Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.01 @ 20:40:54 Player: POPESNHOES Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (108) 540 Value Destroyed (3594) 3594 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 6619 Bonus ------- High Alert Combat Kills 365 Cogmind --------- Core Integrity 0/550 Matter 253/300 Energy 172/300 System Corruption 3% Temperature Critical (550) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core Light Nuclear Core > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Advanced Targeting Computer > --- WEAPON (2) ------- Enhanced Autogun Enhanced Autogun > --- INVENTORY (5) ---- Light Deuterium Engine Light Angular Momentum Engine Aluminum Leg Spread Laser Heavy Laser Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Particle Cannon High-powered Shotgun > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Spread Laser Heavy Laser Enhanced Autogun [Rating: 36] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon High-powered Shotgun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 3 | . . . 2 . 1 Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 89 | 6 16 4 24 4 35 Power 10 | 1 2 1 2 . 4 Engine 6 | 1 2 . 2 . 1 Core 4 | . . 1 . . 3 Reactor . | . . . . . . Propulsion 34 | 2 7 2 9 . 14 Treads 5 | . . . . . 5 Leg 29 | 2 7 2 9 . 9 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 5 . 5 1 3 Device 5 | . 2 . 3 . . Storage 2 | 1 1 . . . . Processor 3 | . 1 . 1 . 1 Hackware 1 | . . . 1 . . Protection 4 | . 1 . . 1 2 Artifact . | . . . . . . Weapon 30 | 2 2 1 8 3 14 Energy Gun 12 | 1 . . 4 1 6 Energy Cannon 1 | . . . . . 1 Ballistic Gun 11 | 1 . . 1 2 7 Ballistic Cannon 2 | . 2 . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 1 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 13 | . 1 . 4 2 6 Power 1 | . 1 . . . . Propulsion 4 | . . . 2 . 2 Utility 3 | . . . . 1 2 Weapon 5 | . . . 2 1 2 Highest Loss Streak 2 | . 1 . 1 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 97 100 89 99 96 Engine 7 | . 13 . 7 11 1 Core 5 | . . 13 3 . 16 Treads 3 | . . . . . 14 Leg 31 | . 28 28 34 44 27 Device 7 | . 12 14 11 1 . Storage 3 | . 12 . . . . Processor 4 | . . . 4 11 9 Hackware 1 | . . . 4 . . Protection 4 | . 1 14 2 8 8 Energy Gun 8 | . 12 . 8 13 5 Energy Cannon 1 | . . . . . 5 Ballistic Gun 9 | . 12 . 8 8 7 Ballistic Cannon 2 | . 2 25 1 . . Naked Turns . | . . . . . . Heaviest Build 31 | 11 31 15 16 21 31 Greatest Support 132 | 3 20 20 43 43 132 Greatest Overweight (x) 10 | 3 3 1 . . 10 Average Overweight (x) . | 1 1 . . . . Largest Inventory Capacity 15 | 8 15 5 5 5 5 Average Capacity 7 | 7 12 5 5 5 5 Most Carried 15 | 6 15 5 5 5 5 Average Carried 6 | 4 9 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 2 5 5 5 5 5 Class Distribution -------------------- 58% | Mutant 38% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 2111 | 232 338 89 691 77 684 Remotely . | . . . . . . Salvage Created 3835 | . 665 135 1038 209 1788 Parts 215 | . 37 8 76 9 85 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 89 | . 17 4 28 8 32 Guns 66 | . 16 . 21 7 22 Cannons 12 | . 1 4 . . 7 AOE 11 | . . . 7 1 3 Classes Destroyed 11 | . 3 . 6 1 1 Builder 2 | . . . 2 . . Recycler 4 | . . . 1 . 3 Mechanic 1 | . . . 1 . . Operator 1 | . . . 1 . . Watcher 11 | . 3 . 5 . 3 Swarmer 13 | . 3 . 3 4 3 Grunt 58 | . 14 4 16 2 22 Brawler 1 | . . . . . 1 Duelist 2 | . . . 1 1 . Sentry 14 | . . . 8 . 6 Demolisher 1 | . . . . 1 . Best Kill Streak 7 | . 6 2 7 4 5 Combat Bots Only 6 | . 6 2 5 4 4 Max Kills in Single Turn 3 | . 1 1 3 2 3 Gunslinging 1 | . . . . 1 . Exploded 2 | . . . 2 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3764 | . 473 84 926 372 1909 Core 983 | . 134 8 192 32 617 Absorbed by Shields 58 | . . . 49 9 . Redirected to Shielding 45 | . . 12 33 . . Core Remaining (%) 62 | 100 . 43 . 44 . Volleys Fired 274 | . 50 7 82 20 115 Largest 2 | . 2 2 2 2 2 Hottest 134 | . 70 70 90 96 134 Shots Fired 497 | . 100 11 143 39 204 Gun 421 | . 98 . 122 39 162 Cannon 57 | . 2 11 2 . 42 Launcher 19 | . . . 19 . . Special . | . . . . . . Kinetic 220 | . 51 11 64 11 83 Thermal 197 | . 49 . 48 20 80 Explosive 19 | . . . 19 . . Electromagnetic 61 | . . . 12 8 41 Robot Hit Streak 39 | . 39 16 30 9 25 Robot Miss Streak 3 | . 3 . 3 2 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 2 . . 2 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 412 | . 83 10 115 30 174 Core Hits 204 | . 35 6 59 12 92 Critical Kills 3 | . . . 2 . 1 Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 8 | . 1 1 4 . 2 Burn 3 | . . . 2 . 1 Destroy 4 | . 1 . 2 . 1 Blast 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7950 | . 1011 172 2734 430 3603 Guns 5772 | . 996 . 1808 401 2567 Cannons 994 | . 15 172 32 . 775 Explosions 1184 | . . . 894 29 261 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 3151 | . 503 172 1069 114 1293 Thermal 2942 | . 508 . 595 262 1577 Explosive 973 | . . . 894 . 79 Electromagnetic 884 | . . . 176 54 654 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . 1 1 3 Average Corruption 1 | . . . 1 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . . 7 6 16 Message Errors 8 | . . . . 2 6 Matter Fused 5 | . . . 1 3 1 Heat Flow Errors 3 | . . . 1 . 2 Energy Discharges 4 | . . . 2 1 1 Data Loss (minor) 4 | . . . 1 . 3 Data Loss (major) 2 | . . . . . 2 Misfires 3 | . . . 2 . 1 Overload Shots . | . . . . . . Overflow Damage 35 | . . . 27 . 8 Projectiles 4 | . . . . . 4 Explosions 31 | . . . 27 . 4 Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 406 | . . . 214 . 192 Shots 12 | . . . 9 . 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 713 | . 103 3 375 278 713 Average Temperature 142 | . 42 3 42 97 197 Received Heat Transfer 1801 | . 321 60 423 106 891 Effects 73 | . . . . . 73 Shutdowns 23 | . . . . . 23 Energy Bleed 7 | . . . . . 7 Interference 12 | . . . . . 12 Matter Decay 2 | . . . . . 2 Short Circuit 3 | . . . . . 3 Damage (minor) 5 | . . . . . 5 Damage (major) 16 | . . . . . 16 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 1 . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . 3 . 1 . 3 Heat Transferred 5870 | . 1125 . 1628 592 2525 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 1 2 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 664 | . 264 114 664 157 611 Initial 107 | . . 14 37 107 45 Average 245 | . 63 72 442 112 350 Maximum Alert Level 2 | . 1 . 2 . 2 Low Security (%) 54 | 100 98 100 11 100 19 Level 1 16 | . 1 . 23 . 37 Level 2 28 | . . . 65 . 43 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 4 . 3 . 4 Investigation 7 | . 4 . 1 . 2 Extermination . | . . . . . . Reinforcement 4 | . . . 2 . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . 1 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 119 | . 22 4 37 8 48 Peak Tracking Total 5 | . 5 2 5 4 5 Tactical Retreats 7 | . 1 . . . 6 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . . . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . . 6 Reprogrammed 4 | . 4 . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 4 | . . . . 1 3 Max in Single Turn 2 | . . . . 1 2 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 25 | . 9 . 7 . 9 Terminals 22 | . 7 . 7 . 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 89 | . 34 . 30 . 25 Successful 56 | . 22 . 21 . 13 Failed 33 | . 12 . 9 . 12 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 83 | . 30 . 30 . 23 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . . 2 Terminal Hacks 53 | . 20 . 21 . 12 Record 3 | . 1 . 2 . . Prototype ID Bank 3 | . . . 3 . . Emergency Access Points 6 | . 1 . 1 . 4 Terminal Index 2 | . 1 . 1 . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . 1 . . Locate Traps 2 | . 2 . . . . Disarm Traps 1 | . . . . . 1 Reprogram Traps 1 | . 1 . . . . Dispatch Records 10 | . 4 . 3 . 3 Maintenance Status 1 | . . . 1 . . Security Status 1 | . 1 . . . . Surveillance Status 1 | . . . 1 . . Patrol Status 4 | . . . 3 . 1 Transport Status 4 | . 2 . 2 . . Reinforcement Status 1 | . 1 . . . . Assault Status 1 | . . . 1 . . Recall Assault 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 8 | . 4 . 2 . 2 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 6 . 7 . 7 Full Trace Events 8 | . 4 . 1 . 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 5933 | 62 1805 299 1647 627 1493 Spaces Moved 3184 | 41 671 203 1061 451 757 Core 142 | 41 99 . . . 2 Treads 250 | . . . . . 250 Legs 2792 | . 572 203 1061 451 505 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 144 | 124 217 120 120 120 134 Slowest Speed 550 | 200 330 190 120 120 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 4 93 55 82 87 70 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 2 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed 190 | . . . 148 6 36 Melee . | . . . . . . Projectile 10 | . . . . . 10 AOE 180 | . . . 148 6 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 4052 | 52 921 248 1294 499 1038 Wait 384 | . 142 25 104 22 91 Move 3179 | 40 670 202 1060 450 757 Hop . | . . . . . . Pick Up 63 | 6 27 4 9 2 15 Fast Attach 29 | 2 2 . 8 1 16 Attach 23 | 4 5 . 6 2 6 Detach . | . . . . . . Swap 37 | . 9 4 10 1 13 Drop 63 | . 16 6 15 1 25 Fire 274 | . 50 7 82 20 115 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 63 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 619 | -10/Materials | Discovered new exit (range 12) 832 | -10/Materials | Discovered new exit (range 6) 1199 | -10/Materials | Discovered new exit (range 4) 1335 | -10/Materials | Discovered new exit (range 13) 1416 | -10/Materials | Core integrity fell below 50% 1687 | -10/Materials | Discovered new exit (range 10) 1868 | -10/Materials | Entered Mines 1913 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2004 | -10/Mines | Learned location of Storage (-9) 2052 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2149 | -10/Mines | Discovered new exit (range 6) 2156 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2167 | -10/Mines | Entered Materials 2167 | -9/Materials | Evolved 2 slots: Propulsion x2 2168 | -9/Materials | Identified exit to Storage 2312 | -9/Materials | Discovered new exit (range 16) 2615 | -9/Materials | Discovered new exit (range 9) 3013 | -9/Materials | Build established: Scavenger-Mutant 3436 | -9/Materials | Discovered new exit (range 6) 3489 | -9/Materials | Discovered new exit (range 15) 3814 | -9/Materials | Entered Mines 3939 | -9/Mines | Core integrity fell below 50% 3977 | -9/Mines | Assembled infested the area 3982 | -9/Mines | Learned Materials stockpile data 4159 | -9/Mines | Discovered new exit (range 6) 4288 | -9/Mines | Discovered new exit (range 13) 4441 | -9/Mines | Entered Materials 4441 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5230 | -8/Materials | Core integrity fell below 50% 5295 | -8/Materials | Build established: Mutant 5622 | -8/Materials | Discovered new exit (range 15) 5930 | -8/Materials | Core integrity fell below 20% 5935 | -8/Materials | Core destroyed Last Messages --------------- 05917_ Overheating: Aluminum Leg damaged (-22). 05917_ Overheating: Hvy. Laser damaged (-42). 05917_ Overheating: Spread Laser damaged (-5). 05919_ Overheating: Adv. Targeting Computer damaged (-3). 05920_ Overheating: Energy bleed (-41). 05924_ Power failure, Nuclear Core shutdown. 05924_ Material Compactor disabled. 05925_ Overheating: Nuclear Core damaged (-34). 05926_ Power failure, Lgt. Nuclear Core shutdown. 05926_ Overheating: System interference. 05926_ Hvy. Laser temporarily disabled. 05926_ Spread Laser temporarily disabled. 05928_ Overheating: Core damaged (-55). 05930_ Overheating: Core damaged (-60). 05931_ Power failure, Lgt. Nuclear Core shutdown. 05931_ Overheating: Spread Laser damaged (-2). 05932_ Power failure, Nuclear Core shutdown. 05933_ Overheating: System interference. 05933_ Enh. Autogun temporarily disabled. 05935_ Overheating: Core damaged (-110). 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" " # #?????????? | | ?????????????# !! # ""T"" #?????????? | | ?????????????# ! # """"" = #?????????? | | ?????????????###########################?????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCentriumKatana Manual? 0 Play Time 02:04:04 Cumulative 26.4 hours Start 2022.08.31 @ 22:34:38 End 2022.09.01 @ 20:40:54 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 0 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a71a8f0d-6beb-4b3e-ad13-3b20ec7766d1