Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.05 @ 16:28:21 // AFD2020/Player2 Player: MolePlayingNice Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (92) 460 Value Destroyed (3485) 3485 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (10412) 10412 TOTAL SCORE: 17617 Bonus ------- High Alert Combat Kills 844 Follower Combat Kills 2292 Prayed to X0-1V1 5000 Major X0-1V1 Interference 3200 Registered with UFD 300 Friendly Fire -1224 Cogmind --------- Core Integrity 0/375 Matter 531/700 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Walking (125) Location -7/Scraptown Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ High-capacity Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Light Armor Plating > --- WEAPON (3) ------- Gatling Laser (fused) Flak Gun Flak Gun > --- INVENTORY (20) --- Carbon-fiber Leg Advanced Heat Sink Improved Cooling System Experimental Terrain Scan Processor Hardlight Generator Authchip [Propulsion] Drone Bay (2/2) X0-1V1's Piety Tracker Heavy Laser Cooled Particle Cannon Flak Gun Advanced Assault Cannon Shock Bomb Launcher Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack CPS Tube (2) Heavy Flail Chainsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer X0-1V1's Piety Tracker > --- WEAPON ----------- Gatling Laser Gatling Laser Gatling Laser > --- INVENTORY -------- Enhanced Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink High-capacity Storage Unit Core Analyzer Hardened Medium Armor Plating Field Laser Gatling Laser Shock Bomb Launcher Heavy Missile Launcher Improved Datajack Chainsword [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 1 1 . . . Weapon 1 | . . . 1 . . . . Parts Attached 107 | . 8 27 10 33 14 2 13 Power 15 | . 1 4 2 5 2 . 1 Engine 7 | . 1 3 . 1 2 . . Core 8 | . . 1 2 4 . . 1 Reactor . | . . . . . . . . Propulsion 31 | . 2 9 5 6 6 . 3 Treads 1 | . . . 1 . . . . Leg 30 | . 2 9 4 6 6 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | . 2 7 2 12 3 1 6 Device 18 | . 1 4 2 6 2 . 3 Storage 3 | . 1 2 . . . . . Processor 4 | . . . . 3 . . 1 Hackware 3 | . . 1 . 2 . . . Protection 5 | . . . . 1 1 1 2 Artifact . | . . . . . . . . Weapon 28 | . 3 7 1 10 3 1 3 Energy Gun 9 | . 1 1 . 6 . . 1 Energy Cannon 8 | . 2 3 1 1 . . 1 Ballistic Gun 5 | . . 1 . 1 2 1 . Ballistic Cannon 1 | . . . . 1 . . . Launcher 3 | . . 1 . 1 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 5 | . 1 1 . 2 1 . . Corrupted Parts 2 | . . . . 1 . . 1 System Corruption 20 | . . . . 10 . . 10 Parts Lost 20 | . 2 7 . 9 2 . . Power 4 | . 1 1 . 1 1 . . Propulsion 6 | . 1 2 . 2 1 . . Utility 5 | . . 2 . 3 . . . Weapon 5 | . . 2 . 3 . . . Highest Loss Streak 8 | . 1 6 . 8 1 . . To Critical Strikes . | . . . . . . . . Average Backups 16 | 6 7 13 14 15 19 19 19 Power . | 1 . . 1 . . . . Propulsion 1 | 4 3 2 2 2 2 2 . Utility 6 | . 1 3 5 6 6 7 7 Weapon 7 | 1 2 5 4 5 8 9 9 Tool/Special . | . . . . . . . . Unused Backups 36 | . 5 7 1 5 4 1 13 Power 2 | . . . . 2 . . . Propulsion 5 | . 2 2 . . . . 1 Utility 14 | . . 3 1 1 3 1 5 Weapon 14 | . 3 2 . 2 1 . 6 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 97 | . 91 92 99 97 99 100 98 Engine 5 | . 13 7 . . 4 7 6 Core 2 | . . 2 9 6 2 . . Leg 29 | . 25 29 26 30 29 30 30 Device 10 | . 9 12 18 14 7 7 6 Storage 8 | . 14 11 9 7 7 7 7 Processor 10 | . . . . 9 15 15 16 Hackware 2 | . . 7 9 4 . . . Protection 3 | . . . . . 6 7 5 Energy Gun 8 | . 10 . . 16 5 7 13 Energy Cannon 7 | . 6 19 26 3 7 7 . Ballistic Gun 4 | . 10 . . . 6 7 7 Peak Build Rating 56 | 6 20 29 38 56 47 41 52 Average Rating 39 | 6 14 23 34 47 42 40 45 On Entrance 28 | 6 6 20 29 38 46 40 41 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 74 | 13 22 54 41 67 74 72 72 Greatest Support 67 | 20 20 33 33 67 57 40 67 Greatest Overweight (x) 4 | . 1 4 1 1 1 1 1 Average Overweight (x) . | . . . 1 . 1 1 . Largest Inventory Capacity 20 | 8 10 20 15 20 20 20 20 Average Capacity 17 | 8 9 14 15 16 20 20 20 Most Carried 20 | 6 10 19 15 20 20 20 20 Average Carried 17 | 6 7 13 14 15 19 19 19 Final Capacity 20 | 8 10 15 15 20 20 20 20 Final Carried 20 | 6 10 15 15 18 19 20 20 Class Distribution -------------------- 55% | Scavenger-Gunner 19% | Gunner 15% | Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Scavenger-Gunner | -7/Recycling Gunner | -7/Scraptown Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Matter Collected 3128 | 200 118 424 427 699 984 59 217 Remotely . | . . . . . . . . Salvage Created 4037 | . 167 1015 564 916 695 59 621 Parts 212 | . 3 70 36 44 33 . 26 Haulers Intercepted 5 | . 1 2 . . 2 . . Recyclers Shooed 5 | . 2 . 1 . 2 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Combat Hostiles Destroyed 70 | . . 16 8 23 11 1 11 Guns 32 | . . . . 11 9 1 11 Cannons 25 | . . 15 8 1 1 . . AOE 6 | . . 1 . 5 . . . Classes Destroyed 17 | . 3 7 . 4 . . 3 Worker 3 | . 1 . 2 . . . . Builder 4 | . . 1 2 . 1 . . Hauler 5 | . 1 2 . . 2 . . Recycler 5 | . 1 3 1 . . . . Operator 5 | . . 2 . 2 1 . . Swarmer 2 | . . 2 . . . . . Grunt 33 | . . 9 5 12 7 . . Brawler 1 | . . 1 . . . . . Duelist 2 | . . 1 . 1 . . . Protector 2 | . . . . 1 1 . . Sentry 10 | . . 3 3 . 3 1 . Specialist 2 | . . . . 2 . . . Hunter 1 | . . . . 1 . . . Programmer 6 | . . . . 6 . . . Explorer 2 | . . . . . . . 2 Scrapper 6 | . . . . . . . 6 Elite 2 | . . . . . . . 2 Thug 1 | . . . . . . . 1 Best Kill Streak 6 | . 1 6 4 5 4 1 6 Combat Bots Only 6 | . . 4 2 5 4 1 6 Max Kills in Single Turn 2 | . 1 2 2 2 1 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Hostile Shots Fired 399 | . 24 88 20 166 92 . 9 Missed 132 | . 6 29 13 52 29 . 3 Hits 267 | . 18 59 7 114 63 . 6 Melee 1 | . . . . 1 . . . Projectile 266 | . 18 59 7 113 63 . 6 Critical Strikes 6 | . . 2 1 2 1 . . Damage Taken 3983 | . 391 805 145 1780 722 22 118 Core 516 | . 32 151 15 250 36 . 32 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 87 53 84 . . . . Volleys Fired 190 | . 17 53 28 43 32 2 15 Largest 3 | . 2 2 3 3 3 3 3 Hottest 240 | . 70 136 204 240 198 138 136 Shots Fired 467 | . 33 100 84 114 86 5 45 Gun 229 | . 32 8 . 92 49 3 45 Cannon 231 | . 1 90 84 17 37 2 . Launcher 7 | . . 2 . 5 . . . Special . | . . . . . . . . Kinetic 88 | . 16 . . 1 38 2 31 Thermal 372 | . 17 98 84 108 48 3 14 Explosive 7 | . . 2 . 5 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 36 | . 3 14 6 36 8 8 14 Robot Miss Streak 8 | . 8 5 5 3 5 1 6 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . . . 3 . . 6 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 300 | . 10 64 40 89 53 4 40 Core Hits 236 | . 6 30 23 72 48 4 53 Critical Kills 1 | . . . . . 1 . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 5 | . 3 1 . . 1 . . Burn 3 | . 2 1 . . . . . Meltdown 1 | . . . . . 1 . . Destroy 1 | . 1 . . . . . . Melee Attacks 3 | . . 3 . . . . . Impact . | . . . . . . . . Slashing 3 | . . 3 . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . 3 . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7604 | . 428 1324 1022 2594 1270 176 790 Guns 3586 | . 122 76 . 1838 674 86 790 Cannons 2947 | . 18 990 1019 304 590 26 . Explosions 753 | . 288 38 . 427 . . . Melee 218 | . . 218 . . . . . Ramming 100 | . . 2 3 25 6 64 . Kinetic 1008 | . 32 . . . 405 64 507 Thermal 5813 | . 396 1066 1019 2142 859 48 283 Explosive 465 | . . 38 . 427 . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 218 | . . 218 . . . . . Piercing . | . . . . . . . . Highest Corruption 49 | . 5 6 . 49 49 49 10 Average Corruption 27 | . 4 6 . 36 49 31 10 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 186 | . 11 27 . 39 63 46 . Message Errors 41 | . 5 4 . 6 13 13 . Matter Fused 34 | . 2 6 . 6 13 7 . Heat Flow Errors 19 | . 3 4 . 5 5 2 . Energy Discharges 22 | . 1 2 . 3 10 6 . Parts Rejected 2 | . . . . . 2 . . Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 26 | . . 5 . 4 5 12 . Data Loss (major) 15 | . . 4 . 3 5 3 . Misfires 6 | . . 1 . 3 2 . . Alerts 2 | . . . . 1 1 . . Misdirections 4 | . . . . 3 1 . . Weapon Failures 13 | . . 1 . 5 6 1 . Overload Shots 2 | . . . . . 2 . . Effects 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Heat Surge 1 | . . . . . 1 . . Overflow Damage 145 | . 88 54 3 . . . . Projectiles 3 | . . . 3 . . . . Explosions 88 | . 88 . . . . . . Melee 54 | . . 54 . . . . . Knockbacks 3 | . . . . 2 . 1 . Impact 3 | . . . . 2 . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 87 | . 87 . . . . . . Shots 1 | . 1 . . . . . . Rammed . | . . . . . . . . Targets Rammed 17 | . . 3 1 3 2 8 . Kicked 17 | . . 3 1 3 2 8 . Crushed . | . . . . . . . . Highest Temperature 261 | . 261 208 177 255 236 170 66 Average Temperature 60 | . 76 61 59 49 82 86 21 Received Heat Transfer 1071 | . 42 342 63 279 282 6 57 Effects 3 | . 3 . . . . . . Interference 3 | . 3 . . . . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 7 | . . . . 6 1 . . Combat Hostiles 7 | . . . . 6 1 . . Parts Melted 31 | . . 4 1 23 2 . 1 Heat Transferred 10348 | . 556 2312 1738 4079 1282 87 294 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Maximum Alert Level 4 | . . 2 3 4 3 2 . Low Security (%) 16 | 100 100 29 17 . . . . Level 1 17 | . . 8 40 2 . 57 . Level 2 34 | . . 61 27 36 15 42 . Level 3 28 | . . . 14 50 84 . . Level 4 2 | . . . . 10 . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . 1 . . . Peak Influence 1125 | . 131 539 770 1125 1040 509 . Initial 495 | . . 7 219 342 495 405 . Average 533 | . 53 346 386 824 852 373 . Influence Increases 4984 | . 245 967 954 1415 1183 220 . Destroy 0b10 Robot/C 2340 | . 100 480 400 760 580 20 . Destroy 0b10 Robot/NC 205 | . 25 65 40 35 40 . . Destroy Leader 492 | . 24 124 92 104 148 . . Allied During Kill 868 | . 34 155 126 200 348 5 . Successful Hack 17 | . . 6 6 . 5 . . Select Force Hacks 60 | . . . . . . 60 . Disable Machine 150 | . 30 75 . . 45 . . Destroy Structure 94 | . 32 17 3 24 17 1 . Partial Spotted 30 | . . 15 15 . . . . Lose Combat Pursuer 30 | . . 30 . . . . . Miscellaneous 698 | . . . 272 292 . 134 . Influence Decreases 4984 | . 226 465 722 1077 1234 1051 209 Entered New Map 2165 | . . 12 302 411 596 635 209 Time Decay 2229 | . 196 403 310 506 398 416 . Search Patrol Dispatched 100 | . . . 100 . . . . Lost Part 250 | . 30 50 10 120 40 . . Lost Ally 240 | . . . . 40 200 . . Squads Dispatched 21 | . . 3 4 9 5 . . Investigation 3 | . . . . 2 1 . . Extermination 2 | . . . . 1 1 . . Reinforcement 7 | . . 2 1 2 2 . . Assault 3 | . . 1 . 1 1 . . Garrison 6 | . . . 3 3 . . . Intercept . | . . . . . . . . Searches Triggered 1 | . . . 1 . . . . Construction Impeded 2 | . . 1 . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Distress Signals 10 | . . 2 5 1 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 153 | . 8 27 23 49 19 1 26 Peak Tracking Total 12 | . 3 6 8 12 6 1 6 Tactical Retreats 2 | . . 2 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Traps Triggered 12 | . 3 2 2 3 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Disabled 11 | . 2 5 . . 3 . 1 Max in Single Turn 2 | . 2 1 . . 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Machines Accessed 14 | . . 3 1 2 3 2 3 Terminals 8 | . . 3 1 1 3 . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . . 6 1 5 6 4 12 Successful 19 | . . 1 1 1 2 2 12 Failed 15 | . . 5 . 4 4 2 . Catastrophic 4 | . . 1 . 2 1 . . Database Lockouts . | . . . . . . . . Manual 15 | . 1 4 . 5 1 4 . Terminals 16 | . . 6 1 3 6 . . Fabricators 2 | . . . . 2 . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . . . 4 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . . 1 1 . 2 . 12 Record 3 | . . . . . . . 3 Robot Analysis 8 | . . . . . . . 8 Open Door 2 | . . . . . 2 . . Branch Access Points 2 | . . 1 1 . . . . Proto ID Catalog 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . . . . 1 . 2 . Terminals . | . . . . . . . . Fabricators 1 | . . . . 1 . . . Liberate 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Tunnel 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . 1 . 1 . . . Used 1 | . . 1 . . . . . Hacking Detections 9 | . . 3 1 2 2 1 . Full Trace Events 3 | . . 1 . 1 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Scr Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total Allies 15 | . 1 . . 3 10 . 1 Largest Group 11 | . 1 1 1 4 11 1 2 Highest-Rated Group 559 | . 58 70 75 135 262 94 559 Highest-Rated Ally 464 | . 58 70 75 89 93 94 464 Total Orders . | . . . . . . . . Ally Attacks 353 | . 11 33 41 61 140 1 66 Total Damage 9902 | . 178 758 876 1534 2627 47 3882 Kills 102 | . 7 13 15 20 22 . 25 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . 1 . . X0-1V1 Amusement Gains 151 | . 16 10 5 80 20 . 20 Average Entertainment 23 | . 6 4 12 26 45 38 20 Good Acts 16 | . 1 3 1 . 5 5 1 Bad Acts 27 | . . 6 1 15 2 2 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Active Infowar (turns) . | . . . . . . . . Robot Analysis Total 8 | . . . . . . . 8 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Turns Passed 7848 | 5 522 1007 695 1366 957 1000 2296 Spaces Moved 4026 | 5 298 427 301 881 418 511 1185 Core 9 | . . 9 . . . . . Treads . | . . . . . . . . Legs 4017 | 5 298 418 301 881 418 511 1185 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 120 190 120 190 190 125 Average Speed 168 | 120 131 175 190 124 191 190 184 Slowest Speed 250 | 120 190 250 190 195 195 190 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 50 | 2 52 42 37 22 75 98 79 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . . . . . 2 Spaces Dug . | . . . . . . . . Terrain Destroyed 71 | . 30 15 . 12 13 1 . Melee . | . . . . . . . . Projectile 14 | . . . . . 13 1 . AOE 57 | . 30 15 . 12 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Total 4692 | 4 401 580 364 1054 506 529 1254 Wait 111 | . 52 15 8 16 1 . 19 Move 4019 | 4 297 426 300 880 417 510 1185 Hop . | . . . . . . . . Pick Up 83 | . 11 20 7 30 8 3 4 Fast Attach 42 | . 7 10 2 10 7 . 6 Attach 31 | . . 6 5 15 2 . 3 Detach 16 | . 4 4 . 7 . . 1 Swap 69 | . 2 18 5 21 11 3 9 Drop 101 | . 11 22 8 29 16 3 12 Fire 190 | . 17 53 28 43 32 2 15 Melee 3 | . . 3 . . . . . Ram . | . . . . . . . . Kick 17 | . . 3 1 3 2 8 . Crush . | . . . . . . . . Escape Stasis 10 | . . . . . 10 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 6 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 8) 169 | -10/Materials | Prayed at D.C.S.S. Altar Unit 210 | -10/Materials | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 217 | -10/Materials | Discovered new exit (range 9) 348 | -10/Materials | Build established: Mutant 506 | -10/Materials | Derelicts attacked the area 512 | -10/Materials | Discovered new exit (range 7) 528 | -10/Materials | Entered another Materials area 528 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 639 | -9/Materials | Lost 6 parts (1p2n1u2w) 642 | -9/Materials | Heat dissipation permanently improved by X0-1V1 (+15; -75 max core) 790 | -9/Materials | Discovered new exit (range 11) 938 | -9/Materials | Identified exit to Mines 1328 | -9/Materials | First assault squad dispatched 1380 | -9/Materials | Build established: Scavenger-Mutant 1524 | -9/Materials | Discovered new exit (range 5) 1535 | -9/Materials | Entered another Materials area 1535 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1845 | -8/Materials | Build established: Scavenger-Gunner 1845 | -8/Materials | X0-1V1 added 0b10 threat records associated with you (major) 1935 | -8/Materials | Search patrols dispatched 2015 | -8/Materials | Garrison activated, responded to threat 2202 | -8/Materials | Discovered new exit (range 8) 2230 | -8/Materials | Entered Factory 2230 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2251 | -7/Factory | X0-1V1 sent hostile G-47 Trooper (x5) 2259 | -7/Factory | Garrison activated, responded to threat 2630 | -7/Factory | First assault squad dispatched 2680 | -7/Factory | X0-1V1 announced a LAN party 2684 | -7/Factory | Discovered new exit (range 4) 2759 | -7/Factory | X0-1V1 added 0b10 threat records associated with you (major) 2875 | -7/Factory | Identified exit to Factory 2938 | -7/Factory | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 2986 | -7/Factory | Sterilization system engaged 2986 | -7/Factory | Non-combat units ordered to evacuate 3019 | -7/Factory | System corruption reached 10% 3086 | -7/Factory | Combat units ordered to evacuate 3119 | -7/Factory | System corruption reached 30% 3286 | -7/Factory | Ambient heat levels rising (+10) 3321 | -7/Factory | Cargo convoy interrupted 3347 | -7/Factory | X0-1V1 upgraded hostiles (x1) 3392 | -7/Factory | Core integrity fell below 50% 3434 | -7/Factory | Lost 8 parts (1p2n2u3w) 3436 | -7/Factory | Ambient heat levels rising (+10) 3535 | -7/Factory | Discovered new exit (range 14) 3557 | -7/Factory | Identified exit to Storage 3586 | -7/Factory | Ambient heat levels rising (+10) 3596 | -7/Factory | Entered Storage 3612 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3655 | -7/Storage | Matter capacity permanently improved by X0-1V1 (+400; -200 max core) 3701 | -7/Storage | X0-1V1 put everyone to sleep 3813 | -7/Storage | Lost 5 allies 3941 | -7/Storage | Lost 3 allies 3996 | -7/Storage | First assault squad dispatched 4072 | -7/Storage | Discovered exit to Factory (range 16) 4540 | -7/Storage | Used back door to open Recycling access 4540 | -7/Storage | Discovered new exit (range 5) 4546 | -7/Storage | Identified exit to Recycling 4553 | -7/Storage | Entered Recycling 4629 | -7/Recycling | X0-1V1 added 0b10 threat records associated with you (minor) 4667 | -7/Recycling | X0-1V1 activates XOMVISION 4729 | -7/Recycling | Core integrity restored by X0-1V1 (+63) 4997 | -7/Recycling | Discovered new exit (range 15) 5108 | -7/Recycling | Core integrity restored by X0-1V1 (+78) 5321 | -7/Recycling | Identified exit to Scraptown 5321 | -7/Recycling | X0-1V1 revealed exit location to -7/Scraptown 5505 | -7/Recycling | Scanned before Scraplab entrance 5534 | -7/Recycling | Entered Scraplab 5553 | -7/Recycling | Entered Scraptown 5553 | -7/Scraptown | System corruption cleaned by C-Scrubber 5751 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5785 | -7/Scraptown | System corruption cleaned by C-Scrubber 6092 | -7/Scraptown | Discovered new exit (range 13) 6314 | -7/Scraptown | Visited Junk Repository 6588 | -7/Scraptown | Visited UFD Registry 6588 | -7/Scraptown | Registered with UFD as "Powerframe" 6632 | -7/Scraptown | Visited LU-1G1's Boring Crew 6641 | -7/Scraptown | Build established: Gunner 6667 | -7/Scraptown | Visited Analyses Database 6712 | -7/Scraptown | Visited Derelict Rescue Squad 6738 | -7/Scraptown | Visited Junk Repository 6794 | -7/Scraptown | Visited Research Penetration Think Tank 6835 | -7/Scraptown | Visited Abandonware Association 6865 | -7/Scraptown | Learned abandonware demo "HACKBUD.EXE" 6898 | -7/Scraptown | Visited Science Guys 6964 | -7/Scraptown | Visited Infowarlord's Domain 6980 | -7/Scraptown | Found Exp. Terrain Scan Processor 7028 | -7/Scraptown | Visited Curators Association 7108 | -7/Scraptown | Visited Scrap Suit Storage 7633 | -7/Scraptown | Visited Shadow of the Wyrm 7680 | -7/Scraptown | X0-1V1 brought Wyrm Statue to life 7680 | -7/Scraptown | Attacked by Scraptown defenders 7830 | -7/Scraptown | Identified exit to Factory 7844 | -7/Scraptown | Core integrity fell below 20% 7849 | -7/Scraptown | Core destroyed Last Messages --------------- 07771_ ANNOUNCEMENT: Triborg tracking relay activated. Stay clear or you only have yourself to blame! 07773_ Acquired 51 matter. 07778_ The unstable cave ceiling collapses. 07789_ X0-1V1 points here and there (1 item location revealed). 07790_ X0-1V1: "I had everything to do with that." 07796_ WH-PV9(j) destroyed. 07796_ Switching to secondary target: 0E-Z7E(j). 07797_ 0E-Z7E(j): "We're here to scrap you, Powerframe!" 07800_ G1-OBE(j) destroyed. 07803_ Mak. Salvage Targeting Computer melted. 07803_ 0E-Z7E(j) destroyed. 07803_ Switching to secondary target: MD-V8B(j). 07807_ MD-V8B(j) destroyed. 07830_ EXIT=IDENTIFIED: FACTORY 07849_ X0-1V1 cackles wildly! Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ##??###????????????????#########?????????????????? | | """""""#???????????????#"" ##????????????????? | | " "#???????????????#"@< #?##########?????? | | """ "#????########???#"" ###"""""""""#?"???? | | " """ "#???#"""""""#???##### #?#" "#"????? | | " """ "#???#"" ""#???????#[DD#?#" ?????? | | " "#???#"" ""#???????#%!D#?#" "#?????? | | """ """###?#""" ""#???????#*%=#?#" """ "#???? " | | #?#"" ""#??????##%![###" "#?? | | ###""" """######## ![! ##"""""" ""#"" """ | | | | | | | | ###### ########### ##########"" """"# | | #????# #?????????## ##????????#" "# | | #????" "?????##???# #########?#" ""# | | #??? " " ???? ??# """"""""#?#" """# | | #""" ""#??" "??### ### " ""#?#" """# | | #""" "#? " " ?#"" """ "#???""""""# | | #""" "#?"""" """"?#" """ " ""#???#####?? | | #"" "#????# #????#" " """"""""#?????????? | | #? "#????? ?????#" ##"""####?????????? | | #?"" ""?????? ?????#" "" " #?####????????????? | | #??# ##?????? ?????#" " #?????????????????? | | #??? ???????? ?????#"""""" #?????????????|???? | | #???#???????? ?????####### #?????????????????? | | ##???????????????????????# #?###########?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 17 Energy Capacity 1680 Matter Stores 851 Matter Capacity 1400 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 30 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Scr Slots Evolved 6 | . 2 2 2 . . . . Power 1 | . . 1 . . . . . Propulsion 1 | . 1 . . . . . . Utility 3 | . 1 . 2 . . . . Weapon 1 | . . 1 . . . . . Parts Attached 69 | . 10 17 11 9 9 3 10 Parts Lost 21 | . 1 . 1 3 2 . 14 Damage Taken 4766 | . 164 259 631 630 559 83 2440 Core 527 | . 25 52 49 69 29 . 303 Player 2/Cogmind (%) 50 | . 43 25 76 21 44 . 90 Absorbed by Shields . | . . . . . . . . Damage Inflicted 5395 | . 178 758 876 1338 1409 47 789 Player 2/Cogmind (%) 41 | . 29 36 46 34 52 21 49 Combat Hostiles Destroyed 49 | . 5 8 12 12 8 . 4 Player 2/Cogmind (%) 41 | . 100 33 60 34 42 . 26 Game ------ Seed SystemWarpProtection Manual? 0 Play Time 00:49:36 Cumulative 500.7 hours Start 2026.09.05 @ 15:34:27 End 2026.09.05 @ 16:28:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 18 Types 4/0/8/0/1/0/2/1/1/1 Lore% 83 Gallery% 85 Achievement% 77 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66d4b030-42b3-45b9-8a81-2f17f42f2b64