Cogmind - Beta 11 X1 @@@ ROGUE MODE // 2021.02.01 @ 14:29:15 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (337) 1685 Value Destroyed (13738) 13738 Prototype IDs (116) 2320 Alien Tech Used (13) 2600 Bonus (33207) 33207 TOTAL SCORE: 64250 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1355 Follower Combat Kills 2672 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Win 3000 Friendly Fire -20 Cogmind --------- Core Integrity 1524/1600 Matter 387/425 Energy 905/910 System Corruption 10% Temperature Cool (8) Movement Hovering (35) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Fission Core Zero-point Reactor > --- PROPULSION (6) --- Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Experimental Power Amplifier Large Storage Unit Experimental Energy Well Advanced Weight Redist. System Experimental Signal Interpreter Experimental Terrain Scanner Experimental Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Reaction Control System Experimental Propulsion Shielding Medium Regenerative Plating Medium Regenerative Plating Advanced Force Field > --- WEAPON (3) ------- Sigix Broadsword > --- INVENTORY (16) --- Light Quantum Reactor Experimental Gyrokinetic Inverter Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Long-range Sensor Array Advanced Phase Shifter Advanced Shield Generator Experimental Shield Generator Core Regenerator Subatomic Replicator Spacefold Activator Linear Accelerator Mini Smartbomb Launcher Neutron Missile Launcher Kinetic Spear Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Experimental Power Amplifier Large Storage Unit Experimental Energy Well Advanced Weight Redist. System Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Nanoactuators Reaction Control System Advanced Phase Shifter Cloaking Device Medium Regenerative Plating Medium Regenerative Plating Advanced Force Field > --- WEAPON ----------- Cooled Nova Cannon Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Experimental Gyrokinetic Inverter Cooled Linear Gravjet Cooled Linear Gravjet Combat Linear Gravjet Long-range Sensor Array Experimental Terrain Scanner Advanced Shield Generator Experimental Shield Generator Core Regenerator Subatomic Replicator Spacefold Activator Linear Accelerator Mini Smartbomb Launcher Neutron Missile Launcher Kinetic Spear [Rating: 219] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Mini Fusion Reactor Propulsion Combat Gravmag System Treads Light Treads Wheel Wheel Hover Unit Combat Gravmag System Utility Large Storage Unit Device Experimental Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced System Shield Protection Medium Regenerative Plating Artifact Spacefold Activator Weapon Kinetic Spear Energy Gun Beamcaster Energy Cannon Improved Matter Neutralizer Ballistic Gun Light Assault Rifle Ballistic Cannon Light Antimatter Cannon Launcher Precision Grenade Launcher Impact Weapon Great Maul Slashing Weapon Scythe Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . Utility 13 | . . . 2 1 2 . . . . 1 . . . . 1 . . . . 1 . . . . 1 . 2 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 710 | 7 7 19 36 42 28 1 . . 2 75 11 3 6 1 55 1 5 10 10 88 . . 11 . 100 28 18 35 34 53 24 Power 69 | 1 1 3 7 2 2 1 . . . 2 . . . . 7 . . . . 7 . . . . 15 2 . 8 5 2 4 Engine 9 | 1 1 3 3 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 40 | . . . 4 2 2 1 . . . 1 . . . . 7 . . . . 5 . . . . 10 2 . 2 1 2 1 Reactor 20 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 . . 6 4 . 3 Propulsion 136 | 2 2 9 10 15 8 . . . . 10 . . 1 . 8 . . . 4 13 . . 2 . 29 . 2 8 5 8 . Treads 12 | 1 1 1 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 25 | 1 1 8 10 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 99 | . . . . 1 8 . . . . 10 . . 1 . 8 . . . 4 13 . . 2 . 29 . 2 8 5 8 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 369 | 2 2 2 9 16 12 . . . 2 44 8 1 5 1 25 1 5 8 1 57 . . 9 . 40 20 15 14 22 33 15 Device 238 | 1 1 1 1 5 4 . . . 2 25 6 1 5 1 15 1 2 6 1 42 . . 7 . 30 12 7 11 14 25 12 Storage 18 | 1 1 1 2 . 1 . . . . 2 . . . . . . . . . 3 . . . . . 1 1 2 . 2 1 Processor 21 | . . . 2 1 2 . . . . 1 1 . . . 1 . 2 . . 4 . . . . 2 . 1 . 1 3 . Hackware 16 | . . . . 2 3 . . . . 4 . . . . 3 . . . . 1 . . 1 . . . . . 1 1 . Protection 70 | . . . 4 8 2 . . . . 12 1 . . . 6 . 1 2 . 7 . . 1 . 8 7 6 1 1 1 2 Artifact 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 1 . Weapon 136 | 2 2 5 10 9 6 . . . . 19 3 2 . . 15 . . 2 5 11 . . . . 16 6 1 5 2 10 5 Energy Gun 15 | . 1 1 5 2 . . . . . . . . . . 1 . . . . 1 . . . . 3 1 . . . . . Energy Cannon 32 | . . . . . . . . . . 8 . . . . 4 . . . 4 2 . . . . 5 3 1 2 . . 3 Ballistic Gun 17 | 2 1 3 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . 1 4 . Launcher 15 | . . 1 . . 2 . . . . 1 1 . . . 1 . . 1 1 1 . . . . 3 . . . . 3 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Slashing Weapon 22 | . . . . . 3 . . . . 5 1 2 . . 3 . . . . 2 . . . . 2 1 . 2 . 1 . Piercing Weapon 25 | . . . . . 1 . . . . 5 1 . . . 6 . . 1 . 3 . . . . 1 1 . 1 1 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 68 | . . . 3 2 1 . . . . 4 . 1 2 . 3 1 . 4 . 12 . . 6 . 12 5 . 4 2 1 5 Parts Lost 47 | . . 5 7 7 1 . . . . 3 2 . . . . . . . 6 1 . . 1 . 4 . 2 6 1 . 1 Power 4 | . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . . . Propulsion 7 | . . 1 1 1 . . . . . . . . . . . . . . 3 . . . . . . . . 1 . . . Utility 23 | . . . 3 3 1 . . . . 2 2 . . . . . . . 2 . . . 1 . 2 . 2 3 1 . 1 Weapon 13 | . . 3 3 3 . . . . . . . . . . . . . . 1 . . . . . 2 . . 1 . . . Highest Loss Streak 4 | . . 2 2 4 1 . . . . 1 1 . . . . . . . 4 1 . . 1 . 1 . 1 2 1 . 1 Average Slot Usage (%) 96 | . 100 98 99 96 99 100 100 100 100 92 91 92 92 93 99 99 93 93 79 98 100 100 99 100 97 94 94 92 91 95 95 Engine 1 | . 14 13 5 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . 5 9 7 7 7 7 7 4 6 6 6 6 10 11 11 11 11 9 5 5 5 5 3 4 4 4 4 3 3 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 4 4 4 3 4 3 2 Treads 1 | . 14 14 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 3 | . 14 13 21 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 17 | . . . . . 22 23 23 23 23 19 20 20 20 20 22 22 22 22 17 23 25 25 25 25 25 22 20 19 21 22 23 Device 13 | . 14 14 11 8 6 7 7 7 7 13 11 6 5 6 16 16 15 15 10 15 20 20 19 20 17 17 14 11 12 24 25 Storage 6 | . 14 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 8 7 8 4 4 Processor 12 | . . . 11 10 14 15 15 15 15 13 13 20 20 19 11 11 11 11 11 10 10 10 10 10 13 13 16 16 13 11 15 Hackware 9 | . . . . 4 19 23 23 23 23 18 14 13 13 13 11 11 11 11 11 10 10 10 10 10 9 9 8 8 8 6 . Protection 5 | . . . 10 9 2 . . . . . 3 6 6 6 4 5 5 5 5 9 5 5 5 5 4 4 5 7 8 7 8 Energy Gun 1 | . 5 6 10 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 22 19 11 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 13 7 7 7 7 5 6 5 6 6 5 5 5 1 . 2 5 5 5 5 5 4 4 4 4 2 3 Piercing Weapon 3 | . . . . . 1 . . . . 5 4 6 6 6 4 . . 3 5 6 5 5 5 5 4 4 4 2 4 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 109 | 13 29 94 100 107 103 24 24 24 24 41 39 37 56 39 53 47 47 47 47 61 59 59 59 59 64 68 73 83 77 92 109 Greatest Support 105 | 16 20 20 26 24 24 24 24 24 24 39 39 39 41 41 50 47 47 47 50 66 61 61 61 61 81 81 81 86 88 105 104 Greatest Overweight (x) 9 | . 1 9 9 9 4 . . . . 1 . . 1 . 1 . . . 1 . . . 1 . 1 . . 1 . . 1 Average Overweight (x) . | . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 24 | 7 14 24 24 24 24 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 16 16 16 Average Capacity 15 | 6 13 18 24 24 9 9 9 9 9 11 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 16 16 Most Carried 24 | 6 14 24 24 24 24 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 16 16 16 Average Carried 14 | 3 12 17 23 23 9 9 9 9 8 11 13 14 14 14 13 14 14 13 11 13 14 14 13 14 13 13 12 13 13 15 15 Final Capacity 24 | 7 14 24 24 24 9 9 9 9 9 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 16 16 16 Final Carried 24 | 6 14 24 24 24 9 9 9 9 9 14 14 14 14 14 14 14 14 14 11 14 14 14 14 14 14 14 13 12 16 16 16 Class Distribution -------------------- 65% | Hacker-Scout 13% | Mutant 7% | Scavenger-Mutant 3% | Alien-Scout 3% | Alien-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Zhirov Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Warlord Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Scout | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Ninja | -1/Access Alien-Gladiator | -1/Command Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Matter Collected 9286 | 294 313 453 776 824 323 20 8 . 25 713 171 185 90 . 550 10 33 147 33 1090 1 7 110 14 1174 310 198 318 547 379 170 Remotely 371 | 117 254 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19209 | 88 481 154 1784 1934 495 . . . . 1936 56 97 67 . 1404 51 . 230 33 1698 . . . . 2386 805 1484 1047 1129 995 855 Parts 1016 | 3 29 8 111 108 37 . . . . 82 5 4 2 . 64 1 . 2 1 85 . . . . 129 54 71 70 61 45 44 Haulers Intercepted 44 | . 2 . 6 5 2 . . . . 5 . . . . 4 . . . . 4 . . . . 6 2 5 . . 3 . Recyclers Shooed 17 | . . 2 4 3 1 . . . . 2 . . . . 1 . . . . 1 . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 109 | . . . . . . . 4 . 2 . . . 2 5 . 9 . 2 1 . . . 84 . . . . . . . . Prevented 21 | . . . . . . . . . . . . . . 12 . . . . . . . . 9 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 200 | . 6 15 32 27 7 . . . . 14 1 . . . 5 . . . 4 9 . . . . 18 7 10 13 12 11 9 Melee 105 | . . . . . 3 . . . . 11 1 . . . 5 . . . 2 9 . . . . 18 7 10 13 12 5 9 Guns 70 | . 6 6 32 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 25 | . . 9 . 1 4 . . . . 3 . . . . . . . . 2 . . . . . . . . . . 6 . Classes Destroyed 21 | 1 4 3 2 2 1 . . . . . 1 1 . . 2 . . . . . . . . . 1 1 . . . . 2 Worker 15 | . . 1 2 2 1 . . . . 4 . . . . 1 . . . . 2 . . . . . 1 . . . 1 . Builder 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Tunneler 4 | . . 1 . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . Hauler 44 | . 2 . 6 5 2 . . . . 5 . . . . 4 . . . . 4 . . . . 6 2 5 . . 3 . Recycler 27 | 1 1 . 2 2 1 . . . . 5 . . . . 3 . . . . 4 . . . . 4 . 1 . 1 1 1 Operator 17 | . 2 . 3 3 1 . . . . 1 . . . . 2 . . . . . . . . . 2 . . 2 . 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 42 | . 2 . 3 5 4 . . . . . . . . . 8 . . . . 5 . . . . 2 2 3 2 2 3 1 Swarmer 28 | . . . 10 3 4 . . . . 3 . . . . . . . . 2 . . . . . . . . . . 6 . Grunt 50 | . 6 2 12 15 . . . . . 6 . . . . . . . . . 1 . . . . 2 . . 1 3 1 1 Brawler 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Sentry 20 | . . . 10 7 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Hunter 7 | . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . 2 2 . . . Programmer 71 | . . . . . 3 . . . . 4 . . . . 4 . . . . 8 . . . . 15 7 8 10 7 3 2 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 13 | . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | 1 2 9 4 7 4 . . . . 5 1 . . . 2 . . . 2 4 . . . . 3 2 3 3 3 7 3 Combat Bots Only 7 | . 2 7 4 4 4 . . . . 4 1 . . . 2 . . . 2 2 . . . . 3 2 3 3 3 6 2 Max Kills in Single Turn 3 | 1 1 2 2 2 2 . . . . 2 1 1 . . 1 . . . 1 1 . . . . 1 1 1 1 1 3 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 2 . 1 2 . . . . 2 . . . . . . . . 1 . . . . . . . . . . 3 . Melee 1 | . . . . . 1 . . . . 1 1 . . . 1 . . . 1 1 . . . . 1 1 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Damage Taken 14427 | . 294 721 1292 1225 419 . . . 15 820 146 . . 55 260 . . . 1178 438 . . 84 . 1256 191 596 1765 2414 419 839 Core 2059 | . 34 89 335 87 113 . . . . 117 36 . . 19 22 . . . 170 43 . . . . 187 . 48 55 628 64 12 Absorbed by Shields 766 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 127 639 Core Remaining (%) 73 | 100 . 50 16 84 . . . . 83 . . . . 79 . . . . 80 . . . . 96 . 78 . . 49 . 95 Volleys Fired 448 | 4 48 50 125 106 3 . . . . 9 . . . . 5 . . . 17 15 1 . . 2 23 8 2 11 . 11 8 Largest 2 | 2 2 2 2 2 1 . . . . 1 . . . . 1 . . . 1 1 1 . . 1 1 1 1 1 . 1 1 Hottest 150 | 40 85 85 100 75 36 . . . . 36 . . . . 35 . . . 36 60 60 . . 60 113 113 113 113 . 80 150 Shots Fired 761 | 8 96 83 250 206 3 . . . . 9 1 . . . 5 . . . 17 15 1 . . 2 25 8 2 11 . 11 8 Gun 635 | 8 96 68 250 206 . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Cannon 89 | . . . . . . . . . . 7 . . . . 5 . . . 6 15 1 . . 2 16 8 2 11 . 8 8 Launcher 37 | . . 15 . . 3 . . . . 2 1 . . . . . . . 11 . . . . . 2 . . . . 3 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 427 | 8 87 63 125 117 . . . . . . . . . . . . . . . 3 1 . . 2 10 . . . . 8 3 Thermal 132 | . 9 5 52 . . . . . . 7 . . . . 5 . . . 6 12 . . . . 11 7 2 11 . . 5 Explosive 36 | . . 15 . . 3 . . . . 2 1 . . . . . . . 11 . . . . . 1 . . . . 3 . Electromagnetic 164 | . . . 73 89 . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Phasic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Robot Hit Streak 39 | 3 19 7 11 39 8 . . . . 9 . . . . . . . . 9 1 . . . . 2 . . . . 3 . Robot Miss Streak 6 | 1 3 4 6 2 . . . . . 1 . . . . . . . . 1 1 . . . . 2 . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1075 | 5 67 48 171 172 33 . . . . 84 4 3 2 . 53 1 . 5 12 67 . . . . 100 26 46 50 43 38 45 Core Hits 521 | 2 29 33 68 84 19 . . . . 45 3 2 1 . 27 1 . 3 8 31 . . . . 41 17 24 20 20 24 19 Critical Hits 55 | . . 1 1 1 1 . . . . 5 . 1 1 . 1 . . . . 4 . . . . 7 1 . 10 8 9 4 Critical Kills 17 | . . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . 5 . . 3 3 2 . Critical Parts Destroyed 35 | . . 1 1 1 . . . . . 3 . 1 . . . . . . . 4 . . . . 2 1 . 7 5 7 2 Melee Attacks 1213 | . . . . 1 100 7 6 . . 159 28 10 2 8 132 5 1 5 14 127 1 2 1 1 169 72 81 80 77 60 64 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 575 | . . . . . 96 7 6 . . 93 23 9 1 7 25 5 1 . . 19 . . . . 36 16 13 52 57 57 52 Piercing 637 | . . . . . 4 . . . . 66 5 1 1 1 107 . . 5 14 108 1 2 1 1 133 56 68 28 20 3 12 Sneak Attacks 112 | . . . . . 8 . . . . 26 1 3 . . 15 . . . . 15 . . . . 14 4 11 3 1 5 6 Combat Hostiles 9 | . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . 1 1 . . 5 Follow-up Attacks 91 | . . . . . 4 . . . . 12 . . 1 . 9 . . . . 12 . . . . 20 4 7 4 9 . 9 Damage Inflicted 53111 | 36 797 1260 3139 2958 2005 . . . . 4805 379 300 188 . 3532 99 . 625 1085 4138 . . . . 6156 1624 3242 3844 3110 4865 4924 Guns 7114 | 36 797 433 3004 2844 . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 189 | . . . . . . . . . . . . . . . . . . . . 71 . . . . 75 . . . . 43 . Explosions 4053 | . . 827 135 114 422 . . . . 529 . . . . . . . . 1007 . . . . . 118 . . . . 901 . Melee 41755 | . . . . . 1583 . . . . 4276 379 300 188 . 3532 99 . 625 78 4067 . . . . 5963 1624 3242 3844 3110 3921 4924 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3948 | 36 710 384 1240 1460 . . . . . . . . . . . . . . . . . . . . 75 . . . . 43 . Thermal 1338 | . 87 49 1017 114 . . . . . . . . . . . . . . . 71 . . . . . . . . . . . Explosive 3804 | . . 827 . . 422 . . . . 529 . . . . . . . . 1007 . . . . . 118 . . . . 901 . Electromagnetic 2266 | . . . 882 1384 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 21745 | . . . . . 1559 . . . . 2337 379 300 98 . 320 99 . . . 385 . . . . 1205 159 726 3173 2723 3921 4361 Piercing 20010 | . . . . . 24 . . . . 1939 . . 90 . 3212 . . 625 78 3682 . . . . 4758 1465 2516 671 387 . 563 Highest Corruption 13 | . . . . . 4 4 4 4 4 13 13 13 13 . . . . . . 1 1 1 1 . 8 2 5 6 8 2 10 Average Corruption 4 | . . . . . 2 4 4 4 4 6 13 13 13 . . . . . . 1 1 1 1 . 4 1 3 3 5 1 5 Corruption Purged 12 | . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . Effects 348 | . . . . . 21 8 9 . 8 62 37 21 1 . . . . . . 4 1 2 . . 60 . 21 32 30 8 23 Message Errors 99 | . . . . . 10 3 4 . 2 17 7 6 1 . . . . . . 3 1 1 . . 12 . 8 9 8 3 4 Matter Fused 67 | . . . . . 2 1 . . 1 14 4 6 . . . . . . . . . . . . 16 . 3 7 10 . 3 Heat Flow Errors 39 | . . . . . . 2 2 . 2 5 . 1 . . . . . . . . . . . . 16 . . 2 2 4 3 Energy Discharges 42 | . . . . . 4 . 2 . 1 5 7 1 . . . . . . . 1 . . . . 6 . 4 5 4 . 2 Parts Rejected 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Data Loss (minor) 52 | . . . . . 5 2 1 . 2 8 . 2 . . . . . . . . . 1 . . 6 . 6 9 5 1 4 Data Loss (major) 7 | . . . . . . . . . . 3 1 . . . . . . . . . . . . . 2 . . . . . 1 Misfires 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 . . . . . . Alerts 4 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 Misdirections 33 | . . . . . . . . . . 9 16 4 . . . . . . . . . . . . . . . . . . 4 Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Overflow Damage 4745 | . . 5 36 . 252 . . . . 489 97 . 57 . 226 . . 16 53 430 . . . . 633 45 176 431 159 1020 620 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 195 | . . 5 36 . 24 . . . . 9 18 . . . . . . . 53 . . . . . . . . . . 50 . Melee 4550 | . . . . . 228 . . . . 480 79 . 57 . 226 . . 16 . 430 . . . . 633 45 176 431 159 970 620 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 235 | . . 101 23 30 . . . . . . 53 . . . . . . . . . . . . . 28 . . . . . . Shots 8 | . . 4 1 1 . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 347 | . 16 16 43 38 . 220 279 . 196 234 . 222 . . 5 . 2 . 3 5 . . . . 347 174 56 221 259 155 81 Average Temperature 66 | . 7 10 15 9 . 91 116 . 87 96 . 112 . . 2 . 2 . 2 5 . . . . 90 61 27 109 80 83 68 Received Heat Transfer 1743 | . 159 53 453 441 . . . . . 186 24 . . 9 18 . . . 57 18 . . . . 39 . . 90 117 6 73 Effects 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 8 | . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Heat Transferred 2337 | . 222 111 1704 200 . . . . . . . . . . . . . . . 100 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Peak Influence 2807 | 5 188 50 453 317 225 . . . . 662 . . . . 753 . . . . 305 . . . . 269 363 425 442 534 766 2807 Initial 489 | . 3 16 . 133 86 . . . . 38 . . . . . . . . . 9 . . . . . 132 164 229 248 240 489 Average 236 | 1 100 19 146 159 100 . . . . 162 . . . . 453 . . . . 86 . . . . 114 218 232 242 399 404 1575 Maximum Alert Level 5 | . . . 2 1 1 . . . . 2 . . . . 3 . . . . 1 . . . . 1 1 2 2 2 3 5 Low Security (%) 58 | 100 100 100 69 79 91 . . . . 78 . . . . 11 . . . . 90 . . . . 75 32 46 35 . 12 . Level 1 25 | . . . 27 20 8 . . . . 14 . . . . 29 . . . . 9 . . . . 24 67 48 54 50 43 . Level 2 10 | . . . 3 . . . . . . 7 . . . . 40 . . . . . . . . . . . 4 9 49 36 5 Level 3 2 | . . . . . . . . . . . . . . . 17 . . . . . . . . . . . . . . 7 22 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 92 | . 2 . 2 3 8 . . . . 15 . . . . 8 . . . . 7 . . . . 9 4 8 5 5 5 11 Investigation 14 | . . . . 1 2 . . . . 2 . . . . 1 . . . . . . . . . 1 . 4 . 1 1 1 Extermination 41 | . . . . . 3 . . . . 5 . . . . 3 . . . . 5 . . . . 7 3 3 5 4 2 1 Reinforcement 26 | . 2 . 2 2 3 . . . . 6 . . . . 3 . . . . 2 . . . . 1 1 1 . . 1 2 Assault 11 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . 1 7 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Haulers Reinforced 8 | . . . . . 1 . . . . 3 . . . . 3 . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Distress Signals 55 | . 2 . 4 6 1 . . . . 1 . . . . 3 . . . . 2 . . . . 2 . 4 1 3 5 21 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 529 | . 16 18 59 47 34 . . . 1 35 2 4 . 10 38 . . . 15 29 . . 9 . 36 11 29 37 31 32 36 Peak Tracking Total 10 | . 3 3 6 6 4 . . . 1 7 1 4 . 5 6 . . . 7 4 . . 3 . 5 2 6 10 7 10 10 Tactical Retreats 86 | . . 1 7 4 9 . . . . 8 1 . . 2 9 . . . 4 3 . . . . 4 . 7 9 6 7 5 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Traps Triggered 28 | . 1 1 . . 6 . . . . 4 . . . . . . . . . . . . . . 8 . 3 1 1 . 3 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Triggered 12 | . . . . . 2 . . . . . . 1 . . . . . . . . . . 7 . 2 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Disabled 30 | . . 1 2 1 . . . . . . . 1 . . 1 . . . . 1 . . 1 . . 10 . 3 4 1 4 Max in Single Turn 1 | . . 1 1 1 . . . . . . . 1 . . 1 . . . . . . . . . . 1 . 1 1 1 1 Garrison Access 9 | . . . . . 1 . . . . . . . . . 3 . . . . 3 . . . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Machines Accessed 125 | . 7 1 13 14 14 1 1 2 . 20 2 . . . 11 1 1 4 . 12 . . 1 . 4 4 5 4 1 1 1 Terminals 51 | . 6 . 11 10 9 . . . . 14 . . . . . 1 . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . 2 . . . . 2 . . . . 3 . . . . . . . . . . . Repair Stations 21 | . . . 1 1 2 . . . . 2 . . . . 3 . . . . 3 . . . . 1 2 1 2 1 1 1 Recycling Units 11 | . 1 . 1 1 1 . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . . . Scanalyzers 11 | . . . . 2 . . . . . . . . . . . . . . . 1 . . . . 3 1 3 1 . . . Garrison Access 11 | . . . . . 2 . . . . . . . . . 3 . . . . 3 . . . . . 1 1 1 . . . Total Hacks 414 | . 29 1 45 48 51 9 1 13 . 77 2 . . . 32 1 1 15 . 33 . . 4 . 14 10 11 11 2 2 2 Successful 250 | . 15 1 27 28 33 9 1 13 . 36 2 . . . 16 1 1 15 . 23 . . 4 . 8 8 3 4 . 1 1 Failed 163 | . 14 . 18 20 17 . . . . 41 . . . . 16 . . . . 10 . . . . 6 2 8 7 2 1 1 Catastrophic 16 | . 2 . . 1 2 . . . . 6 . . . . 2 . . . . . . . . . . . 3 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 432 | . 19 . 30 31 33 . . . . 57 . . . . 32 . . . . 35 . . 1 . 37 28 20 36 27 37 9 Terminals 207 | . 28 . 41 39 37 . . . . 61 . . . . . 1 . . . . . . . . . . . . . . . Fabricators 26 | . . . . . . . . . . 8 . . . . 8 . . . . 10 . . . . . . . . . . . Repair Stations 64 | . . . 2 2 8 . . . . 6 . . . . 10 . . . . 8 . . . . 7 5 3 7 2 2 2 Recycling Units 24 | . 1 . 2 2 2 . . . . 2 . . . . 10 . . . . 5 . . . . . . . . . . . Scanalyzers 27 | . . . . 5 . . . . . . . . . . . . . . . 4 . . . . 7 4 5 2 . . . Garrison Access 20 | . . . . . 4 . . . . . . . . . 4 . . . . 6 . . . . . 1 3 2 . . . Terminal Hacks 113 | . 8 1 16 11 15 9 1 13 . 16 2 . . . . 1 1 15 . . . . 4 . . . . . . . . Record 22 | . . . . . . 9 . 6 . . 1 . . . . 1 . 5 . . . . . . . . . . . . . Part Schematic 7 | . . . . . 1 . . 4 . . . . . . . . . 2 . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Prototype ID Bank 19 | . 3 . 3 1 . . . 3 . 1 . . . . . . . 4 . . . . 4 . . . . . . . . Open Door 4 | . . 1 . . . . 1 . . . 1 . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . . . 2 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . 1 . 3 2 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . . Locate Traps 15 | . 2 . 4 3 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 3 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . . . 1 2 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . 1 . 1 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . . . 4 . . . . 3 . . . . 6 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 6 | . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . Build 6 | . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . Repair Station Hacks 42 | . . . 1 2 7 . . . . 6 . . . . 5 . . . . 6 . . . . 6 4 1 2 . 1 1 Scan Component 25 | . . . 1 1 4 . . . . 3 . . . . 3 . . . . 3 . . . . 3 2 1 2 . 1 1 Repair 17 | . . . . 1 3 . . . . 3 . . . . 2 . . . . 3 . . . . 3 2 . . . . . Recycling Unit Hacks 8 | . 1 . 1 1 . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . Retrieve Components 8 | . 1 . 1 1 . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . . . Scanalyzer 15 | . . . . 4 . . . . . . . . . . . . . . . 3 . . . . 2 3 2 1 . . . Insert Component 12 | . . . . 2 . . . . . . . . . . . . . . . 3 . . . . 2 2 2 1 . . . Analyze 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 9 | . . . . . 1 . . . . . . . . . 3 . . . . 3 . . . . . 1 . 1 . . . Seal Access 9 | . . . . . 1 . . . . . . . . . 3 . . . . 3 . . . . . 1 . 1 . . . Unauthorized Hacks 50 | . 6 . 9 10 10 . . . . 8 . . . . 4 . . . . 3 . . . . . . . . . . . Terminals 43 | . 6 . 9 10 10 . . . . 8 . . . . . . . . . . . . . . . . . . . . . Track 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 6 | . . . 1 . 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 27 | . 5 . 4 8 5 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 5 | . 1 . 1 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . . . . . 4 . . . . 3 . . . . . . . . . . . Report 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prioritize 3 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . Siphon 2 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 92 | . 7 . 13 13 12 . . . . 17 . . . . 6 . . . . 8 . . . . 3 3 4 3 1 1 1 Full Trace Events 7 | . . . . 2 1 . . . . 2 . . . . 1 . . . . . . . . . . . 1 . . . . Feedback Events 3 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Corruption 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Hackware Fried 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . 10 7 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 92 | . . . . 2 1 . . 4 . . . . . . . . . 2 . 22 . . . . 16 14 . 13 . 18 . Parts Built 6 | . . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . . . . . . . . Matter 1842 | . . . . . . . . . . 570 . . . . 318 . . . . 954 . . . . . . . . . . . Time 829 | . . . . . . . . . . 152 . . . . 169 . . . . 508 . . . . . . . . . . . Total Part Build Rating 34 | . . . . . . . . . . 10 . . . . 6 . . . . 18 . . . . . . . . . . . Parts Repaired 16 | . . . . 1 2 . . . . 3 . . . . 2 . . . . 3 . . . . 3 2 . . . . . Time 841 | . . . . 38 146 . . . . 156 . . . . 128 . . . . 144 . . . . 105 124 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 24 | . 1 . 7 10 . . . . . 4 . . . . . . . . . 2 . . . . . . . . . . . Parts Scanalyzed 6 | . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 2 1 . . . . Part Schematics Acquired 3 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 3 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total Allies 87 | . . . 1 . 2 . . . 1 1 . . 4 . 2 . . . . 6 . . 5 . 6 . 1 . . 5 53 Largest Group 30 | . . . 1 . 1 1 1 1 2 2 . . 4 4 2 . . . . 3 . . 5 . 5 . 1 . . 3 30 Highest-Rated Group 3498 | . . . 10 . 26 23 23 23 118 118 . . 151 151 170 . . . . 288 . . 242 . 342 . 29 . . 295 3498 Highest-Rated Ally 268 | . . . 10 . 26 23 23 23 95 95 . . 40 40 85 . . . . 96 . . 49 . 96 . 29 . . 268 268 Zionite Dispatches 14 | . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 4 . 1 . . 4 . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . Hacking Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 21 | . . . . . 1 . 2 . . 2 . . . . . . . . . 6 . . 2 . 3 . 1 . . 2 2 STAY 7 | . . . . . 1 . 1 . . 1 . . . . . . . . . 2 . . 1 . . . . . . . 1 FOLLOW 4 | . . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . . . . . 1 DROP 10 | . . . . . . . . . . . . . . . . . . . . 4 . . . . 3 . 1 . . 2 . Ally Attacks 468 | . . . . . . . . . 7 15 . . . 23 9 . . . . 22 . . 22 . 9 . . . . 22 339 Total Damage 32232 | . . . . . . . . . 320 606 . . . 814 641 . . . . 886 . . 783 . 333 . . . . 2762 25087 Kills 105 | . . . . . . . . . 2 2 . . . 7 1 . . . . 4 . . 5 . 2 . . . . 8 74 Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 5 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . . . 3 . 2 . 1 1 1 1 . 3 . . . . 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 55 | . . . . . . . . . . . . . . . 6 . . . . 4 . . . . 6 8 4 11 8 6 2 Main Access 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . Branch Access 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 1 . . Emergency Access 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 5 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . 1 . . Prototype Stockpiles 6 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 1 . 1 . Component Schematics 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Unaware Schematics 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 Active Garrisons 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Turns Passed 34284 | 71 945 1256 2624 2243 1779 395 376 37 314 2601 587 392 470 614 2929 382 310 125 437 3212 147 262 797 136 2478 1124 1427 2280 1333 1157 1044 Spaces Moved 37854 | 42 592 736 1509 1241 2615 779 743 77 523 3229 819 568 727 568 3721 654 288 166 486 3670 270 220 785 194 2978 1377 1691 1941 1805 1735 1105 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 17 | . 16 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 4108 | 41 576 735 1509 1241 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33685 | . . . . . 2609 779 743 77 523 3229 819 568 727 568 3721 654 288 166 486 3670 270 220 785 194 2978 1377 1691 1941 1766 1731 1105 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 35 | 50 100 100 120 120 42 42 42 42 42 42 48 48 48 52 50 50 50 50 50 52 52 52 52 52 42 52 50 50 36 35 35 Average Speed 55 | 98 112 129 121 124 42 42 42 42 42 45 48 48 50 52 50 50 50 50 55 54 52 52 52 52 47 52 51 51 43 35 35 Slowest Speed 282 | 100 260 270 170 170 282 42 42 42 42 101 48 48 112 52 115 50 50 50 115 65 52 52 123 52 115 53 52 115 52 40 121 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Spacefolds 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 2 . Exploration Rate (%) 67 | 4 97 98 92 77 52 88 89 72 84 62 79 66 90 70 77 85 39 60 68 76 58 46 81 40 55 91 36 91 63 34 39 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 27 | . . . . . . . . 1 . . . . 3 . 9 2 . 3 . . 1 . . . . 4 . 4 . . . Known Exits Taken 27 | . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . 1 . . . 2 . . 3 . 2 3 2 1 . 1 2 . . . 1 2 . 1 . . . . . . . Spaces Dug 441 | . . 13 . 1 48 7 5 . . 56 16 5 . 7 53 4 1 . 18 42 2 2 1 1 49 22 24 27 10 25 2 Terrain Destroyed 713 | . . 126 4 4 67 7 5 . . 74 28 5 . 7 53 4 1 . 56 45 2 2 1 3 75 22 25 30 10 55 2 Melee 370 | . . . . 1 48 7 5 . . 50 16 5 . 7 48 4 1 . 12 32 1 2 1 1 37 17 23 21 10 19 2 Projectile 78 | . . . . . . . . . . 7 . . . . 5 . . . 6 13 1 . . 2 21 5 2 9 . 7 . AOE 265 | . . 126 4 3 19 . . . . 17 12 . . . . . . . 38 . . . . . 17 . . . . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Tes Res Qua Sec Acc Com Total 49073 | 60 783 975 2072 1780 3148 836 797 81 617 4146 973 672 825 875 4600 700 451 198 616 4726 274 365 1174 225 3913 1725 2195 3140 2246 2198 1687 Wait 8198 | 2 103 131 316 302 380 49 49 5 87 620 117 89 84 299 667 39 154 7 82 753 3 144 334 29 592 235 405 1034 320 294 473 Move 37792 | 41 591 735 1508 1240 2614 778 742 76 522 3228 818 567 726 567 3720 653 287 165 485 3669 269 219 784 193 2977 1376 1689 1940 1779 1731 1103 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 244 | 6 19 21 36 35 13 . . . 2 24 . . 1 . 9 . . 2 1 23 . . 4 . 12 2 5 11 11 5 2 Fast Attach 306 | 7 1 2 9 10 6 . . . 2 18 5 4 5 1 20 2 4 7 . 51 . . 10 . 34 14 3 19 30 34 8 Attach 97 | . 1 4 8 8 13 . . . . 9 1 . . . 7 . . . 10 8 . . 1 . 8 . 3 5 4 6 1 Detach 40 | . . . 1 . 2 . . . . 6 1 . . 1 3 . 1 . 6 5 . . . . 4 . 1 2 2 5 . Swap 323 | . 5 13 19 24 9 1 . . . 48 5 . 1 . 28 . 1 4 . 30 . . . . 59 14 12 13 9 13 15 Drop 535 | . 15 19 50 54 22 1 . . 4 36 3 3 7 . 31 1 3 8 1 69 . . 13 . 61 17 6 30 30 38 13 Fire 448 | 4 48 50 125 106 3 . . . . 9 . . . . 5 . . . 17 15 1 . . 2 23 8 2 11 . 11 8 Melee 1027 | . . . . 1 86 7 6 . . 135 23 9 1 7 110 5 1 5 14 103 1 2 1 1 134 59 68 75 61 60 52 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . . 13 . . . . . . . . . . . . . . 2 . 1 . . 1 12 Rewire 27 | . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . Trap 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 7 exits: *Fac x4 / *Upp x2 / *Ext) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 5 exits: Res x3 / Arm / *Tes) -3/Testing -2/Research (discovered 3 exits: Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 11) 317 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 12) 584 | -10/Materials | Discovered new exit (range 4) 699 | -10/Materials | Discovered new exit (range 9) 884 | -10/Materials | Discovered new exit (range 16) 1017 | -10/Materials | Entered Mines 1023 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1105 | -10/Mines | Assembled infested the area 1110 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1157 | -10/Mines | Discovered new exit (range 5) 1470 | -10/Mines | Destroyed 7 combat bots 1498 | -10/Mines | Discovered new exit (range 12) 1724 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1922 | -10/Mines | Learned 4 Materials zone layouts 2273 | -10/Mines | Entered Materials 2273 | -9/Materials | Evolved 2 slots: Utility x2 2274 | -9/Materials | Identified exit to Materials 3659 | -9/Materials | Discovered new exit (range 7) 3777 | -9/Materials | Discovered exit to Materials (range 3) 3982 | -9/Materials | Core integrity fell below 50% 4000 | -9/Materials | Discovered new exit (range 15) 4195 | -9/Materials | Discovered exit to Materials (range 6) 4427 | -9/Materials | Build established: Scavenger-Mutant 4764 | -9/Materials | Core integrity fell below 20% 4897 | -9/Materials | Entered another Materials area 4897 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5070 | -8/Materials | Lost 4 parts (1n2u1w) 5420 | -8/Materials | Discovered new exit (range 15) 5477 | -8/Materials | Hacking Suite fried by hacking feedback 6016 | -8/Materials | Repaired Imp. Heat Sink 6210 | -8/Materials | Build established: Mutant 6655 | -8/Materials | Discovered new exit (range 6) 6942 | -8/Materials | Build established: Scavenger-Mutant 7140 | -8/Materials | Entered Factory 7140 | -7/Factory | Evolved 2 slots: Utility x2 7326 | -7/Factory | Repaired Imp. Terrain Scan Processor 7447 | -7/Factory | Build established: Hacker-Scout 7473 | -7/Factory | Repaired Prc. Grenade Launcher 7574 | -7/Factory | Identified exit to Lower Caves 8612 | -7/Factory | Discovered new exit (range 18) 8746 | -7/Factory | Central database locked down 8919 | -7/Factory | Entered Lower Caves 8919 | -7/Lower Caves | Accompanied by 1 ally 9043 | -7/Lower Caves | Encountered a Warlord checkpoint 9145 | -7/Lower Caves | Learned 8 Research zone layouts 9145 | -7/Lower Caves | Learned Factory emergency access door positions 9145 | -7/Lower Caves | Learned Research emergency access door positions 9145 | -7/Lower Caves | Learned Armory emergency access door positions 9145 | -7/Lower Caves | Learned Armory stockpile data 9284 | -7/Lower Caves | Discovered new exit (range 15) 9299 | -7/Lower Caves | Identified exit to Lower Caves 9314 | -7/Lower Caves | Entered another Lower Caves area 9314 | -7/Lower Caves | Accompanied by 1 ally 9315 | -7/Lower Caves | Identified exit to Factory 9365 | -7/Lower Caves | Learned Factory emergency access door positions 9632 | -7/Lower Caves | Discovered new exit (range 7) 9634 | -7/Lower Caves | Identified exit to Data Miner 9690 | -7/Lower Caves | Entered Data Miner 9690 | -7/Data Miner | Accompanied by 1 ally 9690 | -7/Data Miner | Discovered new exit (range 6) 9697 | -7/Data Miner | Met Data Miner 9706 | -7/Data Miner | Learned location of Section 7 (-2) 9706 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 9713 | -7/Data Miner | Received God Mode back door access code from Data Miner 9722 | -7/Data Miner | Identified exit to Proximity Caves 9727 | -7/Data Miner | Entered Proximity Caves 9727 | -6/Proximity Caves | Accompanied by 1 ally 9825 | -6/Proximity Caves | Escorted by Enhanced Grunt 9835 | -6/Proximity Caves | Learned 8 Factory zone layouts 9925 | -6/Proximity Caves | Spotted B-75 Beast 10041 | -6/Proximity Caves | Entered Factory 10041 | -6/Factory | Accompanied by 2 allies 10041 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10042 | -6/Factory | Identified exit to Factory 10042 | -6/Factory | Identified exit to Lower Caves 10101 | -6/Factory | Repaired Imp. Maneuvering Thrusters 10417 | -6/Factory | Found Prototype Processor 10417 | -6/Factory | Identified Exp. Targeting Computer 10556 | -6/Factory | Discovered exit to Factory (range 5) 11148 | -6/Factory | Incoming investigation squad redirected 11935 | -6/Factory | Repaired Gravmag Array 11992 | -6/Factory | Repaired Antigrav System 12161 | -6/Factory | Fabricated Exp. Terrain Scanner? 12181 | -6/Factory | Fabricated Lgt. Regenerative Plating? 12236 | -6/Factory | System corruption reached 10% 12439 | -6/Factory | Local fabrication network quarantined 12491 | -6/Factory | First assault squad dispatched 12517 | -6/Factory | Incoming assault squad redirected 12642 | -6/Factory | Entered Lower Caves 13132 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13146 | -6/Lower Caves | Learned Factory trap positions 13169 | -6/Lower Caves | Discovered new exit (range 17) 13178 | -6/Lower Caves | Identified exit to Lower Caves 13229 | -6/Lower Caves | Entered another Lower Caves area 13240 | -6/Lower Caves | Discovered exit to Factory (range 5) 13260 | -6/Lower Caves | Learned 12 Factory zone layouts 13262 | -6/Lower Caves | Found Alien Artifact 13262 | -6/Lower Caves | Identified Dimensional Node Initializer 13262 | -6/Lower Caves | Initialized slip node 13530 | -6/Lower Caves | Discovered new exit (range 11) 13620 | -6/Lower Caves | Identified exit to Zion 13621 | -6/Lower Caves | Entered Zion 13645 | -6/Zion | System corruption cleaned by Quarantine Array 13731 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13783 | -6/Zion | Imprinted 13785 | -6/Zion | Declared Zion's savior 13835 | -6/Zion | Learned location of Armory (-3) 13869 | -6/Zion | Learned Factory security intel 13877 | -6/Zion | Given A8's code to call for help 13884 | -6/Zion | Found Prototype Device 13884 | -6/Zion | Identified Phasing AFG 13972 | -6/Zion | Found Prototype Device 13972 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 14008 | -6/Zion | Discovered new exit (range 10) 14013 | -6/Zion | Identified exit to Proximity Caves 14091 | -6/Zion | Entered Proximity Caves 14091 | -5/Proximity Caves | Accompanied by 4 allies 14519 | -5/Proximity Caves | Spotted B-75 Beast 14698 | -5/Proximity Caves | Discovered exit to Factory (range 6) 14705 | -5/Proximity Caves | Entered Factory 14705 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 14706 | -5/Factory | Identified exit to Factory 14707 | -5/Factory | Loaded intel: 91 trap records 14780 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14788 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14789 | -5/Factory | Zion Heavy squad teleported in 14801 | -5/Factory | Discovered exit to Factory (range 10) 14860 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 14936 | -5/Factory | Fabricated Kinetic Spear? 14942 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 15002 | -5/Factory | Spotted B-75 Beast 15003 | -5/Factory | Local fabrication network quarantined 15005 | -5/Factory | First assault squad dispatched 15019 | -5/Factory | Found Prototype Protection 15019 | -5/Factory | Identified Zio. Weapon Casing 15021 | -5/Factory | Incoming assault squad redirected 15210 | -5/Factory | Retrieved Zion intel report: Emergency Access 15216 | -5/Factory | Retrieved Zion intel report: Main Access 15987 | -5/Factory | Repaired Broken Antigrav System 16125 | -5/Factory | Repaired Imp. Maneuvering Thrusters 16232 | -5/Factory | Terminal network hard line cut 16504 | -5/Factory | Discovered new exit (range 6) 16508 | -5/Factory | Identified exit to Extension 16584 | -5/Factory | Discovered new exit (range 7) 16604 | -5/Factory | Identified exit to Upper Caves 17383 | -5/Factory | Discovered exit to Upper Caves (range 6) 17634 | -5/Factory | Entered Upper Caves 17970 | -5/Upper Caves | Found Alien Artifact 17970 | -5/Upper Caves | Identified Core Expander 17970 | -5/Upper Caves | Installed Core Expander, added new Weapon slot 17996 | -5/Upper Caves | Learned 4 Factory zone layouts 18011 | -5/Upper Caves | Discovered new exit (range 9) 18014 | -5/Upper Caves | Identified exit to Upper Caves 18016 | -5/Upper Caves | Entered another Upper Caves area 18322 | -5/Upper Caves | Discovered new exit (range 4) 18324 | -5/Upper Caves | Identified exit to Zhirov 18326 | -5/Upper Caves | Entered Zhirov 18326 | -5/Zhirov | Discovered new exit (range 3) 18336 | -5/Zhirov | Met Zhirov 18347 | -5/Zhirov | Learned location of Quarantine (-2) 18347 | -5/Zhirov | Learned location of Testing (-3) 18347 | -5/Zhirov | Learned location of Command (-1) 18350 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18358 | -5/Zhirov | Found Alien Artifact 18358 | -5/Zhirov | Identified Integrated Dissipator 18358 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 18370 | -5/Zhirov | Found Alien Artifact 18443 | -5/Zhirov | Identified exit to Proximity Caves 18451 | -5/Zhirov | Entered Proximity Caves 18514 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 18546 | -4/Proximity Caves | Lost 4 parts (1n2u1w) 18808 | -4/Proximity Caves | Spotted B-86 Titan 18877 | -4/Proximity Caves | Discovered exit to Factory (range 16) 18888 | -4/Proximity Caves | Entered Factory 18888 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19046 | -4/Factory | Discovered new exit (range 23) 19053 | -4/Factory | Repaired Gravmag Array 19069 | -4/Factory | Identified Transdimensional Reconstructor 19137 | -4/Factory | Fabricated Exp. Terrain Scanner? 19281 | -4/Factory | Repaired Adv. Sensor Array 19293 | -4/Factory | Spotted B-86 Titan 19305 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 19413 | -4/Factory | Retrieved Zion intel report: Branch Access 19413 | -4/Factory | Identified exit to Upper Caves 19414 | -4/Factory | Zion Infowar Resupply teleported in 19497 | -4/Factory | Fabricated Exp. Melee Analysis Suite? 19635 | -4/Factory | Found Unknown Device 19635 | -4/Factory | Identified Quantum Capacitor 19683 | -4/Factory | Retrieved Zion intel report: Trap Installations 19684 | -4/Factory | Zion Hacking Resupply teleported in 19743 | -4/Factory | Repaired Kinetic Spear 19851 | -4/Factory | Zion Light squad teleported in 20025 | -4/Factory | Zion Hacking Resupply teleported in 20035 | -4/Factory | Found Prototype Hackware 20035 | -4/Factory | Identified Exp. Hacking Suite 20058 | -4/Factory | Retrieved Zion intel report: Component Schematics 20367 | -4/Factory | Terminal network hard line cut 20510 | -4/Factory | Found Prototype Launcher 20510 | -4/Factory | Identified Tesla Bomb Launcher 20981 | -4/Factory | Discovered new exit (range 25) 21026 | -4/Factory | Identified exit to Research 21095 | -4/Factory | Fabricated Exp. Heat Sink? 21368 | -4/Factory | Found Prototype Processor 21368 | -4/Factory | Identified Exp. Terrain Scan Processor 21552 | -4/Factory | Discovered exit to Research (range 30) 21701 | -4/Factory | Discovered exit to Research (range 24) 22100 | -4/Factory | Entered Upper Caves 22160 | -4/Upper Caves | Encountered a Warlord checkpoint 22230 | -4/Upper Caves | Learned 4 Research zone layouts 22239 | -4/Upper Caves | Discovered new exit (range 16) 22247 | -4/Upper Caves | Identified exit to Upper Caves 22247 | -4/Upper Caves | Entered another Upper Caves area 22307 | -4/Upper Caves | Learned Research garrison access intel 22342 | -4/Upper Caves | Discovered new exit (range 30) 22500 | -4/Upper Caves | Identified exit to Warlord 22509 | -4/Upper Caves | Entered Warlord 22525 | -4/Warlord | Discovered new exit (range 25) 22527 | -4/Warlord | System corruption cleaned by Quarantine Array 22687 | -4/Warlord | Found Prototype Device 22687 | -4/Warlord | Identified Minesniffer Drone Bay 22804 | -4/Warlord | Rebuked by Warlord 22809 | -4/Warlord | Opened Warlord's prototype stash 22813 | -4/Warlord | Found Prototype Device 22813 | -4/Warlord | Identified Exp. Focal Shield 22819 | -4/Warlord | Found Prototype Hackware 22819 | -4/Warlord | Identified System Mapper 22829 | -4/Warlord | Warlord's base attacked by MAIN.C 22833 | -4/Warlord | Found Prototype Processor 23179 | -4/Warlord | Warlord forces counterattacked 23187 | -4/Warlord | Spotted Striker 23303 | -4/Warlord | Identified exit to Proximity Caves 23306 | -4/Warlord | Entered Proximity Caves 23397 | -3/Proximity Caves | Discovered exit to Research (range 15) 23442 | -3/Proximity Caves | Entered Research 23442 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23443 | -3/Research | Identified exit to Armory 23446 | -3/Research | Loaded intel: 2 garrison access locations 23459 | -3/Research | Zion Zionite Resupply teleported in 23468 | -3/Research | Found Prototype Protection 23468 | -3/Research | Identified Zio. Shade Carapace 23473 | -3/Research | Found Prototype Protection 23473 | -3/Research | Identified Zio. Heavy Carapace 23476 | -3/Research | Found Prototype Energy Cannon 23476 | -3/Research | Identified Zio. Alpha Cannon 23504 | -3/Research | Zion Trap Resupply teleported in 23537 | -3/Research | Discovered new exit (range 23) 23584 | -3/Research | Repaired Cmb. Gravmag System 23696 | -3/Research | Identified Exp. Target Analyzer 23699 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 23841 | -3/Research | Repaired Cmb. Gravmag System 23940 | -3/Research | Warped through subspace 23989 | -3/Research | Retrieved Zion intel report: Component Schematics 23990 | -3/Research | Zion Light squad teleported in 24438 | -3/Research | Found Prototype Processor 24438 | -3/Research | Identified Exp. Signal Interpreter 24485 | -3/Research | Incoming investigation squad redirected 24608 | -3/Research | Zion Hover Resupply teleported in 24703 | -3/Research | Spotted B-86 Titan 24709 | -3/Research | Retrieved Zion intel report: Main Access 24709 | -3/Research | Identified exit to Research 24756 | -3/Research | Found Prototype Launcher 24756 | -3/Research | Identified Mni. Smartbomb Launcher 24803 | -3/Research | Retrieved Zion intel report: Trap Installations 24828 | -3/Research | Retrieved Zion intel report: Component Stockpiles 24857 | -3/Research | Retrieved Zion intel report: Unaware Analyses 25042 | -3/Research | Terminal network hard line cut 25394 | -3/Research | Found Exp. Shield Generator 25736 | -3/Research | Repaired Mni. Fusion Reactor 25915 | -3/Research | Identified exit to Testing 25920 | -3/Research | Entered Testing 26086 | -3/Testing | Retrieved Zion intel report: Active Terminals 26111 | -3/Testing | Found Prototype Protection 26111 | -3/Testing | Identified Med. Regenerative Plating 26117 | -3/Testing | Found Med. Regenerative Plating 26127 | -3/Testing | Retrieved Zion intel report: Component Schematics 26208 | -3/Testing | Found Prototype Device 26208 | -3/Testing | Identified Exp. Hardlight Generator 26231 | -3/Testing | Found Prototype Energy Cannon 26231 | -3/Testing | Identified Hpw. Disruptor Cannon 26314 | -3/Testing | Discovered exit to Research (range 29) 26346 | -3/Testing | Retrieved Zion intel report: Emergency Access 26358 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 26478 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 26628 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 26672 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 26730 | -3/Testing | Found Prototype Energy Gun 26730 | -3/Testing | Identified Warp Gun 26823 | -3/Testing | Repaired Nanoactuators 26850 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 26888 | -3/Testing | Repaired Reaction Control System 27044 | -3/Testing | Entered Research 27044 | -2/Research | Evolved 2 slots: Utility x2 27118 | -2/Research | Retrieved Zion intel report: Branch Access 27118 | -2/Research | Identified exit to Quarantine 27132 | -2/Research | Incoming investigation squad redirected 27186 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 27292 | -2/Research | Incoming investigation squad redirected 27640 | -2/Research | Incoming investigation squad redirected 27747 | -2/Research | Retrieved Zion intel report: Emergency Access 27748 | -2/Research | Zion Infowar Resupply teleported in 27762 | -2/Research | Found Exp. Signal Interpreter 27808 | -2/Research | Discovered new exit (range 27) 28248 | -2/Research | Found Exp. Terrain Scanner 28278 | -2/Research | Retrieved Zion intel report: Component Stockpiles 28334 | -2/Research | Found Prototype Device 28381 | -2/Research | Identified Exp. Shock Absorption System 28390 | -2/Research | Terminal network hard line cut 28471 | -2/Research | Entered Quarantine 28481 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 28650 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 29291 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 29301 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 29316 | -2/Quarantine | Retrieved Zion intel report: Main Access 29316 | -2/Quarantine | Identified exit to Access 29337 | -2/Quarantine | Found Alien Artifact 29337 | -2/Quarantine | Identified Core Reset Matrix 29337 | -2/Quarantine | Used Core Reset Matrix 29341 | -2/Quarantine | Detected hypermatrix surge 29341 | -2/Quarantine | Sensed 16 artifacts in vicinity 29376 | -2/Quarantine | Discovered exit to Access (range 29) 29390 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 29394 | -2/Quarantine | Found Subatomic Replicator 29410 | -2/Quarantine | Found Sigix Broadsword 29421 | -2/Quarantine | Found Prototype Device 29421 | -2/Quarantine | Identified Exp. Cloaking Device 29428 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 29442 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 29779 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 29793 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 29821 | -2/Quarantine | Retrieved Zion intel report: Branch Access 29851 | -2/Quarantine | Terminal network hard line cut 30407 | -2/Quarantine | Spotted Alpha 7 30506 | -2/Quarantine | Spotted Fortress 30542 | -2/Quarantine | Discovered new exit (range 5) 30543 | -2/Quarantine | Identified exit to Section 7 30751 | -2/Quarantine | Entered Section 7 30752 | -2/Section 7 | Sensed 21 artifacts in vicinity 30780 | -2/Section 7 | Incoming investigation squad redirected 30893 | -2/Section 7 | Found Integrated Reactor 30893 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 31116 | -2/Section 7 | Found Integrated Mediator 31116 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 31127 | -2/Section 7 | Found Spacefold Activator 31142 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 31222 | -2/Section 7 | Spotted S7 Guard 31223 | -2/Section 7 | Found Integrated Heat Negator 31234 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 31255 | -2/Section 7 | Spotted B-90 Cyclops 31307 | -2/Section 7 | Build established: Alien-Scout 31372 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 31448 | -2/Section 7 | Discovered exit to Access (range 28) 31457 | -2/Section 7 | Retrieved Zion intel report: Branch Access 31465 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 31476 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 31624 | -2/Section 7 | Spotted S7 Guard 31626 | -2/Section 7 | Found Integrated Singularity Reactor 31630 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 31694 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 31709 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 31719 | -2/Section 7 | Spotted B-99 Colossus 31735 | -2/Section 7 | Found Integrated Dissipator 31735 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31737 | -2/Section 7 | Found Integrated Dissipator 31737 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31739 | -2/Section 7 | Found Integrated Dissipator 31739 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 31755 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 31759 | -2/Section 7 | Found LRC Matter Compressor 31759 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 31761 | -2/Section 7 | Found LRC Storage 31761 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 31839 | -2/Section 7 | Spotted S7 Guard 31842 | -2/Section 7 | Found Core Regenerator 32027 | -2/Section 7 | Core integrity fell below 50% 32084 | -2/Section 7 | Entered Access 32084 | -1/Access | Evolved 2 slots: Utility x2 32258 | -1/Access | Retrieved Zion intel report: Prototype Schematics 32394 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 32460 | -1/Access | Build established: Alien-Ninja 32465 | -1/Access | Retrieved Zion intel report: Guard Positions 32482 | -1/Access | Retrieved Zion intel report: Unaware Schematics 32492 | -1/Access | Discovered new exit (range 19) 32533 | -1/Access | Retrieved Zion intel report: Prototype Schematics 32753 | -1/Access | Retrieved Zion intel report: Unaware Schematics 32754 | -1/Access | Zion Hover Resupply teleported in 32834 | -1/Access | First assault squad dispatched 32905 | -1/Access | Zion Experimental squad teleported in 33121 | -1/Access | Zion Heavy squad teleported in 33212 | -1/Access | Zion Explosive Resupply teleported in 33235 | -1/Access | Identified exit to Command 33241 | -1/Access | Entered Command 33271 | -1/Command | Disengaged cave seal 33325 | -1/Command | Retrieved Zion intel report: Active Terminals 33351 | -1/Command | Incoming investigation squad redirected 33503 | -1/Command | Build established: Alien-Gladiator 33525 | -1/Command | First assault squad dispatched 33555 | -1/Command | Incoming assault squad redirected 33574 | -1/Command | Disengaged cave seal 33574 | -1/Command | Zionites emerged from the dark tunnel 33576 | -1/Command | Retrieved Zion intel report: Active Garrisons 33759 | -1/Command | Incoming assault squad redirected 33816 | -1/Command | Spotted M Guard 33816 | -1/Command | Spotted M Guard 33818 | -1/Command | Spotted Combat Programmer 33818 | -1/Command | Spotted Combat Programmer 33836 | -1/Command | Combat Programmer assimilated allied QA-6LB(i) 33837 | -1/Command | Combat Programmer assimilated allied WM-0NX(i) 33849 | -1/Command | Allies destroyed Combat Programmer 33851 | -1/Command | Incoming assault squad redirected 33852 | -1/Command | Combat Programmer assimilated allied LM-PHL(d) 33857 | -1/Command | Destroyed Combat Programmer 33863 | -1/Command | High security lockdown imminent 33883 | -1/Command | Destroyed M Guard 33886 | -1/Command | Allies destroyed M Guard 33886 | -1/Command | All MAIN.C guards destroyed 33890 | -1/Command | Found Prototype Energy Cannon 33938 | -1/Command | Identified Cld. Nova Cannon 33943 | -1/Command | High security lockdown engaged 33973 | -1/Command | Met MAIN.C 33984 | -1/Command | 0b10 Conduit disabled 33985 | -1/Command | System corruption reached 10% 33989 | -1/Command | Allies destroyed MAIN.C Shell 33991 | -1/Command | MAIN.C activated Command garrisons 33998 | -1/Command | Allies destroyed MAIN.C 34040 | -1/Command | Found Prototype Reactor 34040 | -1/Command | Identified Zero-point Reactor 34059 | -1/Command | Discovered new exit (range 23) 34065 | -1/Command | Spotted B-99 Colossus 34076 | -1/Command | Destroyed B-99 Colossus 34159 | -1/Command | Found Prototype Device 34159 | -1/Command | Identified AEGIS Remote Shield 34163 | -1/Command | Found Zero-point Reactor 34181 | -1/Command | Identified exit to Surface 34285 | *** | Heading to fleet! Last Messages --------------- 34147_ Sealed Heavy Doors breached. 34154_ K-01 Serf collects debris. 34155_ Dropped Cld. Nova Cannon. 34156_ Acquired Unknown Energy Cannon. 34156_ Identified Enh. Nova Cannon. 34157_ Dropped Enh. Nova Cannon. 34157_ K-01 Serf collects debris. 34158_ Dropped Reaction Control System. 34159_ Acquired Prototype Device. 34159_ Identified AEGIS Remote Shield. 34160_ K-01 Serf collects debris. 34160_ Dropped AEGIS Remote Shield. 34161_ Acquired Reaction Control System. 34163_ Dropped Zero-point Reactor. 34167_ K-01 Serf collects debris. 34173_ System corrupted: IFF burst signal emitted. 34181_ EXIT=IDENTIFIED: SURFACE 34229_ System corrupted: Matter fused (-5). 34258_ System corrupted: Substantial component data lost. 34275_ System corrupted: Heat flow error (+195). Map ----- +----------------------------------------------------+ | ? # ? # ############ #### ############ | | ##??? ############# #### ############ | | #??#? ############# #### ############ | | ?? ############### #### ############ | | #?##### # "" ##### #### ############ | | ??##### # """" ##### #### ############ | | ?###### # """" ##### #### ############ | | ####### # "" ##### #########+############### | | ####### # + ############### | | # ##### ############### | | " ##### ######## ############### | | ######### ##### ## # ############### | | ####################### ## # ############### | | ## # # + #### | | ## + # # T#### | | ## # # # ####### ""##### | | ""## "" "" # # # ####### ""##### | | ""## ""T"" ## ## # ####]]]] =#### | | """" ""## """ ## ## # ####]]] ! =#### | | """" T## ## ## # ####!!! =#### | | """" ""## ! ## ## # ####!!!**==#### | | """ ""#########+###M ######## ############### | | "######### ###ZZ######## ############### | | ######### ### ######## ############### | | ######### ###Z M ###### ############### | | ################### ###MM@Z##### ! ############## | | ####### #" ### ZZ ##### ############## | | """"##"""""""## ############! ############## | | """# ## ############ ############## | | """# ## ##############"############### | | """# + ###### ############# | | """"# ## ###### ############# | | ##### ## ###### "" " ########### | | # ## ###### """" "#####""""""" | | # ## ###### """" "#####"" | | / ## ###### " ######""""" | | # ## ###### ######""""""" | | ######+######## ###### ######" " | | / "#####"" """ | | ############ = ######"" """ | | ############ % ! ###### " """ | | =!= #""##![%"######### " | | [ !%!]! % =[ "######## " | | *!%%! #########""""""" | | =*%!!! = #########"" | | %!==[ !%! ######### | | !########## ! !! ######### | | #########" ! ######### | | #################### % | | # #########" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 172 Coolant Potential 100 Energy Generation 92 Energy Capacity 1060 Matter Stores 425 Matter Capacity 425 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 30 Terrain Scan Density 1210 Cloak Strength 2 Power Amplification 40 Additional Mass Support 9 Armor Coverage 700 Resistance: KI 20 Resistance: TH 25 Resistance: EX 20 Resistance: EM 25 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Weapon Shielding 100 Melee Speed Boost 30 Phase Shifting 15 Evasion (%) 85 Targeting Accuracy 11 Melee Accuracy 16 Armor Integrity Analysis 66 Recoil Reduction 1 Offensive Hacking 36 Defensive Hacking 20 Item Schematics ----------------- Centrium Wheel | -2/Quarantine | Z-intel Component Analysis Suite | -2/Quarantine | Z-intel Imp. Component Analysis Suite | -2/Quarantine | Z-intel Recoil Nullifier | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Stasis Canceller | -2/Quarantine | Z-intel Launcher Loader | -2/Quarantine | Z-intel Stasis Projector | -2/Quarantine | Z-intel Hvy. Reflective Plating | -2/Quarantine | Z-intel Lrn. Sensor Array | -2/Quarantine | Z-intel Imp. Cloaking Device | -2/Quarantine | Z-intel Imp. Arc Projector | -2/Quarantine | Z-intel Adv. Launcher Guidance Computer | -2/Quarantine | Z-intel Enh. Coil Gun | -1/Access | Z-intel Stealth Drone Bay | -1/Access | Z-intel Exp. Thermal Shield | -1/Access | Z-intel Exp. Reclamation Unit | -1/Access | Z-intel Ionic Axe | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Exp. Biometal Medium Treads | -1/Access | Z-intel Adv. Kinecellerator | -1/Access | Z-intel Imp. Quantum Reactor | -1/Access | Z-intel Plasma Lance | -1/Access | Z-intel Adv. Thermal Defense Suite | -1/Access | Z-intel Exp. Focal Shield | -1/Access | Z-intel Exp. Coolant Injector | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Tactical Quantum Warhead | -1/Access | Z-intel Imp. Energy Well | -1/Access | Z-intel Prc. Matter Filter | -1/Access | Z-intel Vibroblade | -1/Access | Z-intel Robot Schematics ------------------ T-07 Excavator | -2/Section 7 | Z-intel H-88 Terminator | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel B-74 Champion | -2/Section 7 | Z-intel C-55 Analyst | -2/Section 7 | Z-intel A-15 Conveyor | -2/Section 7 | Z-intel M-30 Cleanser | -2/Section 7 | Z-intel E-15 Imp | -2/Section 7 | Z-intel S-43 Plague | -1/Access | Z-intel R-10 Processor | -1/Access | Z-intel K-01 Serf | -1/Access | Z-intel R-06 Scavenger | -1/Access | Z-intel D-83 Annihilator | -1/Access | Z-intel X-82 Rainmaker | -1/Access | Z-intel C-65 Expert | -1/Access | Z-intel Fabricated ------------ Exp. Terrain Scanner | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -6/Factory Kinetic Spear | x1 | -5/Factory Exp. Terrain Scanner | x1 | -4/Factory Exp. Melee Analysis Suite | x1 | -4/Factory Exp. Heat Sink | x1 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Integrated Reactor Integrated Mediator Spacefold Activator Integrated Heat Negator Integrated Singularity Reactor LRC Matter Compressor LRC Storage Achievements -------------- None Challenges ------------ None Game ------ Seed TacticalBurstMagmablaster Manual? 0 Play Time 06:12:30 Cumulative 1006.6 hours Start 2021.01.31 @ 15:56:36 End 2021.02.01 @ 14:29:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 782 Rogue 742 Adventurer 40 Explorer 0 Win Type 2 Total 113 Types 59/4/30/2/1/4/11/1/1 Lore% 93 Gallery% 96 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe9ab174-93fc-4cd1-a546-55cc182e153d