Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 06:23:57 Player: kaj Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (28) 140 Value Destroyed (832) 832 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (365) 365 TOTAL SCORE: 3117 Bonus ------- Follower Combat Kills 65 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 95/100 System Corruption 3% Temperature Cool (18) Movement Rolling (145) Ox3 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ Large Storage Unit Bomb Factory No. 2 > --- WEAPON (2) ------- Makeshift Spear > --- INVENTORY (15) --- Compact Wheel Matter Compressor (106) 0b10 Decoder Chip [Scout] Medium Reflective Plating Tractor Beam Improved Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Aluminum Leg Wheel > --- UTILITY ---------- Large Storage Unit Makeshift Hacking Suite Bomb Factory No. 2 > --- WEAPON ----------- Gauss Rifle Makeshift Spear > --- INVENTORY -------- Wheel Compact Wheel Compact Wheel Matter Compressor 0b10 Decoder Chip [Scout] Medium Reflective Plating Tractor Beam Improved Datajack [Rating: 29] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 38 | . 8 . 15 . 4 11 Power 4 | . 1 . 3 . . . Engine 2 | . . . 2 . . . Core 2 | . 1 . 1 . . . Reactor . | . . . . . . . Propulsion 11 | . 2 . 4 . . 5 Treads 2 | . 1 . 1 . . . Leg 2 | . . . . . . 2 Wheel 7 | . 1 . 3 . . 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | . 3 . 3 . 2 3 Device 3 | . . . 1 . 1 1 Storage 2 | . 2 . . . . . Processor 3 | . 1 . 2 . . . Hackware 1 | . . . . . 1 . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 12 | . 2 . 5 . 2 3 Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | . 2 . 3 . . 1 Ballistic Cannon 3 | . . . 1 . 2 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . 1 . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 27 | . . . 11 . . 16 Power 4 | . . . 3 . . 1 Propulsion 9 | . . . 3 . . 6 Utility 6 | . . . 2 . . 4 Weapon 8 | . . . 3 . . 5 Highest Loss Streak 9 | . . . 7 . . 9 To Critical Strikes 1 | . . . . . . 1 Average Backups 12 | . 9 14 11 13 13 9 Power . | . 1 2 . . . . Propulsion 4 | . 3 3 4 6 6 3 Utility 4 | . 2 5 3 3 3 3 Weapon 2 | . 2 3 2 3 3 . Tool/Special . | . . . . . . . Unused Backups 14 | . 6 1 . . 3 4 Power . | . . . . . . . Propulsion 4 | . 3 . . . . 1 Utility 5 | . 1 . . . 1 3 Weapon 4 | . 2 1 . . 1 . Tool/Special 1 | . . . . . 1 . Average Slot Usage (%) 88 | . 86 85 92 88 94 78 Engine 2 | . 10 . 5 . . . Core 8 | . 3 14 4 11 11 2 Leg 2 | . 5 . . . . 7 Wheel 16 | . 11 14 14 22 22 13 Device 8 | . . . 11 11 16 9 Storage 12 | . 14 14 11 11 11 11 Processor 11 | . 11 14 18 11 11 1 Hackware 2 | . . . . . 3 10 Ballistic Gun 15 | . 23 28 18 22 5 8 Ballistic Cannon 5 | . . . 2 . 12 6 Piercing Weapon 1 | . . . . . . 6 Peak Build Rating 29 | . 9 9 14 13 20 29 Average Rating 13 | . 7 9 11 13 16 24 On Entrance 10 | 6 6 9 9 13 13 20 Naked Turns . | . . . . . . . Heaviest Build 56 | 13 27 27 32 30 37 56 Greatest Support 32 | 20 20 10 32 32 32 32 Greatest Overweight (x) 5 | . 2 2 2 . 1 5 Average Overweight (x) 1 | . 1 2 . . . 4 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 Average Capacity 14 | . 11 15 15 15 15 15 Most Carried 15 | . 14 15 14 13 15 15 Average Carried 12 | . 9 14 11 13 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 14 15 13 13 15 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1276 | 200 177 99 320 . 47 433 Remotely 47 | . . . . . 47 . Salvage Created 910 | . 193 51 477 . . 189 Parts 58 | . 14 5 32 . . 7 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 27 | . 7 3 13 . . 4 Melee 2 | . . . . . . 2 Guns 21 | . 7 3 10 . . 1 Cannons 4 | . . . 3 . . 1 Classes Destroyed 7 | . 3 . 1 . . 3 Worker 1 | . 1 . . . . . Swarmer 10 | . 5 3 2 . . . Grunt 13 | . 2 . 10 . . 1 Brawler 1 | . . . . . . 1 Sentry 1 | . . . 1 . . . Hunter 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 5 | . 2 3 5 . . 1 Combat Bots Only 5 | . 2 3 5 . . 1 Max Kills in Single Turn 2 | . 1 2 2 . . 1 Gunslinging 1 | . . 1 . . . . Exploded . | . . . . . . . Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 246 | . 33 10 99 . . 104 Missed 66 | . 10 1 24 . . 31 Hits 180 | . 23 9 75 . . 73 Melee 3 | . . . . . . 3 Projectile 177 | . 23 9 75 . . 70 Critical Strikes 7 | . 1 . 3 . . 3 Damage Taken 2863 | . 256 79 865 . . 1663 Core 525 | . 81 36 162 . . 246 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 . 53 . . . . Volleys Fired 103 | . 30 4 32 . . 37 Largest 2 | . 2 2 2 . . 2 Hottest 70 | . 70 40 53 . . 70 Shots Fired 185 | . 58 8 63 . . 56 Gun 143 | . 58 8 49 . . 28 Cannon 42 | . . . 14 . . 28 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 180 | . 53 8 63 . . 56 Thermal 5 | . 5 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | . 11 3 16 . . 7 Robot Miss Streak 3 | . 3 3 2 . . 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 132 | . 38 5 48 . . 41 Core Hits 55 | . 15 4 21 . . 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 5 | . . . 1 . . 4 Destroy 2 | . . . 1 . . 1 Blast 2 | . . . . . . 2 Impale 1 | . . . . . . 1 Melee Attacks 10 | . . . 1 . 1 8 Impact 2 | . . . 1 . 1 . Slashing . | . . . . . . . Piercing 8 | . . . . . . 8 Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2145 | . 337 72 670 . . 1066 Guns 1376 | . 337 51 523 . . 465 Cannons 578 | . . . 147 . . 431 Explosions . | . . . . . . . Melee 170 | . . . . . . 170 Ramming 21 | . . 21 . . . . Kinetic 1892 | . 275 51 670 . . 896 Thermal 62 | . 62 . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 170 | . . . . . . 170 Highest Corruption 3 | . . . . . . 3 Average Corruption 3 | . . . . . . 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 2 | . . . 1 . . 1 Impact . | . . . . . . . Kinetic 2 | . . . 1 . . 1 Secondary . | . . . . . . . Self-Inflicted Damage 10 | . . 10 . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 120 | . 40 8 23 . . 120 Average Temperature 26 | . 9 4 7 . . 51 Received Heat Transfer 927 | . 93 . 375 . . 459 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 185 | . 185 . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | . 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 180 | . 99 105 180 66 . . Initial 66 | . . 35 . 66 . . Average 27 | . 18 15 63 66 . . Influence Increases 891 | . 241 70 470 . . 110 Destroy 0b10 Robot/C 600 | . 140 60 320 . . 80 Destroy 0b10 Robot/NC 10 | . 5 . 5 . . . Destroy Leader 152 | . 40 10 72 . . 30 Allied During Kill 18 | . . . 18 . . . Successful Hack 34 | . 26 . 8 . . . Destroy Structure 2 | . . . 2 . . . Lose Combat Pursuer 75 | . 30 . 45 . . . Influence Decreases 889 | . 150 161 300 104 66 108 Entered New Map 226 | . . 56 . 104 66 . Time Decay 479 | . 150 105 156 . . 68 Lost Part 140 | . . . 100 . . 40 Lost Ally 44 | . . . 44 . . . Squads Dispatched 4 | . 2 . 2 . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 6 | . 2 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 16 2 26 . . 6 Peak Tracking Total 13 | . 4 2 13 . . 4 Tactical Retreats 4 | . 2 . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 7 | . 5 . 2 . . . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . 14 . 6 . . . Successful 11 | . 8 . 3 . . . Failed 9 | . 6 . 3 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 18 | . 13 . 5 . . . Terminals 18 | . 12 . 6 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 5 . 1 . . . Robot Analysis 4 | . 4 . . . . . Prototype ID Bank 1 | . 1 . . . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . . Terminals 3 | . 1 . 2 . . . Botnet 3 | . 1 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Monitor 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 4 . 1 . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 3 | . . 3 . . . . Largest Group 3 | . . 3 3 . . . Highest-Rated Group 40 | . . 40 40 . . . Highest-Rated Ally 16 | . . 16 16 . . . Total Orders . | . . . . . . . Ally Attacks 36 | . . . 36 . . . Total Damage 350 | . . . 350 . . . Kills 4 | . . . 4 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1446 | . . . 373 4 987 82 Seismic 1446 | . . . 373 4 987 82 Robot Analysis Total 4 | . 4 . . . . . Derelict Logs Recovered 3 | . . 1 . . 1 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3120 | . 474 752 373 4 987 530 Spaces Moved 2382 | 1 332 656 221 5 893 274 Core . | . . . . . . . Treads . | . . . . . . . Legs 66 | 1 65 . . . . . Wheels 2316 | . 267 656 221 5 893 274 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 95 | 120 95 110 100 100 100 110 Average Speed 112 | 120 107 110 108 100 107 145 Slowest Speed 155 | 120 120 110 115 100 115 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 43 | 2 58 75 27 6 86 48 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . 2 . . 1 2 Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 1 | . . . 1 . . . Melee 1 | . . . 1 . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2640 | . 403 682 290 4 918 343 Wait 55 | . 16 17 12 . 5 5 Move 2376 | . 331 655 220 4 892 274 Hop . | . . . . . . . Pick Up 34 | . 11 3 9 . 7 4 Fast Attach 6 | . 4 . 2 . . . Attach 28 | . 2 . 11 . 3 12 Detach 2 | . . . . . 1 1 Swap 9 | . 2 . 3 . 3 1 Drop 16 | . 7 2 . . 6 1 Fire 103 | . 30 4 32 . . 37 Melee 10 | . . . 1 . 1 8 Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 2 | -10/Materials | Met a group of wandering Federalists 46 | -10/Materials | Discovered new exit (range 16) 116 | -10/Materials | Discovered new exit (range 15) 235 | -10/Materials | Discovered new exit (range 5) 311 | -10/Materials | Build established: Mutant 381 | -10/Materials | Discovered new exit (range 16) 475 | -10/Materials | Entered Mines 483 | -10/Mines | Met a Derelict bent on vengeance 513 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 695 | -10/Mines | Discovered new exit (range 6) 867 | -10/Mines | Learned Materials garrison access intel 910 | -10/Mines | Assembled infested the area 915 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1227 | -10/Mines | Entered Materials 1227 | -9/Materials | Accompanied by 3 allies 1227 | -9/Materials | Evolved 2 slots: Utility x2 1481 | -9/Materials | Lost 3 allies 1536 | -9/Materials | Lost 7 parts (1p2n2u2w) 1550 | -9/Materials | Discovered new exit (range 14) 1600 | -9/Materials | Entered Mines 1601 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1604 | -9/Mines | Entered Zion 1828 | -7/Zion | Learned location of Armory (-3) 1922 | -7/Zion | Visited the Megawrench Repair Shop 1962 | -7/Zion | Learned Factory emergency access door positions 1995 | -7/Zion | Learned location of Quarantine (-2) 2055 | -7/Zion | Found Prototype Device 2113 | -7/Zion | Learned location of 1 exit from Factory 2317 | -7/Zion | Met Imprinter 2574 | -7/Zion | Discovered new exit (range 13) 2591 | -7/Zion | Entered Proximity Caves 2604 | -6/Proximity Caves | Spotted B-75 Beast 2677 | -6/Proximity Caves | Core integrity fell below 50% 2711 | -6/Proximity Caves | Destroyed B-75 Beast 2729 | -6/Proximity Caves | Identified Bomb Factory No. 2 2742 | -6/Proximity Caves | Lost 9 parts (1p3n3u2w) 3073 | -6/Proximity Caves | Core integrity fell below 20% 3121 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03079_ Slug penetrates G-50 Soldier. 03079_ G-50 Soldier destroyed. 03081_ Slug penetrates B-48 Gladiator. 03085_ Hvy. Laser fries itself beyond repair. 03085_ Wheel destroyed. 03086_ Lgt. Angular Momentum Engine fries itself beyond repair. 03087_ Mak. Hacking Suite destroyed. 03087_ System corrupted by crushing effect (+3). 03087_ Knocked back. 03088_ Adv. Heat Sink fries itself beyond repair. 03091_ Slug penetrates Wall. 03094_ System corrupted: Energy discharge (-27). 03101_ B-48 Gladiator destroyed. 03105_ Slug penetrates G-50 Soldier. 03109_ Critical hit (Burn: +37). 03109_ Slug penetrates G-50 Soldier. 03111_ Wheel destroyed. 03111_ Slug penetrates G-50 Soldier. 03115_ Gauss Rifle destroyed. 03115_ Acquired 75 matter. Map ----- +----------------------------------------------------+ | ## #??# #?????????????????????????????????? | | ?## ##### #????????#????????????????????????? | | ??# #??????? ##???????????????????????? | | ### #### ##????? ##??????????????????????? | | #??# ##???? #####??????????????????? | | #??## #??? ?????????????????? | | ######?##### #??# ??????????????????? | | ????# ## ## ### #???????????????????????? | | ????# #??????????????????????????? | | ????# ##?####?????????????????????? | | ?? ###??# ##????????????????????? | | ?? #???## ##???????????????????? | | ??? ##### #???????????????????? | | ??? #???????????????????? | | ??? ##??????????????????? | | ??? ##### ### #??????????????? | | ???? ## #??## #??????????????? | | ????? ##?## #?## #??????????????? | | ??????????# ##?# ######??????????????? | | ??????????# # #???## #???????????????????? | | ??????????# ####????### ##??????????????????? | | ??????????# ?## ??#### ##?###?????????????? | | ??????????# ## ## ## ##????????????? | | ?????????? g #### ???? | | ?????????? = #?????? | | ??????????# @g### %! #??????? | | ???????????# ## ##?# #### #???????? | | ???????????? ?# ###??###???? #???????? | | ?????????????? #????????????? #????????? | | ??????????????? ???????????????##?????????? | | ??????????????# ??????????????????????????? | | ??????????????########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 10 Offensive Hacking 11 Item Schematics ----------------- Kinecellerator | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Coil Gun | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive EM Shield | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Power Maul | -7/Zion | Archive Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CatalystPrecisionUnit Manual? 0 Play Time 00:27:38 Cumulative 181.1 hours Start 2025.05.24 @ 03:03:48 End 2025.05.25 @ 06:23:57 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 283 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 52 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters SATURATION(75) Filters LOW_CONTRAST(23,23,23) Steam 1 RUN: 5d1831b6-6d72-403c-bc05-cecc07eb5a95