180 180 240 180 180 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       45   | 2   42  86  82  94  11  50  7   62  39  44  26  
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     2    | .   .   1   1   .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   1   .   1   1   .   .   .   .   .   
  Unknown Exits Taken      8    | 1   1   1   .   1   .   .   1   1   1   1   .   
Scrap Searched             4    | .   .   .   .   1   .   .   .   .   3   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          31   | .   8   .   .   .   1   6   2   1   5   .   8   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               23   | .   .   .   .   .   1   6   2   1   5   .   8   
  AOE                      8    | .   8   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro 
Total                      3644 | 2   357 552 491 673 104 389 271 362 266 33  144 
  Wait                     131  | .   15  16  .   45  4   51  .   .   .   .   .   
  Move                     3322 | 2   271 508 486 616 92  320 252 362 260 33  120 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  17   | .   5   .   2   1   1   2   5   .   1   .   .   
  Fast Attach              16   | .   6   2   .   .   1   4   3   .   .   .   .   
  Attach                   10   | .   4   1   .   .   3   .   .   .   1   .   1   
  Detach                   3    | .   1   2   .   .   .   .   .   .   .   .   .   
  Swap                     9    | .   2   4   1   .   1   1   .   .   .   .   .   
  Drop                     22   | .   2   3   2   .   2   6   6   .   1   .   .   
  Fire                     107  | .   51  16  .   11  .   .   5   .   1   .   23  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   .   .   .   .   .   2   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials (discovered 3 exits: Fac x2 / *Sto)
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 3)
    4 | -11/Scrapyard      | Entered Materials
  233 | -10/Materials      | Lost 6 parts (1p2n3w)
  305 | -10/Materials      | Build established: Mutant
  305 | -10/Materials      | Core integrity fell below 50%
  418 | -10/Materials      | Discovered new exit (range 8)
  566 | -10/Materials      | Entered Mines
  792 | -10/Mines          | Learned location of Storage (-8)
  848 | -10/Mines          | Assembled infested the area
  903 | -10/Mines          | Discovered new exit (range 10)
 1077 | -10/Mines          | Discovered new exit (range 8)
 1105 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1105 | -10/Mines          | Discovered new exit (range 5)
 1109 | -10/Mines          | Entered Exiles
 1110 | -10/Exiles         | Identified exit to Mines
 1130 | -10/Exiles         | Met 8R-AWN
 1142 | -10/Exiles         | Met EX-HEX
 1216 | -10/Exiles         | Met EX-DEC
 1232 | -10/Exiles         | Visited The Gauntlet
 1279 | -10/Exiles         | Build established: Scavenger-Mutant
 1336 | -10/Exiles         | Learned location of Zion (-6)
 1365 | -10/Exiles         | Met EX-BIN
 1376 | -10/Exiles         | Aligned with FarCom system
 1377 | -10/Exiles         | Given EX-Vault access code
 1404 | -10/Exiles         | Opened EX-Vault
 1412 | -10/Exiles         | Found AWS/Autocannon
 1430 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
 1514 | -10/Exiles         | Left Exiles lab with AWS/Autocannon
 1514 | -10/Exiles         | Entered Mines
 1516 | -9/Mines           | Core integrity fell below 20%
 1613 | -9/Mines           | Received a Mining Laser from a helpful Derelict
 1810 | -9/Mines           | Learned Materials terminal intel
 2030 | -9/Mines           | Learned 8 Materials zone layouts
 2031 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
 2130 | -9/Mines           | Discovered new exit (range 5)
 2144 | -9/Mines           | Entered Materials
 2144 | -8/Materials       | Accompanied by 3 allies
 2144 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 2145 | -8/Materials       | Identified exit to Factory
 2145 | -8/Materials       | Identified exit to Storage
 2146 | -8/Materials       | Loaded intel: 12 terminal locations
 2257 | -8/Materials       | Entered Storage
 2257 | -8/Storage         | Accompanied by 1 ally
 2282 | -8/Storage         | Found Prototype Processor
 2283 | -8/Storage         | Identified Exp. Targeting Computer
 2287 | -8/Storage         | Found Exp. Targeting Computer
 2348 | -8/Storage         | Garrison activated, responded to threat
 2422 | -8/Storage         | Destroyed 8 combat bots
 2572 | -8/Storage         | Build established: Gunner
 2759 | -8/Storage         | Discovered exit to Factory (range 15)
 2803 | -8/Storage         | Entered Factory
 2803 | -7/Factory         | Evolved 2 slots: Weapon x2
 3225 | -7/Factory         | Discovered new exit (range 6)
 3285 | -7/Factory         | Entered Lower Caves
 3908 | -7/Lower Caves     | Spotted B-75 Beast
 3914 | -7/Lower Caves     | Learned Factory stockpile data
 3914 | -7/Lower Caves     | Discovered new exit (range 10)
 3937 | -7/Lower Caves     | Entered another Lower Caves area
 3972 | -7/Lower Caves     | Spotted B-75 Beast
 3974 | -7/Lower Caves     | Destroyed B-75 Beast
 4434 | -7/Lower Caves     | Learned Factory emergency access door positions
 4520 | -7/Lower Caves     | Discovered new exit (range 5)
 4533 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 4551 | -7/Lower Caves     | Entered Data Miner
 4551 | -7/Data Miner      | Discovered new exit (range 6)
 4586 | -7/Data Miner      | Met Data Miner
 4611 | -7/Data Miner      | Entered Proximity Caves
 4655 | -6/Proximity Caves | Escorted by Enhanced Grunt
 4690 | -6/Proximity Caves | Destroyed 7 combat bots
 4824 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 4896 | -6/Proximity Caves | Self-destructed

 Last Messages 
---------------
04873_ Electrolaser fries itself beyond repair.
04873_ L-41 Fighter knocked back.
04873_ L-41 Fighter destroyed.
04875_ Hvy. Laser fries itself beyond repair.
04876_ Aluminum Leg destroyed.
04876_ G-50 Soldier knocked back. <x2>
04877_ Carbon-fiber Leg destroyed.
04879_ Adv. Heat Sink fries itself beyond repair.
04879_ G-50 Soldier knocked back.
04881_ Lgt. Angular Momentum Engine fries itself beyond repair.
04882_ Adv. Heat Sink fries itself beyond repair.
04882_ G-50 Soldier knocked back. <x2>
04885_ G-50 Soldier suffers critical hit.
04885_ Destroyed Carbon-fiber Leg.
04889_ Broken AWS/Autocannon destroyed.
04891_ Overheating: Energy bleed (-31).
04891_ G-50 Soldier knocked back.
04892_ Adv. Assault Cannon destroyed.
04893_ Power failure, Imp. Deuterium Engine shutdown.
04894_ G-50 Soldier knocked back.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                44
Targeting Accuracy         24
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Close Call
Slippery One

 Challenges 
------------
None

 Game 
------
Seed              FortressNullAutocannon
  Manual?         0
Play Time         00:39:04
  Cumulative      34.2 hours
  Start           2020.08.01 @ 22:08:45
  End             2020.08.02 @ 01:09:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           77
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             24
Gallery%          41
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87d0ded4-e7d9-4c22-9301-e4fa4c4624c5