Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 12:36:55

Player: Nathan

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (32)      160
Value Destroyed (1120)     1120
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3160

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             449/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (-100)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (4) ------
                Cryofiber Web
       Improved Heat Sink
                Visual Processing Unit
>               --- WEAPON (3) -------
          Heavy Assault Rifle
                Axe
>               --- INVENTORY (5) ----
  High-capacity Matter Pod (200)
  High-capacity Matter Pod (76)
                ECM Suite
                ECM Suite

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
                Cryofiber Web
       Improved Heat Sink
                Cooling System
                Visual Processing Unit
>               --- WEAPON -----------
                Beam Rifle
          Heavy Assault Rifle
>               --- INVENTORY --------
          Light Ion Engine
  High-capacity Matter Pod
  High-capacity Matter Pod
                ECM Suite
                ECM Suite
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  High-capacity Matter Pod
  Processor                Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  2    | .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   
Parts Attached             34   | 8   2   .   16  8   
  Power                    5    | 2   .   .   2   1   
    Engine                 5    | 2   .   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               8    | 2   .   .   5   1   
    Treads                 6    | .   .   .   5   1   
    Leg                    .    | .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   1   .   4   5   
    Device                 9    | 2   1   .   2   4   
    Storage                2    | .   .   .   1   1   
    Processor              1    | .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   1   .   5   1   
    Energy Gun             3    | .   1   .   2   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          5    | 2   .   .   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   .   .   6   
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   .   .   3   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      4    | .   .   .   .   4   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   100 100 93  72  
  Engine                   10   | .   14  14  11  8   
  Treads                   20   | .   .   .   29  18  
  Wheel                    6    | .   28  28  .   .   
  Device                   20   | .   28  28  18  17  
  Storage                  4    | .   .   .   8   .   
  Processor                3    | .   .   .   3   9   
  Energy Gun               9    | .   7   14  10  8   
  Ballistic Gun            12   | .   20  14  11  9   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             18   | 10  12  12  18  18  
  Greatest Support         66   | 20  20  20  66  63  
  Greatest Overweight (x)  4    | .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   
  Most Carried             5    | 5   5   4   5   5   
  Average Carried          3    | 2   4   4   3   4   
  Final Capacity           5    | 5   5   5   5   5   
  Final Carried            5    | 5   4   4   4   4   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Yrd Mat Min Mat Mat 
Matter Collected           1158 | 273 93  64  511 217 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1254 | 44  93  23  700 394 
  Parts                    66   | 7   2   5   34  18  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Combat Hostiles Destroyed  26   | 1   2   2   14  7   
  Guns                     26   | 1   2   2   14  7   
Classes Destroyed          7    | 2   .   1   4   .   
  Worker                   1    | .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   
  Watcher                  4    | .   .   .   3   1   
  Swarmer                  2    | .   .   2   .   .   
  Grunt                    17   | 1   2   .   9   5   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   6    | .   .   .   4   2   
Best Kill Streak           6    | 2   2   2   6   3   
  Combat Bots Only         4    | 1   2   2   4   3   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  
Hostile Shots Fired        206  | 2    19   20   78   87   
  Missed                   62   | 1    7    8    19   27   
Damage Taken               1553 | 8    121  69   650  705  
  Core                     252  | .    24   18   109  101  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   463  | 2    31   27   195  208  
  Regen/Repaired (Parts)   37   | .    .    .    37   .    
Core Remaining (%)         85   | 100  .    83   72   .    
Volleys Fired              100  | 3    11   3    51   32   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  110  | 40   85   85   110  79   
Shots Fired                196  | 6    22   6    98   64   
  Gun                      196  | 6    22   6    98   64   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  109  | 6    11   3    57   32   
  Thermal                  58   | .    11   3    12   32   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          29   | .    .    .    29   .    
  Robot Hit Streak         16   | 3    12   4    16   15   
  Robot Miss Streak        3    | 1    1    1    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           149  | 4    16   4    76   49   
  Core Hits                69   | 3    6    2    37   21   
  Critical Kills           1    | 1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         1    | 1    .    .    .    .    
    Destroy                1    | 1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2481 | 50   225  62   1404 740  
  Guns                     2384 | 50   213  62   1319 740  
  Cannons                  .    | .    .    .    .    .    
  Explosions               85   | .    .    .    85   .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  12   | .    12   .    .    .    
  Kinetic                  1381 | 50   105  28   837  361  
  Thermal                  690  | .    108  34   169  379  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          398  | .    .    .    398  .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    1    .    
  Average Corruption       1    | .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  6    | .    .    .    6    .    
    Message Errors         2    | .    .    .    2    .    
    Matter Fused           2    | .    .    .    2    .    
    Data Loss (minor)      1    | .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            2    | .    .    .    2    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               2    | .    .    .    2    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      19   | .    6    .    13   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        280  | 6    280  .    33   .    
  Average Temperature      118  | 6    156  .    19   .    
  Received Heat Transfer   945  | 6    84   15   390  450  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             6    | .    .    .    1    5    
  Heat Transferred         1580 | .    259  74   285  962  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    3    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Peak Influence             361  | 25  125 126 361 296 
  Initial                  68   | .   13  41  41  68  
  Average                  132  | 7   42  82  167 164 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         72   | 100 100 100 65  55  
  Level 1                  27   | .   .   .   34  44  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          6    | .   .   .   3   3   
  Investigation            4    | .   .   .   2   2   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Distress Signals           3    | .   1   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              49   | 1   7   7   23  11  
  Peak Tracking Total      4    | 1   4   3   4   3   
  Tactical Retreats        3    | .   1   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Mat Mat 
Machines Disabled          2    | .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Machines Accessed          13   | .   2   .   6   5   
  Terminals                8    | .   1   .   3   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   1   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                44   | .   5   .   14  25  
  Successful               35   | .   4   .   11  20  
  Failed                   8    | .   1   .   3   4   
    Catastrophic           1    | .   .   .   1   .   
  Database Lockouts        1    | .   .   .   .   1   
  Manual                   2    | .   1   .   1   .   
  Terminals                34   | .   4   .   7   23  
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   .   4   2   
  Recycling Units          2    | .   1   .   1   .   
  Scanalyzers              2    | .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             28   | .   4   .   5   19  
  Record                   17   | .   .   .   1   16  
  Prototype ID Bank        2    | .   .   .   .   2   
  Level Access Points      1    | .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   
  Locate Traps             2    | .   .   .   1   1   
  Dispatch Records         1    | .   1   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   
  Patrol Status            1    | .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   4   1   
  Scan Component           3    | .   .   .   2   1   
  Repair                   1    | .   .   .   1   .   
  Refit                    1    | .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   1   .   
  Report Inventory         1    | .   .   .   1   .   
Scanalyzer                 1    | .   .   .   1   .   
  Insert Component         1    | .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   1   .   3   3   
  Full Trace Events        5    | .   .   .   2   3   
  Feedback Events          1    | .   .   .   1   .   
    Corruption             1    | .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   
  Time                     26   | .   .   .   26  .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Yrd Mat Min Mat Mat 
Turns Passed               1810 | 126 250 115 929 390 
Spaces Moved               1124 | 112 260 133 459 160 
  Core                     69   | 16  .   .   .   53  
  Treads                   556  | .   .   .   449 107 
  Legs                     .    | .   .   .   .   .   
  Wheels                   499  | 96  260 133 10  .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  150 
  Average Speed            124  | 75  80  80  158 173 
  Slowest Speed            250  | 80  80  80  160 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       33   | 9   39  50  43  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        1    | .   .   .   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   
Scrap Searched             2    | .   .   2   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          7    | .   .   .   7   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      7    | .   .   .   7   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Mat Mat 
Total                      1342 | 146 281 135 570 210 
  Wait                     24   | 12  .   .   12  .   
  Move                     1120 | 111 259 132 458 160 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  35   | 11  3   .   17  4   
  Fast Attach              5    | 2   1   .   1   1   
  Attach                   26   | 5   1   .   14  6   
  Detach                   3    | .   .   .   .   3   
  Swap                     3    | 1   .   .   1   1   
  Drop                     25   | 1   5   .   16  3   
  Fire                     100  | 3   11  3   51  32  
  Melee                    .    | .   .   .   .   .   
  Ram                      1    | .   1   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   56 | -11/Scrapyard | Discovered new exit (range 8)
  127 | -11/Scrapyard | Entered Materials
  286 | -10/Materials | Discovered new exit (range 9)
  305 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Entered Mines
  406 | -10/Mines     | Learned location of Zion (-7)
  483 | -10/Mines     | Discovered new exit (range 10)
  492 | -10/Mines     | Entered Materials
  492 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  721 | -9/Materials  | Discovered new exit (range 8)
  858 | -9/Materials  | Repaired Ion Engine?
 1167 | -9/Materials  | Identified exit to Materials
 1203 | -9/Materials  | Build established: Scavenger-Mutant
 1421 | -9/Materials  | Entered another Materials area
 1421 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1688 | -8/Materials  | Build established: Mutant
 1723 | -8/Materials  | Lost 4 parts (1p3n)
 1743 | -8/Materials  | Central database locked down
 1811 | -8/Materials  | Self-destructed

 Last Messages 
---------------
  common Battle Rifle and its heavy variant have
  greater damage potential than other ballistic
  weapons of their class, but at the same time
  suffer from inconsistent application of force
  at the point of impact, leading to less
  effective results under some conditions.
  Nonetheless, quite a few Derelicts rely on it
  as a primary or secondary weapon.
>>Prototypes
Downloading prototype IDs...
    Hvy. Deuterium Engine
    Imp. VTOL Module
ALERT: Suspicious activity at Terminal M010.
  Dispatching Investigation squad.
K-01 Serf collects debris.
Slug penetrates Terminal.
Terminal disabled.
Beam Rifle destroyed.
Penetrated by Slug.
K-01 Serf collects debris. <x3>

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????     #?????????????????????? |
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| ????????????????########   #?????????????????????? |
| ????????????????#     ## @ #?????????????????????? |
| ????????????????#     ##  r#?????????????????????? |
| ????????????????#     ##   ##?????#######????????? |
| ????????????????#     #     #######     #????????? |
| ????????????????#     #                 #####      |
| ????????????????#     +                            |
| ????????????????#     #    t            #####      |
| ????????????????#     #   ! #######     #????????? |
| ????????????????#     ##### #??######+#######????? |
| ????????????????#     #???# #??#          T #????? |
| ????????????????#     #???# #??#    """     #????? |
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| ??????????????#       T!### #??#            #????? |
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| ??????????????#!       *###          #???????????? |
| ??????????????#   !     #?#          #???????????? |
| ??????????????######+######          #???????????? |
| ????????????????#                    #???????????? |
| ????????????????#                    #???????????? |
| ????????????????#     %      "T"     #???????????? |
| ????????????????#  !!       %        #???????????? |
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| ????????????????#       "" %%     #     #????????? |
| ????????????????#                 #     #????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Energy Generation          10
Energy Capacity            250
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       10
Base Temperature (-)       100
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                50
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
Librarian
One Hack Too Far
Part-time Mechanic
Shopping List
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              SlugStormMultitool
  Manual?         0
Play Time         00:43:30
  Cumulative      0.6 hours
  Start           2024.04.01 @ 11:56:13
  End             2024.04.01 @ 12:36:55
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          1
  Rogue           0
  Adventurer      1
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          2
Achievement%      2
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61c54a10-6cdb-44c8-9077-a503026bbd31