Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 04:45:33 Player: Hinzy Result: Destroyed by H-77 Assassin with High-powered Shotgun Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (160) 800 Value Destroyed (5513) 5513 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (612) 612 TOTAL SCORE: 13045 Bonus ------- High Alert Combat Kills 333 Follower Combat Kills 102 Entered DSFs 500 Friendly Fire -323 Cogmind --------- Core Integrity 0/1300 Matter 6/300 Energy 60/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Coolant Injector Improved Force Field Hardcell Cannon Rocket Array Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Fission Core > --- PROPULSION ------- Flexi-carbon Leg Enhanced Armored Leg Antigrav System Antigrav System Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Quantum Capacitor Improved Heavy Armor Plating > --- WEAPON ----------- Advanced Plasma Cannon Railgun Hardcell Cannon > --- INVENTORY -------- Energy Well Advanced Targeting Computer Recoil Nullifier High-powered Tractor Beam Cooled Particle Cannon Enhanced Autogun Hypervelocity Gauss Rifle Heavy Machine Gun Railgun Hardcell Cannon Rocket Array Rocket Array Power Sword [Rating: 116] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Huge Wheel Treads Heavy Treads Leg Enhanced Armored Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Flight Unit Utility Advanced Targeting Computer Device High-powered Tractor Beam Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Medium Reflective Plating Weapon Rocket Array Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hardcell Cannon Launcher Rocket Array Impact Weapon Heavy Hammer Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 . . . 2 2 2 Power 1 | . . . . . 1 . . . . . . Propulsion 4 | . . 1 1 2 . . . . . . . Utility 8 | . . 1 1 . 1 . . . 2 2 1 Weapon 1 | . . . . . . . . . . . 1 Parts Attached 253 | 2 16 39 26 29 60 9 . 15 13 8 36 Power 27 | . 2 4 3 4 7 1 . 1 2 1 2 Engine 15 | . 2 4 3 2 2 . . 1 . . 1 Core 8 | . . . . 2 3 . . . 2 1 . Reactor 4 | . . . . . 2 1 . . . . 1 Propulsion 53 | . 6 12 3 4 9 4 . 3 1 1 10 Treads 13 | . 2 2 . . 2 4 . 2 . . 1 Leg 8 | . 1 1 . . 2 . . . 1 . 3 Wheel 17 | . 2 1 2 4 5 . . 1 . 1 1 Hover 5 | . . . . . . . . . . . 5 Flight 10 | . 1 8 1 . . . . . . . . Utility 66 | 1 2 7 7 6 17 2 . 4 7 3 10 Device 32 | 1 1 3 1 2 8 . . 2 3 2 9 Storage 4 | . 1 1 1 . 1 . . . . . . Processor 11 | . . 1 2 1 5 . . . 1 . 1 Hackware . | . . . . . . . . . . . . Protection 19 | . . 2 3 3 3 2 . 2 3 1 . Artifact . | . . . . . . . . . . . . Weapon 107 | 1 6 16 13 15 27 2 . 7 3 3 14 Energy Gun 19 | 1 4 1 2 5 2 . . . . . 4 Energy Cannon 19 | . 1 2 3 3 4 . . 2 2 . 2 Ballistic Gun 26 | . . 4 5 2 7 1 . 3 . 1 3 Ballistic Cannon 6 | . 1 2 . . 1 . . . . 2 . Launcher 19 | . . 1 2 4 7 . . 1 1 . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 6 | . . 5 . . 1 . . . . . . Slashing Weapon 11 | . . . 1 1 5 1 . 1 . . 2 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . . Unidentified Prototypes 14 | . . . 3 4 5 . . . 1 . 1 Parts Lost 50 | . 1 7 1 9 4 . . 2 2 1 23 Power 7 | . . 1 . 1 1 . . 1 . . 3 Propulsion 16 | . 1 3 . 2 1 . . . . 1 8 Utility 21 | . . 2 1 5 2 . . 1 2 . 8 Weapon 6 | . . 1 . 1 . . . . . . 4 Highest Loss Streak 10 | . 1 4 1 4 3 . . 2 1 1 10 To Critical Strikes 2 | . . . . . 2 . . . . . . Average Slot Usage (%) 80 | . 99 86 80 75 84 80 . 75 75 70 67 Engine 4 | . 14 11 9 3 1 . . 4 . . . Core 3 | . . . . 3 5 6 . 6 9 8 4 Reactor 1 | . . . . . 4 6 . 1 . . 1 Treads 5 | . 12 2 . . 4 14 . 17 13 6 1 Leg 2 | . 8 3 . . . . . . 3 5 4 Wheel 11 | . 5 4 17 22 18 6 . 2 . 2 1 Flight 1 | . 1 17 . . . . . . . . . Device 9 | . 14 12 2 10 6 6 . 3 9 7 15 Storage 7 | . 14 8 7 7 7 6 . 6 5 5 3 Processor 10 | . . . 16 6 15 13 . 13 12 15 10 Protection 3 | . . 6 8 4 1 6 . 4 4 6 1 Energy Gun 4 | . 17 1 1 9 1 . . . . . 1 Energy Cannon 2 | . 2 5 5 1 1 . . 1 3 3 2 Ballistic Gun 2 | . 2 4 4 . 2 1 . 5 1 1 1 Ballistic Cannon 1 | . 5 3 . . . . . . . 3 3 Launcher 2 | . . . . 3 2 4 . 1 . . 2 Slashing Weapon 1 | . . . 3 . 3 4 . 3 5 1 . Peak Build Rating 116 | 7 8 15 43 57 65 80 75 81 88 98 116 Average Rating 52 | 6 7 10 35 52 60 73 75 77 83 88 87 On Entrance 49 | 6 7 8 13 43 41 60 75 75 80 86 98 Naked Turns 27 | . . . . . . . . . . . 27 Heaviest Build 127 | 11 32 22 65 84 85 83 76 91 95 113 127 Greatest Support 210 | 20 40 40 56 84 84 210 210 210 210 140 54 Greatest Overweight (x) 39 | . 1 5 2 27 23 2 . 3 . 4 39 Average Overweight (x) . | . . . 1 . . . . . . 1 2 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 8 13 7 16 20 20 20 20 20 20 20 17 Most Carried 20 | 7 15 14 20 20 20 20 20 20 19 19 20 Average Carried 15 | 6 10 5 12 18 17 19 20 19 17 17 12 Final Capacity 20 | 8 15 5 20 20 20 20 20 20 20 20 5 Final Carried 20 | 6 15 4 20 18 20 20 20 19 19 19 4 Class Distribution -------------------- 70% | Mutant 18% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Matter Collected 4302 | 225 187 454 611 433 905 414 . 186 209 233 445 Remotely 1225 | . . . . . 157 414 . 105 . 233 316 Salvage Created 6910 | 98 423 453 1259 1143 1139 656 . 488 417 225 609 Parts 347 | 8 29 25 60 86 44 13 . 24 11 11 36 Haulers Intercepted 6 | . 1 . 3 1 1 . . . . . . Recyclers Shooed 8 | . 2 . 1 2 . . . . 1 . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Combat Hostiles Destroyed 104 | . 8 8 19 19 21 . . 10 8 1 10 Melee 3 | . . 1 1 . . . . . . . 1 Guns 32 | . 8 3 12 5 1 . . 2 . . 1 Cannons 18 | . . 4 3 2 3 . . 1 1 1 3 AOE 49 | . . . 3 11 17 . . 7 6 . 5 Classes Destroyed 17 | 2 5 3 3 2 . . . 1 . 1 . Worker 12 | . 2 . 1 5 2 . . . . . 2 Builder 11 | . . . 1 7 1 . . . . . 2 Tunneler 3 | 1 . . . 1 . . . . . . 1 Hauler 6 | . 1 . 3 1 1 . . . . . . Recycler 12 | 1 1 1 1 4 1 . . . 1 1 1 Mechanic 1 | . . 1 . . . . . . . . . Operator 3 | . . . 1 . 1 . . . . . 1 Watcher 7 | . 1 . 3 2 . . . . . . 1 Swarmer 24 | . 3 . 3 8 7 . . 3 . . . Grunt 44 | . 5 3 10 6 10 . . 2 5 . 3 Brawler 1 | . . 1 . . . . . . . . . Sentry 13 | . . 4 5 2 2 . . . . . . Specialist 4 | . . . . . . . . 4 . . . Hunter 6 | . . . 1 . 2 . . . 1 . 2 Programmer 10 | . . . . 2 1 . . . 2 . 5 Heavy 2 | . . . . 1 . . . 1 . . . Behemoth 1 | . . . . . . . . . . 1 . Best Kill Streak 10 | 2 3 2 7 10 7 . . 4 7 2 6 Combat Bots Only 7 | . 3 2 4 7 7 . . 4 6 1 3 Max Kills in Single Turn 5 | 1 2 1 3 4 4 . . 3 5 1 3 Gunslinging 1 | . 1 . . . . . . . . . . Exploded 5 | . . . 2 3 4 . . 3 5 . 3 Melee 1 | . . 1 1 . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Hostile Shots Fired 1009 | . 43 66 78 143 214 . . 37 63 40 325 Missed 300 | . 10 26 17 46 64 . . 8 17 9 103 Damage Taken 12789 | . 380 969 760 1830 2005 96 . 724 983 765 4277 Core 2162 | . 97 237 141 90 195 . . 33 38 28 1303 Absorbed by Shields 309 | . . . . 46 263 . . . . . . Reduced by Siege Mode 22 | . . . . . . . . 17 5 . . Redirected to Shielding 81 | . . . . . 35 46 . . . . . Ignored by Resistances 208 | . . . 60 126 22 . . . . . . Regen/Repaired (Parts) 120 | . . . . . 120 . . . . . . Core Remaining (%) 78 | 100 61 40 74 87 . . . 73 96 97 . Volleys Fired 443 | 5 56 38 75 54 62 20 . 26 20 9 78 Largest 3 | 2 2 2 2 2 2 1 . 2 1 2 3 Hottest 228 | 60 95 116 110 150 143 33 . 70 45 163 228 Shots Fired 633 | 10 100 58 121 71 80 21 . 39 20 18 95 Gun 404 | 10 85 26 89 46 44 19 . 29 3 8 45 Cannon 174 | . 15 31 29 6 22 . . 4 15 10 42 Launcher 55 | . . 1 3 19 14 2 . 6 2 . 8 Special . | . . . . . . . . . . . . Kinetic 277 | 5 8 26 67 15 48 19 . 29 3 9 48 Thermal 288 | 4 80 31 51 37 18 . . 4 15 9 39 Explosive 38 | . . 1 3 7 9 2 . 6 2 . 8 Electromagnetic 30 | 1 12 . . 12 5 . . . . . . Robot Hit Streak 23 | 7 18 12 10 15 23 17 . 16 8 14 17 Robot Miss Streak 5 | 2 3 2 4 5 4 2 . 4 4 1 4 Penetration Max 1 | . . . . . 1 1 . 1 . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Capacitor 25 | . . . . . . . . . . . 25 Shots Hit Robots 456 | 7 56 45 92 53 56 20 . 35 17 16 59 Core Hits 351 | 3 20 17 49 74 61 7 . 31 24 6 59 Critical Kills 3 | . . . 1 . . 2 . . . . . Critical Parts Destroyed 13 | . . . . . 5 4 . . . 1 3 Critical Strikes 26 | . . . 2 . 6 8 . . . 3 7 Burn 2 | . . . 1 . 1 . . . . . . Destroy 21 | . . . . . 5 8 . . . 2 6 Blast 2 | . . . . . . . . . . 1 1 Smash 1 | . . . 1 . . . . . . . . Melee Attacks 71 | . . 24 11 1 13 3 . 8 7 . 4 Impact 31 | . . 24 7 . . . . . . . . Slashing 40 | . . . 4 1 13 3 . 8 7 . 4 Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . 1 1 . 3 . . 1 2 . . Combat Hostiles 1 | . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 16778 | 66 693 910 2232 3395 2889 281 . 1715 1354 394 2849 Guns 4442 | 66 483 302 1104 891 453 124 . 340 51 49 579 Cannons 3243 | . 210 368 498 90 428 . . 107 332 345 865 Explosions 7606 | . . 5 357 2358 1775 . . 1010 793 . 1308 Melee 1416 | . . 235 273 . 233 157 . 258 178 . 82 Ramming 71 | . . . . 56 . . . . . . 15 Kinetic 3189 | 24 105 310 771 199 584 124 . 340 51 95 586 Thermal 4702 | 42 588 360 831 988 297 . . 107 332 299 858 Explosive 6273 | . . 5 357 1415 1385 . . 1010 793 . 1308 Electromagnetic 1127 | . . . . 737 390 . . . . . . Impact 433 | . . 235 198 . . . . . . . . Slashing 983 | . . . 75 . 233 157 . 258 178 . 82 Piercing . | . . . . . . . . . . . . Highest Corruption 17 | . . 17 . 5 2 2 2 3 4 . 9 Average Corruption 3 | . . 15 . 1 1 2 2 2 3 . 6 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 72 | . . 23 . 11 12 11 . 1 4 . 10 Message Errors 19 | . . 3 . 4 1 3 . . 2 . 6 Matter Fused 14 | . . 4 . 1 5 3 . . 1 . . Heat Flow Errors 9 | . . 5 . 1 1 1 . . 1 . . Energy Discharges 7 | . . 3 . 3 . . . . . . 1 Parts Rejected 2 | . . 2 . . . . . . . . . Data Loss (minor) 10 | . . 3 . 2 2 1 . 1 . . 1 Data Loss (major) 3 | . . . . . 2 . . . . . 1 Misfires 2 | . . . . . . 2 . . . . . Alerts 1 | . . . . . 1 . . . . . . Misdirections 3 | . . 3 . . . . . . . . . Weapon Failures 2 | . . . . . . 1 . . . . 1 Overload Shots 5 | . . . . . 1 . . . . . 4 Overflow Damage 529 | . . 53 26 249 74 . . . 4 3 120 Projectiles 29 | . . . 4 . 17 . . . . 3 5 Explosions 339 | . . . . 218 35 . . . 4 . 82 Melee 161 | . . 53 22 31 22 . . . . . 33 Knockbacks 6 | . . 1 . 1 . . . . . . 4 Impact 1 | . . . . 1 . . . . . . . Kinetic 5 | . . 1 . . . . . . . . 4 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 1128 | . . . . 326 298 98 . 129 76 . 201 Shots 42 | . . . . 11 11 5 . 7 4 . 4 Rammed 6 | . . . . 2 . . . . . . 4 Targets Rammed 6 | . . . . 2 . . . . . . 4 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 612 | 40 282 285 352 236 182 270 . 414 . 520 612 Average Temperature 117 | 17 86 83 78 73 71 104 . 127 . 271 207 Received Heat Transfer 1713 | . 192 246 369 180 248 . . 90 195 45 148 Effects 11 | . . . 3 . . . . . . 1 7 Shutdowns 1 | . . . 1 . . . . . . . . Energy Bleed 4 | . . . 2 . . . . . . 1 1 Interference 2 | . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . 3 Siege Activations 2 | . . . . . . . . 1 1 . . Total Turns 21 | . . . . . . . . 14 7 . . Longest Duration 14 | . . . . . . . . 14 7 . . Robots Corrupted 3 | . . . 1 2 . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . Parts Fried 7 | . . 1 1 4 1 . . . . . . Impact Corruptions 5 | . . 2 1 2 . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . . 1 . . Parts Melted 20 | . 3 1 3 4 3 . . 1 2 2 1 Heat Transferred 7395 | 100 1322 814 1701 926 496 . . 148 333 450 1105 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Peak Influence 682 | 10 164 274 552 553 682 238 37 277 404 124 353 Initial 266 | . 6 15 115 250 266 238 37 25 144 99 64 Average 248 | 5 61 109 267 346 427 159 37 167 263 109 153 Maximum Alert Level 2 | . . 1 2 2 2 1 . 1 2 . 1 Low Security (%) 40 | 100 100 85 30 . . 41 100 58 30 100 79 Level 1 39 | . . 14 47 63 50 58 . 41 58 . 20 Level 2 19 | . . . 22 36 49 . . . 10 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Squads Dispatched 26 | . 1 1 3 7 9 . . 2 1 . 2 Investigation 11 | . 1 1 2 2 5 . . . . . . Extermination 6 | . . . . 2 2 . . . 1 . 1 Reinforcement 9 | . . . 1 3 2 . . 2 . . 1 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Distress Signals 9 | . . 3 4 . 1 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 168 | . 11 24 29 25 26 . . 11 8 4 30 Peak Tracking Total 11 | . 3 11 6 4 7 . . 4 6 3 11 Tactical Retreats 12 | . . 4 3 1 1 . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Traps Triggered 13 | . 1 . . 3 5 . . 1 . 1 2 Indirectly 3 | . . . . 3 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Machines Disabled 19 | . . 2 . 5 9 . . 1 1 . 1 Max in Single Turn 4 | . . 1 . 2 4 . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Machines Accessed 39 | . 4 5 6 6 12 . 1 . 2 . 3 Terminals 29 | . 3 4 6 4 7 . 1 . 2 . 2 Fabricators 2 | . . . . 1 . . . . . . 1 Repair Stations 3 | . . . . 1 2 . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 2 | . . . . . 2 . . . . . . Total Hacks 91 | . 13 10 18 14 24 . 1 . 5 . 6 Successful 37 | . 8 3 10 4 6 . 1 . 2 . 3 Failed 54 | . 5 7 8 10 18 . . . 3 . 3 Catastrophic 12 | . . 1 2 1 6 . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 74 | . 10 9 20 10 17 . . . 2 . 6 Terminals 70 | . 10 9 18 10 13 . 1 . 5 . 4 Fabricators 4 | . . . . 2 . . . . . . 2 Repair Stations 8 | . . . . 2 6 . . . . . . Recycling Units 5 | . 3 . . . 2 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . Terminal Hacks 11 | . 2 . 3 2 1 . 1 . 1 . 1 Record 2 | . . . . . 1 . . . . . 1 Part Schematic 1 | . . . 1 . . . . . . . . Prototype ID Bank 3 | . 1 . . 1 . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . Report Inventory 2 | . 1 . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 23 | . 5 3 7 2 3 . . . 1 . 2 Terminals 16 | . 3 2 7 1 1 . . . 1 . 1 Track 2 | . . . 1 . . . . . 1 . . Assimilate 1 | . . 1 . . . . . . . . . Botnet 6 | . 1 1 2 . 1 . . . . . 1 Disrupt 1 | . . . 1 . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . Skim 4 | . 2 . 2 . . . . . . . . Fabricators 1 | . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . . 1 1 . . . . . . Patch 2 | . . . . 1 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . Monitor 1 | . 1 . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Reprogram 1 | . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 35 | . 4 4 6 6 11 . . . 2 . 2 Full Trace Events 7 | . . . 3 1 3 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 8 | . . 7 1 . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Total Allies 4 | . . 1 . . 3 . . . . . . Largest Group 3 | . . 1 . . 3 . . . . . . Highest-Rated Group 87 | . . 10 . . 87 . . . . . . Highest-Rated Ally 29 | . . 10 . . 29 . . . . . . Total Orders 1 | . . . . . . . . . 1 . . EXPLORE 1 | . . . . . . . . . 1 . . Ally Attacks 31 | . . . . . 31 . . . . . . Total Damage 488 | . . . . . 488 . . . . . . Kills 3 | . . . . . 3 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . 2 . . Drone Recoveries 1 | . . . . . . . . . 1 . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Turns Passed 8698 | 35 1031 583 1093 1389 1845 687 5 321 468 123 1118 Spaces Moved 5263 | 14 501 501 613 960 1283 388 4 124 206 53 616 Core 89 | . . . 1 3 1 . . . . . 84 Treads 836 | . 225 31 . . 8 205 4 96 206 24 37 Legs 178 | 14 130 . . . 34 . . . . . . Wheels 3563 | . 146 125 590 957 1240 183 . 28 . 29 265 Hover 230 | . . . . . . . . . . . 230 Flight 367 | . . 345 22 . . . . . . . . Fastest Speed 29 | 120 90 29 29 100 96 100 160 130 160 130 50 Average Speed 117 | 120 133 58 114 104 115 145 160 156 160 155 141 Slowest Speed 2000 | 120 160 435 150 1400 1200 240 160 163 160 160 2000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . . . . Exploration Rate (%) 36 | 3 52 49 39 21 32 97 . 87 5 2 11 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 41 | . . 18 1 1 13 . . . 2 . 6 Terrain Destroyed 591 | . . 23 43 137 142 32 . 41 37 . 136 Melee 31 | . . 18 1 1 9 . . . 2 . . Projectile 32 | . . . 9 . 4 . . 1 6 . 12 AOE 527 | . . 5 33 136 128 32 . 40 29 . 124 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac DSF Fac Fac Res Total 7023 | 22 759 689 892 1275 1536 490 3 196 313 74 774 Wait 737 | . 174 54 119 197 59 47 . 8 57 . 22 Move 5252 | 13 500 498 612 960 1283 387 3 123 205 52 616 Hop 1 | . . 1 . . . . . . . . . Pick Up 86 | 1 6 9 24 10 17 3 . 4 4 2 6 Fast Attach 111 | 1 6 16 14 13 29 5 . 6 4 5 12 Attach 57 | . . 9 2 5 12 . . 5 5 2 17 Detach 32 | . 1 7 2 1 11 2 . 3 2 2 1 Swap 86 | 1 10 14 10 12 19 4 . 4 4 1 7 Drop 136 | 1 6 19 23 21 31 13 . 9 5 1 7 Fire 443 | 5 56 38 75 54 62 20 . 26 20 9 78 Melee 71 | . . 24 11 1 13 3 . 8 7 . 4 Ram 2 | . . . . 1 . . . . . . 1 Kick . | . . . . . . . . . . . . Crush 3 | . . . . . . . . . . . 3 Escape Stasis . | . . . . . . . . . . . . Rewire 6 | . . . . . . 6 . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory -6/DSF -5/Factory -4/Factory -3/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 36 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 3) 562 | -10/Materials | Discovered new exit (range 9) 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1222 | -9/Materials | Crushed by falling debris 1222 | -9/Materials | System corruption reached 10% 1253 | -9/Materials | Lost 4 parts (1p2n1u) 1366 | -9/Materials | Discovered new exit (range 15) 1410 | -9/Materials | Core integrity fell below 50% 1649 | -9/Materials | Discovered new exit (range 2) 1650 | -9/Materials | Entered another Materials area 1650 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2739 | -8/Materials | Discovered new exit (range 4) 2743 | -8/Materials | Entered Factory 2743 | -7/Factory | Evolved 2 slots: Propulsion x2 2959 | -7/Factory | Discovered new exit (range 9) 3194 | -7/Factory | Destroyed 7 combat bots 3787 | -7/Factory | Cargo convoy interrupted 4100 | -7/Factory | Discovered new exit (range 4) 4132 | -7/Factory | Entered another Factory area 4132 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4159 | -6/Factory | Lost 4 parts (1n3u) 4417 | -6/Factory | Lost 3 parts (1p1n1u) 4503 | -6/Factory | Destroyed 7 combat bots 4681 | -6/Factory | Build established: Scavenger-Mutant 4854 | -6/Factory | Spotted B-75 Beast 5076 | -6/Factory | Build established: Mutant 5350 | -6/Factory | Found Prototype Launcher 5350 | -6/Factory | Identified Rocket Array 5353 | -6/Factory | Found Rocket Array 5862 | -6/Factory | P-60 Hacker assimilated allied G-50 Soldier 5977 | -6/Factory | Sucked down chute 5977 | -6/Factory | Entered Waste 5977 | -6/Waste | The area was eerily silent 6360 | -6/Waste | Discovered new exit (range 12) 6447 | -6/Waste | Build established: Scavenger-Mutant 6664 | -6/Waste | Entered Factory 6669 | -6/Factory | Identified exit to DSF 6669 | -6/Factory | Entered DSF 6727 | -6/DSF | Additional patrols routed to DSF 6872 | -6/DSF | Sterilization system engaged 6892 | -6/DSF | Ambient heat levels rising (+10) 6907 | -6/DSF | Ambient heat levels rising (+10) 6922 | -6/DSF | Ambient heat levels rising (+10) 6937 | -6/DSF | Ambient heat levels rising (+10) 6952 | -6/DSF | Ambient heat levels rising (+10) 6964 | -6/DSF | Discovered new exit (range 15) 6967 | -6/DSF | Ambient heat levels rising (+10) 6982 | -6/DSF | Ambient heat levels rising (+10) 6990 | -6/DSF | Entered Factory 6990 | -5/Factory | Evolved 2 slots: Utility x2 7403 | -5/Factory | Discovered new exit (range 16) 7421 | -5/Factory | Build established: Mutant 7458 | -5/Factory | Entered another Factory area 7458 | -4/Factory | Evolved 2 slots: Utility x2 7492 | -4/Factory | Discovered new exit (range 14) 7492 | -4/Factory | Spotted B-86 Titan 7520 | -4/Factory | Destroyed B-86 Titan 7581 | -4/Factory | Entered Research 7581 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7711 | -3/Research | Found Quantum Capacitor 7882 | -3/Research | Build established: Scavenger-Gunner 7967 | -3/Research | Lost 4 parts (1p2n1u) 8044 | -3/Research | Lost 3 parts (1p1n1u) 8386 | -3/Research | Spotted B-86 Titan 8450 | -3/Research | Lost 10 parts (1p4n3u2w) 8505 | -3/Research | Core integrity fell below 50% 8507 | -3/Research | Released all parts (6) 8537 | -3/Research | Lost 4 parts (1n2u1w) 8687 | -3/Research | Released all parts (5) 8688 | -3/Research | Core integrity fell below 20% 8694 | -3/Research | Build established: Mutant 8699 | -3/Research | Destroyed by H-77 Assassin with High-powered Shotgun Last Messages --------------- 08687_ Released Centrium Wheel. 08687_ Released Recoil Nullifier. 08687_ Released Biometal Medium Treads. 08687_ Released Variable Charge Gun. 08689_ R-10 Processor collects Variable Charge Gun. 08692_ Slug penetrates Wall. 08692_ Penetrated by Slug. 08692_ R-10 Processor collects Centrium Wheel. 08694_ Slug penetrates Wall. 08694_ Slug penetrates Door. 08694_ Slug penetrates Wall. 08694_ Penetrated by Slug. 08696_ Slug penetrates Wall. 08696_ Penetrated by Slug. 08696_ Slug penetrates Wall. 08698_ 31BJE>C%QHJ>DVKKZ7BC 0U0B K 08699_ Slug penetrates Wall. 08699_ Slug penetrates W-44 Eye. 08699_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????##+###???????????????????????????????????? | | ????????# ##############??????????????????????? | | ????????? ! #= #??????????????????????? | | ????????? # #??????????????????????? | | ????????? # "T" #??????????????????????? | | ????????? # #??????????????????????? | | ?????????? # ! * #??? #?????????????????? | | ?????????? ######+######## #?????????????????? | | ????????# ##### % #?????????????????? | | ?? / + " +?????????????????? | | ?????????##+###### = #?????????????????? | | ??????????# #????# !######## ##?????????????????? | | ??????????#/###### !#???????????????????????????? | | ??????????#[ # #???????????????????????????? | | ?????????## # #???????????????????????????? | | ?????????#" h #???????????????????????????? | | ?????????## # s#???????????????????????????? | | ??????????# ! # ######??????????????????????? | | ??????????# # #??????????????????????? | | ??????????######## w #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????###### #??????????????????????? | | ??????????????????????# @#??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ########???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # ! #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# + #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# # #???????????????? | | ??????????????????????# ########???????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ########????????????? | | ??????????????????????# ## #????????????? | | ??????????????????????# ## #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 35 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 15 Resistance: EX 50 Propulsion Shielding 66 Evasion (%) 64 Targeting Accuracy 24 Target Analysis 6 Recoil Reduction 7 Particle Charging 20 Item Schematics ----------------- Field Recycling Unit | -9/Materials | Extracted Trap Extractor | -9/Materials | Extracted Hammer | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Imp. EM Shotgun | -9/Materials | Extracted Maul | -9/Materials | Extracted Hrd. Light Armor Plating | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperquantumActuatorBlaster Manual? 0 Play Time 02:45:01 Cumulative 65.1 hours Start 2024.11.16 @ 16:05:40 End 2024.11.17 @ 04:45:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 42 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 42 Achievement% 33 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9ca611dd-d92a-4561-b487-68dba6840e04