Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.05.10 @ 16:35:50 Player: mat Result: Destroyed by Hellfire Trap Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (165) 825 Value Destroyed (6707) 6707 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1624) 1624 TOTAL SCORE: 14596 Bonus ------- High Alert Combat Kills 532 Follower Combat Kills 753 Met Imprinter 300 Was Imprinted 300 Friendly Fire -261 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 232/240 System Corruption 3% Temperature Cool (5) Movement Treading (180) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (4) --- Improved Medium Treads Heavy Treads > --- UTILITY (7) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON (6) ------- Wave Gun Wave Gun Phase Gun Autogun Coil Gun KE Penetrator > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Micro Fission Core Light Antimatter Reactor Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Hardened Heavy Armor Plating High-powered Shotgun High-powered Shotgun Coil Gun Improved Heavy Machine Gun Faulty Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Autogun Coil Gun Heavy Machine Gun KE Penetrator > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Micro Fission Core Light Antimatter Reactor Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Hardened Heavy Armor Plating Plasma Rifle Phase Gun Coil Gun Coil Gun Improved Heavy Machine Gun Light Antimatter Cannon [Rating: 96] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Variable Charge Gun Ballistic Gun Flak Gun Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . 1 . Propulsion 2 | . . . . . . . . . . 1 . 1 Utility 5 | . . . . 2 2 . . . . . 1 . Weapon 4 | . . 2 . . . . . . . 1 . 1 Parts Attached 105 | 6 1 3 . 7 12 6 . . 2 16 22 30 Power 12 | 1 . . . 2 1 . . . . 1 4 3 Engine 2 | 1 . . . . . . . . . 1 . . Core 8 | . . . . 2 1 . . . . . 4 1 Reactor 2 | . . . . . . . . . . . . 2 Propulsion 13 | 2 . . . . 2 1 . . . 2 3 3 Treads 13 | 2 . . . . 2 1 . . . 2 3 3 Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 33 | 1 1 . . 4 3 1 . . . 4 8 11 Device 18 | . 1 . . 3 2 1 . . . 2 4 5 Storage 5 | 1 . . . . . . . . . 1 . 3 Processor 1 | . . . . 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . . . 1 . . . . 1 4 3 Artifact . | . . . . . . . . . . . . . Weapon 47 | 2 . 3 . 1 6 4 . . 2 9 7 13 Energy Gun 31 | . . 2 . 1 4 2 . . 1 6 6 9 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 16 | 2 . 1 . . 2 2 . . 1 3 1 4 Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . 1 . Parts Lost 32 | . . . . . 1 3 . . 1 6 7 14 Power 1 | . . . . . . . . . . . 1 . Propulsion 4 | . . . . . . . . . . . 2 2 Utility 7 | . . . . . . 1 . . . 1 2 3 Weapon 20 | . . . . . 1 2 . . 1 5 2 9 Highest Loss Streak 4 | . . . . . 1 3 . . 1 3 4 3 Average Slot Usage (%) 93 | . 95 100 100 100 91 90 92 92 91 91 95 94 Engine 2 | . 14 11 11 4 . . . . . 2 3 . Core 5 | . . . . 4 7 7 7 7 7 3 5 6 Treads 17 | . 28 22 22 18 15 15 15 15 15 19 16 16 Device 14 | . 9 11 11 18 15 15 15 15 15 13 17 14 Storage 7 | . 14 11 11 9 7 7 7 7 7 6 5 9 Processor 5 | . . . . 9 7 7 7 7 7 6 5 5 Protection 5 | . . . . . 7 7 7 7 7 6 7 5 Energy Gun 11 | . . 11 11 9 12 9 7 7 6 12 16 16 Ballistic Gun 19 | . 28 33 33 27 17 19 23 23 23 18 11 13 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 123 | 12 13 17 17 19 46 46 45 45 47 67 78 123 Greatest Support 122 | 40 40 40 40 40 48 48 48 48 48 72 80 122 Greatest Overweight (x) 2 | 2 . . . . 1 . . . . . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 20 | 6 6 6 6 6 6 6 6 6 6 10 10 20 Average Capacity 8 | 5 6 6 6 6 6 6 6 6 6 9 10 19 Most Carried 20 | 6 6 6 6 6 6 6 6 6 6 10 10 20 Average Carried 8 | 2 4 5 6 5 5 5 6 6 6 8 9 18 Final Capacity 20 | 6 6 6 6 6 6 6 6 6 6 10 10 20 Final Carried 20 | 2 6 6 6 6 6 6 6 6 6 10 10 20 Class Distribution -------------------- 42% | Gunner 26% | Scavenger-Gunner 15% | Scavenger-Executioner 6% | Tank 5% | Scavenger-Tank 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Tank | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Matter Collected 3866 | 230 92 57 63 103 352 203 . . 96 717 743 1210 Remotely . | . . . . . . . . . . . . . Salvage Created 7313 | . 173 185 67 295 811 577 . . 123 1367 1578 2137 Parts 368 | . 22 21 6 25 43 19 . . 3 63 74 92 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 21 2 . 7 . . . Prevented 4 | . . . . . . . . . 4 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 136 | . 5 9 4 8 15 11 . . 3 21 22 38 Guns 133 | . 5 9 4 8 15 10 . . 3 20 22 37 AOE 1 | . . . . . . . . . . 1 . . Classes Destroyed 15 | . 3 1 . 1 3 2 . . . 4 1 . Worker 3 | . . . . . 1 . . . . 1 1 . Builder 3 | . . . . . . . . . . 1 . 2 Recycler 2 | . . . . . . . . . . . 2 . Operator 6 | . . . . 1 1 . . . . 1 1 2 Watcher 13 | . 2 . . 1 2 . . . . 2 5 1 Swarmer 50 | . 3 8 4 4 3 3 . . 2 2 7 14 Grunt 33 | . 2 . . 3 6 4 . . 1 6 4 7 Brawler 2 | . . . . . . 1 . . . 1 . . Duelist 5 | . . . . . 2 1 . . . . . 2 Sentry 14 | . . 1 . 1 3 1 . . . 4 2 2 Demolisher 1 | . . . . . . . . . . 1 . . Hunter 10 | . . . . . . . . . . 2 2 6 Programmer 19 | . . . . . 1 . . . . 5 6 7 Behemoth 2 | . . . . . . 1 . . . . 1 . Mutant 2 | . . . . . . . . . . 2 . . Best Kill Streak 8 | . 4 4 4 4 4 7 . . 3 6 5 8 Combat Bots Only 7 | . 3 4 4 4 3 7 . . 3 6 5 7 Max Kills in Single Turn 4 | . 1 3 2 1 3 2 . . 1 4 2 3 Gunslinging 2 | . . 2 1 . 1 1 . . . 1 1 2 Exploded 1 | . . . . . . . . . . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Damage Taken 8270 | . 81 137 47 202 470 654 . . 199 1088 1922 3470 Core 1561 | . 12 22 . 9 19 71 . . 13 102 111 1202 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 92 | 100 95 . 94 98 . . . . 85 88 88 . Volleys Fired 296 | . 13 13 5 20 35 16 . . 7 45 65 77 Largest 6 | . 2 4 4 4 4 4 . . 4 5 5 6 Hottest 395 | . 40 116 116 140 208 243 . . 133 280 283 395 Shots Fired 1266 | . 26 52 20 80 136 55 . . 24 210 249 414 Gun 1266 | . 26 52 20 80 136 55 . . 24 210 249 414 Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 711 | . 26 39 15 60 82 28 . . 21 123 127 190 Thermal 463 | . . 13 5 20 44 27 . . 3 62 108 181 Explosive . | . . . . . . . . . . . . . Electromagnetic 92 | . . . . . 10 . . . . 25 14 43 Robot Hit Streak 48 | . 12 16 5 20 40 28 . . 12 40 48 31 Robot Miss Streak 6 | . 2 2 1 2 4 3 . . 6 3 3 3 Penetration Max 1 | . . . . . . . . . . . 1 1 Secondary Targets 33 | . . 2 3 2 2 3 . . 2 3 5 11 Max Gunslinging Chain 2 | . . 2 2 1 1 1 . . 1 1 1 2 Shots Hit Robots 947 | . 19 26 14 60 120 47 . . 18 154 189 300 Core Hits 425 | . 10 13 4 25 60 34 . . 11 102 65 101 Critical Hits 6 | . . . . . 1 . . . . . 2 3 Critical Kills 2 | . . . . . . . . . . . 1 1 Critical Parts Destroyed 3 | . . . . . 1 . . . . . . 2 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 17954 | . 199 263 135 753 1692 883 . . 317 3062 4179 6471 Guns 17501 | . 199 263 135 753 1685 883 . . 317 2872 3959 6435 Cannons . | . . . . . . . . . . . . . Explosions 446 | . . . . . . . . . . 190 220 36 Melee . | . . . . . . . . . . . . . Ramming 7 | . . . . . 7 . . . . . . . Kinetic 7958 | . 199 143 63 409 647 296 . . 275 1407 1818 2701 Thermal 8627 | . . 120 72 344 925 587 . . 42 1308 2065 3164 Explosive 220 | . . . . . . . . . . . 220 . Electromagnetic 1142 | . . . . . 113 . . . . 347 76 606 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . . . . . . . . . . . 10 3 Average Corruption 3 | . . . . . . . . . . . 5 2 Corruption Purged . | . . . . . . . . . . . . . Effects 63 | . . . . . . . . . . . 43 20 Message Errors 8 | . . . . . . . . . . . 4 4 Matter Fused 9 | . . . . . . . . . . . 6 3 Heat Flow Errors 6 | . . . . . . . . . . . 3 3 Energy Discharges 8 | . . . . . . . . . . . 6 2 Data Loss (minor) 5 | . . . . . . . . . . . 3 2 Data Loss (major) 2 | . . . . . . . . . . . 2 . Misfires 1 | . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . 1 . Targeting Errors 17 | . . . . . . . . . . . 11 6 Weapon Failures 6 | . . . . . . . . . . . 6 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 4 | . . . . . . . . . . . 4 . Projectiles . | . . . . . . . . . . . . . Explosions 4 | . . . . . . . . . . . 4 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . . . . . 46 52 . Shots 2 | . . . . . . . . . . 1 1 . Rammed 2 | . . . . . 2 . . . . . . . Targets Rammed 2 | . . . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 733 | . 9 6 12 7 153 352 . . 78 198 199 733 Average Temperature 128 | . 9 3 5 5 30 125 . . 31 88 113 236 Received Heat Transfer 1206 | . 30 36 . 108 129 240 . . 30 276 159 198 Effects 40 | . . . . . . 2 . . . . . 38 Shutdowns 10 | . . . . . . 1 . . . . . 9 Energy Bleed 3 | . . . . . . 1 . . . . . 2 Interference 2 | . . . . . . . . . . . . 2 Matter Decay 5 | . . . . . . . . . . . . 5 Short Circuit 2 | . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . 1 Damage (major) 12 | . . . . . . . . . . . . 12 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . 1 Parts Melted 42 | . . . . 1 2 3 . . . 6 12 18 Heat Transferred 16189 | . . 298 185 797 2060 1297 . . 74 2349 3393 5736 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . 1 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Peak Influence 779 | . 179 304 205 212 186 . . . . 293 489 779 Initial 134 | . . 64 100 1 82 . . . . 91 46 134 Average 203 | . 65 143 164 91 82 . . . . 138 143 508 Maximum Alert Level 3 | . . 1 1 1 . . . . . 1 2 3 Low Security (%) 66 | 100 100 82 21 88 100 . . . . 81 71 14 Level 1 18 | . . 17 78 11 . . . . . 18 27 19 Level 2 10 | . . . . . . . . . . . 1 45 Level 3 4 | . . . . . . . . . . . . 20 Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . . 2 3 . . . . 10 4 5 Investigation 2 | . 1 . . . . . . . . . 1 . Extermination 9 | . . . . . 1 . . . . 3 3 2 Reinforcement 8 | . . . . 2 2 . . . . 1 . 3 Assault . | . . . . . . . . . . . . . Garrison 6 | . . . . . . . . . . 6 . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Distress Signals 7 | . 2 . . 4 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 203 | . 7 11 3 18 24 11 . . 8 31 34 56 Peak Tracking Total 9 | . 4 5 3 7 4 7 . . 6 7 6 9 Tactical Retreats 7 | . . . . . 1 . . . . 1 1 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Traps Triggered 3 | . . . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Disabled 10 | . . . . . . . . . . 1 9 . Max in Single Turn 4 | . . . . . . . . . . 1 4 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Machines Accessed 3 | . 1 . . . 1 1 . . . . . . Terminals 2 | . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 3 | . 1 . . . 1 1 . . . . . . Successful 3 | . 1 . . . 1 1 . . . . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . . . . . 1 . . 8 . 2 8 2 Terminals 2 | . 1 . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 3 | . 1 . . . 1 1 . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . 1 . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . 2 . . Programmers 2 | . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total Allies 15 | . . . 3 . . . . 4 . 3 3 2 Largest Group 5 | . . . 3 3 . . . 4 4 5 3 2 Highest-Rated Group 290 | . . . 40 40 . . . 158 158 290 93 206 Highest-Rated Ally 103 | . . . 16 16 . . . 41 41 70 31 103 Zionite Dispatches 2 | . . . . . . . . . . 1 . 1 Heavy 1 | . . . . . . . . . . . . 1 Light 1 | . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 114 | . . . . 16 . . . . 15 35 28 20 Total Damage 3269 | . . . . 158 . . . . 427 659 358 1667 Kills 22 | . . . . 2 . . . . 5 5 2 8 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . 2 . 2 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 2 | . . . . . . . . . . . 2 . Active Garrisons 1 | . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Turns Passed 10718 | 65 366 262 496 216 1530 879 479 1256 587 1639 1319 1624 Spaces Moved 5782 | 40 194 133 301 85 807 493 291 762 342 947 661 726 Core 18 | 18 . . . . . . . . . . . . Treads 5764 | 22 194 133 301 85 807 493 291 762 342 947 661 726 Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 165 165 165 165 150 150 155 Average Speed 161 | 131 160 160 160 160 164 165 165 165 165 150 154 172 Slowest Speed 185 | 160 160 160 160 160 185 165 165 165 165 165 170 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 41 18 79 16 27 64 49 88 47 26 25 22 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 9 | . . . 1 . . 1 . 2 . . 5 . Known Exits Taken 1 | . . . . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 13 | . . . 1 . . 4 6 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 61 | . . . . . . . . . . 3 38 20 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . . . . . . . . . 14 AOE 47 | . . . . . . . . . . 3 38 6 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Fac Fac Total 6460 | 51 226 156 305 122 924 516 290 761 351 1049 813 896 Wait 139 | . 14 3 . 4 46 . . . . 16 37 19 Move 5766 | 39 193 132 300 84 806 488 290 761 341 946 660 726 Hop 2 | . . . . . . 2 . . . . . . Pick Up 85 | 6 5 3 . 2 8 3 . . . 15 13 30 Fast Attach 18 | 2 . 1 . 2 1 2 . . 2 4 4 . Attach 45 | 4 1 2 . 2 2 3 . . . 6 9 16 Detach . | . . . . . . . . . . . . . Swap 42 | . . . . 3 9 1 . . . 6 9 14 Drop 65 | . . 2 . 5 15 1 . . 1 11 16 14 Fire 296 | . 13 13 5 20 35 16 . . 7 45 65 77 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 2 | . . . . . 2 . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 404 | -10/Materials | Discovered new exit (range 12) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Weapon x2 685 | -9/Materials | Discovered new exit (range 6) 694 | -9/Materials | Entered Mines 731 | -9/Mines | Build established: Gunner 786 | -9/Mines | Met a Derelict bent on vengeance 827 | -9/Mines | Found a hidden stash of uninstalled traps 881 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 939 | -9/Mines | Learned location of Storage (-9) 1166 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1179 | -9/Mines | Discovered new exit (range 8) 1190 | -9/Mines | Entered Materials 1190 | -8/Materials | Accompanied by 3 allies 1190 | -8/Materials | Evolved 2 slots: Utility x2 1397 | -8/Materials | Discovered new exit (range 7) 1406 | -8/Materials | Entered Factory 1406 | -7/Factory | Evolved 2 slots: Utility x2 2306 | -7/Factory | Build established: Scavenger-Gunner 2623 | -7/Factory | Identified exit to Lower Caves 2936 | -7/Factory | Entered Lower Caves 2974 | -7/Lower Caves | Spotted B-75 Beast 2982 | -7/Lower Caves | Destroyed B-75 Beast 3055 | -7/Lower Caves | Learned location of Zion (-7) 3064 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3112 | -7/Lower Caves | Lost 3 parts (1u2w) 3116 | -7/Lower Caves | Destroyed 7 combat bots 3373 | -7/Lower Caves | Build established: Gunner 3646 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3746 | -7/Lower Caves | Discovered new exit (range 12) 3815 | -7/Lower Caves | Entered another Lower Caves area 4286 | -7/Lower Caves | Discovered new exit (range 5) 4294 | -7/Lower Caves | Entered Zion 4356 | -7/Zion | Given the Hacking Drone Bay 4397 | -7/Zion | Learned Factory stockpile data 4473 | -7/Zion | Learned location of Quarantine (-2) 4601 | -7/Zion | Received a hallucinogenic algorithm 4684 | -7/Zion | Learned Factory stockpile data 4804 | -7/Zion | Imprinted 4806 | -7/Zion | Declared Zion's savior 4996 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5070 | -7/Zion | Opened final containment barrier to the Deep Caves 5095 | -7/Zion | Discovered new exit (range 3) 5095 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5527 | -7/Zion | Discovered new exit (range 14) 5550 | -7/Zion | Entered Proximity Caves 5550 | -6/Proximity Caves | Accompanied by 4 allies 5562 | -6/Proximity Caves | Learned Factory trap positions 5978 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6124 | -6/Proximity Caves | Discovered new exit (range 6) 6137 | -6/Proximity Caves | Entered Factory 6137 | -6/Factory | Accompanied by 3 allies 6137 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6138 | -6/Factory | Loaded intel: 93 trap records 6310 | -6/Factory | Build established: Scavenger-Gunner 6756 | -6/Factory | Zion Light squad teleported in 6894 | -6/Factory | Found Prototype Protection 7281 | -6/Factory | Garrison activated, responded to threat 7344 | -6/Factory | Lost 3 parts (1u2w) 7670 | -6/Factory | Discovered new exit (range 14) 7776 | -6/Factory | Entered another Factory area 7776 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7777 | -5/Factory | Identified exit to Extension 7937 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 8109 | -5/Factory | Retrieved Zion intel report: Active Garrisons 8217 | -5/Factory | Build established: Tank 8423 | -5/Factory | Identified Zio. Weapon Casing 8692 | -5/Factory | Allied Derelicts emerged from ambush trap array 8744 | -5/Factory | Spotted B-75 Beast 8760 | -5/Factory | Destroyed B-75 Beast 8791 | -5/Factory | Lost 4 parts (1p1n1u1w) 8988 | -5/Factory | System corruption reached 10% 9032 | -5/Factory | Build established: Scavenger-Tank 9089 | -5/Factory | Discovered new exit (range 5) 9095 | -5/Factory | Entered another Factory area 9095 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9111 | -4/Factory | Zion Heavy squad teleported in 9402 | -4/Factory | Build established: Scavenger-Executioner 9532 | -4/Factory | Found Zio. Weapon Casing 9656 | -4/Factory | Lost 3 parts (3w) 9699 | -4/Factory | Destroyed 7 combat bots 9874 | -4/Factory | Core integrity fell below 50% 9881 | -4/Factory | Core integrity fell below 20% 9915 | -4/Factory | Lost 3 parts (2u1w) 10719 | -4/Factory | Destroyed by Hellfire Trap Last Messages --------------- Penetrated by Slug. Slug penetrates Wall. H-77 Assassin destroyed. Slug penetrates Wall. Acquired 10 matter. U-05 Engineer builds a Wall. System corrupted: Matter fused (-6). U-05 Engineer builds a Door. Acquired Hpw. Shotgun. R-10 Processor collects Myomer Leg. Acquired 70 matter. Acquired 11 matter. I T<1Z5Z9%RKBPBQM5=G< K-01 Serf cleans the Fusion Modulator. K-01 Serf cleans the Neutrino Reactor. K-01 Serf cleans the Fusion Modulator. |YKH7>W>H<|A=1K,Y90B3:N>:<1AJ=E,I| K-01 Serf cleans the Power Conduit. Triggered Hellfire Trap. An explosion rips through the floor. Map ----- +----------------------------------------------------+ | ??"" """ # """ """ #???????# """ #""" | | ??"" """ + """ """ #???????# # | | ??"" 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