Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.24 @ 23:21:01 Player: Pitt Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (71) 355 Value Destroyed (1985) 1985 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 5860 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 138/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (2) ------- Great Axe > --- INVENTORY (5) ---- Structural Scanner Improved Terrain Scanner Arc Projector High-powered Shotgun Datajack Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer Core Analyzer Phase Shifter > --- WEAPON ----------- Gauss Rifle Great Axe > --- INVENTORY -------- Structural Scanner Improved Terrain Scanner Arc Projector High-powered Shotgun Heavy Machine Gun Datajack Great Axe [Rating: 58] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Wheel Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Bore Cannon Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . Utility 4 | . . . 1 . 1 2 . . . Weapon . | . . . . . . . . . . Parts Attached 89 | 11 4 1 6 4 22 11 1 11 18 Power 11 | 2 . 1 . 1 2 1 . 1 3 Engine 5 | 2 . 1 . 1 1 . . . . Core 4 | . . . . . 1 1 . 1 1 Reactor 2 | . . . . . . . . . 2 Propulsion 26 | 4 1 . 1 2 10 1 . 4 3 Treads 1 | . . . . . . 1 . . . Leg 8 | 2 . . . . . . . 3 3 Wheel 14 | 2 1 . 1 2 8 . . . . Hover 3 | . . . . . 2 . . 1 . Flight . | . . . . . . . . . . Utility 24 | 3 . . 1 1 4 5 1 3 6 Device 11 | 2 . . . . 2 2 1 1 3 Storage 1 | 1 . . . . . . . . . Processor 10 | . . . 1 . 2 2 . 2 3 Hackware . | . . . . . . . . . . Protection 2 | . . . . 1 . 1 . . . Artifact . | . . . . . . . . . . Weapon 28 | 2 3 . 4 . 6 4 . 3 6 Energy Gun 2 | . . . . . . 2 . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 12 | 2 3 . 1 . 2 1 . . 3 Ballistic Cannon 5 | . . . 1 . 2 1 . 1 . Launcher 1 | . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 8 | . . . 2 . 1 . . 2 3 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . Parts Lost 30 | . . . 1 1 2 5 . 10 11 Power 5 | . . . 1 . . 1 . 1 2 Propulsion 13 | . . . . 1 2 2 . 3 5 Utility 6 | . . . . . . . . 3 3 Weapon 6 | . . . . . . 2 . 3 1 Highest Loss Streak 9 | . . . 1 1 1 3 . 9 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 98 94 96 93 92 81 80 Engine 3 | . 14 14 9 11 2 . . . . Core 4 | . . . . . 6 6 7 6 1 Leg 2 | . . . . . . . . 5 19 Wheel 20 | . 28 28 33 27 25 24 15 6 . Hover 2 | . . . . . 7 . . 2 . Device 8 | . 14 14 11 5 5 9 7 4 8 Storage 8 | . 14 14 11 11 9 7 7 7 7 Processor 18 | . . . 11 11 17 22 23 24 23 Protection 3 | . . . . 5 3 4 7 3 . Energy Gun 1 | . . . . . . 7 . . . Ballistic Gun 8 | . 28 28 13 11 7 3 7 3 4 Ballistic Cannon 3 | . . . 3 . 6 2 7 4 . Slashing Weapon 3 | . . . 4 11 3 . . 6 8 Peak Build Rating 58 | 9 12 12 18 16 26 34 35 38 58 Average Rating 25 | 6 11 11 16 15 23 28 33 31 40 On Entrance 18 | . 9 12 12 15 14 24 34 33 36 Naked Turns . | . . . . . . . . . . Heaviest Build 31 | 15 17 17 21 18 27 29 29 29 31 Greatest Support 80 | 20 20 20 30 30 42 42 22 30 80 Greatest Overweight (x) 9 | 2 . . . . 2 1 1 9 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 7 Most Carried 8 | 7 8 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 6 7 7 7 7 6 6 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 5 Final Carried 8 | 7 8 8 8 8 8 8 8 5 5 Class Distribution -------------------- 60% | Scavenger-Mutant 30% | Mutant 7% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Scavenger-Gladiator | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Matter Collected 2054 | 373 136 55 258 120 451 199 . 171 291 Remotely . | . . . . . . . . . . Salvage Created 2473 | 148 136 145 301 169 548 277 . 245 504 Parts 183 | 17 13 19 22 14 32 16 . 17 33 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Combat Hostiles Destroyed 47 | . 3 6 6 2 8 4 . 6 12 Melee 16 | . . . 3 2 1 . . 3 7 Guns 21 | . 3 6 1 . 2 3 . 1 5 Cannons 10 | . . . 2 . 5 1 . 2 . Classes Destroyed 14 | 3 3 1 3 . 1 1 . . 2 Worker 4 | 2 . . . 2 . . . . . Builder 7 | . . 2 . 1 4 . . . . Tunneler 4 | 4 . . . . . . . . . Recycler 2 | 1 1 . . . . . . . . Operator 2 | . 1 . 1 . . . . . . Watcher 5 | . 1 . . . 2 2 . . . Swarmer 14 | . 3 6 . . . . . . 5 Cutter 3 | . . . . . . . . . 3 Grunt 13 | . . . 2 . 5 2 . 2 2 Duelist 1 | . . . 1 . . . . . . Sentry 9 | . . . 3 2 2 . . 2 . Specialist 2 | . . . . . . . . . 2 Hunter 2 | . . . . . 1 . . 1 . Programmer 3 | . . . . . . 2 . 1 . Best Kill Streak 4 | 4 3 4 4 2 4 2 . 3 4 Combat Bots Only 4 | . 3 3 3 2 2 2 . 3 4 Max Kills in Single Turn 2 | 1 2 1 1 1 1 1 . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . 1 1 1 . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Hostile Shots Fired 515 | . 21 15 28 6 58 27 . 219 141 Missed 182 | . 6 5 9 1 14 9 . 87 51 Damage Taken 4237 | . 124 77 267 75 652 273 . 1352 1417 Core 931 | . 32 6 75 15 98 30 . 317 358 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 214 | . 18 . . . 196 . . . . Core Remaining (%) 85 | 100 . 84 . 77 82 . . . . Volleys Fired 168 | 15 17 16 18 . 34 29 . 20 19 Largest 2 | 2 2 2 2 . 2 2 . 2 2 Hottest 100 | 40 46 46 80 . 80 100 . 80 58 Shots Fired 303 | 30 34 32 30 . 63 50 . 30 34 Gun 237 | 30 34 32 21 . 29 44 . 13 34 Cannon 63 | . . . 9 . 31 6 . 17 . Launcher 3 | . . . . . 3 . . . . Special . | . . . . . . . . . . Kinetic 266 | 30 34 32 30 . 60 16 . 30 34 Thermal . | . . . . . . . . . . Explosive 3 | . . . . . 3 . . . . Electromagnetic 34 | . . . . . . 34 . . . Robot Hit Streak 19 | 4 3 4 4 . 10 5 . 19 7 Robot Miss Streak 5 | 3 5 2 3 . 5 4 . 3 4 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 203 | 16 14 14 26 5 34 27 . 30 37 Core Hits 96 | 8 6 8 10 5 19 14 . 9 17 Critical Kills 10 | . . . 1 . 8 . . 1 . Critical Parts Destroyed 10 | . . . 1 . 3 . . 5 1 Critical Strikes 27 | . . . 3 . 13 1 . 8 2 Destroy 21 | . . . 2 . 12 . . 6 1 Blast 2 | . . . . . . . . 2 . Corrupt 1 | . . . . . . 1 . . . Sever 3 | . . . 1 . 1 . . . 1 Melee Attacks 61 | . . . 11 5 6 . . 11 28 Impact . | . . . . . . . . . . Slashing 61 | . . . 11 5 6 . . 11 28 Piercing . | . . . . . . . . . . Sneak Attacks 3 | . . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 5 | . . . . . 1 . . 1 3 Damage Inflicted 4919 | 223 227 235 627 265 738 473 . 797 1334 Guns 2139 | 223 227 235 195 . 325 336 . 188 410 Cannons 851 | . . . 99 . 287 56 . 409 . Explosions 81 | . . . . . . 81 . . . Melee 1848 | . . . 333 265 126 . . 200 924 Ramming . | . . . . . . . . . . Kinetic 2790 | 223 227 235 294 . 612 192 . 597 410 Thermal 81 | . . . . . . 81 . . . Explosive . | . . . . . . . . . . Electromagnetic 200 | . . . . . . 200 . . . Impact . | . . . . . . . . . . Slashing 1848 | . . . 333 265 126 . . 200 924 Piercing . | . . . . . . . . . . Highest Corruption 24 | . . . . . . 2 20 24 24 Average Corruption 12 | . . . . . . 1 10 21 24 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 59 | . . . . . . 7 7 20 25 Message Errors 17 | . . . . . . 3 . 5 9 Matter Fused 11 | . . . . . . 1 1 8 1 Heat Flow Errors 5 | . . . . . . 1 . 3 1 Energy Discharges 4 | . . . . . . 1 . 1 2 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 1 1 . 3 Data Loss (major) 6 | . . . . . . . 3 1 2 Misfires 2 | . . . . . . . . . 2 Misdirections 2 | . . . . . . . 2 . . Weapon Failures 6 | . . . . . . . . 2 4 Overload Shots . | . . . . . . . . . . Overflow Damage 75 | . . . . . . 32 . . 43 Projectiles . | . . . . . . . . . . Explosions 32 | . . . . . . 32 . . . Melee 43 | . . . . . . . . . 43 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 282 | . 12 12 86 . 282 255 . 206 122 Average Temperature 64 | . 5 6 28 . 92 99 . 38 43 Received Heat Transfer 870 | . . . 72 18 315 9 . 285 171 Effects 1 | . . . . . 1 . . . . Interference 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . Heat Transferred 50 | . . . . . . 50 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Peak Influence 334 | 35 163 258 334 190 241 76 24 125 317 Initial 130 | . 22 63 100 130 74 31 24 2 87 Average 76 | 13 66 170 221 162 53 32 16 74 171 Maximum Alert Level 1 | . . 1 1 . 1 . . . 1 Low Security (%) 90 | 100 100 61 41 100 94 100 100 100 68 Level 1 9 | . . 38 58 . 5 . . . 31 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 . 1 . . 4 . 1 . Investigation 2 | . . . 1 . . 1 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 2 | . 1 . . . . . . 1 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Distress Signals 2 | . . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 81 | . 7 8 9 2 15 8 6 7 19 Peak Tracking Total 5 | . 3 3 3 2 4 1 4 3 5 Tactical Retreats 4 | . . 1 . . . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Traps Triggered 5 | . . . . . . 1 . 1 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Machines Disabled 2 | . . . . . 2 . . . . Max in Single Turn 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Machines Accessed 18 | . 3 . 2 . 6 2 . 4 1 Terminals 14 | . 2 . 2 . 5 1 . 3 1 Fabricators 1 | . . . . . . 1 . . . Repair Stations 2 | . 1 . . . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 60 | . 8 . 6 . 28 4 . 13 1 Successful 35 | . 6 . 3 . 18 1 . 7 . Failed 25 | . 2 . 3 . 10 3 . 6 1 Catastrophic 5 | . . . 1 . . 2 . 2 . Database Lockouts . | . . . . . . . . . . Manual 27 | . 3 . 3 . 10 1 . 10 . Terminals 44 | . 6 . 6 . 18 2 . 11 1 Fabricators 2 | . . . . . . 2 . . . Repair Stations 12 | . 2 . . . 10 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 15 | . 3 . 2 . 7 1 . 2 . Record 1 | . . . . . . 1 . . . Emergency Access Points 2 | . . . . . 1 . . 1 . Terminal Index 2 | . . . . . 1 . . 1 . Alert Level 3 | . 1 . 1 . 1 . . . . Unreport Threat 1 | . . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . . Dispatch Records 2 | . 1 . . . 1 . . . . Zone Layout 3 | . 1 . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 10 | . 2 . . . 8 . . . . Scan Component 5 | . 1 . . . 4 . . . . Repair 5 | . 1 . . . 4 . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 9 | . 1 . 1 . 3 . . 4 . Terminals 9 | . 1 . 1 . 3 . . 4 . Track 4 | . 1 . . . 2 . . 1 . Assimilate 2 | . . . 1 . . . . 1 . Botnet 2 | . . . . . 1 . . 1 . Operators 1 | . . . . . . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 16 | . 2 . 2 . 6 2 . 3 1 Full Trace Events 2 | . . . 1 . . 1 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . 1 . . . 4 . . . . Time 154 | . 26 . . . 128 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Total Allies 2 | . . . . . . . 1 1 . Largest Group 1 | . . . . . . . 1 1 . Highest-Rated Group 31 | . . . . . . . 31 10 . Highest-Rated Ally 31 | . . . . . . . 31 10 . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . . 7 . . Total Damage 66 | . . . . . . . 66 . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Turns Passed 4244 | 178 299 167 178 127 1250 1044 137 399 465 Spaces Moved 1844 | 109 220 114 101 87 374 212 135 241 251 Core 22 | 20 . . . . . . . 2 . Treads . | . . . . . . . . . . Legs 402 | 55 . . . . . . . 96 251 Wheels 1412 | 34 220 114 101 87 373 212 135 136 . Hover 8 | . . . . . 1 . . 7 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 80 82 100 60 90 Average Speed 93 | 97 80 80 80 80 84 83 100 110 118 Slowest Speed 500 | 150 80 80 80 80 190 100 100 500 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 6 31 25 14 10 29 7 82 8 29 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 3 | . . . 1 . 2 . . . . Terrain Destroyed 67 | . . . 4 . 42 14 . 5 2 Melee 2 | . . . 1 . 1 . . . . Projectile 39 | . . . 3 . 24 5 . 5 2 AOE 26 | . . . . . 17 9 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Gar Total 3971 | 146 316 165 153 137 1233 1027 137 321 336 Wait 1742 | . 67 27 14 36 787 766 . 33 12 Move 1837 | 108 219 113 100 86 373 212 134 241 251 Hop . | . . . . . . . . . . Pick Up 37 | 8 4 4 2 2 4 5 1 4 3 Fast Attach 39 | 8 2 . 2 1 8 4 . 6 8 Attach 15 | . . . 2 . 1 4 . 5 3 Detach 8 | 1 1 . 1 . . 2 . . 3 Swap 35 | 3 2 1 2 3 13 3 1 . 7 Drop 30 | 3 4 4 1 4 8 2 1 2 1 Fire 168 | 15 17 16 18 . 34 29 . 20 19 Melee 55 | . . . 11 5 5 . . 10 24 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Garrison History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 16) 179 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 375 | -10/Materials | Repaired Mining Laser 471 | -10/Materials | Discovered new exit (range 6) 478 | -10/Materials | Entered Mines 611 | -10/Mines | Discovered new exit (range 14) 616 | -10/Mines | Learned 2 Materials zone layouts 620 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 625 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 645 | -10/Mines | Entered Materials 645 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 778 | -9/Materials | Discovered new exit (range 4) 823 | -9/Materials | Entered Mines 869 | -9/Mines | Discovered new exit (range 11) 887 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 909 | -9/Mines | Met a Derelict bent on vengeance 929 | -9/Mines | Build established: Scavenger-Mutant 950 | -9/Mines | Entered Materials 950 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1430 | -8/Materials | Repaired Imp. Terrain Scanner 1459 | -8/Materials | Repaired Wheel 1492 | -8/Materials | Repaired Arm. Wheel 1526 | -8/Materials | Repaired Hrd. Light Armor Plating 2187 | -8/Materials | Discovered new exit (range 16) 2200 | -8/Materials | Entered Factory 2200 | -7/Factory | Evolved 2 slots: Utility x2 3082 | -7/Factory | Lost 3 parts (1n2w) 3244 | -7/Factory | Sucked down chute 3244 | -7/Factory | Entered Waste 3245 | -7/Waste | Met a frightened Derelict 3259 | -7/Waste | EMP discharged 3259 | -7/Waste | System corruption reached 10% 3276 | -7/Waste | Spotted C-40 Crusher 3288 | -7/Waste | Spotted C-40 Crusher 3289 | -7/Waste | Spotted C-40 Crusher 3305 | -7/Waste | Spotted C-40 Crusher 3340 | -7/Waste | Spotted C-40 Crusher 3352 | -7/Waste | Build established: Mutant 3359 | -7/Waste | EMP discharged 3367 | -7/Waste | Spotted C-40 Crusher 3368 | -7/Waste | Discovered new exit (range 12) 3381 | -7/Waste | Entered Factory 3641 | -7/Factory | Lost 9 parts (1p2n3u3w) 3780 | -7/Factory | Identified exit to Garrison 3780 | -7/Factory | Entered Garrison 3826 | -7/Garrison | Triggered checkpoint 3830 | -7/Garrison | Core integrity fell below 50% 4066 | -7/Garrison | Triggered checkpoint 4072 | -7/Garrison | Triggered checkpoint 4234 | -7/Garrison | Core integrity fell below 20% 4245 | -7/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04138_ Gauss Rifle severed. 04139_ Carbon-fiber Leg destroyed. 04139_ C-17 Slicer destroyed. 04142_ Lgt. Quantum Reactor destroyed. 04145_ C-17 Slicer destroyed. 04150_ Acquired 18 matter. 04154_ Acquired 16 matter. 04155_ S6CP8MTE%H4&>YW0G07 01,C>RN&PTPYRR 04157_ Acquired 47 matter. 04176_ System corrupted: Substantial component data lost. 04201_ Myomer Leg destroyed. 04205_ System corrupted: Energy discharge (-3). 04208_ Imp. Heat Sink destroyed. 04219_ S-27 Virus destroyed. 04232_ System corrupted: Substantial component data lost. 04235_ Great Axe destroyed. 04239_ VSS Leg destroyed. Garrison Door activated. 04243_ S-27 Virus destroyed. 04244_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #??????????????? #?? #??????? | | ??????????????????# #??????###### ## ##?????? | | ???????????????#### ######## ssss #?????? | | ???????? + s ?????? | | ???????? + %@ = ?????? | | ???????????################## % ## #? #?????? | | ??????????????????????????### ## ## #?????? | | ??????????????????????????# ^ "?????? | | ??????????????????????????# "?????? | | ??????????????????????????# ^ "?????? | | ??????????????????????????# "?????? | | ??????????????????????????### ## ## #?????? | | ??????????????????########### ## ## ####??? | | ??????????????????# [%= ] ?? | | ??????????????????# !!![=!%= ?? | | ??????????????????# ########[==%%* ?? | | ??????????????????# #??????## ### ##"####????? | | ??????????????????# ##??????#[#?? #?? #??????? | | ??????????????????# T#??????#=#???####??????????? | | ??????????????????# #########[#?????????????????? | | ??????????????????# # == /#?????????????????? | | ??????????????????# ###########?????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????# #???????????????????????????? | | ?????????########## #???????????????????????????? | | ?????????# ^^ #???????????????????????????? | | ?????????# #???????????????????????????? | | ?????????# ##### ###???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 150 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 14 Melee Accuracy 5 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NodeFrostCleaver Manual? 0 Play Time 00:47:02 Cumulative 216.8 hours Start 2024.10.24 @ 22:23:01 End 2024.10.24 @ 23:21:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 336 Rogue 336 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6808343-3942-43ba-9845-36e3d0404e3c