Cogmind - Beta 12 --- EXPLORER MODE // 2023.04.04 @ 17:31:55 Player: viper Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (394) 1970 Value Destroyed (16113) 16113 Prototype IDs (35) 700 Alien Tech Used (7) 1400 Bonus (5800) 5800 TOTAL SCORE: 31483 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 424 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -140 Cogmind --------- Core Integrity 0/1300 Matter 248/400 Energy 534/1000 System Corruption 5% Temperature Warm (135) Movement Walking (255) Ox2 Location -3/Quarantine Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION (4) --- Myomer Leg Biometal Leg > --- UTILITY (10) ----- Experimental Coolant Injector Huge Storage Unit Energy Well Medium Matter Pod Advanced Target Analyzer Energy Filter Advanced Weapon Cycler System Guard > --- WEAPON (5) ------- Plasma Rifle Core Cannon Heavy Machine Gun > --- INVENTORY (25) --- Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Structural Scanner Improved Weapon Shielding Experimental EM Disruption Field Improved System Restoration Module Improved System Restoration Module Core Stripper Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Enhanced Biometal Leg High-density Centrium Leg > --- UTILITY ---------- Experimental Coolant Injector Huge Storage Unit Energy Well Medium Matter Pod Advanced Target Analyzer Advanced Weapon Cycler Phase Redirector Improved System Shield Dynamic Insulation System System Guard > --- WEAPON ----------- Plasma Rifle Railgun Railgun Core Stripper > --- INVENTORY -------- Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg Advanced Heat Sink Structural Scanner Energy Filter Improved Weapon Shielding Experimental EM Disruption Field Experimental EM Disruption Field Improved System Restoration Module Improved System Restoration Module Plasma Rifle Quantum Rifle Core Cannon Heavy Machine Gun Heavy Machine Gun [Rating: 181] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Reinforced Fission Core Reactor Micro Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Heavy Armor Plating Artifact Phase Redirector Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Linear Accelerator Launcher Sigix Terminator Impact Weapon Core Stripper Build | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 2 2 . 2 2 2 2 . Power 2 | . . . 1 . . . . 1 . . Propulsion 2 | . . 2 . . . . . . . . Utility 8 | . 1 . 1 1 . 1 2 1 1 . Weapon 3 | . . . . 1 . 1 . . 1 . Parts Attached 304 | 7 2 9 19 12 9 23 2 9 62 150 Power 46 | 1 . 1 4 2 . 4 . 2 8 24 Engine 19 | 1 . 1 3 2 . 4 . 1 3 4 Core 4 | . . . 1 . . . . 1 1 1 Reactor 23 | . . . . . . . . . 4 19 Propulsion 68 | 2 . 3 4 4 4 11 . 4 7 29 Treads . | . . . . . . . . . . . Leg 68 | 2 . 3 4 4 4 11 . 4 7 29 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 103 | 2 2 1 4 5 4 2 2 2 30 49 Device 72 | 1 1 . 3 4 4 2 1 1 25 30 Storage 12 | 1 1 1 1 . . . . . 1 7 Processor 9 | . . . . 1 . . 1 . 2 5 Hackware 3 | . . . . . . . . 1 1 1 Protection 6 | . . . . . . . . . 1 5 Artifact 1 | . . . . . . . . . . 1 Weapon 87 | 2 . 4 7 1 1 6 . 1 17 48 Energy Gun 33 | 2 . 4 7 1 1 4 . . 4 10 Energy Cannon 18 | . . . . . . 2 . . 5 11 Ballistic Gun 31 | . . . . . . . . 1 8 22 Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . . 3 Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 24 | . . . 1 1 1 3 . . 6 12 Parts Lost 85 | . . 1 1 . 3 3 . 2 29 46 Power 13 | . . . . . . . . 1 6 6 Propulsion 15 | . . . . . 2 . . . 3 10 Utility 26 | . . . . . 1 1 . . 14 10 Weapon 31 | . . 1 1 . . 2 . 1 6 20 Highest Loss Streak 13 | . . 1 1 . 2 1 . 2 7 13 To Critical Strikes 3 | . . . . . . . . . . 3 Average Slot Usage (%) 96 | . 100 92 94 100 98 99 100 99 97 95 Engine 7 | . 12 10 13 10 14 12 11 14 3 . Core 1 | . . . 2 3 . . . . 5 2 Reactor 3 | . . . . . . . . . 3 9 Leg 23 | . 25 40 33 28 27 25 22 20 17 16 Device 20 | . 25 4 15 22 20 24 27 25 25 19 Storage 8 | . 12 17 12 7 7 6 5 5 4 7 Processor 5 | . . . . 5 7 6 11 10 7 9 Hackware 2 | . . . . . . . . 5 3 5 Energy Gun 12 | . 25 19 15 21 21 19 11 10 3 2 Energy Cannon 3 | . . . . . . 5 11 9 9 4 Ballistic Gun 4 | . . . . . . . . . 8 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 203 | 20 51 195 203 117 121 140 138 151 197 202 Greatest Support 114 | 20 20 43 80 80 72 92 92 92 94 114 Greatest Overweight (x) 40 | 5 2 4 15 5 3 3 1 2 10 40 Average Overweight (x) 1 | . 1 2 1 1 1 1 1 1 1 1 Largest Inventory Capacity 30 | 10 20 30 30 25 25 25 25 25 25 25 Average Capacity 24 | 9 18 27 27 25 25 25 25 25 25 25 Most Carried 25 | 3 9 13 25 25 25 25 22 25 25 25 Average Carried 20 | 1 7 10 17 24 24 24 21 23 21 23 Final Capacity 30 | 10 20 30 25 25 25 25 25 25 25 25 Final Carried 25 | 3 9 13 24 25 25 23 21 25 24 15 Class Distribution -------------------- 32% | Scavenger-Gunner 21% | Hacker-Gunner 18% | Hacker-Mutant 11% | Hauler-Mutant 8% | Hacker-Skirmisher 4% | Commander-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Storage Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Hacker-Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ----------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Matter Collected 7358 | 185 105 90 220 128 105 259 30 93 2116 4027 Remotely 209 | . . . . . . . . . 169 40 Salvage Created 20579 | . 629 975 1667 896 1350 3322 . 913 4363 6464 Parts 928 | . 43 57 69 41 48 118 . 35 217 300 Haulers Intercepted 25 | . 2 1 4 3 4 4 . . 5 2 Recyclers Shooed 9 | . . 3 3 . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Combat Hostiles Destroyed 243 | . 9 17 20 7 17 34 . 8 49 82 Guns 160 | . 9 15 19 6 13 19 . 1 22 56 Cannons 64 | . . . . . . 10 . 4 27 23 AOE 7 | . . . . . 2 3 . . . 2 Classes Destroyed 21 | . 7 2 1 2 . 2 . 2 2 3 Worker 41 | . 2 5 6 2 5 8 . . 8 5 Builder 26 | . 2 1 1 2 . 5 . 1 9 5 Tunneler 2 | . . . . . . . . . 2 . Hauler 25 | . 2 1 4 3 4 4 . . 5 2 Recycler 23 | . 1 3 5 3 1 6 . 2 1 1 Mechanic 4 | . . . . 1 . 1 . . 1 1 Operator 4 | . . . . . . 2 . . 1 1 Watcher 28 | . 3 5 1 3 2 2 . 2 7 3 Swarmer 36 | . 4 9 6 . 1 6 . . 8 2 Grunt 89 | . 5 5 7 5 9 14 . 3 11 30 Brawler 2 | . . 2 . . . . . . . . Duelist 1 | . . . . . . 1 . . . . Protector 1 | . . . . . . . . . . 1 Researcher 7 | . . . . . . . . . . 7 Sentry 24 | . . 1 5 . 4 3 . 1 4 6 Specialist 2 | . . . . . . . . 2 . . Hunter 39 | . . . 2 . 1 8 . . 10 18 Programmer 43 | . . . . 2 2 3 . 1 14 21 Heavy 1 | . . . . . . . . 1 . . Behemoth 2 | . . . . . . . . . 2 . Lightning 3 | . . . . . . . . . . 3 Alpha 7 1 | . . . . . . . . . . 1 Best Kill Streak 16 | . 3 6 6 4 16 10 . 2 10 10 Combat Bots Only 9 | . 2 6 6 2 9 6 . 2 8 7 Max Kills in Single Turn 3 | . 2 2 1 1 3 2 . 2 3 3 Gunslinging 1 | . . 1 . . . . . . . 1 Exploded 2 | . . . . . 2 1 . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Damage Taken 17600 | . 144 381 876 157 911 1120 . 509 5172 8330 Core 1741 | . 39 23 182 19 136 67 . 85 537 653 Absorbed by Shields 192 | . . . . . . . . . . 192 Redirected to Shielding 152 | . . . . . . . . . 50 102 Regen/Repaired (Parts) 451 | . . . 192 . . . . . . 259 Core Remaining (%) 88 | 100 84 94 66 . 77 92 100 92 . . Volleys Fired 767 | . 38 75 88 39 56 84 1 22 141 223 Largest 5 | . 2 2 2 3 3 4 4 4 5 5 Hottest 650 | . 100 105 138 207 207 309 269 269 510 650 Shots Fired 2734 | . 76 143 176 119 169 326 4 86 665 970 Gun 2119 | . 76 143 176 119 169 231 2 45 427 731 Cannon 614 | . . . . . . 95 2 41 238 238 Launcher 1 | . . . . . . . . . . 1 Special . | . . . . . . . . . . . Kinetic 987 | . . . . . . . . 2 354 631 Thermal 1631 | . 76 128 163 119 165 242 4 84 311 339 Explosive . | . . . . . . . . . . . Electromagnetic 116 | . . 15 13 . 4 84 . . . . Robot Hit Streak 63 | . 13 40 22 21 61 61 . 24 63 53 Robot Miss Streak 4 | . 1 3 2 3 1 2 . 1 3 4 Penetration Max 1 | . . . . . . . . . 1 1 Secondary Targets 36 | . 1 4 2 . 2 2 . . 5 20 Max Gunslinging Chain 2 | . 1 1 1 . 1 1 . . 1 2 Shots Hit Robots 2022 | . 55 116 147 81 143 238 . 64 474 704 Core Hits 814 | . 28 42 67 31 49 111 . 26 181 279 Critical Kills 24 | . . . . . . 2 . . 1 21 Critical Parts Destroyed 30 | . . . . . . . . . 3 27 Critical Strikes 111 | . 7 8 8 3 7 9 . 1 4 64 Burn 47 | . 7 8 7 3 7 6 . 1 . 8 Meltdown 3 | . . . . . . 2 . . . 1 Destroy 57 | . . . . . . . . . 4 53 Blast 2 | . . . . . . . . . . 2 Corrupt 2 | . . . 1 . . 1 . . . . Melee Attacks 2 | . . . . . . . . . . 2 Kinetic 2 | . . . . . . . . . . 2 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 49325 | . 699 1616 2005 1584 3060 6425 . 1777 13060 19099 Guns 31554 | . 699 1491 1977 1584 2861 4133 . 722 6124 11963 Cannons 15367 | . . . . . . 1837 . 851 6707 5972 Explosions 1967 | . . 125 . . 193 403 . 140 169 937 Melee . | . . . . . . . . . . . Ramming 437 | . . . 28 . 6 52 . 64 60 227 Kinetic 14971 | . . . . . . . . 19 4484 10468 Thermal 31076 | . 699 1351 1825 1584 2773 4341 . 1583 8516 8404 Explosive 404 | . . 100 . . 193 . . 111 . . Electromagnetic 2437 | . . 165 152 . 88 2032 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . 1 1 3 . . 5 9 Average Corruption 1 | . . . . 1 1 1 . . 2 2 Corruption Purged 10 | . . . . . . . . . 8 2 Corruption Blocked . | . . . . . . . . . . . Effects 77 | . . . . 7 15 23 . . 13 19 Message Errors 16 | . . . . 1 4 4 . . 3 4 Matter Fused 15 | . . . . 1 2 7 . . 2 3 Heat Flow Errors 9 | . . . . 1 2 2 . . 3 1 Energy Discharges 13 | . . . . . 4 2 . . 2 5 Parts Fused 1 | . . . . . . . . . . 1 Data Loss (minor) 12 | . . . . . 2 4 . . 3 3 Data Loss (major) 1 | . . . . 1 . . . . . . Misfires 5 | . . . . 3 1 . . . . 1 Alerts 1 | . . . . . . 1 . . . . Weapon Failures 4 | . . . . . . 3 . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 842 | . . 55 . . . 97 . 2 273 415 Projectiles 549 | . . . . . . 29 . 2 254 264 Explosions 266 | . . 55 . . . 60 . . . 151 Melee 27 | . . . . . . 8 . . 19 . Knockbacks 8 | . . . 1 . . 1 . 2 1 3 Impact 7 | . . . 1 . . 1 . 2 1 2 Kinetic 1 | . . . . . . . . . . 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 1013 | . . 65 . . 46 146 . 72 . 684 Shots 9 | . . 1 . . 1 3 . 2 . 2 Rammed . | . . . . . . . . . . . Targets Rammed 27 | . . . 3 . 1 2 . 2 5 14 Kicked 27 | . . . 3 . 1 2 . 2 5 14 Crushed . | . . . . . . . . . . . Highest Temperature 801 | . 296 444 432 513 411 102 27 114 801 418 Average Temperature 123 | . 88 120 123 156 112 20 18 38 169 105 Received Heat Transfer 3412 | . 75 135 513 126 441 303 . 135 722 962 Effects 63 | . . 6 8 11 1 . . . 30 7 Shutdowns 26 | . . 1 2 4 1 . . . 14 4 Energy Bleed 6 | . . . 1 1 . . . . 4 . Interference 12 | . . 2 2 5 . . . . . 3 Matter Decay 3 | . . . 1 . . . . . 2 . Short Circuit 7 | . . 2 1 1 . . . . 3 . Damage (minor) 4 | . . 1 1 . . . . . 2 . Damage (major) 4 | . . . . . . . . . 4 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 10 | . . 1 . . . 9 . . . . Impact Corruptions 2 | . . . . . . 1 . . 1 . Robots Melted 15 | . . 2 2 2 2 3 . 3 . 1 Combat Hostiles 12 | . . 2 1 1 2 2 . 3 . 1 Parts Melted 127 | . 6 6 13 8 21 32 . 18 15 8 Heat Transferred 44128 | . 2590 4527 5513 3219 5772 7688 . 2793 5487 6539 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 13 | . . 1 1 . . 5 . . 2 4 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Peak Influence 408 | . 256 309 408 256 349 407 101 305 328 383 Initial 118 | . . 1 17 7 1 31 61 36 118 90 Average 95 | . 42 106 82 77 96 118 76 111 136 92 Maximum Alert Level 2 | . 1 1 2 1 1 2 . 1 1 2 Low Security (%) 86 | 100 94 75 89 87 84 87 100 83 73 89 Level 1 13 | . 5 24 8 12 15 11 . 16 26 10 Level 2 . | . . . 1 . . 1 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 69 | . 1 1 4 2 7 15 1 4 10 24 Investigation 31 | . 1 1 3 1 2 10 1 1 1 10 Extermination 21 | . . . . 1 3 3 . 1 5 8 Reinforcement 14 | . . . 1 . 2 . . 2 3 6 Assault . | . . . . . . . . . . . Garrison 3 | . . . . . . 2 . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced 4 | . . . . . 1 . . . 2 1 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Distress Signals 11 | . 2 4 . . 1 1 . . 3 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 338 | . 16 31 30 13 28 40 . 11 68 101 Peak Tracking Total 7 | . 4 5 5 3 6 4 . 3 7 6 Tactical Retreats 8 | . 1 . . 1 1 1 . . 2 2 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Traps Triggered 9 | . . 1 2 . 1 2 . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 4 | . . . 4 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ---------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Machines Disabled 31 | . . 3 . . 1 5 . 6 1 15 Max in Single Turn 4 | . . 2 . . 1 2 . 4 1 2 Garrison Access 4 | . . . . . 1 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Machines Accessed 60 | . 4 2 11 1 10 11 1 1 3 16 Terminals 49 | . 4 2 8 1 9 8 1 1 2 13 Fabricators 2 | . . . . . . 2 . . . . Repair Stations 4 | . . . 2 . . . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . 1 . 1 1 . . 1 1 Total Hacks 191 | . 15 10 40 3 23 36 3 3 5 53 Successful 123 | . 13 8 33 . 14 21 2 2 2 28 Failed 68 | . 2 2 7 3 9 15 1 1 3 25 Catastrophic 7 | . . . . . . 3 . . . 4 Database Lockouts . | . . . . . . . . . . . Manual 2 | . 1 1 . . . . . . . . Terminals 156 | . 15 10 28 3 21 28 3 3 4 41 Fabricators 7 | . . . . . . 7 . . . . Repair Stations 20 | . . . 9 . . . . . . 11 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . 3 . 2 1 . . 1 1 Terminal Hacks 97 | . 12 7 24 . 13 17 2 2 1 19 Record 29 | . 3 3 8 . . 7 . . . 8 Part Schematic 2 | . . . . . 1 1 . . . . Robot Schematic 2 | . . . . . . 1 . . . 1 Robot Analysis 3 | . . . 2 . . 1 . . . . Prototype ID Bank 3 | . . 1 1 . 1 . . . . . Open Door 7 | . . . . . 5 . . . . 2 Open DSF 1 | . . . . . . . . . 1 . Level Access Points 1 | . . . . . . . . 1 . . Branch Access Points 4 | . 1 . . . 1 1 . 1 . . Emergency Access Points 2 | . 1 . . . . 1 . . . . Terminal Index 4 | . 1 . . . 1 . 1 . . 1 Garrison Index 1 | . . . . . . 1 . . . . Alert Level 2 | . 1 . 1 . . . . . . . Unreport Threat 2 | . . . . . . . . . . 2 Locate Traps 9 | . 1 1 3 . . 1 . . . 3 Disarm Traps 1 | . . . 1 . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . Surveillance Status 1 | . . . 1 . . . . . . . Investigation Status 1 | . . . . . 1 . . . . . Extermination Status 1 | . . . . . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . . . Recall Assault 1 | . . . . . . . . . . 1 Hauler Manifests 3 | . 2 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Zone Layout 13 | . 1 1 4 . 2 3 1 . . 1 Fabricator Hacks 3 | . . . . . . 3 . . . . Load Schematic 2 | . . . . . . 2 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 17 | . . . 9 . . . . . . 8 Scan Component 10 | . . . 5 . . . . . . 5 Repair 7 | . . . 4 . . . . . . 3 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 1 . . 1 1 Seal Access 4 | . . . . . 1 1 . . 1 1 Unauthorized Hacks 2 | . 1 1 . . . . . . . . Terminals 2 | . 1 1 . . . . . . . . Track 2 | . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 43 | . 4 2 7 1 5 10 1 1 1 11 Full Trace Events 32 | . 2 1 4 1 2 9 1 1 1 10 Feedback Events 3 | . . . . . . 1 . . . 2 Corruption 3 | . . . . . . 1 . . . 2 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . 1 . . . 6 Robots Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 152 | . . . . . . 152 . . . . Total Robot Build Rating 10 | . . . . . . 10 . . . . Part Schematics Acquired 15 | . . . . . 1 1 . . . 13 Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 7 | . . . 4 . . . . . . 3 Time 380 | . . . 142 . . . . . . 238 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------------ Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 -------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Total Allies 12 | . . . . . 10 2 . . . . Largest Group 10 | . . . . . 10 6 . . . . Highest-Rated Group 173 | . . . . . 173 96 . . . . Highest-Rated Ally 29 | . . . . . 29 16 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 106 | . . . . . 51 55 . . . . Total Damage 1254 | . . . . . 669 585 . . . . Kills 12 | . . . . . 6 6 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Robot Analysis Total 3 | . . . 2 . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries 2 | . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 ------------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Turns Passed 18260 | 80 1961 1123 2259 875 1420 2254 72 737 2278 5201 Spaces Moved 6614 | 57 701 251 751 350 605 900 28 317 754 1900 Core 30 | 23 . . . . . . . . 4 3 Treads . | . . . . . . . . . . . Legs 6584 | 34 701 251 751 350 605 900 28 317 750 1897 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 190 190 130 190 190 190 192 190 190 182 Average Speed 211 | 117 250 327 233 193 194 193 192 197 206 196 Slowest Speed 2050 | 300 260 400 1170 480 330 330 192 265 550 2050 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 5 92 35 66 14 81 28 2 8 19 89 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 44 | . . . . . . . 2 36 . 6 Terrain Destroyed 965 | . . 24 6 . 8 90 2 73 78 684 Melee . | . . . . . . . . . . . Projectile 149 | . . . . . . 25 2 8 51 63 AOE 814 | . . 24 6 . 8 65 . 65 27 619 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -4 -3 -3 --------- Run | Jun Mat Mat Mat Fac Sto Fac Fac Fac Res Qua Total 9227 | 66 830 411 1072 464 726 1210 44 374 1181 2849 Wait 1245 | . 83 71 199 52 38 181 14 14 187 406 Move 6604 | 56 700 250 750 349 604 899 27 316 753 1900 Hop . | . . . . . . . . . . . Pick Up 84 | 3 6 4 10 3 8 4 . 6 9 31 Fast Attach 101 | 7 . . 1 . 2 4 . 1 22 64 Attach 112 | . 1 4 6 3 3 5 2 3 25 60 Detach 43 | . . 2 1 1 . . . . 12 27 Swap 102 | . 1 5 12 9 4 14 . 5 15 37 Drop 125 | . 1 . 2 8 7 17 . 5 12 73 Fire 767 | . 38 75 88 39 56 84 1 22 141 223 Melee 2 | . . . . . . . . . . 2 Ram . | . . . . . . . . . . . Kick 27 | . . . 3 . 1 2 . 2 5 14 Crush . | . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . 12 Rewire 3 | . . . . . 3 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 7 exits: *Res x4 / Upp x2 / Arm) -3/Research -3/Quarantine (discovered 1 exit: *Res) History --------- Turn | Location | Event 8 | -11/Junkyard | Identified exit to Materials 8 | -11/Junkyard | Discovered exit to Materials (range 16) 81 | -11/Junkyard | Entered Materials 81 | -10/Materials | Evolved 1 slot: Utility x1 306 | -10/Materials | Build established: Hacker-Mutant 876 | -10/Materials | Identified exit to Materials 876 | -10/Materials | Discovered exit to Materials (range 12) 994 | -10/Materials | Identified exit to Mines 1270 | -10/Materials | Discovered exit to Materials (range 10) 2042 | -10/Materials | Entered another Materials area 2042 | -9/Materials | Evolved 2 slots: Propulsion x2 2060 | -9/Materials | Identified exit to Mines 2060 | -9/Materials | Discovered exit to Mines (range 6) 2495 | -9/Materials | Discovered exit to Mines (range 11) 2592 | -9/Materials | Build established: Hauler-Mutant 3045 | -9/Materials | Identified exit to Materials 3045 | -9/Materials | Discovered exit to Materials (range 16) 3165 | -9/Materials | Entered another Materials area 3165 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4186 | -8/Materials | Identified exit to Factory 4186 | -8/Materials | Discovered exit to Factory (range 8) 4333 | -8/Materials | Repaired Broken Rnf. Ion Engine 4371 | -8/Materials | Repaired Broken Structural Scanner 4408 | -8/Materials | Repaired Broken Terrain Scanner 4649 | -8/Materials | Discovered exit to Factory (range 13) 4703 | -8/Materials | Repaired Med. Laser 4703 | -8/Materials | Build established: Hacker-Mutant 5424 | -8/Materials | Entered Factory 5424 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6013 | -7/Factory | Build established: Hacker-Gunner 6285 | -7/Factory | Identified exit to Storage 6285 | -7/Factory | Discovered exit to Storage (range 7) 6299 | -7/Factory | Entered Storage 6631 | -7/Storage | Destroyed 9 combat bots 7157 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 7157 | -7/Storage | Identified exit to Recycling 7456 | -7/Storage | Build established: Commander-Gunner 7477 | -7/Storage | Learned location of Armory (-4) 7553 | -7/Storage | Identified exit to Factory 7553 | -7/Storage | Discovered exit to Factory (range 16) 7719 | -7/Storage | Entered Factory 7719 | -6/Factory | Accompanied by 6 allies 7719 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8284 | -6/Factory | Build established: Hacker-Gunner 8361 | -6/Factory | Fabricated E-15 Imp (x2) 8948 | -6/Factory | Identified exit to Lower Caves 9334 | -6/Factory | Garrison activated, responded to threat 9814 | -6/Factory | Identified exit to Factory 9814 | -6/Factory | Discovered exit to Factory (range 11) 9973 | -6/Factory | Entered another Factory area 9973 | -5/Factory | Evolved 2 slots: Utility x2 10016 | -5/Factory | Identified exit to Factory 10016 | -5/Factory | Discovered exit to Factory (range 11) 10045 | -5/Factory | Entered another Factory area 10045 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10276 | -4/Factory | Build established: Hacker-Skirmisher 10373 | -4/Factory | Identified exit to Upper Caves 10373 | -4/Factory | Identified exit to Armory 10373 | -4/Factory | Identified exit to Research 10782 | -4/Factory | Entered Research 10782 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11434 | -3/Research | Spotted B-86 Titan 11528 | -3/Research | Destroyed B-86 Titan 11565 | -3/Research | Lost 4 parts (2p2u) 11694 | -3/Research | Spotted B-86 Titan 11767 | -3/Research | Lost 7 parts (4u3w) 11797 | -3/Research | Destroyed 8 combat bots 11804 | -3/Research | Destroyed B-86 Titan 11810 | -3/Research | Build established: Hacker-Gunner 11834 | -3/Research | Lost 4 parts (1p2u1w) 12280 | -3/Research | Build established: Scavenger-Gunner 12512 | -3/Research | Lost 6 parts (2p1n3u) 12802 | -3/Research | Garrison activated, responded to threat 13042 | -3/Research | Identified exit to Quarantine 13042 | -3/Research | Discovered exit to Quarantine (range 5) 13060 | -3/Research | Entered Quarantine 13295 | -3/Quarantine | Found Alien Reactor 13295 | -3/Quarantine | Identified Matter Drive 13567 | -3/Quarantine | Found Alien Energy Cannon 13567 | -3/Quarantine | Identified Core Cannon 13945 | -3/Quarantine | Found Alien Impact Weapon 13947 | -3/Quarantine | Identified Core Stripper 13976 | -3/Quarantine | Found Alien Artifact 13977 | -3/Quarantine | Identified Core Reset Matrix 13977 | -3/Quarantine | Used Core Reset Matrix 13981 | -3/Quarantine | Detected hypermatrix surge 13981 | -3/Quarantine | Sensed 11 artifacts in vicinity 14052 | -3/Quarantine | Core integrity fell below 50% 14255 | -3/Quarantine | Met incapacitated Sigix Warrior 14255 | -3/Quarantine | Lockdown squad dispatched 14263 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 14440 | -3/Quarantine | Repaired Exp. Coolant Injector 14509 | -3/Quarantine | Repaired Mic. Antimatter Reactor 14573 | -3/Quarantine | Repaired Myomer Leg 15512 | -3/Quarantine | Found Unknown Device 15512 | -3/Quarantine | Identified Antimissile System 15723 | -3/Quarantine | Lost 4 parts (2u2w) 15733 | -3/Quarantine | Destroyed 7 combat bots 15841 | -3/Quarantine | Spotted Lightning 15930 | -3/Quarantine | Spotted Lightning 15939 | -3/Quarantine | Spotted Lightning 15957 | -3/Quarantine | Destroyed Lightning 15991 | -3/Quarantine | Destroyed Lightning 15998 | -3/Quarantine | Destroyed Lightning 16018 | -3/Quarantine | Lost 13 parts (2p4n1u6w) 16129 | -3/Quarantine | Found Prototype Device 16141 | -3/Quarantine | Found Prototype Device 16142 | -3/Quarantine | Identified Exp. EM Disruption Field (x2) 16306 | -3/Quarantine | Core integrity fell below 20% 16843 | -3/Quarantine | Found Subatomic Replicator 16907 | -3/Quarantine | Identified exit to Research 16907 | -3/Quarantine | Discovered exit to Research (range 16) 17195 | -3/Quarantine | Spotted Fortress 17319 | -3/Quarantine | Scanned by Researcher 17710 | -3/Quarantine | Spotted Alpha 7 17736 | -3/Quarantine | Destroyed Alpha 7 17815 | -3/Quarantine | Found Phase Redirector 17852 | -3/Quarantine | Found Sigix Terminator 18225 | -3/Quarantine | Fired Sigix Terminator 18261 | -3/Quarantine | Core destroyed Last Messages --------------- 18240_ System corrupted: Railgun jammed. 18240_ Imp. System Shield destroyed. 18240_ Knocked back. 18242_ System corrupted: Energy discharge (-220). 18245_ Fortress suffers critical hit (Burn). 18245_ Fortress suffers critical hit (Destroy). 18249_ Railgun destroyed. 18252_ Quantum Rifle destroyed. 18252_ Hvy. Machine Gun destroyed. 18252_ Adv. Heat Sink destroyed. 18254_ Beam penetrates Fortress. 18254_ Fortress suffers critical hit (Destroy). 18254_ Beam penetrates Fortress. 18256_ Fortress suffers critical hit (Destroy). 18256_ Beam penetrates Fortress. 18258_ Flexi-carbon Leg destroyed. 18258_ Enh. Biometal Leg destroyed. 18258_ Knocked back. 18258_ Beam penetrates Fortress. [Achievement: Torch] Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????##### ???????????????????? | | ??????????????????### # ????????????????? | | ?????????????????## # ??????????????? | | ???????????????### ????????????? | | ??????????????## ???????????? | | ??????????????# ??????????? | | ?????????????## ?????????? | | ????????????? ?????????? | | ?????????????# ????????? | | ????????????## ????????? | | ????#########;;;;;;;;;;;;;;;;;;;;;;;;;;;""???????? | | ##### ???????? | | + ???????? | | + % ??????? | | + @% ??????? | | + % ?????? | | ##### ?????? | | #?#######;;;;;;;;;;;;;%;;; ;;;;;""""?????? | | #???????? %; FFF ; ?????? | | #????????? % FFF ; ?????? | | #????????? ; FFF ; ??????? | | " #????????? ; ; ??????? | | " #?????????? ; ; ???????? | | " #?????????? ;;;;;;;;; ???????? | | ###??????????? ???????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Coolant Potential 120 Energy Generation 63 Energy Capacity 1110 Matter Stores 400 Matter Capacity 400 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 16 Base Temperature (-) 200 EM Shielding 6 Corruption Containment 8 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Energy Filtering 30 Offensive Hacking 30 Defensive Hacking 22 Item Schematics ----------------- Energy Mantle | -3/Quarantine | Archive Adv. Plasma Rifle | -3/Quarantine | Archive Hdn. Centrium Wheel | -3/Quarantine | Archive Tri-rail Accelerator | -3/Quarantine | Archive Cld. Plasma Rifle | -3/Quarantine | Archive Coolant Network | -3/Quarantine | Archive Imp. Diametric Drive | -3/Quarantine | Archive Exp. Target Analyzer | -3/Quarantine | Archive Prc. Energy Filter | -3/Quarantine | Archive Robot Schematics ------------------ S-43 Plague | -3/Quarantine | Archive P-80 Master | -3/Quarantine | Archive W-44 Eye | -3/Quarantine | Archive L-61 Swordsman | -3/Quarantine | Archive Fabricated ------------ E-15 Imp | x2 | -6/Factory Alien Tech Used ----------------- Matter Drive Core Cannon Core Stripper Core Reset Matrix Subatomic Replicator Phase Redirector Sigix Terminator Achievements -------------- Torch Challenges ------------ None Game ------ Seed PowerGuidedFalx Manual? 0 Play Time 02:30:32 Cumulative 1342.3 hours Start 2023.04.04 @ 14:27:50 End 2023.04.04 @ 17:31:55 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 844 Rogue 62 Adventurer 0 Explorer 782 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 57bab051-a516-4f04-ace7-9b7c7bbae075