Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.01 @ 18:39:28

Player: Spoodle

Result: Destroyed by YI-UF0 with YI-UF0's Doublenader

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (73)      365
Value Destroyed (1669)     1669
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (65)                 65
              TOTAL SCORE: 3579

 Bonus
-------
High Alert Combat Kills    65

 Cogmind 
---------
Core Integrity             0/400
Matter                     275/300
Energy                     8/280
System Corruption          0%
Temperature                Cool (32)
Movement                   Core (1050) Ox20
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (3) ------
                Cooling System
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON (2) -------
                Ion Cannon
                Ion Cannon
>               --- INVENTORY (20) ---
          Light Treads
          Light Treads
       Improved Flight Unit
                Cooling System
         Medium Storage Unit
          Large Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Seismic Detector
                Hardlight Generator
                Hardlight Generator
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
           Mini Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Cooling System
  High-capacity Storage Unit
                Hacking Suite
>               --- WEAPON -----------
       Improved Medium Laser
       Improved Medium Laser
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
          Light Treads
          Light Treads
       Improved Flight Unit
                Cooling System
         Medium Storage Unit
          Large Storage Unit
   Experimental Sensor Array
       Improved Signal Interpreter
                Seismic Detector
                Hardlight Generator
                Hardlight Generator
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
                Ion Cannon
                Ion Cannon
           Mini Grenade Launcher
                Mining Laser
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Field Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             129  | 7   24  13  79  6   
  Power                    7    | 1   3   .   2   1   
    Engine                 7    | 1   3   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               18   | 2   7   .   8   1   
    Treads                 12   | .   3   .   8   1   
    Leg                    6    | 2   4   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  27   | 2   8   3   12  2   
    Device                 12   | 1   3   1   5   2   
    Storage                5    | 1   2   .   2   .   
    Processor              .    | .   .   .   .   .   
    Hackware               1    | .   .   .   1   .   
    Protection             9    | .   3   2   4   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   77   | 2   6   10  57  2   
    Energy Gun             25   | 1   .   .   24  .   
    Energy Cannon          19   | .   .   .   17  2   
    Ballistic Gun          16   | 1   4   5   6   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               13   | .   .   4   9   .   
    Special Weapon         4    | .   2   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   
Parts Lost                 11   | .   .   1   3   7   
  Power                    1    | .   .   .   .   1   
  Propulsion               4    | .   .   .   .   4   
  Utility                  1    | .   .   .   1   .   
  Weapon                   5    | .   .   1   2   2   
  Highest Loss Streak      7    | .   .   1   2   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     98   | .   99  100 97  92  
  Engine                   12   | .   14  14  11  9   
  Treads                   27   | .   19  28  32  27  
  Leg                      2    | .   8   .   .   .   
  Device                   5    | .   6   6   4   11  
  Storage                  12   | .   14  14  11  11  
  Hackware                 3    | .   .   .   6   11  
  Protection               7    | .   7   7   8   .   
  Energy Gun               8    | .   2   .   13  19  
  Ballistic Gun            14   | .   25  25  4   .   
Peak Build Rating          23   | 7   10  11  23  23  
  Average Rating           14   | 5   9   10  19  21  
  On Entrance              10   | .   7   10  10  23  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             65   | 12  32  32  65  56  
  Greatest Support         60   | 20  40  40  60  60  
  Greatest Overweight (x)  1    | .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  
  Average Capacity         16   | 7   13  15  19  20  
  Most Carried             20   | 7   15  14  20  20  
  Average Carried          16   | 4   12  13  19  19  
  Final Capacity           20   | 8   15  15  20  20  
  Final Carried            20   | 6   14  14  20  16  

 Class Distribution 
--------------------
 58% | Mutant
 41% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -10  -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  
Matter Collected           2196 | 183  606  368  1019 20   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2495 | 61   657  128  1649 .    
  Parts                    162  | 9    34   11   108  .    
Haulers Intercepted        7    | .    2    .    5    .    
Recyclers Shooed           10   | .    2    .    8    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  55   | .   11  11  33  .   
  Guns                     30   | .   11  5   14  .   
  Cannons                  8    | .   .   .   8   .   
  AOE                      16   | .   .   6   10  .   
Classes Destroyed          12   | 1   4   4   3   .   
  Worker                   2    | .   .   1   1   .   
  Builder                  1    | .   .   1   .   .   
  Tunneler                 7    | 3   .   1   3   .   
  Hauler                   7    | .   2   .   5   .   
  Recycler                 3    | .   1   .   2   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  4    | .   .   .   4   .   
  Swarmer                  13   | .   .   2   11  .   
  Grunt                    25   | .   11  2   12  .   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   9    | .   .   .   9   .   
  Assembled                7    | .   .   7   .   .   
Best Kill Streak           10   | 2   3   10  6   .   
  Combat Bots Only         6    | .   3   6   6   .   
Max Kills in Single Turn   3    | 1   1   2   3   .   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 3    | .   .   1   3   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        240  | .    56   31   121  32   
  Missed                   49   | .    8    8    24   9    
Damage Taken               3129 | .    577  303  1369 880  
  Core                     550  | .    90   52   211  197  
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Shielding  27   | .    15   7    5    .    
  Regen/Repaired (Parts)   105  | .    94   .    11   .    
Core Remaining (%)         71   | 100  .    43   .    .    
Volleys Fired              197  | 6    54   34   94   9    
  Largest                  2    | 2    2    2    2    2    
  Hottest                  126  | 70   100  100  126  120  
Shots Fired                353  | 12   105  50   172  14   
  Gun                      289  | 12   103  32   133  9    
  Cannon                   36   | .    .    .    31   5    
  Launcher                 23   | .    .    16   7    .    
  Special                  5    | .    2    2    1    .    
  Kinetic                  189  | 6    90   32   61   .    
  Thermal                  141  | 6    15   2    104  14   
  Explosive                23   | .    .    16   7    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         15   | 3    8    15   13   5    
  Robot Miss Streak        4    | 3    2    1    4    1    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    2    .    1    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           204  | 5    65   22   102  10   
  Core Hits                113  | 3    24   24   61   1    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         3    | .    .    .    3    .    
    Burn                   3    | .    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4725 | 61   950  934  2569 211  
  Guns                     2745 | 61   944  318  1304 118  
  Cannons                  648  | .    .    .    555  93   
  Explosions               1252 | .    .    616  636  .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  80   | .    6    .    74   .    
  Kinetic                  1729 | 37   818  318  556  .    
  Thermal                  1664 | 24   126  .    1303 211  
  Explosive                1252 | .    .    616  636  .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            49   | .    .    33   16   .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               49   | .    .    33   16   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    
  Impact                   1    | .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      104  | .    .    26   78   .    
  Shots                    3    | .    .    1    2    .    
  Rammed                   9    | .    2    .    7    .    
Targets Rammed             11   | 1    2    .    8    .    
  Kicked                   1    | 1    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        303  | 27   201  20   303  32   
  Average Temperature      70   | 11   46   7    86   20   
  Received Heat Transfer   855  | .    360  81   414  .    
  Effects                  2    | .    1    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           1    | .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             6    | .    1    .    5    .    
  Heat Transferred         3515 | 74   370  .    2664 407  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             503  | 15  176 97  503 189 
  Initial                  189  | .   9   15  1   189 
  Average                  188  | 5   74  54  313 179 
Maximum Alert Level        2    | .   .   .   2   .   
  Low Security (%)         61   | 100 100 100 21  100 
  Level 1                  22   | .   .   .   45  .   
  Level 2                  16   | .   .   .   32  .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   5   .   3   .   
  Investigation            5    | .   4   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           7    | .   .   1   6   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              74   | .   14  12  47  1   
  Peak Tracking Total      6    | .   3   3   6   1   
  Tactical Retreats        5    | .   1   1   3   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            2    | .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          3    | .   1   .   2   .   
  Max in Single Turn       1    | .   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          24   | .   9   .   15  .   
  Terminals                16   | .   6   .   10  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                69   | .   27  .   42  .   
  Successful               48   | .   22  .   26  .   
  Failed                   21   | .   5   .   16  .   
    Catastrophic           3    | .   .   .   3   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   41   | .   21  .   20  .   
  Terminals                51   | .   23  .   28  .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   2   .   4   .   
  Recycling Units          3    | .   2   .   1   .   
  Scanalyzers              9    | .   .   .   9   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             21   | .   10  .   11  .   
  Record                   1    | .   .   .   1   .   
  Part Schematic           2    | .   2   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   
  Prototype ID Bank        6    | .   2   .   4   .   
  Branch Access Points     1    | .   .   .   1   .   
  Alert Level              2    | .   1   .   1   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             2    | .   1   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   2   .   2   .   
  Scan Component           2    | .   1   .   1   .   
  Repair                   2    | .   1   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   
  Insert Component         3    | .   .   .   3   .   
  Analyze                  1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         19   | .   10  .   9   .   
  Terminals                15   | .   8   .   7   .   
    Botnet                 4    | .   2   .   2   .   
    Operators              1    | .   1   .   .   .   
    Skim                   10   | .   5   .   5   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   
    Mechanics              1    | .   .   .   1   .   
  Recycling Units          3    | .   2   .   1   .   
    Recyclers              1    | .   .   .   1   .   
    Tunnel                 2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   4   .   12  .   
  Full Trace Events        1    | .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   1   .   1   .   
  Time                     162  | .   26  .   136 .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   1   .   
  Parts Damaged            1    | .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       3    | .   2   .   1   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               4680 | 114  1335 815  2275 141  
Spaces Moved               2278 | 60   657  410  1084 67   
  Core                     10   | 10   .    .    .    .    
  Treads                   1997 | .    436  410  1084 67   
  Legs                     271  | 50   221  .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  160  160  160  
  Average Speed            155  | 108  146  160  161  160  
  Slowest Speed            240  | 120  160  160  240  160  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       57   | 6    96   76   86   22   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     5    | .    3    1    1    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 51   | .    2    37   12   .    
Terrain Destroyed          113  | .    2    66   44   1    
  Melee                    .    | .    .    .    .    .    
  Projectile               8    | .    2    2    3    1    
  AOE                      105  | .    .    64   41   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  
Total                      3022 | 94   918  509  1413 88   
  Wait                     314  | 12   157  52   87   6    
  Move                     2275 | 60   656  409  1083 67   
  Hop                      .    | .    .    .    .    .    
  Pick Up                  51   | 9    11   1    30   .    
  Fast Attach              13   | 4    5    .    4    .    
  Attach                   13   | 3    .    1    5    4    
  Detach                   .    | .    .    .    .    .    
  Swap                     104  | .    19   12   71   2    
  Drop                     45   | .    14   .    31   .    
  Fire                     197  | 6    54   34   94   9    
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    10   | .    2    .    8    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
  115 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  346 | -10/Materials | Discovered new exit (range 13)
  635 | -10/Materials | Discovered new exit (range 8)
  830 | -10/Materials | Identified exit to Subcaves
  855 | -10/Materials | Discovered new exit (range 12)
  884 | -10/Materials | Learned Storage emergency access door positions
  927 | -10/Materials | Learned location of 1 exit from Recycling
  944 | -10/Materials | Discovered new exit (range 16)
  962 | -10/Materials | Learned location of Storage (-7)
  985 | -10/Materials | Learned location of 2 exits from Mines
 1014 | -10/Materials | Learned location of 2 exits from Subcaves
 1038 | -10/Materials | Identified exit to Materials
 1038 | -10/Materials | Identified exit to Mines
 1073 | -10/Materials | Learned 2 Mines zone layouts
 1117 | -10/Materials | Learned Storage security intel
 1341 | -10/Materials | Repaired Lgt. Treads
 1450 | -10/Materials | Entered Mines
 1452 | -10/Mines     | Identified exit to Exiles
 1647 | -10/Mines     | Build established: Scavenger-Mutant
 1686 | -10/Mines     | Assembled infested the area
 1691 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1849 | -10/Mines     | Core integrity fell below 50%
 1946 | -10/Mines     | Learned location of Zion (-6)
 2001 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2004 | -10/Mines     | Found Prototype Device
 2124 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2134 | -10/Mines     | Build established: Mutant
 2265 | -10/Mines     | Entered Materials
 2265 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2880 | -9/Materials  | Discovered new exit (range 16)
 3063 | -9/Materials  | Discovered new exit (range 16)
 3207 | -9/Materials  | Identified Exp. Sensor Array
 3681 | -9/Materials  | Learned 2 Storage zone layouts
 3731 | -9/Materials  | Learned location of 1 exit from Storage
 3769 | -9/Materials  | Learned 2 Storage zone layouts
 3798 | -9/Materials  | Learned Storage emergency access door positions
 3817 | -9/Materials  | Learned Storage emergency access door positions
 3847 | -9/Materials  | Identified exit to Materials
 3923 | -9/Materials  | Learned location of 1 exit from Storage
 4054 | -9/Materials  | Build established: Scavenger-Mutant
 4248 | -9/Materials  | Repaired Broken Exp. Sensor Array?
 4254 | -9/Materials  | Core integrity fell below 50%
 4445 | -9/Materials  | Identified exit to Mines
 4540 | -9/Materials  | Entered Mines
 4678 | -9/Mines      | Core integrity fell below 20%
 4681 | -9/Mines      | Destroyed by YI-UF0 with YI-UF0's Doublenader

 Last Messages 
---------------
04552_ Extracted 20 matter.
04650_ YI-UF0: "KABOOM!"
04650_ U-05 Engineer destroyed.
04650_ Hvy. Ion Engine destroyed.
04651_ Destroyed Lgt. Ion Engine.
04652_ Lgt. Treads destroyed.
04654_ The unstable cave ceiling collapses. <x3>
04658_ Lgt. Treads destroyed.
04660_ Imp. Medium Laser destroyed.
04663_ The unstable cave ceiling collapses. <x3>
04665_ Lgt. Treads destroyed.
04668_ The unstable cave ceiling collapses.
04669_ Lgt. Treads destroyed.
04670_ The unstable cave ceiling collapses. <x3>
04673_ YI-UF0: "KABOOM!"
04673_ R-06 Scavenger destroyed.
04673_ Imp. Medium Laser destroyed.
04674_ The unstable cave ceiling collapses. <x2>
04679_ T-07 Excavator destroyed.
04680_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
 Hcp. Storage Unit | -10/Materials | Hacked
 Exp. Sensor Array | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              QuantumPulsePod
  Manual?         0
Play Time         00:38:51
  Cumulative      276.5 hours
  Start           2024.11.01 @ 15:46:07
  End             2024.11.01 @ 18:39:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          124
  Rogue           124
  Adventurer      0
  Explorer        0
Win Type          -
  Total           10
  Types           6/0/3/1/0/0/0/0/0
Lore%             75
Gallery%          75
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38c15c71-1d96-403b-9b5f-ee6b3bc8e5f3