Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.09 @ 03:20:19 // Winter2019/RPGLIKE

Player: Big Tortoise

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (16)       3200
Robots Destroyed (37)      185
Value Destroyed (1344)     1344
Prototype IDs (20)         400
Alien Tech Used (0)        0
Bonus (16832)              16832
              TOTAL SCORE: 26461

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    11
Entered DSFs               1000
Met Data Miner             300
Win                        3000
Win Speed                  12321

 Cogmind 
---------
Core Integrity             422/1500
Matter                     244/300
Energy                     236/240
System Corruption          1%
Temperature                Cool (8)
Movement                   Flying (23)
Location                   To Epsilon Eridani

 Parts 
-------
>               --- POWER (2) --------
          Light Quantum Reactor
>               --- PROPULSION (6) ---
                Nuclear Pulse Array
                Field Propulsion Array
         Cooled Q-thruster
   Experimental Q-thruster
>               --- UTILITY (10) -----
                Machine Analyzer
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Transmission Jammer
       Improved Reaction Control System
          Light Regenerative Plating
       Advanced Hardlight Generator
       Improved Hacking Suite
                System Shield
                System Shield
>               --- WEAPON (3) -------
  Hypervelocity Railgun
  Hypervelocity Railgun
       Enhanced Force Lance
>               --- INVENTORY (3) ----
   Experimental Matter Compressor (500)
       Advanced ECM Suite
                System Shield

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Nuclear Pulse Array
                Field Propulsion Array
         Cooled Q-thruster
   Experimental Q-thruster
>               --- UTILITY ----------
                Machine Analyzer
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Transmission Jammer
       Improved Reaction Control System
                Cloaking Device
          Light Regenerative Plating
       Improved Hacking Suite
                System Shield
                System Shield
>               --- WEAPON -----------
  Hypervelocity Railgun
  Hypervelocity Railgun
       Enhanced Force Lance
>               --- INVENTORY --------
   Experimental Matter Compressor
                Flak Gun
       Advanced Datajack
[Rating: 135]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    System Shield
  Device                   Improved Transmission Jammer
  Storage                  Medium Battery
  Processor                Machine Analyzer
  Hackware                 System Shield
  Protection               Light Regenerative Plating
Weapon                     Hypervelocity Railgun
  Energy Gun               Riot Gun
  Ballistic Gun            Hypervelocity Railgun
  Impact Weapon            Heavy Flail
  Slashing Weapon          Chainsword
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Slots Evolved              17   | 4   .   3   2   2   .   .   .   1   .   .   1   1   2   1   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | 2   .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  9    | 2   .   1   1   1   .   .   .   1   .   .   1   1   .   1   .   .   
  Weapon                   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             79   | 2   6   8   2   6   4   2   .   .   .   4   17  5   11  1   5   6   
  Power                    7    | 1   .   1   .   .   .   1   .   .   .   1   1   .   .   .   2   .   
    Engine                 4    | 1   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               14   | .   3   1   1   2   .   1   .   .   .   1   .   1   1   1   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 14   | .   3   1   1   2   .   1   .   .   .   1   .   1   1   1   .   2   
  Utility                  38   | .   3   3   1   2   1   .   .   .   .   2   11  3   7   .   1   4   
    Device                 19   | .   .   2   1   .   .   .   .   .   .   1   7   3   3   .   .   2   
    Storage                2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
    Processor              3    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Hackware               7    | .   .   .   .   .   1   .   .   .   .   1   2   .   1   .   1   1   
    Protection             7    | .   3   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 1   .   3   .   2   3   .   .   .   .   .   5   1   3   .   2   .   
    Energy Gun             3    | 1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | .   .   2   .   1   .   .   .   .   .   .   .   1   2   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
    Special Melee Weapon   4    | .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   2   .   .   .   .   .   .   1   .   2   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   45  95  94  98  100 100 100 93  93  97  93  88  82  81  82  88  
  Engine                   7    | .   12  16  15  14  13  8   6   6   6   6   5   5   5   4   4   .   
  Core                     1    | .   .   .   .   .   .   3   6   6   6   6   5   5   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   7   
  Flight                   21   | .   12  28  30  28  26  26  26  25  25  23  17  16  17  19  19  19  
  Device                   20   | .   .   10  17  21  20  20  20  18  18  20  28  27  23  19  19  18  
  Processor                3    | .   .   1   7   7   6   6   6   6   6   3   .   .   1   4   4   8   
  Hackware                 8    | .   .   .   .   .   2   6   6   6   6   10  11  11  15  14  15  14  
  Protection               8    | .   8   24  7   12  10  6   6   6   6   6   4   5   4   4   4   4   
  Energy Gun               2    | .   12  .   .   .   4   6   6   6   6   6   5   5   2   .   .   .   
  Ballistic Gun            6    | .   .   9   7   7   6   6   6   6   6   6   5   5   7   9   9   9   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   4   5   3   .   .   .   
  Piercing Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   4   
  Special Melee Weapon     2    | .   .   2   7   7   4   6   6   6   6   6   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             60   | 5   10  16  16  27  29  26  26  26  26  27  30  34  34  34  60  60  
  Greatest Support         62   | 13  22  22  26  29  34  34  34  34  34  34  34  41  49  57  62  62  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   1   1   1   1   1   1   2   2   3   3   3   3   3   3   3   
  Average Capacity         2    | .   .   .   1   1   1   1   1   1   2   2   3   3   3   3   3   3   
  Most Carried             3    | .   .   1   1   .   1   1   1   1   1   3   3   2   3   3   3   3   
  Average Carried          1    | .   .   .   .   .   .   1   1   1   1   1   1   2   2   3   3   2   
  Final Capacity           3    | .   .   1   1   1   1   1   1   2   2   3   3   3   3   3   3   3   
  Final Carried            3    | .   .   1   .   .   1   1   1   1   1   3   2   2   3   3   3   3   

 Class Distribution 
--------------------
 40% | Wizard-Sprinter
 20% | Wizard-Ninja
 20% | Hacker-Sprinter
 16% | Hacker-Mutant

 Dominant Class 
----------------
          Mutant | -10/Materials
   Hacker-Mutant | -9/Materials
 Hacker-Sprinter | -8/Materials
 Hacker-Sprinter | -7/Factory
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -7/Data Miner
 Hacker-Sprinter | -6/Proximity Caves
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -6/DSF
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -2/Research
 Wizard-Sprinter | -2/DSF
    Wizard-Ninja | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Matter Collected           1739 | 220 .   286 .   .   54  111 .   .   .   21  81  .   338 .   .   628 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1200 | .   .   352 .   .   .   87  .   .   .   .   98  .   178 .   .   485 
  Parts                    86   | .   .   34  .   .   .   5   .   .   .   .   10  .   15  .   .   22  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Prevented                1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Combat Hostiles Destroyed  27   | .   .   12  .   .   .   3   .   .   .   .   5   .   1   .   .   6   
  Melee                    7    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   4   
  Guns                     17   | .   .   12  .   .   .   3   .   .   .   .   .   .   .   .   .   2   
  AOE                      3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Classes Destroyed          9    | .   .   4   .   .   .   .   .   .   .   .   3   .   1   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Watcher                  4    | .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   
  Swarmer                  13   | .   .   3   .   .   .   3   .   .   .   .   2   .   .   .   .   5   
  Grunt                    7    | .   .   4   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   5   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           6    | .   .   6   .   .   .   3   .   .   .   .   3   .   2   .   .   4   
  Combat Bots Only         5    | .   .   5   .   .   .   3   .   .   .   .   3   .   1   .   .   3   
Max Kills in Single Turn   3    | .   .   1   .   .   .   2   .   .   .   .   3   .   1   .   .   2   
  Gunslinging              1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Res  Res  DSF  Acc  
Hostile Shots Fired        370  | .    1    96   18   18   .    6    .    .    .    16   39   5    37   2    16   116  
  Missed                   200  | .    1    45   9    14   .    2    .    .    .    12   15   2    26   2    8    64   
Damage Taken               2880 | .    .    501  96   112  .    52   .    .    .    212  557  56   152  .    298  844  
  Core                     2014 | .    .    306  50   71   .    29   .    .    .    167  407  44   115  .    240  585  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       1768 | .    .    222  50   71   .    29   .    .    .    167  358  44   84   .    212  531  
  Redirected to Shielding  46   | .    .    46   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   934  | .    .    147  28   34   .    15   .    .    .    56   183  14   53   .    90   314  
  Regen/Repaired (Parts)   91   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    91   
Core Remaining (%)         67   | 100  100  84   76   .    .    .    .    75   .    59   55   51   67   .    44   28   
Volleys Fired              56   | .    .    39   .    .    .    3    .    .    .    .    5    .    1    .    .    8    
  Largest                  2    | .    .    1    .    .    .    2    .    .    .    .    2    .    1    .    .    2    
  Hottest                  80   | .    .    23   .    .    .    78   .    .    .    .    78   .    28   .    .    80   
Shots Fired                72   | .    .    39   .    .    .    6    .    .    .    .    10   .    1    .    .    16   
  Gun                      72   | .    .    39   .    .    .    6    .    .    .    .    10   .    1    .    .    16   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  64   | .    .    39   .    .    .    3    .    .    .    .    5    .    1    .    .    16   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          8    | .    .    .    .    .    .    3    .    .    .    .    5    .    .    .    .    .    
  Robot Hit Streak         29   | .    .    26   .    .    .    29   .    .    .    .    9    .    1    .    .    6    
  Robot Miss Streak        5    | .    .    2    .    .    .    2    .    .    .    .    3    .    5    .    .    1    
  Penetration Max          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        3    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           98   | .    .    39   1    .    .    6    .    .    .    .    22   .    10   .    .    20   
  Core Hits                70   | .    .    24   .    .    .    8    .    .    .    .    17   .    8    .    .    13   
  Critical Kills           3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Strikes         7    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    6    
    Destroy                4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Impale                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              49   | .    .    .    1    .    .    .    .    .    .    .    13   .    12   3    .    20   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    .    .    .    .    .    .    .    12   .    10   .    .    .    
  Piercing                 25   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    .    20   
  Sneak Attacks            4    | .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    .    1    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3257 | .    .    703  .    .    .    104  .    .    .    .    1066 .    585  .    .    799  
  Guns                     1121 | .    .    703  .    .    .    104  .    .    .    .    217  .    5    .    .    92   
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               374  | .    .    .    .    .    .    .    .    .    .    .    374  .    .    .    .    .    
  Melee                    1762 | .    .    .    .    .    .    .    .    .    .    .    475  .    580  .    .    707  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  981  | .    .    703  .    .    .    51   .    .    .    .    130  .    5    .    .    92   
  Thermal                  374  | .    .    .    .    .    .    .    .    .    .    .    374  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          140  | .    .    .    .    .    .    53   .    .    .    .    87   .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 882  | .    .    .    .    .    .    .    .    .    .    .    475  .    407  .    .    .    
  Piercing                 880  | .    .    .    .    .    .    .    .    .    .    .    .    .    173  .    .    707  
Highest Corruption         2    | .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    .    2    2    2    .    .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            247  | .    .    .    .    .    .    .    .    .    .    .    207  .    40   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               201  | .    .    .    .    .    .    .    .    .    .    .    201  .    .    .    .    .    
  Melee                    46   | .    .    .    .    .    .    .    .    .    .    .    6    .    40   .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      120  | .    .    .    .    .    .    .    .    .    .    .    120  .    .    .    .    .    
  Shots                    2    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        183  | .    .    183  25   1    2    76   .    .    .    .    9    .    .    .    .    1    
  Average Temperature      50   | .    .    78   15   1    1    39   .    .    .    .    9    .    .    .    .    1    
  Received Heat Transfer   576  | .    .    291  54   6    .    .    .    .    .    .    126  .    18   .    .    81   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    .    .    .    .    .    .    .    200  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Peak Influence             645  | .   68  489 272 158 .   .   .   .   .   15  261 124 306 173 114 645 
  Initial                  175  | .   .   24  175 105 .   .   .   .   .   .   6   109 56  149 114 59  
  Average                  196  | .   19  268 212 120 .   .   .   .   .   7   164 109 177 154 114 322 
Maximum Alert Level        2    | .   .   2   1   .   .   .   .   .   .   .   1   .   1   .   .   2   
  Low Security (%)         62   | 100 100 35  40  100 .   .   .   .   100 100 59  100 61  100 100 43  
  Level 1                  22   | .   .   37  60  .   .   .   .   .   .   .   40  .   38  .   .   9   
  Level 2                  14   | .   .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   46  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          12   | .   1   1   1   1   .   .   .   .   1   1   1   1   1   .   1   2   
  Investigation            5    | .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   1   1   .   .   .   .   .   .   1   .   1   1   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Distress Signals           9    | .   .   6   1   .   .   .   .   .   .   .   .   .   2   .   .   .   
Communications Jammed      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Distress Signals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Times Spotted              123  | .   5   28  11  1   .   3   .   .   .   5   9   3   18  1   3   36  
  Peak Tracking Total      14   | .   3   10  10  1   .   3   .   .   .   4   3   3   8   1   3   14  
  Tactical Retreats        10   | .   1   .   1   .   .   .   .   .   .   1   .   .   2   .   .   5   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Traps Triggered            4    | .   .   1   .   1   .   .   .   .   .   .   2   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Machines Disabled          4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   
  Max in Single Turn       2    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Machines Accessed          36   | .   6   1   2   1   1   1   4   .   3   .   8   .   3   1   .   5   
  Terminals                24   | .   5   1   2   1   .   1   .   .   2   .   5   .   2   1   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
Total Hacks                121  | .   13  2   5   4   1   2   28  .   9   .   24  .   14  1   .   18  
  Successful               76   | .   3   1   2   1   1   2   28  .   5   .   14  .   8   1   .   10  
  Failed                   45   | .   10  1   3   3   .   .   .   .   4   .   10  .   6   .   .   8   
    Catastrophic           13   | .   2   .   2   2   .   .   .   .   .   .   3   .   1   .   .   3   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   53   | .   8   2   2   3   .   .   .   .   5   .   10  .   10  .   .   13  
  Terminals                72   | .   10  2   5   4   .   2   .   .   6   .   13  .   12  1   .   17  
  Fabricators              8    | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   3   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   
Terminal Hacks             55   | .   2   1   2   1   1   2   28  .   2   .   4   .   6   1   .   5   
  Record                   14   | .   .   .   .   .   .   2   11  .   .   .   .   .   .   .   .   1   
  Part Schematic           10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Robot Analysis           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   
  Level Access Points      6    | .   1   1   1   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Terminal Index           3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   
Unauthorized Hacks         10   | .   .   .   .   .   .   .   .   .   1   .   3   .   1   .   .   5   
  Terminals                8    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   4   
    Botnet                 8    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   4   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   
  Used                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Hacking Detections         21   | .   6   .   2   1   .   .   .   .   2   .   5   .   1   .   .   4   
  Full Trace Events        4    | .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Time                   228  | .   .   .   .   .   .   .   .   .   .   .   228 .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  find_dsf                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Robot Analysis Total       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Turns Passed               1731 | 15  61  234 45  119 91  46  22  34  20  43  317 99  192 30  26  337 
Spaces Moved               3962 | 24  126 357 132 248 291 120 81  126 72  120 594 241 424 63  59  884 
  Core                     64   | 24  40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3898 | .   86  357 132 248 291 120 81  126 72  120 594 241 424 63  59  884 
  Fastest Speed            23   | 50  34  34  31  28  28  27  27  27  27  27  27  30  28  28  29  23  
  Average Speed            28   | 50  41  34  31  29  28  27  27  27  27  27  29  30  28  28  29  24  
  Slowest Speed            50   | 50  50  34  34  31  28  28  27  27  27  29  30  30  30  29  29  29  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            41   | .   .   8   .   .   .   .   .   .   .   .   4   2   1   .   .   26  
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   39  43  20  6   63  25  73  41  4   84  14  7   16  2   90  28  
  Regions Visited          16
    Branch Regions         4
  Pre-discovered Areas     2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        8    | .   1   1   1   .   .   .   .   1   1   .   1   .   1   1   .   .   
  Unknown Exits Taken      6    | 1   .   .   .   1   1   1   1   .   .   .   .   1   .   .   .   .   
Scrap Searched             4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   
Terrain Destroyed          27   | .   .   .   .   .   .   .   .   .   .   .   17  .   .   3   .   7   
  Melee                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   7   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      17   | .   .   .   .   .   .   .   .   .   .   .   17  .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -4  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac DSF Fac Fac Res Res DSF Acc 
Total                      4318 | 25  131 420 134 293 300 126 80  125 71  128 700 264 471 68  66  916 
  Wait                     119  | .   .   1   .   36  .   .   .   .   .   .   51  18  1   1   .   11  
  Move                     3870 | 23  125 342 131 247 290 119 80  125 71  119 585 236 421 62  57  837 
  Hop                      33   | .   .   6   .   .   .   .   .   .   .   .   4   2   1   .   .   20  
  Pick Up                  8    | .   .   .   .   .   1   .   .   .   .   3   .   .   2   .   .   2   
  Fast Attach              67   | 2   6   6   1   6   4   2   .   .   .   4   9   5   11  1   5   5   
  Attach                   3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Detach                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Swap                     9    | .   .   2   .   .   .   .   .   .   .   .   6   .   .   .   .   1   
  Drop                     50   | .   .   4   .   4   4   2   .   .   .   2   9   3   10  1   3   8   
  Fire                     56   | .   .   39  .   .   .   3   .   .   .   .   5   .   1   .   .   8   
  Melee                    49   | .   .   .   1   .   .   .   .   .   .   .   13  .   12  3   .   20  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            51   | .   .   20  .   .   .   .   .   .   .   .   16  .   11  .   .   4   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: Low / DSF)
-6/DSF
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-2/DSF
-1/Access
To Epsilon Eridani

 History 
---------
 Turn | Location           | Event
    2 | -11/Scrapyard      | Upgraded with Propulsion slot (x2)
    2 | -11/Scrapyard      | Upgraded with Utility slot (x2)
    6 | -11/Scrapyard      | Discovered new exit (range 16)
   16 | -11/Scrapyard      | Entered Materials
   42 | -10/Materials      | Discovered new exit (range 9)
   56 | -10/Materials      | Identified exit to Materials
   77 | -10/Materials      | Entered another Materials area
   79 | -9/Materials       | Reached level 2
   79 | -9/Materials       | Reached level 3
   79 | -9/Materials       | Upgraded with Power slot (x1)
   79 | -9/Materials       | Upgraded with Utility slot (x1)
   91 | -9/Materials       | Identified exit to Materials
  212 | -9/Materials       | Reached level 4
  214 | -9/Materials       | Upgraded with Weapon slot (x1)
  311 | -9/Materials       | Entered another Materials area
  313 | -8/Materials       | Reached level 5
  313 | -8/Materials       | Reached level 6
  313 | -8/Materials       | Upgraded with Propulsion slot (x1)
  313 | -8/Materials       | Upgraded with Utility slot (x1)
  327 | -8/Materials       | Identified exit to Factory
  356 | -8/Materials       | Entered Factory
  358 | -7/Factory         | Reached level 7
  358 | -7/Factory         | Reached level 8
  358 | -7/Factory         | Reached level 9
  359 | -7/Factory         | Upgraded with Utility slot (x1)
  399 | -7/Factory         | Discovered new exit (range 18)
  472 | -7/Factory         | Upgraded with Weapon slot (x1)
  475 | -7/Factory         | Entered Lower Caves
  477 | -7/Lower Caves     | Reached level 10
  498 | -7/Lower Caves     | Learned location of 1 exit from Factory
  505 | -7/Lower Caves     | Learned Factory emergency access door positions
  554 | -7/Lower Caves     | Encountered a Warlord checkpoint
  565 | -7/Lower Caves     | Discovered new exit (range 7)
  566 | -7/Lower Caves     | Entered another Lower Caves area
  577 | -7/Lower Caves     | Learned location of 1 exit from Proximity Caves
  610 | -7/Lower Caves     | Discovered new exit (range 6)
  612 | -7/Lower Caves     | Entered Data Miner
  612 | -7/Data Miner      | Discovered new exit (range 6)
  617 | -7/Data Miner      | Met Data Miner
  617 | -7/Data Miner      | Reached level 11
  620 | -7/Data Miner      | Build established: Hacker-Sprinter
  623 | -7/Data Miner      | Learned location of Section 7 (-2)
  623 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  627 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  634 | -7/Data Miner      | Entered Proximity Caves
  635 | -6/Proximity Caves | Identified exit to Factory
  636 | -6/Proximity Caves | Reached level 12
  636 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  668 | -6/Proximity Caves | Entered Factory
  669 | -6/Factory         | Identified exit to Lower Caves
  670 | -6/Factory         | Reached level 13
  687 | -6/Factory         | Identified exit to DSF
  688 | -6/Factory         | Entered DSF
  690 | -6/DSF             | Reached level 14
  701 | -6/DSF             | Additional patrols routed to DSF
  702 | -6/DSF             | Discovered new exit (range 11)
  731 | -6/DSF             | Entered Factory
  733 | -5/Factory         | Reached level 15
  733 | -5/Factory         | Upgraded with Utility slot (x1)
  770 | -5/Factory         | Core integrity fell below 50%
  775 | -5/Factory         | Reached level 16
  910 | -5/Factory         | Fabricated Gravity Neutralizer (x1)
  969 | -5/Factory         | Build established: Wizard-Sprinter
  988 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 1003 | -5/Factory         | Identified exit to Factory
 1048 | -5/Factory         | Entered another Factory area
 1050 | -4/Factory         | Reached level 17
 1050 | -4/Factory         | Reached level 18
 1050 | -4/Factory         | Upgraded with Utility slot (x1)
 1115 | -4/Factory         | Discovered new exit (range 7)
 1147 | -4/Factory         | Entered Research
 1149 | -3/Research        | Reached level 19
 1149 | -3/Research        | Reached level 20
 1149 | -3/Research        | Reached level 21
 1149 | -3/Research        | Reached level 22
 1151 | -3/Research        | Upgraded with Propulsion slot (x2)
 1194 | -3/Research        | Spotted B-86 Titan
 1197 | -3/Research        | Spotted B-86 Titan
 1211 | -3/Research        | Identified exit to Research
 1303 | -3/Research        | Spotted B-86 Titan
 1339 | -3/Research        | Entered another Research area
 1341 | -2/Research        | Reached level 23
 1341 | -2/Research        | Reached level 24
 1341 | -2/Research        | Reached level 25
 1341 | -2/Research        | Upgraded with Utility slot (x1)
 1369 | -2/Research        | Identified exit to DSF
 1369 | -2/Research        | Entered DSF
 1371 | -2/DSF             | Reached level 26
 1374 | -2/DSF             | Found Enh. Force Lance
 1385 | -2/DSF             | Additional patrols routed to DSF
 1388 | -2/DSF             | Discovered new exit (range 14)
 1392 | -2/DSF             | Core integrity fell below 50%
 1395 | -2/DSF             | Entered Access
 1396 | -1/Access          | Core integrity fell below 50%
 1397 | -1/Access          | Reached level 27
 1397 | -1/Access          | Reached level 28
 1540 | -1/Access          | Spotted B-99 Colossus
 1547 | -1/Access          | Reached level 29
 1567 | -1/Access          | Incoming investigation squad redirected
 1574 | -1/Access          | Identified exit to Surface
 1645 | -1/Access          | Search patrols dispatched
 1700 | -1/Access          | Build established: Wizard-Ninja
 1732 | ***                | Escaped!

 Last Messages 
---------------
    20QOGVAUCX: Energy Filter
    QFYACXEGAP: Adv. Component Analysis Suite
    PQ10KIVSGG: Lgt. Particle Reactor
    MUYSC4GMC5: Hacking Suite
    5L1KP6FD5E: Matter Compressor
    TTOSPJ38HJ: Particle Reactor
    26V8252IF5: Core Analyzer
  Downloaded coordinate data.
01673_ Upgraded: Core Integrity (+100)
01673_ Dropped Adv. ECM Suite.
01675_ Acquired Adv. Hardlight Generator.
01679_ Dropped Adv. Datajack.
01679_ Acquired Adv. ECM Suite.
01686_ HV Slug penetrates Wall. <x2>
01688_ #SZ  JH<GC9N>5MRZKLOX1J3D6SW
01690_ HV Slug penetrates Wall. <x3>
01724_ The unstable cave ceiling collapses.
01728_ Main Access Shell breached.
[Achievement: Speedrunner]
[Achievement: True Flier]

 Map 
-----
+----------------------------------------------------+
| ???????#############+###########"#####  #????????? |
| ??????????????#            #         +  #????????? |
| ??????????????#            #     !   #  #????????? |
| ??????????????#    ""      #       [ #  #????????? |
| ??????????????#    ""    ""#         #  #????????? |
| ??????????????#  """"""  ""#     =   #  #????????? |
| ??????????????#  """"""  ""#         #  #???k????? |
| ??????????????#    ""     T###"#######  #??gg?g"?? |
| ??????????????#    ""    ""###"#######  +?g?g?"""? |
| ??????????????#          ""##        #  #????"""?? |
| ???""""???????#          ""##        #  #?????"??? |
| ???""R""??????#    !       ##    "   #  #????????? |
| ???""?""??????#            ##   """  #  #????????? |
| ??????????????###############  """   #  #????????? |
| ????????????????????????????#   "    #  #????????? |
| ????????????????????????????#        +  #????????? |
| ????????????????????????????#        #  #????????? |
| ????????????????????????????#     ]  #  #????????? |
| ????????????????????????????##########  ?????????? |
| ????????????????????????????##""#?????  ?????????? |
| ????????????????????#########""##?????  ?????????? |
| ????????????????????"         "?????????????????w? |
| ??????????????BB????"         "??????????????????? |
| ??????????????BB????" """"""  "??????????????????? |
| ??????????????????????"       "??????????????????? |
| ??????????????????????" "@ "  "??????????????????? |
| ??????????????????????" "" "  "??????????????????? |
| ??????????????????????"    "  "??????????????????? |
| ??????????????BB??????""""""  "??????????????????? |
| ??????????????BB???????????   "??????????????????? |
| ???????????????????????????   "??????????????????? |
| ??????????????????????????####"??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????H??????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          58
Energy Capacity            320
Matter Stores              300
Matter Capacity            300
Sight Range                19
Robot Scan Range           32
Terrain Scan Density       10
ECM Strength               2
Jamming Range              14
Cloak Strength             2
Armor Coverage             375
Resistance: KI             30
Resistance: TH             30
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Shielding           33
Evasion (%)                75
Targeting Accuracy         6
Offensive Hacking          62
Defensive Hacking          40
Authchip Count             2

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
               Cld. Aerolev Unit | -7/Data Miner | Free
             Gravity Neutralizer | -7/Data Miner | Free
            Prc. Rocket Launcher | -7/Data Miner | Free
          Field Propulsion Drive | -7/Data Miner | Free
             Adv. Cooling System | -7/Data Miner | Free
               Enh. Gauss Cannon | -7/Data Miner | Free
 Imp. Launcher Guidance Computer | -7/Data Miner | Free
          Field Propulsion Array | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-47 Trooper | -7/Data Miner | Free
  H-55 Commando | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
 M-22 Extractor | -7/Data Miner | Free
  B-74 Champion | -3/Research   | Hacked

 Fabricated
------------
       Gravity Neutralizer | x1 | -5/Factory | Authchip
 Lgt. Regenerative Plating | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Speedrunner
True Flier

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -4   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  DSF  Fac  Fac  Res  Res  DSF  Acc  
Levels Raised              28    | .    .    3    2    3    1    .    1    1    1    1    2    2    4    3    1    3    
  XP Earned                46639 | 4000 140  5110 3337 4330 649  850  650  1688 1949 1250 3267 3292 6008 4391 1250 4478 
  XP Spent                 45950 | 3650 .    4650 3000 4250 1880 .    .    2995 1100 750  3630 3025 6375 4300 1600 4745 
Upgrades                   81    | 9    .    12   3    5    10   .    .    7    1    1    7    3    7    2    1    13   
  Power Slot               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          5     | 2    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Utility Slot             9     | 2    .    1    1    1    .    .    .    1    .    .    1    1    .    1    .    .    
  Weapon Slot              2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           18    | .    .    .    .    .    8    .    .    .    .    .    .    .    1    .    .    9    
  Heat Dissipation         7     | .    .    .    .    .    .    .    .    4    .    .    2    .    1    .    .    .    
  Energy Generation        4     | .    .    .    .    .    1    .    .    .    .    .    1    .    1    .    .    1    
  Energy Storage           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Mass Support             4     | 2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    
  Inventory Capacity       3     | .    .    1    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Sight Range              3     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sensor Range             8     | 1    .    3    .    1    .    .    .    1    .    .    .    2    .    .    .    .    
  Hack Attack %            8     | 1    .    2    .    1    .    .    .    .    .    .    .    .    2    1    .    1    
  Hack Defense %           4     | .    .    2    .    1    .    .    .    .    1    .    .    .    .    .    .    .    
  KI Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
  TH Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
Protomatter Created        466   | .    .    185  .    .    .    .    .    .    .    .    164  .    88   .    .    29   
  Integrity Restored       1118  | .    .    395  .    .    .    .    .    .    .    .    372  .    264  .    .    87   
    Core                   936   | .    .    213  .    .    .    .    .    .    .    .    372  .    264  .    .    87   
    Parts                  182   | .    .    182  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Protomatter Decayed        70    | .    .    38   .    .    .    .    .    .    .    .    32   .    .    .    .    .    

 Game 
------
Seed              ThiefDisruptorRefractor
  Manual?         0
Play Time         01:04:13
  Cumulative      362.7 hours
  Start           2024.04.09 @ 02:15:01
  End             2024.04.09 @ 03:20:19
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2019/RPGLIKE
Game No.          59
  Rogue           13
  Adventurer      45
  Explorer        1
Win Type          0
  Total           19
  Types           7/0/5/4/1/0/1/1/0
Lore%             74
Gallery%          82
Achievement%      77
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a965da63-fc3e-460f-a2fc-2ba7e859397d