Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 12:40:43 Player: jumpy Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (142) 710 Value Destroyed (5162) 5162 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1876) 1876 TOTAL SCORE: 14928 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 1295 Met Imprinter 300 Was Imprinted 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1450 Matter 230/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (10) ----- Advanced Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor High-density Centrium Wheel Improved Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel High-density Centrium Wheel > --- UTILITY ---------- Experimental Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Experimental Targeting Computer Advanced ECM Suite Advanced Force Field Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Heavy Neutron Cannon > --- INVENTORY -------- Advanced Terrain Scanner Improved Terrain Scan Processor Hacking Suite Hacking Suite Precision Assault Rifle Improved Proton Missile Launcher Rocket Array Lance [Rating: 123] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Gravmag System Treads Light Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Spread Laser Energy Gun Improved Spread Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Array Special Weapon Mining Laser Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . Propulsion 6 | . . 1 1 1 . . . . 1 . 1 . 1 Utility 8 | . . 1 1 1 . . . . 1 1 . 2 1 Weapon 1 | . . . . . . . . . . . 1 . . Parts Attached 155 | 8 4 27 20 11 1 . 2 1 7 14 4 34 22 Power 22 | 1 . 3 2 . 1 . . . 1 2 1 6 5 Engine 5 | 1 . 3 . . . . . . 1 . . . . Core 3 | . . . 2 . 1 . . . . . . . . Reactor 14 | . . . . . . . . . . 2 1 6 5 Propulsion 60 | 2 2 11 7 5 . . . . . 6 1 15 11 Treads 3 | . . 3 . . . . . . . . . . . Leg 16 | 2 2 4 6 . . . . . . 2 . . . Wheel 8 | . . 2 . . . . . . . . . 6 . Hover 25 | . . 2 1 5 . . . . . 4 1 9 3 Flight 8 | . . . . . . . . . . . . . 8 Utility 36 | 2 . 6 4 2 . . . . 4 5 . 10 3 Device 13 | 1 . 1 . 1 . . . . 3 1 . 4 2 Storage 3 | 1 . 1 . . . . . . . . . 1 . Processor 9 | . . 2 3 . . . . . . 2 . 2 . Hackware 5 | . . . . . . . . . 1 . . 3 1 Protection 6 | . . 2 1 1 . . . . . 2 . . . Artifact . | . . . . . . . . . . . . . . Weapon 37 | 3 2 7 7 4 . . 2 1 2 1 2 3 3 Energy Gun 11 | 2 . 3 2 3 . . . . . . . . 1 Energy Cannon 2 | . . . . . . . . . . . 1 1 . Ballistic Gun 15 | 1 1 4 3 . . . . 1 2 1 1 . 1 Ballistic Cannon 2 | . . . 1 . . . . . . . . . 1 Launcher 5 | . 1 . 1 1 . . . . . . . 2 . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . 1 3 2 . . . . 1 5 1 4 1 Parts Lost 73 | . 3 17 5 . . . . 1 . 6 1 26 14 Power 8 | . . 2 1 . . . . . . . . 4 1 Propulsion 30 | . 1 6 3 . . . . 1 . 3 1 10 5 Utility 21 | . . 5 1 . . . . . . 3 . 6 6 Weapon 14 | . 2 4 . . . . . . . . . 6 2 Highest Loss Streak 11 | . 2 7 2 . . . . 1 . 3 1 11 6 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 11 | 4 7 10 11 12 15 15 14 14 14 14 14 11 3 Power 1 | . 1 . . 1 1 1 1 1 1 1 1 1 1 Propulsion 2 | 1 2 3 3 2 2 2 2 1 1 1 1 1 1 Utility 3 | . 2 1 1 3 4 4 4 4 4 4 6 4 1 Weapon 4 | . 2 4 4 4 7 7 6 7 6 6 5 4 . Tool/Special . | . . . . . . . . . . . . . . Unused Backups 18 | . . . 1 1 . . . 1 5 1 4 4 1 Power 1 | . . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . . 2 . . Utility 6 | . . . . 1 . . . . 1 1 . 2 1 Weapon 7 | . . . 1 . . . . 1 4 . . 1 . Tool/Special 2 | . . . . . . . . . . . 2 . . Average Slot Usage (%) 88 | . 96 87 90 97 100 100 100 100 92 94 97 81 46 Engine 3 | . 13 10 3 . . . . . . . . . . Core 3 | . . . 5 7 7 7 7 7 5 8 . . . Reactor 1 | . . . . . . . . . . 1 10 7 6 Treads 1 | . . 3 6 . . . . . . . . . . Leg 8 | . 27 19 26 . . . . . . 5 . . . Wheel 1 | . . 2 . . . . . . . . . 5 . Hover 18 | . . 1 . 36 38 38 38 38 33 25 34 21 4 Flight 1 | . . . . . . . . . . . . . 15 Device 6 | . 14 6 . 6 7 7 7 7 12 6 10 10 3 Storage 7 | . 14 11 8 7 7 7 7 7 6 5 5 3 . Processor 10 | . . 4 12 15 15 15 15 15 10 11 10 14 7 Hackware 2 | . . . . . . . . . 2 5 5 6 5 Protection 5 | . . 4 9 7 7 7 7 7 6 8 5 . . Energy Gun 6 | . 10 9 2 12 15 15 8 7 6 5 5 . . Ballistic Gun 6 | . 15 11 14 1 . . . 6 5 5 8 1 1 Peak Build Rating 123 | 7 8 16 28 46 47 47 48 48 57 92 108 123 96 Average Rating 46 | 5 7 11 21 43 46 47 47 47 53 75 102 105 53 On Entrance 45 | . 7 8 12 27 46 47 47 48 48 57 92 105 87 Avg Prop Armor Cover (%) 9 | . . 6 14 . . . . . . 10 . 2 1 Naked Turns 38 | . . . . . . . . . . . . . 38 Heaviest Build 84 | 15 15 38 39 42 43 43 43 43 44 60 65 84 46 Greatest Support 116 | 20 20 60 60 46 46 46 46 46 44 65 77 116 48 Greatest Overweight (x) 5 | . 1 3 3 . . . . 1 . 1 . 5 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 8 13 14 15 15 15 15 15 15 15 15 14 5 Most Carried 15 | 7 8 15 15 15 15 15 15 15 15 15 15 15 5 Average Carried 11 | 4 7 10 11 12 15 15 14 14 14 14 14 11 3 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 7 8 9 15 15 15 15 14 15 15 15 15 4 3 Class Distribution -------------------- 50% | Mutant 28% | Scavenger-Mutant 7% | Hacker-Mutant 4% | Messiah-Mutant 3% | Scavenger-Sprinter 3% | Messiah-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -5/Factory Messiah-Sprinter | -4/Factory Hacker-Mutant | -3/Research Scavenger-Sprinter | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Matter Collected 3403 | 370 149 776 590 80 80 . 9 80 67 360 69 408 365 Remotely . | . . . . . . . . . . . . . . Salvage Created 5529 | 221 399 1380 935 129 40 . . 156 102 663 427 1065 12 Parts 306 | 21 25 81 50 5 4 . . 10 7 22 21 60 . Haulers Intercepted 7 | . . 1 2 . . . . . . 2 1 1 . Recyclers Shooed 1 | . . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . 3 . . 6 . . . . . Prevented 9 | . . . . . . . . 9 . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 111 | . 13 30 24 2 1 . . 5 2 9 3 21 1 Guns 80 | . 11 26 21 2 1 . . 5 2 9 1 2 . Cannons 9 | . . . . . . . . . . . . 8 1 AOE 19 | . 2 4 3 . . . . . . . 2 8 . Classes Destroyed 15 | 3 2 7 1 1 1 . . . . . . . . Worker 8 | 2 . . . 2 . . . . . . 2 2 . Builder 5 | . . 1 1 . . . . . . 1 . 2 . Tunneler 5 | 5 . . . . . . . . . . . . . Hauler 7 | . . 1 2 . . . . . . 2 1 1 . Recycler 2 | 1 . . . . . . . . . . 1 . . Mechanic 1 | . . 1 . . . . . . . . . . . Operator 2 | . . . 1 . . . . . . . 1 . . Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 28 | . 5 3 7 . . . . 3 . 1 . 9 . Grunt 49 | . 8 17 15 . . . . . 1 4 2 2 . Brawler 1 | . . 1 . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . Sentry 15 | . . 8 2 1 . . . 1 1 2 . . . Hunter 11 | . . . . 1 . . . 1 . . 1 8 . Programmer 6 | . . . . . 1 . . . . 2 . 2 1 Best Kill Streak 12 | 2 9 5 8 1 1 . . 2 1 3 3 12 1 Combat Bots Only 9 | . 9 5 6 1 1 . . 2 1 2 2 5 1 Max Kills in Single Turn 5 | 1 1 2 2 1 1 . . 1 1 1 2 5 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . 1 2 2 . . . . . . . 2 4 . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Hostile Shots Fired 1020 | . 62 200 117 34 2 . . 18 50 36 25 282 194 Missed 351 | . 19 52 36 12 . . . 10 24 9 9 102 78 Hits 669 | . 43 148 81 22 2 . . 8 26 27 16 180 116 Melee 8 | . . 8 . . . . . . . . . . . Projectile 661 | . 43 140 81 22 2 . . 8 26 27 16 180 116 Critical Strikes 23 | . . 4 1 . . . . . 1 3 1 9 4 Actively Blocked 1 | . . . . . . . . . . 1 . . . Damage Taken 11419 | . 511 2158 1053 243 29 . . 151 235 601 417 3272 2749 Core 2722 | . 148 364 106 21 14 . . 16 38 48 33 466 1468 Absorbed by Shields 96 | . . . . . . . . . 15 . . 81 . Redirected to Shielding 106 | . . . . . . . . . . 106 . . . Regen/Repaired (Parts) 403 | . . . 262 . . . . . . . 141 . . Core Remaining (%) 74 | 100 40 9 80 . . . . 92 95 95 97 64 . Volleys Fired 393 | 30 40 114 74 9 1 . 1 10 7 34 9 50 14 Largest 3 | 2 2 2 2 2 2 . 1 2 2 2 3 3 1 Hottest 191 | 70 70 90 102 144 144 . 100 103 103 110 143 191 55 Shots Fired 718 | 59 78 218 134 18 3 . 1 19 14 69 24 67 14 Gun 653 | 59 76 216 127 18 3 . . 19 14 69 24 24 4 Cannon 45 | . . . 3 . . . . . . . . 32 10 Launcher 19 | . 2 2 4 . . . . . . . . 11 . Special 1 | . . . . . . . 1 . . . . . . Kinetic 425 | 30 49 141 110 . . . . 9 7 34 15 16 14 Thermal 239 | 29 27 43 20 18 3 . 1 10 7 35 9 37 . Explosive 14 | . 2 2 4 . . . . . . . . 6 . Electromagnetic 40 | . . 32 . . . . . . . . . 8 . Robot Hit Streak 29 | 5 11 13 15 14 16 . . 6 7 29 12 11 8 Robot Miss Streak 11 | 2 4 5 11 2 1 . . 4 2 6 4 4 2 Penetration Max 1 | . . . . . . . . . . 1 . . . Secondary Targets 7 | . 3 2 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . Shots Hit Robots 520 | 33 44 164 97 13 2 . . 16 12 64 15 49 11 Core Hits 376 | 9 21 75 72 11 2 . . 27 13 53 22 69 2 Critical Kills 7 | 1 . 2 . . . . . . . 3 1 . . Critical Parts Destroyed 8 | 1 . . 2 . . . . . . 3 . 2 . Critical Strikes 23 | 4 3 2 2 1 . . . . . 6 1 2 2 Burn 6 | 2 3 . . 1 . . . . . . . . . Destroy 15 | 2 . 2 2 . . . . . . 6 1 2 . Blast 2 | . . . . . . . . . . . . . 2 Melee Attacks 5 | . . . . . . . . . 5 . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . 5 . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 11995 | 418 664 2573 1898 313 44 . . 328 275 1434 438 3190 420 Guns 7694 | 418 504 2270 1409 313 44 . . 328 275 1429 288 327 89 Cannons 1384 | . . . 51 . . . . . . . . 1008 325 Explosions 2866 | . 160 277 437 . . . . . . . 137 1855 . Melee . | . . . . . . . . . . . . . . Ramming 51 | . . 26 1 . . . . . . 5 13 . 6 Kinetic 4561 | 217 253 1455 1246 . . . . 130 103 513 73 157 414 Thermal 4365 | 201 251 489 214 313 44 . . 198 172 916 352 1215 . Explosive 2014 | . 160 168 437 . . . . . . . . 1249 . Electromagnetic 1004 | . . 435 . . . . . . . . . 569 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . 13 . 1 3 3 3 . . 4 1 2 . Average Corruption 4 | . . 11 . 1 1 3 3 . . 3 1 1 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 27 | . . 10 . . 2 1 1 . . 10 2 1 . Message Errors 7 | . . 3 . . . . . . . 2 1 1 . Matter Fused 5 | . . 2 . . . . 1 . . 2 . . . Heat Flow Errors 4 | . . 2 . . . 1 . . . 1 . . . Energy Discharges 4 | . . . . . . . . . . 4 . . . Data Loss (minor) 3 | . . 1 . . 1 . . . . . 1 . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . Misfires 3 | . . 1 . . 1 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 121 | . . 10 31 . . . . . . . . 32 48 Projectiles 63 | . . . . . . . . . . . . 15 48 Explosions 58 | . . 10 31 . . . . . . . . 17 . Melee . | . . . . . . . . . . . . . . Knockbacks 3 | . . 2 . . . . . . . . . . 1 Impact 2 | . . 2 . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 203 | . . 114 . . . . . . . . 6 80 3 Shots 6 | . . 3 . . . . . . . . . 3 . Rammed 6 | . . 3 1 . . . . . . . 1 . 1 Targets Rammed 9 | . . 4 1 . . . . . . 2 1 . 1 Kicked 3 | . . 1 . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 443 | 45 255 443 393 126 18 181 . 1 1 366 204 197 313 Average Temperature 86 | 15 73 83 153 45 9 104 . 1 1 112 69 78 70 Received Heat Transfer 2242 | . 261 780 459 54 . . . 18 94 180 9 171 216 Effects 8 | . . 2 3 . . . . . . 3 . . . Shutdowns 3 | . . 1 1 . . . . . . 1 . . . Interference 4 | . . 1 1 . . . . . . 2 . . . Short Circuit 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . . . . 3 . Parts Fried 9 | . . 7 . . . . . 1 . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 7 | 2 2 . . 2 . . . . . . 1 . . Heat Transferred 4885 | 740 938 765 280 500 52 . . 165 145 735 270 295 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 1 . . . . . . . . . 3 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Maximum Alert Level 3 | . 1 1 2 . . . . . . . 1 1 3 Low Security (%) 72 | 100 88 80 20 100 . . . . 100 100 84 75 31 Level 1 21 | . 11 19 73 . . . . . . . 15 25 7 Level 2 5 | . . . 5 . . . . . . . . . 54 Level 3 . | . . . . . . . . . . . . . 6 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 798 | 5 228 313 406 163 . . . . 62 99 229 255 798 Initial 163 | . . 91 125 163 . . . . . 3 32 72 108 Average 150 | . 85 132 279 137 . . . . 23 39 107 160 378 Influence Increases 5289 | 40 353 874 672 89 30 . . 282 127 421 334 779 1288 Destroy 0b10 Robot/C 2860 | . 260 600 480 40 20 . . 160 60 280 100 440 420 Destroy 0b10 Robot/NC 170 | 40 . 20 20 10 . . . . . 15 35 25 5 Destroy Leader 654 | . 40 184 94 20 10 . . 30 30 54 30 92 70 Allied During Kill 337 | . . . . . . . . 62 18 32 39 7 179 Successful Hack 42 | . . 5 10 4 . . . . . . . 6 17 Disable Machine 135 | . . 15 15 . . . . . . 15 30 45 15 Destroy Structure 386 | . 8 20 8 . . . . . 4 10 40 134 162 Partial Spotted 105 | . . . . 15 . . . . 15 15 15 . 45 Lose Combat Pursuer 600 | . 45 30 45 . . . . 30 . . 45 30 375 Influence Decreases 4491 | 40 135 795 608 338 142 . . 280 121 362 262 725 683 Entered New Map 733 | . . 127 172 198 42 . . . 2 5 35 67 85 Time Decay 2641 | 40 105 498 386 120 100 . . 240 119 270 157 368 238 Lost Part 700 | . 30 170 50 . . . . . . 40 10 260 140 Lost Ally 417 | . . . . 20 . . . 40 . 47 60 30 220 Squads Dispatched 37 | . 1 6 3 . . . . . 1 5 5 10 6 Investigation 10 | . . 2 1 . . . . . . . 4 2 1 Extermination 6 | . . . . . . . . . . 2 . 2 2 Reinforcement 13 | . 1 4 2 . . . . . . 3 . 3 . Assault . | . . . . . . . . . . . . . . Garrison 8 | . . . . . . . . . 1 . 1 3 3 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . 1 . Haulers Reinforced 3 | . . . . . . . . . . 2 . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Distress Signals 19 | . 3 3 4 . . . . . . . . 6 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 252 | . 21 49 36 2 1 . . 9 4 14 18 45 53 Peak Tracking Total 12 | . 8 6 10 1 1 . . 4 1 4 5 9 12 Tactical Retreats 21 | . 3 2 3 . . . . 2 . . 1 2 8 ECM-based Alert Blocks 9 | . . . . . . . . . . . . 2 7 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Traps Triggered 12 | . 2 3 1 1 . . . . 1 2 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Disabled 9 | . . 1 1 . . . . . . 1 2 3 1 Max in Single Turn 1 | . . 1 1 . . . . . . . 1 1 . Garrison Access 2 | . . . . . . . . . 1 . 1 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Accessed 22 | . 1 3 4 3 2 . . . 2 . 4 1 2 Terminals 7 | . 1 3 2 1 . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 1 1 1 Repair Stations 6 | . . . 2 1 . . . . 1 . 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 1 . . . . . . . . 1 Garrison Access 2 | . . . . . . . . . 1 . 1 . . Total Hacks 54 | . 2 9 9 8 4 . . . 3 . 8 3 8 Successful 27 | . . 4 4 3 4 . . . 1 . 4 2 5 Failed 24 | . 2 4 5 4 . . . . 2 . 4 1 2 Catastrophic 5 | . . 2 1 2 . . . . . . . . . Database Lockouts 3 | . . 1 . 1 . . . . . . . . 1 Manual 44 | . 2 5 4 1 . . . . 3 2 13 4 10 Terminals 18 | . 2 9 4 3 . . . . . . . . . Fabricators 8 | . . . . . . . . . . . 2 3 3 Repair Stations 11 | . . . 5 2 . . . . 1 . 3 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 8 | . . . . 3 . . . . . . . . 5 Garrison Access 5 | . . . . . . . . . 2 . 3 . . Terminal Hacks 11 | . . 4 1 2 4 . . . . . . . . Record 3 | . . . . . 3 . . . . . . . . Part Schematic 2 | . . 1 1 . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . Transport Status 1 | . . 1 . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . 1 2 2 Load Schematic 3 | . . . . . . . . . . . 1 1 1 Build 2 | . . . . . . . . . . . . 1 1 Repair Station Hacks 3 | . . . 3 . . . . . . . . . . Scan Component 2 | . . . 2 . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 4 | . . . . 1 . . . . . . . . 3 Insert Component 1 | . . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . . 1 Retrieve Study 2 | . . . . 1 . . . . . . . . 1 Garrison Access Hacks 2 | . . . . . . . . . 1 . 1 . . Seal Access 2 | . . . . . . . . . 1 . 1 . . Unauthorized Hacks 2 | . . . . . . . . . . . 2 . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . Patch 2 | . . . . . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . Hacking Detections 15 | . 1 2 3 2 . . . . 2 . 3 1 1 Full Trace Events 3 | . . . 1 . . . . . . . . 1 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . Robots Built 2 | . . . . . . . . . . . . 1 1 Authchips . | . . . . . . . . . . . . . . Time 333 | . . . . . . . . . . . . 222 111 Total Robot Build Rating 18 | . . . . . . . . . . . . 9 9 Part Schematics Acquired 26 | . . 1 1 . . . 14 . . . 9 . 1 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 1 . . . . . . . . 1 Parts Repaired 1 | . . . 1 . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 3 | . . . . 1 . . . . . . 1 . 1 Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total Allies 30 | . . . . 1 . . 4 . . 3 5 4 13 Largest Group 5 | . . . . 1 . . 4 4 2 3 5 2 4 Highest-Rated Group 339 | . . . . 32 . . 156 156 75 210 205 206 339 Highest-Rated Ally 122 | . . . . 32 . . 40 40 40 70 49 103 122 Zionite Dispatches 9 | . . . . . . . . . . 1 1 2 5 Heavy 2 | . . . . . . . . . . . . 1 1 Light 2 | . . . . . . . . . . 1 . . 1 Fire 2 | . . . . . . . . . . . 1 . 1 Hacker 1 | . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . 1 1 DROP 2 | . . . . . . . . . . . . 1 1 Ally Attacks 167 | . . . . 2 . . . 32 3 54 12 5 59 Total Damage 5520 | . . . . 63 . . . 553 84 971 323 605 2921 Kills 35 | . . . . . . . . 3 1 5 4 1 21 Allies Corrupted 2 | . . . . . . . . . . 1 . . 1 Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Active Infowar (turns) 1397 | 137 305 741 . . . . . . 2 1 12 151 48 Sensors 187 | . . . . . . . . . . . . 151 36 Seismic 1183 | 137 305 741 . . . . . . . . . . . Cloaking 1 | . . . . . . . . . 1 . . . . ECM 97 | . . . . . . . . . 1 1 12 71 12 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . 1 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . . Main Access 1 | . . . . . . . . . . . 1 . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Turns Passed 7465 | 335 305 1322 906 245 219 106 653 556 341 796 327 840 514 Spaces Moved 7230 | 192 118 589 406 343 465 240 1102 666 491 618 727 595 678 Core 159 | 4 . . . . . . . . . . . . 155 Treads 147 | . . 70 77 . . . . . . . . . . Legs 1290 | 188 118 396 329 . . . . . . 259 . . . Wheels 211 | . . 86 . . . . . . . . . 125 . Hover 5025 | . . 37 . 343 465 240 1102 666 491 359 727 470 125 Flight 398 | . . . . . . . . . . . . . 398 Fastest Speed 19 | 50 120 80 120 44 44 44 44 42 42 35 31 35 19 Average Speed 64 | 118 124 151 139 44 44 44 44 42 42 88 32 58 36 Slowest Speed 330 | 120 190 330 330 44 44 44 44 108 42 190 35 300 136 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . 7 Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 7 29 63 39 9 56 49 87 73 11 13 25 17 22 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 1 . 2 1 . . . . . Known Exits Taken 4 | . . . . . . . . 1 1 . 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 . . 1 . . . Scrap Searched 9 | . . . . . 5 2 1 1 . . . . . Spaces Dug 4 | . . . . . . . . . 4 . . . . Terrain Destroyed 150 | . 13 16 6 . 1 . . . 4 2 32 73 3 Melee 4 | . . . . . . . . . 4 . . . . Projectile 11 | . . . . . 1 . . . . . 1 6 3 AOE 132 | . 13 16 6 . . . . . . . 31 66 . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total 9319 | 236 197 798 614 420 477 239 1267 923 607 800 803 1013 925 Wait 1301 | . 30 38 76 36 10 . 158 232 69 111 44 305 192 Move 7204 | 191 117 589 405 342 464 239 1101 665 490 617 726 594 664 Hop 7 | . . . . . . . . . . . . . 7 Pick Up 89 | 7 1 10 23 8 . . 2 5 7 8 6 10 2 Fast Attach 74 | 7 6 7 8 . . . . . 1 8 1 18 18 Attach 53 | . 1 15 5 7 . . 1 1 1 4 1 15 2 Detach 4 | . . . . . . . . . 1 . . 2 1 Swap 65 | 1 2 14 12 6 1 . 1 1 7 6 4 6 4 Drop 86 | . . 8 10 8 1 . 3 3 8 10 6 13 16 Fire 393 | 30 40 114 74 9 1 . 1 10 7 34 9 50 14 Melee 5 | . . . . . . . . . 5 . . . . Ram 2 | . . . . . . . . . . . 1 . 1 Kick 3 | . . 1 . . . . . . . 2 . . . Crush 3 | . . 2 1 . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 11 . . . . Rewire 19 | . . . . 4 . . . 6 . . 5 . 4 Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 13) 336 | -11/Scrapyard | Entered Materials 337 | -10/Materials | Build established: Mutant 563 | -10/Materials | Destroyed 9 combat bots 599 | -10/Materials | Core integrity fell below 50% 621 | -10/Materials | Discovered new exit (range 13) 641 | -10/Materials | Entered another Materials area 641 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 698 | -9/Materials | Central database locked down 709 | -9/Materials | Discovered new exit (range 6) 913 | -9/Materials | Build established: Scavenger-Mutant 1427 | -9/Materials | Lost 7 parts (1p3n1u2w) 1665 | -9/Materials | Core integrity fell below 50% 1701 | -9/Materials | Build established: Mutant 1762 | -9/Materials | Core integrity fell below 20% 1776 | -9/Materials | System corruption reached 10% 1806 | -9/Materials | Lost 6 parts (2n2u2w) 1958 | -9/Materials | Discovered new exit (range 4) 1963 | -9/Materials | Entered another Materials area 1963 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2464 | -8/Materials | Build established: Scavenger-Mutant 2678 | -8/Materials | Repaired Lrg. Storage Unit 2726 | -8/Materials | Discovered new exit (range 8) 2869 | -8/Materials | Entered Factory 2869 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2951 | -7/Factory | Central database locked down 3015 | -7/Factory | Found Prototype Launcher 3015 | -7/Factory | Identified Rocket Array 3025 | -7/Factory | Found Launcher Loader 3043 | -7/Factory | Discovered new exit (range 15) 3114 | -7/Factory | Entered Lower Caves 3133 | -7/Lower Caves | Learned Factory garrison access intel 3169 | -7/Lower Caves | Build established: Mutant 3299 | -7/Lower Caves | Entered an active Warlord outpost 3307 | -7/Lower Caves | Learned Research security intel 3319 | -7/Lower Caves | Encountered a Warlord checkpoint 3323 | -7/Lower Caves | Discovered new exit (range 8) 3333 | -7/Lower Caves | Entered another Lower Caves area 3334 | -7/Lower Caves | Identified exit to Factory 3404 | -7/Lower Caves | Encountered a Warlord checkpoint 3437 | -7/Lower Caves | Discovered new exit (range 5) 3439 | -7/Lower Caves | Entered Zion 3455 | -7/Zion | Learned Factory emergency access door positions 3460 | -7/Zion | System corruption cleaned by Quarantine Array 3504 | -7/Zion | Given A8's code to call for help 3749 | -7/Zion | Met Imprinter 3813 | -7/Zion | Imprinted 3815 | -7/Zion | Declared Zion's savior 3884 | -7/Zion | Discovered new exit (range 16) 4092 | -7/Zion | Entered Proximity Caves 4092 | -6/Proximity Caves | Accompanied by 4 allies 4409 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4648 | -6/Proximity Caves | Entered Factory 4648 | -6/Factory | Accompanied by 2 allies 4648 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4649 | -6/Factory | Identified exit to Factory 4651 | -6/Factory | Loaded intel: 4 garrison access locations 4789 | -6/Factory | Garrison activated, responded to threat 4989 | -6/Factory | Entered another Factory area 4989 | -5/Factory | Accompanied by 2 allies 4989 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5107 | -5/Factory | Found Prototype Processor 5107 | -5/Factory | Identified Exp. Targeting Computer 5111 | -5/Factory | Found Faulty Exp. Targeting Computer 5234 | -5/Factory | Build established: Scavenger-Mutant 5244 | -5/Factory | Zion Light squad teleported in 5536 | -5/Factory | Lost 3 parts (3u) 5783 | -5/Factory | Discovered new exit (range 5) 5785 | -5/Factory | Entered another Factory area 5785 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5814 | -4/Factory | Build established: Messiah-Mutant 5904 | -4/Factory | Zion Fire squad teleported in 5963 | -4/Factory | Garrison activated, responded to threat 5990 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6027 | -4/Factory | Retrieved Zion intel report: Main Access 6027 | -4/Factory | Identified exit to Research 6112 | -4/Factory | Entered Research 6112 | -3/Research | Evolved 2 slots: Utility x2 6197 | -3/Research | Lost 3 parts (2n1u) 6231 | -3/Research | Spotted B-86 Titan 6240 | -3/Research | Garrison activated, responded to threat 6307 | -3/Research | Lost 11 parts (2p4n2u3w) 6450 | -3/Research | Lost 4 parts (1p1n2u) 6459 | -3/Research | Zion Hover Resupply teleported in 6559 | -3/Research | Found Fusion Bomb Launcher 6561 | -3/Research | Found Prototype Hackware 6561 | -3/Research | Identified Exp. Hacking Suite 6866 | -3/Research | Build established: Hacker-Mutant 6870 | -3/Research | Fabricated D-83 Annihilator? 6931 | -3/Research | Lost 7 parts (3n1u3w) 6938 | -3/Research | Zion Heavy squad teleported in 6947 | -3/Research | Discovered new exit (range 12) 6952 | -3/Research | Identified exit to Research 6952 | -3/Research | Entered another Research area 6952 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6957 | -2/Research | Central database locked down 6991 | -2/Research | Zion Infowar Resupply teleported in 7007 | -2/Research | Spotted B-90 Cyclops 7012 | -2/Research | P-80 Master assimilated allied FW-8DE(A) 7012 | -2/Research | Garrison activated, responded to threat 7080 | -2/Research | Lost 6 parts (1p3n2u) 7108 | -2/Research | Core integrity fell below 50% 7111 | -2/Research | Zion Light squad teleported in 7157 | -2/Research | Lost 4 parts (3u1w) 7197 | -2/Research | Spotted B-90 Cyclops 7206 | -2/Research | Zion Hacker squad teleported in 7240 | -2/Research | Zion Fire squad teleported in 7340 | -2/Research | Fabricated D-83 Annihilator? 7363 | -2/Research | Lost 4 allies 7415 | -2/Research | Released all parts (7) 7416 | -2/Research | Core integrity fell below 20% 7427 | -2/Research | Zion Heavy squad teleported in 7466 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : D3-HKZ(Z)/Heavy(2) ] [ 2 : Thermal Resupply ] [ 3 : Infowar Resupply ] [ 4 : Heavy Resupply ] >>\\ZION-DISPATCH-1 [ Target locked, reinforcements inbound... ] 07427_ D3-HKZ(Z): "Let's skip the pep talk and get straight to the action!" 07431_ S-43 Plague destroyed. 07435_ Slug penetrates D3-HKZ(Z). 07436_ Slug penetrates CL-49Q(Z). 07436_ Slug penetrates Wall. 07438_ Slug penetrates D3-HKZ(Z). 07438_ D3-HKZ(Z) destroyed. 07438_ Slug penetrates CL-49Q(Z). 07453_ Acquired Adv. Hacking Suite. 07460_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????# #???????##???# #?????? | | ????????????????????####+######### #### #?????? | | ????????????????????# ] # # #?????? | | ????????????????????# # # #?????? | | ????????????????????# # == # #?????? | | ????????????????????# # == # +?????? | | ????????????????????# ! # # #?????? | | ????????????????????# # #[ #?????? | | ????????????????????# """ # #%=! #?????? | | ????????????????????# """ #? #[! #?????? | | ????????????????????# """ #???! # #?????? | | ????????????????????########+######+### #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ????????????????????????# #?????? | | ??????????????#########?# #?????? | | ??????????????# ?# ######+########?????? | | ??????????????# # #???? ????????????? | | ??????????????# # #???? ????????????? | | ??????????????#= + #???"""" ???????????? | | ??????????????# # t#???"S"" ???????????? | | ??????????????# # #??"" "" ??????????? | | ??????????????# ! ?# #?? ??????????? | | ??????????????# ?# #?? #?????????? | | ??????????????########### #??? #?????????? | | ???????????????# #@ ########?##?????????? | | ???????????????# + #????????????? | | ???????????????#"" # #????????????? | | ???????????????# # #????????????? | | ???????????????# # /= #????????????? | | ???????????????# # k / #????????????? | | ???????????????#"" # #????????????? | | ???????????????# # ###+#+####???? | | ???????????????# # Ag ???? | | ???????????????########## #??? | | ??????????????????????### w #?????? | | ??????????????? tk k """ #?????? | | ?????????????????############### """ #?????? | | ??????????????????# # """ #?????? | | ??????????????????# # #?????? | | ??????????????????# # +?????? | | ??????????????????# + #?????? | | ??????????????????# # #?????? | | ??????????????????# # * #?????? | | ??????????????????# # ########?????? | | ??????????????????#!!= # #????????????? | | ??????????????????#!! # #????????????? | | ??????????????????#!= # #????????????? | | ??????????????????# / #????????????? | | ??????????????????# # ############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 49 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 19 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Propulsion Shielding 66 Evasion (%) 66 Targeting Accuracy 28 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 36 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Airjet | -8/Materials | Hacked Imp. Shield Generator | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Imp. Heavy Armor Plating | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Coil Gun | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Prc. Matter Filter | -4/Factory | Z-intel Exp. Cooling System | -4/Factory | Z-intel Adv. KE Penetrator | -4/Factory | Z-intel Exp. Optical Array | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Exp. Terrain Scan Processor | -4/Factory | Z-intel Exp. ECM Suite | -4/Factory | Z-intel Exp. Flexi-carbon Leg | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Cld. Gravmag System | -2/Research | Scanalyzed Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive Fabricated ------------ D-83 Annihilator | x1 | -3/Research D-83 Annihilator | x1 | -2/Research Repaired ---------- Lrg. Storage Unit | 25% | -8/Materials Studied --------- Gravmag System | -7/Factory | Hacked Gyrokinetic Inverter | -2/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiomechanicalGunFalx Manual? 0 Play Time 01:17:55 Cumulative 285.0 hours Start 2025.11.18 @ 00:15:57 End 2025.11.19 @ 12:40:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 611 Rogue 611 Adventurer 0 Explorer 0 Win Type - Total 20 Types 14/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 72 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: ddbfa5ba-c947-4642-a360-1747db01f6db