Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.10 @ 13:59:58 Player: WetterLettuce Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (115) 575 Value Destroyed (5807) 5807 Prototype IDs (50) 1000 Alien Tech Used (0) 0 Bonus (7080) 7080 TOTAL SCORE: 23362 Bonus ------- Triggered High Security 500 High Alert Combat Kills 662 Follower Combat Kills 4029 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -211 Cogmind --------- Core Integrity 0/1600 Matter 292/300 Energy 100/100 System Corruption 12% Temperature Cool (27) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Powered Armor Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Quantum Reactor > --- PROPULSION ------- Zionite Composite Leg II Biometal Leg Centrium Leg Centrium Leg Zionite Supercomposite Leg > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Structural Scanner Advanced Targeting Computer Improved Armor Integrity Analyzer Experimental Reaction Control System Advanced Phase Shifter Zionite Shade Armor Advanced Powered Armor Advanced Powered Armor Advanced Powered Armor Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Light Antimatter Cannon > --- INVENTORY -------- Biometal Leg Centrium Leg Centrium Leg Advanced Powered Armor Light Antimatter Cannon [Rating: 203] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Centrium Leg Treads Light Treads Leg Centrium Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Quantum Rifle Energy Gun Enhanced Quantum Rifle Energy Cannon Matter Neutralizer Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Heavy Rocket Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Sword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 2 . . 2 . . . . 2 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 3 | . . . . . 1 . . . . . 1 . . . . . . . . 1 . . Utility 11 | . . . . . 2 2 . . . . 1 1 . . . . . . . 1 2 2 Weapon 3 | . . . . . 1 . . . . . . 1 . . 1 . . . . . . . Parts Attached 262 | 8 . . 9 . 7 5 7 1 4 16 34 18 1 37 12 2 10 5 13 14 20 39 Power 28 | 2 . . . . . . . . 1 1 4 2 . 2 2 . 1 1 3 3 2 4 Engine 8 | 2 . . . . . . . . 1 . 3 . . . 1 . 1 . . . . . Core 8 | . . . . . . . . . . 1 1 2 . 2 . . . . 2 . . . Reactor 12 | . . . . . . . . . . . . . . . 1 . . 1 1 3 2 4 Propulsion 51 | 2 . . 1 . 1 1 1 . . 3 7 3 1 9 4 . 1 1 1 2 5 8 Treads 6 | 2 . . 1 . 1 . . . . . 1 1 . . . . . . . . . . Leg 27 | . . . . . . . . . . . 1 . 1 5 3 . 1 1 1 1 5 8 Wheel 11 | . . . . . . 1 1 . . 3 5 . . . . . . . . 1 . . Hover 7 | . . . . . . . . . . . . 2 . 4 1 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 90 | 1 . . 2 . 2 2 2 . 2 5 14 5 . 14 3 1 5 . 2 5 6 19 Device 30 | . . . . . 1 . 1 . 1 . 5 2 . 2 1 . 2 . 1 2 1 11 Storage 4 | 1 . . 1 . . . . . . . . . . 1 . . 1 . . . . . Processor 12 | . . . . . 1 . . . . . 4 . . 2 . 1 1 . 1 1 1 . Hackware 11 | . . . 1 . . 1 . . . 1 1 1 . 4 . . . . . 1 1 . Protection 33 | . . . . . . 1 1 . 1 4 4 2 . 5 2 . 1 . . 1 3 8 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 93 | 3 . . 6 . 4 2 4 1 1 7 9 8 . 12 3 1 3 3 7 4 7 8 Energy Gun 32 | 2 . . . . 1 . . . . . 1 5 . 6 1 1 2 1 3 2 4 3 Energy Cannon 4 | . . . . . . . . . . . 1 . . 1 1 . . . . . . 1 Ballistic Gun 28 | 1 . . 4 . 2 1 3 . 1 4 5 2 . . 1 . . 1 2 . 1 . Ballistic Cannon 10 | . . . . . . . . . . . 1 . . 3 . . . 1 . . 1 4 Launcher 6 | . . . . . . . 1 1 . 1 . . . 1 . . 1 . 1 . . . Special Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . 1 . 1 1 . . . 2 1 . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . 1 . 1 . . . . 1 1 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . . . . 1 . . . 1 . 5 2 . 6 1 . . 2 1 1 4 3 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . 1 5 . Parts Lost 94 | . . . . . . . 2 . . 15 15 3 . 2 2 . 6 . 14 9 4 22 Power 13 | . . . . . . . . . . 1 2 1 . . 1 . 1 . 3 2 . 2 Propulsion 19 | . . . . . . . . . . 4 3 1 . 1 . . . . 1 3 1 5 Utility 38 | . . . . . . . 2 . . 4 9 . . 1 . . 3 . 3 3 2 11 Weapon 24 | . . . . . . . . . . 6 1 1 . . 1 . 2 . 7 1 1 4 Highest Loss Streak 19 | . . . . . . . 1 . . 9 6 2 . 1 1 . 3 . 4 6 2 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 85 85 94 100 98 94 91 92 89 74 60 39 39 85 94 93 94 83 70 50 62 88 Engine 3 | . 14 14 14 14 9 7 7 7 7 4 1 . . . . . 1 3 . . . . Core 1 | . . . . . . . . . . 1 2 . . 4 4 . . . 2 1 . . Reactor 1 | . . . . . . . . . . . . . . . . 5 5 4 2 2 4 7 Treads 4 | . 28 28 28 28 26 14 4 . . . . . 5 . . . . . . . . . Leg 6 | . . . . . . . . . . . . 5 9 8 11 21 21 13 9 4 8 19 Wheel 4 | . . . . . . 3 10 15 15 14 12 . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . 5 5 7 7 . . . . . . . Device 6 | . . . . . 9 7 6 7 9 6 6 1 . 2 5 5 6 10 5 4 3 13 Storage 5 | . 14 14 14 14 9 7 7 7 7 5 . . . 2 5 5 5 5 5 3 . . Processor 10 | . . . . . 9 7 7 7 4 . 6 . . 8 10 10 16 21 25 19 20 13 Hackware 9 | . . . 8 14 9 14 7 7 7 11 10 8 11 21 11 10 8 5 5 5 12 9 Protection 5 | . . . . . . 6 14 15 12 10 2 2 . 5 8 10 3 . . 1 2 8 Energy Gun 5 | . 14 14 7 . . . . . . . 1 4 . 8 7 9 14 13 7 1 4 9 Ballistic Gun 8 | . 14 14 17 14 24 21 17 16 15 13 8 1 . . 5 5 2 . 2 . 1 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . 6 10 5 . 2 2 . 2 3 Launcher 1 | . . . . . . . 4 5 7 1 . . . . . . 1 . . . . . Peak Build Rating 203 | 6 6 6 18 18 28 40 42 44 51 53 64 52 43 97 114 114 120 128 127 106 163 203 Average Rating 72 | 4 6 6 11 18 26 36 38 43 44 40 42 35 35 83 102 113 115 117 97 62 88 173 On Entrance 51 | . 6 6 6 18 18 28 40 42 44 51 22 10 43 37 89 105 114 114 119 74 42 163 Naked Turns 29 | . . . . . . . . . . . 17 . . . . . . . . . . 12 Heaviest Build 129 | 13 12 12 21 21 24 33 39 43 72 73 43 31 3 50 80 72 67 83 90 72 80 129 Greatest Support 151 | 40 40 40 40 40 60 60 38 38 38 38 60 16 3 80 90 90 95 80 80 108 151 151 Greatest Overweight (x) 5 | 3 . . . . . 1 1 1 1 1 5 1 . 1 1 . . 1 1 3 3 1 Average Overweight (x) . | . . . . . . . . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 5 5 5 10 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 8 10 10 10 10 10 10 9 5 5 5 7 10 10 10 10 10 9 5 5 Most Carried 10 | 2 3 4 10 10 10 10 10 10 10 10 5 5 5 10 10 10 10 10 10 10 5 5 Average Carried 7 | 1 2 3 6 10 9 9 9 10 9 8 3 4 4 6 9 9 9 9 8 8 3 4 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 5 5 5 5 10 10 10 10 10 10 5 5 5 Final Carried 10 | 2 3 4 10 10 10 10 10 10 10 5 5 5 5 10 10 10 9 10 9 5 4 1 Class Distribution -------------------- 21% | Scavenger-Gunner 21% | Scavenger-Tank 13% | Mutant 9% | Hacker-Mutant 9% | Scavenger-Mutant 6% | Hacker-Gunner 5% | Messiah-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Zion Hacker-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Waste Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -2/Research Messiah-Gunner | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Matter Collected 5585 | 192 . 100 159 . 138 54 368 91 67 570 532 173 . 691 360 92 322 59 700 127 255 535 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6538 | . . 100 298 . 142 193 290 94 . 295 614 107 . 993 483 45 1028 . 575 96 392 793 Parts 255 | . . 1 17 . 5 9 20 6 . 9 22 2 . 41 19 1 31 . 26 2 12 32 Haulers Intercepted 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 Recyclers Shooed 5 | . . . . . . . . . . . 3 . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 70 | . . . . . . . 13 5 2 9 . . . . . 1 15 . 25 . . . Prevented 19 | . . . . . . . . . . 8 . . . . . . 10 . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Combat Hostiles Destroyed 96 | . . 2 . . 2 4 11 3 . 8 3 2 . 13 6 1 15 . 16 1 2 7 Melee 4 | . . . . . . . . . . . . 1 . . . . . . 2 1 . . Guns 47 | . . 2 . . 2 4 4 1 . 7 3 1 . 1 3 . 8 . 8 . 2 1 Cannons 25 | . . . . . . . . . . . . . . 12 3 . 1 . 4 . . 5 AOE 16 | . . . . . . . 7 2 . 1 . . . . . . 4 . 2 . . . Classes Destroyed 18 | . . 1 . . 1 . 4 1 . 1 2 . . 2 2 . 1 . 2 . . 1 Worker 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Builder 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Hauler 3 | . . . . . 1 . . . . . . . . . . . . . . . 1 1 Recycler 8 | . . . . . . . . . . . 3 . . 3 . . . . . . 1 1 Drone 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Watcher 3 | . . . . . . . . . . . . . . 1 1 . . . . . . 1 Swarmer 15 | . . . . . . . 5 . . 3 . 1 . . . . 2 . 4 . . . Grunt 39 | . . 2 . . 2 4 1 2 . 1 2 . . 6 4 . 8 . 3 1 1 2 Brawler 4 | . . . . . . . . 1 . 1 1 . . 1 . . . . . . . . Duelist 4 | . . . . . . . . . . 2 . . . . . . 1 . 1 . . . Sentry 13 | . . . . . . . 1 . . 1 . 1 . 3 1 . 2 . . . 1 3 Demolisher 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Hunter 5 | . . . . . . . . . . . . . . . . . 2 . 2 . . 1 Programmer 8 | . . . . . . . 3 . . . . . . 3 . 1 . . . . . 1 Behemoth 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Fireman 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 8 | . . 1 . . 1 4 6 3 . 5 3 1 . 4 3 1 8 . 4 1 1 2 Combat Bots Only 8 | . . 1 . . 1 4 6 3 . 5 3 1 . 4 3 1 8 . 4 1 1 2 Max Kills in Single Turn 4 | . . 1 . . 1 1 4 1 . 1 1 1 . 1 2 1 2 . 2 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 4 1 . 1 . . . . . . 2 . 1 . . . Melee 1 | . . . . . . . . . . . . 1 . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Hostile Shots Fired 1750 | . . 21 . . 12 16 54 6 . 245 147 44 . 81 53 4 101 11 125 130 26 674 Missed 667 | . . 2 . . 2 4 24 1 . 86 50 17 . 18 19 2 37 2 36 46 9 312 Damage Taken 22625 | . . 268 . . 142 197 379 180 . 2934 2091 671 . 1392 664 41 1285 89 2987 1656 774 6875 Core 3940 | . . 67 . . . . 38 . . 445 385 130 . 212 18 . 79 . 434 335 182 1615 Absorbed by Shields 1219 | . . . . . . . . . . . . . . . . . . 86 . 290 . 843 Redirected to Shielding 176 | . . . . . . . . . . . 127 . . 49 . . . . . . . . Ignored by Resistances 777 | . . . . . . . . . . . . 5 . . . . . . . . 8 764 Regen/Repaired (Parts) 1090 | . . . . . . . . . 679 . . . . 200 . . . 211 . . . . Core Remaining (%) 70 | 100 . . . 73 100 . . . . 31 54 . . 65 . . . . 53 74 87 . Volleys Fired 319 | . . 12 21 . 12 8 15 7 . 54 21 6 . 33 14 2 36 . 41 . 8 29 Largest 5 | . . 2 2 . 3 3 3 3 . 3 3 3 . 4 5 5 5 . 4 . 5 5 Hottest 375 | . . 60 100 . 68 71 82 97 . 97 131 179 . 209 313 325 325 . 280 . 339 375 Shots Fired 867 | . . 24 36 . 36 24 42 17 . 123 59 10 . 111 57 9 77 . 120 . 21 101 Gun 658 | . . 24 30 . 36 24 35 14 . 121 53 10 . 59 28 5 54 . 91 . 16 58 Cannon 177 | . . . . . . . . . . . 6 . . 52 29 4 9 . 29 . 5 43 Launcher 26 | . . . . . . . 7 3 . 2 . . . . . . 14 . . . . . Special 6 | . . . 6 . . . . . . . . . . . . . . . . . . . Kinetic 509 | . . 12 24 . 36 24 35 14 . 121 40 3 . 52 35 3 17 . 51 . 11 31 Thermal 294 | . . 12 12 . . . . . . . 19 6 . 59 22 6 46 . 46 . 4 62 Explosive 12 | . . . . . . . 7 3 . 2 . . . . . . . . . . . . Electromagnetic 38 | . . . . . . . . . . . . 1 . . . . 14 . 9 . 6 8 Entropic 14 | . . . . . . . . . . . . . . . . . . . 14 . . . Robot Hit Streak 20 | . . 7 5 . 11 7 4 5 . 19 10 2 . 9 6 3 5 . 7 . 6 20 Robot Miss Streak 10 | . . 2 2 . 4 2 3 3 . 5 6 3 . 6 10 2 3 . 5 . 1 3 Penetration Max 1 | . . . . . 1 . . . . 1 1 . . . 1 . . . 1 . . . Secondary Targets 7 | . . 1 . . . 1 . . . 3 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . 1 . . . 1 1 1 . . . . . . . . . . Shots Hit Robots 555 | . . 16 30 . 23 15 20 10 . 89 38 6 . 77 29 4 40 . 68 8 15 67 Core Hits 308 | . . 6 11 . 8 7 18 8 . 26 18 4 . 70 27 . 33 . 29 3 7 33 Critical Kills 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Critical Parts Destroyed 4 | . . . . . 1 . . . . . . . . . . . . . 3 . . . Critical Strikes 13 | . . . . . 1 . . . . 1 2 . . 2 . 1 . . 3 1 . 2 Burn 4 | . . . . . . . . . . . 2 . . 2 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Destroy 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Blast 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Sever 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Detonate 3 | . . . . . . . . . . . . . . . . . . . 3 . . . Melee Attacks 52 | . . . 9 . . 2 . . . 3 3 2 . 9 . . . . 10 10 4 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 17 | . . . 9 . . 2 . . . 3 3 . . . . . . . . . . . Piercing 35 | . . . . . . . . . . . . 2 . 9 . . . . 10 10 4 . Sneak Attacks 2 | . . . . . . . . . . . . . . 1 . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 17758 | . . 152 938 . 342 271 894 400 . 1846 922 181 . 2118 890 165 1773 . 3074 285 573 2934 Guns 9446 | . . 152 212 . 342 271 332 204 . 1530 791 99 . 792 463 74 853 . 1816 . 250 1265 Cannons 4339 | . . . . . . . . . . . 125 . . 1107 418 91 159 . 777 . 147 1515 Explosions 2031 | . . . . . . . 562 196 . 246 . . . . . . 761 . 266 . . . Melee 1677 | . . . 630 . . . . . . 70 . 82 . 219 . . . . 215 285 176 . Ramming 169 | . . . . . . . . . . . 6 . . . 9 . . . . . . 154 Kinetic 7591 | . . 65 177 . 342 271 332 204 . 1530 561 21 . 1107 507 . 152 . 1150 . 214 958 Thermal 5856 | . . 87 131 . . . . . . . 355 78 . 792 374 165 1054 . 1064 . 85 1671 Explosive 1004 | . . . . . . . 562 196 . 246 . . . . . . . . . . . . Electromagnetic 891 | . . . . . . . . . . . . . . . . . 567 . 75 . 98 151 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 700 | . . . 630 . . . . . . 70 . . . . . . . . . . . . Piercing 977 | . . . . . . . . . . . . 82 . 219 . . . . 215 285 176 . Entropic 570 | . . . . . . . . . . . . . . . . . . . 570 . . . Highest Corruption 29 | . . . . . . . 1 1 1 . 29 . 8 17 . 1 1 1 5 1 5 12 Average Corruption 4 | . . . . . . . 1 1 1 . 9 . 8 13 . 1 1 1 5 1 5 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 106 | . . . . . . . 8 1 . . 13 . 1 43 . 3 8 . 20 4 . 5 Message Errors 11 | . . . . . . . . 1 . . 1 . . 8 . . 1 . . . . . Matter Fused 31 | . . . . . . . 1 . . . 3 . . 11 . . 4 . 9 2 . 1 Heat Flow Errors 10 | . . . . . . . 2 . . . . . 1 3 . . 1 . 2 1 . . Energy Discharges 12 | . . . . . . . 2 . . . 1 . . 4 . . 1 . 3 . . 1 Parts Rejected 3 | . . . . . . . . . . . 1 . . 2 . . . . . . . . Parts Fused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 13 | . . . . . . . 2 . . . . . . 4 . 2 1 . 4 . . . Data Loss (major) 7 | . . . . . . . . . . . 2 . . 3 . . . . 1 1 . . Misfires 5 | . . . . . . . . . . . 1 . . 3 . . . . 1 . . . Alerts 4 | . . . . . . . . . . . 1 . . 1 . . . . . . . 2 Misdirections 4 | . . . . . . . . . . . 2 . . 1 . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . 1 . . 3 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 300 | . . . 20 . . . . 54 . . . . . 46 . 26 . . 56 . . 98 Projectiles 152 | . . . . . . . . . . . . . . 28 . 26 . . . . . 98 Explosions 110 | . . . . . . . . 54 . . . . . . . . . . 56 . . . Melee 38 | . . . 20 . . . . . . . . . . 18 . . . . . . . . Knockbacks 30 | . . . . . . . . . . . . . . 11 7 . . . 4 . 2 6 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . . . . . . . . . . 11 5 . . . 4 . 2 4 Secondary 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 Self-Inflicted Damage 250 | . . . . . . . 44 72 . 46 3 . . . . . . . 85 . . . Shots 7 | . . . . . . . 2 2 . 2 . . . . . . . . 1 . . . Rammed 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Targets Rammed 16 | . . . . . . . . . . . 2 . . . 1 . . . . . . 13 Kicked 14 | . . . . . . . . . . . 1 . . . 1 . . . . . . 12 Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 541 | . . 198 120 . 6 47 257 . . 283 127 75 202 387 426 342 354 . 541 136 426 383 Average Temperature 107 | . . 92 46 . 3 31 79 . . 94 54 29 102 88 152 188 172 . 147 54 166 80 Received Heat Transfer 4055 | . . 156 . . 72 108 51 27 . 676 516 121 . 408 203 . 187 . 177 433 81 839 Effects 13 | . . . . . . . . . . . . . . 5 . . . . 5 . 2 1 Shutdowns 5 | . . . . . . . . . . . . . . 1 . . . . 1 . 2 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Interference 5 | . . . . . . . . . . . . . . 2 . . . . 3 . . . Short Circuit 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 1 . . . . 1 Parts Melted 10 | . . 1 . . . . . . . . . . . 4 2 1 2 . . . . . Heat Transferred 7765 | . . 200 275 . . . . . . . 666 111 . 1590 533 148 1286 . 1162 . 111 1683 Parts Sabotaged 10 | . . . . . . . . . . . . . . . . . . . . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Peak Influence 2759 | . 15 55 . . 125 154 . . . . 282 301 55 526 385 . . . . 702 1160 2759 Initial 696 | . . 5 . . . 56 . . . . 12 118 40 31 230 . . . . 600 216 696 Average 516 | . 2 32 . . 81 89 . . . . 65 143 42 255 273 . . . . 577 625 1608 Maximum Alert Level 5 | . . . . . . . . . . . 1 1 . 2 1 . . . . 3 4 5 Low Security (%) 45 | 100 100 100 . 100 100 100 . . . . 90 91 100 47 5 . . . . . . . Level 1 18 | . . . . . . . . . . . 9 8 . 24 94 . . . . 7 44 . Level 2 14 | . . . . . . . . . . . . . . 28 . . . . . 87 13 10 Level 3 8 | . . . . . . . . . . . . . . . . . . . . 5 33 25 Level 4 5 | . . . . . . . . . . . . . . . . . . . . . 8 24 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . 2 High Security 7 | . . . . . . . . . . . . . . . . . . . . . . 38 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 1 . . . . . . . . 1 1 . . 3 3 . 1 . . . 4 27 Investigation 3 | . . . . . . . . . . . 1 . . 1 . . . . . . . 1 Extermination 4 | . . . . . . . . . . . . . . 1 . . . . . . 1 2 Reinforcement 10 | . 1 . . . . . . . . . . . . 1 3 . . . . . 2 3 Assault 18 | . . . . . . . . . . 1 . . . . . . 1 . . . 1 15 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Construction Impeded 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Distress Signals 24 | . . . . . . . . . . . 4 . . 1 1 . . 1 15 . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 367 | . 1 2 . . 5 4 11 3 . 29 29 9 5 31 17 1 18 5 25 15 35 122 Peak Tracking Total 40 | . 1 2 . . 4 4 4 3 . 6 12 3 6 6 4 1 8 3 6 4 8 40 Tactical Retreats 31 | . . . . . . . . . . 5 3 1 . 1 1 . 5 . . 2 2 11 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Traps Triggered 5 | . . . . . . . . . . . 1 2 . 2 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . 1 . . . . . . 7 . . . . Fabricated Traps 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Machines Disabled 11 | . . . . . . . . . . . 5 . . 2 2 . . . . . 2 . Max in Single Turn 1 | . . . . . . . . . . . 1 . . 1 . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Machines Accessed 30 | . . . 1 . 2 2 1 . . . 2 6 . 6 1 1 1 2 1 1 . 3 Terminals 4 | . . . . . 1 1 . . . . . 1 . . . . . . 1 . . . Fabricators 9 | . . . . . . 1 . . . . 2 1 . 2 1 . . . . 1 . 1 Repair Stations 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Recycling Units 6 | . . . . . 1 . . . . . . 2 . 2 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 2 . . . . . . . . . 1 Total Hacks 69 | . . . 1 . 9 11 1 . . . 6 11 . 16 3 1 1 3 1 1 . 4 Successful 38 | . . . 1 . 3 6 1 . . . 3 4 . 10 2 1 1 3 1 1 . 1 Failed 31 | . . . . . 6 5 . . . . 3 7 . 6 1 . . . . . . 3 Catastrophic 6 | . . . . . . . . . . . . 2 . 1 . . . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 86 | . . . 1 . 3 9 . . . . 9 4 . 20 5 . . . . 5 10 20 Terminals 17 | . . . . . 5 8 . . . . . 3 . . . . . . 1 . . . Fabricators 21 | . . . . . . 3 . . . . 6 2 . 5 3 . . . . 1 . 1 Repair Stations 5 | . . . . . . . . . . . . . . 5 . . . . . . . . Recycling Units 14 | . . . . . 4 . . . . . . 3 . 6 . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . 3 . . . . . . . . . 2 Terminal Hacks 13 | . . . 1 . . 5 1 . . . . . . . . 1 1 3 1 . . . Record 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . Open Door 4 | . . . . . . . 1 . . . . . . . . 1 1 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 1 . . 1 1 . . . . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Build 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Scan Component 2 | . . . . . . . . . . . . . . 2 . . . . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Hacks 7 | . . . . . 1 . . . . . . 2 . 3 . . . . . . . 1 Report Inventory 3 | . . . . . 1 . . . . . . . . 2 . . . . . . . . Retrieve Components 4 | . . . . . . . . . . . . 2 . 1 . . . . . . . 1 Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . . 2 . . . . . . . . . . Unauthorized Hacks 10 | . . . . . 2 1 . . . . 2 . . 3 1 . . . . 1 . . Terminals 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . Botnet 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Operators 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricators 7 | . . . . . . . . . . . 2 . . 3 1 . . . . 1 . . Prioritize 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Fabnet 6 | . . . . . . . . . . . 2 . . 2 1 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . . . . 2 2 . . . . 1 2 . 3 1 . . . 1 1 . 3 Full Trace Events 2 | . . . . . . . . . . . . . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 14 . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 208 | . . . . . . . . . . . . . . 139 69 . . . . . . . Total Part Build Rating 18 | . . . . . . . . . . . . . . . 18 . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Time 103 | . . . . . . . . . . . . . . 103 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . . . . . . 4 . 6 . . . . . . . 1 Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . 4 1 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . 4 1 1 . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . 3 3 3 4 4 4 4 4 4 1 . Autooverrided 6 | . . . . . . . . . . . . . . . . . . 4 1 1 . . Robots Rewired 9 | . . . 4 . . . . . . . . . . . . . . 5 . . . . Allies Hacked 3 | . . . . . . . 1 . . . . . . . . . . . . 1 . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Total Allies 63 | . . . 4 2 . . . . 8 . 6 4 . 11 3 . . 9 1 5 4 6 Largest Group 9 | . . . 4 6 6 2 1 1 8 8 3 4 2 5 3 . . 5 1 4 4 9 Highest-Rated Group 1304 | . . . 45 92 92 46 15 15 256 256 210 112 50 312 288 . . 275 49 199 782 1304 Highest-Rated Ally 269 | . . . 21 31 31 31 15 15 41 41 70 28 26 96 96 . . 65 49 82 269 269 Zionite Dispatches 13 | . . . . . . . . . . . 2 1 . 3 1 . . . . 1 3 2 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Light 6 | . . . . . . . . . . . 2 . . 1 1 . . . . . . 2 Fire 3 | . . . . . . . . . . . . 1 . 1 . . . . . 1 . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Experimental 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 491 | . . . . . 22 4 . . . 44 69 12 1 36 28 . . 32 2 24 67 150 Total Damage 23094 | . . . . . 296 43 . . . 963 1103 159 . 1010 1092 . . 1694 170 384 7882 8298 Kills 106 | . . . . . 3 . . . . 7 6 3 . 11 1 . . 1 1 6 30 37 Allies Corrupted 4 | . . . . . . . . . . 1 . . . 1 . . . . . . 1 1 Allies Melted 2 | . . . . . . . . . . . . . . . . . . 2 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . 1 1 3 1 . . . . . 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . . . 1 . . . . . . . 2 Main Access 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Turns Passed 15034 | 66 83 93 1370 160 271 368 927 260 1727 911 703 575 40 992 554 378 696 1090 1608 471 457 1234 Spaces Moved 10966 | 40 52 37 742 69 131 230 794 211 1504 873 571 504 69 595 268 325 500 812 1080 304 361 894 Core 1072 | 13 . . . . . . . . . 315 162 232 69 103 . . . . . 51 81 46 Treads 1165 | 27 52 37 742 69 131 100 . . . . 7 . . . . . . . . . . . Legs 4829 | . . . . . . . . . . . 5 265 . 247 268 325 500 812 1080 223 256 848 Wheels 3648 | . . . . . . 130 794 211 1504 558 397 . . . . . . . . 30 24 . Hover 252 | . . . . . . . . . . . . 7 . 245 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 160 160 160 160 160 115 90 105 105 50 50 50 50 48 112 112 112 110 125 90 50 50 Average Speed 115 | 134 160 160 160 160 160 134 105 105 105 82 91 99 50 102 170 113 114 128 132 123 102 110 Slowest Speed 300 | 200 160 160 160 160 160 160 115 105 105 115 300 190 50 190 186 120 120 220 250 200 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . Exploration Rate (%) 41 | 4 13 11 93 16 18 7 86 36 91 85 21 17 59 25 7 50 65 94 91 11 15 29 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 6 | . . . . 1 . . 1 . 2 1 . . . . . . 1 . . . . . Known Exits Taken 8 | . . . . . . 1 . . . . . . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 1 . 1 1 1 1 1 . . . 1 . . . . . . . Scrap Searched 10 | . . . . . . . 1 . 2 1 . . . . . 1 2 . 3 . . . Spaces Dug 6 | . . . . . . 2 . . . . 3 . . . . . . . . . . 1 Terrain Destroyed 319 | . . . 1 . . 2 85 35 . 32 7 1 . 5 15 3 37 . 85 . 2 9 Melee 5 | . . . . . . 2 . . . . 3 . . . . . . . . . . . Projectile 131 | . . . 1 . . . 1 2 . . 4 1 . 5 15 3 22 . 66 . 2 9 AOE 183 | . . . . . . . 84 33 . 32 . . . . . . 15 . 19 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Was Fac Fac Upp Upp War Pro Res Res Acc Total 12610 | 48 52 49 872 119 168 271 847 234 1652 956 699 567 76 886 335 329 556 862 1158 384 421 1069 Wait 602 | . . . 13 51 11 13 27 16 139 . 43 19 . 175 18 . . 1 3 40 19 14 Move 10945 | 39 51 36 741 68 130 229 793 210 1503 872 570 504 68 594 267 324 499 811 1079 303 360 894 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 135 | 1 1 1 14 . 6 5 3 . 1 6 12 5 1 16 10 1 6 9 9 5 7 16 Fast Attach 112 | 6 . . 1 . . 3 1 . 2 1 16 11 1 22 4 . 3 2 1 8 12 18 Attach 101 | . . . 1 . 5 . 3 . . 12 13 7 . 7 7 1 6 3 12 6 7 11 Detach 32 | . . . . . . . . . . 3 3 6 2 3 . . . 4 2 5 2 2 Swap 49 | 2 . . 7 . 2 2 3 1 2 3 5 . . 8 1 1 1 . . . 1 10 Drop 132 | . . . 10 . 2 9 2 . 5 2 10 7 4 19 12 . 5 11 1 6 1 26 Fire 319 | . . 12 21 . 12 8 15 7 . 54 21 6 . 33 14 2 36 . 41 . 8 29 Melee 52 | . . . 9 . . 2 . . . 3 3 2 . 9 . . . . 10 10 4 . Ram 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Kick 14 | . . . . . . . . . . . 1 . . . 1 . . . . . . 12 Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 36 | . . . . . . . . . . . . . . . . . . . . . . 36 Rewire 78 | . . . 55 . . . . . . . . . . . 1 . . 21 . 1 . . Trap 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Ext) -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 5) 150 | -10/Materials | Entered Mines 236 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 236 | -10/Mines | Discovered new exit (range 5) 243 | -10/Mines | Entered Exiles 243 | -10/Exiles | Found Exiles lab destroyed 274 | -10/Exiles | Discovered new exit (range 15) 315 | -10/Exiles | Build established: Mutant 521 | -10/Exiles | Opened EX-Vault 529 | -10/Exiles | Found Trap Reconfigurator 1584 | -10/Exiles | Discovered new exit (range 11) 1613 | -10/Exiles | Entered Mines 1613 | -9/Mines | Accompanied by 4 allies 1686 | -9/Mines | Discovered new exit (range 10) 1688 | -9/Mines | Learned location of Recycling (-8) 1773 | -9/Mines | Entered Materials 1773 | -8/Materials | Accompanied by 6 allies 1773 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1778 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1867 | -8/Materials | Lost 4 allies 2028 | -8/Materials | Discovered new exit (range 4) 2044 | -8/Materials | Entered Factory 2044 | -7/Factory | Accompanied by 2 allies 2044 | -7/Factory | Evolved 2 slots: Utility x2 2129 | -7/Factory | Identified exit to Lower Caves 2359 | -7/Factory | Build established: Scavenger-Skirmisher 2412 | -7/Factory | Entered Lower Caves 2412 | -7/Lower Caves | Accompanied by 1 ally 2713 | -7/Lower Caves | Discovered new exit (range 7) 2760 | -7/Lower Caves | Build established: Scavenger-Tank 2898 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3339 | -7/Lower Caves | Entered another Lower Caves area 3339 | -7/Lower Caves | Accompanied by 1 ally 3506 | -7/Lower Caves | Learned Factory stockpile data 3569 | -7/Lower Caves | Discovered new exit (range 13) 3599 | -7/Lower Caves | Entered Zion 3599 | -7/Zion | Accompanied by 1 ally 3730 | -7/Zion | Discovered new exit (range 12) 3794 | -7/Zion | System corruption cleaned by Quarantine Array 3886 | -7/Zion | Learned location of Data Miner (-6) 3954 | -7/Zion | Learned Factory stockpile data 3989 | -7/Zion | Given the Hacking Drone Bay 4093 | -7/Zion | Visited the Megawrench Repair Shop 4094 | -7/Zion | Megawrench repaired 11 parts 4459 | -7/Zion | Learned location of 1 exit from Factory 4503 | -7/Zion | Gained Derelict followers 4541 | -7/Zion | Given A8's code to call for help 4787 | -7/Zion | Found Prototype Device 4787 | -7/Zion | Identified Bomb Factory No. 2 4964 | -7/Zion | Met Imprinter 4983 | -7/Zion | Imprinted 4985 | -7/Zion | Declared Zion's savior 5326 | -7/Zion | Entered Proximity Caves 5326 | -6/Proximity Caves | Accompanied by 8 allies 5428 | -6/Proximity Caves | Learned location of Extension (-6) 5563 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5620 | -6/Proximity Caves | Lost 5 allies 5718 | -6/Proximity Caves | Spotted B-75 Beast 6075 | -6/Proximity Caves | Core integrity fell below 50% 6108 | -6/Proximity Caves | Lost 9 parts (1p2n3u3w) 6200 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6231 | -6/Proximity Caves | Discovered new exit (range 12) 6237 | -6/Proximity Caves | Entered Factory 6237 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6238 | -6/Factory | Identified exit to Extension 6425 | -6/Factory | Zion Light squad teleported in 6441 | -6/Factory | Lost 3 parts (1p1u1w) 6589 | -6/Factory | Found Prototype Protection 6589 | -6/Factory | Identified Zio. Weapon Casing 6746 | -6/Factory | Spotted B-75 Beast 6766 | -6/Factory | Crushed by falling debris 6766 | -6/Factory | System corruption reached 10% 6797 | -6/Factory | Lost 6 parts (2n4u) 6837 | -6/Factory | Released all parts (4) 6857 | -6/Factory | Lost 5 parts (1p1n3u) 6865 | -6/Factory | Zion Light squad teleported in 6934 | -6/Factory | Discovered new exit (range 10) 6940 | -6/Factory | Entered another Factory area 6940 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6956 | -5/Factory | Lost 3 allies 7124 | -5/Factory | Build established: Mutant 7232 | -5/Factory | Zion Fire squad teleported in 7515 | -5/Factory | Sucked down chute 7515 | -5/Factory | Entered Waste 7523 | -5/Waste | Spotted C-40 Crusher 7525 | -5/Waste | 2 allies followed down the chute 7526 | -5/Waste | Spotted C-40 Crusher 7530 | -5/Waste | EMP discharged 7537 | -5/Waste | Spotted C-40 Crusher 7542 | -5/Waste | Spotted C-40 Crusher 7547 | -5/Waste | Discovered new exit (range 15) 7548 | -5/Waste | Spotted C-40 Crusher 7555 | -5/Waste | Entered Factory 7570 | -5/Factory | Zion Light squad teleported in 7605 | -5/Factory | Retrieved Zion intel report: Main Access 7605 | -5/Factory | Identified exit to Factory 7606 | -5/Factory | Zion Hacker squad teleported in 7617 | -5/Factory | Found Zio. Weapon Casing 7642 | -5/Factory | Lost 5 allies 7734 | -5/Factory | Zion Fire squad teleported in 7763 | -5/Factory | System corruption reached 10% 7873 | -5/Factory | Repaired Broken Centrium Leg 7943 | -5/Factory | Lost 3 allies 7998 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8009 | -5/Factory | Enhanced Grunt warped into view, answering call for help 8067 | -5/Factory | Lost 3 allies 8324 | -5/Factory | Build established: Hacker-Gunner 8547 | -5/Factory | Entered another Factory area 8547 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 8653 | -4/Factory | Zion Light squad teleported in 8873 | -4/Factory | Spotted B-86 Titan 8888 | -4/Factory | Destroyed B-86 Titan 8936 | -4/Factory | Fabricated Enh. Quantum Rifle (x2) 8982 | -4/Factory | Build established: Scavenger-Gunner 9009 | -4/Factory | Discovered new exit (range 6) 9101 | -4/Factory | Entered Upper Caves 9268 | -4/Upper Caves | Encountered a Warlord checkpoint 9371 | -4/Upper Caves | Learned Research machine intel 9470 | -4/Upper Caves | Discovered new exit (range 8) 9479 | -4/Upper Caves | Identified exit to Upper Caves 9479 | -4/Upper Caves | Entered another Upper Caves area 9486 | -4/Upper Caves | Discovered new exit (range 8) 9493 | -4/Upper Caves | Identified exit to Research 9685 | -4/Upper Caves | Encountered a Warlord checkpoint 9872 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 9911 | -4/Upper Caves | Destroyed 8 combat bots 9923 | -4/Upper Caves | Lost 3 parts (1p2u) 10013 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10149 | -4/Upper Caves | Discovered new exit (range 12) 10161 | -4/Upper Caves | Identified exit to Warlord 10175 | -4/Upper Caves | Entered Warlord 10217 | -4/Warlord | System corruption cleaned by Quarantine Array 10456 | -4/Warlord | Visited the Vortex Lab 10467 | -4/Warlord | Warlord's base attacked by MAIN.C 10469 | -4/Warlord | Found Prototype Energy Gun 10784 | -4/Warlord | Found Prototype Ballistic Cannon 10784 | -4/Warlord | Identified Hvy. Autocannon 10817 | -4/Warlord | Warlord forces counterattacked 10851 | -4/Warlord | Lost 4 allies 10857 | -4/Warlord | Rebuked by Warlord 11020 | -4/Warlord | Spotted B-90 Cyclops 11072 | -4/Warlord | Lost 4 allies 11098 | -4/Warlord | Spotted B-86 Titan 11142 | -4/Warlord | Warlord base infiltrated, sounded retreat 11242 | -4/Warlord | Discovered new exit (range 15) 11263 | -4/Warlord | Identified exit to Proximity Caves 11265 | -4/Warlord | Entered Proximity Caves 11267 | -3/Proximity Caves | Spotter reported a threat 11268 | -3/Proximity Caves | Spotter reported a threat 11318 | -3/Proximity Caves | Identified Vortex Shotgun 11385 | -3/Proximity Caves | Lost 4 parts (2p2u) 11539 | -3/Proximity Caves | Spotter reported a threat 11655 | -3/Proximity Caves | Spotter reported a threat 11673 | -3/Proximity Caves | Spotted B-86 Titan 11682 | -3/Proximity Caves | Destroyed B-86 Titan 12107 | -3/Proximity Caves | Crushed by falling debris 12138 | -3/Proximity Caves | Lost 4 parts (1p3w) 12398 | -3/Proximity Caves | Build established: Scavenger-Mutant 12857 | -3/Proximity Caves | Discovered exit to Research (range 16) 12873 | -3/Proximity Caves | Entered Research 12873 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12874 | -3/Research | Loaded intel: 101 machine locations 12902 | -3/Research | Lost 3 parts (1u2w) 13047 | -3/Research | Zion Fire squad teleported in 13062 | -3/Research | Lost 6 parts (1p2n2u1w) 13123 | -3/Research | Search patrols dispatched 13137 | -3/Research | Local machine network offline 13329 | -3/Research | Discovered new exit (range 13) 13343 | -3/Research | Identified exit to Research 13344 | -3/Research | Entered another Research area 13344 | -2/Research | Evolved 2 slots: Utility x2 13404 | -2/Research | Found Prototype Hackware 13404 | -2/Research | Identified Exp. System Shield 13423 | -2/Research | Zion Heavy squad teleported in 13463 | -2/Research | Zion Experimental squad teleported in 13470 | -2/Research | Zion Experimental squad teleported in 13530 | -2/Research | Build established: Hacker-Mutant 13634 | -2/Research | Found Zio. Weapon Casing 13638 | -2/Research | First assault squad dispatched 13741 | -2/Research | Discovered new exit (range 10) 13752 | -2/Research | Found Prototype Protection 13753 | -2/Research | Identified Zio. Shade Armor 13772 | -2/Research | Identified exit to Access 13801 | -2/Research | Entered Access 13801 | -1/Access | Accompanied by 3 allies 13801 | -1/Access | Evolved 2 slots: Utility x2 13938 | -1/Access | Garrison activated, responded to threat 13987 | -1/Access | Zion Light squad teleported in 14051 | -1/Access | First assault squad dispatched 14083 | -1/Access | Build established: Messiah-Gunner 14101 | -1/Access | Zion Light squad teleported in 14253 | -1/Access | Retrieved Zion intel report: Guard Positions 14390 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-0 14536 | -1/Access | Garrison activated, responded to threat 14560 | -1/Access | High security lockdown imminent 14639 | -1/Access | Found Prototype Device 14640 | -1/Access | High security lockdown engaged 14640 | -1/Access | Identified Exp. Thermal Shield 14691 | -1/Access | Lost 4 allies 14794 | -1/Access | Spotted B-99 Colossus 14823 | -1/Access | Found Adv. Powered Armor 14825 | -1/Access | Found Adv. Powered Armor 14828 | -1/Access | Found Adv. Powered Armor 14831 | -1/Access | Found Adv. Powered Armor 14890 | -1/Access | Found Unknown Protection 14890 | -1/Access | Identified Hvy. Reflective Plating 14905 | -1/Access | Scanned by Researcher 14906 | -1/Access | Spotted Investigator 14924 | -1/Access | Destroyed Investigator 15004 | -1/Access | Spotted Investigator 15015 | -1/Access | System corruption reached 10% 15024 | -1/Access | Core integrity fell below 50% 15030 | -1/Access | Core integrity fell below 20% 15035 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- Centrium Leg severed. Held in stasis. Investigator is analyzing... Centrium Leg severed. Biometal Leg destroyed. System corrupted by crushing effect (+1). Slammed into B-74 Champion. Held in stasis. Investigator is analyzing... Acquired 2 matter. Held in stasis. Investigator is analyzing... Held in stasis. Investigator is analyzing... Held in stasis. Knocked back. M-36 Artificer system corrupted by crushing effect. M-36 Artificer repairs B-74 Champion. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? +????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? e#????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ??????????????????????????b #?#####??????????????? | | ???????????????????????###/## #??????????????? | | ???????????????????????# b ## #????????? | | ??????##################lmg g % % ????????? | | ??????# imhgglglgg=g@ gc #??????????????? | | ??????# ############### #??????????????? | | ??????# #???????????????? ###??????????????? | | ??????# #??????????????????????????????????? | | ####??# #??????????????????????????????????? | | ??# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | ?# #??????????????????????????????????? | | " # #??????????????????????????????????? | | " # #??????????????????????????????????? | | " + +??????????????????????????????????? | | " # #??????????????????????????????????? | | " # # ?????????????????????????????????? | | " ?# # ?????????????????????????????????? | | # ##?????????????????????????????????? | | ? # # ?????????????????????????????????? | | ? # # ?????????????????????????????????? | | ###??## # ?????????????????????????????????? | | ?????## # ?????????????????????????????????? | | ####### # ?????????????????????????????????? | | ####### # ?????????????????????????????????? | | # ?????????????????????????????????? | | # ?????????????????????????????????? | | # ?????????????????????????????????? | | # ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 104 Energy Generation 41 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 1800 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 84 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Offensive Hacking 48 Defensive Hacking 26 Item Schematics ----------------- Imp. Medium Treads | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Corruption Screen | -7/Zion | Archive Adv. Cooling System | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Fission Core | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Enh. Quantum Rifle | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Ultimate Loadout Challenges ------------ None Game ------ Seed WeightBurstMediator Manual? 0 Play Time 03:23:40 Cumulative 68.4 hours Start 2025.02.09 @ 19:19:12 End 2025.02.10 @ 13:59:58 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 69 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 52 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20d18665-86e1-400b-8854-9e54a1543ce1