Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.28 @ 14:19:07 Player: lankcore29 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (67) 335 Value Destroyed (2445) 2445 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (741) 741 TOTAL SCORE: 7241 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 162 Met Imprinter 300 Was Imprinted 300 Friendly Fire -32 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Makeshift Power Source 0b10 Decoder Chip [Scout] Rocket Launcher Missile Launcher Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Weight Redist. System Improved Light Armor Plating > --- WEAPON ----------- Autogun Shotgun Gauss Cannon Katana > --- INVENTORY -------- Makeshift Power Source Gravmag System Gravmag System Improved Heat Sink 0b10 Decoder Chip [Scout] Improved Light Armor Plating Phasing AFG Heavy Ion Cannon Shotgun Rocket Launcher Missile Launcher Precision Grenade Launcher Precision Grenade Launcher Remote Datajack [Rating: 45] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Gravmag System Treads Armored Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Precision Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . Utility 4 | . . 1 1 . . . . 2 Weapon 2 | . . . 1 1 . . . . Parts Attached 73 | 6 3 6 17 16 . 4 18 3 Power 9 | 1 . 1 2 3 . 1 1 . Engine 8 | 1 . 1 2 3 . 1 . . Core 1 | . . . . . . . 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 . 3 5 6 . . 4 1 Treads 2 | . . . . . . . 2 . Leg 13 | 2 . 3 5 2 . . . 1 Wheel . | . . . . . . . . . Hover 6 | . . . . 4 . . 2 . Flight . | . . . . . . . . . Utility 14 | 1 2 1 2 2 . 2 3 1 Device 5 | . . . 1 1 . 1 1 1 Storage 3 | 1 2 . . . . . . . Processor 2 | . . . 1 1 . . . . Hackware . | . . . . . . . . . Protection 4 | . . 1 . . . 1 2 . Artifact . | . . . . . . . . . Weapon 29 | 2 1 1 8 5 . 1 10 1 Energy Gun 5 | 1 1 . . 1 . . 2 . Energy Cannon 2 | . . 1 . 1 . . . . Ballistic Gun 10 | 1 . . 3 1 . 1 4 . Ballistic Cannon 4 | . . . 2 1 . . 1 . Launcher 7 | . . . 3 . . . 3 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 52 | . . 3 11 9 . . 22 7 Power 5 | . . 1 1 2 . . 1 . Propulsion 17 | . . 1 4 3 . . 8 1 Utility 9 | . . . 1 1 . . 3 4 Weapon 21 | . . 1 5 3 . . 10 2 Highest Loss Streak 8 | . . 2 4 5 . . 8 6 Average Slot Usage (%) 89 | . 99 99 80 91 100 100 84 31 Engine 6 | . 14 10 8 4 7 7 . . Leg 10 | . 28 33 21 8 . . . 2 Hover 14 | . . . . 18 30 30 14 . Device 5 | . . . 3 3 7 7 10 17 Storage 16 | . 27 22 18 15 15 15 10 5 Processor 4 | . . . 5 10 7 4 . . Protection 2 | . . 11 3 . . 2 5 . Energy Gun 3 | . 14 11 1 2 . . . . Energy Cannon 2 | . . 9 1 3 . . . . Ballistic Gun 10 | . 14 1 4 9 15 15 17 2 Ballistic Cannon 4 | . . . 11 4 7 7 3 . Slashing Weapon 3 | . . . . 6 7 7 3 . Naked Turns 14 | . . . . . . . . 14 Heaviest Build 50 | 10 31 40 46 50 43 46 50 25 Greatest Support 50 | 20 20 33 38 44 44 50 50 21 Greatest Overweight (x) 4 | . 1 1 4 3 . 1 2 2 Average Overweight (x) . | . . 1 1 . . . . 1 Largest Inventory Capacity 14 | 6 14 14 14 14 14 14 14 10 Average Capacity 13 | 5 10 14 14 14 14 14 11 9 Most Carried 14 | 6 14 14 14 14 14 14 14 9 Average Carried 11 | 4 9 13 11 12 14 13 10 8 Final Capacity 14 | 6 14 14 14 14 14 14 10 4 Final Carried 14 | 6 14 14 9 14 14 14 9 4 Class Distribution -------------------- 29% | Mutant 20% | Gunner 18% | Messiah-Tank 7% | Skirmisher 6% | Messiah-Mutant 6% | Messiah-Gunner 5% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Messiah-Tank | -7/Zion Messiah-Tank | -6/Proximity Caves Messiah-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 2100 | 188 189 73 217 476 . 96 808 53 Remotely . | . . . . . . . . . Salvage Created 2377 | . 498 304 299 543 . . 631 102 Parts 112 | . 30 18 14 22 . . 25 3 Haulers Intercepted 3 | . 1 1 . 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 30 . Prevented 4 | . . . . . . . 4 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 58 | . 13 5 14 9 . . 14 3 Melee 2 | . . . . 2 . . . . Guns 26 | . 13 2 2 3 . . 6 . Cannons 13 | . . 3 3 4 . . 3 . AOE 17 | . . . 9 . . . 5 3 Classes Destroyed 12 | . 5 2 1 3 . . 1 . Worker 2 | . 1 . 1 . . . . . Hauler 3 | . 1 1 . 1 . . . . Recycler 1 | . . . . 1 . . . . Watcher 3 | . 1 1 . 1 . . . . Swarmer 13 | . 6 . 4 . . . 3 . Grunt 30 | . 7 3 8 3 . . 7 2 Brawler 1 | . . 1 . . . . . . Sentry 6 | . . 1 1 2 . . 1 1 Demolisher 1 | . . . . 1 . . . . Hunter 3 | . . . 1 . . . 2 . Programmer 3 | . . . . 3 . . . . Behemoth 1 | . . . . . . . 1 . Best Kill Streak 8 | . 7 2 8 3 . . 4 3 Combat Bots Only 7 | . 6 2 7 1 . . 4 3 Max Kills in Single Turn 4 | . 2 1 4 2 . . 1 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . 4 . . . 1 1 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 7419 | . 323 277 1749 1217 . . 2418 1435 Core 1927 | . 52 65 351 162 . . 440 857 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 62 | 100 79 83 36 . . . 14 . Volleys Fired 170 | . 29 21 36 29 . . 51 4 Largest 4 | . 2 2 3 3 . . 4 2 Hottest 158 | . 70 125 115 158 . . 129 64 Shots Fired 394 | . 58 36 68 80 . . 147 5 Gun 270 | . 58 22 25 51 . . 113 1 Cannon 99 | . . 14 34 29 . . 22 . Launcher 25 | . . . 9 . . . 12 4 Special . | . . . . . . . . . Kinetic 268 | . 29 7 51 51 . . 129 1 Thermal 82 | . 29 29 8 16 . . . . Explosive 25 | . . . 9 . . . 12 4 Electromagnetic 19 | . . . . 13 . . 6 . Robot Hit Streak 21 | . 21 13 6 13 . . 10 4 Robot Miss Streak 6 | . 3 2 5 5 . . 6 1 Penetration Max 1 | . . . . 1 . . 1 . Secondary Targets 1 | . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . 1 . Shots Hit Robots 278 | . 42 27 44 68 . . 93 4 Core Hits 162 | . 24 12 37 27 . . 47 15 Critical Hits 4 | . . . . 2 . . 2 . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 . Melee Attacks 18 | . . . . 16 . . 2 . Impact . | . . . . . . . . . Slashing 18 | . . . . 16 . . 2 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6555 | . 531 461 1578 1426 . . 2148 411 Guns 2461 | . 531 236 203 479 . . 992 20 Cannons 1499 | . . 225 538 433 . . 303 . Explosions 2033 | . . . 837 . . . 805 391 Melee 561 | . . . . 514 . . 47 . Ramming 1 | . . . . . . . 1 . Kinetic 2836 | . 256 59 616 663 . . 1222 20 Thermal 1123 | . 275 402 125 199 . . 122 . Explosive 1911 | . . . 837 . . . 683 391 Electromagnetic 123 | . . . . 50 . . 73 . Impact . | . . . . . . . . . Slashing 561 | . . . . 514 . . 47 . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 . 7 1 1 1 . . Average Corruption 4 | . 1 . 7 1 1 1 . . Corruption Purged . | . . . . . . . . . Effects 14 | . 1 . 12 . . 1 . . Message Errors 5 | . 1 . 3 . . 1 . . Energy Discharges 2 | . . . 2 . . . . . Parts Rejected 1 | . . . 1 . . . . . Data Loss (minor) 4 | . . . 4 . . . . . Targeting Errors 1 | . . . 1 . . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 161 | . . . . 116 . . 21 24 Projectiles 21 | . . . . . . . 21 . Explosions 24 | . . . . . . . . 24 Melee 116 | . . . . 116 . . . . Knockbacks 9 | . . . 8 . . . 1 . Impact . | . . . . . . . . . Kinetic 8 | . . . 7 . . . 1 . Secondary 1 | . . . 1 . . . . . Self-Inflicted Damage 76 | . . . 18 . . . 58 . Shots 3 | . . . 1 . . . 2 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 499 | . 87 397 499 336 . . 323 13 Average Temperature 117 | . 25 107 183 125 . . 111 13 Received Heat Transfer 2304 | . 132 129 630 354 . . 411 648 Effects 6 | . . 2 3 1 . . . . Energy Bleed 2 | . . 1 . 1 . . . . Interference 3 | . . . 3 . . . . . Short Circuit 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . 1 3 . . . . . . Heat Transferred 2132 | . 696 851 185 350 . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 407 | . 322 288 407 157 . . . 100 Average Influence 117 | . 179 166 233 60 . . . 49 Maximum Alert Level 2 | . 1 1 2 . . . . . Low Security (%) 78 | 100 57 65 31 100 . . . 100 Level 1 20 | . 42 34 62 . . . . . Level 2 . | . . . 6 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 3 2 2 5 . . . 1 Investigation 5 | . 1 1 1 1 . . . 1 Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . 2 1 1 2 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 1 | . . 1 . . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 121 | . 24 15 17 15 . . 39 11 Peak Tracking Total 10 | . 7 3 8 3 . . 10 4 Tactical Retreats 18 | . 3 . . 2 . . 10 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 3 | . . . 1 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 6 | . . . . . . . 6 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 4 | . . . 2 1 . . 1 . Max in Single Turn 1 | . . . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . 1 . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 18 | . 6 5 3 3 . . 1 . Terminals 13 | . 4 4 3 1 . . 1 . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 55 | . 23 18 4 8 . . 2 . Successful 35 | . 14 12 3 4 . . 2 . Failed 20 | . 9 6 1 4 . . . . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 7 | . . 1 . . . 3 . 3 Terminals 40 | . 18 14 4 2 . . 2 . Fabricators 2 | . . . . 2 . . . . Repair Stations . | . . . . . . . . . Recycling Units 9 | . 5 . . 4 . . . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 26 | . 12 8 3 1 . . 2 . Record 15 | . 7 5 . 1 . . 2 . Robot Analysis 2 | . 1 1 . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . Emergency Access Points 2 | . 2 . . . . . . . Alert Level 1 | . 1 . . . . . . . Recall Investigation 1 | . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 5 | . 2 . . 3 . . . . Process 1 | . . . . 1 . . . . Report Inventory 2 | . 1 . . 1 . . . . Retrieve Matter 2 | . 1 . . 1 . . . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 6 3 1 3 . . 1 . Full Trace Events 2 | . 2 . . . . . . . Feedback Events 1 | . 1 . . . . . . . Corruption 1 | . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 15 | . . . . 15 . . . . Retrieved Matter 15 | . . . . 15 . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies 16 | . . . . 12 . 4 . . Largest Group 12 | . . . . 12 . 4 4 . Highest-Rated Group 304 | . . . . 304 . 154 154 . Highest-Rated Ally 40 | . . . . 31 . 40 40 . Total Orders . | . . . . . . . . . Ally Attacks 47 | . . . . 33 . . 14 . Total Damage 841 | . . . . 570 . . 271 . Kills 7 | . . . . 4 . . 3 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total 2 | . 1 1 . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 5873 | 76 615 587 510 1670 13 1386 701 315 Spaces Moved 4226 | 54 374 323 222 1165 28 1274 654 132 Core 91 | 4 . . . . . . 4 83 Treads 150 | . . . . . . . 150 . Legs 1438 | 50 374 323 222 420 . . . 49 Wheels . | . . . . . . . . . Hover 2547 | . . . . 745 28 1274 500 . Flight . | . . . . . . . . . Fastest Speed 45 | 50 120 150 120 45 45 45 45 150 Average Speed 113 | 114 125 150 161 121 45 100 79 150 Slowest Speed 240 | 120 150 150 240 210 45 112 190 150 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 38 | 4 67 40 25 24 9 90 78 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 5 | . . . . . . 3 2 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 125 | . . 3 54 3 . . 54 11 Melee . | . . . . . . . . . Projectile 16 | . . 3 5 3 . . 5 . AOE 109 | . . . 49 . . . 49 11 Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 4964 | 65 471 392 312 1334 27 1387 733 243 Wait 369 | . 38 27 31 73 . 95 1 104 Move 4218 | 53 373 322 221 1164 27 1273 653 132 Hop . | . . . . . . . . . Pick Up 61 | 6 17 9 4 16 . 6 3 . Fast Attach 31 | 6 1 2 4 7 . 3 6 2 Attach 31 | . . 3 11 6 . 1 9 1 Detach 4 | . . . 2 . . . 2 . Swap 11 | . 2 1 2 3 . . 3 . Drop 37 | . 11 7 1 7 . 9 2 . Fire 170 | . 29 21 36 29 . . 51 4 Melee 18 | . . . . 16 . . 2 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis 13 | . . . . 13 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 7) 328 | -10/Materials | Build established: Mutant 412 | -10/Materials | Discovered new exit (range 3) 660 | -10/Materials | Discovered new exit (range 16) 692 | -10/Materials | Entered another Materials area 692 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 693 | -9/Materials | Discovered new exit (range 16) 1000 | -9/Materials | Discovered new exit (range 12) 1276 | -9/Materials | Discovered new exit (range 3) 1279 | -9/Materials | Entered another Materials area 1279 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1420 | -8/Materials | Lost 4 parts (1p1n2w) 1454 | -8/Materials | Crushed by falling debris 1454 | -8/Materials | Core integrity fell below 50% 1479 | -8/Materials | Destroyed 7 combat bots 1488 | -8/Materials | Lost 4 parts (1n1u2w) 1777 | -8/Materials | Discovered new exit (range 8) 1789 | -8/Materials | Entered Factory 1789 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2218 | -7/Factory | Lost 5 parts (1p3n1w) 2564 | -7/Factory | Build established: Skirmisher 3084 | -7/Factory | Discovered new exit (range 9) 3104 | -7/Factory | Identified exit to Lower Caves 3183 | -7/Factory | Build established: Gunner 3459 | -7/Factory | Entered Lower Caves 3467 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3472 | -7/Lower Caves | Entered Zion 3521 | -7/Zion | System corruption cleaned by Quarantine Array 3620 | -7/Zion | Received a hallucinogenic algorithm 3734 | -7/Zion | Found Prototype Device 3972 | -7/Zion | Imprinted 3974 | -7/Zion | Declared Zion's savior 4225 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4556 | -7/Zion | Build established: Messiah-Tank 4604 | -7/Zion | Discovered new exit (range 15) 4770 | -7/Zion | Given A8's code to call for help 4858 | -7/Zion | Entered Proximity Caves 4858 | -6/Proximity Caves | Accompanied by 4 allies 4866 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4879 | -6/Proximity Caves | Identified exit to Factory 5084 | -6/Proximity Caves | Lost 3 parts (2n1u) 5100 | -6/Proximity Caves | Learned Factory non-interactive machine intel 5147 | -6/Proximity Caves | Spotted B-75 Beast 5166 | -6/Proximity Caves | Destroyed B-75 Beast 5193 | -6/Proximity Caves | Core integrity fell below 50% 5217 | -6/Proximity Caves | Lost 8 parts (3n1u4w) 5541 | -6/Proximity Caves | Attracted the attention of an 0b10 base 5548 | -6/Proximity Caves | Core integrity fell below 20% 5559 | -6/Proximity Caves | Entered Factory 5559 | -6/Factory | Evolved 2 slots: Utility x2 5560 | -6/Factory | Loaded intel: 221 non-interactive machine locations 5589 | -6/Factory | Lost 7 parts (1p2n1u3w) 5857 | -6/Factory | Core integrity fell below 50% 5868 | -6/Factory | Core integrity fell below 20% 5874 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05706_ Barrage Gun destroyed. 05708_ G-50 Soldier destroyed. 05710_ Destroyed Hvy. Laser. 05710_ G-50 Soldier destroyed. 05712_ Y-54 Guardian destroyed. 05724_ Acquired Carbon-fiber Leg. 05727_ Acquired 16 matter. 05729_ Acquired 37 matter. 05740_ The unstable cave ceiling collapses. 05759_ R-10 Processor collects Adv. Heat Sink. 05793_ K-01 Serf cleans the Subcomponent Replicator. 05811_ C-30 ARC bursts open, deploying its payload. 05811_ G-67 Veteran unfolds itself. 05811_ G-50 Soldier unfolds itself. 05822_ Weight Redist. System destroyed. 05828_ Prc. Grenade Launcher destroyed. 05832_ Carbon-fiber Leg destroyed. 05843_ Imp. Cooling System destroyed. 05852_ Lrg. Storage Unit destroyed. 05860_ Imp. Heat Sink destroyed. 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" ####### #??# | | ?????????????? #?????# """ #??# | | ?????????????? ^ #?????# """"" #??# | | ??????????????? ^ #?????# """"" #??# | | ???????????????#########+##??????# #??# | | ""?"""???????????????????????????# """ #??# | | ""?"""?????????????????"""""""""?# """"" #??# | | ""?"""???????????????????????????# """""???#??# | | ???????????????????????"""""""""?# ???????# | | ?????????????????????????????????# ?????????# | | ???????????????????????"""""""""?#######?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 56 Recoil Reduction 2 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Imp. Light Armor Plating | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Robot Respite The More The Merrier The One Tourist Challenges ------------ None Game ------ Seed CatalystGatlingArmor Manual? 0 Play Time 01:38:54 Cumulative 9.4 hours Start 2020.03.23 @ 22:54:47 End 2020.03.28 @ 14:19:07 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 7 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 586d9220-ade7-4f87-b0c2-c4b7d1801b09