Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 03:48:24 Player: AngelSpirit Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (429) 2145 Value Destroyed (17685) 17685 Prototype IDs (158) 3160 Alien Tech Used (4) 800 Bonus (12938) 12938 TOTAL SCORE: 47628 Bonus ------- High Alert Combat Kills 2440 Follower Combat Kills 2495 Destroyed Unchained 2000 Awakened Behemoth Slayer 1000 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 100 Scanned by Researcher 500 Win 3000 Friendly Fire -797 Cogmind --------- Core Integrity 1277/1600 Matter 266/300 Energy 158/170 System Corruption 2% Temperature Cool (28) Movement Flying (10) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Antimatter Reactor Backup Power VII > --- PROPULSION (7) --- Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster Cooled Q-thruster (fused) Cooled Q-thruster Cooled Q-thruster Experimental Q-thruster > --- UTILITY (12) ----- Advanced Heat Sink Advanced Heat Sink Long-range Sensor Array Experimental Signal Interpreter Experimental Core Analyzer Experimental Reaction Control System Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (4) ------- DW-4LL's Slamshotty > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Advanced Trap Extractor (8/8 Dirty Bomb) Advanced Trap Extractor (8/8 Dirty Bomb) Improved Potential Cannon Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor Light Quantum Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Experimental Heat Sink Experimental Coolant Injector Large Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Melee Analysis Suite Experimental Core Analyzer Nanoactuators Transmission Jammer Medium Regenerative Plating Phase Redirector System Mapper > --- WEAPON ----------- Gravity Flail Sigix Broadsword > --- INVENTORY -------- Improved Antigrav System Zionite Biocell Long-range Sensor Array Precision Energy Filter Advanced Trap Extractor Advanced Trap Extractor Dimensional Node Initializer Transdimensional Reconstructor Vortex Shotgun Improved Potential Cannon Improved Potential Cannon Micro-nuke Launcher CR-A16's Behemoth Slayer [Rating: 200] Favorites ----------- Power Micro Fission Core Engine F-cell Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Cooled Gravmag System Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Cooled Q-thruster Utility Experimental Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Ghost Barrier Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Longsword +1 Energy Gun Zionite Phaser-S Energy Cannon Cooled Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Gauss Cannon Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Longsword +1 Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 Utility 10 | . . . . . 2 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . 2 . 2 . . Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 436 | 4 9 8 2 12 48 30 1 1 7 2 24 . 15 2 1 . . 18 4 5 11 1 66 8 4 2 . 25 16 39 33 38 Power 47 | . 1 1 . 3 5 4 . . . . 3 . 2 . . . . 1 . . . . 12 2 . . . 1 1 3 5 3 Engine 11 | . 1 1 . 2 1 3 . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . Core 19 | . . . . 1 4 1 . . . . 1 . . . . . . 1 . . . . 7 1 . . . . . 1 1 1 Reactor 17 | . . . . . . . . . . . 1 . 2 . . . . . . . . . 5 . . . . 1 1 2 3 2 Propulsion 130 | . 2 3 1 4 20 9 . . . 1 4 . 4 . . . . 5 . . 2 . 15 3 1 . . 15 4 17 8 12 Treads 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Leg 16 | . . . . 4 10 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Wheel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 85 | . . . 1 . 5 9 . . . 1 4 . 4 . . . . 3 . . 2 . 14 3 1 . . 8 4 14 8 4 Flight 27 | . 2 3 . . 4 . . . . . . . . . . . . 2 . . . . . . . . . 7 . 1 . 8 Utility 177 | 2 4 1 . 3 12 8 1 1 7 . 11 . 8 1 1 . . 11 4 3 6 1 24 3 2 2 . 8 8 15 13 17 Device 73 | 2 1 . . 2 4 2 1 . 1 . 4 . 5 1 1 . . 4 3 1 2 1 9 1 2 . . 5 4 8 4 5 Storage 11 | . . . . . . . . . . . 1 . . . . . . . . 1 1 . 4 . . 1 . . . 1 1 1 Processor 28 | . 1 . . . 2 3 . . 4 . . . . . . . . 2 . . . . 3 . . . . . 2 3 6 2 Hackware 19 | . . . . . 3 . . . 1 . 1 . . . . . . 2 . . 1 . 2 . . 1 . 1 1 1 . 5 Protection 45 | . 2 1 . 1 3 3 . 1 1 . 5 . 3 . . . . 3 1 1 2 . 6 2 . . . 2 1 2 1 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Weapon 82 | 2 2 3 1 2 11 9 . . . 1 6 . 1 1 . . . 1 . 2 3 . 15 . 1 . . 1 3 4 7 6 Energy Gun 25 | 1 2 1 . . 6 2 . . . . 1 . . . . . . 1 . . 2 . 3 . . . . . . 1 1 4 Energy Cannon 8 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . 1 1 2 . Ballistic Gun 11 | 1 . 1 . . 2 2 . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 2 Ballistic Cannon 10 | . . . . 1 1 . . . . . . . 1 . . . . . . 2 . . 3 . . . . 1 . 1 . . Launcher 6 | . . 1 . . . 2 . . . . . . . 1 . . . . . . . . 2 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 1 . . Slashing Weapon 7 | . . . 1 1 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 2 . Piercing Weapon 8 | . . . . . . . . . . 1 1 . . . . . . . . . 1 . 3 . 1 . . . . . 1 . Special Melee Weapon 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 87 | . . . 1 1 7 10 . . 4 . 7 . 5 . . . . 9 . 1 10 . 6 . . 2 . 1 8 5 5 5 Parts Lost 119 | . 2 1 . 3 15 . . . . . 1 . 1 . . . . 2 . 2 . . 23 1 1 . 1 10 1 13 30 12 Power 20 | . . . . 1 3 . . . . . . . . . . . . . . . . . 4 1 1 . . 1 . 2 6 1 Propulsion 37 | . . . . 1 4 . . . . . 1 . . . . . . . . 2 . . 9 . . . 1 4 . 8 5 2 Utility 46 | . 2 . . 1 6 . . . . . . . . . . . . 2 . . . . 7 . . . . 5 1 3 13 6 Weapon 16 | . . 1 . . 2 . . . . . . . 1 . . . . . . . . . 3 . . . . . . . 6 3 Highest Loss Streak 14 | . 1 1 . 2 6 . . . . . 1 . 1 . . . . 2 . 1 . . 6 1 1 . 1 3 1 4 14 3 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Average Backups 8 | . 3 4 5 4 4 4 5 5 4 5 7 9 9 9 9 10 10 9 9 9 9 10 10 15 14 15 15 14 14 12 10 7 Power . | . . 1 . 1 1 . . . . . . 1 . 1 1 1 1 1 1 1 . . . . . 1 1 1 1 . . . Propulsion . | . . 1 . . 1 . 1 1 1 1 . 1 1 1 1 1 1 1 1 . . . . . . . . 1 1 . . . Utility 4 | . 1 1 2 1 1 3 3 3 2 2 3 3 4 5 5 6 6 3 3 4 4 5 5 8 8 8 8 5 4 4 4 4 Weapon 2 | . 1 1 1 1 . . 1 1 1 2 3 3 3 2 2 2 2 3 4 4 3 4 4 5 4 4 4 4 5 4 3 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 44 | . . . 1 . 1 1 . . . . 1 2 3 . . . . 4 . . 3 . 2 1 3 2 1 1 2 4 . 12 Power 11 | . . . . . 1 . . . . . . 1 . . . . . . . . 2 . . . . 1 1 1 . 2 . 2 Propulsion 10 | . . . 1 . . 1 . . . . . . 2 . . . . 3 . . . . . . . . . . 1 . . 2 Utility 16 | . . . . . . . . . . . 1 1 . . . . . 1 . . 1 . 2 . 2 1 . . . 2 . 5 Weapon 6 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . . 1 . . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 47 94 86 93 88 99 99 100 99 100 90 86 88 92 92 93 93 93 93 92 93 93 83 99 93 93 92 83 95 91 81 93 Engine 3 | . 1 12 14 12 2 4 7 7 7 7 5 6 1 . . . . . . . . . . 2 3 5 5 2 . . . . Core 2 | . . . . . 6 2 . . . . . . . . . . . . . . . . 4 7 6 5 5 4 4 1 1 7 Reactor 2 | . . . . . . . . . . . . . 4 6 6 6 6 4 5 5 5 5 4 . . . . . 4 6 5 . Leg 2 | . . . . 24 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 22 | . . . 9 1 3 29 29 30 30 30 26 26 26 26 26 26 26 28 29 27 28 29 20 30 31 31 29 8 28 22 22 10 Flight 1 | . 6 28 18 1 2 . . . . . . . . . . . . . . . . . . . . . . 8 . . . 16 Device 13 | . 12 13 14 24 8 7 7 7 14 15 15 13 13 14 13 20 20 11 15 11 10 11 13 14 10 10 10 17 20 22 19 15 Storage 3 | . . . . . . . . . . . 3 6 6 6 6 6 6 5 5 5 5 5 4 5 5 5 5 4 4 4 4 4 Processor 9 | . 1 14 7 . 2 14 15 15 11 7 6 6 6 6 6 6 6 9 11 11 11 11 11 10 10 10 10 9 12 11 13 10 Hackware 4 | . . . . . 9 7 7 7 7 7 3 . . . . . . 5 5 5 5 5 5 5 5 5 5 8 4 4 3 12 Protection 4 | . 5 . . . 5 6 6 7 3 7 6 6 8 11 11 6 6 4 . 4 5 4 2 5 4 4 5 2 2 5 2 3 Energy Gun 2 | . 13 11 7 . 3 3 . . . . 3 6 5 . . . . . . . . . . . . . . . . 1 1 8 Energy Cannon 1 | . . . . . . 2 14 15 15 15 . . . . . . . . . . . . . . . . . . 2 . . . Ballistic Cannon 1 | . . . . 12 3 . . . . . . . . . . . . . . 3 3 5 1 . . . . . . 1 . . Impact Weapon 3 | . . . . . 5 5 . . . . 5 6 5 5 6 6 6 4 5 5 3 . . 4 4 5 4 3 5 4 . . Slashing Weapon 4 | . . . 7 12 7 7 7 7 7 6 8 6 5 5 5 6 6 4 4 3 1 . 1 . . . . . . . 3 . Piercing Weapon 3 | . . . . . . . . . . . . . . 6 6 6 6 5 5 3 6 11 8 10 10 10 10 9 1 2 1 3 Peak Build Rating 200 | 5 6 10 20 26 42 81 81 78 85 84 101 96 100 99 101 99 100 122 116 119 133 133 154 137 135 134 135 162 167 190 200 199 Average Rating 100 | 1 4 8 14 21 34 57 77 78 82 83 94 95 96 98 99 99 99 111 115 114 127 132 125 133 132 132 132 139 159 169 160 168 On Entrance 92 | . 5 6 10 18 26 42 81 78 78 83 84 96 96 99 99 99 99 99 111 116 113 133 133 132 133 133 134 128 142 167 168 117 Avg Prop Armor Cover (%) 3 | . . . 5 5 3 2 . . . . . . . . . . . . . . . . 2 2 2 2 . 5 4 8 . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 80 | 3 9 8 8 25 31 44 44 44 44 44 52 49 53 52 50 48 50 48 47 59 47 46 65 57 59 56 64 56 78 78 79 80 Greatest Support 92 | 3 8 8 9 28 49 45 45 45 45 45 55 53 59 53 53 53 53 65 65 65 68 68 72 72 59 70 70 71 79 92 86 86 Greatest Overweight (x) 6 | . 2 . . 2 2 . 1 . . 1 . . 1 . . . . . . . . . 3 . . . . 6 . 2 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 9 | 5 5 5 5 5 5 5 5 5 5 5 7 10 10 10 10 10 10 10 10 10 10 10 11 15 15 15 15 15 15 15 15 9 Most Carried 15 | 1 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 Average Carried 9 | . 3 4 4 4 4 4 5 5 4 5 7 9 9 9 9 10 10 9 9 9 9 9 10 14 14 14 15 14 14 14 11 8 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 4 5 5 5 5 5 5 5 5 5 10 10 10 10 10 10 10 9 10 10 10 10 15 15 15 15 15 15 15 15 12 5 Class Distribution -------------------- 31% | Mutant 19% | Trapper-Mutant 13% | Trapper-Gladiator 12% | Scavenger-Mutant 4% | Commander-Mutant 4% | Trapper-Ninja 3% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Trapper-Mutant | -6/Factory Trapper-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Trapper-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Trapper-Mutant | -4/Proximity Caves Trapper-Gladiator | -4/Factory Trapper-Gladiator | -4/Upper Caves Trapper-Mutant | -4/Upper Caves Trapper-Mutant | -4/Zhirov Trapper-Mutant | -3/Proximity Caves Trapper-Gladiator | -3/Research Trapper-Ninja | -3/Testing Trapper-Gladiator | -2/Research Trapper-Gladiator | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Matter Collected 10483 | 220 269 145 81 147 704 485 179 10 90 50 537 . 417 135 90 . 40 406 221 759 240 206 1381 490 336 128 154 271 359 619 694 620 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20784 | 28 629 38 195 66 1870 1188 125 173 . 121 1026 327 1791 34 . . 102 1055 270 1096 64 619 3004 254 193 152 366 709 1123 1393 1510 1263 Parts 810 | 4 33 12 7 2 71 58 8 8 . 4 50 2 64 2 . . 2 42 12 45 3 14 149 12 13 3 19 30 7 54 37 43 Haulers Intercepted 28 | . 2 . . . 4 5 . . . . 2 . 4 . . . . 5 . 1 . . 3 . . . . . 1 . . 1 Recyclers Shooed 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 143 | . . . . . . . 6 5 . 10 . . . 2 12 . 2 . 6 44 . 22 . 8 12 2 12 . . . . . Prevented 6 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . 2 1 . . . . . . . Parts Restored 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Broken 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Combat Hostiles Destroyed 300 | . 12 6 . 3 32 18 5 4 . 2 10 1 16 3 . . 1 9 6 21 1 8 50 3 1 . 12 13 5 22 23 13 Melee 99 | . . . . 2 15 8 1 3 . 2 3 . 5 . . . 1 4 1 5 . 1 25 1 . . . 4 1 2 13 2 Guns 32 | . 11 1 . . 6 1 . . . . . 1 5 . . . . . . . . . 1 . . . . . . 5 . 1 Cannons 34 | . . . . 1 3 . . 1 . . . . . . . . . . . 11 1 6 7 . . . . . 1 1 2 . AOE 94 | . . 5 . . 1 7 4 . . . 7 . . 3 . . . 4 5 5 . . 16 . . . 11 5 . 10 6 5 Classes Destroyed 27 | 1 4 . . . 8 4 2 1 . 1 . 1 1 . . . . . . . . . 1 . . . . 1 1 . 1 . Worker 15 | . . . . . 1 2 . . . . 1 . 3 . . . . 2 . . . . 1 . . . . . . 4 . 1 Builder 9 | . . . . . 1 1 . . . . 1 . . . . . . 2 . . . . 1 . . . . . . 3 . . Tunneler 4 | 1 . . . . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . Hauler 28 | . 2 . . . 4 5 . . . . 2 . 4 . . . . 5 . 1 . . 3 . . . . . 1 . . 1 Recycler 20 | . . . . . 2 1 . . . . 3 . 1 . . . . 1 . . . . 4 . . . . . 5 1 1 1 Minesweeper 6 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . 1 2 . . . . . . . Mechanic 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 16 | . . . . . 2 2 . . . . 2 . 1 . . . . . . . . . 4 . . . . . 1 1 . 3 Drone 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 7 . Watcher 34 | . 2 . . . 1 5 . . . . 2 . 3 . . . . 4 . . . . 4 . . . . 2 2 2 2 5 Swarmer 88 | . 3 6 . 2 3 7 1 . . . 7 . . 3 . . . 4 5 5 . . 18 . . . 6 5 . 2 5 6 Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Grunt 92 | . 9 . . 1 19 3 2 2 . . . . 5 . . . . 2 . 12 1 6 9 . . . 3 5 3 4 3 3 Brawler 3 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Duelist 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Protector 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 . Sentry 32 | . . . . . 8 2 1 . . . 2 . 5 . . . 1 1 . 2 . . 4 . . . 1 1 . 3 . 1 Specialist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 17 | . . . . . 1 . . . . . . . 2 . . . . . 1 . . 1 2 1 . . . . . 2 4 3 Programmer 34 | . . . . . . 3 . . . 1 1 . 3 . . . . 2 . . . . 12 1 . . . 2 2 5 2 . Q-Series 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Behemoth 8 | . . . . . . . . . . 1 . . 1 . . . . . . . . 1 1 1 1 . 1 . . 1 . . Compactor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 15 | 1 4 3 . 2 10 15 3 1 . 1 5 1 5 3 . . 1 6 5 5 1 3 7 1 1 . 7 5 8 7 12 5 Combat Bots Only 11 | . 4 3 . 2 3 10 3 1 . 1 4 1 3 3 . . 1 4 5 5 1 3 7 1 1 . 7 5 3 4 11 4 Max Kills in Single Turn 5 | 1 1 2 . 1 3 4 2 1 . 1 4 1 1 2 . . 1 2 3 5 1 2 3 1 1 . 3 4 1 4 4 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . 2 . . 1 4 2 . . . 4 . . 2 . . . 2 3 5 . . 3 . . . 3 4 . 3 4 4 Melee 2 | . . . . 1 1 1 1 1 . 1 1 . 1 . . . 1 1 1 1 . 1 2 1 . . . 1 1 1 1 1 Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 CL-0N3 (-2/Research) DW-4LL (-1/Access) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Hostile Shots Fired 1776 | . 70 12 . 13 193 119 53 35 . 9 58 . 174 2 2 . 5 28 7 24 . 24 327 15 3 . 17 99 29 74 235 149 Missed 647 | . 23 5 . 3 46 67 20 18 . 2 27 . 69 . 1 . 2 11 3 12 . 9 101 10 3 . 3 39 7 23 68 75 Hits 1129 | . 47 7 . 10 147 52 33 17 . 7 31 . 105 2 1 . 3 17 4 12 . 15 226 5 . . 14 60 22 51 167 74 Melee 16 | . . . . 1 2 . 2 . . . . . . . . . . . . . . . 11 . . . . . . . . . Projectile 1113 | . 47 7 . 9 145 52 31 17 . 7 31 . 105 2 1 . 3 17 4 12 . 15 215 5 . . 14 60 22 51 167 74 AOE 12 | . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 1 . Critical Strikes 49 | . . . . . 7 2 . . . 1 . . 1 . . . . . . 1 1 . 16 . . . 1 4 1 1 9 4 Part Disruptions 5 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 Damage Taken 22262 | . 578 76 . 179 2330 690 337 215 . 182 283 . 979 27 18 . 65 353 42 222 22 190 4347 156 239 . 309 1412 461 2520 4486 1544 Core 3371 | . 174 14 . 24 257 150 17 20 . 30 28 . 120 . . . 18 95 17 19 . 19 647 . 43 . . 397 44 384 531 323 Absorbed by Shields 206 | . . . . . . . . . . . . . . . . . . . 18 . . 122 . . . . . . . . . 66 Reduced by Siege Mode 25 | . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . Ignored by Resistances 205 | . . . . . . . . . . 13 4 . . . . . . . . . . . 116 . 17 . 35 . . . 5 15 Regen/Repaired (Parts) 1831 | . 46 . . . . 213 . . . . . . 63 . . . . 38 . . 83 . 174 . . . . . 25 525 664 . Core Remaining (%) 62 | 100 . . . 15 53 . . . . 69 . . . . . . 80 . . . . 85 . . . . 40 . 66 . 33 79 Volleys Fired 588 | 1 68 8 21 2 49 20 10 6 . 2 12 21 31 10 4 . 3 12 3 36 7 22 56 7 21 . 6 3 6 51 26 64 Largest 3 | 2 2 1 1 1 2 1 2 2 . 2 1 1 1 1 1 . 1 1 1 2 1 1 2 1 1 . 1 1 1 1 1 3 Hottest 200 | 70 80 65 20 37 100 80 130 130 . 130 60 60 60 43 40 . 40 43 43 102 120 51 90 51 51 . 49 49 200 200 200 200 Shots Fired 718 | 2 96 8 21 2 82 20 14 8 . 5 12 21 32 10 4 . 3 12 3 69 7 22 65 7 20 . 6 3 6 51 27 80 Gun 387 | 2 96 2 21 . 53 16 . . . . 6 21 32 . . . . . . . . . 16 . . . . . 4 32 9 77 Cannon 269 | . . . . 2 29 . 8 8 . 5 3 . . 6 4 . 3 8 . 68 7 22 40 7 20 . . . 2 13 11 3 Launcher 62 | . . 6 . . . 4 6 . . . 3 . . 4 . . . 4 3 1 . . 9 . . . 6 3 . 6 7 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 309 | 1 38 . 21 2 53 . . . . . . . . . . . . . . 67 6 22 52 7 20 . . . . 12 8 . Thermal 91 | 1 8 2 . . . 16 8 8 . 5 3 . . 6 4 . 3 8 . 1 1 . . . . . . . 2 1 11 3 Explosive 62 | . . 6 . . . 4 6 . . . 3 . . 4 . . . 4 3 1 . . 9 . . . 6 3 . 6 7 . Electromagnetic 106 | . 50 . . . 29 . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Impact 18 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 Entropic 41 | . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . 4 32 1 . Phasic 91 | . . . . . . . . . . . 6 21 32 . . . . . . . . . . . . . . . . . . 32 Robot Hit Streak 11 | 1 8 2 7 1 8 4 5 7 . 1 2 6 3 . . . . 1 . 9 3 5 10 3 . . 4 1 3 9 8 11 Robot Miss Streak 5 | . 4 4 2 2 4 3 1 3 . 3 1 1 4 . . . . 2 . 5 2 3 3 2 . . 1 . 5 3 2 4 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 904 | 1 61 3 21 6 131 60 12 10 . 8 32 17 63 . . . 8 28 4 47 3 21 143 10 4 5 3 31 21 59 40 52 Core Hits 522 | 1 28 7 8 2 55 42 13 4 . 3 21 2 18 2 . . 2 19 7 31 2 9 83 4 2 2 19 14 4 56 35 27 Critical Kills 28 | . . . . . 1 . . . . . . . 1 . . . . 2 1 12 1 5 1 . . . . 1 1 . 2 . Critical Parts Destroyed 65 | . . . . . 8 1 . . . . 1 . 10 . . . . 4 . 11 1 6 1 . . . . 5 7 8 . 2 Critical Strikes 132 | . . . . 2 12 1 . 1 . 1 1 1 17 . . . 2 8 1 26 2 12 14 . . . . 7 8 8 5 3 Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Destroy 42 | . . . . . 1 . . . . . . . . . . . . . . 25 2 11 1 . . . . . . . . 2 Blast 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Smash 49 | . . . . . 8 1 . . . . 1 . 14 . . . . 6 1 . . . . . . . . 6 8 3 1 . Sever 15 | . . . . 2 3 . . 1 . . . . 1 . . . 1 1 . 1 . . 3 . . . . . . . 2 . Impale 15 | . . . . . . . . . . 1 . . 2 . . . 1 1 . . . 1 6 . . . . 1 . . 1 1 Detonate 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 5 . . Intensify 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Melee Attacks 972 | . . . 6 7 110 83 6 14 . 9 84 . 91 3 4 . 9 66 9 17 1 9 152 13 13 5 3 60 36 56 63 43 Impact 272 | . . . . . 53 21 . . . . 11 . 30 . 2 . 1 18 1 2 1 . 1 3 3 . . 37 32 49 7 . Slashing 477 | . . . 6 7 57 62 6 14 . 5 73 . 55 3 2 . 7 43 5 14 . . 67 . . . . . . . 49 2 Piercing 222 | . . . . . . . . . . 4 . . 5 . . . 1 5 3 1 . 9 84 10 10 5 3 23 4 7 7 41 Sneak Attacks 96 | . . . . . 8 13 1 . . 1 9 . 13 . . . 1 10 . . . 2 13 2 3 . 1 1 8 . 6 4 Combat Hostiles 11 | . . . . . . 3 . . . 1 . . 1 . . . . 1 . . . 1 1 . . . 1 1 1 . . . Follow-up Attacks 72 | . . . . . 9 4 . . . . 7 . 9 . . . 2 4 . 2 . . 16 2 1 . . 9 4 2 . 1 Damage Inflicted 56653 | 10 827 321 515 208 4794 3820 834 469 . 414 2706 612 3558 245 . . 499 2851 712 1674 62 739 8799 333 198 412 1444 2055 2400 6095 5446 3601 Guns 6986 | 10 729 15 115 . 621 300 . . . . 66 612 462 . . . . . . . . . 404 . . . . . 81 1945 26 1600 Cannons 4617 | . . . . 25 449 . 191 111 . 74 . . . . . . . . . 628 62 293 1123 63 . . . . 380 353 717 148 Explosions 14231 | . 98 306 . . 373 770 434 . . . 610 . . 245 . . . 848 440 300 . . 1888 . . . 1444 656 425 2596 1999 799 Melee 30815 | . . . 400 179 3351 2750 209 358 . 340 2030 . 3096 . . . 499 2003 272 746 . 446 5384 270 198 412 . 1399 1514 1201 2704 1054 Ramming 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3829 | 10 204 . 115 25 646 . . . . . . . . . . . . . . 628 62 293 1404 63 . . . . . 353 26 . Thermal 4598 | . 171 15 . . 373 300 229 111 . 74 . . . . . . . . . . . . . . . . . . 805 859 1031 630 Explosive 11290 | . . 306 . . . 770 396 . . . 610 . . 245 . . . 848 440 300 . . 1853 . . . 1444 656 . 1737 1685 . Electromagnetic 1688 | . 452 . . . 424 . . . . . . . . . . . . . . . . . 35 . . . . . . . . 777 Impact 10550 | . . . . . 1760 810 . . . . 456 . 1416 . . . 27 971 80 67 . . 112 41 . . . 840 1514 1090 226 1140 Slashing 15033 | . . . 400 179 1591 1940 209 358 . 227 1574 . 1599 . . . 420 985 . 652 . . 2539 . . . . . . . 2255 105 Piercing 6372 | . . . . . . . . . . 113 . . 81 . . . 52 47 192 27 . 446 2733 229 198 412 . 559 . 111 223 949 Entropic 2149 | . . . . . . . . . . . . . . . . . . . . . . . 123 . . . . . 81 1945 . . Phasic 1140 | . . . . . . . . . . . 66 612 462 . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . 1 1 . . 2 . . 2 2 . . . 1 1 1 1 . 20 20 20 18 18 2 4 3 30 2 Average Corruption 7 | . . . . . . 1 1 . . 1 . . 2 1 . . . 1 1 1 1 . 8 20 18 18 18 1 2 2 9 2 Corruption Purged 9 | . . . . . . 1 1 . . . . . . 2 . . . . . . . . . . 5 . . . . . . . Corruption Blocked 19 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 1 Effects 256 | . . . . . . 1 4 . . 3 . . 20 1 . . . 5 3 5 1 . 44 47 51 4 11 9 15 6 25 1 Message Errors 68 | . . . . . . 1 1 . . 1 . . 8 . . . . . 1 2 . . 13 10 11 1 2 4 2 1 10 . Matter Fused 58 | . . . . . . . 1 . . . . . 6 1 . . . 2 . 1 . . 11 13 14 . 2 1 3 1 2 . Heat Flow Errors 28 | . . . . . . . . . . . . . 3 . . . . 2 . . . . 3 7 5 . 2 . 3 . 3 . Energy Discharges 35 | . . . . . . . 1 . . 1 . . 2 . . . . . . 1 1 . 4 6 5 2 2 2 5 1 2 . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fused 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . 1 Data Loss (minor) 30 | . . . . . . . . . . . . . . . . . . . . 1 . . 4 5 9 1 2 2 2 1 3 . Data Loss (major) 16 | . . . . . . . 1 . . . . . . . . . . . 2 . . . 5 2 3 . 1 . . 1 1 . Misfires 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . Alerts 7 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . . . 1 2 . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Weapon Failures 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . Overload Shots 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Overflow Damage 8724 | . . . 72 16 654 718 131 65 . 55 532 . 1117 24 . . 164 632 94 4 . 191 826 25 22 59 83 331 1444 594 601 270 Projectiles 338 | . . . . . . . 4 . . . . . . . . . . . . . . . 19 . . . . . 315 . . . Explosions 1176 | . . . . . 2 7 82 . . . . . . 24 . . . 88 . . . . 93 . . . 83 8 185 352 214 38 Melee 7210 | . . . 72 16 652 711 45 65 . 55 532 . 1117 . . . 164 544 94 4 . 191 714 25 22 59 . 323 944 242 387 232 Knockbacks 50 | . . . . . 11 1 . . . . . . 3 . . . . . . 3 . . 10 . . . . . 9 4 1 8 Impact 33 | . . . . . 7 1 . . . . . . 3 . . . . . . 1 . . 1 . . . . . 9 2 1 8 Kinetic 16 | . . . . . 3 . . . . . . . . . . . . . . 2 . . 9 . . . . . . 2 . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 993 | . 29 25 . . 44 . 61 . . . . . . . . . . . . . . . . . . . 31 . . 254 525 24 Shots 18 | . 2 1 . . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . . 4 6 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 448 | 20 214 56 4 . 448 170 272 75 234 113 24 81 257 16 6 . . 245 . 276 98 126 360 266 252 . 201 94 264 177 194 268 Average Temperature 62 | 15 45 32 1 . 94 69 117 35 126 52 10 30 75 9 3 . . 104 . 74 45 57 68 111 84 . 73 36 62 23 90 54 Received Heat Transfer 3702 | . 285 . . 12 1269 117 93 62 . 12 72 . 273 . 9 . 18 18 . 90 27 36 565 . . . 18 336 21 162 162 45 Effects 7 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 1 3 . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . Interference 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Total Turns 61 | . . . . . . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Robots Corrupted 52 | . 1 . . . 8 3 . . . . 1 . 9 . . . . 3 . . . . 1 . . . . 5 9 3 1 8 Combat Hostiles 30 | . 1 . . . 7 1 . . . . . . 5 . . . . 1 . . . . . . . . . 4 3 3 . 5 Parts Fried 78 | . 2 . . . 11 6 . . . . 3 . 11 . . . . 6 . . . . . . . . . 5 18 2 2 12 Impact Corruptions 109 | . . . . . 18 7 . . . . 5 . 15 . . . . 10 . . . . 5 . . . . 8 24 5 1 11 Robots Melted 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Melted 7 | . 1 . . . 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 3138 | . 322 37 . . 250 624 161 74 . . . . . . . . . . . . . . . . . . . . 340 450 520 360 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . 2 . . . 2 . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 2 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Maximum Alert Level 4 | . . . . . 2 1 . . . . 2 . 3 . . . . 1 . . . . 3 . . . . 2 1 4 4 4 Low Security (%) 49 | 100 100 100 . 100 83 67 . . . . 62 100 31 . . . . 94 . . . . 15 . . . . 1 . 37 . . Level 1 17 | . . . . . 12 32 . . . . 2 . 11 . . . . 5 . . . . 20 . . . . 84 100 10 . . Level 2 13 | . . . . . 3 . . . . . 35 . 17 . . . . . . . . . 42 . . . . 14 . 19 . 5 Level 3 14 | . . . . . . . . . . . . . 39 . . . . . . . . . 22 . . . . . . 14 51 76 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 48 17 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1476 | . 180 159 . 96 404 311 . . . . 478 158 1000 . . . . 258 . . . . 824 . . . . 528 394 1359 1304 1476 Initial 759 | . . 66 . . 12 37 . . . . . 158 42 . . . . 16 . . . . 32 . . . . 68 300 166 759 732 Average 337 | . 79 110 . 16 100 140 . . . . 183 112 540 . . . . 41 . . . . 466 . . . . 361 332 553 1033 915 Influence Increases 15910 | 5 408 271 15 207 981 1128 100 115 . 156 908 3 1526 70 60 . 85 613 145 610 65 310 1802 175 40 5 282 893 348 1967 1147 1470 Destroy 0b10 Robot/C 6920 | . 240 180 . 120 640 460 80 40 . 80 220 . 400 60 . . 20 180 120 400 20 220 1060 60 20 . 240 240 120 780 540 380 Destroy 0b10 Robot/NC 750 | 5 20 5 15 . 60 85 5 . . . 65 . 70 . . . 5 70 5 10 . 5 90 5 10 5 . 15 45 75 15 65 Destroy Leader 1386 | . 48 40 . 30 170 98 . . . 30 70 . 144 10 . . . 48 20 20 . 40 204 20 10 . 20 44 16 188 44 72 Allied During Kill 472 | . . 16 . 11 . . . . . 46 3 . 34 . . . . 3 . . . 45 23 . . . 22 . . 171 . 98 Trap Triggered on 0b10 80 | . . . . . . 40 . . . . . . . . . . . 40 . . . . . . . . . . . . . . Successful Hack 510 | . 49 . . . 29 111 . . . . . . 66 . . . . 10 . . . . 55 . . . . 21 16 61 29 63 Disable Machine 450 | . . . . . . 60 . . . . . . 45 . . . . 30 . . . . 15 . . . . 15 60 90 90 45 Anti-Garrison Action 1000 | . . . . . . . . . . . 200 . 600 . . . . . . . . . . . . . . 200 . . . . Destroy Structure 1927 | . 6 30 . 1 22 49 . . . . 80 3 47 . . . . 142 . . . . 250 . . . . 58 46 587 324 282 Partial Spotted 435 | . 15 . . . 30 60 . . . . 15 . 45 . . . . 15 . . . . 30 . . . . 15 30 . . 180 Lose Combat Pursuer 1980 | . 30 . . 45 30 165 15 75 . . 255 . 75 . 60 . 60 75 . 180 45 . 75 90 . . . 285 15 15 105 285 Influence Decreases 14454 | 5 238 376 80 175 931 924 386 115 . 156 456 394 591 591 313 222 59 391 347 397 324 258 1061 702 306 5 180 460 587 912 1278 1234 Entered New Map 3551 | . . 104 65 . 20 45 106 . . . . 294 19 369 91 222 . 10 93 10 259 . 20 294 51 . . 34 235 130 592 488 Time Decay 8286 | 5 218 222 15 152 469 563 240 115 . 136 406 100 542 222 222 . 59 355 254 347 65 238 591 398 245 5 150 326 342 482 386 416 Lost Part 1143 | . 20 10 . 3 130 . . . . . 10 . 10 . . . . 20 . 20 . . 230 10 10 . 10 100 10 130 300 120 Lost Ally 756 | . . 40 . 20 . 60 40 . . 20 40 . 20 . . . . 6 . 20 . 20 70 . . . 20 . . 170 . 210 Purge Threat 718 | . . . . . 312 256 . . . . . . . . . . . . . . . . 150 . . . . . . . . . Squads Dispatched 110 | . 2 1 . . 6 8 . . . . 11 . 14 . . . . 6 . 1 . . 20 . . . 1 5 3 9 4 19 Investigation 29 | . 1 1 . . 4 2 . . . . 3 . 6 . . . . 1 . . . . 4 . . . . 2 . 2 . 3 Extermination 36 | . . . . . . 3 . . . . 5 . 4 . . . . 3 . . . . 5 . . . . 3 1 4 3 5 Reinforcement 28 | . 1 . . . 1 3 . . . . 1 . 3 . . . . 2 . . . . 7 . . . . . 2 2 1 5 Assault 13 | . . . . . . . . . . . 2 . 1 . . . . . . 1 . . 4 . . . 1 . . 1 . 3 Garrison 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 1 Data Miner Redirects 10 | . . . . . . . . . . . . . . . . . . 1 . . . . 4 . . . . 2 . 1 . 2 Construction Impeded 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Haulers Reinforced 5 | . . . . . . 1 . . . . . . 3 . . . . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Distress Signals 31 | . 1 . . 1 3 5 . . . . 2 . 1 . . . . . . 1 2 . 4 . . . . 1 . 4 1 5 Communications Jammed 33 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 6 23 1 . Distress Signals 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 23 1 . Times Spotted 604 | . 22 8 . 8 41 39 6 13 . 4 35 1 33 . 4 . 2 23 4 23 62 11 67 8 1 . 11 34 9 44 38 53 Peak Tracking Total 15 | . 6 3 . 3 5 6 3 7 . 1 7 1 5 . 4 . 4 4 5 7 14 4 8 3 1 . 7 10 2 8 9 15 Tactical Retreats 67 | . 1 . . 2 1 8 1 3 . . 9 . 3 . 1 . 1 2 . 5 2 . 3 5 . . . 8 1 1 3 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Traps Triggered 21 | . . . . . 1 4 . . . . 1 . 1 . . . . 1 . . . . 2 1 1 . . 1 . 1 . 7 Indirectly 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts 104 | . . . . . . . . . . . 72 . 32 . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Reprogrammed 15 | . . . . . . 7 . . . . 4 . 4 . . . . . . . . . . . . . . . . . . . Reused 11 | . . . . . . 4 . . . . . . . . . . . 4 . . . . . 3 . . . . . . . . Traps Extracted 10 | . . . . . . . . . . . 4 . 4 . . . . . 2 . . . . . . . . . . . . . Installed 21 | . . . . . . . . . . . . . . . 8 . . 7 . . . 2 . 4 . . . . . . . . Triggered 11 | . . . . . . 4 . . . . . . . . . . . 4 . . . . . 3 . . . . . . . . Most Traps Carried 16 | . . . . . . . . . . . 4 4 10 10 10 2 8 8 3 5 5 8 8 8 16 16 16 16 16 16 16 16 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Disabled 36 | . . . 1 . . 4 . 1 . . . . 3 . . . . 2 . 1 1 . 1 . . . 1 1 4 7 6 3 Max in Single Turn 3 | . . . 1 . . 3 . 1 . . . . 1 . . . . 1 . 1 1 . 1 . . . 1 1 1 2 3 1 Garrison Access 16 | . . . . . 1 2 . . . . 3 . 3 . . . . . . . . . 2 . . . . 1 . 1 . 3 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Machines Accessed 154 | . 9 1 1 . 14 26 3 . . . 15 . 17 1 1 4 . 4 . 1 5 1 16 1 1 4 . 3 5 7 4 10 Terminals 32 | . 7 . . . 9 12 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 Fabricators 28 | . . . . . . 3 . . . . 4 . 5 . . . . 1 . . . . 6 . . . . 2 1 3 . 3 Repair Stations 18 | . 1 . . . 1 3 . . . . 2 . 3 . . . . 2 . . . . 3 . . . . . . 1 2 . Recycling Units 22 | . 1 . . . 2 4 . . . . 5 . 5 . . . . . . . . . 4 . . . . . . . . 1 Scanalyzers 13 | . . . . . 1 2 . . . . 1 . 1 . . . . . . . . . 1 . . . . . 2 2 2 1 Garrison Access 18 | . . . . . 1 2 . . . . 3 . 3 . . . . 1 . . . . 2 . . . . 1 . 1 . 4 Total Hacks 454 | . 35 1 3 . 64 73 9 . . . 33 . 46 1 4 27 . 9 . 1 11 1 55 1 1 16 . 9 8 20 7 19 Successful 277 | . 18 1 3 . 37 44 9 . . . 15 . 23 1 4 27 . 3 . 1 11 1 27 1 1 16 . 4 3 9 4 14 Failed 172 | . 17 . . . 26 28 . . . . 18 . 23 . . . . 6 . . . . 27 . . . . 5 4 11 2 5 Catastrophic 27 | . 2 . . . 3 6 . . . . 2 . 3 . . . . 1 . . . . 6 . . . . 1 2 1 . . Database Lockouts 5 | . . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Manual 429 | . 27 . 1 . 32 23 . . . . 70 . 53 . . . . 31 . . . . 56 . . . . 8 21 42 24 41 Terminals 116 | . 31 . . . 47 34 . . . . . . . . . . . . . . . 1 . . . . . . 2 . . 1 Fabricators 104 | . . . . . . 15 . . . . 12 . 18 . . . . 2 . . . . 31 . . . . 6 2 9 . 9 Repair Stations 40 | . 3 . . . 2 7 . . . . 5 . 7 . . . . 5 . . . . 6 . . . . . . 2 3 . Recycling Units 43 | . 1 . . . 4 8 . . . . 9 . 9 . . . . . . . . . 11 . . . . . . . . 1 Scanalyzers 40 | . . . . . 10 5 . . . . 2 . 5 . . . . . . . . . 3 . . . . . 4 5 4 2 Garrison Access 36 | . . . . . 1 4 . . . . 5 . 7 . . . . 2 . . . . 4 . . . . 3 . 4 . 6 Terminal Hacks 106 | . 5 1 3 . 11 12 9 . . . . . . 1 4 27 . . . 1 11 1 . 1 1 16 . . 1 . . 1 Record 38 | . . . 3 . . . 7 . . . . . . . 4 11 . . . 1 6 1 . . . 5 . . . . . . Part Schematic 12 | . . . . . . . . . . . . . . . . 9 . . . . . . . . . 3 . . . . . . Robot Schematic 5 | . 1 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 11 | . . . . . . . . . . . . . . . . 3 . . . . 4 . . . . 4 . . . . . . Open Door 9 | . . 1 . . . . 2 . . . . . . 1 . . . . . . 1 . . 1 1 . . . 1 . . 1 Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 5 | . . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogram Traps 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 36 | . . . . . . 4 . . . . 4 . 6 . . . . . . . . . 9 . . . . 3 . 4 . 6 Network Status 4 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 2 . . . . . . . . . Load Schematic 18 | . . . . . . 1 . . . . 3 . 3 . . . . . . . . . 5 . . . . 2 . 1 . 3 Build 14 | . . . . . . 2 . . . . 1 . 2 . . . . . . . . . 2 . . . . 1 . 3 . 3 Repair Station Hacks 24 | . 2 . . . 2 5 . . . . 1 . 4 . . . . 2 . . . . 4 . . . . . . 2 2 . Scan Component 14 | . 1 . . . 1 3 . . . . 1 . 3 . . . . 1 . . . . 3 . . . . . . 1 . . Repair 7 | . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . Refit 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Unit Hacks 17 | . 1 . . . 2 3 . . . . 3 . 3 . . . . . . . . . 4 . . . . . . . . 1 Retrieve Components 17 | . 1 . . . 2 3 . . . . 3 . 3 . . . . . . . . . 4 . . . . . . . . 1 Scanalyzer 22 | . . . . . 8 2 . . . . 1 . 3 . . . . . . . . . 1 . . . . . 2 1 2 2 Insert Component 5 | . . . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Analyze 7 | . . . . . 5 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Retrieve Study 10 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 1 2 2 Garrison Access Hacks 9 | . . . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 3 Seal Access 9 | . . . . . 1 2 . . . . 2 . . . . . . . . . . . . . . . . . . 1 . 3 Unauthorized Hacks 63 | . 10 . . . 13 16 . . . . 4 . 7 . . . . 1 . . . . 9 . . . . 1 . 1 . 1 Terminals 31 | . 10 . . . 13 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Track 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 10 | . 4 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 15 | . 5 . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 19 | . . . . . . 5 . . . . 2 . 3 . . . . 1 . . . . 6 . . . . . . 1 . 1 Report 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 9 | . . . . . . 3 . . . . 1 . 1 . . . . . . . . . 2 . . . . . . 1 . 1 Liberate 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers 7 | . . . . . . 1 . . . . 1 . 2 . . . . 1 . . . . 2 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . 3 . . . . 1 . 1 . . . . . . . . . 3 . . . . . . . . . Monitor 3 | . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . 1 . . . . Jam 5 | . . . . . . . . . . . 1 . 3 . . . . . . . . . . . . . . 1 . . . . Data Cores Recovered 7 | . . . . . . 1 . . . . 1 . 1 . . . . . . . . . 2 . . . . . . 1 . 1 Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 105 | . 7 . . . 11 23 . . . . 12 . 14 . . . . 3 . . . . 11 . . . . 3 4 7 4 6 Full Trace Events 21 | . . . . . 3 2 . . . . 2 . 3 . . . . 1 . . . . 4 . . . . 1 . 2 . 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 55 | . 1 . . . . . . . . . 4 . . . . 4 . 5 . . . . . . . . . . . 40 1 . Robots Built 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 108 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 108 Total Robot Build Rating 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Part Schematics Acquired 181 | . . . . . 2 1 . . . . 37 . 20 . . 9 . 28 . . . . 9 . . 3 . . 27 16 29 . Parts Built 16 | . . . . . . 3 . . . . 1 . . . . . . . . . . . 4 . . . . 2 . 5 . 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 985 | . . . . . . 210 . . . . 102 . 194 . . . . . . . . . 116 . . . . 39 . 250 . 74 Total Part Build Rating 122 | . . . . . . 21 . . . . 8 . . . . . . . . . . . 28 . . . . 14 . 42 . 9 Part Studies Acquired 10 | . . . . . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 1 2 2 Parts Repaired 7 | . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . . Time 383 | . 26 . . . . 73 . . . . . . 68 . . . . 86 . . . . 99 . . . . . . 31 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 76 | . 9 . . . 11 13 . . . . 16 . 5 . . . . . . . . . 19 . . . . . . . . 3 Parts Scanalyzed 5 | . . . . . 2 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged 2 | . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Non-combat 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . parse_system 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 14 | . . . 2 . . . . 3 . . . . . . . . . . . 1 5 . . . . . 2 1 . . . . Allies Hacked 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total Allies 72 | . . 3 2 3 . 8 2 3 4 . 3 . 4 . . . . 3 . 1 5 . 6 . . . 2 1 . 11 . 11 Largest Group 7 | . . 3 2 3 1 3 2 3 7 7 3 . 3 . . . . 3 . 1 5 5 4 . . . 2 1 . 3 . 5 Highest-Rated Group 361 | . . 72 31 53 16 64 45 48 202 202 197 . 210 . . . . 210 . 30 267 267 144 . . . 94 64 . 345 . 361 Highest-Rated Ally 269 | . . 31 31 21 16 32 25 16 42 42 85 . 70 . . . . 70 . 30 64 64 56 . . . 47 64 . 269 . 122 Zionite Dispatches 18 | . . . . . . . . . . . 2 . 2 . . . . 1 . . . . 2 . . . . . . 7 . 4 Heavy 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Light 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . Fire 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kinetic Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Resupply 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 43 | . . . . 2 . . . . . . 17 . 2 . . . . 1 . . 8 1 6 . . . . . . 4 . 2 STAY 12 | . . . . 1 . . . . . . 1 . 1 . . . . . . . 4 1 1 . . . . . . 2 . 1 ROAM 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . FOLLOW 5 | . . . . 1 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . DROP 6 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . 2 . 1 EXPLORE 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . RETURN 16 | . . . . . . . . . . . 11 . . . . . . 1 . . . . 4 . . . . . . . . . Ally Attacks 310 | . . 11 . 17 . 13 1 . . 20 6 . 47 . . . . 10 . 2 4 27 10 . . . 2 . . 91 . 49 Total Damage 10793 | . . 148 . 179 . 311 34 . . 302 193 . 742 . . . . 173 . 30 186 1118 176 . . . 39 . . 4945 . 2217 Kills 62 | . . 4 . 4 . 6 . . . 2 2 . 5 . . . . . . . 1 3 3 . . . . . . 23 . 9 Allies Corrupted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Allies Melted 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Active Infowar (turns) 27081 | 4 272 471 537 1038 1456 1925 669 773 889 438 2088 205 1591 471 472 32 444 1107 542 891 1236 630 1670 940 1249 93 327 724 774 1251 888 984 Optics 2791 | . 45 471 275 . 219 668 . . . . . . . . . . . . . . . . . . . . . . 618 495 . . Sensors 26446 | . 21 457 309 1027 1456 1925 669 773 889 438 2088 205 1581 471 472 32 444 1107 542 891 1236 630 1658 940 1249 93 327 656 774 1248 854 984 Terrain 1226 | 2 197 . 228 799 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps 280 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 237 . . . Seismic 202 | 4 197 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Decoding 140 | . . . . . . . . . 140 . . . . . . . . . . . . . . . . . . . . . . . Cloaking 1626 | . . . . . . 201 22 . 3 4 498 24 501 . . . . . . . 1 . 372 . . . . . . . . . Jamming 3094 | . . . . . . . . . . . . . . . . . . . . . . . 126 . . . . 341 771 1244 612 . Robot Analysis Total 88 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . 4 . . . 81 . . Derelict Logs Recovered 25 | . . 1 . 3 . . 1 3 1 2 . . . 2 2 . 2 . 1 1 . 2 . 3 1 . . . . . . . Drone Launches 16 | . . . . . . . . . . . 11 . . . . . . 1 . . . . 4 . . . . . . . . . Drone Recoveries 16 | . . . . . . . . . . . 11 . . . . . . 1 . . . . 4 . . . . . . . . . Zionite Intel Received 56 | . . . . . . . . . . . 14 . 7 . . . . 7 . . . . 6 . . . . . 5 5 7 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 5 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 1 1 Emergency Access 3 | . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 Guard Positions 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Component Stockpiles 4 | . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . 1 Prototype Stockpiles 6 | . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 1 . 1 Component Schematics 6 | . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . . . 1 1 1 . Prototype Schematics 7 | . . . . . . . . . . . 2 . 2 . . . . . . . . . 1 . . . . . 1 . 1 . Unaware Schematics 2 | . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . Unaware Analyses 5 | . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . . . . 1 . . . Trap Installations 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Active Terminals 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . Active Garrisons 7 | . . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . 1 . 1 1 Depthwide Sectors/0 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Turns Passed 28205 | 29 480 471 538 1038 1894 1925 669 773 889 438 2088 205 1591 471 472 32 444 1107 547 903 1236 630 2031 940 1261 96 327 724 774 1251 915 1016 Spaces Moved 38504 | 34 507 673 663 713 1079 2521 1029 1197 1247 756 3368 335 2327 1056 931 79 904 1736 880 1338 1373 1144 2370 1396 1422 151 663 893 725 1557 1143 2294 Core 286 | 34 252 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 35 | . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . Legs 1504 | . . . . 681 737 . . . . . . . . . . . . . . . . . . . . . . . . 86 . . Wheels 17 | . . . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33153 | . . . 467 30 183 2521 1029 1197 1247 756 3368 335 2327 1056 931 79 904 1736 880 1338 1373 1144 2335 1396 1422 151 663 228 725 1471 1143 718 Flight 3509 | . 255 673 196 2 142 . . . . . . . . . . . . . . . . . . . . . . 665 . . . 1576 Fastest Speed 5 | 50 37 37 37 60 29 45 45 45 45 45 40 40 38 40 40 40 40 34 36 36 34 36 33 41 44 40 40 33 43 43 42 5 Average Speed 44 | 50 45 37 53 117 99 50 45 45 45 45 40 40 40 40 40 40 40 35 36 36 36 36 48 45 44 41 41 47 47 51 46 18 Slowest Speed 520 | 50 150 37 60 200 200 58 92 45 45 105 43 40 95 40 40 40 40 40 36 38 38 36 190 46 46 44 44 520 48 217 136 112 Overloaded Moves 125 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . 3 1 . . 2 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 8 Potential Cave-ins 12 | . . . . . . . . . . . 4 . 2 . . . . . . . . . . . 4 . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 77 | 3 92 96 92 99 85 65 98 98 89 95 74 96 61 94 87 69 89 38 95 98 91 97 61 97 98 60 81 23 59 45 79 58 Regions Visited 32 Branch Regions 21 Pre-discovered Areas 35 | . . . 1 . . . 1 . 3 1 15 . . . 2 1 . . . . 1 1 4 1 1 3 . . . . . . Known Exits Taken 25 | . . . . . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 47 | . . 1 . 2 . . 4 8 4 1 . . . 4 2 . 5 . 4 3 . 1 . 3 4 . 1 . . . . . Spaces Dug 454 | . . . . . 8 28 . 3 . 1 62 . 39 40 6 . 4 31 3 3 . . 23 3 25 . 2 15 9 78 17 54 Terrain Destroyed 1289 | . 3 40 . 1 21 50 65 5 . 2 81 3 43 84 6 . 4 88 51 18 . . 147 8 26 . 94 27 23 138 154 107 Melee 267 | . . . . . 6 28 . 1 . 1 44 . 30 3 2 . 1 25 3 2 . . 17 3 6 . 2 15 9 29 16 24 Projectile 145 | . . . . 1 9 . . 4 . 1 7 3 13 6 4 . 3 7 . 1 . . 20 5 20 . . . . 5 2 34 AOE 876 | . 3 40 . . 6 22 65 . . . 30 . . 75 . . . 56 48 15 . . 110 . . . 92 12 14 104 135 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Acc Total 47782 | 42 661 886 826 900 1668 3073 1206 1408 1574 833 4004 385 2827 1088 1021 78 972 2140 1094 1661 2100 1326 3072 1674 2015 177 704 1153 1130 1919 1440 2725 Wait 6223 | 3 50 186 88 150 338 379 151 182 307 61 394 24 289 10 63 . 55 260 193 228 655 142 323 235 539 7 18 126 307 150 128 182 Move 38436 | 33 500 670 662 712 1074 2520 1028 1196 1246 755 3368 334 2326 1055 930 78 903 1732 879 1337 1368 1143 2369 1395 1421 150 662 890 724 1556 1142 2278 Hop 16 | . 3 1 . . 2 . . . . . . . . . . . . . . . 2 . . . . . . 1 . . . 7 Pick Up 176 | . 8 5 3 4 10 9 . . 3 . 11 3 11 1 1 . . 8 . 5 5 2 19 3 4 2 1 14 9 8 8 19 Fast Attach 379 | 4 5 3 2 5 39 20 3 1 5 2 18 . 13 1 2 . . 20 3 4 13 1 60 6 3 6 . 19 17 36 34 34 Attach 107 | . 9 1 1 6 7 2 . . 3 . 2 . 3 1 2 . . 2 1 1 . . 14 . 1 . . 10 3 13 11 14 Detach 51 | 1 5 . . 3 1 . . . . . 2 . 1 1 1 . . 1 1 1 . . 13 . . . . . 1 10 3 6 Swap 261 | . 8 5 3 4 11 18 5 . 2 2 28 . 19 5 5 . 4 21 5 17 4 2 38 8 10 . 4 3 7 12 6 5 Drop 442 | . 5 7 7 6 39 32 2 1 8 2 24 3 22 1 3 . . 24 2 8 18 3 58 8 7 7 1 20 27 33 22 42 Fire 588 | 1 68 8 21 2 49 20 10 6 . 2 12 21 31 10 4 . 3 12 3 36 7 22 56 7 21 . 6 3 6 51 26 64 Melee 831 | . . . 6 7 98 73 6 14 . 9 72 . 80 3 2 . 7 50 7 15 1 9 122 8 9 5 3 44 29 50 60 42 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . 15 . . . 32 Rewire 96 | . . . 33 . . . 1 8 . . 1 . . . . . . . . 9 27 . . . . . 9 8 . . . . Trap 125 | . . . . . . . . . . . 72 . 32 . 8 . . 7 . . . 2 . 4 . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x3 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res / Arm / *Tes) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 30 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Repaired Lgt. Armor Plating? 305 | -10/Materials | Build established: Mutant 350 | -10/Materials | Core integrity fell below 50% 374 | -10/Materials | Discovered new exit (range 5) 407 | -10/Materials | Discovered new exit (range 3) 408 | -10/Materials | Discovered new exit (range 14) 425 | -10/Materials | Discovered new exit (range 16) 467 | -10/Materials | Learned 4 Subcaves zone layouts 502 | -10/Materials | Discovered new exit (range 6) 510 | -10/Materials | Entered Mines 683 | -10/Mines | Discovered new exit (range 11) 692 | -10/Mines | Learned 2 Materials zone layouts 694 | -10/Mines | Discovered new exit (range 5) 696 | -10/Mines | Received a Mining Laser from a helpful Derelict 779 | -10/Mines | Met a Derelict shopkeep closing up shop 810 | -10/Mines | Discovered new exit (range 6) 839 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 839 | -10/Mines | Discovered new exit (range 5) 846 | -10/Mines | Build established: Scavenger-Mutant 981 | -10/Mines | Entered Exiles 981 | -10/Exiles | Found Exiles lab destroyed 981 | -10/Exiles | Accompanied by 1 ally 987 | -10/Exiles | Discovered new exit (range 17) 1011 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1104 | -10/Exiles | Learned location of Zion (-7) 1125 | -10/Exiles | Opened EX-Vault 1127 | -10/Exiles | Found Prototype Slashing Weapon 1128 | -10/Exiles | Identified Longsword +1 1418 | -10/Exiles | Discovered new exit (range 11) 1519 | -10/Exiles | Entered Mines 1519 | -9/Mines | Accompanied by 2 allies 1520 | -9/Mines | Assembled infested the area 1697 | -9/Mines | Discovered new exit (range 7) 1857 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1860 | -9/Mines | Found Prototype Device 1861 | -9/Mines | Identified Exp. Sensor Array 1877 | -9/Mines | Learned Materials garrison access intel 1931 | -9/Mines | Discovered new exit (range 6) 1938 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1958 | -9/Mines | Learned location of 1 exit from Lower Caves 1964 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2131 | -9/Mines | Found a hidden stash of uninstalled traps 2531 | -9/Mines | Core integrity fell below 20% 2557 | -9/Mines | Entered Materials 2557 | -8/Materials | Accompanied by 1 ally 2557 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2558 | -8/Materials | Identified exit to Factory 2560 | -8/Materials | Loaded intel: 1 garrison access location 2899 | -8/Materials | Discovered exit to Factory (range 10) 3074 | -8/Materials | Lost 3 parts (1u2w) 3225 | -8/Materials | Build established: Mutant 3619 | -8/Materials | Lost 6 parts (1p2n3u) 3684 | -8/Materials | Garrison activated, responded to threat 3760 | -8/Materials | Lost 3 parts (1p1n1u) 3825 | -8/Materials | Found Powered Armor 3865 | -8/Materials | Build established: Scavenger-Mutant 3963 | -8/Materials | Learned 4 Factory zone layouts 3984 | -8/Materials | Learned Storage emergency access door positions 3997 | -8/Materials | Learned location of 1 exit from Lower Caves 3999 | -8/Materials | Learned Factory interactive machine intel 4000 | -8/Materials | Learned location of 1 exit from Extension 4009 | -8/Materials | Learned Factory stockpile data 4026 | -8/Materials | Learned Factory emergency access door positions 4304 | -8/Materials | Central database locked down 4451 | -8/Materials | Entered Factory 4451 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4455 | -7/Factory | Loaded intel: 51 interactive machine locations 4465 | -7/Factory | Discovered new exit (range 4) 4468 | -7/Factory | Discovered new exit (range 9) 4473 | -7/Factory | Build established: Mutant 4510 | -7/Factory | Identified exit to Lower Caves 4517 | -7/Factory | Identified exit to Factory 4748 | -7/Factory | Repaired Broken Cmb. Airjet 4788 | -7/Factory | Build established: Scout 4879 | -7/Factory | Repaired Hvy. Flail 5301 | -7/Factory | Discovered exit to Factory (range 6) 5410 | -7/Factory | Build established: Mutant 5439 | -7/Factory | Discovered exit to Factory (range 15) 5471 | -7/Factory | Fabricated Exp. Signal Interpreter? 5747 | -7/Factory | Central database locked down 5764 | -7/Factory | Fabricated Imp. Cloaking Device? 5879 | -7/Factory | Cargo convoy interrupted 5967 | -7/Factory | Destroyed 10 combat bots 6047 | -7/Factory | Discovered exit to Lower Caves (range 5) 6160 | -7/Factory | Loaded intel: 6 repair station locations 6221 | -7/Factory | Learned 4 Extension zone layouts 6271 | -7/Factory | Learned Factory emergency access door positions 6310 | -7/Factory | Learned Factory emergency access door positions 6337 | -7/Factory | Learned 2 Upper Caves zone layouts 6373 | -7/Factory | Learned Hub_04(d) security intel 6376 | -7/Factory | Entered Lower Caves 6377 | -7/Lower Caves | Identified exit to Lower Caves 6564 | -7/Lower Caves | Entered an active Warlord outpost 6567 | -7/Lower Caves | Learned location of Extension (-5) 6571 | -7/Lower Caves | Learned 8 Factory zone layouts 6571 | -7/Lower Caves | Learned Factory trap positions 6571 | -7/Lower Caves | Learned Armory emergency access door positions 6592 | -7/Lower Caves | A Commander dispatched an escort 6642 | -7/Lower Caves | Encountered a Warlord checkpoint 6722 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7045 | -7/Lower Caves | Entered another Lower Caves area 7046 | -7/Lower Caves | Identified exit to Zion 7078 | -7/Lower Caves | Discovered exit to Factory (range 14) 7096 | -7/Lower Caves | Learned Factory stockpile data 7127 | -7/Lower Caves | Learned location of 1 exit from Factory 7135 | -7/Lower Caves | Encountered a Warlord checkpoint 7155 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7232 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7486 | -7/Lower Caves | Ambushed by wild Derelicts 7633 | -7/Lower Caves | Learned 4 Factory zone layouts 7818 | -7/Lower Caves | Entered Zion 7818 | -7/Zion | Accompanied by 3 allies 7827 | -7/Zion | Given the Hacking Drone Bay 7827 | -7/Zion | Found Prototype Device 7827 | -7/Zion | Identified Hacking Drone Bay 7850 | -7/Zion | Discovered new exit (range 12) 7885 | -7/Zion | Received a hallucinogenic algorithm 7955 | -7/Zion | Learned location of Warlord (-5) 8043 | -7/Zion | Learned Factory stockpile data 8150 | -7/Zion | Found Prototype Processor 8150 | -7/Zion | Identified Exp. Melee Analysis Suite 8164 | -7/Zion | Found Prototype Processor 8164 | -7/Zion | Identified Spectral Analyzer 8317 | -7/Zion | Found CR-A16's Pointy Stick 8346 | -7/Zion | Met Imprinter 8354 | -7/Zion | Imprinted 8356 | -7/Zion | Declared Zion's savior 8706 | -7/Zion | Identified exit to Proximity Caves 8707 | -7/Zion | Entered Proximity Caves 8707 | -6/Proximity Caves | Accompanied by 7 allies 8775 | -6/Proximity Caves | Spotted B-75 Beast 8798 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 8798 | -6/Proximity Caves | Destroyed B-75 Beast 8973 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9025 | -6/Proximity Caves | Learned Factory terminal intel 9127 | -6/Proximity Caves | Discovered exit to Factory (range 10) 9145 | -6/Proximity Caves | Entered Factory 9145 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9146 | -6/Factory | Identified exit to Factory 9148 | -6/Factory | Loaded intel: 99 trap records 9151 | -6/Factory | Loaded intel: 26 terminal locations 9153 | -6/Factory | Zion Melee Resupply teleported in 9432 | -6/Factory | Fabricated Exp. Sensor Array? 9439 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9498 | -6/Factory | Discovered exit to Factory (range 13) 9503 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 9521 | -6/Factory | Discovered new exit (range 19) 9530 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 9569 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9642 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9718 | -6/Factory | Spotted B-75 Beast 9722 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9723 | -6/Factory | Zion Heavy squad teleported in 9878 | -6/Factory | Identified exit to Lower Caves 9884 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10142 | -6/Factory | Retrieved Zion intel report: Component Schematics 10154 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 10370 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10459 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10462 | -6/Factory | Retrieved Zion intel report: Emergency Access 10545 | -6/Factory | First assault squad dispatched 10600 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 10623 | -6/Factory | Retrieved Zion intel report: Guard Positions 10653 | -6/Factory | Terminal network hard line cut 11233 | -6/Factory | Manually triggered Chute Trap 11233 | -6/Factory | Sucked down chute 11233 | -6/Factory | Entered Waste 11233 | -6/Waste | The area was eerily silent 11337 | -6/Waste | Discovered new exit (range 12) 11343 | -6/Waste | A Compactor rumbled back to life 11345 | -6/Waste | Spotted C-40 Crusher 11403 | -6/Waste | Destroyed C-40 Crusher 11412 | -6/Waste | Identified exit to Factory 11438 | -6/Waste | Entered Factory 11679 | -6/Factory | Discovered exit to Factory (range 10) 11744 | -6/Factory | Repaired Lgt. Particle Reactor 11768 | -6/Factory | Retrieved Zion intel report: Active Terminals 11842 | -6/Factory | Build established: Trapper-Mutant 11867 | -6/Factory | Retrieved Zion intel report: Trap Installations 11882 | -6/Factory | Discovered exit to Factory (range 16) 11908 | -6/Factory | Retrieved Zion intel report: Emergency Access 11983 | -6/Factory | Retrieved Zion intel report: Active Garrisons 12003 | -6/Factory | Discovered exit to Lower Caves (range 4) 12115 | -6/Factory | Spotted B-75 Beast 12117 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12128 | -6/Factory | Destroyed B-75 Beast 12138 | -6/Factory | First assault squad dispatched 12166 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 12231 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12232 | -6/Factory | Zion Light squad teleported in 12312 | -6/Factory | Zion Trap Resupply teleported in 12424 | -6/Factory | Discovered exit to Factory (range 15) 12997 | -6/Factory | Terminal network hard line cut 13029 | -6/Factory | Entered Lower Caves 13138 | -6/Lower Caves | Encountered a Warlord checkpoint 13207 | -6/Lower Caves | Entered a destroyed Warlord outpost 13214 | -6/Lower Caves | Identified exit to Lower Caves 13298 | -6/Lower Caves | Learned 4 Factory zone layouts 13500 | -6/Lower Caves | Entered another Lower Caves area 13525 | -6/Lower Caves | Discovered exit to Factory (range 8) 13753 | -6/Lower Caves | Encountered a Warlord checkpoint 13753 | -6/Lower Caves | Discovered new exit (range 9) 13770 | -6/Lower Caves | Identified exit to Data Miner 13834 | -6/Lower Caves | Build established: Mutant 13864 | -6/Lower Caves | Learned Armory trap positions 13864 | -6/Lower Caves | Learned Armory emergency access door positions 13918 | -6/Lower Caves | Found DCF Scrap (14 items) 13972 | -6/Lower Caves | Entered Data Miner 13972 | -6/Data Miner | Discovered new exit (range 6) 13980 | -6/Data Miner | Met Data Miner 13987 | -6/Data Miner | Learned location of Section 7 (-2) 13987 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13994 | -6/Data Miner | Received God Mode back door access code from Data Miner 14003 | -6/Data Miner | Identified exit to Proximity Caves 14004 | -6/Data Miner | Entered Proximity Caves 14114 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14158 | -5/Proximity Caves | Spotted B-75 Beast 14170 | -5/Proximity Caves | Learned location of 1 exit from Factory 14187 | -5/Proximity Caves | Learned 4 Factory zone layouts 14212 | -5/Proximity Caves | Build established: Gladiator 14269 | -5/Proximity Caves | Discovered exit to Factory (range 10) 14448 | -5/Proximity Caves | Entered Factory 14448 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14449 | -5/Factory | Identified exit to Extension 14450 | -5/Factory | Identified exit to Upper Caves 14509 | -5/Factory | Incoming investigation squad redirected 14547 | -5/Factory | Build established: Trapper-Gladiator 14675 | -5/Factory | Retrieved Zion intel report: Branch Access 14694 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14843 | -5/Factory | Retrieved Zion intel report: Component Schematics 14844 | -5/Factory | Zion Light squad teleported in 14893 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 14899 | -5/Factory | Repaired Broken Nanoactuators? 14903 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14956 | -5/Factory | Build established: Trapper-Mutant 14971 | -5/Factory | Lost 3 allies 14991 | -5/Factory | Found Prototype Protection 14991 | -5/Factory | Identified Zio. Weapon Casing 15019 | -5/Factory | Retrieved Zion intel report: Active Garrisons 15045 | -5/Factory | Retrieved Zion intel report: Component Schematics 15091 | -5/Factory | Cargo convoy interrupted 15305 | -5/Factory | Found Prototype Processor 15305 | -5/Factory | Identified Exp. Core Analyzer 15308 | -5/Factory | Found Prototype Device 15308 | -5/Factory | Identified Exp. Shock Absorption System 15381 | -5/Factory | Build established: Messiah-Mutant 15555 | -5/Factory | Entered Upper Caves 15566 | -5/Upper Caves | Encountered a Warlord checkpoint 15611 | -5/Upper Caves | Learned Factory security intel 15799 | -5/Upper Caves | Build established: Mutant 16074 | -5/Upper Caves | Discovered new exit (range 11) 16102 | -5/Upper Caves | Identified exit to Upper Caves 16102 | -5/Upper Caves | Entered another Upper Caves area 16117 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16124 | -5/Upper Caves | Identified exit to Warlord 16128 | -5/Upper Caves | Discovered new exit (range 11) 16132 | -5/Upper Caves | Identified exit to Factory 16290 | -5/Upper Caves | Encountered a Warlord checkpoint 16466 | -5/Upper Caves | Found DCF Scrap (14 items) 16572 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16764 | -5/Upper Caves | Build established: Messiah-Mutant 16982 | -5/Upper Caves | Found Alien Artifact 17005 | -5/Upper Caves | Entered Warlord 17021 | -5/Warlord | System corruption cleaned by Quarantine Array 17078 | -5/Warlord | Build established: Mutant 17160 | -5/Warlord | Found Prototype Device 17160 | -5/Warlord | Identified Exp. Focal Shield 17164 | -5/Warlord | Found Prototype Device 17164 | -5/Warlord | Identified Exp. Cloaking Device 17171 | -5/Warlord | Found Prototype Reactor 17176 | -5/Warlord | Found Prototype Hackware 17176 | -5/Warlord | Identified Ghost Barrier 17214 | -5/Warlord | Learned location of Quarantine (-2) 17214 | -5/Warlord | Learned Testing stockpile data 17214 | -5/Warlord | Learned 4 Testing zone layouts 17214 | -5/Warlord | Learned 4 Quarantine zone layouts 17215 | -5/Warlord | Learned Armory repair station intel 17294 | -5/Warlord | Rebuked by Warlord 17298 | -5/Warlord | Warlord's base attacked by MAIN.C 17357 | -5/Warlord | Found Prototype Energy Gun 17357 | -5/Warlord | Identified Vortex Rifle 17360 | -5/Warlord | Found Prototype Energy Gun 17360 | -5/Warlord | Identified Vortex Shotgun 17368 | -5/Warlord | Found Vortex Shotgun 17391 | -5/Warlord | Build established: Commander-Mutant 17536 | -5/Warlord | Lost 3 allies 17648 | -5/Warlord | Warlord forces counterattacked 17754 | -5/Warlord | Spotted Executioner 17784 | -5/Warlord | Spotted Striker 17790 | -5/Warlord | Spotted Striker 17824 | -5/Warlord | P-80 Master assimilated allied CO-S5V(l) 17850 | -5/Warlord | Spotted Striker 17893 | -5/Warlord | Lost 23 allies 17973 | -5/Warlord | Warlord base infiltrated, sounded retreat 18149 | -5/Warlord | Spotted B-86 Titan 18174 | -5/Warlord | Lost 4 allies 18181 | -5/Warlord | Discovered new exit (range 15) 18198 | -5/Warlord | Spotted Executioner 18213 | -5/Warlord | Identified exit to Proximity Caves 18234 | -5/Warlord | Lost 11 allies 18241 | -5/Warlord | Entered Proximity Caves 18241 | -4/Proximity Caves | Accompanied by 5 allies 18497 | -4/Proximity Caves | Spotted B-86 Titan 18559 | -4/Proximity Caves | Destroyed B-86 Titan 18581 | -4/Proximity Caves | Learned 4 Research zone layouts 18702 | -4/Proximity Caves | Learned location of Armory (-3) 18764 | -4/Proximity Caves | Build established: Trapper-Mutant 18829 | -4/Proximity Caves | Discovered exit to Factory (range 8) 18871 | -4/Proximity Caves | Entered Factory 18871 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 18966 | -4/Factory | Incoming investigation squad redirected 18973 | -4/Factory | Found Prototype Hackware 18973 | -4/Factory | Identified Exp. System Shield 19029 | -4/Factory | Incoming assault squad redirected 19058 | -4/Factory | Retrieved Zion intel report: Active Garrisons 19091 | -4/Factory | Discovered new exit (range 8) 19094 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 19101 | -4/Factory | Identified exit to Upper Caves 19289 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-3 19309 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 19400 | -4/Factory | Retrieved Zion intel report: Branch Access 19482 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 19483 | -4/Factory | Zion Melee Resupply teleported in 19530 | -4/Factory | Found Quantum Capacitor 19643 | -4/Factory | Zion Fire squad teleported in 19651 | -4/Factory | Destroyed 7 combat bots 19660 | -4/Factory | Lost 4 parts (1p2n1u) 19695 | -4/Factory | Lost 3 allies 19708 | -4/Factory | Lost 3 parts (2n1u) 19777 | -4/Factory | Lost 6 parts (2p2n1u1w) 19909 | -4/Factory | System corruption reached 10% 19911 | -4/Factory | Build established: Trapper-Gladiator 20056 | -4/Factory | Found Exp. Signal Interpreter 20059 | -4/Factory | Central database locked down 20072 | -4/Factory | Discovered new exit (range 6) 20075 | -4/Factory | Identified exit to Research 20123 | -4/Factory | Spotted B-86 Titan 20146 | -4/Factory | Destroyed B-86 Titan 20155 | -4/Factory | Terminal network hard line cut 20170 | -4/Factory | Lost 4 parts (1n2u1w) 20266 | -4/Factory | Core integrity fell below 50% 20305 | -4/Factory | Fabricated Imp. Antigrav System (x2) 20343 | -4/Factory | Discovered exit to Research (range 7) 20347 | -4/Factory | Spotted B-86 Titan 20376 | -4/Factory | Incoming assault squad redirected 20489 | -4/Factory | Incoming investigation squad redirected 20526 | -4/Factory | Fabricated Imp. Antigrav System (x2) 20776 | -4/Factory | Repaired Lgt. Antimatter Cannon? 20833 | -4/Factory | Lost 3 parts (1n1u1w) 20902 | -4/Factory | Entered Upper Caves 20924 | -4/Upper Caves | Encountered a Warlord checkpoint 21029 | -4/Upper Caves | Learned Research terminal intel 21124 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 21710 | -4/Upper Caves | Learned 4 Research zone layouts 21738 | -4/Upper Caves | Spotted B-86 Titan 21752 | -4/Upper Caves | Destroyed B-86 Titan 21756 | -4/Upper Caves | Found Unknown Protection 21756 | -4/Upper Caves | Identified Hvy. Reflective Plating 21777 | -4/Upper Caves | Build established: Scavenger-Mutant 21786 | -4/Upper Caves | Discovered new exit (range 3) 21786 | -4/Upper Caves | Identified exit to Upper Caves 21842 | -4/Upper Caves | Entered another Upper Caves area 21905 | -4/Upper Caves | Spotted B-86 Titan 21908 | -4/Upper Caves | Destroyed B-86 Titan 22244 | -4/Upper Caves | Build established: Trapper-Mutant 22900 | -4/Upper Caves | Discovered exit to Research (range 6) 23097 | -4/Upper Caves | Discovered new exit (range 3) 23098 | -4/Upper Caves | Identified exit to Zhirov 23103 | -4/Upper Caves | Entered Zhirov 23103 | -4/Zhirov | Discovered new exit (range 3) 23111 | -4/Zhirov | Met Zhirov 23121 | -4/Zhirov | Learned location of Command (-1) 23124 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23131 | -4/Zhirov | Found Alien Artifact 23131 | -4/Zhirov | Identified Integrated Reactor 23131 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23139 | -4/Zhirov | Found Alien Artifact 23192 | -4/Zhirov | Identified exit to Proximity Caves 23199 | -4/Zhirov | Entered Proximity Caves 23237 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 23265 | -3/Proximity Caves | Destroyed 7 combat bots 23460 | -3/Proximity Caves | Discovered exit to Research (range 4) 23484 | -3/Proximity Caves | Spotted B-86 Titan 23491 | -3/Proximity Caves | Destroyed B-86 Titan 23526 | -3/Proximity Caves | Entered Research 23526 | -3/Research | Evolved 2 slots: Utility x2 23527 | -3/Research | Identified exit to Armory 23528 | -3/Research | Identified exit to Testing 23529 | -3/Research | Loaded intel: 20 terminal locations 23553 | -3/Research | Incoming investigation squad redirected 23654 | -3/Research | Incoming investigation squad redirected 23678 | -3/Research | Fabricated Imp. Antigrav System (x2) 23718 | -3/Research | Lost 3 parts (2n1u) 23834 | -3/Research | Discovered new exit (range 15) 23869 | -3/Research | Unchained authorized (CL-0N3) 24020 | -3/Research | Build established: Trapper-Gladiator 24065 | -3/Research | R-10 Processor reconstituted as Access Guard 24065 | -3/Research | Spotted Access Guard 24250 | -3/Research | Entered Testing 24257 | -3/Testing | Retrieved Zion intel report: Active Garrisons 24262 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 24284 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 24332 | -3/Testing | Found Prototype Energy Cannon 24332 | -3/Testing | Identified Imp. Potential Cannon 24384 | -3/Testing | Discovered new exit (range 3) 24384 | -3/Testing | Identified exit to Research 24417 | -3/Testing | Unchained authorized (CL-0N3) 24441 | -3/Testing | Central database locked down 24477 | -3/Testing | Scanned by Researcher 24487 | -3/Testing | Found Prototype Protection 24487 | -3/Testing | Identified Med. Regenerative Plating 24508 | -3/Testing | Build established: Trapper-Ninja 24523 | -3/Testing | Retrieved Zion intel report: Component Schematics 24546 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 24596 | -3/Testing | Found Prototype Hackware 24596 | -3/Testing | Identified System Mapper 24832 | -3/Testing | Found Imp. Potential Cannon 25024 | -3/Testing | Entered Research 25024 | -2/Research | Evolved 2 slots: Utility x2 25078 | -2/Research | Zion Zionite Resupply teleported in 25109 | -2/Research | Fabricated Lgt. Quantum Reactor? 25119 | -2/Research | Found Adv. Force Booster 25174 | -2/Research | Fabricated Lgt. Quantum Reactor? 25217 | -2/Research | Unchained authorized (CL-0N3) 25338 | -2/Research | Fabricated Prc. Energy Filter? 25365 | -2/Research | Retrieved Zion intel report: Active Terminals 25366 | -2/Research | Zion Light squad teleported in 25408 | -2/Research | H-88 Terminator reconstituted as Access Guard 25408 | -2/Research | Spotted Access Guard 25430 | -2/Research | Allies destroyed Access Guard 25430 | -2/Research | Access Guard reconstituted as CL-0N3 25437 | -2/Research | Allies destroyed CL-0N3 25451 | -2/Research | Lost 4 parts (1p2n1u) 25470 | -2/Research | Extracted schematics, analyses from CL-0N3's data core 25597 | -2/Research | Retrieved Zion intel report: Trap Installations 25646 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 25647 | -2/Research | Zion Heavy squad teleported in 25661 | -2/Research | Lost 3 parts (2n1u) 25674 | -2/Research | Zion Demo squad teleported in 25716 | -2/Research | Build established: Trapper-Gladiator 25748 | -2/Research | Repaired Micro-nuke Launcher 25771 | -2/Research | Spotted B-90 Cyclops 25773 | -2/Research | Destroyed B-90 Cyclops 25774 | -2/Research | First assault squad dispatched 25779 | -2/Research | Retrieved Zion intel report: Component Schematics 25829 | -2/Research | Lost 3 parts (3n) 26011 | -2/Research | Retrieved Zion intel report: Branch Access 26011 | -2/Research | Identified exit to Quarantine 26012 | -2/Research | Zion Experimental squad teleported in 26050 | -2/Research | Spotted B-90 Cyclops 26056 | -2/Research | Allies destroyed B-90 Cyclops 26091 | -2/Research | Zion Hacking Resupply teleported in 26189 | -2/Research | Zion Infowar Resupply teleported in 26252 | -2/Research | Incoming investigation squad redirected 26275 | -2/Research | Entered Quarantine 26297 | -2/Quarantine | Found Alien Slashing Weapon 26297 | -2/Quarantine | Identified Sigix Broadsword 26325 | -2/Quarantine | Found Alien Artifact 26325 | -2/Quarantine | Identified Phase Redirector 26347 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 26358 | -2/Quarantine | Central database locked down 26377 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 26381 | -2/Quarantine | Found Prototype Device 26381 | -2/Quarantine | Identified Thermal Barrier 26520 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 26691 | -2/Quarantine | Unchained authorized (DW-4LL) 26774 | -2/Quarantine | Identified Transdimensional Reconstructor 26774 | -2/Quarantine | Warped through subspace 26775 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 26785 | -2/Quarantine | Destroyed 11 combat bots 26791 | -2/Quarantine | Core integrity fell below 50% 26806 | -2/Quarantine | Lost 14 parts (2p3n6u3w) 26812 | -2/Quarantine | Retrieved Zion intel report: Branch Access 26872 | -2/Quarantine | System corruption reached 10% 26910 | -2/Quarantine | Lost 5 parts (1p1n1u2w) 26932 | -2/Quarantine | Discovered new exit (range 7) 26933 | -2/Quarantine | Identified exit to Access 26941 | -2/Quarantine | Retrieved Zion intel report: Main Access 27010 | -2/Quarantine | DW-4LL burst out of a wall 27059 | -2/Quarantine | Lost 4 parts (1p2u1w) 27070 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 27129 | -2/Quarantine | DW-4LL burst out of a wall 27175 | -2/Quarantine | Lost 3 parts (1p2u) 27190 | -2/Quarantine | System corruption reached 30% 27190 | -2/Quarantine | Entered Access 27190 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 27191 | -1/Access | Identified exit to Command 27220 | -1/Access | Lost 3 parts (1n2u) 27345 | -1/Access | Retrieved Zion intel report: Component Stockpiles 27346 | -1/Access | Zion Hacker squad teleported in 27397 | -1/Access | Lost 3 parts (1n1u1w) 27399 | -1/Access | Garrison activated, responded to threat 27438 | -1/Access | Lost 3 allies 27623 | -1/Access | Fabricated Exp. Q-thruster? 27672 | -1/Access | Retrieved Zion intel report: Emergency Access 27685 | -1/Access | Retrieved Zion intel report: Active Garrisons 27686 | -1/Access | Zion Kinetic Resupply teleported in 27690 | -1/Access | First assault squad dispatched 27704 | -1/Access | Spotted B-99 Colossus 27784 | -1/Access | Unchained authorized (DW-4LL) 27797 | -1/Access | Retrieved Zion intel report: Branch Access 27900 | -1/Access | Zion Heavy squad teleported in 27909 | -1/Access | DW-4LL burst out of a wall 27916 | -1/Access | Incoming investigation squad redirected 27919 | -1/Access | Allies destroyed DW-4LL 27920 | -1/Access | Found Prototype Ballistic Gun 27920 | -1/Access | Identified DW-4LL's Slamshotty 27932 | -1/Access | Fabricated B-74 Champion (x3) 27999 | -1/Access | Build established: Hacker-Sprinter 28109 | -1/Access | Found Exp. Core Analyzer 28124 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 28125 | -1/Access | Zion Hacker squad teleported in 28148 | -1/Access | Spotted B-99 Colossus 28149 | -1/Access | Spotted B-99 Colossus 28155 | -1/Access | Incoming investigation squad redirected 28187 | -1/Access | Discovered new exit (range 6) 28188 | -1/Access | Identified exit to Surface 28204 | -1/Access | Lost 3 parts (1p1u1w) 28206 | *** | Escaped! Last Messages --------------- 28182_ Slug penetrates Longscan Aggregator. 28185_ Slug penetrates Wall. 28187_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 28187_ The Access Shell folds into the floor. 28187_ EXIT=FOUND 28188_ EXIT=IDENTIFIED: SURFACE 28197_ H-88 Terminator destroyed. 28200_ Penetrated by Slug. 28202_ Destroyed Adv. Targeting Computer. 28202_ H-88 Terminator system corrupted by crushing effect. 28202_ H-88 Terminator knocked back. 28203_ H-88 Terminator system terminally corrupted. 28203_ Lgt. Quantum Reactor fried. 28203_ W-44 Eye sends out distress signal. 28205_ Adv. Heat Sink destroyed. 28205_ Com. Battery destroyed. Map ----- +----------------------------------------------------+ | # """"????????????????????????????????????? | | # """"???? ???????????????????????????????? | | # """"" #??????????????????????????????? | | + """"" #??????????????????????????????? | | # """"" #??????????????????????????????? | | !# """"" #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # ""T"" #??????????????????????????????? | | ###### """"" ######?????????????????????????? | | ######+########+###"""";##############???????????? | | % % ??????????? | | [w R p ????????????? | | ###############/##";;%= ""#?????????????????? | | ?????# " " # ; ""#?????????????????? | | ?????# " " # ; ""#?????????????????? | | ?????# ##; T#?????????????????? | | ?????# #?# ""#????=????????????? | | ?????# ! [ "" #?# ""#?????????????????? | | ?????# !%= "" ### ""##????????????????? | | ?????# |* """""" [## #????????????????? | | ?????#!%!%"""""" ### ##????????????????? | | ?????#!= == "" #?# #?????????????????? | | # ## " #?# #?????????????????? | | " / #?# #?????????????????? | | ??? ## #?# @" #?????????????????? | | ?? ######"######+##?# "" #?????????????????? | | ?#?# !! #??# #??# #?????????????????? | | ?# # !! #??# #??# #?????????????????? | | ?# / #??# #??# #?????????????????? | | ?# # #### #??#""""""""""#?????????????????? | | ?#?# + #???????????????????????????????? | | ???# #### #???????????????????????????????? | | ???# #??# #??#""""""""""#?????????????????? | | ?#?# #??#!#??# #?????????????????? | | ?# # ] #??# #??# #?????????????????? | | ?# ##+########?#*#??# #?????????????????? | | ?# # """" #?#!#??# #?????????????????? | | ?# #""""""#?# #??# ??????????????????? | | ?# #""F ""#?# #??# ??????????????????? | | ## #""" ### #???? #????????????##???? | | #?????# ##""############"#???? | | #?????# #?#" "#???? | | #?????# #### ##???? | | ## ""G"" #?????# + !! #????? | | ?# " " ####### % # !! #????? | | ?# " " ^ # #????? | | ?+ ##"###########????? | | ?# ^ #######"#""#+""##??????????????? | | ?# ## ##???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 120 Energy Generation 57 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Corruption Containment 12 Corruption Block 18 Armor Coverage 1650 Resistance: KI 30 Resistance: TH 25 Resistance: EM 25 Propulsion Shielding 33 Melee Speed Boost 50 Evasion (%) 82 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 8 Core Analysis 8 Recoil Reduction 2 Matter Filtering 50 Energy Filtering 50 Force Boost 40 Offensive Hacking 56 Defensive Hacking 30 Trap Extractor Capacity 8 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Cmb. Airjet | -8/Materials | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Adv. Beam Rifle | -6/Factory | Z-intel Cld. Plasma Cannon | -6/Factory | Z-intel Cld. Cesium-ion Thruster | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Force Rifle | -6/Factory | Z-intel Biomechanical Wings | -6/Factory | Z-intel Scatter Rocket Array | -6/Factory | Z-intel Gravity Neutralizer | -6/Factory | Z-intel Prc. Beam Rifle | -6/Factory | Z-intel Hpw. Field Laser | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Shock Maul | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Hvy. Particle Gun | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Adv. EMP Blaster | -6/Factory | Z-intel Imp. Power Shielding | -6/Factory | Z-intel Arm. Leg | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel EM Shield | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Com. Matter Pod | -6/Factory | Z-intel Hpw. Shotgun | -6/Factory | Z-intel Focal Shield | -6/Factory | Z-intel Matter Filter | -6/Factory | Z-intel Dynamic Insulation System | -6/Factory | Z-intel Adv. Targeting Computer | -6/Factory | Z-intel Particle Charger | -6/Factory | Z-intel Gravmag System | -6/Factory | Z-intel Hcp. Storage Unit | -6/Factory | Z-intel Imp. Targeting Computer | -6/Factory | Z-intel Nanoactuators | -6/Factory | Scanalyzed Com. Ion Cannon | -6/Factory | Z-intel Imp. Lightning Gun | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. Cesium-ion Thruster | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Multireflex Exoskeleton | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Cld. Particle Cannon | -6/Factory | Z-intel Imp. VTOL Module | -6/Factory | Z-intel Enh. Autogun | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Imp. Airjet | -6/Factory | Z-intel Hvy. Deuterium Engine | -6/Factory | Z-intel Ion Burst Cannon | -6/Factory | Z-intel Prc. Shock Rifle | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cld. Airjet | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Imp. Fusion Compressor | -6/Data Miner | Free Adv. Trap Extractor | -5/Factory | Z-intel Med. Armored Exoskeleton | -5/Factory | Z-intel Tesla Rifle | -5/Factory | Z-intel Lrn. Proton Cannon | -5/Factory | Z-intel Imp. Transmission Jammer | -5/Factory | Z-intel IFF Parser | -5/Factory | Z-intel Gyrokinetic Inverter | -5/Factory | Z-intel Kinecellerator | -5/Factory | Z-intel Hvy. Insulated Plating | -5/Factory | Z-intel Imp. Cooling System | -5/Factory | Z-intel Imp. Reaction Control System | -5/Factory | Z-intel Med. Storage Unit | -5/Factory | Z-intel Force Field | -5/Factory | Z-intel Imp. Weapon Cycler | -5/Factory | Z-intel Adv. Melee Analysis Suite | -5/Factory | Z-intel Adv. Weight Redist. System | -5/Factory | Z-intel Phase Cannon | -5/Factory | Z-intel Imp. Coolant Injector | -5/Factory | Z-intel Drone Bay | -5/Factory | Z-intel Adv. ECM Suite | -5/Factory | Z-intel Lgt. Angular Momentum Engine | -5/Factory | Z-intel Wave Gun | -5/Factory | Z-intel Imp. Arc Projector | -5/Factory | Z-intel Hvy. Flak Cannon | -5/Factory | Z-intel Imp. Plasma Cutter | -5/Factory | Z-intel Imp. Trap Scanner | -5/Factory | Z-intel Hvy. Hammer | -5/Factory | Z-intel Imp. Core Shielding | -5/Factory | Z-intel Exp. Signal Interpreter | -4/Factory | Z-intel Kinetic Spear | -4/Factory | Z-intel Adv. Gravity Neutralizer | -4/Factory | Z-intel Adv. EM Shield | -4/Factory | Z-intel Adv. Dynamic Insulation System | -4/Factory | Z-intel Exp. Heat Sink | -4/Factory | Z-intel Adv. Energy Well | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Prc. Energy Filter | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Hvy. Proton Missile Launcher | -3/Testing | Archive Vibroblade | -3/Testing | Archive Centrium Medium Armor Plating | -3/Testing | Archive Impulse Thruster | -3/Testing | Z-intel Hacking Suite | -3/Testing | Z-intel Adv. Corruption Screen | -3/Testing | Z-intel Biometal Medium Treads | -3/Testing | Z-intel Adv. Terrain Scanner | -3/Testing | Z-intel Com. HERF Cannon | -3/Testing | Z-intel Adv. Reaction Control System | -3/Testing | Z-intel Adv. System Restoration Module | -3/Testing | Z-intel Adv. Power Amplifier | -3/Testing | Z-intel Matter Neutralizer | -3/Testing | Z-intel Imp. Kinecellerator | -3/Testing | Z-intel Imp. Signal Interpreter | -3/Testing | Z-intel Linear Accelerator | -3/Testing | Z-intel Nuclear Pulse Array | -3/Testing | Z-intel Imp. Gyrokinetic Inverter | -3/Testing | Z-intel Adv. Weapon Cycler | -3/Testing | Z-intel Imp. Matter Neutralizer | -3/Testing | Z-intel Exp. System Shield | -3/Testing | Z-intel Centrium Greatsword | -3/Testing | Z-intel Prc. Phase Gun | -3/Testing | Z-intel Imp. Diametric Drive | -3/Testing | Z-intel Spectral Analyzer | -3/Testing | Z-intel Centrium Heavy Treads | -3/Testing | Z-intel Com. Mass Driver | -3/Testing | Z-intel Adv. Thermal Shield | -2/Research | Z-intel Enh. Hardcell Cannon | -2/Research | Z-intel Enh. Force Lance | -2/Research | Z-intel Adv. Transmission Jammer | -2/Research | Z-intel Imp. Salvage Targeting Computer | -2/Research | Z-intel Phase Gun | -2/Research | Z-intel Adv. Surge Thruster | -2/Research | Z-intel Adv. Datajack | -2/Research | Z-intel Com. Battery | -2/Research | Z-intel Quantum Rifle | -2/Research | Z-intel Hardcell Cannon | -2/Research | Z-intel Imp. Linear Gravjet | -2/Research | Z-intel Imp. Component Analysis Suite | -2/Research | Z-intel Adv. Sensor Array | -2/Research | Z-intel Phase Shifter | -2/Research | Z-intel Q-thruster | -2/Research | Z-intel Vortex Chain Reactor | -2/Quarantine | Archive Enh. Biometal Leg | -2/Quarantine | Archive Exp. Q-thruster | -2/Quarantine | Archive Centrium Heavy Armor Plating | -2/Quarantine | Archive Imp. Matter Compressor | -2/Quarantine | Archive Reaction Control System | -2/Quarantine | Z-intel Adv. Force Field | -2/Quarantine | Z-intel Adv. Terrain Scan Processor | -2/Quarantine | Z-intel Imp. Heavy Siege Treads | -2/Quarantine | Z-intel Imp. Thermal Shield | -2/Quarantine | Z-intel Imp. Remote Datajack | -2/Quarantine | Z-intel Antigrav Array | -2/Quarantine | Z-intel Seismic Detector | -2/Quarantine | Z-intel System Shield | -2/Quarantine | Z-intel Lyr. Light Armor Plating | -2/Quarantine | Z-intel Micro-nuke Launcher | -2/Quarantine | Z-intel Com. Wheel | -2/Quarantine | Z-intel Enh. Nova Cannon | -2/Quarantine | Z-intel Neutron Missile Launcher | -2/Quarantine | Z-intel Com. Particle Reactor | -2/Quarantine | Z-intel Graviton Cannon | -2/Quarantine | Z-intel Adv. Micro-nuke Launcher | -2/Quarantine | Z-intel Exp. Biometal Medium Treads | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Z-intel Adv. EM Disruption Field | -2/Quarantine | Z-intel Cld. Impulse Thruster | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Quantum Shading Machine | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Archive Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked T-07 Excavator | -6/Factory | Z-intel A-15 Conveyor | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel R-06 Scavenger | -6/Factory | Z-intel H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-02 Transporter | -5/Factory | Z-intel Y-54 Guardian | -5/Factory | Z-intel B-48 Gladiator | -5/Factory | Z-intel R-10 Processor | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel M-14 Sweeper | -2/Research | Archive M-22 Extractor | -2/Research | Archive M-30 Cleanser | -2/Research | Archive M-28 Smith | -2/Research | Archive M-36 Artificer | -2/Research | Archive O-16 Technician | -2/Research | Archive O-24 Administrator | -2/Research | Archive O-32 Director | -2/Research | Archive W-16 Scout | -2/Research | Archive W-25 Informer | -2/Research | Archive W-44 Eye | -2/Research | Archive S-10 Pest | -2/Research | Archive S-27 Virus | -2/Research | Archive S-43 Plague | -2/Research | Archive G-34 Mercenary | -2/Research | Archive G-47 Trooper | -2/Research | Archive G-67 Veteran | -2/Research | Archive G-73 Enforcer | -2/Research | Archive B-36 Bruiser | -2/Research | Archive B-74 Champion | -2/Research | Archive L-31 Rogue | -2/Research | Archive L-41 Fighter | -2/Research | Archive L-61 Swordsman | -2/Research | Archive Y-45 Defender | -2/Research | Archive Y-72 Warden | -2/Research | Archive D-53 Grenadier | -2/Research | Archive D-63 Destroyer | -2/Research | Archive D-83 Annihilator | -2/Research | Archive X-57 Shotgunner | -2/Research | Archive X-62 Marksman | -2/Research | Archive X-67 Chaingunner | -2/Research | Archive X-72 Disruptor | -2/Research | Archive X-77 Beamer | -2/Research | Archive X-82 Rainmaker | -2/Research | Archive X-87 Electro | -2/Research | Archive H-55 Commando | -2/Research | Archive H-77 Assassin | -2/Research | Archive H-88 Terminator | -2/Research | Archive P-60 Hacker | -2/Research | Archive P-80 Master | -2/Research | Archive A-27 Freighter | -2/Quarantine | Archive Fabricated ------------ Exp. Signal Interpreter | x1 | -7/Factory | Preloaded Imp. Cloaking Device | x2 | -7/Factory | Preloaded Exp. Sensor Array | x1 | -6/Factory Imp. Antigrav System | x2 | -4/Factory Imp. Antigrav System | x2 | -4/Factory Imp. Antigrav System | x2 | -3/Research Lgt. Quantum Reactor | x2 | -2/Research | Preloaded Lgt. Quantum Reactor | x2 | -2/Research | Preloaded Prc. Energy Filter | x1 | -2/Research Exp. Q-thruster | x1 | -1/Access B-74 Champion | x3 | -1/Access Repaired ---------- Lgt. Armor Plating | 48% | -10/Materials Cmb. Airjet | 31% | -7/Factory | Broken Hvy. Flail | 4% | -7/Factory Lgt. Particle Reactor | 16% | -6/Factory Nanoactuators | 5% | -5/Factory | Broken Lgt. Antimatter Cannon | 13% | -4/Factory Micro-nuke Launcher | 2% | -2/Research Studied --------- Airjet | -8/Materials | Hacked Gravmag Array | -6/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Antigrav System | -3/Testing | Hacked Imp. Antigrav System | -3/Testing | Hacked Cmb. Linear Gravjet | -2/Research | Hacked Micro-nuke Launcher | -2/Quarantine | Hacked Cmb. Antigrav System | -2/Quarantine | Hacked Tesla Rifle | -1/Access | Hacked Force Lance | -1/Access | Hacked Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Phase Redirector Transdimensional Reconstructor Achievements -------------- Luggage Code Max Potential Supersonic Challenges ------------ None Game ------ Seed TransdimensionalBombJets Manual? 0 Play Time 08:50:22 Cumulative 511.2 hours Start 2026.02.01 @ 00:16:24 End 2026.02.02 @ 03:48:24 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 172 Rogue 172 Adventurer 0 Explorer 0 Win Type 0 Total 17 Types 8/0/5/1/0/0/0/1/0/2 Lore% 90 Gallery% 86 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1178228-e713-4289-941a-5b8ca95605ec