Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.25 @ 00:42:22 Player: P9H Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (74) 370 Value Destroyed (2247) 2247 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 5630 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 227/300 Energy 42/100 System Corruption 3% Temperature Cool (68) Movement Core (400) Ox7 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Coolant Injector Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (4) ------- Advanced Beam Rifle > --- INVENTORY (15) --- Light Nuclear Core Improved Heat Sink System Restoration Module Pulse Rifle Advanced EMP Blaster Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Coolant Injector Large Storage Unit Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Pulse Rifle Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Improved Heat Sink Compact Battery System Restoration Module Heavy EM Shotgun Heavy Particle Gun Advanced Beam Rifle EM Pulse Cannon Improved EM Pulse Cannon Gauss Cannon Gauss Cannon Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher [Rating: 43] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Wheel Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . 1 . . . . . Propulsion . | . . . . . . . . Utility 3 | . . . . 2 1 . . Weapon 2 | . . 1 . . 1 . . Parts Attached 75 | 3 4 5 2 24 23 10 4 Power 10 | 1 . 2 . 2 2 2 1 Engine 8 | 1 . 2 . 2 1 1 1 Core 2 | . . . . . 1 1 . Reactor . | . . . . . . . . Propulsion 12 | 2 . . 1 3 6 . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel 12 | 2 . . 1 3 6 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 19 | . 2 . . 9 6 2 . Device 10 | . 1 . . 3 5 1 . Storage 4 | . 1 . . 2 . 1 . Processor 3 | . . . . 2 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . 2 . . . Artifact . | . . . . . . . . Weapon 34 | . 2 3 1 10 9 6 3 Energy Gun 11 | . 2 1 . 2 3 2 1 Energy Cannon 6 | . . . . 3 1 1 1 Ballistic Gun 5 | . . 1 1 1 2 . . Ballistic Cannon 6 | . . 1 . . 3 2 . Launcher 6 | . . . . 4 . 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . . 3 1 . . Parts Lost 42 | . . . . 14 12 6 10 Power 7 | . . . . 3 1 1 2 Propulsion 7 | . . . . 3 2 2 . Utility 11 | . . . . 5 4 . 2 Weapon 17 | . . . . 3 5 3 6 Highest Loss Streak 10 | . . . . 9 4 6 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 86 97 100 81 89 89 75 Engine 8 | . 14 22 22 11 5 7 5 Core 4 | . . . . . 3 6 5 Wheel 10 | . 28 22 22 13 12 5 . Device 12 | . 1 11 11 7 13 14 14 Storage 7 | . 14 11 11 9 7 7 7 Processor 11 | . . . . 6 13 15 13 Protection 1 | . . . . 6 1 . . Energy Gun 11 | . 28 21 11 8 12 10 6 Energy Cannon 2 | . . . . 3 . 4 6 Ballistic Gun 3 | . . . 11 8 5 . . Ballistic Cannon 10 | . . 8 11 1 10 14 12 Peak Build Rating 43 | 3 7 12 13 23 42 43 39 Average Rating 30 | 2 6 10 12 17 34 39 34 On Entrance 17 | . 3 7 12 13 23 42 39 Naked Turns . | . . . . . . . . Heaviest Build 61 | 3 12 22 24 46 59 61 61 Greatest Support 26 | 20 20 20 20 20 26 20 3 Greatest Overweight (x) 20 | . . 1 1 4 19 20 20 Average Overweight (x) 2 | . . . 1 2 2 4 17 Largest Inventory Capacity 15 | 5 8 8 8 15 15 15 15 Average Capacity 13 | 5 8 8 8 13 15 15 15 Most Carried 15 | 5 4 8 8 15 15 15 10 Average Carried 11 | 2 2 6 8 10 13 12 9 Final Capacity 15 | 5 8 8 8 15 15 15 15 Final Carried 15 | 5 3 8 8 15 15 11 6 Class Distribution -------------------- 53% | Gunner 38% | Scavenger-Gunner 6% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Matter Collected 1802 | 182 110 132 101 528 499 250 . Remotely 412 | . . 132 101 179 . . . Salvage Created 2435 | . 110 14 108 820 746 444 193 Parts 145 | . 5 6 6 57 41 20 10 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 24 | . . . . . . 16 8 Prevented 4 | . . . . . . 4 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 49 | . 1 . 3 20 10 10 5 Guns 26 | . 1 . 2 11 5 4 3 Cannons 12 | . . . 1 3 4 2 2 AOE 10 | . . . . 6 . 4 . Classes Destroyed 13 | . 2 3 . 6 1 1 . Worker 7 | . . 1 . 4 2 . . Builder 6 | . . . . 4 2 . . Tunneler 1 | . . 1 . . . . . Recycler 4 | . 1 . . . 3 . . Mechanic 1 | . . . . 1 . . . Watcher 6 | . . 1 . 3 2 . . Swarmer 12 | . . . . 7 3 . 2 Grunt 25 | . 1 . 3 9 3 7 2 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . 1 . Sentry 7 | . . . . 2 3 1 1 Hunter 1 | . . . . 1 . . . Programmer 2 | . . . . . 1 1 . Decomposer 1 | . . . . . . 1 . Best Kill Streak 16 | . 2 3 3 16 8 9 4 Combat Bots Only 9 | . 1 . 3 6 3 9 4 Max Kills in Single Turn 6 | . 1 2 1 6 2 3 1 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 2 . 3 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Hostile Shots Fired 458 | . 5 . 20 128 157 46 102 Missed 137 | . 1 . 7 44 55 12 18 Damage Taken 4476 | . 33 . 186 1312 1016 643 1286 Core 1088 | . . . 95 282 227 105 379 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 100 . 76 48 . . . Volleys Fired 128 | . 4 1 9 54 34 14 12 Largest 4 | . 2 3 3 3 4 4 4 Hottest 220 | . 80 124 104 150 216 220 220 Shots Fired 376 | . 7 3 27 145 126 41 27 Gun 238 | . 7 2 18 99 82 21 9 Cannon 121 | . . 1 9 31 44 19 17 Launcher 17 | . . . . 15 . 1 1 Special . | . . . . . . . . Kinetic 181 | . . 1 18 62 70 18 12 Thermal 104 | . 3 1 . 39 44 8 9 Explosive 17 | . . . . 15 . 1 1 Electromagnetic 74 | . 4 1 9 29 12 14 5 Robot Hit Streak 12 | . 2 1 6 12 9 7 4 Robot Miss Streak 6 | . 2 1 2 6 4 2 2 Penetration Max 1 | . . . . . 1 . . Secondary Targets 2 | . . . . 1 . 1 . Max Gunslinging Chain 1 | . . . . 1 . 1 . Shots Hit Robots 227 | . 3 1 18 88 75 28 14 Core Hits 121 | . 3 2 6 49 31 22 8 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . . . . 3 2 . 3 Burn 4 | . . . . 2 . . 2 Blast 3 | . . . . . 2 . 1 Corrupt 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5879 | . 39 186 297 2488 1597 913 359 Guns 2356 | . 39 12 164 934 813 296 98 Cannons 2007 | . . . 133 536 784 293 261 Explosions 1516 | . . 174 . 1018 . 324 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2050 | . . . 200 522 879 261 188 Thermal 1676 | . . 12 . 764 529 273 98 Explosive 1065 | . . 174 . 717 . 174 . Electromagnetic 1088 | . 39 . 97 485 189 205 73 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 7 3 3 3 Average Corruption 3 | . . . . 6 2 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 63 | . . . . 23 11 24 5 Message Errors 15 | . . . . 5 3 6 1 Matter Fused 14 | . . . . 4 3 7 . Heat Flow Errors 3 | . . . . . 1 1 1 Energy Discharges 7 | . . . . 3 . 4 . Parts Rejected 2 | . . . . . 1 . 1 Data Loss (minor) 14 | . . . . 7 1 5 1 Misfires 3 | . . . . 2 . . 1 Alerts 2 | . . . . . 1 1 . Weapon Failures 3 | . . . . 2 1 . . Overload Shots . | . . . . . . . . Overflow Damage 192 | . . 12 . 101 29 50 . Projectiles 36 | . . . . . 29 7 . Explosions 156 | . . 12 . 101 . 43 . Melee . | . . . . . . . . Knockbacks 14 | . . . 2 1 4 6 1 Impact . | . . . . . . . . Kinetic 14 | . . . 2 1 4 6 1 Secondary . | . . . . . . . . Self-Inflicted Damage 211 | . . . . 141 . 70 . Shots 6 | . . . . 4 . 2 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 510 | . 62 69 510 315 407 198 193 Average Temperature 128 | . 31 39 265 120 119 96 115 Received Heat Transfer 1680 | . 6 . 141 396 336 342 459 Effects 12 | . . . 7 . 5 . . Shutdowns 6 | . . . 3 . 3 . . Interference 2 | . . . 2 . . . . Matter Decay 1 | . . . 1 . . . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . 3 . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 3 | . . . . . 3 . . Heat Transferred 2965 | . . 25 . 1249 1036 322 333 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . 2 . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Peak Influence 484 | . 35 91 105 484 274 . . Initial 219 | . . 14 35 40 219 . . Average 190 | . 12 39 98 283 184 . . Maximum Alert Level 2 | . . . . 2 1 . . Low Security (%) 46 | 100 100 100 100 18 43 . . Level 1 44 | . . . . 57 56 . . Level 2 8 | . . . . 23 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . . 2 2 . . Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . 1 . . Reinforcement 2 | . 1 . . 1 . . . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Distress Signals 1 | . . . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 72 | . 5 2 7 27 14 10 7 Peak Tracking Total 9 | . 3 1 3 9 3 9 7 Tactical Retreats 1 | . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Traps Triggered 6 | . . . . 4 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Disabled 8 | . . 1 . 3 . 1 3 Max in Single Turn 2 | . . 1 . 2 . 1 2 Garrison Access 2 | . . . . . 2 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Machines Accessed 2 | . . . . . 2 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Total Hacks 3 | . . . . . 3 . . Successful 2 | . . . . . 2 . . Failed 1 | . . . . . 1 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 2 | . . . . . 2 . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks . | . . . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Seal Access 2 | . . . . . 2 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 2 | . . . . . 2 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 3 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Turns Passed 3788 | 43 87 122 173 689 929 1511 234 Spaces Moved 1994 | 41 88 115 146 394 591 598 21 Core 120 | 6 . . . . 8 85 21 Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels 1874 | 35 88 115 146 394 583 513 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 95 110 500 Average Speed 160 | 75 80 90 95 117 126 243 921 Slowest Speed 1050 | 80 80 95 95 140 1000 1050 1050 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 3 26 20 42 48 15 73 9 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . Scrap Searched 2 | . . . . . . 2 . Spaces Dug . | . . . . . . . . Terrain Destroyed 174 | . . 16 . 121 15 11 11 Melee . | . . . . . . . . Projectile 27 | . . . . 2 15 6 4 AOE 147 | . . 16 . 119 . 5 7 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Total 2313 | 52 97 130 162 506 695 631 40 Wait 24 | 2 . . 1 3 14 2 2 Move 1987 | 40 87 114 145 393 590 597 21 Hop . | . . . . . . . . Pick Up 68 | 7 2 7 2 26 20 4 . Fast Attach 5 | 1 . 1 . 1 2 . . Attach 52 | 2 4 1 . 16 17 8 4 Detach 1 | . . . . . . 1 . Swap 18 | . . 3 2 7 4 2 . Drop 22 | . . 3 3 6 6 3 1 Fire 128 | . 4 1 9 54 34 14 12 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 8 | . . . . . 8 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 16) 131 | -10/Materials | Entered another Materials area 131 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 228 | -9/Materials | Discovered new exit (range 16) 253 | -9/Materials | Entered Mines 333 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 415 | -9/Mines | Learned location of Zion (-6) 418 | -9/Mines | Discovered new exit (range 9) 426 | -9/Mines | Entered Materials 426 | -8/Materials | Evolved 2 slots: Utility x2 606 | -8/Materials | Lost 9 parts (2p1n3u3w) 900 | -8/Materials | Build established: Gunner 1035 | -8/Materials | Core integrity fell below 50% 1110 | -8/Materials | Discovered new exit (range 3) 1115 | -8/Materials | Entered Factory 1115 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1116 | -7/Factory | Identified exit to Lower Caves 1306 | -7/Factory | Lost 3 parts (2u1w) 1491 | -7/Factory | Lost 4 parts (1p1n1u1w) 1572 | -7/Factory | Garrison activated, responded to threat 1714 | -7/Factory | Lost 3 parts (1n2w) 1907 | -7/Factory | Build established: Scavenger-Gunner 2044 | -7/Factory | Entered Lower Caves 2612 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2677 | -7/Lower Caves | Lost 6 parts (1p2n3w) 2681 | -7/Lower Caves | Destroyed 9 combat bots 2954 | -7/Lower Caves | Build established: Gunner 2999 | -7/Lower Caves | Discovered new exit (range 10) 3555 | -7/Lower Caves | Entered another Lower Caves area 3720 | -7/Lower Caves | Attracted the attention of an 0b10 base 3727 | -7/Lower Caves | Core integrity fell below 50% 3750 | -7/Lower Caves | Core integrity fell below 20% 3789 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- repair. 03743_ Hvy. Particle Gun destroyed. 03743_ Critical hit (Burn: +37). 03744_ Slug penetrates Wall. 03744_ S-27 Virus destroyed. 03748_ Lgt. Nuclear Core fries itself beyond repair. 03748_ Imp. Heat Sink fries itself beyond repair. 03749_ Autogun fries itself beyond repair. 03749_ Imp. Targeting Computer destroyed. 03749_ G-47 Trooper knocked back. 03753_ Aluminum Leg fries itself beyond repair. 03753_ Gauss Cannon destroyed. 03761_ System corrupted: Lgt. Ion Engine rejected. 03775_ Imp. Heat Sink destroyed. 03782_ S-27 Virus suffers critical hit (Burn). 03783_ EM Pulse Cannon destroyed. 03787_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????####???????????????????????? | | ?????????????????## ??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ??????????????????????? | | ????????????????## ??????????????????????? | | ????????????????# ###############???????? | | ?????????? ??????# #??????? | | ?????????? ?????# =@ g #??????? | | ??????????? ???## #[%######+##???????????? | | ????????????? ### #?["????????????????? | | ????????? #[["??????#?????????? | | ????????? ###g*# "" #?????????? | | ?????????? ### ## + =% #?????????? | | ??????????????## ## # %%* #??????? | | ???????????????#??# ## # % #??????? | | ??????????????????# #" #?%% #??????? | | ??????????????????# +?[ "#?????? | | ??????????????????# # #??" " #??????? | | ??????????????????# ## #??### " # #??????? | | ?????????# ##### ## ???? ?#??????? | | ??????????# ## ??? ???????? | | ???????????## ##### #########???#"#?#???????? | | ??????????????????# ####??????????#?????????? | | ?????????????????## ##???????????????????? | | ????????????????## ####????????????????? | | ????????????????# #????????????????? | | ????????????????# * #????????????????? | | ????????????????# ##????????????????? | | ??????????????? #????????????????? | | ????????????? #????????????????? | | ??????????? # "" " "#????????????????? | | ????????? ?#### """ "#????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 26 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeFactoryBasin Manual? 0 Play Time 00:27:04 Cumulative 24.6 hours Start 2024.09.25 @ 00:15:20 End 2024.09.25 @ 00:42:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67b8d07f-b380-4785-ae04-0d21987d7930