Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 17:51:30 Player: Anting Result: Destroyed by Fusion Bomb Trap Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (120) 600 Value Destroyed (3222) 3222 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (391) 391 TOTAL SCORE: 6713 Bonus ------- High Alert Combat Kills 156 Follower Combat Kills 35 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 57/300 Energy 146/150 System Corruption 6% Temperature Danger (438) Movement Treading (240) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Light Treads Light Treads Light Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Assault Cannon > --- INVENTORY (15) --- Aerolev Unit Aerolev Unit Gravity Neutralizer Improved Signal Interpreter Hacking Suite Mini Grenade Launcher Remote Datajack Katana Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Hardened Medium Armor Plating Hardened Medium Armor Plating Sensor Drone Bay > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Light Treads Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hacking Suite Improved Assault Rifle Improved Assault Rifle Mini Grenade Launcher Katana [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 86 | 6 3 . 21 . 18 32 6 Power 6 | 1 . . 1 . 1 3 . Engine 4 | 1 . . 1 . . 2 . Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 38 | 2 . . 7 . 11 16 2 Treads 35 | 2 . . 5 . 11 15 2 Leg 1 | . . . 1 . . . . Wheel . | . . . . . . . . Hover 1 | . . . . . . 1 . Flight 1 | . . . 1 . . . . Utility 29 | 1 3 . 9 . 4 9 3 Device 3 | . . . 2 . . 1 . Storage 2 | 1 1 . . . . . . Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 22 | . 2 . 6 . 3 8 3 Artifact . | . . . . . . . . Weapon 13 | 2 . . 4 . 2 4 1 Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 1 . . 4 . 2 3 . Ballistic Cannon 2 | . . . . . . 1 1 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 3 . . 2 . Parts Lost 23 | . . 1 2 . 6 7 7 Power 2 | . . . . . . 2 . Propulsion 7 | . . 1 . . 3 1 2 Utility 7 | . . . 1 . 1 2 3 Weapon 7 | . . . 1 . 2 2 2 Highest Loss Streak 7 | . . 1 1 . 2 2 7 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 98 93 100 95 93 80 Engine 9 | . 14 14 11 11 3 6 9 Treads 28 | . 28 26 20 22 35 35 33 Device 4 | . . . 10 11 4 . . Storage 11 | . 14 14 11 11 9 9 9 Processor 1 | . . . . . 3 3 . Protection 16 | . 13 14 16 22 18 18 15 Energy Gun 5 | . 14 14 4 . . . . Ballistic Gun 16 | . 14 14 17 22 17 15 10 Peak Build Rating 34 | 6 9 10 28 28 34 30 29 Average Rating 19 | 5 8 9 22 28 28 25 25 On Entrance 16 | . 6 9 9 28 28 23 28 Naked Turns . | . . . . . . . . Heaviest Build 61 | 10 32 32 59 59 61 60 60 Greatest Support 86 | 40 40 40 43 40 86 80 80 Greatest Overweight (x) 2 | . . 1 2 1 . . 1 Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 15 15 Most Carried 15 | 5 9 11 15 15 15 15 15 Average Carried 11 | 1 7 9 14 15 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 1 9 11 15 15 15 15 8 Class Distribution -------------------- 76% | Mutant 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Matter Collected 2683 | 156 99 73 470 67 726 1091 1 Remotely . | . . . . . . . . Salvage Created 4254 | . 87 153 886 109 1448 1478 93 Parts 268 | . 16 3 53 14 94 86 2 Haulers Intercepted 11 | . . . 4 . 3 4 . Recyclers Shooed 4 | . 1 . 2 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Combat Hostiles Destroyed 86 | . 6 3 16 7 27 25 2 Guns 82 | . 6 3 16 7 27 22 1 Cannons 3 | . . . . . . 2 1 Classes Destroyed 12 | . 3 3 4 . 2 . . Worker 10 | . 1 . 1 . 6 2 . Builder 3 | . 1 . . . 1 1 . Hauler 11 | . . . 4 . 3 4 . Recycler 4 | . . 1 1 . 1 1 . Watcher 6 | . . . 2 . 2 2 . Swarmer 25 | . 6 . 2 7 7 3 . Grunt 34 | . . 2 9 . 12 9 2 Brawler 2 | . . . . . 1 1 . Duelist 5 | . . . 1 . . 4 . Sentry 17 | . . . 4 . 5 8 . Demolisher 1 | . . 1 . . . . . Hunter 2 | . . . . . 2 . . Best Kill Streak 5 | . 4 3 5 4 5 4 1 Combat Bots Only 5 | . 3 2 5 4 5 4 1 Max Kills in Single Turn 2 | . 1 1 2 2 2 1 1 Gunslinging 1 | . . . 1 1 . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Hostile Shots Fired 599 | . 38 13 74 36 179 139 120 Missed 131 | . 9 . 30 12 33 32 15 Damage Taken 7407 | . 270 288 744 190 2062 2011 1842 Core 726 | . 24 41 99 12 96 150 304 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 48 | . . . . . . 44 4 Regen/Repaired (Parts) 368 | . . . 102 . . 266 . Core Remaining (%) 82 | 100 . 74 . 72 . . . Volleys Fired 349 | . 21 13 59 9 99 120 28 Largest 2 | . 2 2 2 2 2 2 2 Hottest 67 | . 60 60 63 46 46 67 67 Shots Fired 682 | . 42 27 117 18 196 237 45 Gun 636 | . 42 27 117 18 196 206 30 Cannon 46 | . . . . . . 31 15 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 618 | . 21 13 88 18 196 237 45 Thermal 64 | . 21 14 29 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 22 | . 2 5 19 3 20 22 5 Robot Miss Streak 9 | . 9 2 5 2 3 3 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 1 2 2 . . Max Gunslinging Chain 1 | . . . 1 1 1 . . Shots Hit Robots 456 | . 14 17 87 9 144 160 25 Core Hits 200 | . 8 8 43 8 66 61 6 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . . . 2 2 1 Destroy 3 | . . . . . 2 1 . Blast 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7233 | . 156 160 1462 154 2228 2613 460 Guns 6334 | . 142 160 1282 144 2127 2191 288 Cannons 540 | . . . . . . 373 167 Explosions 111 | . . . 111 . . . . Melee . | . . . . . . . . Ramming 248 | . 14 . 69 10 101 49 5 Kinetic 6454 | . 63 61 1040 144 2127 2564 455 Thermal 531 | . 79 99 353 . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . 2 2 . . . 6 6 Average Corruption 3 | . 2 2 . . . 6 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . 1 19 . . . 32 5 Message Errors 10 | . 1 4 . . . 5 . Matter Fused 17 | . . 4 . . . 12 1 Energy Discharges 8 | . . 2 . . . 5 1 Parts Rejected 1 | . . . . . . 1 . Parts Fused 2 | . . 2 . . . . . Data Loss (minor) 6 | . . 2 . . . 2 2 Data Loss (major) 4 | . . 3 . . . 1 . Misfires 3 | . . 1 . . . 2 . Alerts 2 | . . 1 . . . 1 . Weapon Failures 4 | . . . . . . 3 1 Overload Shots . | . . . . . . . . Overflow Damage 20 | . . . 2 . . 5 13 Projectiles 13 | . . . . . . . 13 Explosions 2 | . . . 2 . . . . Melee 5 | . . . . . . 5 . Knockbacks 9 | . . . . . 2 4 3 Impact 2 | . . . . . 2 . . Kinetic 7 | . . . . . . 4 3 Secondary . | . . . . . . . . Self-Inflicted Damage 88 | . . . 88 . . . . Shots 1 | . . . 1 . . . . Rammed 33 | . 6 1 10 2 9 4 1 Targets Rammed 43 | . 7 2 10 2 14 7 1 Kicked . | . . . . . . . . Crushed 10 | . 1 1 . . 5 3 . Highest Temperature 511 | . 88 154 60 24 137 261 511 Average Temperature 77 | . 37 58 15 10 41 69 329 Received Heat Transfer 2694 | . . 72 228 . 729 657 1008 Effects 15 | . . . . . . . 15 Shutdowns 5 | . . . . . . . 5 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Short Circuit 2 | . . . . . . . 2 Damage (minor) 2 | . . . . . . . 2 Damage (major) 3 | . . . . . . . 3 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 1 | . . . . . . 1 . Impact Corruptions 1 | . . . . . . 1 . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1025 | . 175 225 625 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Peak Influence 563 | . 155 60 160 132 483 563 385 Initial 365 | . . 5 . 62 46 199 365 Average 145 | . 56 3 73 106 253 394 372 Maximum Alert Level 2 | . . . . . 2 2 1 Low Security (%) 71 | 100 100 100 100 100 35 1 . Level 1 19 | . . . . . 54 49 100 Level 2 9 | . . . . . 10 49 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 8 | . 1 . . . 4 3 . Investigation 3 | . . . . . 2 1 . Extermination . | . . . . . . . . Reinforcement 3 | . 1 . . . 2 . . Assault 2 | . . . . . . 2 . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Distress Signals 6 | . . 1 2 . 2 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 152 | . 18 4 29 10 42 39 10 Peak Tracking Total 6 | . 3 2 3 4 6 4 6 Tactical Retreats 11 | . . 1 1 2 3 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Traps Triggered 10 | . 2 . . . 2 2 4 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Machines Disabled 5 | . . . 1 . . 4 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Machines Accessed 23 | . 5 1 2 . 6 9 . Terminals 18 | . 5 . 1 . 6 6 . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 54 | . 10 1 4 . 19 20 . Successful 22 | . 7 1 4 . 4 6 . Failed 32 | . 3 . . . 15 14 . Catastrophic 7 | . 1 . . . 2 4 . Database Lockouts . | . . . . . . . . Manual 40 | . 10 . 2 . 19 9 . Terminals 47 | . 10 . 2 . 19 16 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 . . 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 7 | . 3 1 . . 1 2 . Robot Analysis 2 | . 2 . . . . . . Open Door 2 | . . 1 . . . 1 . Branch Access Points 1 | . . . . . 1 . . Recycling Unit Index 1 | . . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . Scan Component 2 | . . . 1 . . 1 . Repair 2 | . . . 1 . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Report Inventory 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 9 | . 4 . 2 . 3 . . Terminals 9 | . 4 . 2 . 3 . . Botnet 7 | . 4 . 1 . 2 . . Operators 2 | . . . 1 . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 4 . 1 . 6 6 . Full Trace Events 2 | . 1 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 70 | . . . 32 . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Total Allies 3 | . . . . 1 . 2 . Largest Group 2 | . . . . 1 . 2 . Highest-Rated Group 62 | . . . . 31 . 62 . Highest-Rated Ally 31 | . . . . 31 . 31 . Total Orders 7 | . . . 2 . 5 . . EXPLORE 4 | . . . 2 . 2 . . RETURN 3 | . . . . . 3 . . Ally Attacks 18 | . . . . . . 18 . Total Damage 291 | . . . . . . 291 . Kills 1 | . . . . . . 1 . Allies Corrupted 3 | . . . 3 . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Robot Analysis Total 2 | . 2 . . . . . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches 38 | . . . 14 . 24 . . Drone Recoveries 34 | . . . 10 . 24 . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Turns Passed 9242 | 638 1010 1648 1950 735 1597 1518 146 Spaces Moved 3281 | 38 578 465 655 291 686 531 37 Core 2 | 2 . . . . . . . Treads 3279 | 36 578 465 655 291 686 531 37 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 160 160 Average Speed 186 | 154 160 168 247 240 161 160 179 Slowest Speed 320 | 160 160 240 320 240 163 162 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 59 | 7 96 85 54 69 77 77 8 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 45 | . . . 39 . . 6 . Melee . | . . . . . . . . Projectile 6 | . . . . . . 6 . AOE 39 | . . . 39 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Total 5719 | 617 621 1305 864 308 973 959 72 Wait 1839 | 568 3 824 73 7 129 235 . Move 3275 | 37 577 464 654 290 685 531 37 Hop . | . . . . . . . . Pick Up 68 | 6 9 2 24 . 15 12 . Fast Attach 18 | 1 . . 6 . 2 9 . Attach 35 | 5 1 . 5 . 7 11 6 Detach 3 | . . . . . . 3 . Swap 33 | . 2 . 10 . 9 12 . Drop 56 | . 1 . 23 . 13 19 . Fire 349 | . 21 13 59 9 99 120 28 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 43 | . 7 2 10 2 14 7 1 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 4 exits: [*Fac x3] / *Sto) -8/Storage (discovered 2 exits: Rec / Gar) -8/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 639 | -11/Scrapyard | Entered Materials 640 | -10/Materials | Build established: Mutant 1071 | -10/Materials | Discovered new exit (range 8) 1296 | -10/Materials | Discovered new exit (range 8) 1380 | -10/Materials | Discovered new exit (range 11) 1604 | -10/Materials | Discovered new exit (range 10) 1649 | -10/Materials | Entered Mines 1650 | -10/Mines | Learned location of Storage (-8) 1673 | -10/Mines | Met a Derelict bent on vengeance 1808 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2058 | -10/Mines | Assembled infested the area 2063 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2963 | -10/Mines | Found the Drone Emporium 2973 | -10/Mines | Found Prototype Device 3062 | -10/Mines | Learned Materials stockpile data 3247 | -10/Mines | Learned location of Zion (-7) 3251 | -10/Mines | Discovered new exit (range 9) 3270 | -10/Mines | Discovered new exit (range 11) 3297 | -10/Mines | Entered Materials 3297 | -9/Materials | Evolved 2 slots: Utility x2 3336 | -9/Materials | Identified Sensor Drone Bay 3379 | -9/Materials | Lost 3 allies 4274 | -9/Materials | Repaired Med. Armor Plating 4299 | -9/Materials | Discovered new exit (range 16) 5148 | -9/Materials | Discovered new exit (range 16) 5247 | -9/Materials | Entered Mines 5312 | -9/Mines | Received a Mining Laser from a helpful Derelict 5682 | -9/Mines | Found a hidden stash of uninstalled traps 5929 | -9/Mines | Discovered new exit (range 6) 5982 | -9/Mines | Entered Materials 5982 | -8/Materials | Evolved 2 slots: Propulsion x2 6780 | -8/Materials | Discovered new exit (range 6) 7232 | -8/Materials | Discovered new exit (range 18) 7290 | -8/Materials | Build established: Scavenger-Mutant 7474 | -8/Materials | Discovered new exit (range 14) 7525 | -8/Materials | Identified exit to Storage 7572 | -8/Materials | Discovered new exit (range 19) 7579 | -8/Materials | Entered Storage 7580 | -8/Storage | Identified exit to Recycling 8145 | -8/Storage | Crushed by falling debris 8694 | -8/Storage | Met a pair of Derelict thieves 9091 | -8/Storage | Repaired Hvy. Armor Plating 9097 | -8/Storage | Identified exit to Garrison 9097 | -8/Storage | Entered Garrison 9153 | -8/Garrison | Core integrity fell below 50% 9214 | -8/Garrison | Core integrity fell below 20% 9243 | -8/Garrison | Destroyed by Fusion Bomb Trap Last Messages --------------- 09220_ Power failure, Lgt. Angular Momentum Engine shutdown. 09221_ Acquired 1 matter. 09223_ Lgt. Treads destroyed. 09224_ Overheating: Energy bleed (-16). 09224_ Critical hit (Burn: +37). 09225_ Hvy. Armor Plating destroyed. 09229_ The unstable cave ceiling collapses. 09233_ Power failure, Lgt. Angular Momentum Engine shutdown. 09234_ Overheating: Hrd. Medium Armor Plating damaged (-75). 09236_ Lgt. Treads broken. 09236_ Overheating: Short circuit. 09239_ Overheating: System interference. 09239_ Assault Cannon temporarily disabled. 09241_ Triggered Alarm Trap. 09241_ An alarm sounds. 09243_ Triggered Fusion Bomb Trap. 09243_ An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# +?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# ###########???????????????? | | ??????????????????## g @ l #????????? | | ???????????????????+gg ###########???????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# %*#####?????????????????????? | | ???????????????????# # ##????????????????????? | | ???????????????????#% ##???????????????????? | | ???????????????????# # #####???????????????? | | ???????????????????#%*[ #????????? | | ???????????????????# # ######??????????????? | | ???????????????????# #???????????????????? | | ???????????????????# ## ##???????????????????? | | ???????????????????# ######????????????????????? | | ???????????????????# #?????????????????????????? | | ???????????????????# ###???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????# #???????????????????????? | | ???????????????????#######???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed ThermalBackupSource Manual? 0 Play Time 00:52:45 Cumulative 38.1 hours Start 2025.01.27 @ 13:34:50 End 2025.01.27 @ 17:51:30 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 31 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3744aaa7-8b3a-4fd0-a6fe-734c3b36db5e