Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.28 @ 14:49:14 Player: btmk16 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (169) 845 Value Destroyed (6012) 6012 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1910) 1910 TOTAL SCORE: 12427 Bonus ------- High Alert Combat Kills 618 Follower Combat Kills 556 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -164 Cogmind --------- Core Integrity 0/700 Matter 52/300 Energy 100/100 System Corruption 2% Temperature Cool (9) Movement Core (150) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- Mass Driver > --- INVENTORY (5) ---- Improved Terrain Scan Processor Authchip [Processor] Mass Driver Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Light Armor Plating Advanced Shield Generator Hacking Suite > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Armored Wheel Improved Signal Interpreter Improved Terrain Scan Processor Hacking Suite Authchip [Processor] Relay Coupler [Grunt] Relay Coupler [Grunt] Hypervelocity Coil Gun Hypervelocity Coil Gun Mass Driver Mass Driver Mass Driver Rocket Launcher Rocket Launcher Scythe [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Thief Drone Bay Storage Large Storage Unit Processor Melee Analysis Suite Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Slots Evolved 6 | . . . 2 . . . 2 . 2 . Power . | . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 . Utility 4 | . . . 1 . . . 2 . 1 . Weapon . | . . . . . . . . . . . Parts Attached 181 | 7 8 4 23 4 . 17 48 12 8 50 Power 17 | 1 1 . 2 . . 1 5 3 1 3 Engine 9 | 1 1 . 2 . . . 1 1 1 2 Core 8 | . . . . . . 1 4 2 . 1 Reactor . | . . . . . . . . . . . Propulsion 61 | 2 1 . 10 . . 7 18 5 4 14 Treads 18 | 2 1 . 10 . . 2 . . . 3 Leg 34 | . . . . . . 4 18 5 4 3 Wheel 9 | . . . . . . 1 . . . 8 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 38 | 1 2 4 4 1 . . 14 3 2 7 Device 19 | . 1 3 1 . . . 7 . 1 6 Storage 4 | 1 1 1 . . . . 1 . . . Processor 2 | . . . . . . . 2 . . . Hackware 1 | . . . . . . . . 1 . . Protection 12 | . . . 3 1 . . 4 2 1 1 Artifact . | . . . . . . . . . . . Weapon 65 | 3 4 . 7 3 . 9 11 1 1 26 Energy Gun 8 | 2 3 . . . . . 2 . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 22 | 1 1 . 6 2 . 3 . . . 9 Ballistic Cannon 5 | . . . . . . . 1 . . 4 Launcher 15 | . . . 1 1 . 5 2 1 . 5 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 1 6 . 1 7 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . 2 Parts Lost 64 | . 3 . 4 1 . 9 11 7 2 27 Power 7 | . 1 . 1 . . . 1 1 . 3 Propulsion 25 | . . . 1 . . 4 6 4 1 9 Utility 20 | . . . 2 . . 2 4 2 1 9 Weapon 12 | . 2 . . 1 . 3 . . . 6 Highest Loss Streak 8 | . 1 . 1 1 . 5 4 6 2 8 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 97 100 100 90 92 77 92 84 Engine 7 | . 13 14 10 11 11 2 5 1 5 1 Core 2 | . . . . . . 8 3 1 . 3 Treads 18 | . 28 28 32 33 33 25 . . . 5 Leg 8 | . . . . . . 4 26 25 27 2 Wheel 2 | . . . . . . . . . . 16 Device 11 | . 9 13 11 11 11 8 11 3 2 19 Storage 10 | . 18 14 11 11 11 11 9 9 7 6 Processor 1 | . . . . . . . 9 . . . Hackware 1 | . . . . . . . . 2 7 6 Protection 8 | . . . 10 11 11 8 9 16 25 3 Energy Gun 3 | . 16 14 2 . . . 4 . . 1 Ballistic Gun 11 | . 10 14 19 21 22 16 . . . 7 Slashing Weapon 3 | . . . . . . . 10 14 14 3 Naked Turns 13 | . . . . . . . . . . 13 Heaviest Build 52 | 14 34 31 42 45 45 46 48 39 43 52 Greatest Support 60 | 40 40 40 60 60 60 60 41 39 49 48 Greatest Overweight (x) 8 | . . . . . . 2 4 8 1 8 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 14 Most Carried 15 | 7 13 15 15 15 15 15 15 15 15 15 Average Carried 13 | 4 9 14 14 14 15 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 13 15 15 15 15 14 15 14 15 4 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Matter Collected 3363 | 216 167 41 650 217 . 344 690 146 110 782 Remotely . | . . . . . . . . . . . Salvage Created 6510 | . 937 . 1250 291 . 579 1748 366 269 1070 Parts 385 | . 60 . 92 27 . 42 99 13 10 42 Haulers Intercepted 7 | . 2 . 4 . . . 1 . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Combat Hostiles Destroyed 141 | . 17 . 24 13 . 20 37 8 5 17 Melee 42 | . . . . . . 1 29 5 5 2 Guns 60 | . 17 . 22 10 . 4 2 . . 5 Cannons 2 | . . . . . . . 1 . . 1 AOE 36 | . . . 2 3 . 15 5 3 . 8 Classes Destroyed 15 | . 6 . 3 . . 2 1 1 . 2 Worker 5 | . 1 . 2 . . . 2 . . . Builder 2 | . . . . . . 1 1 . . . Tunneler 5 | . . . 1 1 . 3 . . . . Hauler 7 | . 2 . 4 . . . 1 . . . Recycler 5 | . 2 . 2 . . . 1 . . . Operator 3 | . 1 . 1 . . . 1 . . . Watcher 1 | . . . 1 . . . . . . . Swarmer 38 | . 3 . 7 7 . 7 8 . . 6 Saboteur 1 | . . . . . . . . . . 1 Grunt 74 | . 14 . 11 6 . 12 20 4 4 3 Brawler 1 | . . . . . . . . 1 . . Duelist 5 | . . . . . . . 1 3 . 1 Sentry 16 | . . . 6 . . . 7 . 1 2 Specialist 4 | . . . . . . . . . . 4 Hunter 2 | . . . . . . 1 1 . . . Best Kill Streak 12 | . 4 . 12 4 . 6 4 3 3 4 Combat Bots Only 7 | . 3 . 7 4 . 5 4 3 3 4 Max Kills in Single Turn 3 | . 2 . 2 3 . 3 3 2 1 3 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . 1 2 . 3 3 2 . 3 Melee 1 | . . . . . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Damage Taken 10152 | . 685 111 918 298 . 1288 2262 672 503 3415 Core 1682 | . 143 17 135 48 . 135 421 81 82 620 Absorbed by Shields 401 | . . . . . . . . . . 401 Redirected to Shielding 70 | . . . . . . . 13 17 18 22 Regen/Repaired (Parts) 102 | . . . 102 . . . . . . . Core Remaining (%) 41 | 100 . 36 . . . 20 . 8 . . Volleys Fired 324 | . 66 1 85 27 . 37 23 5 . 80 Largest 2 | . 2 2 2 2 . 2 2 1 . 2 Hottest 138 | . 80 60 63 56 . 56 138 36 . 109 Shots Fired 574 | . 127 2 168 53 . 55 32 5 . 132 Gun 514 | . 127 2 166 50 . 36 19 . . 114 Cannon 17 | . . . . . . . 8 . . 9 Launcher 43 | . . . 2 3 . 19 5 5 . 9 Special . | . . . . . . . . . . . Kinetic 395 | . 43 1 151 50 . 36 8 . . 106 Thermal 86 | . 34 1 15 . . . 19 . . 17 Explosive 43 | . . . 2 3 . 19 5 5 . 9 Electromagnetic 50 | . 50 . . . . . . . . . Robot Hit Streak 15 | . 10 3 10 9 . 8 10 4 . 15 Robot Miss Streak 10 | . 3 1 6 3 . 3 3 1 . 10 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . 1 . 1 2 . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . . . Shots Hit Robots 521 | . 79 1 105 38 . 35 90 24 22 127 Core Hits 286 | . 40 . 53 19 . 42 51 13 7 61 Critical Kills 2 | . . . . . . . . . . 2 Critical Parts Destroyed 11 | . . . . . . . . . . 11 Critical Strikes 41 | . 1 . . . . . 5 2 2 31 Burn 2 | . 1 . . . . . . . . 1 Destroy 22 | . . . . . . . . . . 22 Sever 17 | . . . . . . . 5 2 2 8 Melee Attacks 215 | . . . . . . 10 88 31 26 60 Impact . | . . . . . . . . . . . Slashing 215 | . . . . . . 10 88 31 26 60 Piercing . | . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 6 . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 13 | . . . . . . . 2 4 7 . Damage Inflicted 14896 | . 1011 11 1754 879 . 2150 3439 984 757 3911 Guns 4443 | . 922 11 1526 567 . 306 246 . . 865 Cannons 167 | . . . . . . . 124 . . 43 Explosions 3957 | . 89 . 211 312 . 1627 333 361 . 1024 Melee 6312 | . . . . . . 217 2736 623 757 1979 Ramming 17 | . . . 17 . . . . . . . Kinetic 3334 | . 203 . 1392 567 . 306 124 . . 742 Thermal 946 | . 389 11 134 . . . 246 . . 166 Explosive 3868 | . . . 211 312 . 1627 333 361 . 1024 Electromagnetic 419 | . 419 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 6312 | . . . . . . 217 2736 623 757 1979 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 1 1 2 2 . 2 Average Corruption 1 | . . . 1 1 1 1 1 2 . 2 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 46 | . . . 2 7 . 9 12 7 . 9 Message Errors 14 | . . . . 3 . 3 3 2 . 3 Matter Fused 10 | . . . . 1 . . 6 2 . 1 Heat Flow Errors 3 | . . . . 1 . . 1 1 . . Energy Discharges 5 | . . . . . . 2 1 1 . 1 Parts Rejected 2 | . . . 2 . . . . . . . Parts Fused 3 | . . . . . . 1 . 1 . 1 Data Loss (minor) 2 | . . . . . . . 1 . . 1 Data Loss (major) 2 | . . . . 2 . . . . . . Misfires 2 | . . . . . . 1 . . . 1 Alerts 2 | . . . . . . 2 . . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 368 | . . . . . . 67 237 7 . 57 Projectiles . | . . . . . . . . . . . Explosions 94 | . . . . . . 67 . 3 . 24 Melee 274 | . . . . . . . 237 4 . 33 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 370 | . 51 . . . . 216 . . . 103 Shots 15 | . 2 . . . . 9 . . . 4 Rammed 2 | . . . 2 . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 378 | . 240 20 40 241 . 90 378 92 1 1 Average Temperature 69 | . 78 10 8 83 . 23 146 54 1 1 Received Heat Transfer 3391 | . 309 27 282 72 . 522 1179 108 258 634 Effects 3 | . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Matter Decay 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 5 | . 3 . . . . . 1 . . 1 Heat Transferred 2302 | . 1015 25 300 . . . 481 . . 481 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Peak Influence 1344 | . 239 194 539 515 . 396 659 746 546 1344 Initial 430 | . . 70 75 210 . . 98 430 391 382 Average 360 | . 122 106 256 289 . 257 361 557 476 821 Maximum Alert Level 4 | . 1 . 2 2 . 1 2 3 2 4 Low Security (%) 32 | 100 96 100 44 36 . 17 14 . . . Level 1 34 | . 3 . 36 41 . 82 46 . 12 13 Level 2 24 | . . . 18 21 . . 38 93 87 31 Level 3 2 | . . . . . . . . 6 . 18 Level 4 5 | . . . . . . . . . . 36 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 4 . 4 1 . 1 6 . 1 . Investigation 7 | . 2 . 1 1 . . 3 . . . Extermination . | . . . . . . . . . . . Reinforcement 9 | . 2 . 3 . . 1 2 . 1 . Assault 1 | . . . . . . . 1 . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Distress Signals 11 | . 2 . 4 . . . 5 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 251 | . 26 6 56 15 . 25 68 10 7 38 Peak Tracking Total 11 | . 4 4 7 4 . 5 5 3 6 11 Tactical Retreats 27 | . . . 2 1 . 6 12 2 2 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Traps Triggered 13 | . 1 . 2 . . . 1 1 . 8 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Machines Disabled 8 | . . . . . . 2 1 2 . 3 Max in Single Turn 1 | . . . . . . 1 1 1 . 1 Garrison Relay 4 | . . . . . . . . 1 . 3 Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Machines Accessed 31 | . 6 1 9 1 1 . 8 2 1 2 Terminals 24 | . 6 . 7 . . . 7 2 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . Total Hacks 65 | . 12 1 22 1 1 . 20 5 1 2 Successful 32 | . 7 1 12 1 1 . 6 1 1 2 Failed 33 | . 5 . 10 . . . 14 4 . . Catastrophic 7 | . . . 2 . . . 4 1 . . Database Lockouts . | . . . . . . . . . . . Manual 25 | . 8 . 5 . . . 12 . . . Terminals 50 | . 12 . 13 . . . 18 5 . 2 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 5 | . . . 5 . . . . . . . Garrison Access 3 | . . . . . . . 2 . 1 . Terminal Hacks 18 | . 5 1 3 1 1 . 4 1 . 2 Record 1 | . . . . . 1 . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . . . Open Door 3 | . . 1 . 1 . . . . . 1 Emergency Access Points 2 | . . . . . . . . 1 . 1 Terminal Index 1 | . 1 . . . . . . . . . Alert Level 4 | . 2 . 1 . . . 1 . . . Unreport Threat 1 | . . . . . . . 1 . . . Hauler Manifests 1 | . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . Repair 1 | . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . 5 . . . . . . . Insert Component 2 | . . . 2 . . . . . . . Analyze 3 | . . . 3 . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . Unlock Access 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 5 | . 2 . 2 . . . 1 . . . Terminals 5 | . 2 . 2 . . . 1 . . . Botnet 4 | . 1 . 2 . . . 1 . . . Operators 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 23 | . 6 . 8 . . . 7 1 . 1 Full Trace Events 8 | . 1 . 3 . . . 3 1 . . Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . Time 26 | . . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Used RIF Installer 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 15 | . . . . . . . . 5 . 10 Machine Destruction 15 | . . . . . . . . 5 . 10 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Total Allies 5 | . . . . 1 . . . . . 4 Largest Group 2 | . . . . 1 . . . . . 2 Highest-Rated Group 190 | . . . . 31 . . . . . 190 Highest-Rated Ally 95 | . . . . 31 . . . . . 95 Total Orders 12 | . . 4 4 . . 4 . . . . RETURN 12 | . . 4 4 . . 4 . . . . Ally Attacks 139 | . . 37 46 . . 19 . . . 37 Total Damage 1601 | . . 179 192 . . 87 . . . 1143 Kills 21 | . . 4 3 . . 3 . . . 11 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . Drone Launches 36 | . . 14 18 . . 4 . . . . Drone Recoveries 35 | . . 14 17 . . 4 . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Turns Passed 10480 | 85 1087 386 1894 1265 256 1259 2087 473 215 1473 Spaces Moved 5359 | 44 532 215 937 708 161 706 908 261 72 815 Core 61 | 1 . . . . . . . 1 . 59 Treads 3138 | 43 532 215 937 708 161 537 . . . 5 Legs 1475 | . . . . . . 151 908 260 72 84 Wheels 685 | . . . . . . 18 . . . 667 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 110 120 120 120 50 Average Speed 154 | 157 160 160 160 160 160 154 183 137 126 109 Slowest Speed 450 | 160 160 160 160 160 160 260 400 450 190 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 3 98 52 65 99 49 99 78 41 3 60 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . . . . Known Exits Taken 3 | . . . . . . 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 2 | . . . . 1 . 1 . . . . Spaces Dug 58 | . . . . . . 13 8 12 . 25 Terrain Destroyed 319 | . 4 . 13 16 . 158 32 32 . 64 Melee 2 | . . . . . . . 1 1 . . Projectile 3 | . . . . . . . 2 . . 1 AOE 313 | . 4 . 13 16 . 158 29 31 . 62 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Exi Min Mat Gar Fac Gar Total 6698 | 57 647 253 1169 787 160 797 1171 326 163 1168 Wait 473 | . 36 33 92 45 . 25 70 18 60 94 Move 5351 | 43 531 214 936 707 160 705 908 260 72 815 Hop . | . . . . . . . . . . . Pick Up 46 | 7 5 1 10 2 . . 8 . 2 11 Fast Attach 74 | 5 3 . 9 . . 4 19 6 4 24 Attach 20 | 1 2 . 2 1 . 4 4 1 1 4 Detach 8 | . 1 . 1 . . 2 3 . . 1 Swap 87 | 1 3 4 12 3 . 9 25 5 3 22 Drop 81 | . . . 20 2 . 1 27 4 2 25 Fire 324 | . 66 1 85 27 . 37 23 5 . 80 Melee 200 | . . . . . . 10 84 27 19 60 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 2 | . . . 2 . . . . . . . Escape Stasis 25 | . . . . . . . . . . 25 Rewire 7 | . . . . . . . . . . 7 Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 15) 86 | -11/Junkyard | Entered Materials 139 | -10/Materials | Discovered new exit (range 6) 305 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 16) 612 | -10/Materials | Discovered new exit (range 11) 712 | -10/Materials | Discovered new exit (range 12) 795 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Core integrity fell below 50% 1173 | -10/Materials | Entered Mines 1308 | -10/Mines | Found the Drone Emporium 1317 | -10/Mines | Found Prototype Device 1336 | -10/Mines | Identified Thief Drone Bay 1464 | -10/Mines | Discovered new exit (range 9) 1464 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1474 | -10/Mines | Learned 4 Materials zone layouts 1559 | -10/Mines | Entered Materials 1559 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1560 | -9/Materials | Identified exit to Storage 1560 | -9/Materials | Identified exit to Materials 1852 | -9/Materials | Discovered exit to Materials (range 11) 2046 | -9/Materials | Discovered new exit (range 11) 2700 | -9/Materials | Destroyed 7 combat bots 2790 | -9/Materials | Repaired Lgt. Treads 2962 | -9/Materials | Discovered exit to Materials (range 12) 3196 | -9/Materials | Discovered exit to Storage (range 6) 3446 | -9/Materials | Build established: Scavenger-Mutant 3453 | -9/Materials | Entered Mines 3454 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3486 | -9/Mines | Met a Derelict bent on vengeance 3858 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3858 | -9/Mines | Discovered new exit (range 5) 3930 | -9/Mines | Learned location of Recycling (-9) 4093 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 4139 | -9/Mines | Discovered exit to Materials (range 5) 4150 | -9/Mines | Received a Mining Laser from a helpful Derelict 4223 | -9/Mines | Met a Derelict shopkeep closing up shop 4400 | -9/Mines | Discovered exit to Materials (range 11) 4444 | -9/Mines | Found a hidden stash of uninstalled traps 4718 | -9/Mines | Entered Exiles 4758 | -9/Exiles | Met 8R-AWN 4784 | -9/Exiles | Met EX-HEX 4846 | -9/Exiles | Met EX-DEC 4854 | -9/Exiles | Learned location of Zion (-7) 4949 | -9/Exiles | Discovered new exit (range 14) 4974 | -9/Exiles | Entered Mines 5204 | -8/Mines | Core integrity fell below 50% 5532 | -8/Mines | Discovered exit to Materials (range 14) 5968 | -8/Mines | Lost 5 parts (3n2u) 5993 | -8/Mines | Discovered exit to Materials (range 10) 6233 | -8/Mines | Entered Materials 6233 | -8/Materials | Evolved 2 slots: Utility x2 7023 | -8/Materials | Build established: Mutant 7075 | -8/Materials | Discovered new exit (range 18) 7806 | -8/Materials | Lost 4 parts (2n2u) 7833 | -8/Materials | First assault squad dispatched 7846 | -8/Materials | Core integrity fell below 50% 8242 | -8/Materials | Build established: Scavenger-Mutant 8320 | -8/Materials | Identified exit to Garrison 8320 | -8/Materials | Entered Garrison 8339 | -8/Garrison | Installed Relay Interface Framework 8482 | -8/Garrison | Triggered checkpoint 8491 | -8/Garrison | Core integrity fell below 20% 8540 | -8/Garrison | Lost 6 parts (1p3n2u) 8545 | -8/Garrison | Garrison Relay disabled 8610 | -8/Garrison | Triggered checkpoint 8712 | -8/Garrison | Triggered checkpoint 8778 | -8/Garrison | Discovered new exit (range 11) 8793 | -8/Garrison | Entered Factory 8793 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9008 | -7/Factory | Identified exit to Garrison 9008 | -7/Factory | Entered Garrison 9050 | -7/Garrison | Triggered checkpoint 9125 | -7/Garrison | Lost 8 parts (1p4n2u1w) 9200 | -7/Garrison | Triggered checkpoint 9253 | -7/Garrison | Lost 3 parts (2u1w) 9399 | -7/Garrison | Garrison Relay disabled 9410 | -7/Garrison | Garrison Relay disabled 9644 | -7/Garrison | Found embedded Infiltrators 9926 | -7/Garrison | Triggered checkpoint 9936 | -7/Garrison | Triggered checkpoint 10089 | -7/Garrison | Triggered checkpoint 10101 | -7/Garrison | Garrison Relay disabled 10168 | -7/Garrison | Discovered new exit (range 5) 10204 | -7/Garrison | Spotted B-75 Beast 10351 | -7/Garrison | Lost 5 parts (1p1n2u1w) 10414 | -7/Garrison | Core integrity fell below 50% 10414 | -7/Garrison | Released all parts (3) 10444 | -7/Garrison | Lost 7 parts (1p2n2u2w) 10476 | -7/Garrison | Core integrity fell below 20% 10481 | -7/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10468_ Field strength at 94. 10469_ Critical hit (Burn: +25). 10469_ Field strength at 70. 10470_ Field strength at 55. 10471_ Field strength at 33. 10472_ Carbon-fiber Leg destroyed. 10472_ Field strength at 17. 10473_ S-27 Virus destroyed. 10473_ Field strength at 3. 10474_ Stasis field depleted. 10474_ Triggered Stasis Trap. 10474_ A bubble of rippling energy engulfs the area. 10474_ Field strength at 94. 10475_ Critical hit (Burn: +25). 10476_ Field strength at 73. 10477_ Carbon-fiber Leg destroyed. 10477_ Field strength at 62. 10478_ Field strength at 43. 10479_ Field strength at 33. 10480_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ??#! !?# ] ! #??????????????????????????????? | | ??#! !## ! ! ! #??????????????????????????????? | | #### ##"# ! !##??????????????????????????????? | | # + "^% #???????????????????????????????? | | # " " #???????????????????????????????? | | #### ## # !#???????????????????????????????? | | ???# ## # #! !#???????????????????????????????? | | ???# ######!!! !#???????????????????????????????? | | ???# #????####+##???????????????????????????????? | | ???# #???????# #????????????????????????????????? | | ???# #???????# #????????????????????????????????? | | ???# #???????# #????????????????????????????????? | | ???# #???????# #????????????????????????????????? | | ???# #???????# ##???????????????????????????????? | | #### #########""#?????#++#??????????????????????? | | #??????# ??????????????????????? | | #??????# ??????????????????????? | | #### ######## #??????# #??????????????????????? | | ???# #?## ## #??????# #??????????????????????? | | ???# #?# # #??????# #??????????????????????? | | ???# #?# #??????# #??????????????????????? | | #### #?## ## #??????# #??????????????????????? | | " #??##??# ######?# #??????????????????????? | | #### #??????# ## ?# #??????????????????????? | | ???# #?????## ## ## ##?????????????????????? | | ???# ####### g g ^@ ######## #??????????? | | ???# g g ????+????? | | ???# gg^[ ?????????? | | ???##"####### ## ##%ss##########????????????? | | ????# ####### ## ##= s#?????????????????????? | | ????# " ????????????????????? | | ????####### "#???????????????????? | | ????##????# %#???????????????????? | | ???? ????+ C#???????????????????? | | ???# ????### ! ## ###???????????????????? | | #### ??????# =% ## ########??????????????? | | ## #?????# /%* ?+???????????? | | ## ??????# % ?+???????????? | | ## #?????# ! [ = ;##???????????????????? | | ?????+ #*=!%#######????????????????????? | | ## #????## ##%==*#??????????????????????????? | | ## #????#T #######??????????????????????????? | | ??# #????## #????????????????????????????????? | | ???# #?????# #????????????????????????????????? | | ???# +?????# #????????????????????????????????? | | ???# "?????# #????????????????????????????????? | | ####+"####### #????????????????????????????????? | | #????????????????????????????????? | | %[* % #????????????????????????????????? | | =%! #????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 300 Resistance: KI 20 Core Shielding 20 Evasion (%) 55 Melee Accuracy 5 Recoil Reduction 3 Offensive Hacking 10 Authchip Count 6 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SwarmNeutronArray Manual? 0 Play Time 01:07:26 Cumulative 601.7 hours Start 2023.03.28 @ 10:46:06 End 2023.03.28 @ 14:49:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 623 Rogue 622 Adventurer 0 Explorer 1 Win Type - Total 29 Types 20/0/6/3/0/0/0/0/0 Lore% 84 Gallery% 92 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed17b80d-f060-45d5-a4eb-c3249430c626