Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.24 @ 13:08:11 // Winter2019/RPGLIKE

Player: Gnomed!

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (58)      290
Value Destroyed (2343)     2343
Prototype IDs (9)          180
Alien Tech Used (1)        200
Bonus (15721)              15721
              TOTAL SCORE: 27634

 Bonus
-------
High Alert Combat Kills    113
Follower Combat Kills      170
Entered Garrisons          1200
Used RIF Installer         3000
Entered DSFs               500
Win                        3000
Win Speed                  7953
Friendly Fire              -215

 Cogmind 
---------
Core Integrity             35349/51100
Matter                     2657/7850
Energy                     11099/11100
System Corruption          27%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (13) -----
      Advanced Weapon Cycler
      Advanced Weapon Cycler
  High-powered Tractor Beam
>              --- WEAPON (8) -------
        Cooled Phase Gun
>              --- INVENTORY (108) --
                   (None)

 Peak State 
------------
>              --- POWER ------------
               Quantum Reactor
>              --- PROPULSION -------
               Xenon Bombardment Thruster
               Xenon Bombardment Thruster
               Electron Diverter
        Cooled Impulse Thruster
>              --- UTILITY ----------
      Advanced Weapon Cycler
      Advanced Weapon Cycler
      Improved Utility Shielding
  High-powered Tractor Beam
  High-powered Tractor Beam
  High-powered Tractor Beam
>              --- WEAPON -----------
               Tachyon Dispersion Ray
               Phase Gun
        Cooled Phase Gun
       Compact HERF Cannon
               Beam Cannon
      Enhanced Nova Cannon
      Enhanced Nova Cannon
               Tactical Quantum Warhead
>              --- INVENTORY --------
                   (None)
[Rating: 123]

 Favorites 
-----------
Power                      Quantum Reactor
  Reactor                  Quantum Reactor
Propulsion                 Cesium-ion Thruster
  Flight Unit              Cesium-ion Thruster
Utility                    High-powered Tractor Beam
  Device                   High-powered Tractor Beam
  Protection               Improved Utility Shielding
Weapon                     Magnetic Acceleration Cannon
  Energy Gun               Small Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Tactical Quantum Warhead

 Build                          | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Slots Evolved              22   | 22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  12   | 12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   7    | 7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             55   | 2   .   9   5   .   .   .   .   .   7   .   .   .   1   8   1   1   .   6   .   7   8   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Propulsion               13   | .   .   4   .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   2   .   2   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 13   | .   .   4   .   .   .   .   .   .   1   .   .   .   1   3   .   .   .   2   .   2   .   .   
  Utility                  8    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
    Device                 7    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   3   5   .   .   .   .   .   6   .   .   .   .   5   1   1   .   4   .   4   2   .   
    Energy Gun             9    | 1   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   .   .   
    Energy Cannon          6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   2   .   
    Ballistic Gun          3    | 1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   1   .   .   .   .   .   6   .   .   .   .   5   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   6   .   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
Parts Lost                 22   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   1   2   .   11  
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   1   .   3   
  Utility                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Weapon                   11   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   1   1   .   5   
  Highest Loss Streak      8    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   1   3   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     40   | .   7   21  46  53  53  53  53  45  46  50  50  50  48  39  30  29  5   7   22  35  58  55  
  Flight                   11   | .   .   8   15  15  15  15  15  11  12  15  15  15  13  11  15  10  .   1   7   11  15  9   
  Device                   4    | .   .   2   7   7   7   7   7   4   3   3   3   3   3   2   .   .   .   .   .   .   10  16  
  Energy Gun               6    | .   3   6   9   11  11  11  11  11  8   7   7   7   7   6   .   .   .   2   7   9   11  7   
  Energy Cannon            2    | .   .   .   1   3   3   3   3   1   .   .   .   .   .   .   .   1   .   1   3   6   11  11  
  Ballistic Gun            2    | .   3   3   8   11  11  11  11  11  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         8    | .   .   .   2   3   3   3   3   3   17  23  23  23  23  17  15  13  2   .   .   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   1   2   2   3   3   
Peak Build Rating          123  | 2   2   24  32  32  32  32  32  35  48  48  48  48  53  45  39  47  16  29  29  79  123 123 
  Average Rating           44   | 1   2   15  29  32  32  32  32  30  40  48  48  48  46  37  32  39  12  11  28  61  102 97  
  On Entrance              34   | .   2   2   24  32  32  32  32  32  29  48  48  48  48  45  32  39  16  4   29  23  79  123 
Naked Turns                117  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  105 .   .   .   .   
Heaviest Build             97   | 2   2   8   21  21  21  21  21  21  53  53  53  53  53  53  36  48  12  23  23  64  97  97  
  Greatest Support         475  | 448 448 465 465 465 465 465 465 465 464 464 464 464 464 464 464 464 448 457 457 475 475 475 
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 108  | 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 
  Average Capacity         108  | 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 
  Most Carried             10   | .   .   3   3   3   3   3   3   10  10  4   4   4   4   4   4   10  10  10  6   6   7   .   
  Average Carried          4    | .   .   1   3   3   3   3   3   8   5   4   4   4   4   4   4   8   10  8   6   6   2   .   
  Final Capacity           108  | 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 108 
  Final Carried            10   | .   .   3   3   3   3   3   3   10  4   4   4   4   4   4   4   10  10  6   6   6   .   .   

 Class Distribution 
--------------------
 79% | Wizard-Sprinter
 10% | Wizard-Gunner
  8% | Wizard-Mutant

 Dominant Class 
----------------
   Wizard-Mutant | -10/Materials
 Wizard-Sprinter | -9/Materials
 Wizard-Sprinter | -9/Storage
 Wizard-Sprinter | -9/Garrison
 Wizard-Sprinter | -9/Recycling
 Wizard-Sprinter | -9/Scraptown
 Wizard-Sprinter | -6/Factory
 Wizard-Sprinter | -6/DSF
 Wizard-Sprinter | -6/Garrison
 Wizard-Sprinter | -5/Factory
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Garrison
 Wizard-Sprinter | -4/Factory
 Wizard-Sprinter | -4/Garrison
 Wizard-Sprinter | -3/Research
 Wizard-Sprinter | -3/Garrison
   Wizard-Mutant | -3/Quarantine
   Wizard-Mutant | -2/Research
   Wizard-Gunner | -2/Garrison
 Wizard-Sprinter | -2/Testing
 Wizard-Sprinter | -1/Access
 Wizard-Sprinter | -1/Command

 Resources                      | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-----------                Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Matter Collected           4913 | .   .   138 944 994 .   .   .   191 808 23  231 168 184 103 .   196 .   153 270 80  .   430 
  Remotely                 3948 | .   .   .   944 994 .   .   .   191 808 23  231 168 157 7   .   .   .   .   .   .   .   425 
Salvage Created            1938 | .   67  .   483 448 .   .   .   .   205 .   90  .   .   .   .   35  .   223 135 42  .   210 
  Parts                    126  | .   5   .   31  31  .   6   .   6   8   .   8   .   .   .   .   .   .   12  5   1   .   13  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Combat Hostiles Destroyed  46   | .   2   .   10  15  .   .   .   2   7   .   2   .   .   .   .   1   .   1   1   .   .   5   
  Guns                     29   | .   2   .   8   12  .   .   .   2   2   .   1   .   .   .   .   .   .   1   .   .   .   1   
  Cannons                  12   | .   .   .   2   3   .   .   .   .   5   .   1   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   3   
Classes Destroyed          13   | .   1   .   3   2   .   1   .   1   1   .   1   .   .   .   .   .   .   1   1   1   .   .   
  Worker                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Builder                  5    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Swarmer                  13   | .   .   .   2   5   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   4   
  Cutter                   2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    13   | .   2   .   2   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   12   | .   .   .   6   3   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Elite                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   2   .   8   5   .   .   .   2   3   .   3   .   .   .   .   1   .   6   1   1   .   4   
  Combat Bots Only         5    | .   2   .   4   5   .   .   .   2   3   .   2   .   .   .   .   1   .   1   1   .   .   4   
Max Kills in Single Turn   4    | .   1   .   3   2   .   1   .   1   1   .   2   .   .   .   .   1   .   3   1   1   .   4   
  Gunslinging              2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -9   -9   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
--------                   Run   | Yrd  Mat  Mat  Sto  Gar  Rec  Scr  Fac  DSF  Gar  Fac  Fac  Gar  Fac  Gar  Res  Gar  Qua  Res  Gar  Tes  Acc  Com  
Hostile Shots Fired        1702  | .    8    .    27   35   .    .    .    22   68   6    41   31   197  233  24   292  4    154  95   6    12   447  
  Missed                   816   | .    4    .    13   15   .    .    .    15   34   4    16   15   111  132  15   147  2    58   55   6    7    167  
Damage Taken               15640 | .    16   .    81   96   .    .    .    170  287  17   427  145  811  924  61   5802 16   1034 518  36   40   5159 
  Core                     13358 | .    14   .    64   71   .    .    .    131  216  13   341  113  647  756  50   5475 16   879  403  28   31   4110 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       7236  | .    6    .    42   71   .    .    .    131  216  13   289  95   534  535  32   1087 .    505  361  28   31   3260 
  Redirected to Shielding  105   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    105  
  Ignored by Resistances   12255 | .    24   .    113  126  .    .    .    203  377  23   233  156  1079 969  80   1801 21   1133 573  45   54   5245 
Core Remaining (%)         90    | 100  99   .    .    .    .    99   .    .    99   99   .    .    .    95   .    .    79   .    .    77   .    69   
Volleys Fired              106   | .    7    .    24   19   .    1    .    2    12   .    4    1    .    3    .    5    .    4    2    1    .    21   
  Largest                  8     | .    2    .    8    8    .    8    .    7    8    .    8    8    .    1    .    1    .    4    4    6    .    8    
  Hottest                  608   | .    60   .    318  318  .    318  .    258  414  .    414  414  .    56   .    80   .    254  254  348  .    608  
Shots Fired                597   | .    14   .    137  152  .    8    .    14   91   .    32   8    .    3    .    5    .    16   8    6    .    103  
  Gun                      358   | .    14   .    105  114  .    6    .    12   44   .    8    2    .    2    .    .    .    8    4    3    .    36   
  Cannon                   217   | .    .    .    32   38   .    2    .    2    47   .    24   6    .    1    .    .    .    4    2    2    .    57   
  Launcher                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    4    2    1    .    10   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  260   | .    7    .    72   76   .    4    .    8    62   .    24   6    .    1    .    .    .    .    .    .    .    .    
  Thermal                  287   | .    7    .    65   76   .    4    .    6    29   .    8    2    .    2    .    .    .    8    4    3    .    73   
  Explosive                16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    .    10   
  Electromagnetic          34    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    2    .    20   
  Robot Hit Streak         52    | .    8    .    36   50   .    32   .    36   52   .    6    .    .    .    .    11   .    15   8    14   .    21   
  Robot Miss Streak        1     | .    1    .    1    1    .    .    .    .    1    .    1    .    .    .    .    .    .    1    .    .    .    1    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           263   | .    9    .    55   70   .    7    .    4    66   .    6    .    .    .    .    5    .    12   4    6    .    19   
  Core Hits                115   | .    4    .    19   21   .    3    .    2    18   .    5    .    .    .    .    8    .    11   3    1    .    20   
  Critical Kills           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         10    | .    .    .    2    6    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Burn                   7     | .    .    .    2    4    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7905  | .    105  .    887  1238 .    115  .    59   1612 .    162  .    .    .    .    434  .    918  225  228  .    1922 
  Guns                     3392  | .    105  .    765  967  .    94   .    59   606  .    58   .    .    .    .    .    .    218  55   78   .    387  
  Cannons                  2255  | .    .    .    122  271  .    21   .    .    1006 .    104  .    .    .    .    .    .    80   20   69   .    562  
  Explosions               2073  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    322  .    568  150  81   .    952  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  185   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    112  .    52   .    .    .    21   
  Kinetic                  1875  | .    39   .    267  274  .    40   .    .    1151 .    104  .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  3499  | .    66   .    620  964  .    75   .    59   461  .    58   .    .    .    .    .    .    204  52   62   .    878  
  Explosive                1355  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    322  .    .    .    81   .    952  
  Electromagnetic          991   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    662  173  85   .    71   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         27    | .    .    .    1    1    1    1    .    .    .    .    .    .    5    9    .    7    7    9    10   10   .    27   
  Average Corruption       5     | .    .    .    1    1    1    1    .    .    .    .    .    .    5    5    .    2    7    6    9    10   .    14   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  37    | .    .    .    2    1    .    1    .    .    .    .    .    .    3    5    .    4    .    1    3    4    .    13   
    Message Errors         7     | .    .    .    .    1    .    1    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    .    
    Matter Fused           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    1    .    3    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    1    1    .    .    2    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    1    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
    Weapon Failures        3     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
Overflow Damage            94    | .    .    .    .    12   .    .    .    .    47   .    .    .    .    .    .    .    .    6    .    29   .    .    
  Projectiles              59    | .    .    .    .    12   .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               35    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    29   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
  Kinetic                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      484   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    184  .    26   21   36   .    217  
  Shots                    14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    1    1    1    .    7    
  Rammed                   15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    5    .    .    .    2    
Targets Rammed             15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    5    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Average Temperature      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Received Heat Transfer   1503  | .    24   .    63   69   .    .    .    .    147  9    .    30   251  162  21   271  12   180  138  .    9    117  
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    7    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5550  | .    125  .    1263 2008 .    80   .    124  941  .    124  .    .    .    .    .    .    296  74   111  .    404  
Parts Sabotaged            11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -9   -9   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------                    Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Scr  Fac  DSF  Gar  Fac  Fac  Gar  Fac  Gar  Res  Gar  Qua  Res  Gar  Tes  Acc  Com  
Peak Influence             1080 | .    40   62   410  729  236  .    .    50   300  122  161  107  761  736  400  777  338  307  279  306  258  1080 
  Initial                  386  | .    .    12   18   202  236  .    .    .    28   122  43   86   41   386  310  234  323  142  179  113  138  126  
  Average                  364  | .    18   16   233  476  236  .    .    17   141  122  110  89   410  547  353  501  328  185  223  178  162  801  
Maximum Alert Level        3    | .    .    .    2    3    1    .    .    .    1    .    .    .    3    3    2    3    1    1    1    1    1    3    
  Low Security (%)         33   | 100  100  100  30   .    .    .    100  100  64   100  100  100  24   .    .    .    .    67   23   57   88   2    
  Level 1                  31   | .    .    .    63   36   100  .    .    .    35   .    .    .    26   9    87   46   100  32   76   42   11   8    
  Level 2                  18   | .    .    .    6    46   .    .    .    .    .    .    .    .    32   71   12   33   .    .    .    .    .    11   
  Level 3                  16   | .    .    .    .    16   .    .    .    .    .    .    .    .    17   18   .    20   .    .    .    .    .    77   
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          3    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Investigation            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Reinforcement            2    | .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Distress Signals           9    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   2   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              309  | .   3   1   13  18  .   .   .   4   17  2   7   10  56  34  12  42  5   16  11  5   10  43  
  Peak Tracking Total      22   | .   2   1   4   7   .   .   .   4   8   2   4   10  22  17  11  18  5   15  9   4   11  22  
  Tactical Retreats        39   | .   .   .   .   1   .   .   .   .   1   .   1   1   11  6   1   6   .   2   1   .   1   7   

 Traps                          | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Traps Triggered            40   | .   .   .   4   6   .   .   .   1   4   .   .   1   2   6   .   6   1   1   2   .   .   6   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Machines Disabled          6    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   
  Max in Single Turn       2    | .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   .   .   
  Garrison Relay           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Machines Accessed          22   | .   1   .   2   2   .   .   1   .   .   .   2   .   3   1   1   .   1   2   1   1   4   .   
  Terminals                17   | .   1   .   1   2   .   .   1   .   .   .   1   .   2   1   .   .   1   1   1   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   
Total Hacks                22   | .   1   .   2   2   .   .   1   .   .   .   2   .   3   1   1   .   1   2   1   1   4   .   
  Successful               22   | .   1   .   2   2   .   .   1   .   .   .   2   .   3   1   1   .   1   2   1   1   4   .   
  Failed                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   1   .   1   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   1   1   .   
  Terminals                17   | .   1   .   1   2   .   .   1   .   .   .   1   .   2   1   .   .   1   1   1   1   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   
Terminal Hacks             17   | .   1   .   1   2   .   .   1   .   .   .   1   .   2   1   .   .   1   1   1   1   4   .   
  Open Door                4    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      6    | .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   1   .   .   
  Branch Access Points     2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Security Stations        2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      5    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   
  Unlock Access            5    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   1   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
------------               Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Used RIF Installer         6    | .   .   .   .   1   .   .   .   .   1   .   .   1   .   1   .   .   .   .   2   .   .   .   
  Hotswap                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Code Merge               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Autooverride             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
--------                   Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Total Allies               8    | .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Largest Group            4    | .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Highest-Rated Group      233  | .   .   .   .   101 .   .   .   .   124 .   .   .   .   .   .   233 .   .   .   .   .   .   
  Highest-Rated Ally       148  | .   .   .   .   31  .   .   .   .   62  .   .   .   .   .   .   148 .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               49   | .   .   .   .   7   .   .   .   .   9   .   .   .   .   .   .   33  .   .   .   .   .   .   
  Total Damage             1241 | .   .   .   .   162 .   .   .   .   224 .   .   .   .   .   .   855 .   .   .   .   .   .   
  Kills                    9    | .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -9  -9  -6  -6  -6  -5  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Mat Sto Gar Rec Scr Fac DSF Gar Fac Fac Gar Fac Gar Res Gar Qua Res Gar Tes Acc Com 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -9   -9   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Scr  Fac  DSF  Gar  Fac  Fac  Gar  Fac  Gar  Res  Gar  Qua  Res  Gar  Tes  Acc  Com  
Turns Passed               2315 | 13   39   61   173  190  16   70   8    52   102  12   52   59   335  153  49   209  41   166  92   63   85   275  
Spaces Moved               6174 | 20   39   126  318  436  61   253  29   130  166  44   137  212  1222 470  180  591  79   301  230  150  301  679  
  Core                     602  | 20   39   35   .    2    .    .    .    .    .    .    .    .    .    .    .    48   79   215  .    .    .    164  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5572 | .    .    91   318  434  61   253  29   130  166  44   137  212  1222 470  180  543  .    86   230  150  301  515  
  Fastest Speed            25   | 50   50   26   26   26   26   26   26   26   26   26   26   26   26   26   26   26   50   37   37   25   25   25   
  Average Speed            29   | 50   50   32   26   26   26   26   26   28   27   26   26   26   27   28   26   30   50   46   37   30   25   31   
  Slowest Speed            50   | 50   50   50   26   50   26   26   26   29   29   26   26   26   29   35   26   50   50   50   37   37   25   50   
  Overloaded Moves         822  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   297  496  
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            145  | .    .    .    11   .    .    .    .    1    .    1    3    1    34   18   3    33   .    3    16   .    4    17   
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       30   | 3    16   11   53   54   12   41   1    86   33   3    5    30   47   61   10   83   18   13   42   33   10   29   
  Regions Visited          22
    Branch Regions         6
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15   | 1    1    1    1    .    1    1    1    .    .    1    1    .    1    .    1    .    1    1    .    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 72   | .    .    .    11   .    .    .    .    .    .    .    6    6    .    .    .    .    .    .    .    .    .    49   
Terrain Destroyed          478  | .    .    .    18   .    .    .    .    .    8    .    19   6    .    .    .    10   .    .    .    53   .    364  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               72   | .    .    .    18   .    .    .    .    .    8    .    19   6    .    .    .    .    .    .    .    .    .    21   
  AOE                      406  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   .    .    .    53   .    343  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -9   -9   -6   -6   -6   -5   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   -1   -1   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Rec  Scr  Fac  DSF  Gar  Fac  Fac  Gar  Fac  Gar  Res  Gar  Qua  Res  Gar  Tes  Acc  Com  
Total                      6211 | 21   45   140  335  457  60   253  28   137  188  42   137  210  1189 461  177  578  79   312  214  158  305  685  
  Wait                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Move                     5886 | 19   38   125  296  434  60   252  28   127  164  41   129  208  1157 436  174  536  78   295  202  149  292  646  
  Hop                      113  | .    .    .    10   .    .    .    .    1    .    1    3    1    30   14   2    20   .    2    10   .    4    15   
  Pick Up                  17   | .    .    3    .    .    .    .    .    7    .    .    .    .    .    .    .    6    .    .    .    .    1    .    
  Fast Attach              41   | 2    .    10   5    .    .    .    .    .    1    .    .    .    1    8    1    1    1    2    .    8    1    .    
  Attach                   17   | .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    4    .    .    7    .    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drop                     9    | .    .    2    .    .    .    .    .    .    5    .    .    .    1    .    .    .    .    .    .    .    .    1    
  Fire                     106  | .    7    .    24   19   .    1    .    2    12   .    4    1    .    3    .    5    .    4    2    1    .    21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      15   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    5    .    .    .    2    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   6    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Storage (discovered 3 exits: *Mat / Rec / Gar)
-9/Garrison (discovered 2 exits: *Rec x2)
-9/Recycling
-9/Scraptown
-6/Factory
-6/DSF
-6/Garrison
-5/Factory
-4/Factory (discovered 5 exits: Res x4 / Gar)
-4/Garrison
-4/Factory (discovered 5 exits: Res x4 / Gar)
-4/Garrison (discovered 3 exits: *Res x3)
-3/Research
-3/Garrison (discovered 3 exits: *Qua x3)
-3/Quarantine
-2/Research (discovered 4 exits: Acc x3 / Gar)
-2/Garrison
-2/Testing
-1/Access
-1/Command
To Epsilon Eridani

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x3)
    1 | -11/Scrapyard | Upgraded with Utility slot (x12)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x7)
    5 | -11/Scrapyard | Identified exit to Materials
    5 | -11/Scrapyard | Discovered exit to Materials (range 15)
   14 | -11/Scrapyard | Entered Materials
   18 | -10/Materials | Identified exit to Materials
   53 | -10/Materials | Entered another Materials area
   55 | -9/Materials  | Reached level 2
   55 | -9/Materials  | Reached level 3
   76 | -9/Materials  | Identified exit to Storage
   76 | -9/Materials  | Discovered exit to Storage (range 8)
  114 | -9/Materials  | Entered Storage
  116 | -9/Storage    | Reached level 4
  151 | -9/Storage    | Identified exit to Recycling
  274 | -9/Storage    | Identified exit to Materials
  274 | -9/Storage    | Discovered exit to Materials (range 9)
  276 | -9/Storage    | Reached level 5
  287 | -9/Storage    | Identified exit to Garrison
  287 | -9/Storage    | Entered Garrison
  297 | -9/Garrison   | Triggered checkpoint
  312 | -9/Garrison   | Learned Recycling security intel
  339 | -9/Garrison   | Discovered exit to Recycling (range 12)
  364 | -9/Garrison   | Build established: Wizard-Sprinter
  381 | -9/Garrison   | Triggered checkpoint
  384 | -9/Garrison   | Reached level 6
  393 | -9/Garrison   | Garrison Relay disabled
  439 | -9/Garrison   | Discovered exit to Recycling (range 12)
  465 | -9/Garrison   | Installed Relay Interface Framework
  465 | -9/Garrison   | Reached level 7
  471 | -9/Garrison   | Triggered checkpoint
  477 | -9/Garrison   | Entered Recycling
  486 | -9/Recycling  | Scanned before Scraplab entrance
  490 | -9/Recycling  | Entered Scraplab
  492 | -9/Recycling  | Identified exit to Scraptown
  492 | -9/Recycling  | Discovered exit to Scraptown (range 3)
  493 | -9/Recycling  | Entered Scraptown
  495 | -9/Scraptown  | Reached level 8
  520 | -9/Scraptown  | Turned away by UFD registrar
  555 | -9/Scraptown  | Identified exit to Factory
  555 | -9/Scraptown  | Discovered exit to Factory (range 9)
  560 | -9/Scraptown  | Attacked by Scraptown defenders
  563 | -9/Scraptown  | Entered Factory
  565 | -6/Factory    | Reached level 9
  565 | -6/Factory    | Reached level 10
  565 | -6/Factory    | Reached level 11
  571 | -6/Factory    | Identified exit to DSF
  571 | -6/Factory    | Entered DSF
  571 | -6/DSF        | Reached level 12
  571 | -6/DSF        | Identified exit to Garrison
  571 | -6/DSF        | Discovered exit to Garrison (range 29)
  586 | -6/DSF        | Additional patrols routed to DSF
  602 | -6/DSF        | Reached level 13
  623 | -6/DSF        | Entered Garrison
  631 | -6/Garrison   | Triggered checkpoint
  662 | -6/Garrison   | Found embedded Infiltrators
  672 | -6/Garrison   | Spotted B-75 Beast
  680 | -6/Garrison   | Destroyed B-75 Beast
  688 | -6/Garrison   | Reached level 14
  697 | -6/Garrison   | Triggered checkpoint
  711 | -6/Garrison   | Triggered checkpoint
  711 | -6/Garrison   | Identified exit to Factory
  711 | -6/Garrison   | Discovered exit to Factory (range 11)
  722 | -6/Garrison   | Expanded RIF knowledge: Hotswap
  725 | -6/Garrison   | Entered Factory
  727 | -5/Factory    | Reached level 15
  727 | -5/Factory    | Reached level 16
  729 | -5/Factory    | Identified exit to Factory
  729 | -5/Factory    | Discovered exit to Factory (range 29)
  737 | -5/Factory    | Entered another Factory area
  739 | -4/Factory    | Reached level 17
  739 | -4/Factory    | Reached level 18
  763 | -4/Factory    | Identified exit to Research
  783 | -4/Factory    | Crushed by falling debris
  788 | -4/Factory    | Identified exit to Garrison
  789 | -4/Factory    | Entered Garrison
  791 | -4/Garrison   | Reached level 19
  814 | -4/Garrison   | Spotted B-86 Titan
  816 | -4/Garrison   | Triggered checkpoint
  824 | -4/Garrison   | Identified exit to Factory
  824 | -4/Garrison   | Discovered exit to Factory (range 12)
  837 | -4/Garrison   | Triggered checkpoint
  840 | -4/Garrison   | Expanded RIF knowledge: Watcher Feeds
  848 | -4/Garrison   | Entered Factory
  927 | -4/Factory    | Spotted B-86 Titan
  998 | -4/Factory    | Spotted B-86 Titan
 1098 | -4/Factory    | Search patrols dispatched
 1182 | -4/Factory    | Identified exit to Garrison
 1183 | -4/Factory    | Entered Garrison
 1196 | -4/Garrison   | Spotted B-86 Titan
 1198 | -4/Garrison   | Triggered checkpoint
 1201 | -4/Garrison   | Triggered checkpoint
 1210 | -4/Garrison   | Discovered exit to Research (range 9)
 1228 | -4/Garrison   | Triggered checkpoint
 1243 | -4/Garrison   | Discovered exit to Research (range 13)
 1264 | -4/Garrison   | Discovered exit to Research (range 72)
 1264 | -4/Garrison   | Discovered exit to Research (range 34)
 1264 | -4/Garrison   | Discovered exit to Research (range 26)
 1307 | -4/Garrison   | Expanded RIF knowledge: Autoassimilate
 1313 | -4/Garrison   | Triggered checkpoint
 1336 | -4/Garrison   | Entered Research
 1338 | -3/Research   | Reached level 20
 1338 | -3/Research   | Reached level 21
 1338 | -3/Research   | Reached level 22
 1382 | -3/Research   | Found Prototype Launcher
 1382 | -3/Research   | Identified Mni. Smartbomb Launcher
 1384 | -3/Research   | Identified exit to Garrison
 1385 | -3/Research   | Entered Garrison
 1397 | -3/Garrison   | Triggered checkpoint
 1408 | -3/Garrison   | Reached level 23
 1427 | -3/Garrison   | Spotted B-86 Titan
 1428 | -3/Garrison   | Triggered checkpoint
 1448 | -3/Garrison   | Identified exit to Quarantine
 1448 | -3/Garrison   | Discovered exit to Quarantine (range 9)
 1459 | -3/Garrison   | Triggered checkpoint
 1480 | -3/Garrison   | Spotted B-86 Titan
 1484 | -3/Garrison   | Rewired B-75 Beast
 1490 | -3/Garrison   | Rewired B-90 Cyclops
 1528 | -3/Garrison   | Discovered exit to Quarantine (range 10)
 1551 | -3/Garrison   | Triggered checkpoint
 1560 | -3/Garrison   | Discovered exit to Quarantine (range 9)
 1575 | -3/Garrison   | Triggered checkpoint
 1594 | -3/Garrison   | Entered Quarantine
 1596 | -3/Quarantine | Reached level 24
 1611 | -3/Quarantine | Found Alien Artifact
 1611 | -3/Quarantine | Identified Transdimensional Reconstructor
 1611 | -3/Quarantine | Warped through subspace
 1615 | -3/Quarantine | Identified exit to Research
 1620 | -3/Quarantine | Lost 6 parts (3n3w)
 1635 | -3/Quarantine | Entered Research
 1637 | -2/Research   | Reached level 25
 1637 | -2/Research   | Reached level 26
 1696 | -2/Research   | Identified exit to Access
 1791 | -2/Research   | Spotted B-90 Cyclops
 1799 | -2/Research   | Identified exit to Garrison
 1801 | -2/Research   | Entered Garrison
 1810 | -2/Garrison   | Expanded RIF knowledge: Code Merge
 1819 | -2/Garrison   | Spotted B-90 Cyclops
 1823 | -2/Garrison   | Triggered checkpoint
 1832 | -2/Garrison   | Identified exit to Testing
 1832 | -2/Garrison   | Discovered exit to Testing (range 10)
 1843 | -2/Garrison   | Triggered checkpoint
 1850 | -2/Garrison   | Learned Testing security intel
 1858 | -2/Garrison   | Reached level 27
 1862 | -2/Garrison   | System corruption reached 10%
 1873 | -2/Garrison   | Expanded RIF knowledge: Autooverride
 1893 | -2/Garrison   | Entered Testing
 1895 | -2/Testing    | Reached level 28
 1909 | -2/Testing    | Found Prototype Launcher
 1909 | -2/Testing    | Identified Tactical Quantum Warhead
 1936 | -2/Testing    | Found Prototype Energy Gun
 1936 | -2/Testing    | Identified Tachyon Dispersion Ray
 1956 | -2/Testing    | Entered Access
 1958 | -1/Access     | Reached level 29
 1959 | -1/Access     | Identified exit to Command
 1960 | -1/Access     | Lost 3 parts (1n2w)
 2041 | -1/Access     | Entered Command
 2043 | -1/Command    | Reached level 30
 2043 | -1/Command    | Reached level 31
 2132 | -1/Command    | Spotted B-99 Colossus
 2164 | -1/Command    | Spotted M Guard
 2164 | -1/Command    | Spotted M Guard
 2164 | -1/Command    | Spotted Combat Programmer
 2164 | -1/Command    | Spotted Combat Programmer
 2201 | -1/Command    | System corruption reached 10%
 2258 | -1/Command    | Spotted B-99 Colossus
 2279 | -1/Command    | Lost 8 parts (3n3u2w)
 2307 | -1/Command    | Identified exit to Surface
 2307 | -1/Command    | Discovered exit to Surface (range 19)
 2307 | -1/Command    | Spotted Alpha 7
 2307 | -1/Command    | Spotted Alpha 7
 2307 | -1/Command    | Spotted Striker
 2307 | -1/Command    | Spotted Striker
 2307 | -1/Command    | Spotted Executioner
 2307 | -1/Command    | Spotted Executioner
 2307 | -1/Command    | Spotted Executioner
 2307 | -1/Command    | Spotted Executioner
 2307 | -1/Command    | Spotted B-99 Colossus
 2310 | -1/Command    | Spotted B-99 Colossus
 2316 | ***           | Escaped!

 Last Messages 
---------------
02313_ Tactical Quantum Warhead destroyed.
02314_ Acquired 5 matter.
02314_ Knocked back.
02314_ Penetrated by Slug.
02314_ Slug penetrates Wall.
02314_ Penetrated by Slug.
02314_ Slug penetrates Striker.
02314_ Slug penetrates Executioner.
02314_ Executioner suffers critical hit (Destroy).
02315_ Acquired 3 matter.
02315_ Acquired 5 matter.
02315_ Penetrated by Slug.
02315_ Penetrated by EMDS Slug.
02315_ Penetrated by Slug.
02315_ Enh. Nova Cannon destroyed.
02315_ Slug penetrates Wall.
02315_ Knocked back.
02315_ Slug penetrates Wall. <x5>
02316_ Acquired 7 matter.
02316_ System corrupted: Matter fused (-8).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           2095
Energy Generation          2100
Energy Capacity            11350
Matter Stores              3066
Matter Capacity            7850
Sight Range                80
Robot Scan Range           138
Terrain Scan Density       9310
Base Temperature (-)       100
Resistance: KI             55
Resistance: TH             55
Resistance: EX             55
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          66
Weapon Cycling             30
Evasion (%)                65
Offensive Hacking          1240
Defensive Hacking          1020

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                              | -11        -10        -9         -9         -9         -9         -9         -6         -6         -6         -5         -4         -4         -4         -4         -3         -3         -3         -2         -2         -2         -1         -1         
---------                  Run        | Yrd        Mat        Mat        Sto        Gar        Rec        Scr        Fac        DSF        Gar        Fac        Fac        Gar        Fac        Gar        Res        Gar        Qua        Res        Gar        Tes        Acc        Com        
Levels Raised              30         | .          .          2          2          2          .          1          3          2          1          2          2          1          .          .          3          1          1          2          1          1          1          2          
  XP Earned                52496      | 6000       200        3292       2654       3071       1000       500        5562       1999       1940       2533       3615       1028       .          350        4391       1542       1500       2849       1250       1600       2000       3620       
  XP Spent                 -952745655 | -952745655 .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
Upgrades                   3264       | 3264       .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Propulsion Slot          3          | 3          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Utility Slot             12         | 12         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Weapon Slot              7          | 7          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Core Integrity           1010       | 1010       .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Heat Dissipation         345        | 345        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Energy Generation        415        | 415        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Energy Storage           220        | 220        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Matter Storage           151        | 151        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Mass Support             89         | 89         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Inventory Capacity       108        | 108        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Sight Range              64         | 64         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Sensor Range             69         | 69         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Terrain Scan Density     93         | 93         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Ranged Accuracy          196        | 196        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Melee Accuracy           10         | 10         .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Hack Attack %            244        | 244        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  Hack Defense %           204        | 204        .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  KI Resistance %          4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  TH Resistance %          4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  EX Resistance %          4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  KI Damage %              4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  TH Damage %              4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
  EX Damage %              4          | 4          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          .          
Protomatter Created        668        | .          35         .          139        211        .          69         .          45         111        .          28         .          .          .          .          .          .          30         .          .          .          .          
Protomatter Decayed        625        | .          .          .          107        194        .          .          .          41         111        .          28         .          24         .          .          92         .          28         .          .          .          .          

 Game 
------
Seed              PointSalvageProcessor
  Manual?         0
Play Time         00:57:29
  Cumulative      64.7 hours
  Start           2024.08.24 @ 12:25:22
  End             2024.08.24 @ 13:08:11
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          59
  Rogue           0
  Adventurer      5
  Explorer        54
Win Type          0
  Total           18
  Types           8/3/3/2/0/1/1/0/0
Lore%             43
Gallery%          60
Achievement%      71
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          25%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2691d69d-06be-4ad7-a5fb-3b7b49654675