Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 14:58:32 // AFD2020/Player2 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (17) 3400 Robots Destroyed (197) 985 Value Destroyed (7732) 7732 Prototype IDs (7) 140 Alien Tech Used (1) 200 Bonus (8588) 8588 TOTAL SCORE: 24045 Bonus ------- Triggered High Security 1500 High Alert Combat Kills 2968 Follower Combat Kills 5719 Friendly Fire -1599 Cogmind --------- Core Integrity 38/1150 Matter 182/300 Energy 260/260 System Corruption 0% Temperature Warning (328) Movement Rolling (142) Ox4 Location -4/Factory Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION (4) --- Wheel Wheel Wheel Armored Wheel > --- UTILITY (7) ------ Advanced Cryofiber Web Cargo Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON (6) ------- Wave Gun Coil Gun KE Penetrator Railgun Hardcell Cannon Axe > --- INVENTORY (30) --- Cold Fusion Reactor Neutrino Core Reinforced Fission Core Micro Fission Core Armored Wheel Advanced Heat Sink Cargo Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Hardened Heavy Armor Plating Advanced Hacking Suite Advanced System Shield Improved Dynamic Insulation System System Restoration Module Pulse Rifle Phase Gun Heavy Machine Gun Heavy Assault Cannon Hardcell Cannon Missile Launcher Missile Launcher Rocket Array Axe Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Wheel Wheel Armored Wheel > --- UTILITY ---------- Advanced Cryofiber Web Cargo Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Phase Gun KE Penetrator Railgun Hardcell Cannon Rocket Array Axe > --- INVENTORY -------- Cold Fusion Reactor Neutrino Core Reinforced Fission Core Micro Fission Core Wheel Armored Wheel Advanced Heat Sink Cargo Storage Unit Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Recoil Nullifier Hardened Heavy Armor Plating Advanced Hacking Suite Advanced System Shield Improved Dynamic Insulation System System Restoration Module Pulse Rifle Coil Gun Heavy Machine Gun Heavy Assault Cannon Hardcell Cannon Missile Launcher Missile Launcher Axe [Rating: 95] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Utility Improved Signal Interpreter Device Matter Filter Storage Cargo Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Enhanced Coil Gun Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Enhanced Coil Gun Ballistic Cannon Light Cannon Launcher Rocket Array Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . . 4 2 2 . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . . . . . . . . Utility 5 | . . . . . 1 . 2 . . . . 1 . . . . 1 Weapon 4 | . . . . . 2 1 . . . . . . . . . . 1 Parts Attached 303 | 5 8 8 . . 41 57 21 6 7 1 8 41 9 6 . 7 78 Power 26 | 1 2 1 . . 4 3 . . . . . 3 . 1 . 2 9 Engine 7 | 1 2 . . . 3 1 . . . . . . . . . . . Core 9 | . . 1 . . 1 1 . . . . . 1 . 1 . . 4 Reactor 10 | . . . . . . 1 . . . . . 2 . . . 2 5 Propulsion 57 | 2 2 2 . . 16 10 2 . . . 1 4 2 1 . . 15 Treads 8 | . 1 . . . 1 3 2 . . . . . . 1 . . . Leg 16 | 2 . 2 . . 12 . . . . . . . . . . . . Wheel 33 | . 1 . . . 3 7 . . . . 1 4 2 . . . 15 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 57 | 1 1 . . . 4 9 4 2 . . . 9 . 1 . 1 25 Device 39 | . . . . . . 6 2 2 . . . 5 . . . 1 23 Storage 3 | 1 . . . . 1 1 . . . . . . . . . . . Processor 6 | . 1 . . . 1 1 1 . . . . . . 1 . . 1 Hackware . | . . . . . . . . . . . . . . . . . . Protection 9 | . . . . . 2 1 1 . . . . 4 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 163 | 1 3 5 . . 17 35 15 4 7 1 7 25 7 3 . 4 29 Energy Gun 23 | . . . . . . 9 2 2 . . . 1 2 1 . . 6 Energy Cannon 14 | . 1 . . . 4 7 1 . . . . 1 . . . . . Ballistic Gun 43 | 1 1 3 . . 5 3 4 1 2 1 1 9 . . . 2 10 Ballistic Cannon 15 | . 1 2 . . 4 3 1 . . . . . 1 . . . 3 Launcher 29 | . . . . . 1 8 3 . 1 . 2 7 2 1 . . 4 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 39 | . . . . . 3 5 4 1 4 . 4 7 2 1 . 2 6 Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 4 . . . . . 1 . . . . . Parts Lost 45 | . 2 1 . . 3 12 . . . . 1 7 5 1 . 5 8 Power 6 | . 1 . . . 1 . . . . . . 2 1 1 . . . Propulsion 16 | . 1 1 . . . 5 . . . . 1 1 2 . . . 5 Utility 8 | . . . . . 1 1 . . . . . 2 . . . 2 2 Weapon 15 | . . . . . 1 6 . . . . . 2 2 . . 3 1 Highest Loss Streak 5 | . 1 1 . . 1 5 . . . . 1 2 2 1 . 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 92 99 100 100 95 87 82 84 86 86 85 87 84 83 82 80 90 Engine 1 | . 13 . . . 4 3 . . . . . . . . . . . Core 3 | . . 13 14 14 3 2 . . . . . 2 2 1 . . 5 Reactor 3 | . . . . . . . 6 6 6 6 6 7 5 5 5 4 3 Treads 4 | . 3 12 . . 2 5 4 6 6 6 6 3 . 1 5 5 4 Leg 5 | . 21 3 28 28 20 . . . . . . . . . . . . Wheel 11 | . 3 11 . . 2 16 14 13 13 13 12 12 16 15 11 11 14 Device 5 | . . . . . . 5 3 6 6 6 6 7 11 11 11 10 9 Storage 7 | . 14 14 14 14 9 7 6 6 6 6 6 5 5 5 5 5 5 Processor 11 | . 11 14 14 14 8 3 13 13 13 13 13 11 11 11 11 11 15 Protection 1 | . . . . . 8 1 2 . . . . 2 . . . . . Energy Gun 5 | . . . . . . 12 8 6 6 6 6 5 10 8 11 9 4 Energy Cannon 4 | . 9 . . . 3 5 3 6 6 6 6 5 5 5 5 4 . Ballistic Gun 10 | . 14 17 14 14 17 9 7 10 13 13 14 6 . . . 1 11 Ballistic Cannon 4 | . . 10 14 14 11 4 3 1 . . . . . 5 5 5 4 Slashing Weapon 5 | . . . . . 2 4 3 3 5 5 4 8 10 7 5 4 8 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 204 | 11 14 16 16 16 98 177 181 181 179 179 181 193 188 193 182 183 204 Greatest Support 59 | 20 20 20 20 20 30 50 50 38 38 38 40 59 52 52 40 40 42 Greatest Overweight (x) 18 | . 1 1 . . 9 4 4 4 4 4 4 4 3 4 4 4 18 Average Overweight (x) 3 | . . . . . 2 2 3 4 4 4 4 3 3 3 4 3 5 Largest Inventory Capacity 30 | 8 8 8 8 8 25 30 30 30 30 30 30 30 30 30 30 30 30 Average Capacity 25 | 6 8 8 8 8 23 27 30 30 30 30 30 30 30 30 30 30 30 Most Carried 30 | 3 8 8 8 8 17 30 30 29 28 29 29 30 30 29 29 30 30 Average Carried 21 | 2 5 7 8 8 11 22 25 26 26 28 28 26 27 28 29 28 26 Final Capacity 30 | 8 8 8 8 8 25 30 30 30 30 30 30 30 30 30 30 30 30 Final Carried 30 | 3 8 8 8 8 17 25 27 26 28 29 28 29 27 29 29 26 30 Class Distribution -------------------- 54% | Hauler-Gunner 15% | Scavenger-Tank 13% | Mutant 5% | Scavenger-Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Tank | -8/Materials Hauler-Gunner | -7/Factory Hauler-Gunner | -6/Factory Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Lower Caves Hauler-Gunner | -6/Zion Hauler-Gunner | -5/Proximity Caves Hauler-Gunner | -5/Factory Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Warlord Hauler-Gunner | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Matter Collected 5467 | 225 123 78 . . 870 1077 380 120 35 54 43 732 138 156 . 97 1339 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 6429 | . 275 121 . . 783 1685 564 . 123 . 120 800 159 292 . 68 1439 Parts 333 | . 26 14 . . 35 95 21 . 4 . 3 36 8 13 . 2 76 Haulers Intercepted 10 | . . . . . 4 2 1 . . . . 1 . 1 . . 1 Recyclers Shooed 7 | . 1 . . . . 1 . . . . . 3 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . . 18 5 . 4 . 9 17 . 14 . Prevented 3 | . . . . . . . . . 2 . . . 1 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 148 | . 11 5 . . 9 45 6 . 4 . 4 22 6 5 . 2 29 Melee 7 | . . . . . . . . . . . . 2 . . . . 5 Guns 42 | . 3 3 . . 2 13 1 . 2 . . 6 . 1 . 1 10 Cannons 31 | . 8 2 . . 7 6 3 . . . 1 1 . 1 . 1 1 AOE 68 | . . . . . . 26 2 . 2 . 3 13 6 3 . . 13 Classes Destroyed 20 | . 4 . . . 4 8 . . . . . 2 . . . 1 1 Worker 12 | . 2 . . . 2 3 1 . . . . 1 . . . . 3 Builder 7 | . . . . . . 2 . . . . . 1 . . . . 4 Tunneler 3 | . . . . . . . . . . . . 1 . . . . 2 Hauler 10 | . . . . . 4 2 1 . . . . 1 . 1 . . 1 Recycler 12 | . . . . . 4 2 2 . . . . 2 . . . . 2 Mechanic 1 | . . . . . . . . . . . . 1 . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 3 | . . . . . . 1 . . . . . . . . . . 2 Swarmer 46 | . 8 3 . . . 6 . . 2 . 1 13 . . . . 13 Cutter 2 | . . . . . . 2 . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . 1 Grunt 52 | . 3 2 . . 6 12 3 . . . 3 3 6 3 . . 11 Brawler 3 | . . . . . . 1 1 . . . . 1 . . . . . Duelist 6 | . . . . . . 4 1 . . . . . . . . . 1 Protector 3 | . . . . . . 3 . . . . . . . . . . . Sentry 11 | . . . . . 2 5 . . 1 . . 1 . . . . 2 Specialist 4 | . . . . . 1 2 . . . . . 1 . . . . . Hunter 10 | . . . . . . 6 . . 1 . . . . 2 . . 1 Programmer 9 | . . . . . . 4 1 . . . . 3 . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 3 . . 5 11 3 . 2 . 2 8 3 3 . 1 11 Combat Bots Only 11 | . 2 3 . . 2 11 2 . 2 . 2 6 3 3 . 1 9 Max Kills in Single Turn 8 | . 2 2 . . 2 8 2 . 1 . 2 4 3 3 . 1 6 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . Exploded 8 | . . . . . . 8 1 . 1 . 2 4 3 3 . . 5 Melee 1 | . . . . . . . . . . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Hostile Shots Fired 822 | . 70 41 . . 72 285 55 . 31 . 19 51 29 43 . 30 96 Missed 309 | . 18 10 . . 25 123 23 . 16 . 11 18 10 13 . 9 33 Damage Taken 9091 | . 477 331 . . 890 2593 475 30 191 . 270 845 457 442 . 575 1515 Core 1594 | . 98 65 . . 244 311 128 . 46 . 35 . 40 131 . 119 377 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 304 | . . . . . 77 11 6 . . . . 193 . . . . 17 Regen/Repaired (Parts) 72 | . . . . . . . 72 . . . . . . . . . . Core Remaining (%) 35 | 100 . . . 1 16 4 . . . . 48 . . . . 43 . Volleys Fired 297 | . 42 13 . . 43 79 17 4 8 . 5 21 6 14 . 9 36 Largest 6 | . 2 2 . . 4 5 4 5 5 . 5 5 3 4 . 4 6 Hottest 314 | . 80 55 . . 154 293 246 246 213 . 213 231 204 264 . 219 314 Shots Fired 951 | . 80 26 . . 160 306 42 13 26 . 15 55 12 45 . 31 140 Gun 584 | . 42 16 . . 83 210 21 9 18 . 10 32 6 17 . 19 101 Cannon 314 | . 38 10 . . 75 75 17 4 5 . 3 13 3 27 . 12 32 Launcher 53 | . . . . . 2 21 4 . 3 . 2 10 3 1 . . 7 Special . | . . . . . . . . . . . . . . . . . . Kinetic 537 | . 42 26 . . 142 121 21 7 14 . 9 21 . 13 . 19 102 Thermal 361 | . 38 . . . 16 164 17 6 9 . 4 24 9 31 . 12 31 Explosive 53 | . . . . . 2 21 4 . 3 . 2 10 3 1 . . 7 Electromagnetic . | . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 4 7 . . 8 11 20 21 4 . 5 17 6 6 . 14 15 Robot Miss Streak 6 | . 4 6 . . 4 5 3 2 2 . 2 5 3 5 . 5 5 Penetration Max 1 | . . . . . . 1 1 . . . . 1 . . . . 1 Secondary Targets 2 | . . 1 . . . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . . . . . . . . . Shots Hit Robots 538 | . 33 15 . . 92 158 31 7 12 . 10 40 10 24 . 19 87 Core Hits 547 | . 19 8 . . 43 179 29 . 7 . 12 92 28 19 . 6 105 Critical Kills 3 | . . . . . . 1 . . . . . . . 1 . . 1 Critical Parts Destroyed 6 | . . . . . 1 . 1 . . . 1 . . 2 . . 1 Critical Strikes 24 | . . . . . 5 6 2 . 1 . 1 1 . 3 . 2 3 Burn 7 | . . . . . . 5 . . 1 . . 1 . . . . . Destroy 11 | . . . . . 1 1 1 . . . 1 . . 3 . 2 2 Blast 5 | . . . . . 3 . 1 . . . . . . . . . 1 Sever 1 | . . . . . 1 . . . . . . . . . . . . Melee Attacks 154 | . . . . . 5 14 9 4 10 1 4 26 . 1 . 23 57 Impact . | . . . . . . . . . . . . . . . . . . Slashing 154 | . . . . . 5 14 9 4 10 1 4 26 . 1 . 23 57 Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 3 . . . . . . 4 . 1 . . 10 Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 3 . . . . 1 Damage Inflicted 24740 | . 523 193 . . 1762 7578 1673 181 482 . 517 4405 934 953 . 641 4898 Guns 6315 | . 144 70 . . 444 2069 370 181 221 . 174 461 94 233 . 400 1454 Cannons 4494 | . 379 123 . . 937 1006 686 . 45 . 22 186 84 331 . 241 454 Explosions 12175 | . . . . . 196 4503 617 . 216 . 321 3282 756 305 . . 1979 Melee 1756 | . . . . . 185 . . . . . . 476 . 84 . . 1011 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 6292 | . 144 193 . . 1222 1237 774 144 170 . 158 303 . 170 . 410 1367 Thermal 4711 | . 379 . . . 159 1944 282 37 96 . 38 432 178 394 . 231 541 Explosive 11981 | . . . . . 196 4397 617 . 216 . 321 3194 756 305 . . 1979 Electromagnetic . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 1756 | . . . . . 185 . . . . . . 476 . 84 . . 1011 Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . 2 2 2 2 2 2 . 6 5 5 5 1 . Average Corruption 2 | . . . . . 2 1 1 2 2 2 . 3 5 5 5 1 . Corruption Purged 5 | . . . . . . 2 . . . . . 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 99 | . . . . . 20 7 2 18 12 . . 13 12 14 1 . . Message Errors 22 | . . . . . 5 2 . 2 3 . . 2 4 3 1 . . Matter Fused 30 | . . . . . 7 2 . 7 3 . . 3 4 4 . . . Heat Flow Errors 11 | . . . . . 1 2 . 4 2 . . . . 2 . . . Energy Discharges 13 | . . . . . 2 1 1 1 . . . 4 2 2 . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . Data Loss (minor) 15 | . . . . . 3 . 1 2 4 . . 2 2 1 . . . Data Loss (major) 1 | . . . . . . . . . . . . . . 1 . . . Misfires 4 | . . . . . 1 . . 1 . . . 1 . 1 . . . Alerts 1 | . . . . . . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 612 | . 14 . . . 39 125 81 . 5 . . 182 . 2 . . 164 Projectiles 189 | . 14 . . . 17 28 81 . . . . 10 . 2 . . 37 Explosions 209 | . . . . . . 97 . . 5 . . 90 . . . . 17 Melee 214 | . . . . . 22 . . . . . . 82 . . . . 110 Knockbacks 21 | . . 3 . . 7 7 1 . . . . . . 1 . . 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 21 | . . 3 . . 7 7 1 . . . . . . 1 . . 2 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 744 | . . . . . . 441 . . . . 17 134 14 . . . 138 Shots 34 | . . . . . . 17 . . . . 1 9 1 . . . 6 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 571 | . 204 96 . . 369 385 174 199 265 . 111 204 24 210 . 270 571 Average Temperature 102 | . 61 31 . . 108 111 66 104 95 . 55 57 12 72 . 102 163 Received Heat Transfer 1645 | . 78 66 . . 402 459 111 . 21 . 18 102 93 63 . 18 214 Effects 13 | . . . . . 5 . . . . . . . . . . . 8 Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . 1 . . . . . . . . . . . 2 Interference 4 | . . . . . 2 . . . . . . . . . . . 2 Matter Decay 2 | . . . . . 1 . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . 1 . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 9 | . 1 . . . . 6 1 . . . . 1 . . . . . Heat Transferred 9061 | . 814 . . . 333 4212 499 74 259 . 74 753 259 655 . 333 796 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Peak Influence 2310 | . 308 154 . . 569 2310 1911 . . . . 1812 . . . . 2184 Initial 1131 | . . 61 . . . 233 1131 . . . . 47 . . . . 98 Average 642 | . 168 83 . . 248 833 1535 . . . . 778 . . . . 951 Maximum Alert Level 5 | . 1 . . . 2 5 5 . . . . 5 . . . . 5 Low Security (%) 26 | 100 45 100 . 100 41 . . . . . . 23 . . . . 6 Level 1 18 | . 54 . . . 35 17 . . . . . 7 . . . . 8 Level 2 15 | . . . . . 22 34 . . . . . 19 . . . . 8 Level 3 18 | . . . . . . 21 . . . . . 23 . . . . 52 Level 4 12 | . . . . . . 15 70 . . . . 13 . . . . 14 Level 5 3 | . . . . . . 3 29 . . . . 1 . . . . 1 High Security 4 | . . . . . . 7 . . . . . 10 . . . . 8 Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 64 | . 2 . . . 3 23 8 . . . . 12 . . . . 16 Investigation 2 | . . . . . . . 1 . . . . . . . . . 1 Extermination 11 | . . . . . . 4 2 . . . . 2 . . . . 3 Reinforcement 19 | . 2 . . . 3 6 1 . . . . 4 . . . . 3 Assault 22 | . . . . . . 7 3 . . . . 6 . . . . 6 Garrison 10 | . . . . . . 6 1 . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . 2 1 . . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Distress Signals 9 | . 2 . . . 1 3 . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 333 | . 29 5 . . 32 88 16 1 8 . 11 47 11 11 . 6 68 Peak Tracking Total 14 | . 6 3 . . 5 14 6 1 4 . 4 6 5 5 . 2 10 Tactical Retreats 5 | . 3 . . . . . . . . . . 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Traps Triggered 15 | . 1 1 . . 4 2 2 . . . . 2 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Disabled 63 | . 1 . . . 3 11 5 1 1 . . 27 . . . . 14 Max in Single Turn 10 | . 1 . . . . 4 . . 1 . . 10 . . . . 1 Garrison Access 3 | . . . . . . 1 1 . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Machines Accessed 43 | . 4 1 1 . 9 7 5 . 1 . . 7 1 . . . 7 Terminals 27 | . 4 . . . 6 4 4 . . . . 6 . . . . 3 Fabricators 2 | . . . . . . 1 . . . . . . . . . . 1 Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . Recycling Units 3 | . . . . . 2 . . . . . . 1 . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . 1 Garrison Access 4 | . . . . . . 2 . . . . . . . . . . 2 Total Hacks 96 | . 9 1 1 . 23 12 15 . 1 . . 17 1 . . . 16 Successful 48 | . 4 1 1 . 14 4 7 . 1 . . 7 1 . . . 8 Failed 48 | . 5 . . . 9 8 8 . . . . 10 . . . . 8 Catastrophic 8 | . 1 . . . 2 1 3 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 17 | . 1 . . . 3 4 5 . . . . 1 . . . . 3 Terminals 59 | . 9 . . . 10 9 10 . . . . 15 . . . . 6 Fabricators 2 | . . . . . . 1 . . . . . . . . . . 1 Repair Stations 5 | . . . . . . . 5 . . . . . . . . . . Recycling Units 8 | . . . . . 6 . . . . . . 2 . . . . . Scanalyzers 11 | . . . . . 7 . . . . . . . . . . . 4 Garrison Access 7 | . . . . . . 2 . . . . . . . . . . 5 Terminal Hacks 25 | . 4 1 1 . 5 2 3 . 1 . . 6 1 . . . 1 Record 2 | . . . 1 . . . . . 1 . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . Open Door 3 | . . 1 . . . . 1 . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . 1 . . . . . . 1 . . . . . Locate Traps 6 | . 1 . . . 2 1 . . . . . 1 . . . . 1 Hauler Manifests 4 | . 1 . . . 1 1 . . . . . 1 . . . . . Zone Layout 3 | . . . . . 1 . . . . . . 2 . . . . . Fabricator Hacks 2 | . . . . . . 1 . . . . . . . . . . 1 Network Status 2 | . . . . . . 1 . . . . . . . . . . 1 Repair Station Hacks 3 | . . . . . . . 3 . . . . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . . . . . . Scanalyzer 9 | . . . . . 6 . . . . . . . . . . . 3 Insert Component 4 | . . . . . 3 . . . . . . . . . . . 1 Analyze 5 | . . . . . 3 . . . . . . . . . . . 2 Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 6 | . . . . . 1 1 1 . . . . 1 . . . . 2 Terminals 6 | . . . . . 1 1 1 . . . . 1 . . . . 2 Assimilate 1 | . . . . . . . . . . . . . . . . . 1 Botnet 5 | . . . . . 1 1 1 . . . . 1 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 30 | . 4 . . . 5 5 4 . . . . 6 . . . . 6 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 3 . . . . 4 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . Time 38 | . . . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . 12 . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 . . . . . . . . . . . 1 Part Schematics Acquired 3 | . . . . . 3 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 2 2 . . . . . . . . . . Machine Destruction 4 | . . . . . . 2 2 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total Allies 1 | . 1 . . . . . . . . . . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Highest-Rated Group 158 | . 54 59 59 59 77 113 129 129 119 116 117 140 140 143 143 144 158 Highest-Rated Ally 158 | . 54 59 59 59 77 113 129 129 119 116 117 140 140 143 143 144 158 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 396 | . . . . . 57 110 20 14 9 . 9 53 9 18 . 13 84 Total Damage 24552 | . . . . . 1991 4228 2215 857 631 . 1222 4060 570 891 . 1037 6850 Kills 197 | . . . . . 19 45 20 8 4 . 8 29 5 6 . 4 49 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . . . 1 3 . 2 . . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Turns Passed 14901 | 55 810 707 327 160 2084 1792 678 937 696 1143 413 1162 654 517 118 596 2052 Spaces Moved 8033 | 41 513 346 232 82 746 942 358 604 422 757 249 602 456 318 77 296 992 Core 6 | 6 . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . Legs 1225 | 35 363 32 232 82 481 . . . . . . . . . . . . Wheels 6802 | . 150 314 . . 265 942 358 604 422 757 249 602 456 318 77 296 992 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 95 95 120 120 120 125 135 150 150 150 150 135 135 138 155 140 140 Average Speed 150 | 109 112 97 120 120 235 134 146 150 150 150 150 148 136 143 155 154 164 Slowest Speed 750 | 120 120 190 120 120 750 155 150 150 150 150 155 155 138 155 155 155 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 3 62 72 58 26 56 32 12 80 58 84 59 21 60 48 17 43 34 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 2 | . . 1 . . . . . . . . 1 . . . . . . Known Exits Taken 16 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . Scrap Searched 7 | . . 1 . . . . . 1 1 . 2 . 2 . . . . Spaces Dug 106 | . . . . . 2 14 10 5 15 . 4 12 . . . 19 25 Terrain Destroyed 867 | . . . . . 22 211 39 5 46 . 38 256 58 22 . 21 149 Melee 96 | . . . . . 2 14 9 3 9 . 4 12 . . . 19 24 Projectile 79 | . . . . . 2 21 5 2 10 . 1 8 . 4 . 2 24 AOE 692 | . . . . . 18 176 25 . 27 . 33 236 58 18 . . 101 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Total 9917 | 48 672 691 280 143 968 1265 458 619 448 762 265 774 472 346 76 379 1251 Wait 973 | . 99 321 49 62 113 119 38 . . 3 . 61 . 5 . 42 61 Move 8016 | 40 512 345 231 81 745 941 357 603 421 756 248 601 455 317 76 295 992 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 76 | 3 7 1 . . 6 25 7 . 2 1 . 12 1 1 . 1 9 Fast Attach 72 | 5 3 2 . . 17 15 5 . . . . 2 1 3 . . 19 Attach 77 | . 2 . . . 9 16 3 2 . . 1 11 4 . . 6 23 Detach 56 | . 1 . . . 10 12 4 1 . . . 2 1 2 . 2 21 Swap 155 | . 3 6 . . 15 26 13 4 7 1 7 29 4 3 . 1 36 Drop 48 | . 3 3 . . 5 18 5 1 . . . 5 . . . . 8 Fire 297 | . 42 13 . . 43 79 17 4 8 . 5 21 6 14 . 9 36 Melee 139 | . . . . . 5 14 9 4 10 1 4 22 . 1 . 23 46 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . 8 . . . . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 12) 470 | -10/Materials | Identified exit to Mines 485 | -10/Materials | Core integrity fell below 50% 698 | -10/Materials | Discovered new exit (range 8) 866 | -10/Materials | Entered Mines 873 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1182 | -10/Mines | Discovered new exit (range 9) 1184 | -10/Mines | Discovered new exit (range 10) 1192 | -10/Mines | Identified exit to Materials 1254 | -10/Mines | Learned location of Zion (-6) 1292 | -10/Mines | Core integrity fell below 20% 1541 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1541 | -10/Mines | Discovered new exit (range 5) 1544 | -10/Mines | Identified exit to Exiles 1573 | -10/Mines | Entered Exiles 1573 | -10/Exiles | Found Exiles lab abandoned 1835 | -10/Exiles | Discovered new exit (range 12) 1847 | -10/Exiles | Identified exit to Mines 1900 | -10/Exiles | Entered Mines 2034 | -9/Mines | Discovered new exit (range 8) 2042 | -9/Mines | Identified exit to Materials 2060 | -9/Mines | Entered Materials 2060 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 2437 | -8/Materials | Build established: Scavenger-Tank 2921 | -8/Materials | Core integrity fell below 50% 3273 | -8/Materials | Discovered new exit (range 16) 3404 | -8/Materials | Identified exit to Factory 3821 | -8/Materials | Core integrity fell below 20% 4144 | -8/Materials | Entered Factory 4144 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4720 | -7/Factory | Garrison activated, responded to threat 4772 | -7/Factory | Build established: Scavenger-Gunner 5036 | -7/Factory | Found Prototype Launcher 5040 | -7/Factory | Found Prototype Launcher 5235 | -7/Factory | Garrison activated, responded to threat 5278 | -7/Factory | Lost 3 parts (1n2w) 5329 | -7/Factory | Build established: Hauler-Gunner 5344 | -7/Factory | First assault squad dispatched 5479 | -7/Factory | Core integrity fell below 50% 5690 | -7/Factory | Cargo convoy interrupted 5690 | -7/Factory | Identified Rocket Array (x2) 5716 | -7/Factory | Destroyed 11 combat bots 5736 | -7/Factory | Lost 5 parts (3n1u1w) 5810 | -7/Factory | High security lockdown imminent 5820 | -7/Factory | Core integrity fell below 20% 5884 | -7/Factory | Discovered new exit (range 8) 5890 | -7/Factory | High security lockdown engaged 5925 | -7/Factory | Identified exit to Factory 5934 | -7/Factory | Destroyed 8 combat bots 5936 | -7/Factory | Entered another Factory area 5936 | -6/Factory | Evolved 2 slots: Utility x2 6164 | -6/Factory | Repaired Pulse Rifle 6286 | -6/Factory | First assault squad dispatched 6324 | -6/Factory | Discovered new exit (range 10) 6444 | -6/Factory | Identified exit to Lower Caves 6444 | -6/Factory | Identified exit to Extension 6614 | -6/Factory | Entered Lower Caves 6868 | -6/Lower Caves | Encountered a Warlord checkpoint 6900 | -6/Lower Caves | Spotted B-75 Beast 6917 | -6/Lower Caves | Allies destroyed B-75 Beast 7404 | -6/Lower Caves | Discovered new exit (range 11) 7416 | -6/Lower Caves | Identified exit to Lower Caves 7551 | -6/Lower Caves | Entered another Lower Caves area 7578 | -6/Lower Caves | Discovered new exit (range 6) 7584 | -6/Lower Caves | Identified exit to Factory 7760 | -6/Lower Caves | Encountered a Warlord checkpoint 7934 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8104 | -6/Lower Caves | Found Alien Artifact 8127 | -6/Lower Caves | Discovered new exit (range 4) 8132 | -6/Lower Caves | Identified exit to Zion 8247 | -6/Lower Caves | Entered Zion 8315 | -6/Zion | System corruption cleaned by Quarantine Array 8607 | -6/Zion | Given A8's code to call for help 8942 | -6/Zion | Found Rocket Array 9130 | -6/Zion | Learned Factory security intel 9369 | -6/Zion | Discovered new exit (range 14) 9387 | -6/Zion | Identified exit to Proximity Caves 9390 | -6/Zion | Entered Proximity Caves 9491 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9606 | -5/Proximity Caves | Learned location of 1 exit from Upper Caves 9712 | -5/Proximity Caves | Learned location of 1 exit from Factory 9746 | -5/Proximity Caves | Core integrity fell below 50% 9771 | -5/Proximity Caves | Discovered exit to Factory (range 15) 9803 | -5/Proximity Caves | Entered Factory 9803 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9803 | -5/Factory | Identified Dimensional Node Initializer 9803 | -5/Factory | Initialized slip node 9804 | -5/Factory | Identified exit to Upper Caves 10094 | -5/Factory | Discovered new exit (range 16) 10119 | -5/Factory | Identified exit to Factory 10703 | -5/Factory | First assault squad dispatched 10839 | -5/Factory | High security lockdown imminent 10919 | -5/Factory | High security lockdown engaged 10965 | -5/Factory | Entered Upper Caves 10966 | -5/Upper Caves | Identified exit to Upper Caves 11087 | -5/Upper Caves | Learned 4 Factory zone layouts 11236 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11540 | -5/Upper Caves | Encountered a Warlord checkpoint 11619 | -5/Upper Caves | Entered another Upper Caves area 11789 | -5/Upper Caves | Discovered exit to Factory (range 13) 11834 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 12112 | -5/Upper Caves | Discovered new exit (range 15) 12132 | -5/Upper Caves | Identified exit to Warlord 12136 | -5/Upper Caves | Entered Warlord 12189 | -5/Warlord | System corruption cleaned by Quarantine Array 12239 | -5/Warlord | Discovered new exit (range 12) 12253 | -5/Warlord | Identified exit to Proximity Caves 12254 | -5/Warlord | Entered Proximity Caves 12679 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12790 | -4/Proximity Caves | Discovered exit to Factory (range 5) 12790 | -4/Proximity Caves | Spotted B-86 Titan 12803 | -4/Proximity Caves | Core integrity fell below 50% 12814 | -4/Proximity Caves | Destroyed B-86 Titan 12830 | -4/Proximity Caves | Lost 3 parts (1u2w) 12850 | -4/Proximity Caves | Entered Factory 12850 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12851 | -4/Factory | Identified exit to Research 14010 | -4/Factory | Discovered exit to Research (range 13) 14353 | -4/Factory | Build established: Scavenger-Executioner 14600 | -4/Factory | First assault squad dispatched 14732 | -4/Factory | High security lockdown imminent 14736 | -4/Factory | Core integrity fell below 50% 14765 | -4/Factory | Destroyed 9 combat bots 14812 | -4/Factory | High security lockdown engaged 14896 | -4/Factory | Core integrity fell below 20% 14902 | -4/Factory | Self-destructed Last Messages --------------- 14884_ L-61 Swordsman destroyed. 14885_ Power failure averted by Adv. Cryofiber Web. 14886_ Overheating: System interference. 14886_ Imp. Weapon Cycler temporarily disabled. 14887_ Power failure averted by Adv. Cryofiber Web. 14887_ Acquired 13 matter. 14888_ Power failure averted by Adv. Cryofiber Web. 14888_ Short circuit averted by Adv. Cryofiber Web. 14891_ Acquired 18 matter. 14891_ Slug penetrates Player 2. 14891_ Player 2 knocked back. 14892_ Player 2 removes Hvy. Gauss Cannon. 14892_ Acquired 7 matter. 14895_ Acquired 1 matter. 14898_ Slug penetrates Wall. 14901_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????#+###??????????????????????? | | ??????? + ??????????????????????? | | ??????? # ??????????????????????? | | ??????? # #?????????????????????? | | ??????? # #?????????????????????? | | ??????? # #?????????????????????? | | ??????" # ##????? ? ??????????? | | ??????" # # ? ??????????? | | ?????"" # #?? ????????? | | ????? + #?? H????????? | | ??? """ # +? +???????? | | ? """"" # #? #???????? | | ? """"" # # ! #???????? | | # # % # #???????? | | ?? """ # ; w x #??? ???? | | ??""""" # [! #i ! #???????? | | # """"" # = ;;# # #####?#??????? | | # ; @ # # #???##?????? | | ######### [= ###### ####?##????? | | ??????### [ # # ##?#?#?#???? | | ?? ?? ?# #####[ # #??#???????# | | ???" ? # %= %=[% ? ??? | | ??""? ??# # # ## ###+#####? | | #?S # # # #?? | | """" # ## #"##### """ """ #? | | # " ; # # """ """ # | | # = # ## ! # """ """ #?? | | " [ # #""" # "" # ? | | " #""" # "" +?? | | # ! #""" # # ? | | # = %!% # ? # #? | | # [ ######+########"## | | # [ % *!! | | # """ ####!##"########### | | # """ ### ####?####?###? | | # """?# ##?## #### ? ? ???? | | # ???? # #####+#### ? ?"???#?? | | ######### # * ! [ # "Y??""? # ? | | # ?# # ==! # """ "?" " | | # # # # ? ? ??? | | # ! ?""?# # ####?#?####?? | | # """ # # #?# ? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 41 Energy Capacity 400 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 200 EM Shielding 3 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Item Schematics ----------------- Arm. Wheel | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Beam Cannon | -8/Materials | Scanalyzed Phasing Sabre | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Drone Bay | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Robot Schematics ------------------ L-61 Swordsman | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Slots Evolved 12 | . . . . 4 2 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . . . 1 . . . . . . Utility 8 | . . . . 3 2 1 . . . . 1 . . . . 1 . Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . Parts Attached 172 | . 4 5 . . 21 58 6 5 6 2 1 26 . 3 . 1 34 Parts Lost 48 | . 1 . . . 2 16 . 4 2 . . 5 . . . . 18 Damage Taken 10110 | . 170 15 . . 728 2955 143 759 176 . 127 1339 67 172 . 10 3449 Core 1892 | . 83 . . . 218 358 . 123 40 . 63 236 . 36 . . 735 Player 2/Cogmind (%) 54 | . 45 . . . 47 53 . 100 46 . 64 100 . 21 . . 66 Absorbed by Shields 702 | . . . . . . . . . . . . 166 45 106 . 11 374 Damage Inflicted 24552 | . . . . . 1991 4228 2215 857 631 . 1222 4060 570 891 . 1037 6850 Player 2/Cogmind (%) 49 | . . . . . 53 35 56 82 56 . 70 47 37 48 . 61 58 Combat Hostiles Destroyed 164 | . . . . . 15 33 14 8 4 . 8 25 5 6 . 4 42 Player 2/Cogmind (%) 52 | . . . . . 62 42 70 100 50 . 66 53 45 54 . 66 59 Game ------ Seed CooledAutogunFemtoactuators Manual? 0 Play Time 05:28:49 Cumulative 914.6 hours Start 2024.03.30 @ 22:51:44 End 2024.04.08 @ 14:58:32 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 284 Rogue 248 Adventurer 36 Explorer 0 Win Type - Total 19 Types 19/0/0/0/0/0/0/0/0 Lore% 55 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2b96646a-aed7-4136-8a2c-bc6fbc9bd977