Cogmind - Beta 16 *** ADVENTURER MODE // 2026.01.28 @ 21:06:56 Player: Armok Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (2230) 2230 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (380) 380 TOTAL SCORE: 5535 Bonus ------- High Alert Combat Kills 180 Entered Garrisons 200 Cogmind --------- Core Integrity 401/700 Matter 262/300 Energy 160/160 System Corruption 20% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (2) --- Armored Huge Wheel > --- UTILITY (7) ------ Improved Cooling System Improved Cooling System Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON (2) ------- Remote Datajack Heavy Mace > --- INVENTORY (15) --- Medium Storage Unit High-powered Shock Rifle Missile Launcher Missile Launcher Improved Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Improved Targeting Computer Advanced Targeting Computer Phase Shifter Layered Medium Armor Plating Hardlight Generator > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Armored Huge Wheel Improved Cooling System Medium Storage Unit Layered Medium Armor Plating High-powered Shock Rifle Missile Launcher Missile Launcher Improved Datajack Plasma Cutter Heavy Mace [Rating: 54] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Huge Wheel Wheel Armored Huge Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Protection Layered Medium Armor Plating Weapon Light Assault Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Remote Datajack Impact Weapon Heavy Mace Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 5 | . . 2 2 1 . Weapon . | . . . . . . Parts Attached 60 | 10 4 10 12 5 19 Power 10 | 1 . 1 1 2 5 Engine 5 | 1 . 1 . 2 1 Core 5 | . . . 1 . 4 Reactor . | . . . . . . Propulsion 8 | 4 . 2 1 . 1 Treads . | . . . . . . Leg . | . . . . . . Wheel 8 | 4 . 2 1 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 3 4 4 1 8 Device 8 | 1 1 1 1 1 3 Storage 4 | 1 2 1 . . . Processor 3 | . . 1 2 . . Hackware . | . . . . . . Protection 7 | . . 1 1 . 5 Artifact . | . . . . . . Weapon 20 | 3 1 3 6 2 5 Energy Gun 6 | 1 . . . 2 3 Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 1 1 2 . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon 2 | . . 1 . . 1 Impact Weapon 4 | . . 1 3 . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes . | . . . . . . Parts Lost 17 | . 2 . . . 15 Power 5 | . . . . . 5 Propulsion 2 | . 1 . . . 1 Utility 6 | . . . . . 6 Weapon 4 | . 1 . . . 3 Highest Loss Streak 4 | . 2 . . . 4 To Critical Strikes 2 | . 1 . . . 1 Average Backups 10 | 1 7 9 13 13 11 Power 1 | . 2 2 2 1 1 Propulsion . | 1 1 1 . 1 . Utility 3 | . 1 2 3 3 3 Weapon 3 | . 1 3 4 5 3 Tool/Special . | . . . . . . Unused Backups 22 | . 2 2 6 . 12 Power 7 | . . 2 1 . 4 Propulsion 2 | . 2 . . . . Utility 5 | . . . 2 . 3 Weapon 7 | . . . 3 . 4 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 96 99 94 87 86 Engine 8 | . 12 11 6 7 7 Core 3 | . . . 2 7 4 Wheel 13 | . 26 22 16 7 6 Device 13 | . 14 11 7 11 15 Storage 8 | . 14 11 9 7 7 Processor 14 | . . 10 18 23 16 Protection 9 | . . 10 16 6 10 Energy Gun 5 | . . . . 8 10 Ballistic Gun 7 | . 26 15 4 6 . Impact Weapon 3 | . . 4 11 . 2 Peak Build Rating 54 | 9 10 14 33 43 54 Average Rating 31 | 5 8 12 24 38 46 On Entrance 17 | . 9 8 14 33 43 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 68 | 13 28 36 45 59 68 Greatest Support 32 | 26 26 32 28 28 28 Greatest Overweight (x) 2 | . 1 1 1 2 2 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 11 | 1 7 9 13 14 12 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 10 15 15 15 6 Class Distribution -------------------- 91% | Mutant 8% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scientist-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1013 | 306 95 70 194 80 268 Remotely . | . . . . . . Salvage Created 2615 | 109 172 114 407 314 1499 Parts 104 | 5 12 13 5 7 62 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 54 | . 5 5 8 6 30 Melee 5 | . . . 4 . 1 Guns 40 | . 5 5 . 5 25 Classes Destroyed 11 | 2 3 . 1 . 5 Tunneler 1 | 1 . . . . . Recycler 1 | 1 . . . . . Watcher 1 | . 1 . . . . Swarmer 9 | . 3 3 . . 3 Cutter 3 | . . . . . 3 Grunt 25 | . 2 2 5 4 12 Brawler 3 | . . . . . 3 Duelist 4 | . . . . . 4 Sentry 8 | . . . 3 2 3 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 9 | 1 5 3 6 6 9 Combat Bots Only 9 | . 5 3 6 6 9 Max Kills in Single Turn 2 | 1 1 2 1 1 2 Gunslinging 1 | . . 1 . . 1 Exploded . | . . . . . . Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 506 | . 44 24 38 73 327 Missed 155 | . 4 6 11 30 104 Hits 351 | . 40 18 27 43 223 Melee 18 | . . . . . 18 Projectile 333 | . 40 18 27 43 205 Critical Strikes 9 | . 2 . 1 . 6 Damage Taken 3607 | . 304 159 219 124 2801 Core 477 | . 67 37 74 44 255 Absorbed by Shields 783 | . . . 108 172 503 Ignored by Resistances 1196 | . 93 49 93 97 864 Regen/Repaired (Parts) 124 | . 44 . . 80 . Core Remaining (%) 87 | 100 73 90 86 . . Volleys Fired 132 | 8 23 16 1 13 71 Largest 2 | 2 2 2 1 2 2 Hottest 161 | 40 40 40 25 143 161 Shots Fired 247 | 16 35 30 1 26 139 Gun 247 | 16 35 30 1 26 139 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 82 | 16 35 30 1 . . Thermal 102 | . . . . 26 76 Explosive . | . . . . . . Electromagnetic 63 | . . . . . 63 Robot Hit Streak 30 | 7 17 28 . 11 30 Robot Miss Streak 2 | 2 1 1 1 1 2 Penetration Max . | . . . . . . Secondary Targets 6 | . . 1 . 1 4 Max Gunslinging Chain 1 | . . 1 . 1 1 Shots Hit Robots 272 | 12 30 26 25 25 154 Core Hits 113 | 4 12 8 3 19 67 Critical Kills 2 | . . . 1 . 1 Critical Parts Destroyed 6 | . . . 5 . 1 Critical Strikes 11 | . . . 6 . 5 Burn 1 | . . . . . 1 Corrupt 2 | . . . . . 2 Smash 8 | . . . 6 . 2 Melee Attacks 50 | . . . 25 . 25 Impact 44 | . . . 25 . 19 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 8 | . . . 2 . 6 Combat Hostiles 2 | . . . 2 . . Follow-up Attacks 2 | . . . 2 . . Damage Inflicted 5594 | 96 239 216 1058 531 3454 Guns 3806 | 96 239 216 . 531 2724 Cannons . | . . . . . . Explosions 79 | . . . . . 79 Melee 1672 | . . . 1058 . 614 Ramming 37 | . . . . . 37 Kinetic 551 | 96 239 216 . . . Thermal 2356 | . . . . 531 1825 Explosive . | . . . . . . Electromagnetic 978 | . . . . . 978 Impact 1672 | . . . 1058 . 614 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 20 | . . . . . 20 Average Corruption 17 | . . . . . 17 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . . . . 21 Message Errors 4 | . . . . . 4 Matter Fused 6 | . . . . . 6 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . . 3 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 339 | . . . 292 . 47 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 339 | . . . 292 . 47 Knockbacks 4 | . . . 2 . 2 Impact 3 | . . . 1 . 2 Kinetic . | . . . . . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 53 | . . . . . 53 Shots 1 | . . . . . 1 Rammed 11 | . . . . . 11 Targets Rammed 11 | . . . . . 11 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 167 | . 40 26 11 69 167 Average Temperature 37 | . 24 9 11 28 47 Received Heat Transfer 814 | . 96 81 132 77 428 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 8 | . . . 4 . 4 Combat Hostiles 8 | . . . 4 . 4 Parts Fried 12 | . . . 5 . 7 Impact Corruptions 17 | . . . 13 . 4 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 13 | . . . 1 5 7 Heat Transferred 4762 | . . . . 1181 3581 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Maximum Alert Level 2 | . . . . . 2 Low Security (%) 60 | 100 100 100 100 100 15 Level 1 4 | . . . . . 10 Level 2 34 | . . . . . 74 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 693 | 5 80 70 166 148 693 Initial 84 | . . . . 56 84 Average 236 | 1 21 21 57 59 469 Influence Increases 1510 | 10 132 138 279 182 769 Destroy 0b10 Robot/C 1080 | . 100 100 160 120 600 Destroy 0b10 Robot/NC 20 | 10 5 . . . 5 Destroy Leader 122 | . 22 10 50 20 20 Successful Hack 81 | . 5 28 24 12 12 Anti-Garrison Action 100 | . . . . . 100 Destroy Structure 2 | . . . . . 2 Lose Combat Pursuer 105 | . . . 45 30 30 Influence Decreases 827 | 10 132 138 133 190 224 Entered New Map 144 | . . . . 90 54 Time Decay 493 | 10 112 138 133 100 . Lost Part 170 | . 20 . . . 150 Lost Ally 20 | . . . . . 20 Squads Dispatched 4 | . . 2 1 1 . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 2 | . . 1 1 . . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 7 10 13 8 38 Peak Tracking Total 10 | . 6 6 7 4 10 Tactical Retreats 5 | . . . 2 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 12 | . . . . . 12 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 3 | . 3 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 14 | . 3 5 3 2 1 Terminals 7 | . 1 3 2 . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . 1 . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 38 | . 6 14 13 4 1 Successful 30 | . 5 11 9 4 1 Failed 7 | . 1 3 3 . . Catastrophic . | . . . . . . Database Lockouts 1 | . . . 1 . . Manual 1 | . . 1 . . . Terminals 19 | . 3 8 7 . 1 Fabricators . | . . . . . . Repair Stations 5 | . 2 . . 3 . Recycling Units 4 | . 1 3 . . . Scanalyzers 9 | . . 3 6 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 14 | . 2 6 5 . 1 Record 3 | . . 2 1 . . Prototype ID Bank 3 | . . 1 2 . . Level Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Terminal Index 1 | . . 1 . . . Recycling Unit Index 1 | . 1 . . . . Disarm Traps 1 | . 1 . . . . Patrol Status 1 | . . 1 . . . Registered Components 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 2 . . 3 . Scan Component 3 | . 1 . . 2 . Repair 2 | . 1 . . 1 . Recycling Unit Hacks 2 | . 1 1 . . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 7 | . . 3 4 . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Retrieve Study 5 | . . 1 4 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 2 4 3 1 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 5 | . . 1 4 . . Parts Repaired 2 | . 1 . . 1 . Time 58 | . 26 . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 20 | . 10 10 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 1 | . . . . . 1 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 21 | . . . . . 21 Highest-Rated Ally 21 | . . . . . 21 Total Orders . | . . . . . . Ally Attacks 2 | . . . . . 2 Total Damage 54 | . . . . . 54 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Active Infowar (turns) 874 | 12 365 405 92 . . Sensors 682 | . 185 405 92 . . Terrain 192 | 12 180 . . . . Structural 18 | . . 18 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 2840 | 122 365 405 428 204 1316 Spaces Moved 1667 | 79 291 230 293 99 675 Core 15 | 15 . . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels 1652 | 64 291 230 293 99 675 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 95 115 115 Average Speed 108 | 82 90 103 98 115 124 Slowest Speed 130 | 90 105 105 115 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 30 | 5 45 23 33 2 75 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 2 | . . . . . 2 Melee . | . . . . . . Projectile . | . . . . . . AOE 2 | . . . . . 2 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2379 | 122 366 365 400 161 965 Wait 252 | 12 26 91 30 39 54 Move 1660 | 78 290 229 292 98 673 Hop . | . . . . . . Pick Up 87 | 12 15 11 20 4 25 Fast Attach . | . . . . . . Attach 41 | 8 4 3 6 3 17 Detach . | . . . . . . Swap 34 | 3 2 8 8 3 10 Drop 50 | 1 6 4 20 1 18 Fire 132 | 8 23 16 1 13 71 Melee 48 | . . . 23 . 25 Ram 11 | . . . . . 11 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 56 | . . . . . 56 Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous 3 | . . 3 . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 3 exits: [*Fac x3]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Met a group of wandering Federalists 274 | -10/Materials | Repaired Ion Engine 342 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 16) 488 | -10/Materials | Entered another Materials area 488 | -9/Materials | Evolved 2 slots: Utility x2 870 | -9/Materials | Discovered new exit (range 11) 892 | -9/Materials | Identified exit to Materials 893 | -9/Materials | Entered another Materials area 893 | -8/Materials | Evolved 2 slots: Utility x2 955 | -8/Materials | Central database locked down 1223 | -8/Materials | Discovered new exit (range 15) 1235 | -8/Materials | Identified exit to Factory 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1367 | -7/Factory | Repaired Hrd. Light Armor Plating 1469 | -7/Factory | Garrison activated, responded to threat 1510 | -7/Factory | Identified exit to Garrison 1525 | -7/Factory | Entered Garrison 1545 | -7/Garrison | Triggered checkpoint 1723 | -7/Garrison | Triggered checkpoint 1786 | -7/Garrison | Destroyed 9 combat bots 2129 | -7/Garrison | Discovered new exit (range 15) 2321 | -7/Garrison | Triggered checkpoint 2333 | -7/Garrison | Triggered checkpoint 2422 | -7/Garrison | Crushed by falling debris 2422 | -7/Garrison | System corruption reached 10% 2469 | -7/Garrison | Lost 4 parts (1p1n1u1w) 2599 | -7/Garrison | Lost 3 parts (2p1u) 2607 | -7/Garrison | Discovered new exit (range 10) 2692 | -7/Garrison | Spotted B-75 Beast 2692 | -7/Garrison | Spotted B-75 Beast 2707 | -7/Garrison | Triggered checkpoint 2803 | -7/Garrison | Discovered new exit (range 10) 2815 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2841 | -7/Garrison | Self-destructed Last Messages --------------- 02787_ A bubble of rippling energy engulfs the area. 02787_ Field strength at 90. 02788_ Field strength at 80. 02789_ Field strength at 70. 02790_ Field strength at 60. 02791_ Field strength at 50. 02792_ Field strength at 40. 02793_ System corrupted: Matter fused (-9). 02793_ Field strength at 30. 02794_ Field strength at 20. 02795_ Field strength at 10. 02796_ Stasis field depleted. 02801_ Lyr. Medium Armor Plating destroyed. 02803_ EXIT=FOUND 02813_ System corrupted: Heat flow error (+240). 02815_ Attempting to access garrison exit controls... 02815_ Remote lockdown engaged. 02839_ System corrupted: Component data lost. 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Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 26% | -10/Materials Hrd. Light Armor Plating | 55% | -7/Factory Studied --------- Com. Wheel | -9/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Wheel | -8/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaUltimateCycler Manual? 0 Play Time 00:49:22 Cumulative 66.4 hours Start 2026.01.28 @ 20:21:23 End 2026.01.28 @ 21:06:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 106 Rogue 83 Adventurer 22 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 47b595c3-6ea2-4f08-a12e-bbd5db4b706d