Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.24 @ 19:51:11

Player: NeoBioHazard

Result: Destroyed by EMP Trap

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (1030)     1030
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2140

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     219/300
Energy                     248/250
System Corruption          8%
Temperature                Cool (1)
Movement                   Treading (240) Ox1
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
   Light Treads
>        --- UTILITY (3) ------
  Medium Storage Unit
   Light Armor Plating
>        --- WEAPON (3) -------
         Grenade Launcher
         Grenade Launcher
         Grenade Launcher
>        --- INVENTORY (10) ---
         Ion Engine
         Ion Engine
   Light Assault Rifle
   Heavy Assault Rifle
         Shotgun
    Mini Grenade Launcher
    Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Machine Analyzer
>          --- WEAPON -----------
           Hammer
           Hammer
           Mining Claw
>          --- INVENTORY --------
           Ion Engine
           Ion Engine
     Light Armor Plating
           Grenade Launcher
           Grenade Launcher
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Machine Analyzer
  Protection               Light Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             27   | 6   7   14  
  Power                    5    | 1   1   3   
    Engine                 5    | 1   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               7    | 2   1   4   
    Treads                 6    | 2   1   3   
    Leg                    .    | .   .   .   
    Wheel                  1    | .   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   2   3   
    Device                 1    | .   1   .   
    Storage                2    | 1   1   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   9    | 2   3   4   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               3    | .   .   3   
    Special Weapon         .    | .   .   .   
    Impact Weapon          2    | .   1   1   
    Slashing Weapon        1    | .   1   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
  Corrupted Parts          1    | .   .   1   
    System Corruption      8    | .   .   8   
Parts Lost                 16   | .   5   11  
  Power                    1    | .   .   1   
  Propulsion               6    | .   2   4   
  Utility                  3    | .   .   3   
  Weapon                   6    | .   3   3   
  Highest Loss Streak      8    | .   2   8   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     85   | .   88  79  
  Engine                   12   | .   14  10  
  Treads                   21   | .   27  12  
  Device                   8    | .   12  3   
  Storage                  12   | .   14  11  
  Processor                1    | .   .   5   
  Protection               1    | .   .   4   
  Energy Gun               7    | .   12  .   
  Ballistic Gun            2    | .   4   .   
  Launcher                 4    | .   .   12  
  Impact Weapon            6    | .   1   13  
  Slashing Weapon          3    | .   1   6   
Peak Build Rating          12   | 6   7   12  
  Average Rating           7    | 5   6   8   
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             30   | 14  24  30  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  8    | .   .   8   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 10   | 8   10  10  
  Average Capacity         9    | 7   9   10  
  Most Carried             9    | 1   9   8   
  Average Carried          5    | .   6   6   
  Final Capacity           10   | 8   10  10  
  Final Carried            7    | 1   6   7   

 Class Distribution 
--------------------
 72% | Mutant
 13% | Scavenger-Mutant
 12% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           632  | 239 141 252 
  Remotely                 .    | .   .   .   
Salvage Created            1079 | .   487 592 
  Parts                    62   | .   36  26  
Haulers Intercepted        2    | .   1   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  31   | .   13  18  
  Melee                    6    | .   .   6   
  Guns                     11   | .   11  .   
  AOE                      8    | .   1   7   
Classes Destroyed          9    | .   5   4   
  Worker                   2    | .   1   1   
  Builder                  3    | .   .   3   
  Hauler                   2    | .   1   1   
  Mechanic                 1    | .   .   1   
  Watcher                  3    | .   1   2   
  Swarmer                  8    | .   6   2   
  Grunt                    20   | .   7   13  
  Brawler                  1    | .   .   1   
  Sentry                   2    | .   .   2   
Best Kill Streak           8    | .   6   8   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | .   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        214  | .    76   138  
  Missed                   44   | .    24   20   
Damage Taken               2279 | .    832  1447 
  Core                     627  | .    222  405  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         55   | 100  11   .    
Volleys Fired              54   | .    45   9    
  Largest                  3    | .    2    3    
  Hottest                  90   | .    60   90   
Shots Fired                92   | .    74   18   
  Gun                      74   | .    74   .    
  Cannon                   .    | .    .    .    
  Launcher                 18   | .    .    18   
  Special                  .    | .    .    .    
  Kinetic                  30   | .    30   .    
  Thermal                  .    | .    .    .    
  Explosive                18   | .    .    18   
  Electromagnetic          44   | .    44   .    
  Robot Hit Streak         5    | .    5    4    
  Robot Miss Streak        6    | .    6    1    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    2    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           90   | .    44   46   
  Core Hits                59   | .    23   36   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 5    | .    .    5    
  Critical Strikes         7    | .    1    6    
    Corrupt                1    | .    1    .    
    Smash                  6    | .    .    6    
Melee Attacks              60   | .    11   49   
  Impact                   53   | .    11   42   
  Slashing                 7    | .    .    7    
  Piercing                 .    | .    .    .    
  Sneak Attacks            1    | .    1    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        12   | .    .    12   
Damage Inflicted           3085 | .    858  2227 
  Guns                     573  | .    573  .    
  Cannons                  .    | .    .    .    
  Explosions               1317 | .    107  1210 
  Melee                    1195 | .    178  1017 
  Ramming                  .    | .    .    .    
  Kinetic                  227  | .    227  .    
  Thermal                  107  | .    107  .    
  Explosive                1210 | .    .    1210 
  Electromagnetic          346  | .    346  .    
  Impact                   1051 | .    178  873  
  Slashing                 144  | .    .    144  
  Piercing                 .    | .    .    .    
Highest Corruption         8    | .    .    8    
  Average Corruption       8    | .    .    8    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  10   | .    .    10   
    Message Errors         2    | .    .    2    
    Matter Fused           1    | .    .    1    
    Energy Discharges      1    | .    .    1    
    Parts Fused            1    | .    .    1    
    Data Loss (minor)      2    | .    .    2    
    Data Loss (major)      1    | .    .    1    
    Alerts                 1    | .    .    1    
    Weapon Failures        1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            251  | .    18   233  
  Projectiles              4    | .    .    4    
  Explosions               15   | .    3    12   
  Melee                    232  | .    15   217  
Knockbacks                 4    | .    .    4    
  Impact                   3    | .    .    3    
  Kinetic                  .    | .    .    .    
  Secondary                1    | .    .    1    
Self-Inflicted Damage      144  | .    44   100  
  Shots                    6    | .    2    4    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        232  | .    27   232  
  Average Temperature      70   | .    13   100  
  Received Heat Transfer   750  | .    183  567  
  Effects                  1    | .    .    1    
    Energy Bleed           1    | .    .    1    
Siege Activations          .    | .    .    .    
Robots Corrupted           7    | .    1    6    
  Combat Hostiles          6    | .    1    5    
  Parts Fried              11   | .    .    11   
  Impact Corruptions       17   | .    3    14   
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         150  | .    150  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      3    | .    3    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             382  | .   259 382 
  Initial                  22   | .   .   22  
  Average                  114  | .   71  193 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         77   | 100 91  52  
  Level 1                  22   | .   8   47  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            2    | .   1   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   1   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              51   | .   22  29  
  Peak Tracking Total      8    | .   4   8   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            5    | .   3   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          3    | .   2   1   
  Terminals                3    | .   2   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                9    | .   5   4   
  Successful               1    | .   .   1   
  Failed                   8    | .   5   3   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   9    | .   5   4   
  Terminals                9    | .   5   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             1    | .   .   1   
  Robot Analysis           1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       1    | .   .   1   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1815 | 84   1046 685  
Spaces Moved               811  | 50   517  244  
  Core                     18   | 4    .    14   
  Treads                   788  | 46   517  225  
  Legs                     .    | .    .    .    
  Wheels                   5    | .    .    5    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  110  
  Average Speed            176  | 151  160  217  
  Slowest Speed            450  | 160  160  450  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       39   | 4    82   32   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          51   | .    9    42   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      51   | .    9    42   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      1011 | 56  642 313 
  Wait                     56   | .   52  4   
  Move                     809  | 49  516 244 
  Hop                      .    | .   .   .   
  Pick Up                  16   | 1   9   6   
  Fast Attach              14   | 6   2   6   
  Attach                   10   | .   4   6   
  Detach                   .    | .   .   .   
  Swap                     3    | .   1   2   
  Drop                     3    | .   2   1   
  Fire                     54   | .   45  9   
  Melee                    46   | .   11  35  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   50 | -11/Scrapyard | Discovered new exit (range 15)
   85 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  626 | -10/Materials | Discovered new exit (range 16)
  869 | -10/Materials | Discovered new exit (range 10)
 1075 | -10/Materials | Discovered new exit (range 14)
 1087 | -10/Materials | Core integrity fell below 50%
 1087 | -10/Materials | Core integrity fell below 20%
 1131 | -10/Materials | Entered another Materials area
 1131 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1512 | -9/Materials  | Core integrity fell below 50%
 1564 | -9/Materials  | Core integrity fell below 20%
 1585 | -9/Materials  | Lost 8 parts (1p3n1u3w)
 1799 | -9/Materials  | Discovered new exit (range 11)
 1816 | -9/Materials  | Destroyed by EMP Trap

 Last Messages 
---------------
01722_ U-05 Engineer lays Concrete. <x2>
01725_ Acquired 7 matter.
01725_ U-05 Engineer lays Concrete.
01726_ K-01 Serf collects debris.
01727_ U-05 Engineer lays Concrete. <x2>
01728_ K-01 Serf collects debris.
01729_ U-05 Engineer lays Concrete. <x5>
01735_ K-01 Serf collects debris.
01736_ U-05 Engineer lays Concrete. <x3>
01738_ K-01 Serf collects debris.
01739_ U-05 Engineer lays Concrete. <x3>
01742_ System corrupted: IFF burst signal emitted.
01744_ K-01 Serf collects debris.
01755_ U-05 Engineer builds a Wall.
01768_ System corrupted: Substantial component data lost.
01789_ System corrupted: Matter fused (-8).
01799_ EXIT=FOUND
01804_ System corrupted: Energy discharge (-57).
01816_ Triggered EMP Trap.
01816_ A bubble of electromagnetic force engulfs the area.

 Map 
-----
+----------------------------------------------------+
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| ##### #???????????????# #??#    #                  |
|       #???###########?# #??#    #                  |
|  """  #???#    """  ### ####    #                  |
|  """  #???#   """"" +      +    #                  |
|  """  ##??#   """"" #   ####    #                  |
|        ####   """"" #   #??#    #                  |
|          ##    """  +   #??#    #                  |
|       #   #         ### #??#    #                  |
|        # #          #?# #??######                  |
|       # # #         #?# #????????                  |
|  #  #  ##  ####+#####?# #????????                  |
|           *      ###### #????????                  |
|          =                  ?????                  |
|          ]       #########???????                  |
| +###    #= #######???????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OvertunedSmallCompanion
  Manual?         0
Play Time         00:13:08
  Cumulative      129.1 hours
  Start           2025.03.24 @ 19:41:24
  End             2025.03.24 @ 19:51:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          261
  Rogue           193
  Adventurer      15
  Explorer        53
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             37
Gallery%          60
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30a3ffd0-f0d1-45fb-9975-42d5fcc72167