Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.20 @ 00:58:38 Player: VVRLD_D35TR0YER Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (599) 2995 Value Destroyed (25948) 25948 Prototype IDs (35) 700 Alien Tech Used (2) 400 Bonus (9144) 9144 TOTAL SCORE: 48887 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7010 Follower Combat Kills 704 Entered Garrisons 1000 Acquired ECA 300 Met Zhirov 300 Friendly Fire -670 Cogmind --------- Core Integrity 0/1600 Matter 260/300 Energy 99/100 System Corruption 27% Temperature Cool (0) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hacking Suite Advanced System Shield Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Medium Treads Biometal Medium Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Experimental Optical Array Long-range Sensor Array Experimental Signal Interpreter Makeshift Terrain Scanner Advanced Targeting Computer Quantum Capacitor Advanced Focal Shield > --- WEAPON ----------- Enhanced Quantum Rifle HERF Cannon HERF Cannon Enhanced Nova Cannon > --- INVENTORY -------- Quantum Reactor Medium Treads Armored Heavy Treads Advanced Heat Sink Advanced Cooling System Precision Energy Filter Layered Heavy Armor Plating Heavy Insulated Plating Powered Armor Powered Armor Powered Armor Graphene Brace Advanced Focal Shield Advanced Thermal Shield Improved Thermal Defense Suite Transdimensional Reconstructor Fusion Bomb Launcher [Rating: 190] Favorites ----------- Power Quantum Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Wheel Flight Unit Cooled Nuclear Pulse Thruster Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Mini Assault Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Slots Evolved 18 | . . 2 . 2 . . . . . . 2 2 2 . . 2 . . . . . . 2 2 2 . Power 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Propulsion 4 | . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Utility 10 | . . 1 . 1 . . . . . . 1 1 1 . . 2 . . . . . . 1 . 2 . Weapon 2 | . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Parts Attached 681 | 9 12 34 . 14 1 . 14 2 22 24 8 39 39 60 62 46 3 25 16 10 14 5 72 42 105 3 Power 71 | 2 3 4 . 1 . . 1 . 6 2 3 2 5 5 6 6 1 1 2 . 1 . 3 6 10 1 Engine 18 | 2 1 4 . 1 . . . . 1 1 3 2 2 . . 1 . . . . . . . . . . Core 18 | . 2 . . . . . 1 . 5 1 . . 3 3 2 1 . . . . . . . . . . Reactor 35 | . . . . . . . . . . . . . . 2 4 4 1 1 2 . 1 . 3 6 10 1 Propulsion 105 | 3 3 6 . 4 . . 4 1 5 6 2 7 6 7 8 4 . 7 1 . 3 1 9 5 13 . Treads 78 | 2 1 5 . 4 . . 1 1 5 6 2 6 6 7 4 . . 3 1 . . 1 7 3 13 . Leg 5 | . . . . . . . 1 . . . . . . . . 2 . . . . . . . 2 . . Wheel 20 | 1 2 1 . . . . 2 . . . . 1 . . 4 2 . 4 . . 1 . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Utility 330 | 2 2 7 . 4 . . 4 1 5 7 1 9 16 32 41 24 2 10 12 7 6 4 47 22 64 1 Device 226 | 1 . 5 . 3 . . 2 . . . . 6 11 17 28 17 2 7 9 5 4 3 35 22 48 1 Storage 7 | 1 2 . . . . . . 1 . 1 . . . . . 1 . . . . . . 1 . . . Processor 18 | . . 1 . 1 . . . . . 3 . 1 3 . . 2 . 3 . . . . 2 . 2 . Hackware 3 | . . . . . . . . . . . . . . . 2 . . . . . 1 . . . . . Protection 76 | . . 1 . . . . 2 . 5 3 1 2 2 15 11 4 . . 3 2 1 1 9 . 14 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 175 | 2 4 17 . 5 1 . 5 . 6 9 2 21 12 16 7 12 . 7 1 3 4 . 13 9 18 1 Energy Gun 47 | . 2 14 . . . . . . . . . . 3 . 5 3 . 1 . 3 2 . 7 3 4 . Energy Cannon 33 | . . . . 1 . . . . . . . 1 . . . 6 . 5 1 . 2 . 4 5 8 . Ballistic Gun 37 | 2 . . . . . . . . . 7 2 12 7 4 . 1 . . . . . . 1 . 1 . Ballistic Cannon 24 | . 2 . . 4 . . 3 . 3 . . . 1 8 1 1 . . . . . . 1 . . . Launcher 27 | . . 3 . . 1 . 2 . 3 2 . 8 . . 1 1 . . . . . . . . 5 1 Special Weapon 4 | . . . . . . . . . . . . . . 2 . . . 1 . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 1 . 1 . . . . . 1 . 1 2 . 1 5 . 2 . . 5 . 4 1 1 . Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Lost 109 | . . 4 . 3 . . 11 . 1 1 . 9 2 1 7 12 1 . 4 . . 1 11 3 33 5 Power 11 | . . . . . . . 1 . . . . . . . 2 2 . . . . . . 2 . 3 1 Propulsion 31 | . . 1 . 2 . . 5 . . . . 2 2 . 3 2 . . 1 . . 1 2 2 7 1 Utility 38 | . . 1 . . . . 3 . 1 . . 5 . 1 . 5 . . . . . . 4 . 16 2 Weapon 29 | . . 2 . 1 . . 2 . . 1 . 2 . . 2 3 1 . 3 . . . 3 1 7 1 Highest Loss Streak 12 | . . 1 . 2 . . 6 . 1 1 . 6 1 1 2 7 1 . 3 . . 1 5 2 12 5 To Critical Strikes 8 | . . 1 . . . . . . . . . 1 . . 1 2 . . 1 . . . . . 2 . Average Slot Usage (%) 92 | . 87 99 100 96 100 100 92 92 99 99 100 95 99 98 92 83 84 83 83 86 67 85 84 87 81 6 Engine 3 | . . 10 11 9 9 9 3 . . 1 7 6 6 . . 1 . . . . . . . . . . Core 2 | . 2 . . . . . 4 9 8 7 . . 3 10 2 2 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 6 6 5 10 10 10 10 10 8 13 11 . Treads 18 | . 22 31 22 20 27 27 11 1 19 26 23 22 22 22 11 . . 2 5 5 5 5 9 18 15 3 Wheel 3 | . 5 1 11 6 . . 10 18 7 . . 1 . . 5 7 5 7 10 10 10 6 3 . . . Device 13 | . 14 15 11 11 9 9 7 9 1 . . 7 17 13 13 20 15 19 21 24 22 19 20 20 23 . Storage 6 | . 14 11 11 9 9 9 9 9 9 9 7 6 5 5 5 5 5 5 5 5 5 5 4 4 3 . Processor 10 | . . 3 11 14 18 18 12 9 9 9 23 17 10 11 9 6 10 10 10 10 10 10 10 13 11 3 Protection 5 | . . 2 . . . . 5 9 16 17 7 6 4 8 4 5 5 . 1 1 . 4 5 . 2 . Energy Gun 5 | . 5 21 22 3 . . . . . . . . 4 . 5 11 5 . . 8 . 10 6 5 5 . Energy Cannon 2 | . . . . 2 . . . . . . . . . . . 6 9 11 13 10 . 10 10 8 5 . Ballistic Gun 5 | . 3 . . . . . . . . 18 30 23 16 14 . 1 5 1 . . . . . 1 . . Ballistic Cannon 6 | . 19 . . 20 22 18 23 18 24 5 . . 1 7 17 . . . . . . . . . . . Peak Build Rating 190 | 9 13 23 22 35 33 29 37 35 42 43 46 58 97 99 110 127 131 137 137 134 135 135 148 170 190 27 Average Rating 78 | 6 9 20 22 30 30 29 32 33 37 40 45 54 85 95 100 112 122 122 126 128 107 128 140 161 168 19 On Entrance 71 | . 8 13 22 22 33 29 29 33 35 40 39 46 56 96 97 108 118 116 137 118 134 135 128 139 169 22 Naked Turns 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Heaviest Build 184 | 12 50 65 59 66 61 60 72 109 122 116 110 121 145 161 166 184 175 170 172 161 150 160 178 155 168 3 Greatest Support 220 | 40 40 60 40 60 60 60 60 24 60 62 62 89 105 112 105 56 28 60 32 32 75 32 155 195 220 3 Greatest Overweight (x) 9 | 1 2 4 4 5 1 . 2 4 9 2 1 5 1 2 5 6 6 6 5 5 7 9 5 . 1 . Average Overweight (x) 1 | . . . 3 3 . . 1 2 3 1 1 1 1 1 3 3 5 4 4 4 3 7 2 . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 5 Average Capacity 22 | 7 15 20 20 20 20 20 20 22 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 19 5 Most Carried 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 18 25 25 25 25 25 24 20 20 5 Average Carried 21 | 5 12 19 20 19 20 20 15 21 24 24 24 23 24 24 24 22 17 20 24 25 24 23 18 19 16 4 Final Capacity 25 | 8 20 20 20 20 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 20 20 5 5 Final Carried 25 | 8 19 20 20 20 20 20 19 25 25 25 25 25 24 25 25 19 17 24 25 25 25 24 20 18 5 2 Class Distribution -------------------- 26% | Gunner 20% | Mutant 17% | Tank 15% | Scavenger-Gunner 9% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Tank | -8/Garrison Tank | -8/Materials Scavenger-Tank | -8/Garrison Tank | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Gunner | -5/Factory Tank | -4/Factory Scavenger-Tank | -4/Waste Gunner | -4/Factory Mutant | -4/Upper Caves Gunner | -4/Upper Caves Mutant | -4/Zhirov Gunner | -3/Proximity Caves Tank | -3/Research Scavenger-Gunner | -2/Research Scavenger-Skirmisher | -1/Access Mutant | -1/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Matter Collected 18269 | 255 598 603 . 645 280 . 1501 204 971 2002 463 932 1329 2064 2145 475 . 475 262 96 . 150 883 452 1484 . Remotely 2320 | . . . . . . . . . . . . . 254 363 1703 . . . . . . . . . . . Salvage Created 26356 | 157 702 1904 150 913 174 . 654 . 791 2102 627 1839 2238 1075 1299 1024 . 521 869 256 . 108 2495 1230 5194 34 Parts 1273 | 12 40 120 8 50 9 . 34 . 53 123 43 57 107 45 55 36 . 18 45 11 . 4 111 66 224 2 Haulers Intercepted 27 | . 1 5 . 1 . . . . . 6 1 1 2 . 2 2 . 1 . . . . 1 1 3 . Recyclers Shooed 27 | . 2 2 . . . . . . . 1 . 3 4 . 2 1 . 1 . . . . 2 1 8 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 50 | . . . . . . . . . . . . . . . . . . . 35 11 . 4 . . . . Prevented 11 | . . . . . . . . . . . . . . . . . . . 11 . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Combat Hostiles Destroyed 445 | . 14 38 3 17 10 . 32 . 32 29 15 23 27 33 28 18 . 2 17 3 . 1 25 18 59 1 Guns 144 | . 2 23 2 2 . . . . . 18 15 8 25 24 4 6 . . . . . . 5 . 10 . Cannons 171 | . 12 . . 13 2 . 14 . 14 3 . . 2 9 20 9 . 1 15 3 . 1 11 18 24 . AOE 105 | . . 14 1 1 8 . 18 . 18 8 . 12 . . 4 3 . . . . . . . . 17 1 Classes Destroyed 23 | 2 6 3 . 1 1 . 4 . 1 1 . . . 3 . . . . . . . . . . 1 . Worker 29 | . . 3 2 1 . . . . . 8 1 1 4 . 3 . . . . . . . . . 6 . Builder 27 | . . 2 . 2 . . . . . 3 1 1 3 . 3 1 . 1 . . . . 2 . 8 . Tunneler 6 | 3 . . . . . . . . . . . . 1 . . 1 . . . . . . . . 1 . Hauler 27 | . 1 5 . 1 . . . . . 6 1 1 2 . 2 2 . 1 . . . . 1 1 3 . Recycler 33 | 1 3 3 1 1 . . . . . 2 . 1 4 . 1 1 . 2 . . . . 3 1 9 . Mechanic 5 | . 1 . . . . . . . . . . 2 . . 1 1 . . . . . . . . . . Operator 5 | . 1 1 . 1 . . . . . 1 . . . . . . . . . . . . 1 . . . Watcher 30 | . 3 5 . 3 . . . . . 5 . 2 1 . 1 . . 1 . . . . 3 1 5 . Swarmer 106 | . 6 15 3 . 5 . 6 . 10 2 9 . 8 8 . 4 . . 10 . . . . 9 10 1 Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 150 | . 8 15 . 13 3 . 15 . 13 15 3 14 7 6 10 4 . 1 1 2 . . 6 . 14 . Brawler 12 | . . . . 1 . . . . . 2 . 1 1 . 2 . . . 3 . . . 1 . 1 . Duelist 18 | . . . . . 2 . . . . 3 . 3 . 4 2 2 . . . . . . . . 2 . Protector 7 | . . . . . . . 1 . . 1 . 1 . . . 1 . . . . . . . . 3 . Sentry 43 | . . 8 . 3 . . 4 . 4 4 3 1 4 . 1 2 . 1 2 . . . 2 2 2 . Demolisher 4 | . . . . . . . 1 . . . . . . . 3 . . . . . . . . . . . Specialist 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Hunter 24 | . . . . . . . . . . 2 . 1 1 . 4 2 . . . . . . 6 . 8 . Programmer 57 | . . . . . . . 2 . 1 . . 2 6 2 7 3 . . . . . . 10 7 17 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 5 | . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 . . 1 . Assembled 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 11 | 3 6 9 3 5 3 . 11 . 10 11 7 7 7 5 9 4 . 3 7 2 . 1 5 5 10 1 Combat Bots Only 11 | . 5 7 3 4 3 . 11 . 10 6 6 5 5 5 7 4 . 1 7 2 . 1 4 5 9 1 Max Kills in Single Turn 4 | 1 2 4 2 2 2 . 4 . 3 4 2 3 3 2 2 2 . 1 1 1 . 1 1 1 3 1 Gunslinging 1 | . . 1 . . . . . . . . 1 . 1 1 . . . . . . . . . . . . Exploded 4 | . . 3 1 1 2 . 4 . 3 3 . 3 . . 2 2 . . . . . . . . 2 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Hostile Shots Fired 2851 | . 44 122 14 74 38 . 114 3 133 80 68 128 112 125 234 147 1 12 122 11 . 33 266 114 733 123 Missed 784 | . 17 31 2 25 16 . 34 1 52 16 28 39 30 36 64 38 . 1 32 2 . 9 50 21 199 41 Damage Taken 34500 | . 298 975 142 757 329 . 1467 14 956 1151 503 1801 1037 1217 3007 2560 28 176 1382 111 . 624 3132 1572 9672 1589 Core 3739 | . 46 58 8 117 54 . 158 . 72 56 31 183 74 138 276 207 . 22 115 15 . 85 411 131 689 793 Absorbed by Shields 3865 | . . 100 20 16 . . 60 4 130 . . 72 371 496 205 200 29 60 230 14 . . 666 506 686 . Reduced by Siege Mode 685 | . . . . . . . . . . . . . . . . . . . . . . 32 81 72 500 . Redirected to Shielding 187 | . . . . . . . 57 . . . . . . . . . . . . . . . 130 . . . Ignored by Resistances 4820 | . . . . . . . . . . . . 152 54 24 247 156 . . 252 51 . 165 835 124 2584 176 Regen/Repaired (Parts) 89 | . 1 88 . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 81 . 83 . . . . . . 16 95 78 . . 51 . . . . . . 61 68 90 . . Volleys Fired 1619 | 7 50 91 8 48 42 . 79 1 70 88 23 55 58 75 97 71 37 17 57 13 . 48 139 125 319 1 Largest 4 | 2 2 2 2 3 3 . 3 1 3 3 4 4 4 4 4 4 1 2 1 1 . 1 4 1 4 1 Hottest 373 | 40 80 100 95 151 135 . 144 48 144 96 100 122 220 228 270 345 120 225 120 120 . 120 373 120 361 80 Shots Fired 3069 | 14 101 177 16 141 71 . 153 1 128 235 92 169 221 241 299 172 36 19 53 15 . 47 205 126 336 1 Gun 1371 | 14 34 170 16 25 . . . . . 186 92 143 199 161 69 83 . . . 1 . 2 64 . 112 . Cannon 1576 | . 67 . . 116 64 . 135 1 108 38 . . 22 80 226 83 36 19 53 14 . 45 141 126 202 . Launcher 122 | . . 7 . . 7 . 18 . 20 11 . 26 . . 4 6 . . . . . . . . 22 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1656 | 14 91 . . 102 64 . 135 1 108 224 92 143 194 241 226 7 . . . . . . 3 . 11 . Thermal 978 | . . . . . . . . . . . . . 27 . 53 159 36 19 30 15 . 47 182 126 284 . Explosive 87 | . . 7 . . 7 . 18 . 20 3 . . . . 4 6 . . . . . . . . 22 . Electromagnetic 348 | . 10 170 16 39 . . . . . 8 . 26 . . 16 . . . 23 . . . 20 . 19 1 Robot Hit Streak 33 | 9 12 14 5 13 5 . 10 2 8 14 11 33 21 15 10 30 2 11 6 3 . 10 21 9 32 . Robot Miss Streak 9 | 1 4 5 2 3 2 . 4 . 4 4 6 4 5 6 9 5 2 2 5 1 . 3 3 4 6 . Penetration Max 1 | . . . . . . . . . . . . . 1 1 1 1 . . . . . . . . . . Secondary Targets 21 | . 1 2 . . . . . . . 3 3 2 5 5 . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 1 . . . . . . . 1 1 1 2 2 . . . . . . . . . . . . Capacitor 675 | . . . . . . . . . . . . . . . . 21 33 17 53 15 . 47 106 126 257 . Shots Hit Robots 1766 | 9 55 111 9 85 23 . 69 1 30 138 65 128 144 100 148 120 2 14 29 6 . 20 147 61 252 . Core Hits 1032 | 5 28 71 8 40 19 . 52 . 50 91 35 81 78 49 74 70 1 7 19 5 . 3 55 24 160 7 Critical Kills 18 | . . . . . . . . . . 1 . . 2 2 . 1 . 1 2 . . . 4 1 4 . Critical Parts Destroyed 13 | . . . . . . . . . . 1 . 1 6 4 . 1 . . . . . . . . . . Critical Strikes 84 | . 2 2 . 3 3 . 2 . 2 3 . 1 10 10 31 2 . 1 2 . . . 5 1 4 . Burn 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Meltdown 13 | . . . . . . . . . . . . . . . . 1 . 1 2 . . . 4 1 4 . Destroy 18 | . . . . . . . . . . 2 . 1 8 6 . 1 . . . . . . . . . . Blast 47 | . 2 . . 2 3 . 2 . 2 1 . . 1 4 30 . . . . . . . . . . . Corrupt 4 | . . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . Melee Attacks 23 | . . . . . . . . . . . . . 2 21 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 23 | . . . . . . . . . . . . . 2 21 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 68992 | 104 903 3178 248 2127 1020 . 2870 30 2332 3607 1234 3997 3802 3064 6665 5477 86 629 1290 271 . 988 5943 3080 15793 254 Guns 20968 | 104 231 1847 139 256 . . . . . 1924 1234 2050 3430 2257 1305 1705 . . . . . 22 1702 . 2762 . Cannons 31353 | . 670 . . 1738 526 . 1538 30 782 659 . . 312 807 4305 2510 86 629 1290 271 . 966 4241 3080 6913 . Explosions 16456 | . . 1285 100 133 488 . 1332 . 1550 1010 . 1943 . . 1055 1262 . . . . . . . . 6063 235 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 215 | . 2 46 9 . 6 . . . . 14 . 4 60 . . . . . . . . . . . 55 19 Kinetic 22108 | 104 795 . . 1536 526 . 1538 30 782 2583 1234 2050 3179 3064 4305 113 . . . . . . 31 . 238 . Thermal 26944 | . . 485 100 133 . . . . . 75 . 40 563 . 930 4397 86 629 870 271 . 988 5417 3080 8880 . Explosive 12610 | . . 800 . . 488 . 1332 . 1550 355 . . . . 1055 967 . . . . . . . . 6063 . Electromagnetic 7115 | . 106 1847 139 458 . . . . . 580 . 1903 . . 375 . . . 420 . . . 495 . 557 235 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . 2 . . . . . . . . . . 7 3 3 10 2 21 26 26 26 26 26 15 12 27 27 Average Corruption 10 | . 1 . . . . . . . . . . 6 2 3 4 1 12 22 26 26 26 26 9 5 10 27 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 408 | . 15 . . . . . . . . . . 16 5 37 35 8 15 33 35 23 13 43 33 22 73 2 Message Errors 106 | . 4 . . . . . . . . . . 6 2 7 4 1 3 8 12 7 2 14 10 9 17 . Matter Fused 70 | . 5 . . . . . . . . . . 2 . 7 6 1 4 8 2 4 2 7 6 2 14 . Heat Flow Errors 41 | . . . . . . . . . . . . 2 . 6 5 1 1 4 3 . 1 5 2 2 9 . Energy Discharges 52 | . 1 . . . . . . . . . . 1 2 7 5 2 . 2 4 7 3 3 1 4 9 1 Parts Rejected 5 | . . . . . . . . . . . . . . . 1 . 1 . . . . 1 1 . 1 . Parts Fused 4 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 . 1 . . . Data Loss (minor) 47 | . 1 . . . . . . . . . . 1 . 2 5 1 3 5 5 2 2 4 4 3 8 1 Data Loss (major) 17 | . 2 . . . . . . . . . . . 1 4 1 . . 1 2 . 1 . . . 5 . Misfires 23 | . 1 . . . . . . . . . . 1 . 1 3 . 1 1 1 2 . 3 5 1 3 . Alerts 17 | . 1 . . . . . . . . . . . . 2 1 . . 3 1 1 1 2 1 1 3 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Weapon Failures 24 | . . . . . . . . . . . . 3 . 1 3 2 2 . 5 . . 4 2 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1793 | . 15 133 3 18 23 . 107 . 78 15 . . 1 . 175 145 . 14 20 . . 31 313 218 484 . Projectiles 1164 | . 15 . . 18 23 . 10 . 19 15 . . . . 124 44 . 14 20 . . 31 313 218 300 . Explosions 628 | . . 133 3 . . . 97 . 59 . . . . . 51 101 . . . . . . . . 184 . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Knockbacks 88 | . 8 3 . 12 5 . 17 . 3 5 . . 3 4 28 . . . . . . . . . . . Impact 6 | . . 3 . . 1 . . . . 1 . . 1 . . . . . . . . . . . . . Kinetic 79 | . 7 . . 12 4 . 17 . 3 3 . . 2 4 27 . . . . . . . . . . . Secondary 3 | . 1 . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 1470 | . 1 44 65 . . . 141 . 115 44 . 42 . . . 405 . . . . . . . . 583 30 Shots 39 | . . 2 2 . . . 5 . 5 2 . 3 . . . 8 . . . . . . . . 10 2 Rammed 29 | . 1 8 2 . 2 . . . . 3 . 1 6 . . . . . . . . . . . 2 4 Targets Rammed 32 | . 1 9 2 . 2 . . . . 3 . 1 8 . . . . . . . . . . . 2 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 3 | . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . Highest Temperature 572 | . 36 269 54 311 81 . 375 17 344 360 247 392 383 255 426 523 398 316 572 160 165 428 564 468 440 . Average Temperature 118 | . 10 66 23 85 23 . 118 11 89 99 90 78 113 56 128 160 192 106 136 82 93 150 178 154 120 . Received Heat Transfer 4811 | . 45 273 . 482 180 . 450 7 166 333 75 235 133 124 682 35 . 8 522 67 . 63 154 40 737 . Effects 96 | . . . . . . . 2 . 3 3 . 2 3 1 4 12 5 1 5 . . 3 30 16 6 . Shutdowns 27 | . . . . . . . . . . . . . . . 3 2 1 . 2 . . 1 10 7 1 . Energy Bleed 21 | . . . . . . . 2 . 1 1 . . 2 . 1 4 1 . 1 . . . 4 2 2 . Interference 20 | . . . . . . . . . . 2 . 2 . 1 . 3 3 . . . . . 6 2 1 . Matter Decay 8 | . . . . . . . . . 1 . . . . . . 1 . 1 1 . . . 1 1 2 . Short Circuit 6 | . . . . . . . . . 1 . . . 1 . . 1 . . 1 . . 1 1 . . . Damage (minor) 6 | . . . . . . . . . . . . . . . . 1 . . . . . 1 3 1 . . Damage (major) 7 | . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . Damage (core) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations 28 | . . . . . . . . . . . . . . . . . . . . 1 . 1 9 2 15 . Total Turns 684 | . . . . . . . . . . . . . . . . . . . . 4 . 14 278 43 345 . Longest Duration 89 | . . . . . . . . . . . . . . . . . . . . 4 . 14 89 36 82 . Robots Corrupted 13 | . . 2 . 1 . . . . . . . 3 1 . 1 . . . . . . . 4 . 1 . Combat Hostiles 10 | . . 1 . 1 . . . . . . . 3 . . . . . . . . . . 4 . 1 . Parts Fried 54 | . 1 13 . 4 . . . . . 2 . 19 1 . . . . . 1 . . . 7 . 6 . Impact Corruptions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Robots Melted 20 | . . . . . . . . . . . . . . . . 1 . 1 2 . . . 7 1 8 . Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . 1 2 . . . 5 . 7 . Parts Melted 70 | . . . . . . . . . . . . . 1 . . 4 . 2 3 1 . . 26 9 24 . Heat Transferred 23599 | . . 450 150 100 . . . . . 126 . 100 925 . 1110 3259 74 518 740 222 . 790 4884 2294 7857 . Parts Sabotaged 10 | . . . . . . . . . . . . . . 10 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 14 | . . 5 2 2 . . . . . 4 . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Peak Influence 1964 | 20 235 601 313 266 672 327 1125 782 1894 1403 882 542 605 1964 1686 1885 629 523 . . . . 328 433 1644 1432 Initial 1332 | . 13 . 220 . 151 327 215 547 508 923 626 358 240 433 1031 1100 607 434 . . . . . 184 253 1332 Average 639 | 9 121 331 179 174 339 327 756 641 1345 1176 689 417 257 1200 1321 1405 614 401 . . . . 119 231 728 1365 Maximum Alert Level 5 | . 1 2 1 1 2 1 4 3 5 4 3 2 2 5 5 5 2 2 . . . . 1 2 5 4 Low Security (%) 20 | 100 87 32 51 39 33 . . . . . . . 27 . . . . . . . . . 78 29 . . Level 1 23 | . 12 25 48 60 37 100 19 . . . . 31 59 . . . . 46 . . . . 21 65 32 . Level 2 20 | . . 42 . . 29 . 13 61 12 . 58 68 13 16 . . 100 53 . . . . . 4 27 . Level 3 11 | . . . . . . . 52 38 6 35 41 . . 25 24 . . . . . . . . . 15 . Level 4 19 | . . . . . . . 14 . 52 64 . . . 45 73 82 . . . . . . . . 18 100 Level 5 3 | . . . . . . . . . 27 . . . . 12 . 17 . . . . . . . . 5 . High Security . | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 101 | . 4 6 . . . . . 3 . 5 6 8 8 . 16 5 . 2 . . . . 4 9 25 . Investigation 14 | . 3 4 . . . . . . . 1 1 1 . . 2 1 . . . . . . 1 . . . Extermination 25 | . . . . . . . . . . . 1 3 3 . 2 1 . 2 . . . . 3 3 7 . Reinforcement 21 | . 1 2 . . . . . . . 3 1 1 2 . 1 1 . . . . . . . 2 7 . Assault 16 | . . . . . . . . . . 1 . 3 . . 5 2 . . . . . . . . 5 . Garrison 25 | . . . . . . . . 3 . . 3 . 3 . 6 . . . . . . . . 4 6 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 2 . Haulers Reinforced 4 | . . . . . . . . . . . . 1 1 . . 1 . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Distress Signals 23 | . 1 1 . 2 . . . 1 . 3 1 . . . . . . 2 . . . . 4 2 6 . Communications Jammed 8 | . . . . . . . . . . . . . 6 . 2 . . . . . . . . . . . Distress Signals 6 | . . . . . . . . . . . . . 4 . 2 . . . . . . . . . . . Times Spotted 655 | . 21 47 3 22 15 . 32 6 33 39 16 34 34 72 48 23 8 5 19 3 . 1 35 26 96 17 Peak Tracking Total 18 | . 4 5 2 4 4 . 9 5 7 5 3 5 5 7 8 5 6 3 7 2 . 1 4 4 11 18 Tactical Retreats 27 | . . 2 . . 5 . 2 . 1 2 . . 1 3 1 1 1 . . . . . 1 . 5 2 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Traps Triggered 43 | . 3 3 . . 1 . 8 . 8 2 . 3 1 6 2 1 . 2 . . . . 1 . 2 . Indirectly 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Machines Disabled 74 | . 1 8 . 3 5 . 4 . 10 1 . 2 4 6 8 11 . . 1 . . . 1 5 4 . Max in Single Turn 8 | . 1 3 . 1 1 . 2 . 2 1 . 2 2 1 1 8 . . 1 . . . 1 1 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Relay 11 | . . . . . 2 . 1 . 5 . . . . 3 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Machines Accessed 93 | . 11 14 . 3 3 1 2 2 3 4 3 1 5 2 8 1 . 3 . . 5 . 6 9 7 . Terminals 52 | . 8 9 . 2 3 . 2 1 3 3 1 . 1 2 3 . . 2 . . . . 5 4 3 . Fabricators 5 | . . . . . . . . . . . . . . . 3 . . . . . . . . 2 . . Repair Stations 9 | . 1 2 . . . . . . . 1 . . 1 . 1 . . . . . . . . 1 2 . Recycling Units 9 | . 2 2 . . . . . . . . 1 . 1 . . . . 1 . . . . . 2 . . Scanalyzers 3 | . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . Garrison Access 10 | . . . . 1 . 1 . 1 . . 1 . 2 . . 1 . . . . . . 1 . 2 . Total Hacks 194 | . 31 34 . 5 7 1 2 3 5 11 8 4 6 3 15 1 . 8 . . 18 . 9 15 8 . Successful 94 | . 19 15 . 2 1 1 2 2 1 6 2 3 2 1 6 1 . 5 . . 18 . 2 4 1 . Failed 100 | . 12 19 . 3 6 . . 1 4 5 6 1 4 2 9 . . 3 . . . . 7 11 7 . Catastrophic 30 | . 1 . . . 3 . . . 2 1 2 . 3 . 3 . . 1 . . . . 4 5 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 60 | . 14 13 . 2 . . . 2 . 8 4 . 1 . 4 1 . 2 . . . . 1 5 3 . Terminals 110 | . 24 22 . 4 7 . 2 2 5 10 4 . 1 3 5 . . 5 . . . . 8 5 3 . Fabricators 8 | . . . . . . . . . . . . . . . 5 . . . . . . . . 3 . . Repair Stations 16 | . 1 6 . . . . . . . 1 . . 1 . 3 . . . . . . . . 2 2 . Recycling Units 21 | . 6 4 . . . . . . . . 1 . 2 . . . . 3 . . . . . 5 . . Scanalyzers 8 | . . 2 . . . . . . . . . 4 . . 2 . . . . . . . . . . . Garrison Access 13 | . . . . 1 . 1 . 1 . . 3 . 2 . . 1 . . . . . . 1 . 3 . Terminal Hacks 41 | . 8 1 . . 1 . 2 . 1 4 . . . 1 2 . . 1 . . 18 . 2 . . . Record 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Part Schematic 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Robot Analysis 6 | . . . . . . . . . . . . . . . 1 . . . . . 4 . 1 . . . Prototype ID Bank 6 | . 2 . . . . . . . . . . . . . . . . . . . 4 . . . . . Open Door 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Unreport Threat 4 | . 2 1 . . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Repair Station Hacks 8 | . . 6 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Scan Component 5 | . . 3 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Repair 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 14 | . 6 3 . . . . . . . . 1 . 1 . . . . 2 . . . . . 1 . . Process 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 8 | . 2 2 . . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 4 | . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer 6 | . . 2 . . . . . . . . . 3 . . 1 . . . . . . . . . . . Insert Component 3 | . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . Analyze 3 | . . 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . Unlock Access 5 | . . . . 1 . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . Unauthorized Hacks 18 | . 5 3 . 1 . . . 1 . 2 1 . . . . 1 . 2 . . . . . 2 . . Terminals 14 | . 4 3 . 1 . . . 1 . 2 1 . . . . . . 2 . . . . . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Botnet 12 | . 3 3 . 1 . . . 1 . 2 1 . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Patch 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Monitor 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reject 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Data Cores Recovered 3 | . 1 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Used 2 | . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 80 | . 9 12 . 2 3 . 2 1 3 4 3 1 5 2 8 . . 3 . . . . 6 9 7 . Full Trace Events 13 | . 2 3 . . 1 . . . 1 1 1 1 . . 2 . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . . . 84 . . . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . 12 . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . . . . . . . . . 1 . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Time 108 | . . 108 . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 15 | . 10 2 . . . . . . . . . . . . . . . 3 . . . . . . . . Parts Scanalyzed 3 | . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 51 | . . . . . 8 . 7 . 20 . . . . 11 3 2 . . . . . . . . . . Machine Destruction 41 | . . . . . 8 . 3 . 17 . . . . 11 . 2 . . . . . . . . . . Programmers 10 | . . . . . . . 4 . 3 . . . . . 3 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 19 | . . . . . . . 3 . . . . . . 14 . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Total Allies 22 | . . . . . . . 4 . . . . . . 14 2 . . . 2 . . . . . . . Largest Group 8 | . . . . . . . 2 3 3 . . . . 8 5 . . . 2 2 . . . . . . Highest-Rated Group 380 | . . . . . . . 48 72 72 . . . . 380 185 . . . 94 94 . . . . . . Highest-Rated Ally 49 | . . . . . . . 25 24 24 . . . . 49 49 . . . 47 47 . . . . . . Total Orders 36 | . . . . . . . . . . . . . . . . 6 . 16 5 7 . 2 . . . . ROAM 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . EXPLORE 19 | . . . . . . . . . . . . . . . . 3 . 8 4 3 . 1 . . . . RETURN 15 | . . . . . . . . . . . . . . . . 3 . 7 1 3 . 1 . . . . Ally Attacks 210 | . . . . . . . . 27 4 . . . . 143 28 . . . . 8 . . . . . . Total Damage 5044 | . . . . . . . . 566 79 . . . . 3353 835 . . . . 211 . . . . . . Kills 50 | . . . . . . . . 9 . . . . . 38 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Robot Analysis Total 6 | . . . . . . . . . . . . . . . 1 . . . . . 4 . 1 . . . Derelict Logs Recovered 4 | . . . 1 . . . . . . . . . . . . . . . 2 1 . . . . . . Drone Launches 18 | . . . . . . . . . . . . . . . . 3 . 7 4 3 . 1 . . . . Drone Recoveries 15 | . . . . . . . . . . . . . . . . 3 . 5 4 3 . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Turns Passed 29321 | 149 1213 2834 817 1197 846 12 1603 145 1665 1531 808 1559 1695 2321 1560 828 272 751 626 408 321 778 1801 1339 2194 48 Spaces Moved 12476 | 80 612 1334 523 503 382 7 830 100 665 502 314 536 565 708 624 360 118 349 277 216 189 305 656 668 979 74 Core 286 | 10 . . . . . . . . . . . . . . . . . . . . . . . . 202 74 Treads 7031 | 54 291 1121 1 152 382 7 223 . 290 502 314 536 565 708 144 . . . . . 1 . 295 668 777 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 5159 | 16 321 213 522 351 . . 607 100 375 . . . . . 480 360 118 349 277 216 188 305 361 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 150 150 165 163 163 120 120 150 235 235 238 238 245 130 130 175 129 170 170 150 170 129 155 50 50 Average Speed 184 | 132 157 172 150 188 192 163 152 132 210 235 235 239 244 245 177 149 175 168 180 170 151 232 188 157 137 50 Slowest Speed 560 | 160 240 240 240 250 243 163 250 150 560 312 235 545 247 325 247 190 190 190 190 190 240 270 245 160 248 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 43 | 6 83 95 83 38 52 4 89 10 90 44 8 11 14 79 14 11 68 12 77 57 63 63 19 25 29 27 Regions Visited 26 Branch Regions 5 Pre-discovered Areas 5 | . . . 1 . . . . . . . . . . . . . . . 1 . 3 . . . . . Known Exits Taken 8 | . . . . 1 . 1 . 1 . . . . 1 . . . . 1 . . . . 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 . . . . . . 1 1 1 . . 1 . . . 1 1 1 1 . . . . Scrap Searched 5 | . . . 2 . . . . . . . . . . . . . . . 2 . . 1 . . . . Spaces Dug 238 | . . . . . 10 . 2 . 5 . . . 2 17 . . 31 . 1 6 . 19 21 33 91 . Terrain Destroyed 1124 | . . 84 13 34 18 . 34 . 66 48 . 41 19 67 124 141 34 5 9 9 . 24 34 50 270 . Melee 11 | . . . . . . . . . . . . . 2 9 . . . . . . . . . . . . Projectile 430 | . . . . 23 . . 2 . . 7 . . 17 58 103 19 34 5 9 9 . 24 34 50 36 . AOE 683 | . . 84 13 11 18 . 32 . 66 41 . 41 . . 21 122 . . . . . . . . 234 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -8 -8 -8 -7 -6 -5 -5 -5 -4 -4 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Mat Gar Mat Fac Fac Fac Gar Fac Fac Was Fac Upp Upp Zhi Pro Res Res Acc Gar Total 17028 | 107 764 1682 536 646 427 7 1041 111 823 739 351 708 746 1092 853 544 179 510 399 252 226 373 1144 954 1731 83 Wait 1330 | . 58 155 2 54 1 . 39 . 16 78 . 65 10 65 28 21 22 81 36 11 1 14 225 79 268 1 Move 12454 | 79 611 1333 522 503 381 7 829 100 664 501 313 535 565 705 623 360 117 348 276 215 188 304 655 667 979 74 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 254 | 9 20 27 1 12 . . 12 7 12 17 2 8 21 18 10 18 . 8 6 1 4 1 14 13 13 . Fast Attach 223 | 7 2 17 . 6 . . 2 1 4 10 2 10 17 15 15 17 1 18 . 3 15 1 22 16 22 . Attach 131 | 1 1 4 . 4 . . 9 . 4 2 2 9 5 3 4 17 2 3 5 . . 1 17 7 28 3 Detach 75 | 1 . 3 . 1 . . 1 . 2 2 . . 7 . 7 7 . 8 2 . . . 11 5 18 . Swap 329 | 1 9 13 . 4 1 . 3 1 14 12 4 20 17 42 43 12 . 4 11 7 . 3 33 19 56 . Drop 336 | 2 12 30 1 14 . . 5 1 19 26 5 5 36 25 22 21 . 14 . 2 18 1 28 23 26 . Fire 1619 | 7 50 91 8 48 42 . 79 1 70 88 23 55 58 75 97 71 37 17 57 13 . 48 139 125 319 1 Melee 23 | . . . . . . . . . . . . . 2 21 . . . . . . . . . . . . Ram 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 27 | . . 8 2 . 2 . . . . 3 . 1 8 . . . . . . . . . . . 2 1 Escape Stasis 86 | . . . . . . . 44 . 18 . . . . 12 4 . . 8 . . . . . . . . Rewire 129 | . . . . . . . 18 . . . . . . 105 . . . . 6 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 7 | . . . . . . . . . . . . . . 6 . . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -5/Garrison (discovered 4 exits: *Fac x3 / *Fac) -5/Factory -4/Factory -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research (discovered 2 exits: *Acc / Tes) -1/Access -1/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 150 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 12) 575 | -10/Materials | Identified exit to Mines 613 | -10/Materials | Discovered new exit (range 16) 896 | -10/Materials | Discovered new exit (range 10) 1363 | -10/Materials | Entered another Materials area 1363 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1940 | -9/Materials | Discovered new exit (range 16) 2388 | -9/Materials | Discovered new exit (range 6) 2857 | -9/Materials | Repaired Shock Rifle 2890 | -9/Materials | Repaired Imp. Ion Engine 3224 | -9/Materials | Discovered new exit (range 15) 3440 | -9/Materials | Discovered new exit (range 14) 3577 | -9/Materials | Repaired Shock Rifle 3719 | -9/Materials | Destroyed 7 combat bots 4197 | -9/Materials | Entered Mines 4298 | -9/Mines | Learned location of Storage (-7) 4435 | -9/Mines | Discovered new exit (range 6) 4544 | -9/Mines | Learned Materials stockpile data 4592 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4610 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5014 | -9/Mines | Entered Materials 5014 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5615 | -8/Materials | Build established: Gunner 5895 | -8/Materials | Discovered new exit (range 15) 6211 | -8/Materials | Identified exit to Garrison 6211 | -8/Materials | Entered Garrison 6471 | -8/Garrison | Triggered checkpoint 6558 | -8/Garrison | Garrison Relay disabled 6838 | -8/Garrison | Triggered checkpoint 6932 | -8/Garrison | Triggered checkpoint 6958 | -8/Garrison | Garrison Relay disabled 6969 | -8/Garrison | Discovered new exit (range 42) 6969 | -8/Garrison | Discovered new exit (range 7) 6969 | -8/Garrison | Discovered new exit (range 73) 7057 | -8/Garrison | Entered Materials 7069 | -8/Materials | Identified exit to Garrison 7069 | -8/Materials | Entered Garrison 7077 | -8/Garrison | Triggered checkpoint 7186 | -8/Garrison | Discovered new exit (range 5) 7319 | -8/Garrison | Triggered checkpoint 7399 | -8/Garrison | Rescued a captive Derelict 7510 | -8/Garrison | Triggered checkpoint 7515 | -8/Garrison | Triggered checkpoint 7518 | -8/Garrison | Triggered checkpoint 7571 | -8/Garrison | Destroyed 11 combat bots 7611 | -8/Garrison | Triggered checkpoint 7703 | -8/Garrison | Triggered checkpoint 7733 | -8/Garrison | Core integrity fell below 50% 7776 | -8/Garrison | Lost 6 parts (1p2n2u1w) 7804 | -8/Garrison | Garrison Relay disabled 7865 | -8/Garrison | Discovered new exit (range 10) 7995 | -8/Garrison | Triggered checkpoint 8036 | -8/Garrison | Build established: Tank 8197 | -8/Garrison | Discovered new exit (range 13) 8407 | -8/Garrison | Triggered checkpoint 8672 | -8/Garrison | Entered Materials 8672 | -8/Materials | Accompanied by 3 allies 8817 | -8/Materials | Identified exit to Garrison 8817 | -8/Materials | Entered Garrison 8817 | -8/Garrison | Accompanied by 3 allies 8853 | -8/Garrison | Triggered checkpoint 8908 | -8/Garrison | Garrison Relay disabled 9073 | -8/Garrison | Destroyed 10 combat bots 9084 | -8/Garrison | Triggered checkpoint 9132 | -8/Garrison | Triggered checkpoint 9328 | -8/Garrison | Garrison Relay disabled 9483 | -8/Garrison | Discovered new exit (range 10) 9590 | -8/Garrison | Build established: Scavenger-Tank 9621 | -8/Garrison | Triggered checkpoint 9711 | -8/Garrison | Garrison Relay disabled 9775 | -8/Garrison | Garrison Relay disabled 10329 | -8/Garrison | Garrison Relay disabled 10355 | -8/Garrison | Triggered checkpoint 10386 | -8/Garrison | Discovered new exit (range 12) 10482 | -8/Garrison | Entered Materials 10511 | -8/Materials | Build established: Tank 11224 | -8/Materials | Core integrity fell below 20% 11282 | -8/Materials | First assault squad dispatched 11905 | -8/Materials | Discovered new exit (range 12) 12013 | -8/Materials | Entered Factory 12013 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 12015 | -7/Factory | Discovered new exit (range 6) 12244 | -7/Factory | Build established: Gunner 12585 | -7/Factory | Garrison activated, responded to threat 12821 | -7/Factory | Entered another Factory area 12821 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13171 | -6/Factory | First assault squad dispatched 13993 | -6/Factory | Lost 6 parts (1n4u1w) 14349 | -6/Factory | Build established: Scavenger-Gunner 14351 | -6/Factory | Discovered new exit (range 5) 14380 | -6/Factory | Entered another Factory area 14380 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16075 | -5/Factory | Identified exit to Garrison 16075 | -5/Factory | Entered Garrison 16109 | -5/Garrison | Triggered checkpoint 16175 | -5/Garrison | Garrison Relay disabled 16277 | -5/Garrison | Spotted B-75 Beast 16300 | -5/Garrison | Destroyed B-75 Beast 16365 | -5/Garrison | Triggered checkpoint 16519 | -5/Garrison | Garrison Relay disabled 16527 | -5/Garrison | Triggered checkpoint 16596 | -5/Garrison | Discovered new exit (range 13) 16996 | -5/Garrison | Assembled breached garrison interior 17089 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17352 | -5/Garrison | Garrison Relay disabled 17385 | -5/Garrison | Discovered new exit (range 10) 17645 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 17830 | -5/Garrison | Lost 3 allies 17931 | -5/Garrison | Lost 3 allies 17965 | -5/Garrison | Discovered new exit (range 9) 18107 | -5/Garrison | Build established: Scavenger-Tank 18226 | -5/Garrison | Discovered new exit (range 2) 18396 | -5/Garrison | Entered Factory 18396 | -5/Factory | Accompanied by 3 allies 18525 | -5/Factory | Fabricated Y-64 Sentinel? 18696 | -5/Factory | First assault squad dispatched 18726 | -5/Factory | Garrison activated, responded to threat 18776 | -5/Factory | Lost 4 allies 19120 | -5/Factory | Build established: Gunner 19256 | -5/Factory | Garrison activated, responded to threat 19318 | -5/Factory | Destroyed 7 combat bots 19719 | -5/Factory | System corruption reached 10% 19849 | -5/Factory | Discovered new exit (range 5) 19940 | -5/Factory | High security lockdown imminent 19956 | -5/Factory | Entered another Factory area 19956 | -4/Factory | Evolved 2 slots: Utility x2 20123 | -4/Factory | Found Quantum Capacitor 20243 | -4/Factory | First assault squad dispatched 20347 | -4/Factory | Discovered new exit (range 18) 20373 | -4/Factory | Build established: Tank 20484 | -4/Factory | Lost 7 parts (1n3u3w) 20663 | -4/Factory | Found Prototype Processor 20666 | -4/Factory | Found Prototype Processor 20668 | -4/Factory | Found Prototype Processor 20671 | -4/Factory | Found Prototype Processor 20682 | -4/Factory | Identified Exp. Signal Interpreter (x4) 20784 | -4/Factory | Sucked down chute 20784 | -4/Factory | Entered Waste 20796 | -4/Waste | Spotted C-40 Crusher 20799 | -4/Waste | EMP discharged 20869 | -4/Waste | Spotted C-40 Crusher 20883 | -4/Waste | Spotted C-40 Crusher 20899 | -4/Waste | EMP discharged 20899 | -4/Waste | System corruption reached 10% 20928 | -4/Waste | Spotted C-40 Crusher 20928 | -4/Waste | Spotted C-40 Crusher 20964 | -4/Waste | Spotted C-40 Crusher 20999 | -4/Waste | EMP discharged 21042 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 21044 | -4/Waste | Discovered new exit (range 9) 21054 | -4/Waste | Identified exit to Factory 21056 | -4/Waste | Entered Factory 21346 | -4/Factory | Build established: Gunner 21778 | -4/Factory | Discovered new exit (range 7) 21797 | -4/Factory | Identified exit to Upper Caves 21807 | -4/Factory | Entered Upper Caves 21809 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21823 | -4/Upper Caves | Met a Warlord Commander 21825 | -4/Upper Caves | Warlord Commander delivered Encrypted Comm Array 21832 | -4/Upper Caves | Found Unknown Device 21995 | -4/Upper Caves | Spotted B-86 Titan 22079 | -4/Upper Caves | Lost 3 parts (1n2w) 22092 | -4/Upper Caves | Destroyed B-86 Titan 22156 | -4/Upper Caves | Learned Research emergency access door positions 22249 | -4/Upper Caves | Identified Encrypted Comm Array 22259 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 22292 | -4/Upper Caves | Build established: Mutant 22307 | -4/Upper Caves | Destroyed 7 combat bots 22368 | -4/Upper Caves | Discovered new exit (range 30) 22433 | -4/Upper Caves | Entered another Upper Caves area 22433 | -4/Upper Caves | Accompanied by 2 allies 22465 | -4/Upper Caves | Discovered new exit (range 37) 22488 | -4/Upper Caves | Spotted B-86 Titan 22496 | -4/Upper Caves | Destroyed B-86 Titan 22783 | -4/Upper Caves | Discovered new exit (range 33) 22841 | -4/Upper Caves | Entered Zhirov 22843 | -4/Zhirov | Discovered new exit (range 3) 22870 | -4/Zhirov | Met Zhirov 22899 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22929 | -4/Zhirov | Found Alien Artifact 22929 | -4/Zhirov | Identified Integrated Reactor 22929 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22956 | -4/Zhirov | Found Alien Artifact 23087 | -4/Zhirov | Learned location of Quarantine (-3) 23087 | -4/Zhirov | Learned location of Testing (-2) 23087 | -4/Zhirov | Learned location of Command (-1) 23162 | -4/Zhirov | Entered Proximity Caves 23383 | -3/Proximity Caves | Spotted B-86 Titan 23437 | -3/Proximity Caves | Destroyed B-86 Titan 23534 | -3/Proximity Caves | Discovered new exit (range 16) 23694 | -3/Proximity Caves | Build established: Gunner 23940 | -3/Proximity Caves | Entered Research 23940 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 24255 | -3/Research | Build established: Tank 25024 | -3/Research | Build established: Gunner 25063 | -3/Research | Lost 5 parts (3u2w) 25214 | -3/Research | Discovered new exit (range 22) 25273 | -3/Research | System corruption reached 10% 25456 | -3/Research | Lost 4 parts (1p1n1u1w) 25468 | -3/Research | Found Quantum Capacitor 25717 | -3/Research | Identified exit to Research 25741 | -3/Research | Entered another Research area 25741 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 25742 | -2/Research | Identified exit to Testing 25793 | -2/Research | Build established: Scavenger-Gunner 25843 | -2/Research | Spotted B-90 Cyclops 25932 | -2/Research | Spotted B-90 Cyclops 26320 | -2/Research | Garrison activated, responded to threat 26776 | -2/Research | Garrison activated, responded to threat 26908 | -2/Research | Found Powered Armor 26910 | -2/Research | Found Powered Armor 26913 | -2/Research | Found Powered Armor 26916 | -2/Research | Found Powered Armor 27035 | -2/Research | Found Fusion Bomb Launcher 27050 | -2/Research | Discovered new exit (range 19) 27077 | -2/Research | System corruption reached 10% 27079 | -2/Research | Identified exit to Access 27080 | -2/Research | Entered Access 27080 | -1/Access | Evolved 2 slots: Utility x2 27692 | -1/Access | Garrison activated, responded to threat 27716 | -1/Access | Build established: Scavenger-Skirmisher 27896 | -1/Access | Spotted B-99 Colossus 27907 | -1/Access | System corruption reached 10% 27931 | -1/Access | Destroyed B-99 Colossus 27956 | -1/Access | Lost 5 parts (1n2u2w) 27957 | -1/Access | Found Unknown Protection 28330 | -1/Access | First assault squad dispatched 28459 | -1/Access | Identified Transdimensional Reconstructor 28459 | -1/Access | Warped through subspace 28459 | -1/Access | Spotted B-99 Colossus 28677 | -1/Access | Build established: Skirmisher 28815 | -1/Access | Specialist reinforcements revealed to be Infiltrators 28825 | -1/Access | Garrison activated, responded to threat 28837 | -1/Access | Lost 3 parts (2u1w) 28944 | -1/Access | Lost 4 parts (1n1u2w) 28953 | -1/Access | Destroyed 9 combat bots 29067 | -1/Access | Identified Hvy. Insulated Plating 29108 | -1/Access | Lost 3 parts (1p1n1u) 29204 | -1/Access | Found Gamma Bomb Array 29233 | -1/Access | Lost 12 parts (2p3n7u) 29245 | -1/Access | Core integrity fell below 50% 29274 | -1/Access | Identified exit to Garrison 29274 | -1/Access | Entered Garrison 29296 | -1/Garrison | Triggered checkpoint 29296 | -1/Garrison | Spotted B-99 Colossus 29317 | -1/Garrison | Core integrity fell below 20% 29322 | -1/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 29302_ System corrupted: Energy discharge (-30). 29302_ Penetrated by Slug. 29302_ Slug penetrates Wall. 29306_ Slammed into S-43 Plague. 29310_ Arm. Heavy Treads destroyed. 29314_ S-43 Plague destroyed. 29314_ Gamma Bomb Array destroyed. 29314_ P-80 Master resets S-43 Plague, system corruption cleaned. 29315_ S-43 Plague misfires. 29316_ Quantum Reactor destroyed. 29316_ Adv. Focal Shield destroyed. 29317_ System corrupted: Component data lost. 29317_ Slammed into S-43 Plague. 29318_ Adv. Targeting Computer destroyed. 29319_ P-80 Master resets S-43 Plague, system corruption cleaned. 29320_ S-43 Plague destroyed. 29320_ P-80 Master resets S-43 Plague, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# @#??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????#ss#??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????####### ###########????????????? | | ?????????????????# #????????????? | | ?????????????????# ##### #????????????? | | ???????????????????????#ss######## #????????????? | | ???????????????????#####ss####???? #????????????? | | ???????????????????# s= #???? #????????????? | | ???????????????????#####s%## # #????????????? | | ???????????????????????# =#??##### #????????????? | | ???????????????????????#=s#??????? #????????????? | | ???????????????????????# =#??????? #????????????? | | ???????????????????????# s#?????## ##""""## #?? | | ???????????????????????# ####### #?? | | ???????????????????????# #?? | | ???????????????????????# #?? | | ???????????????????????#########" ## #??? ??? | | ??????????????????????????????### "# ## #?? | | ??????????????????????????????# "?? | | ??????????????????????????????# "?? | | ??????????????????????????????#% "?? | | ??????????????????????????????# % "?? | | ??????????????????????????????### "" ## #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 128 Coolant Potential 80 Energy Generation 75 Energy Capacity 840 Matter Stores 300 Matter Capacity 600 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 4 Jamming Range 14 Armor Coverage 2400 Resistance: KI 30 Resistance: TH 30 Resistance: EM 30 Weapon Shielding 90 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 6 Energy Filtering 50 Particle Charging 30 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Arm. Wheel | -9/Materials | Scanalyzed Adv. Cooling System | -6/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Y-64 Sentinel | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Giant Slayer Short-term Sacrifices Challenges ------------ None Game ------ Seed HardcellStealthCapacitor Manual? 0 Play Time 04:25:37 Cumulative 181.3 hours Start 2025.04.17 @ 01:15:14 End 2025.04.20 @ 00:58:38 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 62 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95fd5584-79d1-4e38-a6a8-b23ec9384de5