Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 00:28:29

Player: opdo

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (17)       3400
Robots Destroyed (38)      190
Value Destroyed (1525)     1525
Prototype IDs (22)         440
Alien Tech Used (4)        800
Bonus (4355)               4355
              TOTAL SCORE: 15210

 Bonus
-------
Follower Combat Kills      831
Met Imprinter              300
Was Imprinted              300
Used Core Reset Matrix     3000
Scanned by Researcher      500
Friendly Fire              -576

 Cogmind 
---------
Core Integrity             0/1600
Matter                     165/300
Energy                     350/350
System Corruption          22%
Temperature                Cool (0)
Movement                   Walking (180) Ox1
Location                   -1/Access

 Parts 
-------
>            --- POWER (3) --------
  Reinforced Quantum Reactor
>            --- PROPULSION (7) ---
             Biometal Leg
>            --- UTILITY (12) -----
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
    Advanced Target Analyzer
>            --- WEAPON (3) -------
      Cooled Plasma Rifle
>            --- INVENTORY (5) ----
  Long-range Proton Cannon
     Compact HERF Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Light Antimatter Reactor
>              --- PROPULSION -------
               Gravmag Array
      Improved Gyrokinetic Inverter
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Linear Gravjet
      Improved Surge Thruster
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Signal Interpreter
      Advanced Melee Analysis Suite
      Advanced Melee Analysis Suite
               Transmission Jammer
      Advanced ECM Suite
      Improved Core Shielding
  Experimental Thermal Shield
               System Shield
>              --- WEAPON -----------
         Heavy Pick
               Lance
               Plasma Lance
>              --- INVENTORY --------
               Fission Core
         Micro Fission Core
      Improved Linear Gravjet
      Improved Linear Gravjet
               Impulse Thruster Array
               Impulse Thruster Array
      Advanced Terrain Scan Processor
       Layered Medium Armor Plating
[Rating: 122]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Gravmag System
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Gravmag System
  Flight Unit              Improved Surge Thruster
Utility                    Advanced Melee Analysis Suite
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Advanced Melee Analysis Suite
  Hackware                 System Shield
  Protection               Improved Core Shielding
  Artifact                 Phase Redirector
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Guided Missile Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   6   .   .   2   .   .   2   2   .   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   .   .   .   .   .   3   .   .   1   .   .   .   1   .   .   .   
  Utility                  10   | .   .   .   2   .   .   .   2   .   .   .   .   .   2   1   .   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             146  | 7   4   1   1   3   10  11  16  .   .   11  4   .   18  25  13  5   17  
  Power                    23   | 1   1   .   .   .   .   2   3   .   .   1   2   .   3   4   2   1   3   
    Engine                 6    | 1   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   1   
    Core                   10   | .   .   .   .   .   .   1   1   .   .   1   2   .   2   2   .   1   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   2   .   2   
  Propulsion               41   | 2   2   1   .   .   1   3   4   .   .   1   .   .   6   12  5   1   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    15   | 2   2   1   .   .   .   1   .   .   .   1   .   .   1   .   4   1   2   
    Wheel                  4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  18   | .   .   .   .   .   .   .   4   .   .   .   .   .   5   8   .   .   1   
    Flight                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Utility                  55   | 2   1   .   1   1   5   1   5   .   .   7   1   .   8   9   4   3   7   
    Device                 27   | 1   1   .   .   1   5   1   2   .   .   4   .   .   2   7   1   .   2   
    Storage                5    | 1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   1   
    Processor              10   | .   .   .   1   .   .   .   3   .   .   .   .   .   1   1   2   .   2   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
    Protection             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   5   1   .   .   2   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Weapon                   27   | 2   .   .   .   2   4   5   4   .   .   2   1   .   1   .   2   .   4   
    Energy Gun             5    | 2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Gun          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   1   3   3   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        6    | .   .   .   .   .   1   1   1   .   .   1   1   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  16   | .   .   .   .   .   3   .   1   .   .   1   .   .   2   4   2   .   3   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Parts Lost                 69   | .   2   .   .   .   .   11  .   .   .   2   .   .   4   16  16  5   13  
  Power                    11   | .   1   .   .   .   .   2   .   .   .   .   .   .   .   3   2   .   3   
  Propulsion               23   | .   .   .   .   .   .   4   .   .   .   .   .   .   1   7   8   1   2   
  Utility                  28   | .   1   .   .   .   .   4   .   .   .   2   .   .   3   4   4   3   7   
  Weapon                   7    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   2   1   1   
  Highest Loss Streak      15   | .   2   .   .   .   .   6   .   .   .   2   .   .   3   13  15  5   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Average Slot Usage (%)     80   | .   95  100 88  99  91  65  66  93  93  91  94  94  92  87  37  32  30  
  Engine                   5    | .   12  14  11  11  11  3   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   3   4   6   6   9   11  11  8   2   .   1   .   
  Leg                      11   | .   28  28  22  22  20  6   .   .   .   4   5   5   1   .   1   6   4   
  Wheel                    1    | .   .   .   .   .   1   9   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   19  26  26  23  23  23  22  21  4   .   1   
  Device                   13   | .   10  14  11  21  21  11  7   13  13  12  11  11  10  12  3   .   2   
  Storage                  7    | .   14  14  11  11  11  11  6   6   6   5   5   5   5   3   .   .   .   
  Processor                10   | .   .   .   11  11  11  6   8   20  20  15  11  11  12  13  10  13  11  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   5   5   5   4   4   7   1   
  Energy Gun               4    | .   28  28  22  21  6   .   .   .   .   .   .   .   .   .   .   .   2   
  Launcher                 2    | .   .   .   .   .   7   5   .   .   .   .   .   .   .   .   .   .   .   
  Piercing Weapon          4    | .   .   .   .   .   .   6   2   6   6   8   11  17  15  13  4   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             67   | 11  11  11  11  12  20  26  33  31  31  43  41  35  47  59  31  25  67  
  Greatest Support         64   | 20  20  25  25  25  25  22  50  50  50  50  50  50  64  64  45  58  63  
  Greatest Overweight (x)  5    | 3   .   .   .   .   1   4   4   .   .   .   .   .   .   4   5   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   8   8   8   8   8   8   8   20  10  10  10  10  5   5   5   
  Average Capacity         8    | 7   8   8   8   8   8   8   8   8   8   8   10  10  10  9   5   5   5   
  Most Carried             10   | 5   8   8   8   8   8   8   8   8   8   9   10  10  10  10  2   1   2   
  Average Carried          6    | 3   7   8   7   7   7   6   7   8   7   8   8   10  8   8   .   .   1   
  Final Capacity           10   | 8   8   8   8   8   8   8   8   8   8   10  10  10  10  5   5   5   5   
  Final Carried            10   | 5   8   8   8   7   7   5   8   8   8   9   10  10  10  2   1   .   2   

 Class Distribution 
--------------------
 30% | Scavenger-Mutant
 30% | Mutant
 28% | Gladiator
  5% | Infiltrator-Gladiator

 Dominant Class 
----------------
                Mutant | -10/Materials
                Mutant | -10/Mines
                Mutant | -9/Materials
      Scavenger-Mutant | -9/Mines
      Scavenger-Mutant | -7/Zion
                Mutant | -6/Proximity Caves
                Mutant | -6/Factory
             Gladiator | -6/Lower Caves
             Gladiator | -6/Lower Caves
             Gladiator | -5/Factory
             Gladiator | -5/Upper Caves
             Gladiator | -5/Upper Caves
             Gladiator | -4/Factory
 Infiltrator-Gladiator | -3/Research
                Mutant | -3/Quarantine
         Hacker-Mutant | -2/Research
                Mutant | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Matter Collected           1621 | 270 28  15  .   .   34  258 118 .   .   .   283 .   169 108 117 .   221 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1577 | 106 169 15  55  13  .   339 .   .   .   .   181 .   343 203 153 .   .   
  Parts                    84   | 5   13  3   4   3   .   16  .   .   .   .   6   .   17  9   8   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   21  .   .   .   .   2   .   .   .   .   .   .   
  Prevented                5    | .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Combat Hostiles Destroyed  32   | .   5   1   1   3   .   12  .   .   .   .   3   .   5   .   2   .   .   
  Melee                    11   | .   .   .   .   .   .   1   .   .   .   .   3   .   5   .   2   .   .   
  Guns                     7    | .   5   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      14   | .   .   .   .   3   .   11  .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          10   | 2   3   .   1   .   .   2   .   .   .   .   1   .   .   1   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Swarmer                  13   | .   3   1   .   3   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    11   | .   2   .   .   .   .   5   .   .   .   .   1   .   2   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | 2   5   1   1   3   .   6   .   .   .   .   1   .   5   2   1   .   .   
  Combat Bots Only         6    | .   5   1   1   3   .   6   .   .   .   .   1   .   5   .   1   .   .   
Max Kills in Single Turn   3    | 1   2   1   1   2   .   3   .   .   .   .   1   .   1   1   1   .   .   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Qua  Res  Acc  
Hostile Shots Fired        892   | .    38   3    2    4    .    63   .    .    .    15   31   .    58   115  314  54   195  
  Missed                   317   | .    7    2    .    .    .    21   .    .    .    7    9    .    18   40   129  17   67   
Damage Taken               10566 | .    293  9    27   29   .    947  .    .    .    277  388  .    971  1595 2464 852  2714 
  Core                     3835  | .    45   9    .    .    .    328  .    .    .    92   72   .    193  413  811  272  1600 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Core       103   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    103  .    
  Redirected to Shielding  167   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   37   .    .    106  
  Regen/Repaired (Parts)   68    | .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    10   .    .    
Core Remaining (%)         68    | 100  .    78   .    .    .    18   .    .    100  .    .    83   83   .    5    81   .    
Volleys Fired              51    | 6    19   1    2    3    .    12   .    .    .    .    .    .    .    .    .    .    8    
  Largest                  2     | 2    2    2    2    1    .    1    .    .    .    .    .    .    .    .    .    .    2    
  Hottest                  99    | 80   80   80   80   30   .    39   .    .    .    .    .    .    .    .    .    .    99   
Shots Fired                85    | 12   38   2    4    3    .    12   .    .    .    .    .    .    .    .    .    .    14   
  Gun                      69    | 12   38   2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Cannon                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Launcher                 15    | .    .    .    .    3    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  63    | 12   38   2    4    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Explosive                15    | .    .    .    .    3    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    
  Robot Hit Streak         10    | 4    10   1    2    .    .    4    .    .    .    .    .    .    .    .    .    .    4    
  Robot Miss Streak        5     | 1    5    4    1    1    .    2    .    .    .    .    .    .    .    .    .    .    2    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           102   | 8    21   1    2    .    .    11   .    .    .    .    10   .    22   7    11   1    8    
  Core Hits                77    | 3    10   2    2    3    .    33   .    .    .    .    4    .    12   3    4    1    .    
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         6     | .    .    .    .    .    .    .    .    .    .    .    2    .    2    1    .    .    1    
    Burn                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    
Melee Attacks              79    | .    .    .    .    .    1    14   .    .    .    .    14   .    23   8    17   2    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Slashing                 3     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    .    
  Piercing                 74    | .    .    .    .    .    1    12   .    .    .    .    12   .    23   8    16   2    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    4    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        9     | .    .    .    .    .    .    .    .    .    .    .    4    .    4    1    .    .    .    
Damage Inflicted           4780  | 89   230  18   22   149  .    1745 .    .    .    .    388  .    853  518  532  52   184  
  Guns                     515   | 89   230  12   22   .    .    .    .    .    .    .    .    .    .    .    .    .    162  
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1782  | .    .    .    .    149  .    1633 .    .    .    .    .    .    .    .    .    .    .    
  Melee                    2448  | .    .    .    .    .    .    112  .    .    .    .    388  .    853  518  532  45   .    
  Ramming                  35    | .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    7    22   
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  498   | 89   230  12   22   .    .    .    .    .    .    .    .    .    .    .    .    .    145  
  Explosive                1782  | .    .    .    .    149  .    1633 .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Impact                   94    | .    .    .    .    .    .    .    .    .    .    .    94   .    .    .    .    .    .    
  Slashing                 100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    
  Piercing                 2254  | .    .    .    .    .    .    112  .    .    .    .    294  .    853  518  432  45   .    
Highest Corruption         21    | .    .    .    .    .    .    .    .    .    .    4    4    4    .    6    6    .    21   
  Average Corruption       6     | .    .    .    .    .    .    .    .    .    .    3    4    4    .    4    6    .    10   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  25    | .    .    .    .    .    .    .    .    .    .    .    9    1    .    1    .    .    14   
    Message Errors         6     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    3    
    Matter Fused           8     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    4    
    Heat Flow Errors       2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    
    Energy Discharges      2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            218   | .    .    .    .    7    .    50   .    .    .    .    53   .    50   18   40   .    .    
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               52    | .    .    .    .    7    .    45   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    166   | .    .    .    .    .    .    5    .    .    .    .    53   .    50   18   40   .    .    
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      91    | .    .    .    .    2    .    89   .    .    .    .    .    .    .    .    .    .    .    
  Shots                    4     | .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             6     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Kicked                   6     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        545   | 90   219  18   45   .    .    32   .    .    .    19   197  .    83   545  .    .    486  
  Average Temperature      176   | 43   89   12   28   .    .    18   .    .    .    8    102  .    38   225  .    .    270  
  Received Heat Transfer   1120  | .    75   .    27   .    .    112  .    .    .    75   9    .    51   483  153  135  .    
  Effects                  29    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    23   .    .    5    
    Shutdowns              12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    3    
    Energy Bleed           3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Interference           7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    2    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Damage (major)         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | 1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1150  | 200  525  25   50   .    .    .    .    .    .    .    .    .    .    .    .    .    350  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Peak Influence             864  | 10  191 126 111 154 .   .   864 .   .   321 .   .   337 355 198 145 170 
  Initial                  649  | .   6   74  48  43  .   .   649 .   .   321 .   .   18  176 168 91  56  
  Average                  203  | 2   92  82  74  151 .   .   652 .   .   320 .   .   154 248 168 114 89  
Maximum Alert Level        3    | .   .   .   .   .   .   .   3   .   .   1   .   .   1   1   .   .   .   
  Low Security (%)         67   | 100 100 100 100 100 .   .   .   .   .   .   .   .   63  35  100 100 100 
  Level 1                  22   | .   .   .   .   .   .   .   .   .   .   100 .   .   36  64  .   .   .   
  Level 2                  9    | .   .   .   .   .   .   .   98  .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   2   1   .   
  Investigation            4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   1   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Reinforcement            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assault                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Distress Signals           4    | .   2   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              124  | .   8   3   1   3   .   25  1   1   2   7   3   .   8   25  11  13  13  
  Peak Tracking Total      12   | .   7   3   1   3   .   10  1   1   4   7   1   .   4   10  8   12  7   
  Tactical Retreats        17   | .   1   .   .   .   .   .   .   1   2   .   .   .   2   6   3   1   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Traps Triggered            8    | .   .   .   .   .   .   .   .   .   .   3   .   .   1   3   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Machines Disabled          5    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   3   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Machines Accessed          16   | .   5   .   2   .   .   .   3   1   1   1   .   .   1   .   1   1   .   
  Terminals                8    | .   5   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   13  .   6   .   .   .   6   1   1   2   .   .   6   .   1   2   .   
  Successful               24   | .   8   .   5   .   .   .   3   1   1   .   .   .   4   .   1   1   .   
  Failed                   14   | .   5   .   1   .   .   .   3   .   .   2   .   .   2   .   .   1   .   
    Catastrophic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   61   | .   6   .   5   .   .   .   8   .   .   18  .   .   6   11  3   2   2   
  Terminals                20   | .   13  .   6   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             12   | .   5   .   4   .   .   .   .   1   1   .   .   .   .   .   1   .   .   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         6    | .   3   .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Terminals                4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 4    | .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Jam                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   5   .   1   .   .   .   3   .   .   1   .   .   1   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   22   | .   .   .   .   .   14  .   .   .   .   8   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Time                     50   | .   .   .   .   .   .   .   .   .   .   .   .   .   50  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Qua  Res  Acc  
Total Allies               32   | .    .    1    .    .    7    2    .    .    .    .    .    .    12   1    .    .    9    
  Largest Group            9    | .    .    1    .    .    7    9    2    .    .    .    .    .    4    1    .    .    8    
  Highest-Rated Group      298  | .    .    31   .    .    243  283  69   .    .    .    .    .    150  33   .    .    298  
  Highest-Rated Ally       269  | .    .    31   .    .    39   39   36   .    .    .    .    .    46   33   .    .    269  
Zionite Dispatches         2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Experimental             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Defense Resupply         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               154  | .    .    9    .    .    .    92   .    .    .    .    .    .    26   .    .    .    27   
  Total Damage             4031 | .    .    126  .    .    .    1369 .    .    .    .    .    .    810  .    .    .    1726 
  Kills                    25   | .    .    2    .    .    .    14   .    .    .    .    .    .    4    .    .    .    5    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -6  -6  -5  -5  -5  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   .   2   1   .   2   1   .   2   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     8    | .   .   .   .   .   .   .   1   .   .   4   .   .   1   2   .   .   .   
  Main Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unaware Schematics       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Qua  Res  Acc  
Turns Passed               5839 | 88   222  171  74   134  1781 474  259  198  77   253  554  28   338  378  284  158  368  
Spaces Moved               5824 | 44   129  125  56   104  1134 310  360  412  156  404  815  49   349  725  260  127  265  
  Core                     209  | 10   .    .    .    .    .    31   18   .    .    .    .    .    .    .    88   .    62   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1809 | 34   129  125  56   104  994  .    .    .    .    .    .    .    .    .    50   127  190  
  Wheels                   425  | .    .    .    .    .    140  279  .    .    .    .    .    .    .    .    6    .    .    
  Hover                    3334 | .    .    .    .    .    .    .    342  412  156  404  815  49   349  692  102  .    13   
  Flight                   47   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    33   14   .    .    
  Fastest Speed            30   | 50   120  120  120  120  100  100  48   48   48   48   58   58   46   30   42   110  50   
  Average Speed            86   | 124  120  120  120  120  154  123  57   48   48   56   58   58   49   42   81   112  109  
  Slowest Speed            300  | 200  120  120  120  120  190  250  250  48   48   58   58   58   58   230  300  120  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       30   | 3    38   28   8    38   89   61   12   57   22   15   91   10   11   20   38   5    6    
  Regions Visited          17
    Branch Regions         9
  Pre-discovered Areas     13   | .    .    .    .    .    2    .    .    .    .    9    .    .    .    2    .    .    .    
  Known Exits Taken        8    | .    .    .    1    1    1    .    .    1    .    1    .    1    1    1    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    .    .    .    1    1    .    1    .    1    .    .    .    1    1    .    
Scrap Searched             7    | .    .    .    .    .    2    1    .    .    1    .    3    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          107  | .    .    .    .    19   .    88   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      107  | .    .    .    .    19   .    88   .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   -6   -6   -6   -5   -5   -5   -4   -3   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Low  Low  Fac  Upp  Upp  Fac  Res  Qua  Res  Acc  
Total                      6404 | 61   159  144  59   109  1163 362  409  410  158  428  874  48   479  784  300  136  321  
  Wait                     206  | .    1    15   .    .    7    .    23   .    .    .    41   .    83   7    1    .    28   
  Move                     5797 | 43   128  124  55   103  1133 309  359  409  155  403  814  48   348  718  257  126  265  
  Hop                      5    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    3    1    .    .    
  Pick Up                  37   | 5    5    .    1    .    2    .    6    .    2    5    2    .    3    6    .    .    .    
  Fast Attach              83   | 7    .    .    .    .    6    2    10   .    .    6    1    .    8    10   12   4    17   
  Attach                   36   | .    2    .    1    1    3    7    4    .    .    1    1    .    5    8    2    1    .    
  Detach                   10   | .    .    .    .    .    1    4    2    .    .    .    .    .    .    .    1    .    2    
  Swap                     28   | .    2    1    .    2    1    2    2    .    .    4    2    .    5    7    .    .    .    
  Drop                     54   | .    2    1    .    .    9    .    3    .    1    9    3    .    8    18   .    .    .    
  Fire                     51   | 6    19   1    2    3    .    12   .    .    .    .    .    .    .    .    .    .    8    
  Melee                    70   | .    .    .    .    .    1    14   .    .    .    .    10   .    19   7    17   2    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Rewire                   12   | .    .    .    .    .    .    12   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: Fac / *Upp / Ext)
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 5 exits: *Res x4 / Arm)
-3/Research
-3/Quarantine
-2/Research
-1/Access

 History 
---------
 Turn | Location           | Event
   21 | -11/Scrapyard      | Discovered new exit (range 16)
   89 | -11/Scrapyard      | Entered Materials
  293 | -10/Materials      | Discovered new exit (range 16)
  311 | -10/Materials      | Entered Mines
  315 | -10/Mines          | Build established: Mutant
  382 | -10/Mines          | Learned 4 Materials zone layouts
  401 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  439 | -10/Mines          | Learned Materials emergency access door positions
  444 | -10/Mines          | Discovered new exit (range 9)
  482 | -10/Mines          | Entered Materials
  482 | -9/Materials       | Evolved 2 slots: Utility x2
  482 | -9/Materials       | Discovered new exit (range 15)
  483 | -9/Materials       | Identified exit to Mines
  556 | -9/Materials       | Entered Mines
  677 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  686 | -9/Mines           | Identified exit to Zion
  690 | -9/Mines           | Entered Zion
  713 | -7/Zion            | Found Prototype Device
  736 | -7/Zion            | Learned Factory trap positions
  852 | -7/Zion            | Build established: Scavenger-Mutant
  909 | -7/Zion            | Found Prototype Device
  909 | -7/Zion            | Identified Bomb Factory No. 2
  936 | -7/Zion            | Learned location of Data Miner (-6)
 1071 | -7/Zion            | Learned location of Quarantine (-3)
 1073 | -7/Zion            | Learned Factory emergency access door positions
 1096 | -7/Zion            | Identified Phasing AFG
 1099 | -7/Zion            | Found CR-A16's Pointy Stick
 1138 | -7/Zion            | Gained Derelict followers
 1208 | -7/Zion            | Found Prototype Launcher
 1208 | -7/Zion            | Identified Gui. Missile Launcher
 1214 | -7/Zion            | Found Gui. Missile Launcher
 1446 | -7/Zion            | Imprinted
 1448 | -7/Zion            | Declared Zion's savior
 2405 | -7/Zion            | Discovered new exit (range 15)
 2463 | -7/Zion            | Identified exit to Proximity Caves
 2471 | -7/Zion            | Entered Proximity Caves
 2471 | -6/Proximity Caves | Accompanied by 7 allies
 2580 | -6/Proximity Caves | Build established: Mutant
 2586 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 2632 | -6/Proximity Caves | Spotter reported a threat
 2645 | -6/Proximity Caves | Spotter reported a threat
 2698 | -6/Proximity Caves | Spotter reported a threat
 2723 | -6/Proximity Caves | Spotted B-75 Beast
 2754 | -6/Proximity Caves | Core integrity fell below 50%
 2781 | -6/Proximity Caves | Lost 6 parts (1p2n3u)
 2799 | -6/Proximity Caves | Lost 5 allies
 2799 | -6/Proximity Caves | Learned Factory emergency access door positions
 2863 | -6/Proximity Caves | Core integrity fell below 20%
 2920 | -6/Proximity Caves | Discovered new exit (range 10)
 2945 | -6/Proximity Caves | Entered Factory
 2945 | -6/Factory         | Accompanied by 2 allies
 2945 | -6/Factory         | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1
 2946 | -6/Factory         | Loaded intel: 119 trap records
 3140 | -6/Factory         | Retrieved Zion intel report: Active Terminals
 3158 | -6/Factory         | Spotted B-75 Beast
 3201 | -6/Factory         | Discovered new exit (range 7)
 3204 | -6/Factory         | Entered Lower Caves
 3220 | -6/Lower Caves     | Spotted B-75 Beast
 3247 | -6/Lower Caves     | Learned location of 2 exits from Factory
 3317 | -6/Lower Caves     | Identified exit to Lower Caves
 3376 | -6/Lower Caves     | Build established: Gladiator
 3402 | -6/Lower Caves     | Entered another Lower Caves area
 3452 | -6/Lower Caves     | Discovered new exit (range 15)
 3479 | -6/Lower Caves     | Entered Factory
 3479 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 3480 | -5/Factory         | Identified exit to Upper Caves
 3481 | -5/Factory         | Identified exit to Extension
 3481 | -5/Factory         | Identified exit to Factory
 3559 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 3620 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
 3687 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 3708 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 3732 | -5/Factory         | Entered Upper Caves
 3733 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3849 | -5/Upper Caves     | Learned Factory security intel
 4231 | -5/Upper Caves     | Discovered new exit (range 14)
 4286 | -5/Upper Caves     | Entered another Upper Caves area
 4313 | -5/Upper Caves     | Learned Factory security intel
 4313 | -5/Upper Caves     | Discovered exit to Factory (range 4)
 4314 | -5/Upper Caves     | Entered Factory
 4314 | -4/Factory         | Evolved 2 slots: Utility x2
 4315 | -4/Factory         | Identified exit to Armory
 4351 | -4/Factory         | Repaired Imp. Gravmag System
 4377 | -4/Factory         | Repaired Imp. Gravmag System
 4551 | -4/Factory         | Lost 3 parts (3u)
 4609 | -4/Factory         | Retrieved Zion intel report: Main Access
 4609 | -4/Factory         | Identified exit to Research
 4652 | -4/Factory         | Entered Research
 4652 | -3/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 4755 | -3/Research        | Retrieved Zion intel report: Active Garrisons
 4790 | -3/Research        | Retrieved Zion intel report: Depthwide Sectors/-1
 4791 | -3/Research        | Zion Defense Resupply teleported in
 4803 | -3/Research        | Found Prototype Device
 4803 | -3/Research        | Identified Exp. Thermal Shield
 4806 | -3/Research        | Found Prototype Device
 4806 | -3/Research        | Identified Exp. Focal Shield
 4939 | -3/Research        | Lost 3 parts (3n)
 5000 | -3/Research        | Spotted B-86 Titan
 5019 | -3/Research        | Discovered new exit (range 10)
 5030 | -3/Research        | Identified exit to Quarantine
 5030 | -3/Research        | Entered Quarantine
 5042 | -3/Quarantine      | Lost 13 parts (3p4n4u2w)
 5042 | -3/Quarantine      | Found Alien Impact Weapon
 5042 | -3/Quarantine      | Identified Core Stripper
 5082 | -3/Quarantine      | Found Alien Artifact
 5082 | -3/Quarantine      | Identified Core Reset Matrix
 5082 | -3/Quarantine      | Used Core Reset Matrix
 5086 | -3/Quarantine      | Detected hypermatrix surge
 5086 | -3/Quarantine      | Sensed 14 artifacts in vicinity
 5124 | -3/Quarantine      | Scanned by Researcher
 5128 | -3/Quarantine      | Found Sigix Broadsword
 5154 | -3/Quarantine      | Core integrity fell below 50%
 5195 | -3/Quarantine      | Core integrity fell below 20%
 5237 | -3/Quarantine      | Lost 15 parts (2p7n4u2w)
 5238 | -3/Quarantine      | Found Phase Redirector
 5309 | -3/Quarantine      | Discovered new exit (range 4)
 5314 | -3/Quarantine      | Entered Research
 5314 | -2/Research        | Evolved 2 slots: Power x1, Utility x1
 5461 | -2/Research        | Discovered new exit (range 8)
 5472 | -2/Research        | Entered Access
 5472 | -1/Access          | Evolved 2 slots: Utility x2
 5498 | -1/Access          | Lost 5 parts (1n3u1w)
 5566 | -1/Access          | Spotted B-99 Colossus
 5597 | -1/Access          | Core integrity fell below 50%
 5606 | -1/Access          | System corruption reached 10%
 5615 | -1/Access          | Emitted hypermatrix ping
 5618 | -1/Access          | Core integrity fell below 20%
 5620 | -1/Access          | Assembled emerged from beneath the floor
 5630 | -1/Access          | Zion Experimental squad teleported in
 5636 | -1/Access          | Lost 5 parts (1n4u)
 5660 | -1/Access          | Lost 6 allies
 5695 | -1/Access          | Allies destroyed B-99 Colossus
 5840 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
05793_ P-80 Master heat short circuits Adv.
  Target Analyzer.
05795_ Power failure, Rnf. Quantum Reactor
  shutdown.
05797_ Lgt. Ion Engine destroyed.
05800_ Adv. Targeting Computer destroyed.
05802_ System corrupted: Matter fused (-10).
05805_ Kicked K-01 Serf out of the way.
05806_ Overheating: System interference.
05806_ Adv. Target Analyzer temporarily
  disabled.
05806_ Adv. Terrain Scan Processor temporarily
  disabled.
05807_ Imp. Antigrav System destroyed.
05812_ Power failure, Rnf. Quantum Reactor
  shutdown.
05818_ Zio. Heavy DM Reactor destroyed.
05827_ Gamma Rifle destroyed.
05828_ System corrupted: Zio. Supercomposite Leg
  rejected.

 Map 
-----
+----------------------------------------------------+
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| ???????????????????????????????????????????????# # |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          60
Energy Capacity            520
Matter Stores              300
Matter Capacity            450
Sight Range                16
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       285
ECM Strength               2
Jamming Range              12
Cloak Strength             2
Additional Mass Support    6
Armor Coverage             450
Resistance: TH             20
Core Shielding             30
Weapon Shielding           66
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                66
Targeting Accuracy         8
Melee Accuracy             24
Target Analysis            8
Offensive Hacking          10
Defensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Core Stripper
Core Reset Matrix
Sigix Broadsword
Phase Redirector

 Achievements 
--------------
Denied?

 Challenges 
------------
None

 Game 
------
Seed              TachyonLightSlayer
  Manual?         0
Play Time         01:07:15
  Cumulative      41.7 hours
  Start           2024.04.17 @ 23:14:35
  End             2024.04.18 @ 00:28:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          111
  Rogue           109
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          48
Achievement%      34
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 98c20b79-c411-4079-afad-ce6bfc8f8157