Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.03.10 @ 11:01:56 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (16) 80 Value Destroyed (429) 429 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (620) 620 TOTAL SCORE: 2829 Bonus ------- Follower Combat Kills 20 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 249/400 Matter 298/300 Energy 96/100 System Corruption 0% Temperature Cool (0) Movement Flying (200) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (3) ------ Small Storage Unit Makeshift Sensor Array Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- Improved Heat Sink Large Storage Unit Mobile Refinery Mk. CCLXVII Hacking Drone Bay Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit Makeshift Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Heavy Battle Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Mobile Refinery Mk. CCLXVII Hacking Drone Bay Self-destruct Interrupter Self-destruct Interrupter [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Improved Signal Interpreter Protection Weapon Shielding Weapon Assault Rifle Ballistic Gun Assault Rifle Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 27 | 6 1 1 14 . 4 1 Power 4 | 1 . 1 1 . 1 . Engine 4 | 1 . 1 1 . 1 . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . . 7 . . . Treads . | . . . . . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 3 | . . . 3 . . . Flight 4 | . . . 4 . . . Utility 7 | 1 1 . 4 . . 1 Device 3 | . . . 2 . . 1 Storage 1 | 1 . . . . . . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection 1 | . 1 . . . . . Artifact . | . . . . . . . Weapon 7 | 2 . . 2 . 3 . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 6 | 2 . . 2 . 2 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 6 | . . . 2 . . 4 Power 2 | . . . 1 . . 1 Propulsion 3 | . . . 1 . . 2 Utility . | . . . . . . . Weapon 1 | . . . . . . 1 Highest Loss Streak 3 | . . . 1 . . 3 Average Slot Usage (%) 95 | . 96 100 93 88 93 96 Engine 12 | . 14 14 10 . 11 10 Leg 12 | . 28 28 7 . . . Flight 17 | . . . 16 33 33 31 Device 6 | . . . 10 11 11 11 Storage 12 | . 14 14 11 11 11 11 Processor 6 | . . . 11 11 11 11 Protection 4 | . 10 14 . . . . Ballistic Gun 19 | . 28 28 21 22 12 11 Piercing Weapon 2 | . . . . . 3 8 Naked Turns . | . . . . . . . Heaviest Build 19 | 13 14 14 12 9 15 19 Greatest Support 24 | 20 20 20 24 12 12 12 Greatest Overweight (x) 2 | 2 . . 2 . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 6 6 6 Most Carried 6 | . 6 6 6 5 6 6 Average Carried 5 | . 4 5 4 5 5 6 Final Capacity 6 | 6 6 6 6 6 6 6 Final Carried 6 | . 6 6 5 5 6 6 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 656 | 201 26 70 248 . 44 67 Remotely . | . . . . . . . Salvage Created 506 | . 26 43 300 . . 137 Parts 35 | . 6 5 18 . . 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented 1 | . . . . . . 1 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 14 | . . 3 7 . . 4 Guns 14 | . . 3 7 . . 4 Classes Destroyed 4 | . 1 1 2 . . . Watcher 2 | . 2 . . . . . Swarmer 8 | . . 3 2 . . 3 Grunt 3 | . . . 2 . . 1 Sentry 3 | . . . 3 . . . Best Kill Streak 4 | . 1 3 3 . . 4 Combat Bots Only 4 | . . 3 3 . . 4 Max Kills in Single Turn 1 | . 1 1 1 . . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 741 | . . 35 446 8 . 252 Core 169 | . . 18 92 . . 59 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 41 | . 5 3 23 . . 10 Largest 2 | . 2 2 2 . . 1 Hottest 40 | . 40 40 40 . . 33 Shots Fired 72 | . 10 6 46 . . 10 Gun 72 | . 10 6 46 . . 10 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 72 | . 10 6 46 . . 10 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 28 | . 8 11 21 . . 28 Robot Miss Streak 2 | . 1 . 2 . . . Penetration Max . | . . . . . . . Secondary Targets 2 | . . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 61 | . 8 3 40 . . 10 Core Hits 24 | . 3 3 12 . . 6 Critical Hits 1 | . . . 1 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 828 | . 99 34 479 . . 216 Guns 828 | . 99 34 479 . . 216 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 828 | . 99 34 479 . . 216 Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 1 . . . . Average Corruption 1 | . 1 1 . . . . Corruption Purged . | . . . . . . . Effects 1 | . 1 . . . . . Message Errors 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 3 | . . . 3 . . . Average Temperature 2 | . . . 2 . . . Received Heat Transfer 252 | . . . 201 6 . 45 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 261 | . 34 70 261 46 . . Initial 31 | . . . 22 31 . . Average 49 | . 12 8 144 44 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 88 | 100 100 100 59 100 . . Level 1 11 | . . . 40 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . . . 2 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 2 | . . . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 5 3 16 3 . 11 Peak Tracking Total 8 | . 2 3 5 3 . 8 Tactical Retreats 5 | . . . 2 . . 3 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 12 | . 12 . . . . . Reprogrammed 4 | . . . 4 . . . Reused 2 | . . . 2 . . . Traps Extracted . | . . . . . . . Installed 2 | . . . 2 . . . Triggered 3 | . . . 2 . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 12 | . 7 1 4 . . . Terminals 8 | . 5 1 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . 1 . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 33 | . 17 1 15 . . . Successful 24 | . 10 1 13 . . . Failed 9 | . 7 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 13 | . 10 1 1 . 1 . Terminals 20 | . 14 1 5 . . . Fabricators . | . . . . . . . Repair Stations 9 | . 1 . 8 . . . Recycling Units 2 | . 2 . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 12 | . 7 1 4 . . . Part Schematic 1 | . . 1 . . . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . Disarm Traps 2 | . 2 . . . . . Reprogram Traps 1 | . . . 1 . . . Registered Components 2 | . 1 . 1 . . . Zone Layout 2 | . 2 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . 7 . . . Scan Component 4 | . . . 4 . . . Repair 3 | . . . 3 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 3 | . 3 . . . . . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Recyclers 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 5 . 3 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . 3 . . . Time 78 | . . . 78 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 4 | . . . . . 4 . Largest Group 4 | . . . . . 4 4 Highest-Rated Group 151 | . . . . . 151 151 Highest-Rated Ally 39 | . . . . . 39 39 Total Orders . | . . . . . . . Ally Attacks 4 | . . . . . . 4 Total Damage 66 | . . . . . . 66 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2574 | 70 781 188 415 12 727 381 Spaces Moved 2124 | 57 376 145 288 34 974 250 Core 26 | 26 . . . . . . Treads . | . . . . . . . Legs 637 | 31 376 145 85 . . . Wheels . | . . . . . . . Hover 38 | . . . 38 . . . Flight 1423 | . . . 165 34 974 250 Fastest Speed 34 | 50 120 120 34 34 34 114 Average Speed 75 | 108 120 120 63 34 44 114 Slowest Speed 200 | 150 120 120 200 34 114 117 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 1 2 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 35 43 29 11 89 29 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 1 . . 3 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 5 | . . 1 . . 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3015 | 62 695 154 471 31 1266 336 Wait 790 | . 308 . 133 . 276 73 Move 2112 | 56 375 144 285 29 973 250 Hop 3 | . . . 1 2 . . Pick Up 20 | . 6 3 4 . 7 . Fast Attach 16 | 6 1 . 9 . . . Attach 8 | . . 1 3 . 4 . Detach 1 | . . . . . 1 . Swap 3 | . . . 2 . . 1 Drop 19 | . . 3 9 . 5 2 Fire 41 | . 5 3 23 . . 10 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 2 | . . . 2 . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 852 | -10/Materials | Entered Mines 928 | -10/Mines | Learned location of Storage (-7) 947 | -10/Mines | Found a hidden stash of uninstalled traps 1010 | -10/Mines | Discovered new exit (range 8) 1040 | -10/Mines | Entered Materials 1040 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1267 | -9/Materials | Identified exit to Mines 1276 | -9/Materials | Discovered new exit (range 4) 1277 | -9/Materials | Identified exit to Materials 1360 | -9/Materials | Repaired Sensor Array 1388 | -9/Materials | Repaired Lgt. Ion Engine 1415 | -9/Materials | Repaired Assault Rifle 1455 | -9/Materials | Entered Mines 1464 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1466 | -9/Mines | Identified exit to Zion 1467 | -9/Mines | Entered Zion 1515 | -7/Zion | Learned location of Warlord (-5) 1522 | -7/Zion | Discovered new exit (range 16) 1596 | -7/Zion | Learned Factory emergency access door positions 1610 | -7/Zion | Given A8's code to call for help 1616 | -7/Zion | Received a visual enhancement algorithm 1671 | -7/Zion | Learned location of Recycling (-7) 1709 | -7/Zion | Imprinted 1711 | -7/Zion | Declared Zion's savior 1754 | -7/Zion | Found CR-A16's Pointy Stick 1770 | -7/Zion | Build established: Scavenger-Mutant 1807 | -7/Zion | Learned Factory emergency access door positions 1870 | -7/Zion | Given the Hacking Drone Bay 1871 | -7/Zion | Found Prototype Device 1965 | -7/Zion | Found Prototype Device 2115 | -7/Zion | Identified exit to Proximity Caves 2194 | -7/Zion | Entered Proximity Caves 2194 | -6/Proximity Caves | Accompanied by 4 allies 2530 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2575 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02528_ Found 35 Matter. 02529_ Acquired 35 matter. 02530_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 02534_ Y-64 Sentinel: "REQUESTING BACKUP." 02535_ Flight Unit destroyed. 02538_ Penetrated by Slug. 02553_ S-27 Virus destroyed. 02561_ Acquired 21 matter. 02562_ VTOL Module fries itself beyond repair. 02566_ Lgt. Ion Engine destroyed. 02568_ Lgt. Nuclear Core fries itself beyond repair. 02569_ G-50 Soldier destroyed. 02570_ C-30 ARC bursts open, deploying its payload. 02570_ G-67 Veteran unfolds itself. 02570_ G-50 Soldier unfolds itself. 02571_ Flight Unit destroyed. 02571_ Slug penetrates Wall. 02572_ Lgt. Nuclear Core fries itself beyond repair. 02574_ Critical hit. 02574_ Hvy. Battle Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????####???????????????????? | | ?????????????????????????## #???????????????????? | | ??????????????????????#### #???????????????????? | | ??????????????????????#=%= #???????????????????? | | ??????????????????????#g## % ##??????????????????? | | ??????????????????????#g##% #??????????????????? | | ??????????????????????#gY@ #??????????????????? | | ???????????g??????????#b### ##???????u??????????? | | ??????????gg?g????????#g#?####???????????????????? | | ????####??????????????# ##???????????????????????? | | ???## ##?????????????# ##???????????????u??????? | | ???# #????# ####### ##?????????????????????? | | ??## ##????# #?????????????????????? | | ?## ######## $ #?????????????????????? | | ## #### ######## ## ##????????????????????? | | # ### #?????# ?## ##???????????????????? | | #?????# ??# ####??????????Y?????? | | #??????# ### +????????????????? | | # ##??????# +????????????????? | | ## ###??####?##### +????????????????? | | ?# ###### ####### / +????????????????? | | ## / ###! ! +????????????????? | | # ##[######????????????????? | | ## ### #?????????????????????? | | * ######## ####?#%###???????????????????? | | ##??????## ##???##! #???????????????????? | | # ##?#######[= ##???# #???????????????????? | | # #?# !% #???# ##???????????????????? | | # #?# ##### #????????????????????? | | #### #????????????????????? | | ### #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 63 Offensive Hacking 10 Item Schematics ----------------- Hover Unit | -10/Mines | Hacked Lrg. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MatterVariableNullifier Manual? 0 Play Time 00:28:27 Cumulative 51.0 hours Start 2021.03.10 @ 10:32:10 End 2021.03.10 @ 11:01:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 136 Rogue 1 Adventurer 133 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f67f105-97dd-4712-8f82-b804edb897ee