Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 00:28:29 Player: opdo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (38) 190 Value Destroyed (1525) 1525 Prototype IDs (22) 440 Alien Tech Used (4) 800 Bonus (4355) 4355 TOTAL SCORE: 15210 Bonus ------- Follower Combat Kills 831 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -576 Cogmind --------- Core Integrity 0/1600 Matter 165/300 Energy 350/350 System Corruption 22% Temperature Cool (0) Movement Walking (180) Ox1 Location -1/Access Parts ------- > --- POWER (3) -------- Reinforced Quantum Reactor > --- PROPULSION (7) --- Biometal Leg > --- UTILITY (12) ----- Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (3) ------- Cooled Plasma Rifle > --- INVENTORY (5) ---- Long-range Proton Cannon Compact HERF Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Gravmag Array Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Improved Surge Thruster > --- UTILITY ---------- Medium Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Transmission Jammer Advanced ECM Suite Improved Core Shielding Experimental Thermal Shield System Shield > --- WEAPON ----------- Heavy Pick Lance Plasma Lance > --- INVENTORY -------- Fission Core Micro Fission Core Improved Linear Gravjet Improved Linear Gravjet Impulse Thruster Array Impulse Thruster Array Advanced Terrain Scan Processor Layered Medium Armor Plating [Rating: 122] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Improved Gravmag System Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Flight Unit Improved Surge Thruster Utility Advanced Melee Analysis Suite Device Sensor Array Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware System Shield Protection Improved Core Shielding Artifact Phase Redirector Weapon Small Laser Energy Gun Small Laser Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Machine Gun Launcher Guided Missile Launcher Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 6 . . 2 . . 2 2 . 2 2 Power 2 | . . . . . . . . . . 1 . . . . . 1 . Propulsion 5 | . . . . . . . 3 . . 1 . . . 1 . . . Utility 10 | . . . 2 . . . 2 . . . . . 2 1 . 1 2 Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 146 | 7 4 1 1 3 10 11 16 . . 11 4 . 18 25 13 5 17 Power 23 | 1 1 . . . . 2 3 . . 1 2 . 3 4 2 1 3 Engine 6 | 1 1 . . . . 1 2 . . . . . . . . . 1 Core 10 | . . . . . . 1 1 . . 1 2 . 2 2 . 1 . Reactor 7 | . . . . . . . . . . . . . 1 2 2 . 2 Propulsion 41 | 2 2 1 . . 1 3 4 . . 1 . . 6 12 5 1 3 Treads . | . . . . . . . . . . . . . . . . . . Leg 15 | 2 2 1 . . . 1 . . . 1 . . 1 . 4 1 2 Wheel 4 | . . . . . 1 2 . . . . . . . . 1 . . Hover 18 | . . . . . . . 4 . . . . . 5 8 . . 1 Flight 4 | . . . . . . . . . . . . . . 4 . . . Utility 55 | 2 1 . 1 1 5 1 5 . . 7 1 . 8 9 4 3 7 Device 27 | 1 1 . . 1 5 1 2 . . 4 . . 2 7 1 . 2 Storage 5 | 1 . . . . . . . . . 3 . . . . . . 1 Processor 10 | . . . 1 . . . 3 . . . . . 1 1 2 . 2 Hackware 3 | . . . . . . . . . . . 1 . . . . 2 . Protection 8 | . . . . . . . . . . . . . 5 1 . . 2 Artifact 2 | . . . . . . . . . . . . . . . 1 1 . Weapon 27 | 2 . . . 2 4 5 4 . . 2 1 . 1 . 2 . 4 Energy Gun 5 | 2 . . . 1 . . . . . . . . . . . . 2 Energy Cannon 2 | . . . . . . . . . . . . . . . . . 2 Ballistic Gun 2 | . . . . . . . 2 . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 3 3 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . Slashing Weapon 3 | . . . . . . 1 1 . . . . . . . 1 . . Piercing Weapon 6 | . . . . . 1 1 1 . . 1 1 . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . . . 3 . 1 . . 1 . . 2 4 2 . 3 Corrupted Parts 1 | . . . . . . . . . . 1 . . . . . . . System Corruption 1 | . . . . . . . . . . 1 . . . . . . . Parts Lost 69 | . 2 . . . . 11 . . . 2 . . 4 16 16 5 13 Power 11 | . 1 . . . . 2 . . . . . . . 3 2 . 3 Propulsion 23 | . . . . . . 4 . . . . . . 1 7 8 1 2 Utility 28 | . 1 . . . . 4 . . . 2 . . 3 4 4 3 7 Weapon 7 | . . . . . . 1 . . . . . . . 2 2 1 1 Highest Loss Streak 15 | . 2 . . . . 6 . . . 2 . . 3 13 15 5 6 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 80 | . 95 100 88 99 91 65 66 93 93 91 94 94 92 87 37 32 30 Engine 5 | . 12 14 11 11 11 3 . . . . . . . . . . . Core 3 | . . . . . . 3 4 6 6 9 11 11 8 2 . 1 . Leg 11 | . 28 28 22 22 20 6 . . . 4 5 5 1 . 1 6 4 Wheel 1 | . . . . . 1 9 . . . . . . . . . . . Hover 8 | . . . . . . . 19 26 26 23 23 23 22 21 4 . 1 Device 13 | . 10 14 11 21 21 11 7 13 13 12 11 11 10 12 3 . 2 Storage 7 | . 14 14 11 11 11 11 6 6 6 5 5 5 5 3 . . . Processor 10 | . . . 11 11 11 6 8 20 20 15 11 11 12 13 10 13 11 Hackware 1 | . . . . . . . . . . . 5 5 5 4 4 7 1 Energy Gun 4 | . 28 28 22 21 6 . . . . . . . . . . . 2 Launcher 2 | . . . . . 7 5 . . . . . . . . . . . Piercing Weapon 4 | . . . . . . 6 2 6 6 8 11 17 15 13 4 3 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 11 11 11 11 12 20 26 33 31 31 43 41 35 47 59 31 25 67 Greatest Support 64 | 20 20 25 25 25 25 22 50 50 50 50 50 50 64 64 45 58 63 Greatest Overweight (x) 5 | 3 . . . . 1 4 4 . . . . . . 4 5 . 5 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 20 10 10 10 10 5 5 5 Average Capacity 8 | 7 8 8 8 8 8 8 8 8 8 8 10 10 10 9 5 5 5 Most Carried 10 | 5 8 8 8 8 8 8 8 8 8 9 10 10 10 10 2 1 2 Average Carried 6 | 3 7 8 7 7 7 6 7 8 7 8 8 10 8 8 . . 1 Final Capacity 10 | 8 8 8 8 8 8 8 8 8 8 10 10 10 10 5 5 5 5 Final Carried 10 | 5 8 8 8 7 7 5 8 8 8 9 10 10 10 2 1 . 2 Class Distribution -------------------- 30% | Scavenger-Mutant 30% | Mutant 28% | Gladiator 5% | Infiltrator-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -5/Factory Gladiator | -5/Upper Caves Gladiator | -5/Upper Caves Gladiator | -4/Factory Infiltrator-Gladiator | -3/Research Mutant | -3/Quarantine Hacker-Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Matter Collected 1621 | 270 28 15 . . 34 258 118 . . . 283 . 169 108 117 . 221 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 1577 | 106 169 15 55 13 . 339 . . . . 181 . 343 203 153 . . Parts 84 | 5 13 3 4 3 . 16 . . . . 6 . 17 9 8 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | 1 . 1 . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 21 . . . . 2 . . . . . . Prevented 5 | . . . . . . 3 . . . . 2 . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Combat Hostiles Destroyed 32 | . 5 1 1 3 . 12 . . . . 3 . 5 . 2 . . Melee 11 | . . . . . . 1 . . . . 3 . 5 . 2 . . Guns 7 | . 5 1 1 . . . . . . . . . . . . . . AOE 14 | . . . . 3 . 11 . . . . . . . . . . . Classes Destroyed 10 | 2 3 . 1 . . 2 . . . . 1 . . 1 . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . Watcher 3 | . 1 . . . . . . . . . . . . 2 . . . Swarmer 13 | . 3 1 . 3 . 6 . . . . . . . . . . . Grunt 11 | . 2 . . . . 5 . . . . 1 . 2 . 1 . . Duelist 2 | . . . . . . 1 . . . . . . 1 . . . . Sentry 1 | . . . 1 . . . . . . . . . . . . . . Hunter 4 | . . . . . . . . . . . 1 . 2 . 1 . . Z-Courier 1 | . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 2 5 1 1 3 . 6 . . . . 1 . 5 2 1 . . Combat Bots Only 6 | . 5 1 1 3 . 6 . . . . 1 . 5 . 1 . . Max Kills in Single Turn 3 | 1 2 1 1 2 . 3 . . . . 1 . 1 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . Exploded 3 | . . . . 2 . 3 . . . . . . . . . . . Melee 1 | . . . . . . 1 . . . . 1 . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Hostile Shots Fired 892 | . 38 3 2 4 . 63 . . . 15 31 . 58 115 314 54 195 Missed 317 | . 7 2 . . . 21 . . . 7 9 . 18 40 129 17 67 Damage Taken 10566 | . 293 9 27 29 . 947 . . . 277 388 . 971 1595 2464 852 2714 Core 3835 | . 45 9 . . . 328 . . . 92 72 . 193 413 811 272 1600 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Core 103 | . . . . . . . . . . . . . . . . 103 . Redirected to Shielding 167 | . . . . . . . . . . . . . 24 37 . . 106 Regen/Repaired (Parts) 68 | . . . . . . . . . . . . . 58 . 10 . . Core Remaining (%) 68 | 100 . 78 . . . 18 . . 100 . . 83 83 . 5 81 . Volleys Fired 51 | 6 19 1 2 3 . 12 . . . . . . . . . . 8 Largest 2 | 2 2 2 2 1 . 1 . . . . . . . . . . 2 Hottest 99 | 80 80 80 80 30 . 39 . . . . . . . . . . 99 Shots Fired 85 | 12 38 2 4 3 . 12 . . . . . . . . . . 14 Gun 69 | 12 38 2 4 . . . . . . . . . . . . . 13 Cannon 1 | . . . . . . . . . . . . . . . . . 1 Launcher 15 | . . . . 3 . 12 . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 63 | 12 38 2 4 . . . . . . . . . . . . . 7 Explosive 15 | . . . . 3 . 12 . . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . . . . . . . . . 7 Robot Hit Streak 10 | 4 10 1 2 . . 4 . . . . . . . . . . 4 Robot Miss Streak 5 | 1 5 4 1 1 . 2 . . . . . . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 102 | 8 21 1 2 . . 11 . . . . 10 . 22 7 11 1 8 Core Hits 77 | 3 10 2 2 3 . 33 . . . . 4 . 12 3 4 1 . Critical Kills 1 | . . . . . . . . . . . 1 . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Critical Strikes 6 | . . . . . . . . . . . 2 . 2 1 . . 1 Burn 1 | . . . . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . . . . . . 2 . . . . . . Impale 3 | . . . . . . . . . . . . . 2 1 . . . Melee Attacks 79 | . . . . . 1 14 . . . . 14 . 23 8 17 2 . Impact 2 | . . . . . . . . . . . 2 . . . . . . Slashing 3 | . . . . . . 2 . . . . . . . . 1 . . Piercing 74 | . . . . . 1 12 . . . . 12 . 23 8 16 2 . Sneak Attacks 5 | . . . . . . . . . . . . . 1 4 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 9 | . . . . . . . . . . . 4 . 4 1 . . . Damage Inflicted 4780 | 89 230 18 22 149 . 1745 . . . . 388 . 853 518 532 52 184 Guns 515 | 89 230 12 22 . . . . . . . . . . . . . 162 Cannons . | . . . . . . . . . . . . . . . . . . Explosions 1782 | . . . . 149 . 1633 . . . . . . . . . . . Melee 2448 | . . . . . . 112 . . . . 388 . 853 518 532 45 . Ramming 35 | . . 6 . . . . . . . . . . . . . 7 22 Kinetic . | . . . . . . . . . . . . . . . . . . Thermal 498 | 89 230 12 22 . . . . . . . . . . . . . 145 Explosive 1782 | . . . . 149 . 1633 . . . . . . . . . . . Electromagnetic 17 | . . . . . . . . . . . . . . . . . 17 Impact 94 | . . . . . . . . . . . 94 . . . . . . Slashing 100 | . . . . . . . . . . . . . . . 100 . . Piercing 2254 | . . . . . . 112 . . . . 294 . 853 518 432 45 . Highest Corruption 21 | . . . . . . . . . . 4 4 4 . 6 6 . 21 Average Corruption 6 | . . . . . . . . . . 3 4 4 . 4 6 . 10 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 25 | . . . . . . . . . . . 9 1 . 1 . . 14 Message Errors 6 | . . . . . . . . . . . 3 . . . . . 3 Matter Fused 8 | . . . . . . . . . . . 4 . . . . . 4 Heat Flow Errors 2 | . . . . . . . . . . . 1 . . . . . 1 Energy Discharges 2 | . . . . . . . . . . . . 1 . . . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . . . . . 1 . . 1 . . . Misdirections 3 | . . . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 218 | . . . . 7 . 50 . . . . 53 . 50 18 40 . . Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 52 | . . . . 7 . 45 . . . . . . . . . . . Melee 166 | . . . . . . 5 . . . . 53 . 50 18 40 . . Knockbacks 1 | . . . . . . . . . . . 1 . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 91 | . . . . 2 . 89 . . . . . . . . . . . Shots 4 | . . . . 1 . 3 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . 2 . . . . . . . . . . . . . 3 1 Kicked 6 | . . 2 . . . . . . . . . . . . . 3 1 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 545 | 90 219 18 45 . . 32 . . . 19 197 . 83 545 . . 486 Average Temperature 176 | 43 89 12 28 . . 18 . . . 8 102 . 38 225 . . 270 Received Heat Transfer 1120 | . 75 . 27 . . 112 . . . 75 9 . 51 483 153 135 . Effects 29 | . 1 . . . . . . . . . . . . 23 . . 5 Shutdowns 12 | . . . . . . . . . . . . . . 9 . . 3 Energy Bleed 3 | . 1 . . . . . . . . . . . . 2 . . . Interference 7 | . . . . . . . . . . . . . . 5 . . 2 Matter Decay 2 | . . . . . . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . . . Damage (major) 4 | . . . . . . . . . . . . . . 4 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 2 | 1 1 . . . . . . . . . . . . . . . . Heat Transferred 1150 | 200 525 25 50 . . . . . . . . . . . . . 350 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Peak Influence 864 | 10 191 126 111 154 . . 864 . . 321 . . 337 355 198 145 170 Initial 649 | . 6 74 48 43 . . 649 . . 321 . . 18 176 168 91 56 Average 203 | 2 92 82 74 151 . . 652 . . 320 . . 154 248 168 114 89 Maximum Alert Level 3 | . . . . . . . 3 . . 1 . . 1 1 . . . Low Security (%) 67 | 100 100 100 100 100 . . . . . . . . 63 35 100 100 100 Level 1 22 | . . . . . . . . . . 100 . . 36 64 . . . Level 2 9 | . . . . . . . 98 . . . . . . . . . . Level 3 . | . . . . . . . 1 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 7 | . . . . . . 1 1 . . . . . . 2 2 1 . Investigation 4 | . . . . . . . 1 . . . . . . 1 1 1 . Extermination 1 | . . . . . . . . . . . . . . 1 . . . Reinforcement 1 | . . . . . . . . . . . . . . . 1 . . Assault 1 | . . . . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Distress Signals 4 | . 2 . . . . . . . . . . . 1 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 124 | . 8 3 1 3 . 25 1 1 2 7 3 . 8 25 11 13 13 Peak Tracking Total 12 | . 7 3 1 3 . 10 1 1 4 7 1 . 4 10 8 12 7 Tactical Retreats 17 | . 1 . . . . . . 1 2 . . . 2 6 3 1 1 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Traps Triggered 8 | . . . . . . . . . . 3 . . 1 3 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Machines Disabled 5 | . . . . 1 . 1 . . . . . . . . 3 . . Max in Single Turn 1 | . . . . 1 . 1 . . . . . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Machines Accessed 16 | . 5 . 2 . . . 3 1 1 1 . . 1 . 1 1 . Terminals 8 | . 5 . 2 . . . . . . . . . . . 1 . . Fabricators 2 | . . . . . . . 1 . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . 1 . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Total Hacks 38 | . 13 . 6 . . . 6 1 1 2 . . 6 . 1 2 . Successful 24 | . 8 . 5 . . . 3 1 1 . . . 4 . 1 1 . Failed 14 | . 5 . 1 . . . 3 . . 2 . . 2 . . 1 . Catastrophic 1 | . . . . . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 61 | . 6 . 5 . . . 8 . . 18 . . 6 11 3 2 2 Terminals 20 | . 13 . 6 . . . . . . . . . . . 1 . . Fabricators 4 | . . . . . . . 2 . . . . . . . . 2 . Repair Stations 6 | . . . . . . . . . . . . . 6 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . . 2 . . 2 . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . . . . . . Terminal Hacks 12 | . 5 . 4 . . . . 1 1 . . . . . 1 . . Record 1 | . . . . . . . . . . . . . . . 1 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 4 . . . . Scan Component 2 | . . . . . . . . . . . . . 2 . . . . Repair 2 | . . . . . . . . . . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 3 . 1 . . . 1 . . . . . . . . 1 . Terminals 4 | . 3 . 1 . . . . . . . . . . . . . . Botnet 4 | . 3 . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . 1 . Liberate 1 | . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . Jam 1 | . . . . . . . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 5 . 1 . . . 3 . . 1 . . 1 . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . 4 . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . . 14 . . . . 8 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . 2 . . . . Time 50 | . . . . . . . . . . . . . 50 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Total Allies 32 | . . 1 . . 7 2 . . . . . . 12 1 . . 9 Largest Group 9 | . . 1 . . 7 9 2 . . . . . 4 1 . . 8 Highest-Rated Group 298 | . . 31 . . 243 283 69 . . . . . 150 33 . . 298 Highest-Rated Ally 269 | . . 31 . . 39 39 36 . . . . . 46 33 . . 269 Zionite Dispatches 2 | . . . . . . . . . . . . . . 1 . . 1 Experimental 1 | . . . . . . . . . . . . . . . . . 1 Defense Resupply 1 | . . . . . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 154 | . . 9 . . . 92 . . . . . . 26 . . . 27 Total Damage 4031 | . . 126 . . . 1369 . . . . . . 810 . . . 1726 Kills 25 | . . 2 . . . 14 . . . . . . 4 . . . 5 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . 2 1 . 2 1 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Zionite Intel Received 8 | . . . . . . . 1 . . 4 . . 1 2 . . . Main Access 1 | . . . . . . . . . . . . . 1 . . . . Prototype Schematics 1 | . . . . . . . . . . 1 . . . . . . . Unaware Schematics 1 | . . . . . . . . . . 1 . . . . . . . Unaware Analyses 1 | . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . 1 . . . . . . . . . . Active Garrisons 1 | . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Turns Passed 5839 | 88 222 171 74 134 1781 474 259 198 77 253 554 28 338 378 284 158 368 Spaces Moved 5824 | 44 129 125 56 104 1134 310 360 412 156 404 815 49 349 725 260 127 265 Core 209 | 10 . . . . . 31 18 . . . . . . . 88 . 62 Treads . | . . . . . . . . . . . . . . . . . . Legs 1809 | 34 129 125 56 104 994 . . . . . . . . . 50 127 190 Wheels 425 | . . . . . 140 279 . . . . . . . . 6 . . Hover 3334 | . . . . . . . 342 412 156 404 815 49 349 692 102 . 13 Flight 47 | . . . . . . . . . . . . . . 33 14 . . Fastest Speed 30 | 50 120 120 120 120 100 100 48 48 48 48 58 58 46 30 42 110 50 Average Speed 86 | 124 120 120 120 120 154 123 57 48 48 56 58 58 49 42 81 112 109 Slowest Speed 300 | 200 120 120 120 120 190 250 250 48 48 58 58 58 58 230 300 120 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . 1 . . . . . 3 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 3 38 28 8 38 89 61 12 57 22 15 91 10 11 20 38 5 6 Regions Visited 17 Branch Regions 9 Pre-discovered Areas 13 | . . . . . 2 . . . . 9 . . . 2 . . . Known Exits Taken 8 | . . . 1 1 1 . . 1 . 1 . 1 1 1 . . . Unknown Exits Taken 9 | 1 1 1 . . . 1 1 . 1 . 1 . . . 1 1 . Scrap Searched 7 | . . . . . 2 1 . . 1 . 3 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . Terrain Destroyed 107 | . . . . 19 . 88 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . AOE 107 | . . . . 19 . 88 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Low Low Fac Upp Upp Fac Res Qua Res Acc Total 6404 | 61 159 144 59 109 1163 362 409 410 158 428 874 48 479 784 300 136 321 Wait 206 | . 1 15 . . 7 . 23 . . . 41 . 83 7 1 . 28 Move 5797 | 43 128 124 55 103 1133 309 359 409 155 403 814 48 348 718 257 126 265 Hop 5 | . . . . . . . . 1 . . . . . 3 1 . . Pick Up 37 | 5 5 . 1 . 2 . 6 . 2 5 2 . 3 6 . . . Fast Attach 83 | 7 . . . . 6 2 10 . . 6 1 . 8 10 12 4 17 Attach 36 | . 2 . 1 1 3 7 4 . . 1 1 . 5 8 2 1 . Detach 10 | . . . . . 1 4 2 . . . . . . . 1 . 2 Swap 28 | . 2 1 . 2 1 2 2 . . 4 2 . 5 7 . . . Drop 54 | . 2 1 . . 9 . 3 . 1 9 3 . 8 18 . . . Fire 51 | 6 19 1 2 3 . 12 . . . . . . . . . . 8 Melee 70 | . . . . . 1 14 . . . . 10 . 19 7 17 2 . Ram . | . . . . . . . . . . . . . . . . . . Kick 6 | . . 2 . . . . . . . . . . . . . 3 1 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . 9 . . Rewire 12 | . . . . . . 12 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 3 exits: Fac / *Upp / Ext) -5/Upper Caves -5/Upper Caves -4/Factory (discovered 5 exits: *Res x4 / Arm) -3/Research -3/Quarantine -2/Research -1/Access History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 382 | -10/Mines | Learned 4 Materials zone layouts 401 | -10/Mines | Received a Mining Laser from a helpful Derelict 439 | -10/Mines | Learned Materials emergency access door positions 444 | -10/Mines | Discovered new exit (range 9) 482 | -10/Mines | Entered Materials 482 | -9/Materials | Evolved 2 slots: Utility x2 482 | -9/Materials | Discovered new exit (range 15) 483 | -9/Materials | Identified exit to Mines 556 | -9/Materials | Entered Mines 677 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 686 | -9/Mines | Identified exit to Zion 690 | -9/Mines | Entered Zion 713 | -7/Zion | Found Prototype Device 736 | -7/Zion | Learned Factory trap positions 852 | -7/Zion | Build established: Scavenger-Mutant 909 | -7/Zion | Found Prototype Device 909 | -7/Zion | Identified Bomb Factory No. 2 936 | -7/Zion | Learned location of Data Miner (-6) 1071 | -7/Zion | Learned location of Quarantine (-3) 1073 | -7/Zion | Learned Factory emergency access door positions 1096 | -7/Zion | Identified Phasing AFG 1099 | -7/Zion | Found CR-A16's Pointy Stick 1138 | -7/Zion | Gained Derelict followers 1208 | -7/Zion | Found Prototype Launcher 1208 | -7/Zion | Identified Gui. Missile Launcher 1214 | -7/Zion | Found Gui. Missile Launcher 1446 | -7/Zion | Imprinted 1448 | -7/Zion | Declared Zion's savior 2405 | -7/Zion | Discovered new exit (range 15) 2463 | -7/Zion | Identified exit to Proximity Caves 2471 | -7/Zion | Entered Proximity Caves 2471 | -6/Proximity Caves | Accompanied by 7 allies 2580 | -6/Proximity Caves | Build established: Mutant 2586 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2632 | -6/Proximity Caves | Spotter reported a threat 2645 | -6/Proximity Caves | Spotter reported a threat 2698 | -6/Proximity Caves | Spotter reported a threat 2723 | -6/Proximity Caves | Spotted B-75 Beast 2754 | -6/Proximity Caves | Core integrity fell below 50% 2781 | -6/Proximity Caves | Lost 6 parts (1p2n3u) 2799 | -6/Proximity Caves | Lost 5 allies 2799 | -6/Proximity Caves | Learned Factory emergency access door positions 2863 | -6/Proximity Caves | Core integrity fell below 20% 2920 | -6/Proximity Caves | Discovered new exit (range 10) 2945 | -6/Proximity Caves | Entered Factory 2945 | -6/Factory | Accompanied by 2 allies 2945 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 2946 | -6/Factory | Loaded intel: 119 trap records 3140 | -6/Factory | Retrieved Zion intel report: Active Terminals 3158 | -6/Factory | Spotted B-75 Beast 3201 | -6/Factory | Discovered new exit (range 7) 3204 | -6/Factory | Entered Lower Caves 3220 | -6/Lower Caves | Spotted B-75 Beast 3247 | -6/Lower Caves | Learned location of 2 exits from Factory 3317 | -6/Lower Caves | Identified exit to Lower Caves 3376 | -6/Lower Caves | Build established: Gladiator 3402 | -6/Lower Caves | Entered another Lower Caves area 3452 | -6/Lower Caves | Discovered new exit (range 15) 3479 | -6/Lower Caves | Entered Factory 3479 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3480 | -5/Factory | Identified exit to Upper Caves 3481 | -5/Factory | Identified exit to Extension 3481 | -5/Factory | Identified exit to Factory 3559 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3620 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 3687 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/0 3708 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3732 | -5/Factory | Entered Upper Caves 3733 | -5/Upper Caves | Encountered a Warlord checkpoint 3849 | -5/Upper Caves | Learned Factory security intel 4231 | -5/Upper Caves | Discovered new exit (range 14) 4286 | -5/Upper Caves | Entered another Upper Caves area 4313 | -5/Upper Caves | Learned Factory security intel 4313 | -5/Upper Caves | Discovered exit to Factory (range 4) 4314 | -5/Upper Caves | Entered Factory 4314 | -4/Factory | Evolved 2 slots: Utility x2 4315 | -4/Factory | Identified exit to Armory 4351 | -4/Factory | Repaired Imp. Gravmag System 4377 | -4/Factory | Repaired Imp. Gravmag System 4551 | -4/Factory | Lost 3 parts (3u) 4609 | -4/Factory | Retrieved Zion intel report: Main Access 4609 | -4/Factory | Identified exit to Research 4652 | -4/Factory | Entered Research 4652 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4755 | -3/Research | Retrieved Zion intel report: Active Garrisons 4790 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 4791 | -3/Research | Zion Defense Resupply teleported in 4803 | -3/Research | Found Prototype Device 4803 | -3/Research | Identified Exp. Thermal Shield 4806 | -3/Research | Found Prototype Device 4806 | -3/Research | Identified Exp. Focal Shield 4939 | -3/Research | Lost 3 parts (3n) 5000 | -3/Research | Spotted B-86 Titan 5019 | -3/Research | Discovered new exit (range 10) 5030 | -3/Research | Identified exit to Quarantine 5030 | -3/Research | Entered Quarantine 5042 | -3/Quarantine | Lost 13 parts (3p4n4u2w) 5042 | -3/Quarantine | Found Alien Impact Weapon 5042 | -3/Quarantine | Identified Core Stripper 5082 | -3/Quarantine | Found Alien Artifact 5082 | -3/Quarantine | Identified Core Reset Matrix 5082 | -3/Quarantine | Used Core Reset Matrix 5086 | -3/Quarantine | Detected hypermatrix surge 5086 | -3/Quarantine | Sensed 14 artifacts in vicinity 5124 | -3/Quarantine | Scanned by Researcher 5128 | -3/Quarantine | Found Sigix Broadsword 5154 | -3/Quarantine | Core integrity fell below 50% 5195 | -3/Quarantine | Core integrity fell below 20% 5237 | -3/Quarantine | Lost 15 parts (2p7n4u2w) 5238 | -3/Quarantine | Found Phase Redirector 5309 | -3/Quarantine | Discovered new exit (range 4) 5314 | -3/Quarantine | Entered Research 5314 | -2/Research | Evolved 2 slots: Power x1, Utility x1 5461 | -2/Research | Discovered new exit (range 8) 5472 | -2/Research | Entered Access 5472 | -1/Access | Evolved 2 slots: Utility x2 5498 | -1/Access | Lost 5 parts (1n3u1w) 5566 | -1/Access | Spotted B-99 Colossus 5597 | -1/Access | Core integrity fell below 50% 5606 | -1/Access | System corruption reached 10% 5615 | -1/Access | Emitted hypermatrix ping 5618 | -1/Access | Core integrity fell below 20% 5620 | -1/Access | Assembled emerged from beneath the floor 5630 | -1/Access | Zion Experimental squad teleported in 5636 | -1/Access | Lost 5 parts (1n4u) 5660 | -1/Access | Lost 6 allies 5695 | -1/Access | Allies destroyed B-99 Colossus 5840 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 05793_ P-80 Master heat short circuits Adv. Target Analyzer. 05795_ Power failure, Rnf. Quantum Reactor shutdown. 05797_ Lgt. Ion Engine destroyed. 05800_ Adv. Targeting Computer destroyed. 05802_ System corrupted: Matter fused (-10). 05805_ Kicked K-01 Serf out of the way. 05806_ Overheating: System interference. 05806_ Adv. Target Analyzer temporarily disabled. 05806_ Adv. Terrain Scan Processor temporarily disabled. 05807_ Imp. Antigrav System destroyed. 05812_ Power failure, Rnf. Quantum Reactor shutdown. 05818_ Zio. Heavy DM Reactor destroyed. 05827_ Gamma Rifle destroyed. 05828_ System corrupted: Zio. Supercomposite Leg rejected. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? ? | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????#%# | | ???????????????????????????????????????????????#!# | | ???????????????????????????????????????????????# # | | ???????????????????????????????????????????????# # | | ??????????????????????????########?????????????# # | | ??????????????????????????# #?????????????# # | | ??????????????????????????# #?########????# # | | ??????????????????????????# #?# #????# # | | ??????????????????????????# #?# ###### # | | ???????????????????????????? #?# + # | | ?????????????????????????????? #?# #### # | | ?????????????????????###########+#?# #??# # | | ?????????????????????#] + ### #??# # | | ?????????????????????# %%#%######/###### # | | ?????????????????????# % # % | | ?????????????????????# " " + ^ ] | | ?????????????????????# " # p | | ?????????????????????# #= ! | | ?????????????????????# w p%% % ^ | | ?????????????????????# @ ######## | | ?????????????????????###+########?????# % | | ???????????????????????# #??????########% ^ != | | ???????????????????????# #??????# #% != | | ???????????????????????# #??????# #% != | | ??????????????????###### #??????# #% | | ??????????????????# #??????# / %% | | ??????????????????########??????# # % %% | | ????????????????????????????????# # % % | | ??????????????????????##############/### %### | | ??????????????????????# # ### ### | | ??????????????????????# / #?# | | ??????????????????????# # #########?# | | ??????????????????????# # #?????????# | | ??????????????????????# # #?????????# | | ??????????????????????############## #?????##### | | ?????????????????????????????#######+####### # | | ?????????????????????????????# ## # | | ?????????????????????????????# ## # | | ?????????????????????????????# ## # | | ?????????????????????????????# ## # | | ?????????????????????????????# ## # | | ?????????????????????????????# ## # | | ????????????????############## " ###+## | | ????????????????# # """ / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 60 Energy Capacity 520 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 285 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Additional Mass Support 6 Armor Coverage 450 Resistance: TH 20 Core Shielding 30 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 24 Target Analysis 8 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Core Reset Matrix Sigix Broadsword Phase Redirector Achievements -------------- Denied? Challenges ------------ None Game ------ Seed TachyonLightSlayer Manual? 0 Play Time 01:07:15 Cumulative 41.7 hours Start 2024.04.17 @ 23:14:35 End 2024.04.18 @ 00:28:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 109 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 98c20b79-c411-4079-afad-ce6bfc8f8157