Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.05 @ 22:05:10 Player: zapruda Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3002) 3002 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (-50) -50 TOTAL SCORE: 6527 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 33 Friendly Fire -116 Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 51/100 System Corruption 3% Temperature Cool (24) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Cesium-ion Thruster > --- UTILITY (8) ------ Advanced Weight Redist. System Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Hacking Suite System Shield > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Cesium-ion Thruster Experimental Sensor Array Advanced ECM Suite Layered Light Armor Plating Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Airjet Aerolev Unit > --- UTILITY ---------- Small Storage Unit Weight Redist. System Trap Scanner Experimental Sensor Array Improved Light Armor Plating Light Regenerative Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Advanced Targeting Computer System Shield Long-range Tractor Beam Minigun High-powered Shotgun Assault Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Light Regenerative Plating Weapon Improved Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . . 2 . 2 2 Weapon . | . . . . . . . Parts Attached 106 | . 5 8 17 18 17 41 Power 13 | . . 2 . 4 . 7 Engine 6 | . . 2 . 3 . 1 Core 7 | . . . . 1 . 6 Reactor . | . . . . . . . Propulsion 26 | . 2 . 6 4 5 9 Treads 10 | . . . 6 3 1 . Leg 1 | . . . . . . 1 Wheel 2 | . 2 . . . . . Hover 3 | . . . . . 2 1 Flight 10 | . . . . 1 2 7 Utility 29 | . 1 2 3 4 5 14 Device 15 | . 1 1 2 3 3 5 Storage . | . . . . . . . Processor 4 | . . . . . . 4 Hackware 4 | . . . . . . 4 Protection 6 | . . 1 1 1 2 1 Artifact . | . . . . . . . Weapon 38 | . 2 4 8 6 7 11 Energy Gun 8 | . 2 2 . . 1 3 Energy Cannon . | . . . . . . . Ballistic Gun 24 | . . 2 8 3 5 6 Ballistic Cannon 6 | . . . . 3 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 12 | . . 1 1 4 4 2 Parts Lost 34 | . . 6 2 2 3 21 Power 5 | . . 1 . 1 . 3 Propulsion 5 | . . . . . 2 3 Utility 14 | . . 1 1 1 1 10 Weapon 10 | . . 4 1 . . 5 Highest Loss Streak 10 | . . 2 1 1 2 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 93 95 92 98 95 74 Engine 7 | . 14 14 11 8 9 . Core 2 | . . . . 2 . 5 Treads 9 | . . . 19 22 7 . Wheel 4 | . 17 28 1 . . . Hover 2 | . . . . . 7 3 Flight 2 | . . . . . 1 6 Device 17 | . 8 5 24 21 27 14 Storage 8 | . 14 14 11 11 9 1 Processor 3 | . . . . . . 13 Hackware 1 | . . . . . . 6 Protection 8 | . . 8 4 10 14 4 Energy Gun 3 | . 18 14 . . . 1 Ballistic Gun 14 | . 9 9 20 19 16 9 Ballistic Cannon 1 | . . . . 2 1 2 Naked Turns . | . . . . . . . Heaviest Build 31 | 11 16 18 19 24 31 29 Greatest Support 46 | 20 20 20 40 46 46 20 Greatest Overweight (x) 7 | . . . 5 7 2 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 8 Average Capacity 7 | . 8 8 8 8 8 5 Most Carried 8 | . 8 8 8 8 8 8 Average Carried 6 | . 5 6 7 7 6 4 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 6 6 5 8 8 7 4 Class Distribution -------------------- 74% | Mutant 8% | Commander-Mutant 7% | Hacker-Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Sto Mat Fac Matter Collected 3134 | 200 66 83 167 844 516 1258 Remotely . | . . . . . . . Salvage Created 4349 | . 262 578 252 789 806 1662 Parts 282 | . 22 36 17 53 54 100 Haulers Intercepted 16 | . 1 . 1 6 3 5 Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 79 | . 5 14 12 10 15 23 Guns 74 | . 5 13 12 10 14 20 Cannons 4 | . . . . . 1 3 AOE 1 | . . 1 . . . . Classes Destroyed 14 | . 6 1 1 1 3 2 Worker 9 | . . 1 1 2 . 5 Builder 5 | . . . . 1 . 4 Tunneler 1 | . . . . . 1 . Hauler 16 | . 1 . 1 6 3 5 Recycler 6 | . 1 . . 1 1 3 Mechanic 1 | . . . . . . 1 Operator 3 | . 1 . . . . 2 Watcher 6 | . 1 . . 1 . 4 Swarmer 31 | . 4 3 9 3 4 8 Grunt 32 | . 1 11 1 6 3 10 Brawler 1 | . . . . . 1 . Sentry 10 | . . . 2 2 5 1 Hunter 3 | . . . . . 2 1 Programmer 3 | . . . . . . 3 Best Kill Streak 9 | . 5 4 7 6 5 9 Combat Bots Only 7 | . 3 4 7 4 5 5 Max Kills in Single Turn 2 | . 2 1 2 2 1 2 Gunslinging 1 | . 1 . 1 . . . Exploded 1 | . . 1 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Damage Taken 5840 | . 41 549 614 413 1591 2632 Core 1215 | . 16 97 88 45 251 718 Absorbed by Shields 58 | . 3 55 . . . . Redirected to Shielding 108 | . . 28 80 . . . Regen/Repaired (Parts) 392 | . . . . 82 244 66 Core Remaining (%) 68 | 100 . 54 . 66 54 . Volleys Fired 384 | . 12 53 26 86 86 121 Largest 2 | . 2 2 2 2 2 2 Hottest 100 | . 90 90 50 58 69 100 Shots Fired 702 | . 24 84 52 150 172 220 Gun 635 | . 24 84 52 125 161 189 Cannon 67 | . . . . 25 11 31 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 611 | . 8 23 52 150 172 206 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic 91 | . 16 61 . . . 14 Robot Hit Streak 16 | . 5 10 8 16 13 12 Robot Miss Streak 10 | . 2 9 10 2 5 4 Penetration Max 1 | . . . . . . 1 Secondary Targets 9 | . 2 2 2 . . 3 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 435 | . 14 42 28 99 109 143 Core Hits 202 | . 10 24 19 34 36 79 Critical Kills 4 | . . . . 2 . 2 Critical Parts Destroyed 7 | . . . 2 . . 5 Critical Strikes 15 | . . 2 2 2 1 8 Destroy 11 | . . . 2 2 . 7 Blast 2 | . . . . . 1 1 Corrupt 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8084 | . 236 627 623 1506 1828 3264 Guns 7108 | . 236 574 623 1390 1651 2634 Cannons 816 | . . . . 114 177 525 Explosions 154 | . . 53 . . . 101 Melee . | . . . . . . . Ramming 6 | . . . . 2 . 4 Kinetic 7094 | . 44 129 623 1504 1828 2966 Thermal 154 | . . 53 . . . 101 Explosive . | . . . . . . . Electromagnetic 830 | . 192 445 . . . 193 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 1 3 Average Corruption 1 | . . . . . 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 2 6 Message Errors 2 | . . . . . 1 1 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . . . 8 Projectiles 8 | . . . . . . 8 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 3 | . . . . 1 1 1 Impact . | . . . . . . . Kinetic 3 | . . . . 1 1 1 Secondary . | . . . . . . . Self-Inflicted Damage 213 | . . . . . . 213 Shots 2 | . . . . . . 2 Rammed 5 | . . . . 2 . 3 Targets Rammed 5 | . . . . 2 . 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 305 | . 60 140 2 41 171 305 Average Temperature 42 | . 22 57 2 11 52 34 Received Heat Transfer 1395 | . 4 182 69 129 378 633 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . 2 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 100 | . . 50 . . . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Peak Influence 443 | . 217 317 392 436 443 367 Initial 187 | . . 84 78 84 138 187 Average 242 | . 97 204 167 303 300 211 Maximum Alert Level 2 | . 1 1 1 2 2 1 Low Security (%) 35 | . 96 41 67 16 9 48 Level 1 56 | . 3 58 32 67 67 51 Level 2 8 | . . . . 16 23 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 20 | . 1 1 1 5 . 12 Investigation 11 | . 1 1 1 2 . 6 Extermination 3 | . . . . . . 3 Reinforcement 5 | . . . . 2 . 3 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Distress Signals 6 | . 1 . 1 2 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 136 | . 11 14 16 19 28 48 Peak Tracking Total 8 | . 4 5 8 5 5 7 Tactical Retreats 15 | . 1 1 . 2 5 6 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Traps Triggered 7 | . . . 4 . . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Sto Mat Fac Machines Disabled 12 | . . 1 1 3 . 7 Max in Single Turn 6 | . . 1 1 1 . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Machines Accessed 33 | . 1 1 . 10 4 17 Terminals 22 | . 1 . . 9 3 9 Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . . . 1 . 2 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 1 1 Garrison Access 1 | . . . . . . 1 Total Hacks 86 | . 2 1 . 24 11 48 Successful 37 | . 1 1 . 11 5 19 Failed 48 | . 1 . . 13 6 28 Catastrophic 13 | . 1 . . 5 1 6 Database Lockouts 1 | . . . . . . 1 Manual 13 | . 2 . . 5 6 . Terminals 53 | . 2 . . 21 6 24 Fabricators 16 | . . . . . . 16 Repair Stations 6 | . . . . 3 . 3 Recycling Units . | . . . . . . . Scanalyzers 9 | . . . . . 5 4 Garrison Access 1 | . . . . . . 1 Terminal Hacks 20 | . 1 1 . 9 . 9 Record 4 | . . . . . . 4 Part Schematic 3 | . . . . 1 . 2 Open Door 5 | . . 1 . 4 . . Open DSF 1 | . . . . . . 1 Branch Access Points 1 | . 1 . . . . . Unreport Threat 2 | . . . . . . 2 Extermination Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Registered Components 1 | . . . . 1 . . Registered Prototypes 1 | . . . . 1 . . Fabricator Hacks 6 | . . . . . . 6 Load Schematic 4 | . . . . . . 4 Build 2 | . . . . . . 2 Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 8 | . . . . . 5 3 Insert Component 4 | . . . . . 3 1 Analyze 4 | . . . . . 2 2 Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . . . 1 Used 2 | . 1 . . . . 1 Hacking Detections 27 | . 1 . . 9 2 15 Full Trace Events 11 | . 1 . . 3 1 6 Feedback Events 2 | . . . . . . 2 Hackware Fried 2 | . . . . . . 2 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . . 1 2 3 Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 240 | . . . . . . 240 Total Part Build Rating 11 | . . . . . . 11 Parts Repaired 1 | . . . . 1 . . Time 108 | . . . . 108 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . . . 2 1 Part Schematics Acquired 3 | . . . . . 2 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Sto Mat Fac Total Allies 10 | . . . . 10 . . Largest Group 10 | . . . . 10 . . Highest-Rated Group 88 | . . . . 88 . . Highest-Rated Ally 16 | . . . . 16 . . Total Orders 1 | . . . . 1 . . ROAM 1 | . . . . 1 . . Ally Attacks 40 | . . . . 40 . . Total Damage 314 | . . . . 314 . . Kills 13 | . . . . 13 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Sto Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Sto Mat Fac Turns Passed 4942 | . 177 743 479 1333 891 1319 Spaces Moved 3567 | 1 134 681 228 539 378 1606 Core 91 | . . . 3 2 . 86 Treads 894 | . . . 193 537 164 . Legs 43 | 1 42 . . . . . Wheels 805 | . 92 681 32 . . . Hover 587 | . . . . . 212 375 Flight 1147 | . . . . . 2 1145 Fastest Speed 32 | 120 80 80 80 170 102 32 Average Speed 93 | 120 92 80 159 170 155 49 Slowest Speed 400 | 120 120 80 300 400 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . . . . . 5 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 2 33 96 27 61 33 53 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . 3 . . 3 1 Melee . | . . . . . . . Projectile 4 | . . . . . 3 1 AOE 3 | . . 3 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Sto Mat Fac Total 4507 | . 164 800 292 799 528 1924 Wait 330 | . 3 51 . 134 23 119 Move 3552 | . 133 680 227 538 377 1597 Hop 4 | . . . . . . 4 Pick Up 64 | . 6 6 13 10 9 20 Fast Attach 33 | . . . 9 2 6 16 Attach 41 | . 1 6 6 4 7 17 Detach 5 | . . . . 1 2 2 Swap 32 | . 4 2 2 12 4 8 Drop 57 | . 5 2 9 10 14 17 Fire 384 | . 12 53 26 86 86 121 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush 2 | . . . . 2 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 3 exits: Mat / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 132 | -10/Materials | Identified exit to Mines 178 | -10/Materials | Entered Mines 208 | -10/Mines | Met a Derelict shopkeep closing up shop 309 | -10/Mines | Build established: Mutant 444 | -10/Mines | Found a hidden stash of uninstalled traps 693 | -10/Mines | Discovered new exit (range 9) 711 | -10/Mines | Discovered new exit (range 5) 835 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 837 | -10/Mines | Found Prototype Device 838 | -10/Mines | Identified Exp. Sensor Array 847 | -10/Mines | Learned location of 1 exit from Materials 921 | -10/Mines | Entered Materials 921 | -9/Materials | Evolved 2 slots: Utility x2 922 | -9/Materials | Identified exit to Materials 1259 | -9/Materials | Destroyed 7 combat bots 1301 | -9/Materials | Discovered new exit (range 5) 1331 | -9/Materials | Discovered new exit (range 16) 1400 | -9/Materials | Entered Storage 1427 | -9/Storage | Found Prototype Protection 1428 | -9/Storage | Identified Lgt. Regenerative Plating 1742 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2039 | -9/Storage | Build established: Commander-Mutant 2096 | -9/Storage | Repaired Exp. Sensor Array 2361 | -9/Storage | Garrison activated, responded to threat 2452 | -9/Storage | Build established: Mutant 2694 | -9/Storage | Discovered exit to Materials (range 16) 2733 | -9/Storage | Entered Materials 2733 | -8/Materials | Evolved 2 slots: Utility x2 3023 | -8/Materials | Discovered new exit (range 13) 3624 | -8/Materials | Entered Factory 3624 | -7/Factory | Evolved 2 slots: Utility x2 3952 | -7/Factory | Core integrity fell below 50% 3964 | -7/Factory | Lost 10 parts (1p1n6u2w) 4595 | -7/Factory | Discovered new exit (range 10) 4632 | -7/Factory | System Shield fried by hacking feedback 4632 | -7/Factory | System Shield fried by hacking feedback 4774 | -7/Factory | Fabricated Exp. Sensor Array? 4787 | -7/Factory | Discovered new exit (range 7) 4791 | -7/Factory | Identified exit to Lower Caves 4854 | -7/Factory | Build established: Hacker-Mutant 4884 | -7/Factory | Fabricated System Shield? 4912 | -7/Factory | Central database locked down 4934 | -7/Factory | Core integrity fell below 20% 4943 | -7/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 04912_ ALERT: Central database lockdown, local access denied. >>Query(Complex 0b1) Primary subterranean facilities below the faux [Human] city, developed over the several decades following deployment of Project [Seraph] in 2211. Surrounding the complex are cave systems and old mining tunnels now populated by Derelicts. 04916_ R-06 Scavenger inserts Prototype Launcher into recycling unit. 04927_ S-27 Virus knocked back. 04931_ Cesium-ion Thruster destroyed. 04932_ Minigun destroyed. 04932_ S-27 Virus destroyed. 04933_ Mic. Nuclear Core destroyed. 04934_ Acquired 19 matter. 04936_ Xenon Bombardment Thruster destroyed. 04940_ S-27 Virus destroyed. 04942_ R-06 Scavenger collects Lgt. Nuclear Core. 04942_ S-27 Virus destroyed. 04943_ Fusion Modulator explodes. 04943_ R-06 Scavenger destroyed. 04943_ Fusion Modulator explodes. 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""""" ??? ????# | | # # """"" #???# | | # # """ ##### | | # + / | | + # """"" ## # | | # # """"" ? ???# %"""""" """""" # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 30 Item Schematics ----------------- Adv. Weight Redist. System | -9/Storage | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed System Shield | -7/Factory | Scanalyzed Linear Gravjet | -7/Factory | Hacked Cmb. Airjet | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Exp. Sensor Array | x1 | -7/Factory System Shield | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonStorageShockpuncher Manual? 0 Play Time 00:49:54 Cumulative 81.0 hours Start 2023.07.04 @ 21:36:23 End 2023.07.05 @ 22:05:10 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 123 Rogue 123 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 52 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01c5e53e-20f6-4a8a-9b96-e94557c56449