Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.05 @ 22:05:10

Player: zapruda

Result: Destroyed self via exploding Fusion Modulator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (127)     635
Value Destroyed (3002)     3002
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (-50)                -50
              TOTAL SCORE: 6527

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      33
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             0/700
Matter                     117/300
Energy                     51/100
System Corruption          3%
Temperature                Cool (24)
Movement                   Flying (35)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (2) ---
               Cesium-ion Thruster
>              --- UTILITY (8) ------
      Advanced Weight Redist. System
      Advanced Visual Processing Unit
      Improved Signal Interpreter
      Advanced Targeting Computer
               Hacking Suite
               System Shield
>              --- WEAPON (2) -------
          Mini Assault Cannon
>              --- INVENTORY (5) ----
               Cesium-ion Thruster
  Experimental Sensor Array
      Advanced ECM Suite
       Layered Light Armor Plating

 Peak State 
------------
>              --- POWER ------------
        Cooled Ion Engine
>              --- PROPULSION -------
               Airjet
               Aerolev Unit
>              --- UTILITY ----------
         Small Storage Unit
               Weight Redist. System
               Trap Scanner
  Experimental Sensor Array
      Improved Light Armor Plating
         Light Regenerative Plating
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY --------
      Advanced Targeting Computer
               System Shield
    Long-range Tractor Beam
               Minigun
  High-powered Shotgun
               Assault Cannon
               Rocket Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Small Storage Unit
  Device                   Experimental Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Light Regenerative Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Mini Assault Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  6    | .   .   .   2   .   2   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             106  | .   5   8   17  18  17  41  
  Power                    13   | .   .   2   .   4   .   7   
    Engine                 6    | .   .   2   .   3   .   1   
    Core                   7    | .   .   .   .   1   .   6   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               26   | .   2   .   6   4   5   9   
    Treads                 10   | .   .   .   6   3   1   .   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  2    | .   2   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   2   1   
    Flight                 10   | .   .   .   .   1   2   7   
  Utility                  29   | .   1   2   3   4   5   14  
    Device                 15   | .   1   1   2   3   3   5   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              4    | .   .   .   .   .   .   4   
    Hackware               4    | .   .   .   .   .   .   4   
    Protection             6    | .   .   1   1   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   38   | .   2   4   8   6   7   11  
    Energy Gun             8    | .   2   2   .   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          24   | .   .   2   8   3   5   6   
    Ballistic Cannon       6    | .   .   .   .   3   1   2   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   1   4   4   2   
Parts Lost                 34   | .   .   6   2   2   3   21  
  Power                    5    | .   .   1   .   1   .   3   
  Propulsion               5    | .   .   .   .   .   2   3   
  Utility                  14   | .   .   1   1   1   1   10  
  Weapon                   10   | .   .   4   1   .   .   5   
  Highest Loss Streak      10   | .   .   2   1   1   2   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   93  95  92  98  95  74  
  Engine                   7    | .   14  14  11  8   9   .   
  Core                     2    | .   .   .   .   2   .   5   
  Treads                   9    | .   .   .   19  22  7   .   
  Wheel                    4    | .   17  28  1   .   .   .   
  Hover                    2    | .   .   .   .   .   7   3   
  Flight                   2    | .   .   .   .   .   1   6   
  Device                   17   | .   8   5   24  21  27  14  
  Storage                  8    | .   14  14  11  11  9   1   
  Processor                3    | .   .   .   .   .   .   13  
  Hackware                 1    | .   .   .   .   .   .   6   
  Protection               8    | .   .   8   4   10  14  4   
  Energy Gun               3    | .   18  14  .   .   .   1   
  Ballistic Gun            14   | .   9   9   20  19  16  9   
  Ballistic Cannon         1    | .   .   .   .   2   1   2   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             31   | 11  16  18  19  24  31  29  
  Greatest Support         46   | 20  20  20  40  46  46  20  
  Greatest Overweight (x)  7    | .   .   .   5   7   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   8   8   8   
  Average Capacity         7    | .   8   8   8   8   8   5   
  Most Carried             8    | .   8   8   8   8   8   8   
  Average Carried          6    | .   5   6   7   7   6   4   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 6   6   5   8   8   7   4   

 Class Distribution 
--------------------
 74% | Mutant
  8% | Commander-Mutant
  7% | Hacker-Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Matter Collected           3134 | 200  66   83   167  844  516  1258 
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4349 | .    262  578  252  789  806  1662 
  Parts                    282  | .    22   36   17   53   54   100  
Haulers Intercepted        16   | .    1    .    1    6    3    5    
Recyclers Shooed           1    | .    .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Combat Hostiles Destroyed  79   | .   5   14  12  10  15  23  
  Guns                     74   | .   5   13  12  10  14  20  
  Cannons                  4    | .   .   .   .   .   1   3   
  AOE                      1    | .   .   1   .   .   .   .   
Classes Destroyed          14   | .   6   1   1   1   3   2   
  Worker                   9    | .   .   1   1   2   .   5   
  Builder                  5    | .   .   .   .   1   .   4   
  Tunneler                 1    | .   .   .   .   .   1   .   
  Hauler                   16   | .   1   .   1   6   3   5   
  Recycler                 6    | .   1   .   .   1   1   3   
  Mechanic                 1    | .   .   .   .   .   .   1   
  Operator                 3    | .   1   .   .   .   .   2   
  Watcher                  6    | .   1   .   .   1   .   4   
  Swarmer                  31   | .   4   3   9   3   4   8   
  Grunt                    32   | .   1   11  1   6   3   10  
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   10   | .   .   .   2   2   5   1   
  Hunter                   3    | .   .   .   .   .   2   1   
  Programmer               3    | .   .   .   .   .   .   3   
Best Kill Streak           9    | .   5   4   7   6   5   9   
  Combat Bots Only         7    | .   3   4   7   4   5   5   
Max Kills in Single Turn   2    | .   2   1   2   2   1   2   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Damage Taken               5840 | .    41   549  614  413  1591 2632 
  Core                     1215 | .    16   97   88   45   251  718  
  Absorbed by Shields      58   | .    3    55   .    .    .    .    
  Redirected to Shielding  108  | .    .    28   80   .    .    .    
  Regen/Repaired (Parts)   392  | .    .    .    .    82   244  66   
Core Remaining (%)         68   | 100  .    54   .    66   54   .    
Volleys Fired              384  | .    12   53   26   86   86   121  
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  100  | .    90   90   50   58   69   100  
Shots Fired                702  | .    24   84   52   150  172  220  
  Gun                      635  | .    24   84   52   125  161  189  
  Cannon                   67   | .    .    .    .    25   11   31   
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  611  | .    8    23   52   150  172  206  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          91   | .    16   61   .    .    .    14   
  Robot Hit Streak         16   | .    5    10   8    16   13   12   
  Robot Miss Streak        10   | .    2    9    10   2    5    4    
  Penetration Max          1    | .    .    .    .    .    .    1    
  Secondary Targets        9    | .    2    2    2    .    .    3    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    1    
Shots Hit Robots           435  | .    14   42   28   99   109  143  
  Core Hits                202  | .    10   24   19   34   36   79   
  Critical Kills           4    | .    .    .    .    2    .    2    
  Critical Parts Destroyed 7    | .    .    .    2    .    .    5    
  Critical Strikes         15   | .    .    2    2    2    1    8    
    Destroy                11   | .    .    .    2    2    .    7    
    Blast                  2    | .    .    .    .    .    1    1    
    Corrupt                2    | .    .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           8084 | .    236  627  623  1506 1828 3264 
  Guns                     7108 | .    236  574  623  1390 1651 2634 
  Cannons                  816  | .    .    .    .    114  177  525  
  Explosions               154  | .    .    53   .    .    .    101  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    2    .    4    
  Kinetic                  7094 | .    44   129  623  1504 1828 2966 
  Thermal                  154  | .    .    53   .    .    .    101  
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          830  | .    192  445  .    .    .    193  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    1    3    
  Average Corruption       1    | .    .    .    .    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    2    6    
    Message Errors         2    | .    .    .    .    .    1    1    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            8    | .    .    .    .    .    .    8    
  Projectiles              8    | .    .    .    .    .    .    8    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    1    1    1    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    1    1    1    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      213  | .    .    .    .    .    .    213  
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   5    | .    .    .    .    2    .    3    
Targets Rammed             5    | .    .    .    .    2    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        305  | .    60   140  2    41   171  305  
  Average Temperature      42   | .    22   57   2    11   52   34   
  Received Heat Transfer   1395 | .    4    182  69   129  378  633  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    2    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         100  | .    .    50   .    .    .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Peak Influence             443  | .   217 317 392 436 443 367 
  Initial                  187  | .   .   84  78  84  138 187 
  Average                  242  | .   97  204 167 303 300 211 
Maximum Alert Level        2    | .   1   1   1   2   2   1   
  Low Security (%)         35   | .   96  41  67  16  9   48  
  Level 1                  56   | .   3   58  32  67  67  51  
  Level 2                  8    | .   .   .   .   16  23  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          20   | .   1   1   1   5   .   12  
  Investigation            11   | .   1   1   1   2   .   6   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            5    | .   .   .   .   2   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Distress Signals           6    | .   1   .   1   2   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              136  | .   11  14  16  19  28  48  
  Peak Tracking Total      8    | .   4   5   8   5   5   7   
  Tactical Retreats        15   | .   1   1   .   2   5   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Traps Triggered            7    | .   .   .   4   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac 
Machines Disabled          12   | .   .   1   1   3   .   7   
  Max in Single Turn       6    | .   .   1   1   1   .   6   
  Garrison Access          1    | .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac 
Machines Accessed          33   | .   1   1   .   10  4   17  
  Terminals                22   | .   1   .   .   9   3   9   
  Fabricators              4    | .   .   .   .   .   .   4   
  Repair Stations          3    | .   .   .   .   1   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                86   | .   2   1   .   24  11  48  
  Successful               37   | .   1   1   .   11  5   19  
  Failed                   48   | .   1   .   .   13  6   28  
    Catastrophic           13   | .   1   .   .   5   1   6   
  Database Lockouts        1    | .   .   .   .   .   .   1   
  Manual                   13   | .   2   .   .   5   6   .   
  Terminals                53   | .   2   .   .   21  6   24  
  Fabricators              16   | .   .   .   .   .   .   16  
  Repair Stations          6    | .   .   .   .   3   .   3   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   .   5   4   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             20   | .   1   1   .   9   .   9   
  Record                   4    | .   .   .   .   .   .   4   
  Part Schematic           3    | .   .   .   .   1   .   2   
  Open Door                5    | .   .   1   .   4   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   2   
  Extermination Status     1    | .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   
  Registered Prototypes    1    | .   .   .   .   1   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   6   
  Load Schematic           4    | .   .   .   .   .   .   4   
  Build                    2    | .   .   .   .   .   .   2   
Repair Station Hacks       2    | .   .   .   .   2   .   .   
  Scan Component           1    | .   .   .   .   1   .   .   
  Repair                   1    | .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 8    | .   .   .   .   .   5   3   
  Insert Component         4    | .   .   .   .   .   3   1   
  Analyze                  4    | .   .   .   .   .   2   2   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   1   
  Used                     2    | .   1   .   .   .   .   1   
Hacking Detections         27   | .   1   .   .   9   2   15  
  Full Trace Events        11   | .   1   .   .   3   1   6   
  Feedback Events          2    | .   .   .   .   .   .   2   
    Hackware Fried         2    | .   .   .   .   .   .   2   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   1   2   3   
  Parts Built              2    | .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   240  | .   .   .   .   .   .   240 
  Total Part Build Rating  11   | .   .   .   .   .   .   11  
Parts Repaired             1    | .   .   .   .   1   .   .   
  Time                     108  | .   .   .   .   108 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   1   
  Part Schematics Acquired 3    | .   .   .   .   .   2   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Min Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac 
Total Allies               10   | .   .   .   .   10  .   .   
  Largest Group            10   | .   .   .   .   10  .   .   
  Highest-Rated Group      88   | .   .   .   .   88  .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   
Total Orders               1    | .   .   .   .   1   .   .   
  ROAM                     1    | .   .   .   .   1   .   .   
Ally Attacks               40   | .   .   .   .   40  .   .   
  Total Damage             314  | .   .   .   .   314 .   .   
  Kills                    13   | .   .   .   .   13  .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Turns Passed               4942 | .    177  743  479  1333 891  1319 
Spaces Moved               3567 | 1    134  681  228  539  378  1606 
  Core                     91   | .    .    .    3    2    .    86   
  Treads                   894  | .    .    .    193  537  164  .    
  Legs                     43   | 1    42   .    .    .    .    .    
  Wheels                   805  | .    92   681  32   .    .    .    
  Hover                    587  | .    .    .    .    .    212  375  
  Flight                   1147 | .    .    .    .    .    2    1145 
  Fastest Speed            32   | 120  80   80   80   170  102  32   
  Average Speed            93   | 120  92   80   159  170  155  49   
  Slowest Speed            400  | 120  120  80   300  400  250  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    5    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 2    33   96   27   61   33   53   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    .    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          7    | .    .    3    .    .    3    1    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    3    1    
  AOE                      3    | .    .    3    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  
Total                      4507 | .    164  800  292  799  528  1924 
  Wait                     330  | .    3    51   .    134  23   119  
  Move                     3552 | .    133  680  227  538  377  1597 
  Hop                      4    | .    .    .    .    .    .    4    
  Pick Up                  64   | .    6    6    13   10   9    20   
  Fast Attach              33   | .    .    .    9    2    6    16   
  Attach                   41   | .    1    6    6    4    7    17   
  Detach                   5    | .    .    .    .    1    2    2    
  Swap                     32   | .    4    2    2    12   4    8    
  Drop                     57   | .    5    2    9    10   14   17   
  Fire                     384  | .    12   53   26   86   86   121  
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    .    .    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 3 exits: Mat / [*Min] / *Sto)
-9/Storage
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)

 History 
---------
 Turn | Location      | Event
    1 | -11/Junkyard  | Discovered new exit (range 0)
    1 | -11/Junkyard  | Entered Materials
  132 | -10/Materials | Identified exit to Mines
  178 | -10/Materials | Entered Mines
  208 | -10/Mines     | Met a Derelict shopkeep closing up shop
  309 | -10/Mines     | Build established: Mutant
  444 | -10/Mines     | Found a hidden stash of uninstalled traps
  693 | -10/Mines     | Discovered new exit (range 9)
  711 | -10/Mines     | Discovered new exit (range 5)
  835 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  837 | -10/Mines     | Found Prototype Device
  838 | -10/Mines     | Identified Exp. Sensor Array
  847 | -10/Mines     | Learned location of 1 exit from Materials
  921 | -10/Mines     | Entered Materials
  921 | -9/Materials  | Evolved 2 slots: Utility x2
  922 | -9/Materials  | Identified exit to Materials
 1259 | -9/Materials  | Destroyed 7 combat bots
 1301 | -9/Materials  | Discovered new exit (range 5)
 1331 | -9/Materials  | Discovered new exit (range 16)
 1400 | -9/Materials  | Entered Storage
 1427 | -9/Storage    | Found Prototype Protection
 1428 | -9/Storage    | Identified Lgt. Regenerative Plating
 1742 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2039 | -9/Storage    | Build established: Commander-Mutant
 2096 | -9/Storage    | Repaired Exp. Sensor Array
 2361 | -9/Storage    | Garrison activated, responded to threat
 2452 | -9/Storage    | Build established: Mutant
 2694 | -9/Storage    | Discovered exit to Materials (range 16)
 2733 | -9/Storage    | Entered Materials
 2733 | -8/Materials  | Evolved 2 slots: Utility x2
 3023 | -8/Materials  | Discovered new exit (range 13)
 3624 | -8/Materials  | Entered Factory
 3624 | -7/Factory    | Evolved 2 slots: Utility x2
 3952 | -7/Factory    | Core integrity fell below 50%
 3964 | -7/Factory    | Lost 10 parts (1p1n6u2w)
 4595 | -7/Factory    | Discovered new exit (range 10)
 4632 | -7/Factory    | System Shield fried by hacking feedback
 4632 | -7/Factory    | System Shield fried by hacking feedback
 4774 | -7/Factory    | Fabricated Exp. Sensor Array?
 4787 | -7/Factory    | Discovered new exit (range 7)
 4791 | -7/Factory    | Identified exit to Lower Caves
 4854 | -7/Factory    | Build established: Hacker-Mutant
 4884 | -7/Factory    | Fabricated System Shield?
 4912 | -7/Factory    | Central database locked down
 4934 | -7/Factory    | Core integrity fell below 20%
 4943 | -7/Factory    | Destroyed self via exploding Fusion Modulator

 Last Messages 
---------------
04912_ ALERT: Central database lockdown, local access denied.
>>Query(Complex 0b1)
Primary subterranean facilities below the faux [Human] city, developed
  over the several decades following deployment of Project [Seraph] in
  2211. Surrounding the complex are cave systems and old mining tunnels
  now populated by Derelicts.
04916_ R-06 Scavenger inserts Prototype Launcher into recycling unit.
04927_ S-27 Virus knocked back.
04931_ Cesium-ion Thruster destroyed.
04932_ Minigun destroyed.
04932_ S-27 Virus destroyed.
04933_ Mic. Nuclear Core destroyed.
04934_ Acquired 19 matter.
04936_ Xenon Bombardment Thruster destroyed.
04940_ S-27 Virus destroyed.
04942_ R-06 Scavenger collects Lgt. Nuclear Core.
04942_ S-27 Virus destroyed.
04943_ Fusion Modulator explodes. <x4>
04943_ R-06 Scavenger destroyed.
04943_ Fusion Modulator explodes. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
| ??????????????????????????##?#####???##??????####? |
| ?????????????????????????#         ??  ??????!   ? |
| ?????????????????????????#               ???#      |
| ?????????????????????????# """" """" """" ??# ""   |
| ?????????????????????????# """" """" """" ??# ""   |
| ???????????  ????????????# """" """" """" #?# """  |
| ???????????"""???????????# """" """" """" #?# """  |
| ?????????????   ?????????# """" """" """" #?# """  |
| ####??#???????"""????????# """" """" """" #?#      |
|     ?]#????????   ???????#                #?#      |
| """"  #??????####+########+#######+############### |
| """"  #??????#     !                               |
| """"  #??????#        !                            |
| """"  #??????#  """     !                          |
| """"  #??????#  "Y                                 |
| """" !#??????#  """                                |
|       ########                                     |
|       +                                            |
|       #######                  #############/##### |
|       #?????#                  #?????#             |
|       #?????#    """           ###???#             |
| #############    """         !  "#???#   """    "" |
|                  """           ""#???# """""     T |
|                          @      G#???# """""    "" |
|                  """   *       ""#???#             |
|                  """            "#???############# |
|                  """           ###???????????????? |
|               =                #?????????????????? |
|                 * *            #?????????????????? |
|  ***  #########""*""####       ##########????????? |
|  ***  """#????#"F*""???#                #????????? |
|  ***  """#????#""""????#                #????????? |
|        F"#????####?????#                #????????? |
|    "   ""#?????????????#                #????????? |
|    T  ####?????????????#                #????????? |
|    "  #????????????????#                #????????? |
|       #????????????????#                #????????? |
|       #????????????????#                #????????? |
| #     #???#######??????#                ####+##### |
| #     #??        ??????#                           |
| #     #??       ???????#                           |
| #     #?       ????????#                           |
| #     #? """"" ??? ????#                           |
| #     #  """""     #???#                           |
| #     #  """       #####                           |
| #     +            /                               |
| +     #  """""     ##                            # |
| #     #  """"" ? ???#          %"""""" """"""    # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Propulsion Shielding       66
Evasion (%)                63
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          30

 Item Schematics 
-----------------
 Adv. Weight Redist. System | -9/Storage   | Hacked
          Exp. Sensor Array | -8/Materials | Scanalyzed
           Imp. Flight Unit | -8/Materials | Scanalyzed
              System Shield | -7/Factory   | Scanalyzed
             Linear Gravjet | -7/Factory   | Hacked
                Cmb. Airjet | -7/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Exp. Sensor Array | x1 | -7/Factory 
     System Shield | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonStorageShockpuncher
  Manual?         0
Play Time         00:49:54
  Cumulative      81.0 hours
  Start           2023.07.04 @ 21:36:23
  End             2023.07.05 @ 22:05:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          123
  Rogue           123
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          52
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 01c5e53e-20f6-4a8a-9b96-e94557c56449