Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.08 @ 20:25:09 // Halloween2020/ForbiddenLore Player: Coronach Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (54) 270 Value Destroyed (2448) 2448 Prototype IDs (21) 420 Alien Tech Used (2) 400 Bonus (2494) 2494 TOTAL SCORE: 13732 Bonus ------- High Alert Combat Kills 116 Follower Combat Kills 978 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 278/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Corruption Screen System Backup Module Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Advanced Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Improved Target Analyzer Advanced Core Analyzer Improved Stasis Canceller Advanced ECM Suite Improved Maneuvering Thrusters Improved Weapon Shielding Corruption Screen System Backup Module > --- WEAPON ----------- Advanced Datajack Makeshift Axe Power Sword > --- INVENTORY -------- Micro Fission Core Micro Fission Core Transdimensional Reconstructor CR-A16's Pointy Stick [Rating: 142] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Compact Wheel Leg Advanced Myomer Leg Wheel Compact Wheel Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Makeshift System Shield Protection Improved Weapon Shielding Weapon Makeshift Axe Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . 2 . . . 6 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 4 | . . . . . . 2 . . . . . . . . 1 1 Utility 10 | . . 2 . . . 2 1 2 . . . . 2 . . 1 Weapon 3 | . . . . . . 2 . . . . . . . . 1 . Parts Attached 145 | 4 3 11 6 6 4 7 27 11 6 1 7 5 17 3 17 10 Power 15 | 1 . 2 1 . . . 4 . . . 1 . 4 . . 2 Engine 7 | 1 . 2 1 . . . 2 . . . . . . . . 1 Core 4 | . . . . . . . 2 . . . . . 2 . . . Reactor 4 | . . . . . . . . . . . 1 . 2 . . 1 Propulsion 42 | 2 1 1 1 1 . 2 11 4 . 1 3 1 5 1 7 1 Treads . | . . . . . . . . . . . . . . . . . Leg 6 | . . . . . . 1 1 . . . 3 1 . . . . Wheel 7 | 2 1 1 1 1 . 1 . . . . . . . . . . Hover 17 | . . . . . . . 10 4 . . . . 1 . 1 1 Flight 12 | . . . . . . . . . . 1 . . 4 1 6 . Utility 56 | . 2 2 1 1 . 3 12 3 3 . 3 4 6 2 9 5 Device 20 | . 1 . . . . . 4 1 1 . 1 1 1 . 6 4 Storage 9 | . 1 2 . . . . 2 . . . . 2 1 1 . . Processor 8 | . . . . . . . 1 2 . . . . 4 . . 1 Hackware 3 | . . . . . . 2 1 . . . . . . . . . Protection 16 | . . . 1 1 . 1 4 . 2 . 2 1 . 1 3 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 32 | 1 . 6 3 4 4 2 . 4 3 . . . 2 . 1 2 Energy Gun 6 | 1 . 4 1 . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . . Ballistic Gun 2 | . . 1 1 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . Slashing Weapon 13 | . . . . 2 2 1 . 3 3 . . . 2 . . . Piercing Weapon 7 | . . . . 2 2 . . 1 . . . . . . 1 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 13 | . . . 2 . . . 2 . . . 4 . 1 1 2 1 Parts Lost 32 | . . 5 3 . . . 8 . . 2 . 1 1 1 10 1 Power 2 | . . . . . . . 2 . . . . . . . . . Propulsion 10 | . . 1 1 . . . 3 . . 2 . 1 . . 1 1 Utility 13 | . . . 1 . . . 3 . . . . . 1 1 7 . Weapon 7 | . . 4 1 . . . . . . . . . . . 2 . Highest Loss Streak 5 | . . 2 1 . . . 5 . . 1 . 1 1 1 4 1 Average Slot Usage (%) 94 | . 97 93 100 100 100 100 93 100 99 98 93 98 86 88 84 79 Engine 4 | . 14 11 11 11 11 6 2 . . . . . . . . 3 Core 4 | . . . . . . . 6 10 10 10 7 5 4 9 8 . Leg 1 | . . . . . . 6 2 . . . 7 19 . . . . Wheel 9 | . 28 22 22 22 22 20 2 . . . . . . . . . Hover 4 | . . . . . . . 12 21 21 16 4 . . . . 7 Flight 3 | . . . . . . . . . . 3 2 . 8 9 13 11 Device 7 | . 11 11 7 . . . 6 5 5 5 7 10 13 14 15 19 Storage 14 | . 14 27 33 33 33 20 6 5 5 5 5 5 2 4 3 . Processor 9 | . . . . . . . 2 14 15 15 15 15 23 23 18 18 Hackware 3 | . . . . . . 13 12 10 10 10 5 . . . . . Protection 8 | . . . 3 11 11 6 8 10 10 10 12 15 11 7 6 3 Energy Gun 2 | . 28 16 8 . . . . . . . . . . . . . Ballistic Gun 1 | . . 4 9 3 . . . . . . . . . . . . Launcher 1 | . . . 2 9 . . . . . . . . . . . . Slashing Weapon 10 | . . . . 1 11 13 11 13 18 21 21 21 19 19 13 7 Piercing Weapon 3 | . . . . 7 11 6 5 5 2 . . . . . 3 1 Naked Turns 24 | . . . . . . . . . . . . . . . . 24 Heaviest Build 75 | 13 24 61 68 68 66 70 75 45 51 51 68 69 69 44 53 47 Greatest Support 118 | 32 32 32 32 32 32 42 66 75 52 52 90 118 90 50 59 47 Greatest Overweight (x) 2 | . . 1 2 2 2 1 1 . . 1 1 . 1 . . 1 Average Overweight (x) . | . . . 1 1 1 1 . . . . . . . . . . Largest Inventory Capacity 22 | 6 10 22 22 22 22 22 22 10 10 10 10 10 10 4 4 4 Average Capacity 12 | 6 7 18 22 22 22 22 11 10 10 10 10 10 4 4 4 4 Most Carried 22 | 6 6 22 22 22 22 22 22 10 10 10 10 10 9 4 4 4 Average Carried 11 | 3 5 11 16 20 21 21 10 9 9 10 9 9 4 3 3 3 Final Capacity 22 | 6 10 22 22 22 22 22 10 10 10 10 10 10 4 4 4 4 Final Carried 22 | 3 6 22 15 19 22 22 10 10 10 10 10 10 4 4 4 2 Class Distribution -------------------- 36% | Derelict-Mutant 34% | Hauler-Mutant 8% | Derelict-Sprinter 5% | Scavenger-Sprinter 4% | Mutant 3% | Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Derelict-Mutant | -6/Factory Derelict-Mutant | -5/Factory Derelict-Mutant | -4/Factory Derelict-Sprinter | -4/Upper Caves Derelict-Mutant | -4/Upper Caves Derelict-Mutant | -4/Zhirov Derelict-Mutant | -3/Proximity Caves Derelict-Mutant | -3/Research Derelict-Mutant | -3/Testing Derelict-Sprinter | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 1862 | 240 30 276 156 39 70 73 181 78 62 65 . 171 155 20 175 71 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2868 | 54 . 548 216 . . 73 911 . . . . . 419 280 296 71 Parts 134 | 2 . 21 13 . . 5 41 . . . . . 21 11 14 6 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . 1 . . . . . . . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 1 . . . . 4 . . . . . . Prevented 5 | . . . . . 5 . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 38 | . . 11 7 . . 1 11 . . . . . 5 . 3 . Melee 19 | . . . . . . 1 10 . . . . . 5 . 3 . Guns 14 | . . 9 5 . . . . . . . . . . . . . Cannons 1 | . . 1 . . . . . . . . . . . . . . AOE 3 | . . 1 2 . . . . . . . . . . . . . Classes Destroyed 11 | 1 . 3 2 . . . 3 . . . . . 1 1 . . Worker 1 | . . . 1 . . . . . . . . . . . . . Recycler 2 | 1 . . . . . . 1 . . . . . . . . . Operator 3 | . . . . . . . 1 . . . . . . . 1 1 Watcher 6 | . . . . . . . 2 . . . . . . 2 1 1 Swarmer 4 | . . . 4 . . . . . . . . . . . . . Grunt 19 | . . 5 3 . . . 7 . . . . . 2 . 2 . Duelist 1 | . . 1 . . . . . . . . . . . . . . Researcher 4 | . . . . . . . . . . . . . . 4 . . Sentry 11 | . . 5 . . . 1 2 . . . . . 2 . 1 . Hunter 2 | . . . . . . . 2 . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 5 | 1 . 4 5 . . 1 4 . . . . . 1 3 1 1 Combat Bots Only 4 | . . 4 4 . . 1 4 . . . . . 1 . 1 . Max Kills in Single Turn 2 | 1 . 1 2 . . 1 1 . . . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 1 | . . 1 1 . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Damage Taken 7179 | . 10 585 472 . 130 99 966 409 . 187 . 408 655 161 1581 1516 Core 2581 | . . 142 97 . 20 15 128 107 . . . 85 221 39 254 1473 Absorbed by Shields 12 | . . . . . . . . . . . . . . 12 . . Core Remaining (%) 83 | 100 100 . . . 35 98 87 . . . . 83 . 80 82 . Volleys Fired 59 | 1 4 31 23 . . . . . . . . . . . . . Largest 2 | 2 2 2 2 . . . . . . . . . . . . . Hottest 110 | 90 90 110 68 . . . . . . . . . . . . . Shots Fired 115 | 2 8 61 44 . . . . . . . . . . . . . Gun 109 | 2 8 57 42 . . . . . . . . . . . . . Cannon 4 | . . 4 . . . . . . . . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 35 | . . 14 21 . . . . . . . . . . . . . Thermal 37 | 1 4 32 . . . . . . . . . . . . . . Explosive 2 | . . . 2 . . . . . . . . . . . . . Electromagnetic 41 | 1 4 15 21 . . . . . . . . . . . . . Robot Hit Streak 14 | 2 3 14 9 . . . . . . . . . . . . . Robot Miss Streak 3 | . 2 3 3 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 221 | 2 3 49 34 . 4 1 57 6 . . . . 20 14 27 4 Core Hits 92 | 2 . 21 12 . . 1 24 1 . . . . 10 8 9 4 Critical Hits 5 | . . . . . . . 1 . . . . . 1 . 3 . Critical Kills 3 | . . . . . . . . . . . . . 1 . 2 . Critical Parts Destroyed 2 | . . . . . . . 1 . . . . . . . 1 . Melee Attacks 292 | . . . . . 5 2 89 17 . 6 . 1 47 42 66 17 Impact 14 | . . . . . . . 14 . . . . . . . . . Slashing 217 | . . . . . 1 1 65 15 . 6 . 1 47 42 28 11 Piercing 59 | . . . . . 4 1 10 2 . . . . . . 38 4 Sneak Attacks 17 | . . . . . . . 5 . . . . . . 6 5 1 Combat Hostiles 7 | . . . . . . . 3 . . . . . . 2 2 . Follow-up Attacks 61 | . . . . . 1 . 30 4 . . . . 9 5 12 . Damage Inflicted 8255 | 24 54 708 617 . 139 48 2343 222 . . . . 885 1329 1583 303 Guns 1034 | 24 54 557 399 . . . . . . . . . . . . . Cannons 71 | . . 71 . . . . . . . . . . . . . . Explosions 298 | . . 80 218 . . . . . . . . . . . . . Melee 6823 | . . . . . 139 48 2343 222 . . . . 885 1329 1583 274 Ramming 29 | . . . . . . . . . . . . . . . . 29 Kinetic 256 | . . 103 153 . . . . . . . . . . . . . Thermal 557 | 12 12 431 102 . . . . . . . . . . . . . Explosive 116 | . . . 116 . . . . . . . . . . . . . Electromagnetic 474 | 12 42 174 246 . . . . . . . . . . . . . Impact 298 | . . . . . . . 298 . . . . . . . . . Slashing 5100 | . . . . . 44 48 1754 188 . . . . 885 1329 578 274 Piercing 1425 | . . . . . 95 . 291 34 . . . . . . 1005 . Highest Corruption 6 | . . . . . . . . 1 1 1 1 1 . . 6 . Average Corruption 1 | . . . . . . . . 1 1 1 1 1 . . 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 9 | . . . . . . . . . . 2 . 2 . . 5 . Message Errors 5 | . . . . . . . . . . 1 . 1 . . 3 . Energy Discharges 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . . . Targeting Errors 2 | . . . . . . . . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 523 | . . . . . . . 68 13 . . . . . 220 222 . Projectiles . | . . . . . . . . . . . . . . . . . Explosions 27 | . . . . . . . . . . . . . . . 27 . Melee 496 | . . . . . . . 68 13 . . . . . 220 195 . Knockbacks 3 | . . . . . . . 2 . . . . . . . . 1 Impact 3 | . . . . . . . 2 . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 226 | . . 29 49 . . . . . . . . . . . 135 13 Shots 4 | . . 1 2 . . . . . . . . . . . 1 . Rammed 4 | . . . . . . . . . . . . . . . . 4 Targets Rammed 4 | . . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 293 | 30 100 186 198 . . . 20 293 243 102 . . . . . . Average Temperature 68 | 17 51 53 90 . . . 7 156 65 44 . . . . . . Received Heat Transfer 1158 | . 6 141 204 . . 30 261 33 . 9 . 66 78 42 162 126 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 10 | . . 7 . . . . 2 . . . . . . . 1 . Heat Transferred 1199 | 37 37 1025 100 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 1011 | 5 59 342 265 . . 92 462 284 . . . . 502 444 1011 906 Initial 556 | . 3 24 55 . . 41 44 226 . . . . . 156 249 556 Average 306 | 3 35 159 150 . . 45 278 239 . . . . 212 272 516 762 Maximum Alert Level 3 | . . 1 1 . . . 2 1 . . . . 2 2 3 3 Low Security (%) 32 | 100 100 59 66 . . 100 23 . . . . . 51 35 . . Level 1 39 | . . 40 33 . . . 57 100 . . . . 20 56 34 . Level 2 17 | . . . . . . . 19 . . . . . 28 7 38 32 Level 3 10 | . . . . . . . . . . . . . . . 27 67 Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . . . . 4 1 . . . 1 2 2 2 3 Investigation 7 | . . . . . . . 3 . . . . . 1 . 1 2 Extermination 3 | . . . . . . . . 1 . . . . 1 . 1 . Reinforcement 4 | . 1 . . . . . 1 . . . . . . 2 . . Assault 2 | . . . . . . . . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 6 | . . 2 . . . . . . . . . . 2 1 . 1 Communications Jammed 81 | . . . . . . . . . . . . 9 22 2 48 . Distress Signals 81 | . . . . . . . . . . . . 9 22 2 48 . Times Spotted 176 | . 3 16 9 . 3 1 23 10 . 10 . 7 21 12 32 29 Peak Tracking Total 27 | . 2 4 4 . 2 1 5 7 . 6 . 6 5 5 9 27 Tactical Retreats 26 | . 1 . 2 . . . 2 3 . 3 . . 3 4 7 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 5 | . . . . . . . 2 2 . . . . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 6 | . . . 1 . . . . . . . . . . 3 2 . Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 25 | . 3 3 1 1 . . 3 . 1 . 9 . 1 1 1 1 Terminals 4 | . 2 2 . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . 1 . . . . . 1 . . . Repair Stations 2 | . . . . . . . 1 . . . . . . 1 . . Recycling Units 2 | . 1 1 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 1 Total Hacks 99 | . 15 11 1 7 . . 9 . 1 . 48 . 1 4 1 1 Successful 76 | . 5 7 1 7 . . 4 . 1 . 48 . . 1 1 1 Failed 23 | . 10 4 . . . . 5 . . . . . 1 3 . . Catastrophic 3 | . 2 . . . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 84 | . 13 8 . . . . 17 6 . . . . 7 22 10 1 Terminals 21 | . 13 8 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . . 1 . . . Repair Stations 8 | . . . . . . . 4 . . . . . . 4 . . Recycling Units 5 | . 2 3 . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 3 . . . . . . . 1 1 Terminal Hacks 58 | . . 1 1 7 . . . . 1 . 48 . . . . . Record 36 | . . . . . . . . . . . 36 . . . . . Part Schematic 11 | . . . . 7 . . . . . . 4 . . . . . Robot Analysis 4 | . . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . 1 . . . . . 1 . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks 3 | . . . . . . . 2 . . . . . . 1 . . Scan Component 2 | . . . . . . . 1 . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 4 | . 2 2 . . . . . . . . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 10 | . 3 4 . . . . 1 . . . . . . . 1 1 Terminals 7 | . 3 4 . . . . . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . . . Botnet 4 | . 2 2 . . . . . . . . . . . . . . Operators 1 | . . 1 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 . . . . . . . 1 1 Jam 3 | . . . . . . . 1 . . . . . . . 1 1 Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 10 | . 3 2 . . . . 3 . . . . . 1 1 . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . 7 . . 14 . . . 4 . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . Matter 234 | . . . . . . . 234 . . . . . . . . . Time 58 | . . . . . . . 58 . . . . . . . . . Total Part Build Rating 14 | . . . . . . . 14 . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . Time 19 | . . . . . . . 19 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . 2 1 . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 1 . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 29 | . . . . 4 . . 6 1 . . . . 10 . 8 . Largest Group 6 | . . . . 4 4 2 5 5 . . . . 6 . 4 . Highest-Rated Group 488 | . . . . 155 155 71 254 254 . . . . 483 . 488 . Highest-Rated Ally 122 | . . . . 41 41 38 85 85 . . . . 96 . 122 . Zionite Dispatches 11 | . . . . . . . 3 1 . . . . 3 . 4 . Heavy 3 | . . . . . . . 1 . . . . . . . 2 . Light 1 | . . . . . . . . . . . . . 1 . . . Fire 3 | . . . . . . . 1 . . . . . 1 . 1 . Hacker 1 | . . . . . . . . . . . . . 1 . . . Melee Resupply 1 | . . . . . . . . 1 . . . . . . . . Offense Resupply 1 | . . . . . . . . . . . . . . . 1 . Hover Resupply 1 | . . . . . . . 1 . . . . . . . . . Total Orders 3 | . . . . . . . 1 1 . . . . . . 1 . DROP 3 | . . . . . . . 1 1 . . . . . . 1 . Ally Attacks 137 | . . . . . 24 . 14 9 . . . . 50 . 40 . Total Damage 5463 | . . . . . 1018 . 396 229 . . . . 1928 . 1892 . Kills 26 | . . . . . 3 . 4 1 . . . . 10 . 8 . Allies Corrupted 3 | . . . . . . . . . . . . . 2 . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 4 | . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 4 | . . . . 2 . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 7 | . . . . . . . 2 . . . . . . 5 . . Branch Access 1 | . . . . . . . 1 . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . 1 . . Component Stockpiles 1 | . . . . . . . . . . . . . . 1 . . Component Schematics 1 | . . . . . . . 1 . . . . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . 1 . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 6308 | 21 134 418 314 1141 393 104 716 304 185 287 246 378 440 256 708 263 Spaces Moved 6965 | 8 116 243 202 902 307 81 764 425 302 312 193 310 704 438 1266 392 Core 42 | . . . . . . . . . . . . . . . . 42 Treads . | . . . . . . . . . . . . . . . . . Legs 423 | . . . . . . . . . . . 96 310 17 . . . Wheels 1955 | 8 116 243 202 902 307 81 96 . . . . . . . . . Hover 1806 | . . . . . . . 668 425 302 312 97 . . . . 2 Flight 2739 | . . . . . . . . . . . . . 687 438 1266 348 Fastest Speed 28 | 100 100 100 110 110 110 103 33 28 28 28 116 117 37 37 29 29 Average Speed 65 | 100 100 106 113 118 110 103 60 38 28 77 118 117 39 37 29 31 Slowest Speed 150 | 100 100 110 120 120 120 103 116 50 28 116 150 120 120 37 30 106 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 37 | 2 31 28 49 89 54 2 16 16 61 56 62 61 19 53 35 10 Regions Visited 16 Branch Regions 8 Pre-discovered Areas 8 | . . . . 3 . . . . . . 3 . . 2 . . Known Exits Taken 10 | . . 1 . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 . 1 1 1 1 . . . . . . . . . . Scrap Searched 11 | . . . . 3 1 . . . 2 1 . 4 . . . . Spaces Dug 61 | . . . . . . . 5 4 . 3 . . 14 12 17 6 Terrain Destroyed 122 | . . 9 18 . . . 5 4 . 3 . . 14 12 51 6 Melee 61 | . . . . . . . 5 4 . 3 . . 14 12 17 6 Projectile . | . . . . . . . . . . . . . . . . . AOE 61 | . . 9 18 . . . . . . . . . . . 34 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Tes Res Acc Total 8301 | 19 126 337 247 979 350 101 963 548 403 350 211 320 830 492 1514 511 Wait 705 | . . 32 6 33 33 7 74 71 85 35 . . 63 3 182 81 Move 6949 | 7 115 242 201 901 306 80 763 424 301 311 192 309 703 437 1265 392 Hop . | . . . . . . . . . . . . . . . . . Pick Up 104 | 2 3 20 3 21 3 5 16 12 3 . 2 2 . 5 3 4 Fast Attach 56 | . 1 2 . . . . 9 1 4 1 8 1 12 . 11 6 Attach 39 | . . 5 5 . . 6 8 2 1 . . . 3 2 4 3 Detach 5 | . . . . . . . . 1 . . . . 2 . 2 . Swap 52 | 4 2 4 1 6 4 1 10 8 1 . . 4 2 1 2 2 Drop 124 | 5 1 1 8 18 . 1 25 12 8 . 9 3 18 4 5 6 Fire 59 | 1 4 31 23 . . . . . . . . . . . . . Melee 181 | . . . . . 4 1 55 11 . 3 . 1 27 26 40 13 Ram 4 | . . . . . . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . . . 3 6 . . . . . 14 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 22 | -11/Scrapyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 16) 156 | -10/Materials | Entered another Materials area 156 | -9/Materials | Evolved 2 slots: Utility x2 255 | -9/Materials | Identified exit to Mines 561 | -9/Materials | Build established: Hauler-Mutant 574 | -9/Materials | Entered Mines 601 | -9/Mines | Discovered new exit (range 6) 608 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 637 | -9/Mines | Found the Drone Emporium 641 | -9/Mines | Found Prototype Device 820 | -9/Mines | Core integrity fell below 50% 879 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 888 | -9/Mines | Entered Zion 913 | -7/Zion | Found CR-A16's Pointy Stick 1051 | -7/Zion | Learned location of Recycling (-7) 1229 | -7/Zion | Found Relay Coupler [Programmer] 1243 | -7/Zion | Learned location of Data Miner (-6) 1490 | -7/Zion | Imprinted 1492 | -7/Zion | Declared Zion's savior 1653 | -7/Zion | Learned location of 1 exit from Factory 1973 | -7/Zion | Discovered new exit (range 15) 2029 | -7/Zion | Entered Proximity Caves 2029 | -6/Proximity Caves | Accompanied by 4 allies 2208 | -6/Proximity Caves | Spotted B-75 Beast 2267 | -6/Proximity Caves | Allies destroyed B-75 Beast 2400 | -6/Proximity Caves | Discovered new exit (range 10) 2422 | -6/Proximity Caves | Entered Factory 2422 | -6/Factory | Accompanied by 2 allies 2422 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 2423 | -6/Factory | Identified exit to Lower Caves 2511 | -6/Factory | Discovered new exit (range 7) 2526 | -6/Factory | Entered another Factory area 2526 | -5/Factory | Accompanied by 2 allies 2526 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2837 | -5/Factory | Fabricated Imp. Linear Gravjet? 2901 | -5/Factory | Lost 5 parts (1p2n2u) 2980 | -5/Factory | Retrieved Zion intel report: Branch Access 2980 | -5/Factory | Identified exit to Upper Caves 2980 | -5/Factory | Identified exit to Extension 2981 | -5/Factory | Zion Hover Resupply teleported in 3033 | -5/Factory | Retrieved Zion intel report: Component Schematics 3034 | -5/Factory | Zion Fire squad teleported in 3081 | -5/Factory | Lost 3 parts (1p1n1u) 3166 | -5/Factory | Repaired Imp. Light Armor Plating 3187 | -5/Factory | Discovered new exit (range 15) 3197 | -5/Factory | Zion Heavy squad teleported in 3217 | -5/Factory | Identified exit to Factory 3242 | -5/Factory | Entered another Factory area 3242 | -4/Factory | Accompanied by 4 allies 3242 | -4/Factory | Evolved 2 slots: Utility x2 3283 | -4/Factory | Discovered new exit (range 16) 3286 | -4/Factory | Zion Melee Resupply teleported in 3347 | -4/Factory | Identified exit to Upper Caves 3356 | -4/Factory | Build established: Derelict-Mutant 3464 | -4/Factory | Spotted B-86 Titan 3546 | -4/Factory | Entered Upper Caves 3560 | -4/Upper Caves | Encountered a Warlord checkpoint 3599 | -4/Upper Caves | Identified exit to Upper Caves 3731 | -4/Upper Caves | Entered another Upper Caves area 3751 | -4/Upper Caves | Ambushed by wild Derelicts 3967 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 3992 | -4/Upper Caves | Discovered new exit (range 9) 4016 | -4/Upper Caves | Identified exit to Zhirov 4018 | -4/Upper Caves | Entered Zhirov 4018 | -4/Zhirov | Discovered new exit (range 3) 4020 | -4/Zhirov | Identified exit to Proximity Caves 4039 | -4/Zhirov | Met Zhirov 4061 | -4/Zhirov | Learned location of Quarantine (-2) 4061 | -4/Zhirov | Learned location of Testing (-3) 4061 | -4/Zhirov | Learned location of Command (-1) 4085 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4201 | -4/Zhirov | Found Alien Artifact 4201 | -4/Zhirov | Identified Integrated Dissipator 4201 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4218 | -4/Zhirov | Found Alien Artifact 4264 | -4/Zhirov | Entered Proximity Caves 4265 | -3/Proximity Caves | Identified exit to Research 4625 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 4642 | -3/Proximity Caves | Entered Research 4642 | -3/Research | Evolved 2 slots: Utility x2 4748 | -3/Research | Zion Fire squad teleported in 4763 | -3/Research | Crushed by falling debris 4805 | -3/Research | Zion Light squad teleported in 4911 | -3/Research | Zion Hacker squad teleported in 5076 | -3/Research | Discovered new exit (range 10) 5081 | -3/Research | Identified exit to Testing 5082 | -3/Research | Entered Testing 5088 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 5115 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 5123 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 5136 | -3/Testing | Scanned by Researcher 5238 | -3/Testing | Retrieved Zion intel report: Guard Positions 5258 | -3/Testing | Spotted PD-NL6L6MAMYJ 5308 | -3/Testing | Found Portable AFG 5318 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 5335 | -3/Testing | Discovered new exit (range 9) 5338 | -3/Testing | Identified exit to Research 5338 | -3/Testing | Entered Research 5338 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 5382 | -2/Research | Zion Fire squad teleported in 5592 | -2/Research | Zion Offense Resupply teleported in 5636 | -2/Research | Build established: Derelict-Sprinter 5779 | -2/Research | Lost 4 parts (1n1u2w) 5922 | -2/Research | Zion Heavy squad teleported in 5930 | -2/Research | Zion Heavy squad teleported in 5930 | -2/Research | Lost 3 parts (3u) 6000 | -2/Research | Spotted B-90 Cyclops 6045 | -2/Research | Discovered new exit (range 7) 6046 | -2/Research | Identified exit to Access 6046 | -2/Research | Entered Access 6046 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6252 | -1/Access | Identified Transdimensional Reconstructor 6252 | -1/Access | Warped through subspace 6285 | -1/Access | Released all parts (21) 6293 | -1/Access | Core integrity fell below 50% 6296 | -1/Access | First assault squad dispatched 6305 | -1/Access | Core integrity fell below 20% 6308 | -1/Access | Spotted B-99 Colossus 6309 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06285_ Released Adv. Signal Interpreter. 06285_ Released Adv. Power Amplifier. 06285_ Released Adv. Core Analyzer. 06285_ Released Imp. Weapon Shielding. 06285_ Released Imp. Gyrokinetic Inverter. 06285_ Released Lgt. Antimatter Reactor. 06285_ Released Imp. Targeting Computer. 06285_ Released Adv. Datajack. 06285_ Released Adv. ECM Suite. 06285_ Released CR-A16's Pointy Stick. 06288_ Slammed into G-73 Enforcer. 06288_ C-30 ARC bursts open, deploying its payload. 06288_ G-73 Enforcer unfolds itself. 06288_ K-01 Serf collects debris. 06289_ Slammed into S-43 Plague. 06291_ K-01 Serf collects debris. 06296_ ALERT: Significant disruption in Zone 9L, assault force dispatched. 06296_ Slammed into T-07 Excavator. 06296_ T-07 Excavator knocked back. 06296_ Destabilizing: Core damaged (-64). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ?????????????????????????????????????????????? ?? | | ??????????????????????????????????????????????! #? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? #? | | ?????????????????????????????????????????????? #? | | ??????????????????????????????????????????????#/#? | | ??????????????????????????????????????????????# #? | | ??????????????????????????????????############# ## | | ??????????????????????????????????+ | | ????????????#?????????????????????# ## | | ????????????#BB#####+##############k #? | | ???????????? u s s #? | | ???????????? s u s s w ss########+#? | | ??????????????? ss s #????? | | ??????????????????# k #???# | | ??????????????????# #???# | | ??????????????????# @ #???#!=/ | | ??????????????????# #???#!=/ | | ??????????????????# ##########???#!/ | | ??????????????????# #????????????####### | | ??????????????????#############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 42 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 3 Jamming Range 14 Power Amplification 30 Additional Mass Support 9 Corruption Prevention 20 Armor Coverage 600 Core Shielding 40 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 74 Targeting Accuracy 6 Melee Accuracy 22 Target Analysis 6 Core Analysis 10 Matter Filtering 50 Stasis Canceling 2 Offensive Hacking 11 Defensive Hacking 22 Item Schematics ----------------- Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Imp. Target Analyzer | -5/Factory | Z-intel Imp. Core Analyzer | -5/Factory | Z-intel Weapon Cycler | -5/Factory | Z-intel Disruptor Cannon | -5/Factory | Z-intel Flail | -5/Factory | Z-intel Hyp. Gauss Cannon | -5/Factory | Z-intel System Shield | -5/Factory | Z-intel Great Axe | -5/Factory | Z-intel Remote Datajack | -5/Factory | Z-intel Great Maul | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Antigrav System | -5/Factory | Z-intel Neutron Cannon | -5/Factory | Z-intel Hcp. Storage Unit | -5/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ A-02 Transporter | -3/Testing | Z-intel S-43 Plague | -3/Testing | Z-intel L-61 Swordsman | -3/Testing | Z-intel A-15 Conveyor | -3/Testing | Z-intel Fabricated ------------ Imp. Linear Gravjet | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Adventurer Armchair Analyst Friend Of Zion Subspace Traveler The Science Guy Challenges ------------ None Game ------ Seed FlakQuantumCanceller Manual? 0 Play Time 03:37:13 Cumulative 66.4 hours Start 2020.11.08 @ 13:46:43 End 2020.11.08 @ 20:25:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 30 Rogue 27 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89bfe286-9b2e-4a56-9115-982c9576ae63