Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 19:38:30 Player: Bananaman Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (24) 120 Value Destroyed (391) 391 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4351 Bonus ------- None Cogmind --------- Core Integrity 754/850 Matter 184/300 Energy 78/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Trap Scanner Terrain Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Improved Targeting Computer > --- WEAPON (4) ------- Gauss Rifle > --- INVENTORY (5) ---- Light Ion Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Trap Scanner Advanced Terrain Scan Processor Advanced Terrain Scan Processor Targeting Computer Improved Targeting Computer Improved Hacking Suite > --- WEAPON ----------- Gauss Rifle > --- INVENTORY -------- Light Ion Engine [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VTOL Module Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Improved Targeting Computer Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Power Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Slots Evolved 8 | . . . 2 2 2 . . 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . 2 . . . 2 . Weapon 2 | . . . . . 2 . . . . Parts Attached 58 | 7 5 4 8 15 9 . 7 3 . Power 7 | 1 . 1 . 4 1 . . . . Engine 4 | 1 . 1 . 2 . . . . . Core 3 | . . . . 2 1 . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 1 6 2 4 . 2 . . Treads . | . . . . . . . . . . Leg 2 | 2 . . . . . . . . . Wheel . | . . . . . . . . . . Hover 2 | . . . . 2 . . . . . Flight 15 | . 2 1 6 . 4 . 2 . . Utility 17 | 2 2 . . 5 2 . 3 3 . Device 9 | 1 1 . . 2 2 . 2 1 . Storage 1 | 1 . . . . . . . . . Processor 5 | . . . . 3 . . . 2 . Hackware 1 | . . . . . . . 1 . . Protection 1 | . 1 . . . . . . . . Artifact . | . . . . . . . . . . Weapon 15 | 2 1 2 2 4 2 . 2 . . Energy Gun 1 | . . 1 . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . Ballistic Gun 11 | 2 1 1 2 2 1 . 2 . . Ballistic Cannon 2 | . . . . 2 . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . Parts Lost 27 | . 1 3 10 3 5 . . . 5 Power 5 | . 1 1 . 1 1 . . . 1 Propulsion 12 | . . . 6 2 . . . . 4 Utility 3 | . . . 1 . 2 . . . . Weapon 7 | . . 2 3 . 2 . . . . Highest Loss Streak 10 | . 1 1 10 2 5 . . . 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 66 | . 79 76 60 51 53 76 76 80 66 Engine 2 | . 5 7 . . 3 . . . . Core 2 | . . . . . 2 7 7 6 2 Hover 1 | . . . . 6 . . . . . Flight 18 | . 16 28 32 . 10 30 30 26 17 Device 9 | . 11 14 11 6 7 15 7 9 13 Processor 11 | . . . . 20 19 15 15 26 26 Hackware 1 | . . . . . . . 7 3 . Energy Gun 1 | . . 4 . . . . . . . Ballistic Gun 11 | . 26 21 17 2 9 7 7 6 6 Ballistic Cannon 3 | . . . . 14 . . . . . Naked Turns 1 | . . . 1 . . . . . . Heaviest Build 14 | 12 12 8 4 14 13 13 13 12 12 Greatest Support 20 | 20 20 8 12 16 16 16 16 16 16 Greatest Overweight (x) 4 | 3 . . . 4 4 . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 Most Carried 5 | 2 4 5 5 1 1 2 3 2 1 Average Carried 2 | 1 2 4 4 . 1 1 1 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 4 5 2 1 1 2 3 1 1 Class Distribution -------------------- 52% | Mutant 24% | Scavenger-Sprinter 19% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Sprinter | -7/Waste Scavenger-Sprinter | -7/Factory Scavenger-Scout | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Matter Collected 786 | 278 45 78 . 198 134 . . 26 27 Remotely 25 | 10 15 . . . . . . . . Salvage Created 556 | 60 26 97 76 160 60 . . 26 51 Parts 46 | 4 4 9 8 8 6 . . 4 3 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 3 Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Combat Hostiles Destroyed 20 | . 2 6 5 3 2 . . . 2 Melee 2 | . . . . . 2 . . . . Guns 16 | . 2 6 5 1 . . . . 2 Cannons 2 | . . . . 2 . . . . . Classes Destroyed 7 | 1 1 . . 4 . . . 1 . Worker 1 | . . . . 1 . . . . . Builder 1 | . . . . . . . . 1 . Hauler 1 | . . . . 1 . . . . . Recycler 1 | 1 . . . . . . . . . Swarmer 17 | . 2 6 5 . 2 . . . 2 Grunt 2 | . . . . 2 . . . . . Sentry 1 | . . . . 1 . . . . . Best Kill Streak 4 | 1 2 3 4 2 2 . . 1 2 Combat Bots Only 4 | . 2 3 4 1 2 . . . 2 Max Kills in Single Turn 2 | 1 2 1 1 1 1 . . 1 1 Gunslinging 1 | . 1 . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Hostile Shots Fired 345 | . 11 60 129 59 43 . 14 . 29 Missed 126 | . 4 28 41 21 16 . 8 . 8 Damage Taken 2842 | . 220 327 822 608 473 . 98 . 294 Core 960 | . 38 134 370 91 213 . 18 . 96 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 57 | 100 . 31 7 83 . . 67 . . Volleys Fired 74 | 2 5 18 14 17 4 . 1 5 8 Largest 2 | 2 2 2 2 2 1 . 1 1 1 Hottest 70 | 40 40 70 53 70 23 . 28 28 28 Shots Fired 126 | 4 10 32 28 34 4 . 1 5 8 Gun 96 | 4 10 32 28 4 4 . 1 5 8 Cannon 30 | . . . . 30 . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 123 | 4 10 29 28 34 4 . 1 5 8 Thermal 3 | . . 3 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 14 | 2 7 3 3 14 7 . . 2 4 Robot Miss Streak 5 | 1 2 5 4 2 . . 1 3 1 Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . Shots Hit Robots 70 | 2 6 12 12 25 4 . . 2 7 Core Hits 41 | 2 3 7 8 9 8 . . 1 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 5 | . . . . 5 . . . . . Blast 5 | . . . . 5 . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1128 | 18 61 112 201 455 106 . 22 18 135 Guns 667 | 18 61 112 201 44 56 . 22 18 135 Cannons 403 | . . . . 403 . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Ramming 58 | . . . . 8 50 . . . . Kinetic 1057 | 18 61 99 201 447 56 . 22 18 135 Thermal 13 | . . 13 . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . 1 1 2 . . Average Corruption 1 | . . . . . 1 1 1 . . Corruption Purged 1 | . . . . . . . 1 . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . 2 . 1 . . Message Errors 1 | . . . . . 1 . . . . Matter Fused 1 | . . . . . 1 . . . . Heat Flow Errors 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 5 | . . . . 5 . . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . 5 . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 24 | . . . . 3 21 . . . . Shots . | . . . . . . . . . . Rammed 21 | . . . . 2 19 . . . . Targets Rammed 21 | . . . . 2 19 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 265 | . . 84 7 7 . . 265 . . Average Temperature 95 | . . 38 4 3 . . 191 . . Received Heat Transfer 594 | . . 90 153 324 . . 27 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 37 | . . 37 . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Peak Influence 312 | 5 73 243 311 303 137 92 312 217 . Initial 152 | . 3 28 94 116 137 47 64 152 . Average 141 | 1 40 137 180 177 132 72 167 181 . Maximum Alert Level 1 | . . 1 1 1 . . 1 1 . Low Security (%) 77 | 100 100 89 63 61 100 100 57 53 . Level 1 22 | . . 10 36 38 . . 42 46 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 8 | . 1 1 1 1 . . 2 2 . Investigation 2 | . . . . . . . 1 1 . Extermination . | . . . . . . . . . . Reinforcement 5 | . 1 . 1 1 . . 1 1 . Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Distress Signals 1 | . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 101 | . 7 28 23 17 3 5 13 1 4 Peak Tracking Total 13 | . 4 8 13 6 3 5 8 1 4 Tactical Retreats 14 | . . 7 2 2 . . 3 . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Traps Triggered 3 | . . . . . 1 . 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Machines Disabled . | . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Machines Accessed 12 | . . 1 1 2 1 . 6 1 . Terminals 8 | . . 1 1 2 1 . 2 1 . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 20 | . . 1 2 3 2 . 10 2 . Successful 11 | . . . 2 3 1 . 5 . . Failed 9 | . . 1 . . 1 . 5 2 . Catastrophic 1 | . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 16 | . . 1 2 3 2 . 6 2 . Fabricators 2 | . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . . . 2 3 1 . 2 . . Record 4 | . . . . 1 1 . 2 . . Emergency Access Points 1 | . . . 1 . . . . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . . . . 1 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . Report Inventory 1 | . . . . . . . 1 . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 8 | . . 1 . 1 1 . 4 1 . Full Trace Events 2 | . . . . . . . 1 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 . . . Highest-Rated Group 31 | . . . . . . 31 . . . Highest-Rated Ally 31 | . . . . . . 31 . . . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . 4 . . . Total Damage 63 | . . . . . . 63 . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Turns Passed 1476 | 61 100 345 112 306 195 22 246 58 31 Spaces Moved 2777 | 40 120 754 172 292 250 79 845 169 56 Core 154 | 20 . . 14 78 42 . . . . Treads . | . . . . . . . . . . Legs 42 | 20 22 . . . . . . . . Wheels . | . . . . . . . . . . Hover 214 | . . . . 214 . . . . . Flight 2367 | . 98 754 158 . 208 79 845 169 56 Fastest Speed 26 | 50 37 37 32 50 26 26 26 26 26 Average Speed 40 | 108 52 37 37 76 61 26 26 26 26 Slowest Speed 250 | 200 120 40 50 250 250 26 32 26 26 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 51 | . 2 23 7 . . . 16 . 3 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 2 31 91 32 34 11 83 29 8 8 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . . . . 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 3 | . . . 2 . . . . 1 . Melee . | . . . . . . . . . . Projectile 3 | . . . 2 . . . . 1 . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Total 2937 | 50 146 764 187 338 283 79 852 177 61 Wait 31 | . 10 4 . 7 . . 10 . . Move 2671 | 39 115 710 157 291 250 78 813 168 50 Hop 47 | . 2 20 7 . . . 15 . 3 Pick Up 13 | 2 3 4 . 1 . 1 2 . . Fast Attach 43 | 7 4 2 2 12 9 . 6 1 . Attach 13 | . 1 1 5 3 . . 1 2 . Detach 2 | . . . 1 1 . . . . . Swap 2 | . . 1 1 . . . . . . Drop 20 | . 6 4 . 4 1 . 4 1 . Fire 74 | 2 5 18 14 17 4 . 1 5 8 Melee . | . . . . . . . . . . Ram 21 | . . . . 2 19 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 9) 162 | -10/Materials | Entered Mines 267 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 279 | -10/Mines | Learned Materials trap positions 409 | -10/Mines | Core integrity fell below 50% 456 | -10/Mines | Met a Derelict testing a Signal Generator 500 | -10/Mines | Discovered new exit (range 9) 501 | -10/Mines | Discovered new exit (range 16) 507 | -10/Mines | Entered Materials 507 | -9/Materials | Evolved 2 slots: Propulsion x2 508 | -9/Materials | Loaded intel: 17 trap records 610 | -9/Materials | Core integrity fell below 50% 616 | -9/Materials | Core integrity fell below 20% 618 | -9/Materials | Discovered new exit (range 4) 619 | -9/Materials | Entered another Materials area 619 | -8/Materials | Evolved 2 slots: Utility x2 649 | -8/Materials | Lost 10 parts (6n1u3w) 783 | -8/Materials | Build established: Mutant 903 | -8/Materials | Discovered new exit (range 10) 925 | -8/Materials | Entered Factory 925 | -7/Factory | Evolved 2 slots: Weapon x2 1063 | -7/Factory | Lost 5 parts (1p2u2w) 1120 | -7/Factory | Sucked down chute 1120 | -7/Factory | Entered Waste 1121 | -7/Waste | Met a frightened Derelict 1123 | -7/Waste | Spotted C-40 Crusher 1126 | -7/Waste | Spotted C-40 Crusher 1126 | -7/Waste | Spotted C-40 Crusher 1129 | -7/Waste | Spotted C-40 Crusher 1130 | -7/Waste | Spotted C-40 Crusher 1130 | -7/Waste | Spotted C-40 Crusher 1139 | -7/Waste | Discovered new exit (range 10) 1142 | -7/Waste | Entered Factory 1357 | -7/Factory | Build established: Scavenger-Sprinter 1382 | -7/Factory | Discovered new exit (range 15) 1388 | -7/Factory | Entered another Factory area 1388 | -6/Factory | Evolved 2 slots: Utility x2 1443 | -6/Factory | Discovered new exit (range 12) 1446 | -6/Factory | Entered Lower Caves 1477 | -6/Lower Caves | Self-destructed Last Messages --------------- 01447_ Found Barrage Gun. 01447_ Found Energy Filter. 01447_ Found 0b10 Decoder Chip [Scout]. 01447_ Found 27 Matter. 01453_ Lgt. Nuclear Core destroyed. 01455_ Acquired 27 matter. 01461_ VTOL Module destroyed. 01461_ Slug penetrates S-27 Virus. 01461_ S-27 Virus destroyed. 01462_ VTOL Module destroyed. 01465_ Slug penetrates S-27 Virus. 01467_ VTOL Module fries itself beyond repair. 01467_ VTOL Module destroyed. 01467_ S-27 Virus destroyed. 01467_ Slug penetrates S-27 Virus. 01467_ S-27 Virus destroyed. 01468_ Lgt. Nuclear Core fries itself beyond repair. 01469_ Slug penetrates Wall. 01471_ Slug penetrates S-27 Virus. 01476_ Autogun fries itself beyond repair. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??#?????#?????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???#??#???????????????????????????????????????? | | ????????#?????????????????????????????????????? | | ???#???#???????????#??????????????????????????? | | ???????????#??????????????????????????????????? | | ????#????#???????#??????????#?????????????????? | | ???##???????#????????????#????????????????????? | | ??#?#??#?#????????#?#?#?#????##???????????????? | | #????????#?##?#???#??#?###?#?####?????????????? | | #?#####????#?#?????###?#??####?#??????????????? | | ?## ##??????#?##?####?###???#####???????????? | | ?# ###??#??####?####??????###??#??????????? | | ## #?##??#######?#?#?????##?####?????????? | | ?# #?###### #####?###?#??????##????????? | | ?## ## ### ###??###??#????????????? | | ?### #?# #??#?????#?###???????? | | ## ## #### ## #####?#??###?#???????? | | ?# #### ## ##??###?##???????????? | | ?# ### ##?? ?#?##?###???????? | | ?# ###### ## ###??##????????? | | ?# ###??### @ ###?????##??????? | | # # ##???#?##% ###?##?##???????? | | # # #????### % ###??#??????????? | | # # ###### s% ## #####?#??#??????????? | | ??# ### ##### ######??##???#???????? | | ##?# ##! #?#######?###?##?#??????????? | | ???# ! [ #??###???#?#?##?????????? | | ???# ! ####?#??#####?#????????? | | ??###### ###??##?#?#?????????? | | #??????? ### ##?##?#?##??????????? | | #????#?## ###? ## ##?##???##???????????? | | ???#???### #??? ######? ##?????????????? | | #?#??###### #??######?#?? ? ##?????????????? | | ?#????#???# #??#?#????#??? ????????????????? | | #???#????# ##? ??????? ????????????????????? | | ?????#?#??# ##?? ????????????????????????????? | | ????#??##? ##?? ?????????????????????????????? | | ?????????# ##????????????????????????????????? | | ??#??##?#?? ??????????????????????????????????? | | ??????????? ??????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 410 ECM Strength 2 Additional Mass Support 9 Power Shielding 33 Evasion (%) 64 Targeting Accuracy 11 Target Analysis 5 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed NullCoordinationProjector Manual? 0 Play Time 00:36:16 Cumulative 13.1 hours Start 2024.04.14 @ 11:40:46 End 2024.04.16 @ 19:38:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 88% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 249e40a8-883b-4ac7-849e-0f5636beefd0