Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.24 @ 00:57:54 Player: trisiak Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (2182) 2182 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (528) 528 TOTAL SCORE: 6845 Bonus ------- High Alert Combat Kills 165 Follower Combat Kills 63 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 50/300 Energy 100/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Enhanced Optical Array Enhanced Optical Array > --- WEAPON (2) ------- Heavy Flail > --- INVENTORY (5) ---- Light Nuclear Core Authchip [R/Combat] Heavy Phase Cannon CPS Tube (2) DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Armored Treads Overtuned Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Scrap Suit Improved Heat Sink Large Storage Unit Weapon Cycler Hardened Heavy Armor Plating Focal Shield > --- WEAPON ----------- Compact Ion Cannon Heavy Flail > --- INVENTORY -------- Light Treads Scrap Suit Improved Heat Sink Compact Matter Pod Structural Scanner Seismic Detector Authchip [R/Combat] Authchip [Armor] Drone Bay Heavy Ion Cannon Antimatter Cannon Long-range Missile Launcher CPS Tube DRS Beacon [Rating: 58] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Wheel Armored Wheel Hover Unit Linear Gravjet Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Heavy Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Slots Evolved 10 | . . . . . 8 2 Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 8 | . . . . . 6 2 Weapon . | . . . . . . . Parts Attached 125 | 7 3 23 8 5 49 30 Power 14 | 1 . 2 . 3 6 2 Engine 12 | 1 . 2 . 3 6 . Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 23 | 2 . 1 2 2 11 5 Treads 11 | 2 . 1 1 2 4 1 Leg 3 | . . . . . 3 . Wheel 5 | . . . 1 . 4 . Hover 1 | . . . . . . 1 Flight 3 | . . . . . . 3 Utility 50 | 2 2 11 5 . 19 11 Device 38 | 1 1 10 4 . 15 7 Storage 2 | 1 1 . . . . . Processor 5 | . . 1 1 . . 3 Hackware 1 | . . . . . . 1 Protection 4 | . . . . . 4 . Artifact . | . . . . . . . Weapon 38 | 2 1 9 1 . 13 12 Energy Gun 5 | 1 . . . . . 4 Energy Cannon 9 | . . 2 . . 3 4 Ballistic Gun 4 | 1 . 1 . . . 2 Ballistic Cannon 11 | . 1 3 1 . 6 . Launcher 4 | . . 3 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 5 | . . . . . 3 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . . 2 2 Parts Lost 39 | . . 7 . . 18 14 Power 4 | . . 2 . . 2 . Propulsion 12 | . . 2 . . 6 4 Utility 15 | . . . . . 8 7 Weapon 8 | . . 3 . . 2 3 Highest Loss Streak 8 | . . 6 . . 6 8 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 84 | . 100 90 84 88 82 33 Engine 5 | . 14 10 . 3 5 2 Treads 17 | . 28 24 14 17 13 . Wheel 7 | . . . 14 10 9 . Device 16 | . 14 12 12 14 26 12 Storage 11 | . 14 14 14 14 6 2 Protection 1 | . . . . . 5 . Energy Cannon 9 | . . 4 14 14 6 1 Ballistic Gun 1 | . 14 2 . . . . Ballistic Cannon 11 | . 11 15 14 14 3 2 Naked Turns 61 | . . . . . . 61 Heaviest Build 72 | 15 31 37 32 41 72 52 Greatest Support 60 | 40 40 40 12 38 60 30 Greatest Overweight (x) 9 | 2 . 9 2 3 5 3 Average Overweight (x) 1 | . . . 2 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 10 Most Carried 15 | . 11 15 15 15 15 11 Average Carried 13 | . 5 13 14 14 13 7 Final Capacity 15 | 8 15 15 15 15 15 5 Final Carried 15 | . 11 11 15 15 9 5 Class Distribution -------------------- 51% | Commander-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -8 -8 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Matter Collected 2527 | 183 255 326 571 50 938 204 Remotely . | . . . . . . . Salvage Created 2089 | 27 243 245 53 . 1371 150 Parts 116 | 4 20 12 4 . 70 6 Haulers Intercepted 4 | . 2 . . . 1 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . 6 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Combat Hostiles Destroyed 42 | . 2 13 1 . 24 2 Melee 2 | . . . . . 2 . Cannons 28 | . 2 5 1 . 18 2 AOE 10 | . . 8 . . 2 . Classes Destroyed 13 | 1 5 4 . . 3 . Worker 5 | . . . . . 5 . Builder 4 | . 1 . . . 3 . Tunneler 2 | 1 . . . . 1 . Hauler 4 | . 2 . . . 1 1 Recycler 3 | . 1 . . . 2 . Turret 1 | . . 1 . . . . Watcher 2 | . 1 . . . 1 . Swarmer 10 | . . 4 . . 4 2 Grunt 8 | . 2 1 . . 5 . Sentry 9 | . . 1 1 . 7 . Hunter 5 | . . . . . 5 . Programmer 3 | . . . . . 3 . Subdweller 7 | . . 7 . . . . Best Kill Streak 8 | 1 3 5 1 . 8 1 Combat Bots Only 5 | . 1 5 1 . 5 1 Max Kills in Single Turn 4 | 1 1 2 1 . 4 1 Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Hostile Shots Fired 824 | . 2 103 . . 567 152 Missed 301 | . 1 42 . . 193 65 Damage Taken 7738 | . 10 883 . . 4800 2045 Core 1669 | . . 189 . . 459 1021 Absorbed by Shields 55 | . . . . . 55 . Ignored by Resistances 338 | . . . . . 338 . Regen/Repaired (Parts) 79 | . . . . . 79 . Core Remaining (%) 56 | 100 . . . 24 46 . Volleys Fired 307 | 1 27 79 2 . 171 27 Largest 2 | 2 2 2 2 . 2 2 Hottest 170 | 70 55 80 115 . 170 95 Shots Fired 392 | 2 41 98 3 . 218 30 Gun 33 | 2 14 1 . . . 16 Cannon 337 | . 27 79 3 . 214 14 Launcher 22 | . . 18 . . 4 . Special . | . . . . . . . Kinetic 171 | 1 41 39 1 . 76 13 Thermal 199 | 1 . 41 2 . 138 17 Explosive 22 | . . 18 . . 4 . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 1 8 10 1 . 13 4 Robot Miss Streak 6 | . 4 2 1 . 6 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 218 | 1 24 36 1 . 141 15 Core Hits 97 | 1 9 21 1 . 61 4 Critical Kills 3 | . . 1 . . 2 . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 10 | . 1 1 1 . 6 1 Burn 1 | . . . . . . 1 Meltdown 3 | . . 1 . . 2 . Blast 5 | . 1 . 1 . 3 . Smash 1 | . . . . . 1 . Melee Attacks 21 | . . . . . 19 2 Impact 21 | . . . . . 19 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7679 | 12 421 1361 20 . 5528 337 Guns 240 | 12 106 . . . . 122 Cannons 5113 | . 315 508 20 . 4083 187 Explosions 1880 | . . 853 . . 1027 . Melee 446 | . . . . . 418 28 Ramming . | . . . . . . . Kinetic 2560 | . 421 382 20 . 1639 98 Thermal 2793 | 12 . 126 . . 2444 211 Explosive 1880 | . . 853 . . 1027 . Electromagnetic . | . . . . . . . Impact 446 | . . . . . 418 28 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 25 | . . . . . 1 25 Average Corruption 11 | . . . . . 1 20 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . 3 18 Message Errors 3 | . . . . . 1 2 Matter Fused 4 | . . . . . 1 3 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 5 | . . . . . . 5 Parts Rejected 2 | . . . . . 1 1 Data Loss (major) 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 272 | . . 18 . . 227 27 Projectiles 80 | . . . . . 53 27 Explosions 98 | . . 18 . . 80 . Melee 94 | . . . . . 94 . Knockbacks 25 | . 6 3 . . 16 . Impact 2 | . . . . . 2 . Kinetic 23 | . 6 3 . . 14 . Secondary . | . . . . . . . Self-Inflicted Damage 91 | . . 53 . . 38 . Shots 4 | . . 3 . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 448 | 9 4 4 39 . 448 198 Average Temperature 112 | 6 3 2 20 . 117 78 Received Heat Transfer 1104 | . 6 297 . . 693 108 Effects 10 | . . . . . 10 . Shutdowns 2 | . . . . . 2 . Energy Bleed 1 | . . . . . 1 . Interference 5 | . . . . . 5 . Matter Decay 1 | . . . . . 1 . Short Circuit 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 3 | . . . . . 3 . Robots Melted 3 | . . 1 . . 2 . Combat Hostiles 2 | . . . . . 2 . Parts Melted 1 | . . . . . 1 . Heat Transferred 3887 | 37 . 185 . . 3256 409 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Peak Influence 787 | 5 98 . 127 . 787 392 Initial 364 | . 3 . 108 . . 364 Average 151 | 2 44 . 50 . 179 320 Maximum Alert Level 3 | . . . . . 3 1 Low Security (%) 76 | 100 100 . 100 . 79 6 Level 1 16 | . . . . . 7 93 Level 2 2 | . . . . . 6 . Level 3 3 | . . . . . 7 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 18 | . 1 . . . 15 2 Investigation 2 | . . . . . 2 . Extermination 5 | . . . . . 4 1 Reinforcement 3 | . 1 . . . 1 1 Assault 1 | . . . . . 1 . Garrison 7 | . . . . . 7 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Distress Signals 9 | . 2 . . . 7 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 84 | . 4 22 1 . 40 17 Peak Tracking Total 8 | . 2 5 1 . 7 8 Tactical Retreats 18 | . 1 7 . . 5 5 Traps | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Traps Triggered 2 | . . . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . 1 . . . . Traps Extracted . | . . . . . . . Installed 1 | . . 1 . . . . Triggered 2 | . . 2 . . . . Most Traps Carried 1 | . . 1 . . . . Machines | -11 -10 -10 -8 -8 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Disabled 11 | . . . . . 10 1 Max in Single Turn 3 | . . . . . 3 1 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Accessed 22 | . 3 . 9 3 5 2 Terminals 12 | . 2 . 6 . 2 2 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 3 | . 1 . 1 . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 81 | . 6 . 44 19 8 4 Successful 58 | . 3 . 31 19 3 2 Failed 23 | . 3 . 13 . 5 2 Catastrophic 5 | . 1 . 1 . 3 . Database Lockouts . | . . . . . . . Manual 20 | . 5 . 11 . 2 2 Terminals 31 | . 5 . 18 . 4 4 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . . . . 1 . Recycling Units 5 | . 1 . 2 . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 50 | . 1 . 27 19 2 1 Record 44 | . . . 24 19 1 . Robot Analysis 1 | . 1 . . . . . Branch Access Points 2 | . . . 1 . . 1 Alert Level 2 | . . . 1 . 1 . Hauler Manifests 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . Retrieve Components 2 | . 1 . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 1 . 3 . 1 1 Terminals 5 | . 1 . 3 . . 1 Botnet 5 | . 1 . 3 . . 1 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Patch 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 15 | . 2 . 7 . 4 2 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 7 | . 5 . 2 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 6 | . . . 6 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Total Allies 6 | . . . 6 . . . Largest Group 6 | . . . 6 6 6 . Highest-Rated Group 93 | . . . 92 93 93 . Highest-Rated Ally 27 | . . . 27 27 27 . Total Orders 27 | . . . 5 10 12 . STAY 5 | . . . . 2 3 . ROAM 2 | . . . . . 2 . FOLLOW 11 | . . . 3 2 6 . DROP 2 | . . . 1 1 . . PICKUP 3 | . . . . 3 . . COLLECT 3 | . . . 1 2 . . EXPLORE 1 | . . . . . 1 . Ally Attacks 5 | . . . 2 . 3 . Total Damage 84 | . . . 36 . 48 . Kills 2 | . . . 1 . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 3 | . . . . 3 . . Drone Launches 2 | . . . . . 2 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Turns Passed 10528 | 65 487 1917 993 4354 2099 613 Spaces Moved 6414 | 35 227 919 724 3122 894 493 Core 217 | 6 . 3 . . . 208 Treads 2102 | 29 227 916 . 426 504 . Legs 177 | . . . . . 50 127 Wheels 3760 | . . . 724 2696 340 . Hover 32 | . . . . . . 32 Flight 126 | . . . . . . 126 Fastest Speed 35 | 50 160 160 120 120 120 35 Average Speed 141 | 151 160 169 120 134 173 100 Slowest Speed 500 | 160 160 500 120 330 250 275 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 40 38 97 95 27 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 4 | . . 2 . 2 . . Spaces Dug 26 | . . 17 1 . 8 . Terrain Destroyed 176 | . . 85 2 . 88 1 Melee 7 | . . . . . 7 . Projectile 40 | . . 11 2 . 26 1 AOE 129 | . . 74 . . 55 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Total 7452 | 42 309 1171 846 3275 1232 577 Wait 440 | . 41 137 63 131 65 3 Move 6408 | 34 226 918 723 3121 893 493 Hop . | . . . . . . . Pick Up 51 | . 10 8 10 5 12 6 Fast Attach 47 | 7 1 . . 2 16 21 Attach 30 | . . 5 3 . 13 9 Detach 17 | . 1 1 1 1 6 7 Swap 48 | . 2 18 5 3 20 . Drop 44 | . 1 4 4 10 16 9 Fire 307 | 1 27 79 2 . 171 27 Melee 21 | . . . . . 19 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 1 | . . . . . 1 . Rewire 37 | . . . 35 2 . . Trap 1 | . . 1 . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 3 exits: [*Fac] / Upp x2) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 10) 553 | -10/Materials | Entered Subcaves 806 | -10/Subcaves | Learned location of Zion (-6) 806 | -10/Subcaves | Met a Zionite searching for "candidates" 1650 | -10/Subcaves | Disturbed a concealed Subdweller 2036 | -10/Subcaves | Discovered new exit (range 15) 2037 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2058 | -10/Subcaves | Core integrity fell below 50% 2111 | -10/Subcaves | Lost 6 parts (1p2n3w) 2470 | -10/Subcaves | Entered Recycling 2471 | -8/Recycling | Met a Zionite searching for Scraptown 2867 | -8/Recycling | Discovered new exit (range 5) 3009 | -8/Recycling | Identified exit to Factory 3389 | -8/Recycling | Scanned before Scraplab entrance 3419 | -8/Recycling | Discovered new exit (range 11) 3422 | -8/Recycling | Entered Scraplab 3463 | -8/Recycling | Entered Scraptown 3463 | -8/Scraptown | Accompanied by 6 allies 3503 | -8/Scraptown | Build established: Commander-Mutant 3755 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3766 | -8/Scraptown | Discovered exit to Factory (range 7) 3854 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 3859 | -8/Scraptown | Learned Factory trap positions 3860 | -8/Scraptown | Learned Factory security intel 3918 | -8/Scraptown | Visited Spacefarers 3978 | -8/Scraptown | Visited Assassins FH 4007 | -8/Scraptown | Visited TADAMA 4054 | -8/Scraptown | Visited Awakened 4572 | -8/Scraptown | Visited UFD Registry 4592 | -8/Scraptown | Visited The Evicted 4892 | -8/Scraptown | Registered with UFD as "Steelhead" 4936 | -8/Scraptown | Visited LU-1G1's Boring Crew 5048 | -8/Scraptown | Visited Junk Cannon Lab 5091 | -8/Scraptown | Visited Scrapoid Research Area 5133 | -8/Scraptown | Visited Junk Repository 5194 | -8/Scraptown | Discovered exit to Factory (range 5) 5294 | -8/Scraptown | Visited Scrapoid Pod Storage 5313 | -8/Scraptown | Visited DA-N13 Charitable Foundation 5330 | -8/Scraptown | Found DCF Scrap (27 items) 5362 | -8/Scraptown | Visited Curators Association 5428 | -8/Scraptown | Visited Supply Room 5452 | -8/Scraptown | Visited Chapter 10 5529 | -8/Scraptown | Visited Derelict Rescue Squad 6541 | -8/Scraptown | Found Scrap Suit 7710 | -8/Scraptown | Found Scrap Suit 7817 | -8/Scraptown | Entered Factory 7817 | -6/Factory | Accompanied by 6 allies 7817 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x6 7818 | -6/Factory | Loaded intel: 114 trap records 8203 | -6/Factory | Garrison activated, responded to threat 8788 | -6/Factory | Discovered new exit (range 9) 8924 | -6/Factory | Build established: Mutant 9680 | -6/Factory | Lost 6 parts (1p1n3u1w) 9700 | -6/Factory | Garrison activated, responded to threat 9753 | -6/Factory | Discovered new exit (range 14) 9847 | -6/Factory | Lost 4 parts (1p2n1u) 9872 | -6/Factory | Core integrity fell below 50% 9887 | -6/Factory | Lost 3 parts (3u) 9916 | -6/Factory | Entered another Factory area 9916 | -5/Factory | Evolved 2 slots: Utility x2 9985 | -5/Factory | Identified exit to Upper Caves 10250 | -5/Factory | System corruption reached 10% 10255 | -5/Factory | Released all parts (7) 10299 | -5/Factory | Lost 8 parts (1n5u2w) 10458 | -5/Factory | Core integrity fell below 50% 10491 | -5/Factory | Lost 6 parts (3n2u1w) 10496 | -5/Factory | Discovered new exit (range 16) 10497 | -5/Factory | Core integrity fell below 20% 10529 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 10457_ Acquired Hvy. Laser. 10460_ Penetrated by Slug. 10460_ Linear Gravjet destroyed. 10460_ Penetrated by Slug. 10461_ Dropped Hvy. Laser. 10463_ Penetrated by Slug. 10463_ Slug penetrates Wall. 10464_ G-50 Soldier heat short circuits Carbon-fiber Leg. 10466_ System corrupted: Heat flow error (+238). 10466_ Penetrated by Slug. 10487_ System corrupted: Energy discharge (-31). 10491_ Acquired Enh. Optical Array. 10493_ Terminal disabled. 10493_ Acquired Enh. Optical Array. 10496_ EXIT=FOUND 10508_ System corrupted: Heat flow error (+171). 10510_ Acquired Hvy. Flail. 10524_ Neutrino Reactor explodes. 10524_ Emergency Access malfunctions. 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""" # | | ??????????????????????????? ??# """ | | ?????????????????????????# # | | ?????????????????????????# """ + | | ?????????????????????????# """"" ###### | | ?????????????????????????# """"" #????# | | ?????????????????????????# #????###+#+# | | ?????????????????????????# """ #??????????? | | ?????????????????????????# """"" #??????????? | | ?????????????????????????# """"" #??????????? | | ?????????????????????????# ! ??? #??????????? | | ?????????????????????????# ???????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 6 Defensive Hacking 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed NeutrinoFocalAirjet Manual? 0 Play Time 02:22:10 Cumulative 146.3 hours Start 2024.07.23 @ 19:05:54 End 2024.07.24 @ 00:57:54 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 26 Adventurer 6 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 56 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4aba321c-9853-4ccf-810c-716fe9401c1d