Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.31 @ 21:34:48

Player: Fleshy Vegetable Bird

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (902)      902
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (42)                 42
              TOTAL SCORE: 2299

 Bonus
-------
High Alert Combat Kills    42

 Cogmind 
---------
Core Integrity             131/400
Matter                     241/300
Energy                     250/250
System Corruption          3%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (3) ---
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON (2) -------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY (15) ---
           Rocket Launcher
           Flail

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
           Visual Processing Unit
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY --------
           Rocket Launcher
           Flail
[Rating: 16]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             37   | 7   8   1   21  
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 3   1   .   6   
    Treads                 3    | .   .   .   3   
    Leg                    .    | .   .   .   .   
    Wheel                  7    | 3   1   .   3   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   2   .   4   
    Device                 1    | .   1   .   .   
    Storage                2    | 1   1   .   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   17   | 2   5   1   9   
    Energy Gun             10   | 1   3   .   6   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   1   1   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   1   .   1   
  Corrupted Parts          1    | .   .   .   1   
    System Corruption      2    | .   .   .   2   
Parts Lost                 7    | .   .   .   7   
  Power                    .    | .   .   .   .   
  Propulsion               4    | .   .   .   4   
  Utility                  .    | .   .   .   .   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      6    | .   .   .   6   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   99  100 74  
  Engine                   12   | .   14  14  10  
  Wheel                    24   | .   28  28  17  
  Device                   10   | .   13  14  4   
  Storage                  12   | .   14  14  11  
  Processor                2    | .   .   .   8   
  Energy Gun               14   | .   20  14  11  
  Ballistic Gun            1    | .   3   .   1   
  Launcher                 7    | .   .   13  6   
  Impact Weapon            1    | .   4   .   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             34   | 13  32  33  34  
  Greatest Support         69   | 20  20  20  69  
  Greatest Overweight (x)  10   | 1   1   1   10  
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         12   | 7   8   15  15  
  Most Carried             10   | 5   8   9   10  
  Average Carried          7    | 3   7   8   7   
  Final Capacity           15   | 8   15  15  15  
  Final Carried            9    | 5   7   9   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           618  | 291 84  42  201 
  Remotely                 .    | .   .   .   .   
Salvage Created            1404 | 147 281 190 786 
  Parts                    97   | 10  14  17  56  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  29   | .   5   5   19  
  Guns                     13   | .   5   .   8   
  AOE                      16   | .   .   5   11  
Classes Destroyed          9    | 2   2   2   3   
  Worker                   2    | .   .   1   1   
  Builder                  1    | .   .   .   1   
  Tunneler                 6    | 5   .   1   .   
  Recycler                 3    | 1   1   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  14   | .   .   3   11  
  Grunt                    8    | .   5   2   1   
  Sentry                   7    | .   .   .   7   
Best Kill Streak           12   | 4   5   4   12  
  Combat Bots Only         9    | .   5   3   9   
Max Kills in Single Turn   2    | 1   1   2   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1049 | .    134  25   890  
  Core                     340  | .    62   9    269  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         85   | 100  .    71   .    
Volleys Fired              114  | 21   28   11   54   
  Largest                  2    | 2    2    2    2    
  Hottest                  112  | 70   112  112  89   
Shots Fired                165  | 42   44   13   66   
  Gun                      136  | 42   43   5    46   
  Cannon                   .    | .    .    .    .    
  Launcher                 29   | .    1    8    20   
  Special                  .    | .    .    .    .    
  Kinetic                  21   | 21   .    .    .    
  Thermal                  106  | 21   41   5    39   
  Explosive                .    | .    .    .    .    
  Electromagnetic          38   | .    3    8    27   
  Robot Hit Streak         11   | 4    10   1    11   
  Robot Miss Streak        4    | 4    2    2    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    
Shots Hit Robots           91   | 22   23   3    43   
  Core Hits                61   | 9    9    9    34   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         7    | 2    1    .    4    
    Burn                   6    | 2    1    .    3    
    Smash                  1    | .    .    .    1    
Melee Attacks              8    | .    5    .    3    
  Impact                   8    | .    5    .    3    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1893 | 237  408  252  996  
  Guns                     1183 | 237  396  16   534  
  Cannons                  .    | .    .    .    .    
  Explosions               692  | .    12   231  449  
  Melee                    13   | .    .    .    13   
  Ramming                  5    | .    .    5    .    
  Kinetic                  97   | 97   .    .    .    
  Thermal                  1011 | 140  363  16   492  
  Explosive                .    | .    .    .    .    
  Electromagnetic          767  | .    45   231  491  
  Impact                   13   | .    .    .    13   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         3    | .    .    .    3    
  Average Corruption       2    | .    .    .    2    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  3    | .    .    .    3    
    Message Errors         2    | .    .    .    2    
    Heat Flow Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      28   | .    .    9    19   
  Shots                    2    | .    .    1    1    
  Rammed                   1    | .    .    1    .    
Targets Rammed             1    | .    .    1    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        282  | 200  282  51   136  
  Average Temperature      65   | 79   83   24   49   
  Received Heat Transfer   285  | .    72   9    204  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             9    | 1    3    .    5    
  Heat Transferred         2751 | 555  851  37   1308 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      4    | .    .    1    3    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             643  | 30  233 253 643 
  Initial                  90   | .   19  90  20  
  Average                  178  | 13  95  122 344 
Maximum Alert Level        2    | .   1   1   2   
  Low Security (%)         62   | 100 81  85  13  
  Level 1                  22   | .   18  14  40  
  Level 2                  14   | .   .   .   45  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   3   .   2   
  Investigation            2    | .   2   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   8   3   26  
  Peak Tracking Total      5    | .   3   2   5   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            2    | .   .   .   2   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             7    | .   6   .   1   
  Reused                   1    | .   1   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                1    | .   1   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          5    | .   1   .   4   
  Max in Single Turn       3    | .   1   .   3   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          9    | .   4   .   5   
  Terminals                9    | .   4   .   5   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                32   | .   15  .   17  
  Successful               20   | .   9   .   11  
  Failed                   12   | .   6   .   6   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   28   | .   12  .   16  
  Terminals                32   | .   15  .   17  
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   4   .   4   
  Part Schematic           2    | .   .   .   2   
  Terminal Index           1    | .   .   .   1   
  Locate Traps             1    | .   1   .   .   
  Reprogram Traps          3    | .   2   .   1   
  Recall Investigation     1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         12   | .   5   .   7   
  Terminals                12   | .   5   .   7   
    Track                  4    | .   2   .   2   
    Assimilate             1    | .   .   .   1   
    Botnet                 5    | .   2   .   3   
    Operators              2    | .   1   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   4   .   5   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   .   2   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1625 | 144 398 558 525 
Spaces Moved               1160 | 80  245 554 281 
  Core                     26   | 10  .   .   16  
  Treads                   6    | .   .   .   6   
  Legs                     .    | .   .   .   .   
  Wheels                   1128 | 70  245 554 259 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  80  95  80  
  Average Speed            97   | 82  82  95  120 
  Slowest Speed            550  | 95  95  95  550 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       41   | 4   34  99  29  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 4    | .   4   .   .   
Terrain Destroyed          25   | .   4   6   15  
  Melee                    4    | .   4   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      21   | .   .   6   15  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1474 | 120 387 572 395 
  Wait                     114  | .   89  4   21  
  Move                     1157 | 79  244 553 281 
  Hop                      .    | .   .   .   .   
  Pick Up                  34   | 12  8   2   12  
  Fast Attach              .    | .   .   .   .   
  Attach                   23   | 6   1   .   16  
  Detach                   .    | .   .   .   .   
  Swap                     14   | 1   7   1   5   
  Drop                     9    | 1   5   .   3   
  Fire                     114  | 21  28  11  54  
  Melee                    8    | .   5   .   3   
  Ram                      1    | .   .   1   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Min] / [*Sto x2])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 16)
  145 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 13)
  543 | -10/Materials | Entered Mines
  663 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  665 | -10/Mines     | Discovered new exit (range 5)
  981 | -10/Mines     | Learned Materials non-interactive machine intel
 1041 | -10/Mines     | Discovered new exit (range 7)
 1101 | -10/Mines     | Entered Materials
 1101 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1102 | -9/Materials  | Loaded intel: 45 non-interactive machine locations
 1144 | -9/Materials  | Discovered new exit (range 7)
 1360 | -9/Materials  | Discovered new exit (range 11)
 1479 | -9/Materials  | Discovered new exit (range 18)
 1482 | -9/Materials  | Destroyed 9 combat bots
 1515 | -9/Materials  | Core integrity fell below 50%
 1539 | -9/Materials  | Lost 6 parts (3n3w)
 1626 | -9/Materials  | Self-destructed

 Last Messages 
---------------
>>Traps(Reprogram)
Reprogrammed 1 Blade Trap.
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
>>Schematic(Arm. Wheel)
Downloading schematic...
    Arm. Wheel
    Rating: 2
  Schematic downloaded.
01548_ System corrupted: Heat flow error (+143).
01566_ Acquired Prototype Ballistic Gun.
01567_ Identified Imp. Assault Rifle.
01605_ FDBJW41/S>3WUMFTBW7/ Q< 4=DWICAA=I&
01607_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01618_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M009.
01620_ STZAZXGIGFR,S CO:AS22T495BD4K:L3 KR

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????"""??????????#      ##    |
| ?????????????????????????"""??????????#      ##    |
| ??????????????????????????????????????#########    |
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| ?????????????????????  #####     ######"""   ## [  |
| ????????????????????                 [#"* !* ##    |
| ????????????????????          <     =%+%!*]! #*!=  |
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| ????????????????????????####     ####[#    %[+= =] |
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| ???"""?????????"""?????????##   #[ [=%#      #     |
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| ???????????????????????????#T   #  !|%#"""   +  #? |
| ???????????????????????????##   #  !| #      ##+## |
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| ?????????#  Y            @        !                |
| ?????????#    s                 !    u             |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                50
Recoil Reduction           3

 Item Schematics 
-----------------
 Lrg. Storage Unit | -9/Materials | Hacked
        Arm. Wheel | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresMetafiberTendrils
  Manual?         0
Play Time         00:16:53
  Cumulative      313.9 hours
  Start           2022.07.30 @ 22:07:03
  End             2022.07.31 @ 21:34:48
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          354
  Rogue           354
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           3/1/1/1/0/0/0/0/0
Lore%             63
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 77a97494-79f1-4141-b903-846d3c5b8fcd