Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 20:30:14 Player: Lazz Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (132) 660 Value Destroyed (5338) 5338 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2758) 2758 TOTAL SCORE: 16296 Bonus ------- High Alert Combat Kills 562 Follower Combat Kills 96 Entered Garrisons 600 Used RIF Installer 500 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1300 Matter 33/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Hovering (60) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Antigrav Array > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Biometal Leg Advanced Sensor Array Advanced Signal Interpreter Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Biometal Medium Treads Biometal Medium Treads Biometal Leg Xenon Bombardment Thruster > --- UTILITY ---------- Experimental Optical Array Terrain Scan Processor Terrain Scan Processor Centrium Heavy Armor Plating Improved Force Field Makeshift System Shield > --- WEAPON ----------- Compact HERF Cannon > --- INVENTORY -------- Q-thruster Improved Force Field Long-range Missile Launcher [Rating: 111] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Field Propulsion Drive Utility Small Storage Unit Device Improved Cryofiber Web Storage Small Storage Unit Processor Terrain Scan Processor Hackware Makeshift System Shield Protection Improved Weapon Shielding Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Proton Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Hardcell Cannon Launcher Long-range Missile Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Slots Evolved 14 | . . . 2 . . 2 . 2 . 2 2 . . . 2 . . . 2 Power 2 | . . . . . . . . 1 . . 1 . . . . . . . . Propulsion 4 | . . . 1 . . . . 1 . 1 . . . . 1 . . . . Utility 6 | . . . . . . 2 . . . 1 1 . . . . . . . 2 Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . . Parts Attached 179 | 7 2 . 7 9 12 4 10 . 13 41 2 10 . 12 16 3 . 1 30 Power 26 | 1 . . . 2 1 1 1 . . 8 . 2 . . 2 2 . . 6 Engine 15 | 1 . . . 2 1 1 . . . 7 . . . . . 2 . . 1 Core 5 | . . . . . . . 1 . . 1 . 2 . . 1 . . . . Reactor 6 | . . . . . . . . . . . . . . . 1 . . . 5 Propulsion 61 | 2 . . 1 2 9 . 4 . 6 16 . 1 . 6 3 1 . . 10 Treads 6 | . . . . 1 . . . . . 2 . . . . . . . . 3 Leg 31 | 2 . . 1 1 9 . . . . 10 . 1 . 6 . . . . 1 Wheel 8 | . . . . . . . 1 . . 3 . . . . 1 1 . . 2 Hover 11 | . . . . . . . 3 . 6 1 . . . . . . . . 1 Flight 5 | . . . . . . . . . . . . . . . 2 . . . 3 Utility 48 | 1 1 . 1 . 1 2 3 . 4 12 2 4 . . 6 . . 1 10 Device 27 | . . . . . 1 1 1 . 2 9 1 3 . . 3 . . . 6 Storage 2 | 1 . . . . . . . . . . . . . . . . . . 1 Processor 5 | . . . . . . . . . . . . . . . 3 . . . 2 Hackware 5 | . . . . . . . 2 . . 1 1 . . . . . . 1 . Protection 9 | . 1 . 1 . . 1 . . 2 2 . 1 . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 44 | 3 1 . 5 5 1 1 2 . 3 5 . 3 . 6 5 . . . 4 Energy Gun 24 | 2 1 . 5 3 1 1 1 . 3 1 . 2 . 2 1 . . . 1 Energy Cannon 4 | . . . . 1 . . . . . 1 . . . . 1 . . . 1 Ballistic Gun 8 | 1 . . . . . . 1 . . 1 . . . 3 2 . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . 2 Launcher 2 | . . . . . . . . . . 2 . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 5 . . . . . 3 . . . . 1 . . . 2 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . . . . System Corruption 10 | . . . . . . . . . . . . . . . 10 . . . . Parts Lost 110 | . 1 . 1 . 4 . 14 . 8 21 . 3 . 26 11 2 1 1 17 Power 16 | . 1 . . . 1 . 2 . . 2 . . . 4 2 1 . . 3 Propulsion 39 | . . . 1 . 1 . 5 . 5 6 . . . 11 2 1 1 . 6 Utility 29 | . . . . . . . 4 . 2 8 . 1 . 6 4 . . . 4 Weapon 26 | . . . . . 2 . 3 . 1 5 . 2 . 5 3 . . 1 4 Highest Loss Streak 26 | . 1 . 1 . 4 . 11 . 7 5 . 3 . 26 10 2 3 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 5 | 1 3 4 4 7 7 6 7 5 4 4 4 4 5 4 4 5 5 5 4 Power . | . . . . . . . . . . . . . 1 . . . . . . Propulsion . | . 1 1 1 1 1 1 . . . . 3 2 1 . . . . . . Utility 2 | . . . . 1 4 4 4 3 2 2 . . 2 1 2 3 3 3 2 Weapon 2 | 1 2 3 2 5 2 1 2 2 2 2 1 1 1 1 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 13 | . . . 1 . 3 . 1 . 1 1 . . . 1 1 . . . 4 Power . | . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . Utility 12 | . . . 1 . 2 . 1 . 1 1 . . . 1 1 . . . 4 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 70 | . 80 85 79 88 97 99 86 30 36 83 71 85 100 67 36 29 13 9 37 Engine 6 | . 5 . . 9 10 9 1 . . 9 11 9 5 3 . 8 . . . Treads 1 | . . . . 3 . . . . . 4 . . . . . . . . 1 Leg 14 | . 28 28 24 24 32 27 5 . . 10 29 29 29 18 . . . . 1 Wheel 2 | . . . . . . . 1 7 7 7 . . . . . 4 . . 1 Device 10 | . . . . . 10 18 15 . 6 19 6 15 23 15 6 . . . 6 Storage 3 | . 14 14 11 11 11 9 8 . . . . . . . . . . . . Processor 2 | . . . . . . . . . . . . . . . 5 5 5 5 11 Hackware 1 | . . . . . . . 2 15 5 . 6 7 5 3 . . . 2 3 Protection 3 | . 3 14 11 11 . 8 7 . 3 7 . 1 5 2 . . . . 1 Energy Gun 15 | . 28 28 32 28 31 24 22 . 3 16 3 6 11 8 2 . . . . Ballistic Gun 1 | . . . . . . . 1 7 1 . 5 1 . 2 9 . . . 1 Peak Build Rating 111 | 6 6 6 18 24 24 25 39 15 29 71 71 90 90 93 73 26 23 16 111 Average Rating 38 | 5 5 6 10 21 21 23 30 15 13 51 63 75 90 64 44 25 18 14 49 On Entrance 27 | . 6 6 6 18 24 18 23 15 15 29 56 71 90 90 2 23 23 16 15 Avg Prop Armor Cover (%) 10 | . . . 6 8 . . 6 . 19 9 . . . 12 . 11 . . 2 Naked Turns 35 | . . . . . . . . . . . . . . . 7 . . . 28 Heaviest Build 65 | 12 12 12 17 22 22 24 27 4 20 48 41 63 59 60 38 9 3 3 65 Greatest Support 105 | 20 20 20 33 33 33 30 30 10 14 90 90 90 85 85 10 10 4 3 105 Greatest Overweight (x) 15 | 2 . . . . . . 5 . 2 15 . . . 5 10 . . . 3 Average Overweight (x) . | . . . . . . . . . . 1 . . . . 2 . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 10 Average Capacity 6 | 7 8 8 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 3 4 4 8 8 8 7 8 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 1 3 4 4 7 7 6 7 5 4 4 4 4 5 4 4 5 5 5 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 3 4 4 8 8 8 7 5 5 4 5 4 5 5 5 5 5 5 5 4 Class Distribution -------------------- 27% | Mutant 18% | Tank 17% | Scavenger-Gunner 16% | Gunner 10% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Mutant | -7/Factory Mutant | -7/DSF Tank | -6/Factory Gunner | -5/Factory Scavenger-Mutant | -5/Garrison Scavenger-Mutant | -5/Factory Gunner | -5/DSF Gunner | -4/Factory Mutant | -4/Upper Caves Sprinter | -4/Warlord Mutant | -3/Proximity Caves Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Matter Collected 2416 | 146 53 . 42 229 178 30 103 . 22 736 . 273 . 26 293 4 . . 281 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5321 | 78 96 . 42 342 1142 88 270 . . 1990 . 185 . 197 601 30 . . 260 Parts 234 | 11 8 . . 9 50 6 19 . . 75 . 5 . 7 23 3 . . 18 Haulers Intercepted 2 | . . . . . . . . . . 1 . . . . 1 . . . . Recyclers Shooed 7 | . . . . 1 . 1 . . . 5 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Combat Hostiles Destroyed 99 | . 6 . 1 4 30 1 8 . . 33 . 2 . 3 6 . . . 5 Melee 2 | . . . . . . . . . . . . 1 . . 1 . . . . Guns 72 | . 6 . . 4 28 1 7 . . 19 . . . 3 4 . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . 1 AOE 15 | . . . . . . . . . . 10 . . . . 1 . . . 4 Classes Destroyed 15 | 1 1 . 1 2 2 . 1 . . 6 . . . 1 . . . . . Worker 11 | . . . . . . . . . . 10 . . . . 1 . . . . Builder 7 | . . . . . . . . . . 5 . . . . . . . . 2 Tunneler 4 | 4 . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . 1 . . . . 1 . . . . Recycler 6 | . . . . 2 . . . . . 3 . . . . . . . . 1 Operator 1 | . . . . . . . . . . 1 . . . . . . . . . Watcher 2 | . . . . . 1 1 . . . . . . . . . . . . . Swarmer 26 | . 6 . . . 7 . 3 . . 6 . . . . . . . . 4 Grunt 36 | . . . . 3 17 . . . . 12 . . . 2 2 . . . . Brawler 1 | . . . . . . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . . Sentry 20 | . . . 1 1 5 1 1 . . 7 . 1 . . 2 . . . 1 Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . Hunter 5 | . . . . . . . 1 . . 4 . . . . . . . . . Programmer 8 | . . . . . 1 . 3 . . 2 . . . . 2 . . . . Decomposer 2 | . . . . . . . . . . . . . . . . 2 . . . Thug 1 | . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 12 | 4 6 . 1 4 6 2 3 . . 12 . 2 . 2 3 . . . 4 Combat Bots Only 8 | . 6 . 1 2 6 1 3 . . 8 . 2 . 2 2 . . . 4 Max Kills in Single Turn 5 | 1 2 . 1 1 2 1 1 . . 5 . 1 . 1 1 1 . . 3 Gunslinging 1 | . 1 . . . 1 . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . 3 . . . . 1 . . . 3 Melee 1 | . . . . . . . . . . . . 1 . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Hostile Shots Fired 1450 | . 38 . 44 15 90 . 91 . 20 417 . 19 . 192 103 24 . 66 331 Missed 478 | . 9 . 12 4 20 . 22 . 5 135 . 9 . 58 40 9 . 41 114 Hits 972 | . 29 . 32 11 70 . 69 . 15 282 . 10 . 134 63 15 . 25 217 Melee 9 | . . . . . . . . . 2 . . . . 7 . . . . . Projectile 963 | . 29 . 32 11 70 . 69 . 13 282 . 10 . 127 63 15 . 25 217 AOE 1 | . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 35 | . . . 1 . 2 . 1 . 3 6 . 1 . 9 . . . 1 11 Part Disruptions 7 | . . . . . . . . . . . . . . 5 . . 2 . . Damage Taken 17094 | . 249 . 423 126 877 . 1072 . 580 3303 . 278 . 2973 1201 268 51 590 5103 Core 4540 | . 38 . 102 15 151 . 133 . 304 621 . 68 . 671 396 168 . 565 1308 Absorbed by Shields 737 | . . . . . . . . . 14 452 . . . . . . . . 271 Redirected to Shielding 175 | . . . . . . . . . 14 161 . . . . . . . . . Ignored by Resistances 241 | . . . . . . . . . . 92 . . . . 149 . . . . Core Remaining (%) 50 | 100 . 84 . . 33 . 75 . 56 26 . . . 26 . . . 1 . Volleys Fired 263 | 8 13 . 8 13 57 8 22 . . 79 . 5 . 13 17 . . . 20 Largest 3 | 2 2 . 3 3 3 3 3 . . 3 . 1 . 3 3 . . . 1 Hottest 531 | 100 100 . 195 222 183 226 191 . . 225 . 81 . 531 151 . . . 94 Shots Fired 629 | 16 26 . 14 34 150 21 52 . . 209 . 5 . 37 45 . . . 20 Gun 592 | 16 26 . 14 33 149 19 52 . . 183 . 5 . 37 45 . . . 13 Cannon 4 | . . . . . . . . . . . . . . . . . . . 4 Launcher 29 | . . . . . . . . . . 26 . . . . . . . . 3 Special 4 | . . . . 1 1 2 . . . . . . . . . . . . . Kinetic 68 | . . . . . . . . . . 12 . . . . 40 . . . 16 Thermal 523 | 16 26 . 14 34 150 21 44 . . 171 . 5 . 37 5 . . . . Explosive 29 | . . . . . . . . . . 26 . . . . . . . . 3 Electromagnetic 9 | . . . . . . . 8 . . . . . . . . . . . 1 Robot Hit Streak 26 | 9 3 . 5 18 26 2 19 . . 23 . 5 . 12 10 . . . 4 Robot Miss Streak 4 | 3 3 . 1 1 2 3 2 . . 4 . . . 3 2 . . . 1 Penetration Max 1 | . . . . . . . . . . . . . . . 1 . . . . Secondary Targets 8 | . 1 . . . 2 . 2 . . 1 . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . 1 . . . 1 . . . . . Shots Hit Robots 414 | 9 12 . 11 20 95 7 40 . . 138 . 9 . 24 32 2 . . 15 Core Hits 213 | 4 6 . 1 7 36 3 12 . . 102 . 3 . 8 18 2 . . 11 Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 1 . . 1 . . . 1 Critical Strikes 29 | 2 . . 1 2 5 . 2 . . 12 . 1 . 1 2 . . . 1 Burn 25 | 2 . . 1 2 5 . 2 . . 12 . . . 1 . . . . . Destroy 2 | . . . . . . . . . . . . . . . 1 . . . 1 Smash 1 | . . . . . . . . . . . . 1 . . . . . . . Sever 1 | . . . . . . . . . . . . . . . 1 . . . . Melee Attacks 24 | . . . . . . . . . . . . 19 . . 2 3 . . . Impact 19 | . . . . . . . . . . . . 19 . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . 2 3 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . 1 . . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13070 | 111 151 . 173 350 1666 155 801 . 2 6168 . 389 . 738 1049 169 . . 1148 Guns 8095 | 111 151 . 173 350 1666 155 801 . . 2774 . 92 . 726 865 . . . 231 Cannons 229 | . . . . . . . . . . . . . . . . . . . 229 Explosions 4121 | . . . . . . . . . . 3374 . . . . 73 . . . 674 Melee 577 | . . . . . . . . . . . . 297 . . 111 169 . . . Ramming 48 | . . . . . . . . . 2 20 . . . 12 . . . . 14 Kinetic 1277 | . . . . . . . . . . 67 . . . . 776 . . . 434 Thermal 7085 | 111 151 . 173 350 1666 155 692 . . 2880 . 92 . 726 89 . . . . Explosive 3849 | . . . . . . . . . . 3175 . . . . . . . . 674 Electromagnetic 234 | . . . . . . . 109 . . 26 . . . . 73 . . . 26 Impact 297 | . . . . . . . . . . . . 297 . . . . . . . Slashing 280 | . . . . . . . . . . . . . . . 111 169 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . 1 . 1 . . 1 . . . 11 10 10 10 10 5 Average Corruption 2 | . . . . . 1 . 1 . . 1 . . . 6 10 10 10 10 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . 7 . 3 . . 2 . . . 5 3 7 1 6 4 Message Errors 9 | . . . . . 1 . 1 . . . . . . 1 . 3 1 . 2 Matter Fused 7 | . . . . . 2 . 1 . . 1 . . . . . 3 . . . Heat Flow Errors 3 | . . . . . . . . . . . . . . 1 1 . . 1 . Energy Discharges 5 | . . . . . 1 . . . . . . . . 1 . 1 . 1 1 Data Loss (minor) 5 | . . . . . . . . . . . . . . 2 . . . 2 1 Data Loss (major) 1 | . . . . . 1 . . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . 2 . . 2 . Weapon Failures 2 | . . . . . 1 . 1 . . . . . . . . . . . . Overload Shots 4 | . . . . . . . . . . . . . . 4 . . . . . Overflow Damage 470 | . . . . . . . . . . 238 . 111 . . 43 . . . 78 Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 359 | . . . . . . . . . . 238 . . . . 43 . . . 78 Melee 111 | . . . . . . . . . . . . 111 . . . . . . . Knockbacks 2 | . . . . . . . . . . 2 . . . . . . . . . Impact 1 | . . . . . . . . . . 1 . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 442 | . . . . . . . . . 1 298 . . . . 143 . . . . Shots 10 | . . . . . . . . . . 7 . . . . 3 . . . . Rammed 5 | . . . . . . . . . 1 . . . . . . . . . 4 Targets Rammed 11 | . . . . . . . . . 1 3 . . . 3 . . . . 4 Kicked 6 | . . . . . . . . . . 3 . . . 3 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 569 | 158 229 . 380 337 362 158 300 . . 569 . 35 . 273 254 . 251 217 436 Average Temperature 144 | 62 111 . 238 120 115 69 102 . . 191 . 17 . 176 107 . 143 109 211 Received Heat Transfer 3680 | . . . 210 63 339 . 333 . . 749 . 45 . 724 123 . . 9 1085 Effects 26 | . . . 4 . 4 . . . . 12 . . . . 1 . . . 5 Shutdowns 3 | . . . . . . . . . . 1 . . . . . . . . 2 Energy Bleed 3 | . . . 1 . 1 . . . . . . . . . 1 . . . . Interference 11 | . . . . . 3 . . . . 5 . . . . . . . . 3 Short Circuit 6 | . . . 1 . . . . . . 5 . . . . . . . . . Damage (minor) 3 | . . . 2 . . . . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Fried 3 | . . . . . . . 1 . . . . 2 . . . . . . . Impact Corruptions 4 | . . . . . . . . . . . . 4 . . . . . . . Robots Melted 8 | . . . 1 . 2 . 1 . . 4 . . . . . . . . . Combat Hostiles 8 | . . . 1 . 2 . 1 . . 4 . . . . . . . . . Parts Melted 58 | 3 2 . 3 3 14 . 7 . . 24 . . . 2 . . . . . Heat Transferred 16502 | 481 444 . 481 925 3885 296 1406 . . 7200 . 148 . 1125 111 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Maximum Alert Level 3 | . . . . . 3 2 2 1 . 3 2 2 1 1 1 . . . . Low Security (%) 60 | 100 100 100 100 100 11 . . . 100 62 . . . 95 94 . . . 100 Level 1 10 | . . . . . 17 . 65 100 . 4 . 44 100 4 5 . . . . Level 2 22 | . . . . . 49 100 34 . . 25 100 55 . . . . . . . Level 3 6 | . . . . . 21 . . . . 8 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 1072 | 15 110 . 30 70 860 446 439 214 149 1072 514 520 273 216 235 . . . 164 Initial 514 | . 6 . . 3 41 419 274 214 149 44 514 345 273 191 . . . . 13 Average 228 | 3 55 . 4 23 528 425 354 214 97 239 504 433 273 129 26 . . . 47 Influence Increases 4354 | 20 140 . 45 139 859 54 275 . 15 1594 . 205 . 85 395 . . 60 468 Destroy 0b10 Robot/C 2000 | . 120 . 20 80 600 20 160 . . 640 . 80 . 60 120 . . . 100 Destroy 0b10 Robot/NC 175 | 20 . . . 10 5 5 . . . 105 . 5 . . 10 . . . 15 Destroy Leader 316 | . 20 . 10 30 20 12 20 . . 142 . . . 10 32 . . . 20 Allied During Kill 11 | . . . . . . . . . . . . 11 . . . . . . . Successful Hack 33 | . . . . 4 14 . . . . . . 15 . . . . . . . Disable Machine 435 | . . . . 15 . . . . . 240 . . . . 180 . . . . Anti-Garrison Action 400 | . . . . . 200 . . . . 150 . 50 . . . . . . . Destroy Structure 339 | . . . . . 5 2 5 . . 212 . 29 . . 38 . . . 48 Partial Spotted 30 | . . . 15 . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 615 | . . . . . 15 . 90 . 15 105 . 15 . 15 15 . . 60 285 Influence Decreases 4280 | 10 150 . 35 85 63 491 289 195 145 628 556 179 247 358 216 179 . 40 414 Entered New Map 2012 | . 4 . . 7 23 441 149 195 65 40 536 149 247 82 . 67 . . 7 Time Decay 1160 | 10 86 . 25 78 . 50 . . . 398 20 . . . 106 110 . 40 237 Lost Part 1018 | . 10 . 10 . 40 . 140 . 80 190 . 30 . 236 110 2 . . 170 Lost Ally 40 | . . . . . . . . . . . . . . 40 . . . . . Purge Threat 50 | . 50 . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . . 1 2 . 2 . . 1 10 . . . 2 3 . . . 6 Investigation 4 | . . . . 1 . 1 . . . . . . . . . . . . 2 Extermination 6 | . . . . . . . . . . 2 . . . . 2 . . . 2 Reinforcement 12 | . . . 1 1 . . . . 1 4 . . . 2 1 . . . 2 Assault 2 | . . . . . . . . . . 2 . . . . . . . . . Garrison 3 | . . . . . . 1 . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 3 . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Distress Signals 7 | . . . 1 1 1 1 . . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 190 | . 8 . 9 5 31 2 14 . 3 49 . 3 . 15 11 2 . 8 30 Peak Tracking Total 11 | . 4 . 8 5 6 1 9 . 2 7 . 2 . 9 4 2 . 4 11 Tactical Retreats 21 | . . . . . 1 . 3 . 1 4 . 1 . 1 1 . . 3 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Traps Triggered 16 | . . . . 1 7 . 1 . 1 4 . . . 1 . . 1 . . Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Machines Disabled 33 | . . . . 1 2 . . . . 17 . 1 . . 12 . . . . Max in Single Turn 6 | . . . . 1 1 . . . . 3 . 1 . . 6 . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Relay 3 | . . . . . 2 . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Machines Accessed 22 | . 1 . . 1 3 2 . 1 . 4 1 2 1 . 3 . . . 3 Terminals 16 | . 1 . . . 3 1 . 1 . 3 . 2 1 . 1 . . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 1 | . . . . . . . . . . 1 . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . Total Hacks 45 | . 2 . . 2 10 3 . 1 . 7 1 3 3 . 4 . . . 9 Successful 14 | . 1 . . 1 1 1 . 1 . 2 1 2 1 . 2 . . . 1 Failed 30 | . 1 . . 1 9 2 . . . 4 . 1 2 . 2 . . . 8 Catastrophic 4 | . . . . . . . . . . 3 . . . . . . . . 1 Database Lockouts 1 | . . . . . . . . . . 1 . . . . . . . . . Manual 4 | . . . . . . . . . . 4 . . . . . . . . . Terminals 36 | . 2 . . . 10 2 . 1 . 4 . 3 3 . 2 . . . 9 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 3 | . . . . . . . . . . 3 . . . . . . . . . Garrison Access 4 | . . . . 2 . 1 . . . . 1 . . . . . . . . Terminal Hacks 7 | . 1 . . . 1 . . 1 . . . 2 1 . . . . . 1 Open Door 1 | . . . . . . . . . . . . 1 . . . . . . . Open DSF 3 | . . . . . . . . 1 . . . . 1 . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . Retrieve Components 2 | . . . . . . . . . . . . . . . 2 . . . . Scanalyzer 2 | . . . . . . . . . . 2 . . . . . . . . . Retrieve Study 2 | . . . . . . . . . . 2 . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . Unlock Access 3 | . . . . 1 . 1 . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . 1 3 1 . . . 3 . 2 . . 1 . . . 2 Full Trace Events 5 | . . . . . 2 1 . . . . . . . . . . . . 2 Feedback Events 2 | . . . . . 1 . . . . . . . . . . . . . 1 Corruption 2 | . . . . . 1 . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . . . . . . . 2 . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 16 | . . . . . 8 . . . . 3 . 5 . . . . . . . Machine Destruction 16 | . . . . . 8 . . . . 3 . 5 . . . . . . . Attached 2 | . . . . . . . 2 . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Total Allies 2 | . . . . . . . . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . . . . . . . 2 2 2 . . . . . Highest-Rated Group 92 | . . . . . . . . . . . . 92 92 92 . . . . . Highest-Rated Ally 46 | . . . . . . . . . . . . 46 46 46 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . . . 10 . 3 . . . . . Total Damage 373 | . . . . . . . . . . . . 358 . 15 . . . . . Kills 2 | . . . . . . . . . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Active Infowar (turns) 1529 | . . . . . . . . . 38 494 . . . . 61 240 24 128 544 Optics 997 | . . . . . . . . . . . . . . . 61 240 24 128 544 IFF 292 | . . . . . . . . . . . . . . . . . . . 292 Terrain 258 | . . . . . . . . . . . . . . . . . . . 258 Seismic 423 | . . . . . . . . . 38 385 . . . . . . . . . Triangulation 109 | . . . . . . . . . . 109 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Turns Passed 6171 | 91 222 48 224 204 1033 114 233 9 134 1594 53 287 14 210 633 240 24 128 676 Spaces Moved 4073 | 46 146 39 139 93 606 50 150 12 117 861 43 160 14 109 260 356 63 253 556 Core 666 | 7 . . . . . . 2 . 41 10 . . . 5 76 . 32 253 240 Treads 90 | . . . . . . . . . . 53 . . . . . . . . 37 Legs 1761 | 39 146 39 139 93 606 50 15 . . 229 43 160 14 104 . . . . 84 Wheels 1036 | . . . . . . . 26 12 36 551 . . . . 14 300 . . 97 Hover 219 | . . . . . . . 107 . 40 18 . . . . . . . . 54 Flight 301 | . . . . . . . . . . . . . . . 170 56 31 . 44 Fastest Speed 25 | 50 120 120 120 120 120 120 52 80 50 85 108 102 102 50 25 25 25 50 40 Average Speed 109 | 118 120 120 120 120 120 120 82 80 76 129 108 104 102 126 200 62 37 50 91 Slowest Speed 800 | 150 120 120 120 120 120 120 300 80 185 800 108 108 102 360 550 70 50 50 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . . . . . 6 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 44 12 14 17 55 6 31 1 91 27 1 23 1 94 9 40 13 63 18 Regions Visited 19 Branch Regions 5 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 . . 1 . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . . . . . . 1 . . . . 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . . . . . . . . 3 . Spaces Dug 11 | . . . . . . 2 . . . . . 8 . . . 1 . . . Terrain Destroyed 323 | . . . . . . 2 . . . 250 . 8 . . 25 1 . . 37 Melee 9 | . . . . . . . . . . . . 8 . . . 1 . . . Projectile 17 | . . . . . . 2 . . . . . . . . 15 . . . . AOE 297 | . . . . . . . . . . 250 . . . . 10 . . . 37 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Sto Gar Mat Gar Fac DSF Fac Fac Gar Fac DSF Fac Upp War Pro Res Total 5177 | 63 166 40 186 154 796 82 215 11 158 1160 47 232 13 153 329 365 62 253 692 Wait 403 | . 6 2 18 28 70 18 17 . 5 144 . 7 . 6 19 3 . . 60 Move 4055 | 45 145 38 138 93 605 50 148 11 116 860 42 159 13 108 259 355 62 252 556 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 50 | 3 . . 5 1 7 . 2 . 5 7 . 3 . 2 7 . . . 8 Fast Attach 133 | 6 1 . 4 7 4 1 7 . 10 30 2 8 . 10 12 3 . 1 27 Attach 39 | . . . 1 2 1 2 3 . 4 8 1 . . 2 7 . . . 8 Detach 9 | . . . 3 1 . . . . 1 . . . . 2 1 . . . 1 Swap 44 | 1 1 . 3 2 12 2 3 . . 12 2 4 . 2 . . . . . Drop 77 | . . . 6 7 15 1 5 . 3 17 . 5 . 4 5 1 . . 8 Fire 263 | 8 13 . 8 13 57 8 22 . . 79 . 5 . 13 17 . . . 20 Melee 24 | . . . . . . . . . . . . 19 . . 2 3 . . . Ram 1 | . . . . . . . . . 1 . . . . . . . . . . Kick 6 | . . . . . . . . . . 3 . . . 3 . . . . . Crush 4 | . . . . . . . . . . . . . . . . . . . 4 Escape Stasis 46 | . . . . . 25 . 8 . 13 . . . . . . . . . . Rewire 23 | . . . . . . . . . . . . 22 . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison -7/Factory -7/DSF -6/Factory -5/Factory -5/Garrison (discovered 4 exits: *Fac x4) -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Entered Mines 316 | -10/Mines | Build established: Mutant 317 | -10/Mines | Discovered new exit (range 15) 328 | -10/Mines | Learned location of Zion (-6) 362 | -10/Mines | Entered Materials 362 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 490 | -9/Materials | Discovered new exit (range 16) 586 | -9/Materials | Entered Storage 790 | -9/Storage | Identified exit to Garrison 790 | -9/Storage | Entered Garrison 910 | -9/Garrison | Garrison Relay disabled 1032 | -9/Garrison | Triggered checkpoint 1102 | -9/Garrison | Triggered checkpoint 1232 | -9/Garrison | Discovered new exit (range 9) 1316 | -9/Garrison | Triggered checkpoint 1338 | -9/Garrison | Build established: Scavenger-Gunner 1476 | -9/Garrison | Core integrity fell below 50% 1512 | -9/Garrison | Discovered new exit (range 13) 1570 | -9/Garrison | Triggered checkpoint 1597 | -9/Garrison | Installed Relay Interface Framework 1616 | -9/Garrison | Garrison Relay disabled 1692 | -9/Garrison | Lost 4 parts (1p1n2w) 1823 | -9/Garrison | Entered Materials 1823 | -8/Materials | Evolved 2 slots: Utility x2 1876 | -8/Materials | Garrison activated, responded to threat 1937 | -8/Materials | Identified exit to Garrison 1937 | -8/Materials | Entered Garrison 2009 | -8/Garrison | Lost 3 parts (1p2n) 2093 | -8/Garrison | Triggered checkpoint 2114 | -8/Garrison | Triggered checkpoint 2116 | -8/Garrison | Triggered checkpoint 2155 | -8/Garrison | Discovered new exit (range 8) 2170 | -8/Garrison | Entered Factory 2170 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2179 | -7/Factory | Identified exit to DSF 2179 | -7/Factory | Entered DSF 2194 | -7/DSF | Lost 11 parts (1p3n4u3w) 2207 | -7/DSF | Additional patrols routed to DSF 2251 | -7/DSF | Lost 7 parts (5n1u1w) 2285 | -7/DSF | Discovered new exit (range 12) 2313 | -7/DSF | Entered Factory 2313 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2420 | -6/Factory | Lost 3 parts (2n1u) 2762 | -6/Factory | Central database locked down 2794 | -6/Factory | Found Unknown Device 2794 | -6/Factory | Identified Launcher Loader 2974 | -6/Factory | Build established: Tank 3206 | -6/Factory | Garrison activated, responded to threat 3260 | -6/Factory | Destroyed 8 combat bots 3262 | -6/Factory | Lost 4 parts (1p2n1u) 3382 | -6/Factory | Lost 3 parts (1n1u1w) 3755 | -6/Factory | Core integrity fell below 50% 3819 | -6/Factory | Lost 5 parts (1p1n2u1w) 3891 | -6/Factory | Discovered new exit (range 15) 3907 | -6/Factory | Entered another Factory area 3907 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 3957 | -5/Factory | Identified exit to Garrison 3960 | -5/Factory | Entered Garrison 3971 | -5/Garrison | Discovered new exit (range 70) 3971 | -5/Garrison | Discovered new exit (range 48) 3971 | -5/Garrison | Discovered new exit (range 49) 3971 | -5/Garrison | Discovered new exit (range 61) 4100 | -5/Garrison | Lost 3 parts (1u2w) 4118 | -5/Garrison | Garrison Relay disabled 4134 | -5/Garrison | Triggered checkpoint 4247 | -5/Garrison | Entered Factory 4247 | -5/Factory | Accompanied by 2 allies 4261 | -5/Factory | Identified exit to DSF 4261 | -5/Factory | Entered DSF 4261 | -5/DSF | Accompanied by 2 allies 4310 | -5/DSF | Additional patrols routed to DSF 4385 | -5/DSF | Discovered new exit (range 13) 4440 | -5/DSF | System corruption reached 10% 4465 | -5/DSF | Core integrity fell below 50% 4471 | -5/DSF | Entered Factory 4471 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4502 | -4/Factory | Lost 26 parts (4p11n6u5w) 4898 | -4/Factory | Build established: Gunner 5087 | -4/Factory | System corruption reached 10% 5095 | -4/Factory | Spotted B-86 Titan 5097 | -4/Factory | Discovered new exit (range 9) 5104 | -4/Factory | Entered Upper Caves 5116 | -4/Upper Caves | Lost 10 parts (2p1n4u3w) 5307 | -4/Upper Caves | Build established: Mutant 5344 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5344 | -4/Upper Caves | Entered Warlord 5363 | -4/Warlord | Discovered new exit (range 9) 5368 | -4/Warlord | Entered Proximity Caves 5383 | -3/Proximity Caves | Lost 3 parts (1p2n) 5405 | -3/Proximity Caves | Core integrity fell below 50% 5437 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5465 | -3/Proximity Caves | Core integrity fell below 20% 5487 | -3/Proximity Caves | Discovered new exit (range 19) 5496 | -3/Proximity Caves | Entered Research 5496 | -3/Research | Evolved 2 slots: Utility x2 5744 | -3/Research | Lost 4 parts (2p2n) 5890 | -3/Research | Found Prototype Protection 5890 | -3/Research | Identified Centrium Heavy Armor Plating 5985 | -3/Research | Spotted B-86 Titan 6088 | -3/Research | Released all parts (12) 6109 | -3/Research | Lost 10 parts (1p3n2u4w) 6127 | -3/Research | Core integrity fell below 50% 6136 | -3/Research | Core integrity fell below 20% 6172 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06109_ Adv. Sensor Array tumbles out of TF Node. 06109_ Adv. Signal Interpreter tumbles out of TF Node. 06110_ Acquired Antigrav Array. 06112_ Dropped Imp. Force Field. 06113_ Acquired Adv. Signal Interpreter. 06114_ Acquired Adv. Sensor Array. 06115_ Penetrated by Slug. 06115_ Q-thruster destroyed. 06126_ P-80 Master resets Y-72 Warden, system corruption cleaned. 06129_ Penetrated by Slug. 06136_ TQQPHZXUKZDF:XO7OFDL&93UN 06146_ Penetrated by Slug. 06146_ Slug penetrates Wall. 06151_ Penetrated by Slug. 06169_ Acquired Biometal Leg. 06172_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 7B. Map ----- +----------------------------------------------------+ | ??? " % % %#??? # #?????##???#? | | ??? # #????# #### #?????#?#???? | | ??? ?# "#????# #??# ##???######## | | ?????# ##????# #??# """ "####### """ | | ?????# !! "###### #??# """ # """ | | ? ???# !! #??# """ #! """ | | ?????# !! #### # | | ??### % % # + | | ?# # | | ???# % # # #"########### # | | ? + ###+"##" = =% #?#?# # | | ? # # ! # ##### #####+ | | ???# # ## #???# #??## | | ???####### !!! # ## # ##??# #?#?# | | ? ?#?????# !!! # ##??#^ ^^^##??# | | ?? ??????# !! # ###"########+#???# ^ ###?# | | ? ??????# #### ## #???# ##### | | ?????????####?###??# # !! ## ##### ##### | | ??????????????????# # ] !! # #?### | | ??????????????????? # !! # ###?# | | ??????????????????#### # ##?## | | ?????????????????????# !# """"" ##### | | ?????????????????????# ! # """"" | | ?????????????????????# # ""!F" | | #????????????????#########+#####p ! | | ??##?????????????# @ p | | ?????????????????# #####+ | | ?????????????????# g ##?# | | ?????????????????+ ! #??# | | ?#???????????????# A #### | | ?????????????????# ########### #####+####### | | ?#?##????????????# ###########/### # | | # ? ????????????# # # # | | #? ??????????????# # # ### | | # ???????????????# # """ """ # #?? | | # ???????????????# + """S""" # #?? | | /?? ??????? ? ???# # # #?? | | #??? ?? ? ? ???##k # ! # ! #?? | | # ??????#??????## ###+#########/# ##? | | # ?? ? ? "???# ## #####??## ###########?? | | #?? ?? ?? ?"" ?# #???# ##??????????? | | ###???#?##? ??? # ##### #???#???????? | | #?######## ?"?? + H ##??????????? | | #?# ! # "" # ##### ##??????????? | | #?# #? ?"??# ##??# #?#?????? ??? | | #?# #????? # ########???# #??????? ???? | | ### # ? ?### #######??????# #?#?????? ??? | | ### #??????#?# # #????#?#+#???? ??????? | | #?# #???? ?## %!/ #??? ??????????? ????? | | ####/##+########### [# #? ? ?????????#??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 51 Energy Capacity 1115 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 14 Terrain Scan Density 160 Base Temperature (-) 150 Armor Coverage 600 Resistance: KI 25 Resistance: TH 20 Weapon Shielding 66 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 6 Particle Charging 15 Offensive Hacking 12 Defensive Hacking 12 Relay Coupler Types 2 Relay Coupler Value 45 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Plasma Rifle | -6/Factory | Hacked Wheel | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveLightningLeg Manual? 0 Play Time 01:12:12 Cumulative 229.3 hours Start 2026.07.22 @ 19:18:25 End 2026.07.22 @ 20:30:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 309 Rogue 309 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 77 Gallery% 63 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8d873bdf-ad5c-4684-a4ed-7f43783b87b5