Cogmind - Beta 13 X2 @@@ ROGUE MODE // 2023.12.21 @ 23:39:00 Player: alice_fexa Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (270) 1350 Value Destroyed (15227) 15227 Prototype IDs (318) 6360 Alien Tech Used (10) 2000 Bonus (50575) 50575 TOTAL SCORE: 85412 Bonus ------- High Alert Combat Kills 1854 Follower Combat Kills 3152 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1384 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -5215 Cogmind --------- Core Integrity 960/1600 Matter 383/425 Energy 380/392 System Corruption 2% Temperature Cool (6) Movement Walking (77) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Multi-Quantum Reactor > --- PROPULSION (6) --- Experimental Biometal Leg Biometal Exoskeleton > --- UTILITY (14) ----- Armored Scrap Engine High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Experimental Phase Shifter Centrium Linked Plating Centrium Linked Plating Architect God Chip A > --- WEAPON (4) ------- Zionite Alpha Cannon Mk. II Hvy. Phasic Alpha Construct/C > --- INVENTORY (20) --- Zero-point Reactor Zero-point Reactor Experimental Energy Well (600) Zionite Biocell Array (750) Zionite Biocell Array (750) Experimental Matter Compressor (500) Experimental Weapon Cycler Experimental Weapon Cycler Experimental Reaction Control System Experimental Reaction Control System Experimental Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Advanced Force Field Improved Energy Mantle High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Graviton Cannon Sigix Corpse Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Experimental Biometal Leg Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Experimental Optical Array Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Improved Armor Integrity Analyzer Advanced Kinecellerator Experimental Weapon Cycler Experimental Phase Shifter Centrium Linked Plating Centrium Linked Plating Architect God Chip A > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Hvy. Phasic Alpha Construct/C > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Energy Well Zionite Biocell Array Zionite Biocell Array Experimental Matter Compressor Experimental Weapon Cycler Experimental Weapon Cycler Experimental Reaction Control System Experimental Reaction Control System Experimental Reaction Control System Experimental Phase Shifter Experimental Powered Armor Experimental Powered Armor Advanced Force Field Improved Energy Mantle High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Graviton Cannon Sigix Corpse [Rating: 251] Favorites ----------- Power Constructs Engine Makeshift Power Source Reactor Constructs Propulsion Constructs Treads Light Treads Leg Constructs Wheel Wheel Hover Unit Improved Antigrav System Utility Armored Scrap Engine Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Layered Medium Armor Plating Weapon Constructs Energy Gun Subdweller Laser Energy Cannon Subdweller Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Constructs Launcher Precision Grenade Launcher Special Weapon RU-N14's Throwing Claymores v3 Slashing Weapon Ripper Piercing Weapon Plasma Lance Build | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Slots Evolved 18 | . . . . 8 . . . . 2 . . . . . . 2 . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . . . . . . . 1 . . . . . . . 1 . . . Utility 12 | . . . . 5 . . . . 1 . . . . . . 1 . . . . 2 . . 1 2 . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 475 | 6 15 35 7 14 3 3 6 5 6 1 22 10 5 1 4 12 6 6 12 . 26 17 51 31 44 75 52 Power 7 | 1 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Engine 7 | 1 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 17 | 2 5 5 3 . . . . . . . . . . . . 1 . . . . . . . . . . 1 Treads 13 | 1 5 5 2 . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 353 | 1 5 8 1 10 1 3 . 3 4 . 12 8 3 1 4 9 6 4 9 . 26 17 47 31 41 58 41 Device 237 | . 2 4 1 6 . 1 . 3 3 . 8 3 1 1 4 4 6 3 4 . 25 10 34 27 33 30 24 Storage 11 | 1 . 1 . 1 1 1 . . . . 1 . 1 . . 1 . . . . . . 1 . . 2 . Processor 23 | . . . . 1 . 1 . . . . 1 . . . . 1 . . . . 1 3 3 1 . 6 5 Hackware 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 Protection 76 | . 3 3 . 2 . . . . 1 . 2 5 1 . . 3 . 1 5 . . 4 9 3 7 18 9 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 98 | 2 2 19 3 4 2 . 6 2 2 1 10 2 2 . . 2 . 2 3 . . . 4 . 3 17 10 Energy Gun 15 | 1 1 2 1 1 . . 1 . . . 2 . 1 . . . . . . . . . . . . 4 1 Energy Cannon 15 | . 1 7 . 1 . . . . . . 1 . . . . . . . . . . . . . . . 5 Ballistic Gun 15 | 1 . 6 2 1 1 . 2 . . . . . . . . . . . . . . . 1 . . . 1 Ballistic Cannon 16 | . . 2 . . . . . . . . . 1 . . . . . . . . . . . . 2 8 3 Launcher 11 | . . 2 . 1 . . 1 2 . . 1 . . . . 1 . 1 . . . . 1 . . 1 . Special Weapon 6 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . 4 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 . 1 . 1 . . . . . . . . . . . . . . . . Piercing Weapon 16 | . . . . . . . . . 1 1 5 1 1 . . 1 . 1 2 . . . 2 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 49 | . . . . 2 . . 1 . . . 7 2 2 1 . 1 . . 4 . . 2 2 . 2 10 13 Parts Lost 14 | . . 3 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 8 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Utility 11 | . . 2 1 . . . . . . . . . . . . . . . . . . . . . . 1 7 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . 1 2 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 68 | . 99 89 67 56 60 59 59 59 57 58 57 58 62 63 64 63 63 62 62 63 66 65 65 64 67 61 62 Engine 3 | . 14 14 12 6 1 . . . . . . . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . 3 4 5 3 . . 4 4 4 4 4 4 3 Treads 7 | . 22 27 21 2 4 6 6 6 5 5 5 5 5 5 1 . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . 3 5 5 4 5 4 . . . . . 1 3 Device 18 | . 8 4 8 18 20 19 20 20 22 23 18 17 23 22 23 20 21 21 21 21 23 22 23 21 25 25 19 Storage 4 | . 14 4 . 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 4 3 Processor 8 | . . . . . . . . . . . 2 5 5 5 5 10 10 10 10 10 14 14 14 17 16 12 18 Protection 5 | . 5 9 1 5 6 6 6 6 4 5 5 5 4 5 5 5 5 4 4 5 4 4 3 3 3 5 6 Energy Gun 1 | . 3 3 8 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 3 | . 10 10 1 6 2 . 4 . . . . . . . . . . . 5 4 . . 1 4 4 1 1 Ballistic Gun 3 | . 14 12 9 1 5 6 2 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . 1 2 2 3 6 1 6 5 5 5 5 5 5 5 5 5 4 . . 4 4 2 . 1 3 3 Piercing Weapon 1 | . . . . . . . . . . 5 4 5 4 5 5 5 5 4 5 5 4 4 4 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 10 17 34 32 47 47 77 77 80 97 97 99 98 90 90 106 109 106 112 95 95 103 108 101 107 131 144 158 Greatest Support 293 | 10 40 40 40 65 81 81 81 81 119 119 119 119 119 119 119 119 119 119 95 120 120 120 150 150 150 293 211 Greatest Overweight (x) 1 | . 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 5 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 8 5 5 8 8 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 4 8 8 5 8 10 17 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 15 | 1 7 5 4 6 8 13 19 19 18 19 19 18 18 19 20 19 20 20 20 20 19 19 19 19 19 19 19 Final Capacity 20 | 8 8 5 5 8 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 8 5 5 8 10 17 20 20 19 20 19 18 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Scrap Engine Consumption 258 | . . . 33 15 6 . 4 4 2 . 13 3 3 3 . 8 . 2 8 . 2 7 13 . . 132 . Constructs Created 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Constructs Modified 115 | . . . 5 7 6 . 2 1 2 . . . . . 3 2 . 10 . 3 . . 2 . . 72 . Class Distribution -------------------- 21% | Alien-Construct 18% | Scavenger-Construct 12% | Mutant 12% | Construct 6% | Subdweller-Mutant 5% | Infiltrator-Construct 5% | Trapper-Construct 4% | Scavenger-Tank 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Recycling Commander-Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Waste Infiltrator-Construct | -5/Factory Trapper-Construct | -5/Upper Caves Trapper-Construct | -5/Upper Caves Trapper-Construct | -5/Zhirov Trapper-Construct | -4/Proximity Caves Infiltrator-Construct | -4/Factory Scavenger-Construct | -4/Upper Caves Trapper-Construct | -4/Upper Caves Scavenger-Construct | -4/Warlord Scavenger-Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Scavenger-Construct | -3/Quarantine Scavenger-Construct | -3/Section 7 Alien-Construct | -2/Research Alien-Ninja | -1/Access Alien-Construct | -1/Command Scavenger-Construct | -1/Access_0 Resources | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ----------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Matter Collected 8755 | 247 208 692 175 384 153 39 50 73 30 . 331 94 98 40 68 545 36 115 120 . 269 190 717 808 508 1557 1208 Remotely 14 | . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 19625 | . 583 766 1246 151 433 . . 174 261 . 564 13 101 106 132 937 . 156 637 . 1431 260 1379 1378 1002 2538 5377 Parts 1100 | . 42 56 48 1 37 . . 10 8 . 18 1 1 1 6 44 . 3 37 . 120 10 78 59 36 116 368 Haulers Intercepted 15 | . 1 . . . . . . . 2 . 3 . . . . . . . . . . 2 3 1 3 . . Recyclers Shooed 4 | . . . . . . . . . . . 3 . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . 3 . . 5 9 . 8 . . . 6 15 1 4 . . . . . . . . . . . . Prevented 17 | . . . . . . . . 4 . . . 2 . . 6 . . 5 . . . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Combat Hostiles Destroyed 201 | . 9 24 8 2 2 . . 3 . . 2 . 1 . 2 7 . 3 12 . 17 . 13 8 5 32 51 Melee 4 | . . . . . . . . . . . 2 . . . . . . . . . 2 . . . . . . Guns 15 | . 5 4 5 . 1 . . . . . . . . . . . . . . . . . . . . . . Cannons 156 | . 4 12 3 1 1 . . 2 . . . . 1 . 1 7 . 1 12 . 15 . 13 8 5 19 51 AOE 25 | . . 8 . . . . . 1 . . . . . . 1 . . 2 . . . . . . . 13 . Classes Destroyed 29 | . 7 3 2 . 4 . . 1 1 . 1 . . . . . . . 3 . 1 . 1 . . 4 1 Worker 7 | . 1 . . . . . . . . . . . . . . 1 . . . . 3 . . . 2 . . Builder 6 | . 1 . . 1 . . . . . . 1 . . . . . . . . . 2 . 1 . . . . Tunneler 4 | . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . . . . . Hauler 15 | . 1 . . . . . . . 2 . 3 . . . . . . . . . . 2 3 1 3 . . Recycler 17 | . 1 . 4 . . . . . . . 1 . . . . 2 . . . . 1 . . 5 2 1 . Minesweeper 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 3 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . Turret 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 20 | . 3 . . . . . . . . . . . . . . 5 . . . . 3 2 2 1 1 3 . Swarmer 22 | . 3 4 . . . . . 1 . . 2 . . . . 2 . 1 1 . 4 . . . . 4 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . Grunt 29 | . 6 . . . . . . 1 . . . . 1 . 2 . . 1 1 . 1 . 5 . 1 10 . Brawler 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Duelist 4 | . . . 2 . . . . . . . . . . . . . . . 1 . . . . . . 1 . Protector 6 | . . . 2 . . . . . . . . . . . . . . . 3 . . . . . . 1 . Sentry 22 | . . 1 4 2 1 . . . . . . . . . . 3 . 1 . . 2 . . 2 1 5 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Programmer 33 | . . . . . 1 . . . . . . . . . . 2 . . 1 . 10 . 6 6 3 4 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Subdweller 19 | . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Packrat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Samaritan 4 | . . . . . 3 . . . . . . . 1 . . . . . . . . . . . . . . Savage 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | . 4 7 4 1 2 . . 2 3 . 2 1 1 . 1 3 . 2 6 . 6 1 4 3 5 10 7 Combat Bots Only 10 | . 3 5 1 1 1 . . 2 . . 2 . 1 . 1 2 . 2 6 . 5 . 3 3 2 10 7 Max Kills in Single Turn 2 | . 1 2 1 1 1 . . 1 1 . 1 1 1 . 1 2 . 1 1 . 2 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . 1 . . . . . . 1 . . 1 . . . . . . . 2 . Melee 1 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Hostile Shots Fired 1301 | . 34 97 20 48 26 . . 9 . . 12 9 10 . 32 24 . 4 1 . 48 8 63 42 35 156 623 Missed 651 | . 7 24 1 23 13 . . 4 . . 1 3 6 . 11 8 . 2 1 . 26 4 30 24 17 101 345 Damage Taken 12306 | . 315 1463 359 347 127 . . 133 80 . 198 168 76 . 411 518 . 104 . . 582 131 676 339 491 1286 4502 Core 919 | . 21 177 . . 22 . . . . . 13 20 . . 54 . . . . . . . 75 77 17 79 364 Absorbed by Shields 3711 | . . . . 20 . . . . . . . . . . . . . . . . . . . . 10 871 2810 Redirected to Shielding 20 | . . . . . . . . . . . . . . . . . . . . . . . . . . 20 . Ignored by Resistances 1156 | . . . . . . . . . . . . . . . . . . . . . . . 37 85 83 76 875 Regen/Repaired (Parts) 3102 | . . . . . 126 . . . 138 . . . . . 337 . . 631 28 . . 47 147 . 304 1344 . Core Remaining (%) 82 | 100 . . 20 . . . . 97 . . . . . . 91 . . . . 100 . . 94 94 . . 60 Volleys Fired 1093 | . 46 160 64 11 17 . . 11 1 3 16 1 9 . 6 35 4 8 44 . 47 4 62 35 56 158 295 Largest 2 | . 2 2 2 2 2 . . 1 1 1 1 1 1 . 1 1 1 1 1 . 1 1 1 1 2 2 2 Hottest 240 | . 80 140 160 240 190 . . 156 188 188 188 188 188 . 188 105 105 105 87 . 109 109 109 109 175 175 171 Shots Fired 1325 | . 92 212 90 17 26 . . 11 1 3 15 1 9 . 6 35 4 8 44 . 47 4 62 35 61 220 322 Gun 227 | . 63 74 73 7 9 . . . . . 1 . . . . . . . . . . . . . . . . Cannon 1073 | . 29 131 17 10 15 . . 10 1 3 14 1 9 . 6 35 4 5 44 . 47 4 62 35 61 208 322 Launcher 14 | . . 7 . . . . . 1 . . . . . . . . . 3 . . . . . . . 3 . Special 11 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . 9 . Kinetic 494 | . 46 92 57 5 9 . . 10 1 3 14 1 9 . 6 35 4 5 . . 47 4 44 . 6 96 . Thermal 215 | . 46 120 33 2 11 . . . . . . . . . . . . . . . . . . . . 3 . Explosive 13 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 12 . Electromagnetic 18 | . . . . 10 4 . . . . . 1 . . . . . . 3 . . . . . . . . . Phasic 583 | . . . . . . . . . . . . . . . . . . . 44 . . . 18 35 55 109 322 Robot Hit Streak 22 | . 10 16 18 8 14 . . 10 2 5 8 3 1 . 4 10 . 2 12 . 7 8 12 17 9 22 12 Robot Miss Streak 6 | . 3 2 5 2 1 . . 1 . . 3 . 5 . 1 2 . 1 2 . 2 . 5 2 3 5 6 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 840 | . 62 82 64 14 16 . . 9 10 3 20 4 2 2 3 34 . 3 36 . 36 12 48 32 34 138 176 Core Hits 391 | . 26 39 32 3 9 . . 4 4 . 7 1 2 1 1 12 . 5 10 . 25 5 20 14 9 79 83 Critical Kills 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 9 | . 1 . 2 1 1 . . . . . . . . . . . . . . . . . . . . 1 3 Critical Strikes 32 | . 1 . 3 1 1 . . . 2 . 2 . . 1 . 1 . . 4 . 1 . 3 . . 9 3 Destroy 12 | . 1 . 3 1 1 . . . . . . . . . . . . . . . . . . . . 3 3 Blast 7 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 4 . Sever 4 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . Impale 5 | . . . . . . . . . . . . . . 1 . . . . . . 1 . 3 . . . . Intensify 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Melee Attacks 172 | . . . . . . . . . 11 . 35 6 2 2 5 10 3 1 9 . 32 20 17 10 9 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11 | . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . Piercing 161 | . . . . . . . . . . . 35 6 2 2 5 10 3 1 9 . 32 20 17 10 9 . . Sneak Attacks 33 | . . . . . . . . . 3 . 8 1 1 . . 2 . . . . 6 2 5 3 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 92635 | . 734 2631 1517 470 781 . . 613 506 163 1069 196 150 157 233 3028 . 162 3500 . 4031 686 4242 2647 2641 14043 48435 Guns 2359 | . 382 633 1007 133 174 . . . . . 30 . . . . . . . . . . . . . . . . Cannons 80326 | . 352 1046 510 337 607 . . 504 64 163 211 63 55 . 233 2576 . 80 3500 . 3336 65 3687 2283 2265 9954 48435 Explosions 5032 | . . 952 . . . . . 109 . . . . . . . 242 . 82 . . . . . . . 3647 . Melee 4476 | . . . . . . . . . 442 . 828 133 95 157 . 210 . . . . 695 621 555 364 376 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 18282 | . 230 1369 849 81 174 . . 504 64 163 211 63 55 . 233 2576 . 80 . . 3336 65 2664 . 129 5436 . Thermal 2865 | . 504 1262 668 52 379 . . . . . . . . . . . . . . . . . . . . . . Explosive 3998 | . . . . . . . . 109 . . . . . . . 242 . . . . . . . . . 3647 . Electromagnetic 677 | . . . . 337 228 . . . . . 30 . . . . . . 82 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 884 | . . . . . . . . . 442 . . . . . . . . . . . . . . . . 442 . Piercing 4034 | . . . . . . . . . . . 828 133 95 157 . 210 . . . . 695 621 555 364 376 . . Phasic 61895 | . . . . . . . . . . . . . . . . . . . 3500 . . . 1023 2283 2136 4518 48435 Highest Corruption 11 | . . . . 1 1 1 1 . . 6 11 11 11 11 11 . . . . . 4 . 2 3 3 4 2 Average Corruption 4 | . . . . 1 1 1 1 . . 6 8 11 11 11 11 . . . . . 1 . 1 2 1 1 1 Corruption Purged 22 | . . . . . . . . . . . . . . . . . . . . . 7 . 2 3 4 6 . Corruption Blocked 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . . . . Effects 145 | . . . . 1 5 1 . . . 2 42 15 10 5 19 . . . . . 6 . 1 2 2 8 26 Message Errors 28 | . . . . . 1 . . . . . 7 4 2 2 6 . . . . . 1 . . . 1 1 3 Matter Fused 36 | . . . . . 2 1 . . . . 9 2 5 1 6 . . . . . 2 . . . . 3 5 Heat Flow Errors 22 | . . . . . 1 . . . . . 9 1 1 . 3 . . . . . 1 . . 2 . 1 3 Energy Discharges 20 | . . . . 1 . . . . . 1 6 3 . 1 2 . . . . . . . . . . 1 5 Parts Rejected 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . Parts Fused 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . . . . . . . . 5 1 1 1 . . . . . . . . . . . 1 4 Data Loss (major) 12 | . . . . . 1 . . . . . 2 1 . . 1 . . . . . 2 . 1 . . . 4 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alerts 4 | . . . . . . . . . . . . 2 . . 1 . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Weapon Failures 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10239 | . . 79 50 35 157 . . 41 4 . 86 63 . . 19 555 . . 385 . 675 79 581 384 408 369 6269 Projectiles 9703 | . . . 50 35 157 . . 30 . . 18 11 . . 19 470 . . 385 . 657 . 470 384 408 340 6269 Explosions 164 | . . 79 . . . . . 11 . . . . . . . 45 . . . . . . . . . 29 . Melee 372 | . . . . . . . . . 4 . 68 52 . . . 40 . . . . 18 79 111 . . . . Knockbacks 70 | . . 1 3 . . . . 2 . . . . . . 2 7 . . . . 4 . 23 . 1 27 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 63 | . . 1 2 . . . . 2 . . . . . . 2 6 . . . . 4 . 19 . 1 26 . Secondary 7 | . . . 1 . . . . . . . . . . . . 1 . . . . . . 4 . . 1 . Self-Inflicted Damage 242 | . . . . . . . . . . . . . . . . 88 . 61 . . . . . . . 93 . Shots 4 | . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . 280 201 308 150 79 . . 148 . 30 288 200 249 . 330 54 . . . . 275 . 112 247 174 226 127 Average Temperature 61 | . 78 26 93 59 36 . . 73 . 30 99 89 107 . 89 15 . . . . 76 . 39 45 54 53 7 Received Heat Transfer 1175 | . 177 240 81 72 12 . . 18 . . 18 21 36 . 54 54 . 12 . . 45 9 118 9 13 73 113 Effects 7 | . . . 4 . . . . . . . 2 . . . . . . . . . 1 . . . . . . Energy Bleed 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . Interference 4 | . . . 2 . . . . . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 10 | . 1 4 1 . 1 . . . . . . . . . . . . . 1 . . . 1 . . 1 . Heat Transferred 3931 | . 1090 1670 787 125 259 . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Missiles Intercepted 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Alert | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Peak Influence 2676 | . 215 . 139 392 . . . . 52 63 520 . . . . 263 . . . . 487 398 447 533 430 2676 . Initial 352 | . . . 12 352 . . . . 18 18 2 . . . . . . . . . . 273 144 251 181 216 . Average 281 | . 91 . 50 298 . . . . 31 25 178 . . . . 124 . . . . 139 280 317 374 293 1399 . Maximum Alert Level 5 | . 1 . . 1 . . . . . . 2 . . . . 1 . . . . 2 1 2 2 2 5 . Low Security (%) 34 | 100 91 . 100 24 . . . . 100 100 49 . . . . 91 . . . . 77 10 12 . 17 . . Level 1 22 | . 8 . . 75 . . . . . . 46 . . . . 8 . . . . 17 89 57 72 78 1 . Level 2 4 | . . . . . . . . . . . 4 . . . . . . . . . 5 . 29 27 4 1 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Level 5 37 | . . . . . . . . . . . . . . . . . . . . . . . . . . 91 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 1 . . 2 . . . . . . 6 . . . . 3 . . . . 5 1 6 3 4 11 . Investigation 7 | . 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 2 . Extermination 19 | . . . . 2 . . . . . . 2 . . . . 2 . . . . 4 . 3 2 2 2 . Reinforcement 12 | . . . . . . . . . . . 3 . . . . . . . . . . 1 2 1 2 3 . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 6 | . . . . . . . . . . . 3 . . . . . . . . . . 1 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Distress Signals 21 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 18 . Communications Jammed 73 | . . . . . . . . . . . 10 . . . . 1 . . . . 11 . 23 . 6 22 . Distress Signals 73 | . . . . . . . . . . . 10 . . . . 1 . . . . 11 . 23 . 6 22 . Times Spotted 443 | . 23 25 9 4 2 . . 10 1 6 22 5 4 . 6 16 . 2 48 . 27 5 24 22 25 66 91 Peak Tracking Total 8 | . 5 6 2 2 1 . . 7 1 6 3 1 2 . 3 2 . 4 6 . 4 2 7 5 4 8 7 Tactical Retreats 42 | . 5 1 . . . . . 2 . . 1 1 . . 3 1 . 2 1 . 4 1 3 5 7 . 5 Traps | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Traps Triggered 15 | . 2 3 . 1 . . . . 2 . . . . . . 1 . . . . . . 3 1 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . . Traps Extracted 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Installed 5 | . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . Triggered 13 | . . . . . . 1 . . . . . 1 . . 2 . . 1 8 . . . . . . . . Most Traps Carried 8 | . . . . . 2 2 2 2 2 2 2 8 8 8 8 6 8 8 5 5 5 5 5 5 5 . . Machines | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ---------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Disabled 45 | . 1 4 1 . . . . . . . 3 1 . . . 3 . . 1 . 2 2 8 . . 8 11 Max in Single Turn 4 | . 1 4 1 . . . . . . . . 1 . . . 2 . . 1 . 1 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Machines Accessed 62 | . 9 2 12 4 1 . . . . . 5 1 . 3 . 3 . 1 . . 3 4 3 3 4 3 1 Terminals 20 | . 8 . 4 1 . . . . . . . . . . . . . . . . . 1 2 . 1 3 . Fabricators 6 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . 2 1 . . Repair Stations 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Recycling Units 17 | . 1 . 8 3 . . . . . . 1 . . . . 2 . . . . 2 . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 5 | . . . . . . . . . . . 2 . . . . . . . . . 1 1 . . 1 . . Total Hacks 124 | . 22 3 31 6 1 . . . . . 7 1 . 12 . 4 . 1 . . 5 4 6 5 8 7 1 Successful 67 | . 10 3 20 . 1 . . . . . 3 1 . 12 . 2 . 1 . . 3 3 1 1 3 2 1 Failed 56 | . 12 . 10 6 . . . . . . 4 . . . . 2 . . . . 2 1 5 4 5 5 . Catastrophic 16 | . 4 . 1 3 . . . . . . 2 . . . . . . . . . . 1 . 1 2 2 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 186 | . 16 . 15 1 . . . . 11 . 37 . . . . 8 . . . . 23 28 20 14 4 9 . Terminals 49 | . 20 . 12 1 . . . . . . . . . . . . . . . . . 1 5 . 3 7 . Fabricators 8 | . . . . . . . . . . . 3 . . . . 1 . . . . . . . 3 1 . . Repair Stations 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 2 3 . . Recycling Units 34 | . 2 . 19 5 . . . . . . 1 . . . . 3 . . . . 4 . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Garrison Access 6 | . . . . . . . . . . . 3 . . . . . . . . . 1 1 . . 1 . . Terminal Hacks 34 | . 6 3 4 . 1 . . . . . . 1 . 12 . . . 1 . . . 1 1 . 1 2 1 Record 5 | . . 2 . . . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Part Schematic 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Robot Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . Open Door 6 | . . . . . 1 . . . . . . 1 . . . . . 1 . . . . 1 . 1 1 . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Scan Component 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . Repair 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 14 | . 1 . 8 . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . Retrieve Components 14 | . 1 . 8 . . . . . . . 1 . . . . 1 . . . . 3 . . . . . . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unauthorized Hacks 14 | . 3 . 8 . . . . . . . 2 . . . . 1 . . . . . . . . . . . Terminals 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Botnet 5 | . 3 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 6 . 7 4 . . . . . . 5 . . . . 2 . . . . 2 1 3 3 3 2 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 66 | . . . . . . . 14 . . . . . . 4 . . . . . . 10 12 26 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Time 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 54 | . 9 . 37 . . . . . . . 3 . . . . 2 . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------ Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . 3 3 3 3 3 4 4 4 4 1 . . . Autooverrided 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robots Rewired 15 | . . . 11 1 . . . . . . . 3 . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 -------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total Allies 67 | . . . 11 1 . . 9 . 3 . 6 3 . . . . . . 2 . 1 . . . 3 28 . Largest Group 17 | . . . 11 12 . . 9 9 3 3 4 6 6 2 2 . . . 1 . 1 . . . 3 17 . Highest-Rated Group 1807 | . . . 223 255 . . 261 261 210 210 362 370 370 62 62 . . . 51 . 29 . . . 345 1807 . Highest-Rated Ally 269 | . . . 27 32 . . 40 40 70 70 96 96 96 31 31 . . . 51 . 29 . . . 115 269 . Zionite Dispatches 6 | . . . . . . . . . 1 . 3 . . . . . . . . . 1 . . . 1 . . Heavy 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Light 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Total Orders 24 | . . . 4 . . . . . . . 2 . . 2 . . . . . . 2 . . . . 14 . STAY 14 | . . . 2 . . . . . . . . . . 1 . . . . . . 1 . . . . 10 . FOLLOW 7 | . . . 2 . . . . . . . . . . 1 . . . . . . . . . . . 4 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . RETURN 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 389 | . . . . 11 . . . 49 . 7 40 26 25 . 8 . . . 5 . . . . . 7 211 . Total Damage 21885 | . . . . 332 . . . 689 . 84 2416 1000 883 . 167 . . . 156 . . . . . 336 15822 . Kills 75 | . . . . 2 . . . 7 . . 19 4 4 . . . . . . . . . . . 1 38 . Allies Corrupted 6 | . . . . 2 . . . 1 . . . . 1 . . . . . . . . . . . . 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Robot Analysis Total 4 | . . . 1 . . . . . . . . . . 3 . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . . 1 . 1 1 . . . 1 2 . . . 2 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 32 | . . . . . . . . . 2 . 6 . . . . 1 . . . . 5 8 6 2 . 2 . Branch Access 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guard Positions 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . Component Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . Unaware Analyses 7 | . . . . . . . . . 1 . 2 . . . . . . . . . 1 1 1 . . 1 . Trap Installations 4 | . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 . . . . Active Terminals 4 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 . 1 . Active Garrisons 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 ------------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Turns Passed 32903 | 42 1511 4737 1874 790 562 284 698 545 219 62 1129 465 293 95 482 816 586 932 1081 486 1412 684 1095 864 969 7740 2450 Spaces Moved 26942 | 37 929 2579 805 745 400 366 841 437 259 100 1398 490 330 156 425 583 453 400 976 254 1736 902 1375 1405 1496 4231 2834 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 9492 | . 454 2579 805 191 353 366 841 437 259 100 1398 490 330 156 160 . . . . . . . . . . 573 . Legs 7013 | . . . . . . . . . . . . . . . 265 583 453 400 976 246 . . . . . 1256 2834 Wheels 511 | 36 475 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 978 | . . . . 554 47 . . . . . . . . . . . . . . . . . . . . 377 . Flight 8947 | . . . . . . . . . . . . . . . . . . . . 8 1736 902 1375 1405 1496 2025 . Fastest Speed 34 | 50 80 160 90 72 72 72 72 72 52 52 52 52 52 52 52 106 106 52 52 52 52 52 34 34 34 34 64 Average Speed 73 | 79 126 160 129 83 72 72 72 72 66 52 52 52 52 52 85 106 106 105 52 52 52 52 41 34 34 60 64 Slowest Speed 240 | 80 160 240 160 137 72 72 72 72 137 52 52 52 52 52 106 106 106 106 52 52 52 52 52 34 34 174 77 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 45 | . . . . . . . . . . . . . . . . . . . . . 8 4 6 9 12 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 59 | 3 99 97 96 16 64 61 90 63 9 90 43 61 46 61 57 16 69 51 86 60 39 91 67 25 29 86 96 Regions Visited 27 Branch Regions 18 Pre-discovered Areas 11 | . . . 6 . . . 2 . . . . . . . . . 1 . . . . 2 . . . . . Known Exits Taken 7 | . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 1 . . Unknown Exits Taken 18 | 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . 1 1 1 1 . . . . . 1 . Scrap Searched 36 | . . 18 . . 3 4 2 1 . . . 1 1 . . . 2 3 . 1 . . . . . . . Spaces Dug 170 | . . 24 . . . . . . . . 14 1 2 . 7 3 6 3 5 . 26 9 10 6 18 17 19 Terrain Destroyed 671 | . . 106 5 1 4 . . 10 . . 24 1 9 . 11 33 7 13 10 . 54 12 30 12 32 166 131 Melee 74 | . . . . . . . . . . . 14 1 1 . 5 3 3 1 5 . 20 5 7 6 3 . . Projectile 385 | . . 50 5 1 4 . . 1 . . 10 . 8 . 6 9 4 7 5 . 34 7 23 6 29 45 131 AOE 212 | . . 56 . . . . . 9 . . . . . . . 21 . 5 . . . . . . . 121 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -1 -1 --------- Run | Yrd Mat Sub Rec Fac Low Low Zio Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Res Acc Com Ac0 Total 38732 | 47 1195 2991 1554 904 648 387 935 659 289 106 1735 688 440 165 527 731 547 899 1494 607 2136 1074 1795 1733 1864 9262 3320 Wait 9285 | . 172 141 530 87 221 9 74 198 4 2 233 123 84 2 86 78 82 480 434 354 300 122 261 237 238 4658 75 Move 26826 | 36 928 2578 804 744 399 365 840 436 259 99 1397 489 329 155 424 582 452 399 975 253 1719 894 1362 1386 1471 4218 2833 Hop 44 | . . . . . . . . . . . . . . . . . . . . . 8 3 6 9 12 6 . Pick Up 186 | 5 13 24 6 12 4 7 7 4 1 1 7 . 4 2 . 5 . . 4 . 3 3 4 7 5 40 18 Fast Attach 238 | 5 6 6 1 9 2 1 3 1 4 1 12 7 5 2 . 4 . 2 10 . . 8 28 12 26 46 37 Attach 44 | 1 . 3 2 4 . 1 1 . 1 . 3 1 . . . 2 . . . . 2 . 2 2 2 9 8 Detach 16 | . . . 1 1 . 2 . . 2 . 4 . . . . 1 . . . . . . . . . 3 2 Swap 206 | . 9 26 4 1 1 1 2 4 1 . 7 2 . . 4 6 6 4 2 . 24 10 27 17 16 21 11 Drop 383 | . 21 37 13 14 4 1 8 5 5 . 21 7 7 2 . 8 . 2 16 . 1 10 26 18 29 87 41 Fire 1093 | . 46 160 64 11 17 . . 11 1 3 16 1 9 . 6 35 4 8 44 . 47 4 62 35 56 158 295 Melee 172 | . . . . . . . . . 11 . 35 6 2 2 5 10 3 1 9 . 32 20 17 10 9 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Rewire 214 | . . . 129 21 . . . . . . . 52 . . . . . . . . . . . . . 12 . Trap 5 | . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . Miscellaneous 16 | . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac / *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research (discovered 3 exits: *Acc / Tes x2) -1/Access -1/Command (discovered 3 exits: [*Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 43 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Discovered new exit (range 8) 326 | -10/Materials | Build established: Mutant 497 | -10/Materials | Identified exit to Mines 499 | -10/Materials | Discovered new exit (range 13) 984 | -10/Materials | Discovered new exit (range 16) 1534 | -10/Materials | Discovered new exit (range 13) 1554 | -10/Materials | Entered Subcaves 1555 | -10/Subcaves | Discovered new exit (range 7) 2629 | -10/Subcaves | Discovered new exit (range 16) 2985 | -10/Subcaves | Discovered new exit (range 5) 3463 | -10/Subcaves | Core integrity fell below 50% 3645 | -10/Subcaves | Shifting Twisted Machinery released Flamer 3651 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 3778 | -10/Subcaves | Build established: Subdweller-Mutant 4015 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 4083 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 4218 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 4403 | -10/Subcaves | Visited 4L-MR0's lab 4714 | -10/Subcaves | Ambushed by Subdweller buried in earth 5714 | -10/Subcaves | Build established: Scavenger-Mutant 5787 | -10/Subcaves | Visited Clippyterm 6025 | -10/Subcaves | Build established: Mutant 6291 | -10/Subcaves | Entered Recycling 6802 | -8/Recycling | Discovered new exit (range 16) 6803 | -8/Recycling | Build established: Scavenger-Mutant 7034 | -8/Recycling | Found Scrap Engine 7484 | -8/Recycling | Build established: Construct 7920 | -8/Recycling | Build established: Commander-Construct 8165 | -8/Recycling | Entered Factory 8165 | -6/Factory | Accompanied by 11 allies 8165 | -6/Factory | Evolved 8 slots: Propulsion x2, Utility x5, Weapon x1 8666 | -6/Factory | Lost 9 allies 8734 | -6/Factory | Discovered new exit (range 4) 8737 | -6/Factory | Found Prototype Processor 8737 | -6/Factory | Identified Exp. Targeting Computer 8814 | -6/Factory | Found Prototype Launcher 8814 | -6/Factory | Identified Rocket Array 8817 | -6/Factory | Found Rocket Array 8934 | -6/Factory | Build established: Construct 8955 | -6/Factory | Entered Lower Caves 8960 | -6/Lower Caves | Encountered a Warlord checkpoint 9351 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9494 | -6/Lower Caves | Discovered new exit (range 9) 9497 | -6/Lower Caves | Learned 8 Factory zone layouts 9517 | -6/Lower Caves | Entered another Lower Caves area 9740 | -6/Lower Caves | Discovered new exit (range 9) 9801 | -6/Lower Caves | Entered Zion 9808 | -6/Zion | Given A8's code to call for help 9910 | -6/Zion | Discovered new exit (range 14) 9940 | -6/Zion | System corruption cleaned by Quarantine Array 10025 | -6/Zion | Gained Derelict followers 10114 | -6/Zion | Learned location of Warlord (-4) 10159 | -6/Zion | Imprinted 10161 | -6/Zion | Declared Zion's savior 10499 | -6/Zion | Entered Proximity Caves 10499 | -5/Proximity Caves | Accompanied by 9 allies 10601 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10649 | -5/Proximity Caves | Lost 3 allies 10723 | -5/Proximity Caves | Spotted B-75 Beast 10757 | -5/Proximity Caves | Destroyed B-75 Beast 10783 | -5/Proximity Caves | Lost 5 allies 11030 | -5/Proximity Caves | Discovered new exit (range 5) 11031 | -5/Proximity Caves | Learned Factory garrison access intel 11044 | -5/Proximity Caves | Entered Factory 11044 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11045 | -5/Factory | Identified exit to Upper Caves 11047 | -5/Factory | Loaded intel: 4 garrison access locations 11199 | -5/Factory | Retrieved Zion intel report: Active Garrisons 11245 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11246 | -5/Factory | Zion Light squad teleported in 11263 | -5/Factory | Sucked down chute 11263 | -5/Factory | Entered Waste 11278 | -5/Waste | EMP discharged 11284 | -5/Waste | Spotted C-40 Crusher 11290 | -5/Waste | 3 allies followed down the chute 11292 | -5/Waste | Spotted C-40 Crusher 11292 | -5/Waste | Spotted C-40 Crusher 11294 | -5/Waste | Spotted C-40 Crusher 11301 | -5/Waste | Spotted C-40 Crusher 11308 | -5/Waste | Spotted C-40 Crusher 11313 | -5/Waste | Discovered new exit (range 10) 11325 | -5/Waste | Entered Factory 11426 | -5/Factory | Retrieved Zion intel report: Active Terminals 11427 | -5/Factory | Zion Heavy squad teleported in 11502 | -5/Factory | Discovered new exit (range 12) 11526 | -5/Factory | Spotted B-75 Beast 11616 | -5/Factory | Retrieved Zion intel report: Trap Installations 11617 | -5/Factory | Zion Recon squad teleported in 11755 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 11809 | -5/Factory | System corruption reached 10% 11955 | -5/Factory | Retrieved Zion intel report: Guard Positions 12024 | -5/Factory | Discovered new exit (range 5) 12141 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 12147 | -5/Factory | Enhanced Grunt warped into view, answering call for help 12153 | -5/Factory | Enhanced Grunt warped into view, answering call for help 12210 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 12211 | -5/Factory | Zion Heavy squad teleported in 12228 | -5/Factory | Build established: Infiltrator-Construct 12362 | -5/Factory | Discovered exit to Upper Caves (range 22) 12454 | -5/Factory | Entered Upper Caves 12454 | -5/Upper Caves | Accompanied by 4 allies 12473 | -5/Upper Caves | Learned 4 Factory zone layouts 12529 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 12533 | -5/Upper Caves | Found Prototype Protection 12533 | -5/Upper Caves | Identified Zio. Weapon Casing 12542 | -5/Upper Caves | Found Prototype Protection 12542 | -5/Upper Caves | Identified Zio. Heavy Carapace 12821 | -5/Upper Caves | Discovered new exit (range 11) 12821 | -5/Upper Caves | Spotted B-75 Beast 12859 | -5/Upper Caves | Allies destroyed B-75 Beast 12919 | -5/Upper Caves | Entered another Upper Caves area 12919 | -5/Upper Caves | Accompanied by 6 allies 12967 | -5/Upper Caves | Build established: Trapper-Construct 13078 | -5/Upper Caves | Lost 4 allies 13095 | -5/Upper Caves | Learned Factory stockpile data 13164 | -5/Upper Caves | Spotted B-75 Beast 13180 | -5/Upper Caves | Discovered new exit (range 13) 13189 | -5/Upper Caves | Learned Factory garrison access intel 13212 | -5/Upper Caves | Entered Zhirov 13212 | -5/Zhirov | Accompanied by 2 allies 13212 | -5/Zhirov | Discovered new exit (range 3) 13222 | -5/Zhirov | Met Zhirov 13236 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13245 | -5/Zhirov | Found Alien Artifact 13245 | -5/Zhirov | Identified Integrated Reactor 13245 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 13252 | -5/Zhirov | Found Alien Artifact 13307 | -5/Zhirov | Entered Proximity Caves 13307 | -4/Proximity Caves | Accompanied by 2 allies 13311 | -4/Proximity Caves | Spotted B-86 Titan 13774 | -4/Proximity Caves | Discovered new exit (range 15) 13789 | -4/Proximity Caves | Entered Factory 13789 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13790 | -4/Factory | Identified exit to Upper Caves 13792 | -4/Factory | Loaded intel: 4 garrison access locations 13939 | -4/Factory | Retrieved Zion intel report: Branch Access 13939 | -4/Factory | Identified exit to Armory 14064 | -4/Factory | Build established: Infiltrator-Construct 14605 | -4/Factory | Entered Upper Caves 15185 | -4/Upper Caves | Discovered new exit (range 6) 15191 | -4/Upper Caves | Entered another Upper Caves area 15240 | -4/Upper Caves | Discovered new exit (range 14) 15242 | -4/Upper Caves | Build established: Trapper-Construct 15329 | -4/Upper Caves | Learned Research non-interactive machine intel 15710 | -4/Upper Caves | Learned 4 Research zone layouts 15725 | -4/Upper Caves | Discovered new exit (range 13) 15800 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16123 | -4/Upper Caves | Entered Warlord 16187 | -4/Warlord | Build established: Scavenger-Construct 16290 | -4/Warlord | Found Prototype Special Weapon 16290 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 16295 | -4/Warlord | Found RU-N14's Throwing Claymores v3 16299 | -4/Warlord | Found RU-N14's Throwing Claymores v3 16391 | -4/Warlord | Rebuked by Warlord 16403 | -4/Warlord | Found Prototype Device 16403 | -4/Warlord | Identified Exp. Focal Shield 16407 | -4/Warlord | Found Prototype Device 16407 | -4/Warlord | Identified Exp. Phase Shifter 16411 | -4/Warlord | Warlord's base attacked by MAIN.C 16548 | -4/Warlord | Spotted B-90 Cyclops 16600 | -4/Warlord | Lost 3 allies 16625 | -4/Warlord | Warlord forces counterattacked 16717 | -4/Warlord | Spotted B-86 Titan 16719 | -4/Warlord | Lost 4 allies 16721 | -4/Warlord | Spotted B-90 Cyclops 16738 | -4/Warlord | Spotted Executioner 16742 | -4/Warlord | Spotted Striker 16789 | -4/Warlord | Lost 9 allies 16875 | -4/Warlord | Lost 5 allies 17071 | -4/Warlord | Spotted Executioner 17086 | -4/Warlord | Warlord base infiltrated, sounded retreat 17086 | -4/Warlord | Spotted Striker 17186 | -4/Warlord | Discovered new exit (range 14) 17204 | -4/Warlord | Entered Proximity Caves 17377 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 17549 | -3/Proximity Caves | Spotted B-86 Titan 17578 | -3/Proximity Caves | Discovered new exit (range 20) 17690 | -3/Proximity Caves | Entered Research 17690 | -3/Research | Evolved 2 slots: Utility x2 17692 | -3/Research | Loaded intel: 70 non-interactive machine locations 17729 | -3/Research | Retrieved Zion intel report: Trap Installations 17771 | -3/Research | Retrieved Zion intel report: Active Garrisons 17801 | -3/Research | Spotted B-86 Titan 17815 | -3/Research | Retrieved Zion intel report: Prototype Schematics 17952 | -3/Research | Spotted B-86 Titan 18081 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18297 | -3/Research | Found Prototype Processor 18342 | -3/Research | Discovered new exit (range 4) 18344 | -3/Research | Identified exit to Research 18390 | -3/Research | Discovered exit to Research (range 22) 18877 | -3/Research | Retrieved Zion intel report: Component Stockpiles 18878 | -3/Research | Zion Infowar Resupply teleported in 18909 | -3/Research | Terminal network hard line cut 19097 | -3/Research | Discovered new exit (range 4) 19100 | -3/Research | Identified exit to Quarantine 19102 | -3/Research | Entered Quarantine 19158 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 19228 | -3/Quarantine | Found Alien Artifact 19228 | -3/Quarantine | Identified Core Reset Matrix 19228 | -3/Quarantine | Identified Transdimensional Reconstructor 19228 | -3/Quarantine | Used Core Reset Matrix 19232 | -3/Quarantine | Detected hypermatrix surge 19232 | -3/Quarantine | Sensed 13 artifacts in vicinity 19308 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 19339 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 19351 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 19369 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 19388 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 19435 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 19448 | -3/Quarantine | Identified Exp. Terrain Scan Processor 19450 | -3/Quarantine | Discovered exit to Research (range 4) 19458 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 19478 | -3/Quarantine | Found Subatomic Replicator 19493 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 19728 | -3/Quarantine | Spotted Fortress 19775 | -3/Quarantine | Discovered new exit (range 5) 19777 | -3/Quarantine | Identified exit to Section 7 19786 | -3/Quarantine | Entered Section 7 19787 | -3/Section 7 | Sensed 19 artifacts in vicinity 19865 | -3/Section 7 | Retrieved Zion intel report: Trap Installations 19887 | -3/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Reactor 19889 | -3/Section 7 | Installed Supercharged Integrated Reactor, increased core energy generation (+15) 19967 | -3/Section 7 | Retrieved Zion intel report: Guard Positions 19995 | -3/Section 7 | Retrieved Zion intel report: Component Schematics 20009 | -3/Section 7 | Spotted B-86 Titan 20011 | -3/Section 7 | Retrieved Zion intel report: Prototype Schematics 20070 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 20083 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 20111 | -3/Section 7 | Found Unknown Launcher 20111 | -3/Section 7 | Identified Fusion Bomb Launcher 20172 | -3/Section 7 | Spotted Executioner 20172 | -3/Section 7 | Spotted Executioner 20225 | -3/Section 7 | Destroyed Executioner 20227 | -3/Section 7 | Destroyed Executioner 20254 | -3/Section 7 | Found Adv. Kinecellerator 20401 | -3/Section 7 | Found Prototype Processor 20401 | -3/Section 7 | Identified Exp. Core Analyzer 20409 | -3/Section 7 | Found Exp. Core Analyzer 20452 | -3/Section 7 | Spotted B-99 Colossus 20480 | -3/Section 7 | Found LRC Insulator 20480 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 20483 | -3/Section 7 | Found LRC Matter Compressor 20483 | -3/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 20485 | -3/Section 7 | Found LRC Insulator 20485 | -3/Section 7 | Installed LRC Insulator, gained EM resistance (25) 20504 | -3/Section 7 | Found Integrated Reactor 20504 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 20539 | -3/Section 7 | Found Exp. Hacking Suite 20783 | -3/Section 7 | Build established: Alien-Construct 20873 | -3/Section 7 | Discovered exit to Research (range 23) 20881 | -3/Section 7 | Entered Research 20881 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 21558 | -2/Research | Retrieved Zion intel report: Active Terminals 21564 | -2/Research | Retrieved Zion intel report: Branch Access 21564 | -2/Research | Identified exit to Testing 21570 | -2/Research | Discovered new exit (range 21) 21597 | -2/Research | Identified exit to Access 21745 | -2/Research | Entered Access 21745 | -1/Access | Evolved 2 slots: Utility x2 21868 | -1/Access | Found Unknown Device 21868 | -1/Access | Identified Adv. Force Booster 21939 | -1/Access | Spotted B-99 Colossus 21974 | -1/Access | Discovered new exit (range 8) 22034 | -1/Access | Spotted B-99 Colossus 22043 | -1/Access | Build established: Alien-Ninja 22114 | -1/Access | Zion Light squad teleported in 22166 | -1/Access | Repaired Lyr. Medium Armor Plating 22401 | -1/Access | Found Unknown Device 22401 | -1/Access | Identified Launcher Loader 22598 | -1/Access | Build established: Alien-Scout 22686 | -1/Access | Found Prototype Device 22686 | -1/Access | Identified Exp. Actuator Array 22714 | -1/Access | Identified exit to Command 22714 | -1/Access | Entered Command 22777 | -1/Command | Spotted B-99 Colossus 22960 | -1/Command | Destroyed 10 combat bots 22964 | -1/Command | First assault squad dispatched 22986 | -1/Command | Spotted B-99 Colossus 23010 | -1/Command | Found Prototype Processor 23010 | -1/Command | Identified Exp. Signal Interpreter 23079 | -1/Command | Retrieved Zion intel report: Unaware Analyses 23086 | -1/Command | Retrieved Zion intel report: Active Terminals 23127 | -1/Command | Disengaged cave seal 23127 | -1/Command | Zionites emerged from the dark tunnel 23170 | -1/Command | Allies destroyed B-99 Colossus 23181 | -1/Command | Found Unknown Protection 23181 | -1/Command | Identified Hvy. Insulated Plating 23184 | -1/Command | Found Unknown Protection 23184 | -1/Command | Identified Hvy. Reflective Plating 23279 | -1/Command | Found Prototype Protection 23279 | -1/Command | Identified Zio. Weapon Casing 23383 | -1/Command | Lost 8 allies 23446 | -1/Command | Destroyed B-99 Colossus 23497 | -1/Command | Spotted M Guard 23497 | -1/Command | Spotted Combat Programmer 23498 | -1/Command | Spotted Combat Programmer 23499 | -1/Command | Spotted M Guard 23511 | -1/Command | Combat Programmer assimilated allied 5D-V20(z) 23514 | -1/Command | Destroyed Combat Programmer 23528 | -1/Command | Allies destroyed Combat Programmer 23542 | -1/Command | Allies destroyed M Guard 23546 | -1/Command | Destroyed M Guard 23546 | -1/Command | All MAIN.C guards destroyed 23599 | -1/Command | Lost 10 allies 23609 | -1/Command | Found Zio. Weapon Casing 23649 | -1/Command | Met MAIN.C 23686 | -1/Command | 0b10 Conduit disabled 23701 | -1/Command | Allies destroyed MAIN.C Shell 23703 | -1/Command | MAIN.C activated Command garrisons 23728 | -1/Command | Allies destroyed MAIN.C 23732 | -1/Command | Lost 4 allies 23733 | -1/Command | Discovered new exit (range 42) 23733 | -1/Command | Discovered new exit (range 82) 23733 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 23809 | -1/Command | Build established: Scavenger-Tank 23817 | -1/Command | Found Exp. System Purifier 25288 | -1/Command | Build established: Alien-Construct 26452 | -1/Command | Found Exp. Core Analyzer 30014 | -1/Command | Murdered Z-Experimental 30021 | -1/Command | Found Prototype Protection 30021 | -1/Command | Identified Zio. Shade Armor 30029 | -1/Command | Found Exp. Weapon Cycler 30039 | -1/Command | Found Exp. Targeting Computer 30066 | -1/Command | Found Zio. Shade Armor 30134 | -1/Command | Found Prototype Energy Cannon 30152 | -1/Command | Found Adv. Particle Accelerator 30297 | -1/Command | Found Exp. EM Disruption Field 30310 | -1/Command | Found Centrium Heavy Armor Plating 30337 | -1/Command | Found Zero-point Reactor 30358 | -1/Command | Build established: Scavenger-Construct 30448 | -1/Command | Warped through subspace to slip node 30448 | -1/Command | Discovered new exit (range 5) 30454 | -1/Command | Entered Access_0 30455 | -1/Access_0 | Sensed 4 artifacts in vicinity 30456 | -1/Access_0 | Met Architect 30462 | -1/Access_0 | Architect warped through subspace 30479 | -1/Access_0 | Destroyed A8 30505 | -1/Access_0 | Architect warped through subspace 30525 | -1/Access_0 | Found Exp. Powered Armor 30527 | -1/Access_0 | Found Exp. Powered Armor 30540 | -1/Access_0 | Architect warped through subspace 30570 | -1/Access_0 | Architect warped through subspace 30600 | -1/Access_0 | Architect warped through subspace 30642 | -1/Access_0 | Architect warped through subspace 30646 | -1/Access_0 | Found Exp. Weapon Cycler 30648 | -1/Access_0 | Found Prototype Device 30648 | -1/Access_0 | Identified Desublimator 30651 | -1/Access_0 | Found Exp. Phase Shifter 30654 | -1/Access_0 | Destroyed 7 combat bots 30677 | -1/Access_0 | Architect warped through subspace 30684 | -1/Access_0 | A6 warped into view 30690 | -1/Access_0 | Destroyed A6 30699 | -1/Access_0 | Architect warped through subspace 30730 | -1/Access_0 | Architect warped through subspace 30752 | -1/Access_0 | Destroyed A2 30757 | -1/Access_0 | Architect warped through subspace 30768 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 30807 | -1/Access_0 | Architect warped through subspace 30864 | -1/Access_0 | Architect warped through subspace 30866 | -1/Access_0 | Found Integrated Dissipator 30866 | -1/Access_0 | Installed Integrated Dissipator, increased core heat dissipation (+20) 30877 | -1/Access_0 | A5 warped into view 30885 | -1/Access_0 | Destroyed A5 30906 | -1/Access_0 | Singularity Gate disabled 30919 | -1/Access_0 | Architect warped through subspace 30967 | -1/Access_0 | Architect warped through subspace 30998 | -1/Access_0 | Architect warped through subspace 31025 | -1/Access_0 | Architect warped through subspace 31064 | -1/Access_0 | Architect warped through subspace 31105 | -1/Access_0 | Architect warped through subspace 31131 | -1/Access_0 | Found Exp. Phase Shifter 31142 | -1/Access_0 | Architect warped through subspace 31145 | -1/Access_0 | Found Exp. Weapon Cycler 31166 | -1/Access_0 | Build established: Alien-Construct 31186 | -1/Access_0 | Architect warped through subspace 31212 | -1/Access_0 | A4 warped into view 31214 | -1/Access_0 | Destroyed A4 31230 | -1/Access_0 | Architect warped through subspace 31230 | -1/Access_0 | Subspace Access Node disabled 31235 | -1/Access_0 | Destroyed 7 combat bots 31265 | -1/Access_0 | Architect warped through subspace 31296 | -1/Access_0 | Architect warped through subspace 31300 | -1/Access_0 | Subspace Access Node disabled 31315 | -1/Access_0 | Architect warped through subspace 31350 | -1/Access_0 | Architect warped through subspace 31374 | -1/Access_0 | Architect warped through subspace 31397 | -1/Access_0 | Architect warped through subspace 31414 | -1/Access_0 | Architect warped through subspace 31442 | -1/Access_0 | Architect warped through subspace 31456 | -1/Access_0 | Subspace Access Node disabled 31473 | -1/Access_0 | Architect warped through subspace 31494 | -1/Access_0 | Architect warped through subspace 31561 | -1/Access_0 | Architect warped through subspace 31587 | -1/Access_0 | A3 warped into view 31624 | -1/Access_0 | Destroyed A3 31633 | -1/Access_0 | Subspace Access Node disabled 31639 | -1/Access_0 | Destroyed Architect 31651 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 31666 | -1/Access_0 | Found Prototype Protection 31666 | -1/Access_0 | Identified Centrium Linked Plating 31679 | -1/Access_0 | Found Exp. Phase Shifter 31681 | -1/Access_0 | Found Zero-point Reactor 31685 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 31688 | -1/Access_0 | Found Centrium Linked Plating 31693 | -1/Access_0 | Found Prototype Hackware 31693 | -1/Access_0 | Identified Architect God Chip D 31701 | -1/Access_0 | Found Prototype Hackware 31701 | -1/Access_0 | Identified Architect God Chip A 31713 | -1/Access_0 | Found Prototype Device 31713 | -1/Access_0 | Identified ST Field Compressor 31868 | -1/Access_0 | Found Core Expander 31868 | -1/Access_0 | Installed Core Expander, added new Weapon slot 31872 | -1/Access_0 | Identified Zio. Alpha Cannon Mk. II 31908 | -1/Access_0 | Found Exp. Phase Shifter 31969 | -1/Access_0 | Build established: Scavenger-Construct 32059 | -1/Access_0 | Found Sigix Corpse 32387 | -1/Access_0 | Found Exp. Powered Armor 32487 | -1/Access_0 | Found Exp. Targeting Computer 32490 | -1/Access_0 | Found Exp. Targeting Computer 32548 | -1/Access_0 | Found Prototype Processor 32548 | -1/Access_0 | Identified Exp. Melee Analysis Suite 32560 | -1/Access_0 | Found Exp. Targeting Computer 32676 | -1/Access_0 | Build established: Scavenger-Gunner 32679 | -1/Access_0 | Found Prototype Ballistic Gun 32679 | -1/Access_0 | Identified A3's Sniper Rifle 32721 | -1/Access_0 | Found Integrated Reactor 32721 | -1/Access_0 | Installed Integrated Reactor, increased core energy generation (+10) 32794 | -1/Access_0 | Found Exp. Phase Shifter 32809 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 32858 | -1/Access_0 | Warped through subspace to slip node 32858 | -1/Access_0 | Discovered new exit (range 8) 32859 | -1/Access_0 | Found Architect God Chip A 32904 | *** | Heading to fleet! Last Messages --------------- 32721_ Acquired Integrated Reactor. 32721_ Integrated Reactor installed, core energy generation increased (+10). 32725_ Acquired Adv. Force Field. 32758_ System corrupted: Heat flow error (+181). 32787_ Enhanced Hunter destroyed. 32789_ Acquired 24 matter. 32791_ Acquired Exp. Biometal Leg. 32793_ Acquired 10 matter. 32794_ Dropped Exp. Phase Shifter. 32794_ Acquired Exp. Phase Shifter. 32805_ Workstation disabled. 32808_ Dropped Exp. Cooling System. 32809_ Acquired Hpw. Transdimensional Reconstructor. 32821_ Acquired 2 matter. 32858_ Warped through subspace, drawn to slip node. 32858_ EXIT=FOUND 32859_ Acquired Architect God Chip A. 32871_ Dimensional Slip Node implodes. 32874_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ?????????????????????### #?????????????????????? | | ???????????????????### ###???????????????????? | | ???????????????????## # # #???????????????????? | | ??????????????????## # ##??????????????????? | | ??????????????????# #??????????????????? | | ??????????????????#### # #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????## # #??????????????????? | | ??????????????????## # # # ##??????????????????? | | ???????????????????# # ###???????????????????? | | ???????????????????### # ###???????????????????? | | ?????????????????????# #;;?????????????????????? | | ??????????????????????# ;" ?????????????????????? | | ??????????????????????"; ##?????????????????????? | | ??????????????????????# ##???????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????##?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Energy Generation 111 Energy Capacity 499 Matter Stores 425 Matter Capacity 700 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Power Amplification 30 Base Temperature (-) 150 Armor Coverage 1000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 100 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 20 Evasion (%) 97 Targeting Accuracy 24 Melee Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 6 Kinecelleration 50 Force Boost 40 Offensive Hacking 100 Defensive Hacking 12 Trap Extractor Capacity 8 Item Schematics ----------------- Exp. Coolant Injector | -3/Quarantine | Z-intel Exp. Hacking Suite | -3/Quarantine | Z-intel Cld. Impulse Thruster | -3/Quarantine | Z-intel Spectral Analyzer | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Thermal Defense Suite | -3/Quarantine | Z-intel Adv. Variable Charge Gun | -3/Quarantine | Z-intel Adv. Gravity Neutralizer | -3/Quarantine | Z-intel Enh. Coil Gun | -3/Quarantine | Z-intel Thunder Hammer | -3/Quarantine | Z-intel Adv. Dynamic Insulation System | -3/Quarantine | Z-intel Adv. Kinecellerator | -3/Quarantine | Z-intel Seismic Detector | -3/Section 7 | Z-intel Lrn. Tractor Beam | -3/Section 7 | Z-intel Nuclear Pulse Array | -3/Section 7 | Z-intel Imp. Transmission Jammer | -3/Section 7 | Z-intel Imp. Remote Datajack | -3/Section 7 | Z-intel Field Propulsion Drive | -3/Section 7 | Z-intel Armor Integrity Analyzer | -3/Section 7 | Z-intel Matter Filter | -3/Section 7 | Z-intel Enh. Force Lance | -3/Section 7 | Z-intel Powered Hammer | -3/Section 7 | Z-intel Particle Reactor | -3/Section 7 | Z-intel Imp. Particle Charger | -3/Section 7 | Z-intel VSS Leg | -3/Section 7 | Z-intel Hvy. Gauss Cannon | -3/Section 7 | Z-intel Exp. Myomer Leg | -3/Section 7 | Z-intel Coolant Network | -3/Section 7 | Z-intel Exp. Optical Array | -3/Section 7 | Z-intel Hvy. Antimatter Reactor | -3/Section 7 | Z-intel Hvy. Neutron Cannon | -3/Section 7 | Z-intel Hdn. Centrium Wheel | -3/Section 7 | Z-intel Com. Mass Driver | -3/Section 7 | Z-intel Shock Maul | -3/Section 7 | Z-intel Enh. Armored Medium Treads | -3/Section 7 | Z-intel Exp. Terrain Scan Processor | -3/Section 7 | Z-intel Exp. Matter Compressor | -3/Section 7 | Z-intel Lgt. Antimatter Cannon | -3/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Subatomic Replicator Supercharged Integrated Reactor LRC Insulator LRC Matter Compressor Transdimensional Reconstructor Integrated Dissipator Core Expander High-powered Transdimensional Reconstructor Achievements -------------- Superinsulated Challenges ------------ None Game ------ Seed ScanDirtyScanner Manual? 0 Play Time 04:45:01 Cumulative 1325.0 hours Start 2023.12.21 @ 15:11:53 End 2023.12.21 @ 23:39:00 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 960 Rogue 920 Adventurer 40 Explorer 0 Win Type 2 Total 161 Types 77/7/52/2/1/4/15/2/1 Lore% 93 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0940c280-b119-463a-a6f6-096770c92cb6