Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.02 @ 01:09:06 Player: zeramoth Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (79) 395 Value Destroyed (2793) 2793 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (886) 886 TOTAL SCORE: 8234 Bonus ------- High Alert Combat Kills 115 Follower Combat Kills 171 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 432/700 Matter 122/300 Energy 290/290 System Corruption 0% Temperature Cool (370) Movement Core (550) Ox10 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer > --- WEAPON (5) ------- Advanced Assault Cannon > --- INVENTORY (10) --- Wheel Heat Sink Large Storage Unit Humpback Improved Light Armor Plating Flak Cannon Ripper Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Experimental Targeting Computer Experimental Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon AWS/Autocannon > --- INVENTORY -------- Nuclear Core Light Nuclear Core Carbon-fiber Leg Wheel Heat Sink Large Storage Unit Humpback Improved Light Armor Plating Flak Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Experimental Targeting Computer Device Heat Sink Storage Large Storage Unit Processor Experimental Targeting Computer Protection Hardened Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Slots Evolved 6 | . . . . . 4 . 2 . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 2 | . . . . . 2 . . . . . . Weapon 3 | . . . . . 1 . 2 . . . . Parts Attached 35 | . 12 7 1 . 5 5 3 . 1 . 1 Power 7 | . 4 . . . 1 . 1 . . . 1 Engine 5 | . 3 . . . . . 1 . . . 1 Core 2 | . 1 . . . 1 . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 12 | . 2 5 . . 1 3 . . 1 . . Treads 2 | . 2 . . . . . . . . . . Leg 4 | . . . . . . 3 . . 1 . . Wheel 6 | . . 5 . . 1 . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 6 | . 1 . 1 . 2 2 . . . . . Device 1 | . . . . . 1 . . . . . . Storage 2 | . 1 . 1 . . . . . . . . Processor 2 | . . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 10 | . 5 2 . . 1 . 2 . . . . Energy Gun 1 | . 1 . . . . . . . . . . Energy Cannon 1 | . 1 . . . . . . . . . . Ballistic Gun 5 | . 3 2 . . . . . . . . . Ballistic Cannon 3 | . . . . . 1 . 2 . . . . Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . . Parts Lost 18 | . 8 1 . . . 1 . . 1 . 7 Power 2 | . 1 . . . . . . . . . 1 Propulsion 7 | . 2 . . . . 1 . . 1 . 3 Utility 1 | . . . . . . . . . . . 1 Weapon 8 | . 5 1 . . . . . . . . 2 Highest Loss Streak 6 | . 6 1 . . . 1 . . 1 . 6 Average Slot Usage (%) 88 | . 90 99 100 100 80 81 83 84 76 84 79 Engine 3 | . 7 . . . . . 5 7 7 7 5 Core 6 | . 6 14 14 14 9 9 1 . . . . Treads 3 | . 18 9 . . . . . . . . . Leg 11 | . 8 . . . . 17 23 23 15 23 21 Wheel 9 | . . 18 28 28 27 9 . . . . . Storage 16 | . 27 28 28 28 18 9 7 7 7 7 7 Processor 8 | . . . . . . 17 15 15 15 15 15 Protection 4 | . . . . . 8 9 7 7 7 7 6 Energy Gun 1 | . 9 7 . . . . . . . . . Ballistic Gun 9 | . 11 20 28 28 . . . . . . . Ballistic Cannon 10 | . . . . . 9 9 22 23 23 23 22 Naked Turns . | . . . . . . . . . . . . Heaviest Build 105 | 12 21 19 31 31 95 95 105 105 105 105 105 Greatest Support 40 | 20 40 40 20 20 30 40 40 40 40 40 40 Greatest Overweight (x) 5 | . 2 1 1 1 3 5 2 2 4 2 2 Average Overweight (x) 1 | . . . . 1 2 2 2 2 3 2 2 Largest Inventory Capacity 14 | 6 10 10 14 14 14 14 10 10 10 10 10 Average Capacity 10 | 6 9 10 11 14 14 10 10 10 10 10 10 Most Carried 14 | 6 8 10 13 14 14 11 10 10 10 9 9 Average Carried 9 | 6 7 9 10 13 9 10 9 10 9 9 8 Final Capacity 14 | 6 10 10 14 14 14 10 10 10 10 10 10 Final Carried 14 | 6 8 10 13 14 11 10 10 10 9 9 8 Class Distribution -------------------- 53% | Gunner 26% | Scavenger-Mutant 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Matter Collected 763 | 200 144 108 . 32 50 50 73 4 20 . 82 Remotely . | . . . . . . . . . . . . Salvage Created 2053 | . 406 120 . 59 43 454 84 . 391 . 496 Parts 121 | . 29 10 . 10 9 24 2 . 16 . 21 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . . . 16 . 30 Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Combat Hostiles Destroyed 73 | . 13 6 . 4 4 17 2 . 13 . 14 Guns 21 | . 11 6 . 4 . . . . . . . Cannons 52 | . 2 . . . 4 17 2 . 13 . 14 Classes Destroyed 11 | . 4 1 . . 1 1 1 . 1 . 2 Operator 2 | . 1 . . . . . 1 . . . . Watcher 4 | . 1 . . . 1 2 . . . . . Swarmer 24 | . 6 3 . 4 2 3 . . 2 . 4 Grunt 28 | . 7 2 . . . 5 . . 7 . 7 Brawler 3 | . . . . . . 2 . . 1 . . Duelist 1 | . . . . . . . . . . . 1 Sentry 12 | . . . . . 2 7 1 . 1 . 1 Hunter 2 | . . . . . . . 1 . 1 . . Programmer 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . . Best Kill Streak 9 | . 7 3 . 4 3 9 1 . 4 . 7 Combat Bots Only 8 | . 4 3 . 4 2 8 1 . 4 . 7 Max Kills in Single Turn 3 | . 2 1 . 1 1 1 1 . 1 . 3 Gunslinging 1 | . 1 . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Damage Taken 3942 | . 979 345 . 240 89 433 47 134 230 . 1445 Core 557 | . 135 58 . 56 . 40 . 26 . . 242 Absorbed by Shields . | . . . . . . . . . . . . Core Remaining (%) 64 | 100 . . . . . 92 . . . . . Volleys Fired 107 | . 51 16 . 11 . . 5 . 1 . 23 Largest 2 | . 2 2 . 2 . . 2 . 2 . 2 Hottest 96 | . 80 60 . 40 . . 96 . 96 . 96 Shots Fired 320 | . 76 32 . 22 21 50 19 4 35 . 61 Gun 124 | . 70 32 . 22 . . . . . . . Cannon 196 | . 6 . . . 21 50 19 4 35 . 61 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 284 | . 54 18 . 22 21 50 19 4 35 . 61 Thermal 36 | . 22 14 . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 22 | . 13 8 . 3 13 22 7 7 20 . 17 Robot Miss Streak 3 | . 3 3 . 3 1 2 1 . 2 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets 6 | . 2 3 . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . Autonomous 134 | . . . . . 21 50 9 4 33 . 17 Shots Hit Robots 241 | . 47 23 . 13 20 44 13 4 31 . 46 Core Hits 100 | . 23 10 . 5 5 19 4 . 13 . 21 Critical Hits 6 | . 1 . . . 3 . . . . . 2 Critical Kills 1 | . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . 1 . . . 3 . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 11568 | . 705 225 . 107 1713 3638 580 254 2453 . 1893 Guns 800 | . 468 225 . 107 . . . . . . . Cannons 10620 | . 89 . . . 1713 3638 580 254 2453 . 1893 Explosions 148 | . 148 . . . . . . . . . . Melee . | . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . Kinetic 11034 | . 314 82 . 107 1713 3638 580 254 2453 . 1893 Thermal 386 | . 243 143 . . . . . . . . . Explosive 148 | . 148 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption . | . . . . . . . . . . . . Average Corruption . | . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1063 | . 3 . . . 261 312 128 . 286 . 73 Projectiles 1060 | . . . . . 261 312 128 . 286 . 73 Explosions 3 | . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 37 | . . . . . 1 6 5 . 9 . 16 Impact . | . . . . . . . . . . . . Kinetic 36 | . . . . . 1 6 5 . 9 . 15 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . . Shots . | . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 365 | . 250 177 . 8 . . 60 . 30 . 365 Average Temperature 68 | . 75 67 . 4 . . 24 . 17 . 95 Received Heat Transfer 1011 | . 309 69 . . 18 108 6 24 57 . 420 Effects 2 | . . . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 860 | . 535 325 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Peak Influence 590 | . 267 151 . 90 139 590 349 . . . . Average Influence 162 | . 134 94 . 54 56 361 212 . . . . Maximum Alert Level 2 | . 1 . . . . 2 1 . . . . Low Security (%) 73 | 100 77 100 . 100 100 24 50 . . . . Level 1 19 | . 22 . . . . 34 50 . . . . Level 2 7 | . . . . . . 40 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 7 | . 1 1 . . . 3 1 . . . 1 Investigation 1 | . . 1 . . . . . . . . . Extermination . | . . . . . . . . . . . . Reinforcement 2 | . 1 . . . . . 1 . . . . Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Distress Signals 4 | . 3 . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 105 | . 18 15 . 4 8 16 7 1 13 . 23 Peak Tracking Total 12 | . 5 10 . 4 5 5 1 1 5 . 12 Tactical Retreats 8 | . . 4 . . . . . . 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Traps Triggered 2 | . . . . . . 2 . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Disabled 6 | . 1 . . . . 2 3 . . . . Max in Single Turn 1 | . 1 . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Machines Accessed 7 | . 2 1 2 . . . 1 1 . . . Terminals 5 | . 2 1 . . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 35 | . 4 2 24 . . . 3 2 . . . Successful 28 | . 2 . 24 . . . 2 . . . . Failed 7 | . 2 2 . . . . 1 2 . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 9 | . 3 2 1 . . . 1 2 . . . Terminals 11 | . 4 2 . . . . 3 2 . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 26 | . 1 . 24 . . . 1 . . . . Record 23 | . . . 23 . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . . . 1 . . . . Terminals 2 | . 1 . . . . . 1 . . . . Botnet 2 | . 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . 2 1 . . . . . 1 . . . Full Trace Events 2 | . 1 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total Allies 7 | . . 2 . 4 . . . . . . 1 Largest Group 3 | . . 2 . 3 3 1 . . . . 1 Highest-Rated Group 94 | . . 52 . 40 40 16 . . . . 94 Highest-Rated Ally 94 | . . 31 . 31 16 16 . . . . 94 Total Orders . | . . . . . . . . . . . . Ally Attacks 54 | . . 8 . . 22 3 . . . . 21 Total Damage 924 | . . 105 . . 194 32 . . . . 593 Kills 7 | . . 1 . . 2 . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 . . . 1 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Turns Passed 4895 | 3 562 543 405 630 113 546 482 652 614 60 285 Spaces Moved 3333 | 3 272 509 487 617 93 321 253 363 261 34 120 Core . | . . . . . . . . . . . . Treads 276 | . 196 80 . . . . . . . . . Legs 1299 | 3 76 . . . . 189 253 363 261 34 120 Wheels 1758 | . . 429 487 617 93 132 . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 80 | 120 120 80 80 90 100 100 180 180 180 180 180 Average Speed 132 | 120 149 92 82 90 109 149 180 180 232 180 180 Slowest Speed 270 | 120 180 160 90 90 110 270 180 180 240 180 180 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 2 42 86 82 94 11 50 7 62 39 44 26 Regions Visited 11 Branch Regions 8 Pre-discovered Areas 2 | . . 1 1 . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 . 1 . . 1 1 1 1 . Scrap Searched 4 | . . . . 1 . . . . 3 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 31 | . 8 . . . 1 6 2 1 5 . 8 Melee . | . . . . . . . . . . . . Projectile 23 | . . . . . 1 6 2 1 5 . 8 AOE 8 | . 8 . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Total 3644 | 2 357 552 491 673 104 389 271 362 266 33 144 Wait 131 | . 15 16 . 45 4 51 . . . . . Move 3322 | 2 271 508 486 616 92 320 252 362 260 33 120 Hop . | . . . . . . . . . . . . Pick Up 17 | . 5 . 2 1 1 2 5 . 1 . . Fast Attach 16 | . 6 2 . . 1 4 3 . . . . Attach 10 | . 4 1 . . 3 . . . 1 . 1 Detach 3 | . 1 2 . . . . . . . . . Swap 9 | . 2 4 1 . 1 1 . . . . . Drop 22 | . 2 3 2 . 2 6 6 . 1 . . Fire 107 | . 51 16 . 11 . . 5 . 1 . 23 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . . Rewire 2 | . . . . . . . . . 2 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: Fac x2 / *Sto) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 4 | -11/Scrapyard | Entered Materials 233 | -10/Materials | Lost 6 parts (1p2n3w) 305 | -10/Materials | Build established: Mutant 305 | -10/Materials | Core integrity fell below 50% 418 | -10/Materials | Discovered new exit (range 8) 566 | -10/Materials | Entered Mines 792 | -10/Mines | Learned location of Storage (-8) 848 | -10/Mines | Assembled infested the area 903 | -10/Mines | Discovered new exit (range 10) 1077 | -10/Mines | Discovered new exit (range 8) 1105 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1105 | -10/Mines | Discovered new exit (range 5) 1109 | -10/Mines | Entered Exiles 1110 | -10/Exiles | Identified exit to Mines 1130 | -10/Exiles | Met 8R-AWN 1142 | -10/Exiles | Met EX-HEX 1216 | -10/Exiles | Met EX-DEC 1232 | -10/Exiles | Visited The Gauntlet 1279 | -10/Exiles | Build established: Scavenger-Mutant 1336 | -10/Exiles | Learned location of Zion (-6) 1365 | -10/Exiles | Met EX-BIN 1376 | -10/Exiles | Aligned with FarCom system 1377 | -10/Exiles | Given EX-Vault access code 1404 | -10/Exiles | Opened EX-Vault 1412 | -10/Exiles | Found AWS/Autocannon 1430 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1514 | -10/Exiles | Left Exiles lab with AWS/Autocannon 1514 | -10/Exiles | Entered Mines 1516 | -9/Mines | Core integrity fell below 20% 1613 | -9/Mines | Received a Mining Laser from a helpful Derelict 1810 | -9/Mines | Learned Materials terminal intel 2030 | -9/Mines | Learned 8 Materials zone layouts 2031 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2130 | -9/Mines | Discovered new exit (range 5) 2144 | -9/Mines | Entered Materials 2144 | -8/Materials | Accompanied by 3 allies 2144 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2145 | -8/Materials | Identified exit to Factory 2145 | -8/Materials | Identified exit to Storage 2146 | -8/Materials | Loaded intel: 12 terminal locations 2257 | -8/Materials | Entered Storage 2257 | -8/Storage | Accompanied by 1 ally 2282 | -8/Storage | Found Prototype Processor 2283 | -8/Storage | Identified Exp. Targeting Computer 2287 | -8/Storage | Found Exp. Targeting Computer 2348 | -8/Storage | Garrison activated, responded to threat 2422 | -8/Storage | Destroyed 8 combat bots 2572 | -8/Storage | Build established: Gunner 2759 | -8/Storage | Discovered exit to Factory (range 15) 2803 | -8/Storage | Entered Factory 2803 | -7/Factory | Evolved 2 slots: Weapon x2 3225 | -7/Factory | Discovered new exit (range 6) 3285 | -7/Factory | Entered Lower Caves 3908 | -7/Lower Caves | Spotted B-75 Beast 3914 | -7/Lower Caves | Learned Factory stockpile data 3914 | -7/Lower Caves | Discovered new exit (range 10) 3937 | -7/Lower Caves | Entered another Lower Caves area 3972 | -7/Lower Caves | Spotted B-75 Beast 3974 | -7/Lower Caves | Destroyed B-75 Beast 4434 | -7/Lower Caves | Learned Factory emergency access door positions 4520 | -7/Lower Caves | Discovered new exit (range 5) 4533 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4551 | -7/Lower Caves | Entered Data Miner 4551 | -7/Data Miner | Discovered new exit (range 6) 4586 | -7/Data Miner | Met Data Miner 4611 | -7/Data Miner | Entered Proximity Caves 4655 | -6/Proximity Caves | Escorted by Enhanced Grunt 4690 | -6/Proximity Caves | Destroyed 7 combat bots 4824 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4896 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04873_ Electrolaser fries itself beyond repair. 04873_ L-41 Fighter knocked back. 04873_ L-41 Fighter destroyed. 04875_ Hvy. Laser fries itself beyond repair. 04876_ Aluminum Leg destroyed. 04876_ G-50 Soldier knocked back. 04877_ Carbon-fiber Leg destroyed. 04879_ Adv. Heat Sink fries itself beyond repair. 04879_ G-50 Soldier knocked back. 04881_ Lgt. Angular Momentum Engine fries itself beyond repair. 04882_ Adv. Heat Sink fries itself beyond repair. 04882_ G-50 Soldier knocked back. 04885_ G-50 Soldier suffers critical hit. 04885_ Destroyed Carbon-fiber Leg. 04889_ Broken AWS/Autocannon destroyed. 04891_ Overheating: Energy bleed (-31). 04891_ G-50 Soldier knocked back. 04892_ Adv. Assault Cannon destroyed. 04893_ Power failure, Imp. Deuterium Engine shutdown. 04894_ G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????######????????####??????????????????????? | | ?????????# ????######;@#??????????????????????? | | ?????????# ????## ## ### ???????????? | | ?????????# #????# %% % #?????????????? | | ?????????# ###### % g #??????????????? | | ??????#### ## % g #??????????????? | | ??????# l g #??????????????? | | ?####?# ####### %# #; #??????????????? | | ## ### #????# *# ;;; ### #??????????????? | | #????# %=## #### #??# ?????????????? | | #??? ####?? #???# ????????????? | | #### #?? #????? ##???? ????????????? | | #?#### #? # #????? #?????? ##?????????????? | | #????# #""""# ????? #???????##??????????????? | | #????# ####### ????? ???????????????????????? | | ##???? ????? ????? ???????????????????????? | | #????? #?????# ?????# ???????????????????????? | | ?????? ##?????# ?????# ???????????????????????? | | ??????#???????? ??????????????????????????????? | | ???????????????## ??????????????????????????????? | | ?????????????????# ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 24 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Slippery One Challenges ------------ None Game ------ Seed FortressNullAutocannon Manual? 0 Play Time 00:39:04 Cumulative 34.2 hours Start 2020.08.01 @ 22:08:45 End 2020.08.02 @ 01:09:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 77 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 41 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87d0ded4-e7d9-4c22-9301-e4fa4c4624c5